Implemented client-side player creation; incomplete

This commit is contained in:
Kayne Ruse
2013-12-06 23:03:46 +11:00
parent 1a7457f650
commit 1c032bfc47
4 changed files with 100 additions and 12 deletions
+73 -7
View File
@@ -54,6 +54,18 @@ InWorld::InWorld(ConfigUtility* const arg1, UDPNetworkUtility* const arg2, int*
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//create the server-side player object
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
packet.playerInfo.clientIndex = clientIndex;
snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
packet.playerInfo.position = {0,0};
packet.playerInfo.motion = {0,0};
//send it
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
}
InWorld::~InWorld() {
@@ -76,6 +88,10 @@ void InWorld::Update(double delta) {
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
for (auto& it : playerCharacters) {
it.second.Update(delta);
}
}
void InWorld::FrameEnd() {
@@ -83,6 +99,9 @@ void InWorld::FrameEnd() {
}
void InWorld::Render(SDL_Surface* const screen) {
for (auto& it : playerCharacters) {
it.second.DrawTo(screen);
}
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
}
@@ -135,14 +154,21 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
}
void InWorld::HandlePacket(NetworkPacket packet) {
switch(packet.meta.type) {
switch(packet.meta.type) {
case NetworkPacket::Type::DISCONNECT:
network.Unbind(Channels::SERVER);
clientIndex = -1;
SetNextScene(SceneList::MAINMENU);
HandleDisconnect(packet);
break;
case NetworkPacket::Type::SYNCHRONIZE:
//TODO
case NetworkPacket::Type::PLAYER_NEW:
HandlePlayerNew(packet);
break;
case NetworkPacket::Type::PLAYER_DELETE:
HandlePlayerDelete(packet);
break;
case NetworkPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
//handle errors
@@ -150,4 +176,44 @@ void InWorld::HandlePacket(NetworkPacket packet) {
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
}
}
void InWorld::HandleDisconnect(NetworkPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
SetNextScene(SceneList::MAINMENU);
}
void InWorld::HandlePlayerNew(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
throw(std::runtime_error("Cannot create duplicate players"));
}
playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
//TODO: catch this client's player object
}
void InWorld::HandlePlayerDelete(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant players"));
}
playerCharacters.erase(packet.playerInfo.playerIndex);
//TODO: catch this client's player object
}
void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
//TODO: reroute to HandlePlayerNew()
throw(std::runtime_error("Cannot update non-existant players"));
}
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
}
+8
View File
@@ -30,6 +30,9 @@
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "player_character.hpp"
#include <map>
class InWorld : public BaseScene {
public:
@@ -52,6 +55,10 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
void HandlePacket(NetworkPacket);
void HandleDisconnect(NetworkPacket);
void HandlePlayerNew(NetworkPacket);
void HandlePlayerDelete(NetworkPacket);
void HandlePlayerUpdate(NetworkPacket);
//global
ConfigUtility& config;
@@ -63,6 +70,7 @@ protected:
RasterFont font;
Button disconnectButton;
Button shutDownButton;
std::map<int, PlayerCharacter> playerCharacters;
};
#endif
+17 -5
View File
@@ -191,7 +191,7 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket));
clientMap.erase(packet.clientInfo.index);
//TODO: remove players?
//TODO: remove players
cout << "disconnect, total: " << clientMap.size() << endl;
}
@@ -202,9 +202,7 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
//disconnect all clients
packet.meta.type = NetworkPacket::Type::DISCONNECT;
for (auto& it : clientMap) {
network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
}
PumpPacket(packet);
cout << "shutting down" << endl;
}
@@ -225,7 +223,9 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
packet.playerInfo.playerIndex = Player::counter;
packet.playerInfo.position = newPlayer.position;
packet.playerInfo.motion = newPlayer.motion;
network.Send(&clientMap[newPlayer.clientIndex].address, &packet, sizeof(NetworkPacket));
//actually send to everyone
PumpPacket(packet);
//finish this routine
Player::counter++;
@@ -238,6 +238,8 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
}
playerMap.erase(packet.playerInfo.playerIndex);
PumpPacket(packet);
}
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
@@ -245,6 +247,16 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
throw(std::runtime_error("Cannot update a non-existant player"));
}
//server is the slave to the clients, but only for now
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
PumpPacket(packet);
}
void ServerApplication::PumpPacket(NetworkPacket packet) {
//send this packet to all clients
for (auto& it : clientMap) {
network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
}
}
+2
View File
@@ -77,6 +77,8 @@ private:
void HandlePlayerDelete(NetworkPacket);
void HandlePlayerUpdate(NetworkPacket);
void PumpPacket(NetworkPacket);
//networking
UDPNetworkUtility network;