Merge branch 'server' (read more)
The only different between this commit and the currently stable branch is the serialization code and a slight tweak to the server's startup sequence. I tried to refactor the server, by moving the clientMap and playerMap into their own wrapper classes, but that failed miserably. I need to stop getting so worked up all the time, I've wasted way too much time already.
This commit is contained in:
@@ -65,11 +65,14 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
|
||||
packet.playerInfo.motion = {0,0};
|
||||
|
||||
//send it
|
||||
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
|
||||
|
||||
//request a sync
|
||||
packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
|
||||
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
|
||||
InWorld::~InWorld() {
|
||||
@@ -88,7 +91,7 @@ void InWorld::Update(double delta) {
|
||||
//suck in all waiting packets
|
||||
NetworkPacket packet;
|
||||
while(network.Receive()) {
|
||||
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
|
||||
deserialize(&packet, network.GetInData());
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
HandlePacket(packet);
|
||||
}
|
||||
@@ -287,6 +290,9 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
|
||||
void InWorld::SendState() {
|
||||
NetworkPacket packet;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//pack the packet
|
||||
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||
packet.playerInfo.clientIndex = clientIndex;
|
||||
packet.playerInfo.playerIndex = playerIndex;
|
||||
@@ -295,21 +301,28 @@ void InWorld::SendState() {
|
||||
packet.playerInfo.position = localCharacter->GetPosition();
|
||||
packet.playerInfo.motion = localCharacter->GetMotion();
|
||||
|
||||
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
|
||||
void InWorld::RequestDisconnect() {
|
||||
//send a disconnect request
|
||||
NetworkPacket packet;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//send a disconnect request
|
||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
|
||||
void InWorld::RequestShutDown() {
|
||||
//send a shutdown request
|
||||
NetworkPacket packet;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//send a shutdown request
|
||||
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "network_packet.hpp"
|
||||
#include "serial.hpp"
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
@@ -80,7 +80,7 @@ void LobbyMenu::Update(double delta) {
|
||||
//suck in all waiting packets
|
||||
NetworkPacket packet;
|
||||
while(network.Receive()) {
|
||||
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
|
||||
deserialize(&packet, network.GetInData());
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
HandlePacket(packet);
|
||||
}
|
||||
@@ -125,10 +125,14 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
|
||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
//broadcast to the network, or a specific server
|
||||
//the vars
|
||||
NetworkPacket packet;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//broadcast to the network, or a specific server
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
|
||||
network.Send(config["server.host"].c_str(), config.Int("server.port"), reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
|
||||
serialize(&packet, buffer);
|
||||
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, sizeof(NetworkPacket));
|
||||
|
||||
//reset the server list
|
||||
serverInfo.clear();
|
||||
@@ -136,10 +140,14 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
}
|
||||
|
||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
|
||||
//join the selected server
|
||||
//the vars
|
||||
NetworkPacket packet;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//join the selected server
|
||||
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
|
||||
network.Send(&selection->address, &packet, sizeof(NetworkPacket));
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&selection->address, buffer, sizeof(NetworkPacket));
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "network_packet.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
@@ -94,6 +94,9 @@ union NetworkPacket {
|
||||
Vector2 motion;
|
||||
}playerInfo;
|
||||
|
||||
//map data
|
||||
//...
|
||||
|
||||
//defaults
|
||||
NetworkPacket() {
|
||||
meta.type = Type::NONE;
|
||||
|
||||
@@ -0,0 +1,207 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial.hpp"
|
||||
|
||||
#include <cstring>
|
||||
//#include <iostream>
|
||||
|
||||
//using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//internal serialization functions
|
||||
//-------------------------
|
||||
|
||||
void serializeType(NetworkPacket* packet, char* buffer) {
|
||||
// cout << "serializeType" << endl;
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
}
|
||||
|
||||
void serializeServer(NetworkPacket* packet, char* buffer) {
|
||||
// cout << "serializeServer" << endl;
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void serializeClient(NetworkPacket* packet, char* buffer) {
|
||||
// cout << "serializeClient" << endl;
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
||||
}
|
||||
|
||||
void serializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
// cout << "serializePlayer" << endl;
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
|
||||
//indexes
|
||||
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
|
||||
//text
|
||||
memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
|
||||
//vectors
|
||||
memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//internal deserialization functions
|
||||
//-------------------------
|
||||
|
||||
void deserializeType(NetworkPacket* packet, char* buffer) {
|
||||
// cout << "deserializeType" << endl;
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
}
|
||||
|
||||
void deserializeServer(NetworkPacket* packet, char* buffer) {
|
||||
// cout << "deserializeServer" << endl;
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
||||
}
|
||||
|
||||
void deserializeClient(NetworkPacket* packet, char* buffer) {
|
||||
// cout << "deserializeClient" << endl;
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
||||
// cout << "deserializePlayer" << endl;
|
||||
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
|
||||
//indexes
|
||||
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
|
||||
buffer += sizeof(int);
|
||||
|
||||
//text
|
||||
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
|
||||
buffer += PACKET_STRING_SIZE;
|
||||
|
||||
//vectors
|
||||
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
|
||||
buffer += sizeof(double);
|
||||
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//the interface functions
|
||||
//-------------------------
|
||||
|
||||
void serialize(NetworkPacket* packet, void* buffer) {
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
serializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
// for (int i = 0; i < sizeof(NetworkPacket); i++) {
|
||||
// cout << ((char*)(buffer))[i];
|
||||
// }
|
||||
// cout << endl;
|
||||
}
|
||||
|
||||
void deserialize(NetworkPacket* packet, void* buffer) {
|
||||
//find the type, so that you can actually deserialize the packet!
|
||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
//
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
// for (int i = 0; i < sizeof(NetworkPacket); i++) {
|
||||
// cout << ((char*)(buffer))[i];
|
||||
// }
|
||||
// cout << endl;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,20 +19,12 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CLIENT_HPP_
|
||||
#define CLIENT_HPP_
|
||||
#ifndef SERIAL_HPP_
|
||||
#define SERIAL_HPP_
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
#include "network_packet.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
/* Hold the client info.
|
||||
*/
|
||||
|
||||
struct Client {
|
||||
IPaddress address;
|
||||
};
|
||||
|
||||
typedef std::map<int, Client> ClientMap;
|
||||
void serialize(NetworkPacket* const, void*);
|
||||
void deserialize(NetworkPacket* const, void*);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1 @@
|
||||
print("Lua script check OK")
|
||||
@@ -1,43 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef PLAYER_HPP_
|
||||
#define PLAYER_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
/* Hold the player info.
|
||||
*/
|
||||
|
||||
struct Player {
|
||||
int clientIndex;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
typedef std::map<int, Player> PlayerMap;
|
||||
|
||||
#endif
|
||||
+107
-75
@@ -30,20 +30,28 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Define the ServerApplication
|
||||
//-------------------------
|
||||
|
||||
ServerApplication::ServerApplication() {
|
||||
//
|
||||
int runSQLScript(sqlite3* db, std::string fname) {
|
||||
ifstream is(fname);
|
||||
if (!is.is_open()) {
|
||||
return -1;
|
||||
}
|
||||
string script;
|
||||
getline(is, script, '\0');
|
||||
is.close();
|
||||
//TODO: flesh out this error if needed
|
||||
if (sqlite3_exec(db, script.c_str(), nullptr, nullptr, nullptr) != SQLITE_OK) {
|
||||
return -2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
ServerApplication::~ServerApplication() {
|
||||
//
|
||||
}
|
||||
//-------------------------
|
||||
//Define the public members
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::Init(int argc, char** argv) {
|
||||
//TODO: proper command line option parsing
|
||||
cout << "Beginning startup" << endl;
|
||||
int ret = 0;
|
||||
|
||||
//load config
|
||||
config.Load("rsc\\config.cfg");
|
||||
@@ -52,101 +60,108 @@ void ServerApplication::Init(int argc, char** argv) {
|
||||
if (SDL_Init(0)) {
|
||||
throw(runtime_error("Failed to initialize SDL"));
|
||||
}
|
||||
cout << "initialized SDL" << endl;
|
||||
cout << "Initialized SDL" << endl;
|
||||
|
||||
//Init SDL_net
|
||||
if (SDLNet_Init()) {
|
||||
throw(runtime_error("Failed to init SDL_net"));
|
||||
throw(runtime_error("Failed to initialize SDL_net"));
|
||||
}
|
||||
network.Open(config.Int("server.port"), sizeof(NetworkPacket));
|
||||
cout << "initialized SDL_net" << endl;
|
||||
cout << "Initialized SDL_net" << endl;
|
||||
|
||||
//Init SQL
|
||||
string dbname = (config["server.dbname"].size()) ? config["server.dbname"] : std::string(argv[0]) + ".db"; //fancy and unnecessary
|
||||
int ret = sqlite3_open_v2(dbname.c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_FULLMUTEX, nullptr);
|
||||
ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||
if (ret != SQLITE_OK || !database) {
|
||||
throw(runtime_error("Failed to open the server database"));
|
||||
throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||
}
|
||||
cout << "initialized SQL" << endl;
|
||||
cout << "Database filename: " << dbname << endl;
|
||||
cout << "Initialized SQL" << endl;
|
||||
|
||||
//TODO: move this into a function?
|
||||
//Run setup scripts
|
||||
ifstream is("rsc\\scripts\\setup_server.sql");
|
||||
if (!is.is_open()) {
|
||||
throw(runtime_error("Failed to run database setup script"));
|
||||
//setup the database
|
||||
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||
throw(runtime_error("Failed to initialize SQL's setup script"));
|
||||
}
|
||||
string script;
|
||||
getline(is, script, '\0');
|
||||
is.close();
|
||||
sqlite3_exec(database, script.c_str(), nullptr, nullptr, nullptr);
|
||||
cout << "Initialized SQL's setup script" << endl;
|
||||
|
||||
//lua
|
||||
luaState = luaL_newstate();
|
||||
if (!luaState) {
|
||||
throw(runtime_error("Failed to initialize lua"));
|
||||
}
|
||||
luaL_openlibs(luaState);
|
||||
cout << "Initialized lua" << endl;
|
||||
|
||||
//run the startup script
|
||||
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||
throw(runtime_error(string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||
}
|
||||
cout << "Initialized lua's setup script" << endl;
|
||||
|
||||
//finalize the startup
|
||||
cout << "Startup completed successfully" << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::Loop() {
|
||||
NetworkPacket packet;
|
||||
|
||||
while(running) {
|
||||
//suck in the waiting packets & process them
|
||||
try {
|
||||
while(network.Receive()) {
|
||||
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
HandlePacket(packet);
|
||||
}
|
||||
while(network.Receive()) {
|
||||
//get the packet
|
||||
deserialize(&packet, network.GetInData());
|
||||
//cache the source address
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
//we need to go deeper
|
||||
HandlePacket(packet);
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Network Error: " << e.what() << endl;
|
||||
}
|
||||
|
||||
//give the computer a break
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::Quit() {
|
||||
//members
|
||||
network.Close();
|
||||
cout << "Shutting down" << endl;
|
||||
//empty the members
|
||||
//TODO: player manager
|
||||
//TODO: client manager
|
||||
|
||||
//APIs
|
||||
lua_close(luaState);
|
||||
sqlite3_close_v2(database);
|
||||
network.Close();
|
||||
SDLNet_Quit();
|
||||
SDL_Quit();
|
||||
cout << "Shutdown finished" << endl;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Define the uber switch
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(packet);
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
HandleJoinRequest(packet);
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
HandleDisconnect(packet);
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
HandleSynchronize(packet);
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
HandleShutdown(packet);
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
HandlePlayerNew(packet);
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
HandlePlayerDelete(packet);
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
HandlePlayerUpdate(packet);
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
default:
|
||||
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
@@ -154,27 +169,35 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Handle various network input
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
||||
//send back the server's name
|
||||
//send back the server's metadata
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
||||
//TODO: version info
|
||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||
network.Send(&packet.meta.srcAddress, &packet, sizeof(NetworkPacket));
|
||||
//TODO: player count
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&packet.meta.srcAddress, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
|
||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
//TODO: prevent duplicate logins from the same address?
|
||||
|
||||
//create the new client, filling it with the correct info
|
||||
Client newClient;
|
||||
newClient.address = packet.meta.srcAddress;
|
||||
|
||||
//push the new client
|
||||
clientMap[clientCounter] = newClient;
|
||||
//register the new client
|
||||
ClientEntry c;
|
||||
c.address = packet.meta.srcAddress;
|
||||
clientMap[clientCounter] = c;
|
||||
|
||||
//send the client their info
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
||||
packet.clientInfo.index = clientCounter;
|
||||
network.Send(&newClient.address, &packet, sizeof(NetworkPacket));
|
||||
serialize(&packet, buffer);
|
||||
|
||||
network.Send(&clientMap[clientCounter].address, buffer, sizeof(NetworkPacket));
|
||||
|
||||
//finished this routine
|
||||
clientCounter++;
|
||||
@@ -183,32 +206,36 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
|
||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||
//disconnect the specified client
|
||||
network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket));
|
||||
//TODO: authenticate who is disconnecting/kicking
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, sizeof(NetworkPacket));
|
||||
clientMap.erase(packet.clientInfo.index);
|
||||
|
||||
//delete players
|
||||
erase_if(playerMap, [&](pair<int, Player> it) -> bool {
|
||||
//delete players from all clients
|
||||
NetworkPacket delPacket;
|
||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||
|
||||
erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
||||
//find the internal players to delete
|
||||
if (it.second.clientIndex == packet.clientInfo.index) {
|
||||
NetworkPacket delPacket;
|
||||
|
||||
//data to delete one specific player
|
||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||
delPacket.playerInfo.playerIndex = it.first;
|
||||
|
||||
//send to all
|
||||
//send the delete player command to all clients
|
||||
PumpPacket(delPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
//finished this routine
|
||||
cout << "disconnect, total: " << clientMap.size() << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||
//send all the server's data to this client
|
||||
//TODO: compensate for large distances
|
||||
NetworkPacket newPacket;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//players
|
||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||
@@ -218,7 +245,8 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||
newPacket.playerInfo.position = it.second.position;
|
||||
newPacket.playerInfo.motion = it.second.motion;
|
||||
network.Send(&clientMap[packet.clientInfo.index].address, &newPacket, sizeof(NetworkPacket));
|
||||
serialize(&newPacket, buffer);
|
||||
network.Send(&clientMap[packet.clientInfo.index].address, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,13 +258,15 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||
PumpPacket(packet);
|
||||
|
||||
//finished this routine
|
||||
cout << "shutting down" << endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||
//create the new player object
|
||||
Player newPlayer;
|
||||
PlayerEntry newPlayer;
|
||||
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
||||
newPlayer.mapIndex = 0;
|
||||
newPlayer.handle = packet.playerInfo.handle;
|
||||
newPlayer.avatar = packet.playerInfo.avatar;
|
||||
newPlayer.position = {0,0};
|
||||
@@ -263,7 +293,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||
}
|
||||
|
||||
//delete players
|
||||
erase_if(playerMap, [&](pair<int, Player> it) -> bool {
|
||||
erase_if(playerMap, [&](pair<int, PlayerEntry> it) -> bool {
|
||||
if (it.first == packet.playerInfo.playerIndex) {
|
||||
NetworkPacket delPacket;
|
||||
|
||||
@@ -293,8 +323,10 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
}
|
||||
|
||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
||||
//send this packet to all clients
|
||||
//I don't really like this, but it'll do for now
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
serialize(&packet, buffer);
|
||||
for (auto& it : clientMap) {
|
||||
network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
|
||||
network.Send(&it.second.address, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,28 +25,40 @@
|
||||
//networking
|
||||
#include "network_packet.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
//APIs
|
||||
#include "lua/lua.hpp"
|
||||
#include "sqlite3/sqlite3.h"
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
//misc
|
||||
//common
|
||||
#include "config_utility.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include "client.hpp"
|
||||
#include "player.hpp"
|
||||
|
||||
//STL
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
struct ClientEntry {
|
||||
IPaddress address;
|
||||
};
|
||||
|
||||
struct PlayerEntry {
|
||||
int clientIndex;
|
||||
int mapIndex;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
Vector2 position;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
//The main application class
|
||||
class ServerApplication {
|
||||
public:
|
||||
//standard functions
|
||||
ServerApplication();
|
||||
~ServerApplication();
|
||||
ServerApplication() = default;
|
||||
~ServerApplication() = default;
|
||||
|
||||
void Init(int argc, char** argv);
|
||||
void Loop();
|
||||
@@ -73,13 +85,15 @@ private:
|
||||
//database
|
||||
sqlite3* database = nullptr;
|
||||
|
||||
//lua
|
||||
lua_State* luaState = nullptr;
|
||||
|
||||
//misc
|
||||
bool running = true;
|
||||
ConfigUtility config;
|
||||
|
||||
//global lists
|
||||
ClientMap clientMap;
|
||||
PlayerMap playerMap;
|
||||
std::map<int, ClientEntry> clientMap;
|
||||
std::map<int, PlayerEntry> playerMap;
|
||||
|
||||
int clientCounter = 0;
|
||||
int playerCounter = 0;
|
||||
|
||||
Reference in New Issue
Block a user