Fixed inverted camera, and added RegionPager::Prune()
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+21
-5
@@ -90,8 +90,8 @@ void RegionPager::DrawTo(SDL_Surface* const dest, std::list<TileSheet>* const sh
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for (auto& regionIter : regionList) {
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//draw the region's location
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SDL_Rect box = {
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Sint16(regionIter.GetX() + camX),
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Sint16(regionIter.GetY() + camY),
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Sint16(regionIter.GetX() - camX),
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Sint16(regionIter.GetY() - camY),
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Uint16(regionIter.GetWidth()),
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Uint16(regionIter.GetHeight())
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};
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@@ -103,8 +103,8 @@ void RegionPager::DrawTo(SDL_Surface* const dest, std::list<TileSheet>* const sh
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if (sheetIter.InRange(tileIter.tileIndex)) {
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sheetIter.DrawTo(
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dest,
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tileIter.x + regionIter.GetX() + camX,
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tileIter.y + regionIter.GetY() + camY,
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tileIter.x + regionIter.GetX() - camX,
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tileIter.y + regionIter.GetY() - camY,
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tileIter.tileIndex
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);
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//skip to the next tile
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@@ -119,4 +119,20 @@ void RegionPager::DrawTo(SDL_Surface* const dest, std::list<TileSheet>* const sh
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//continue with the next tile
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}
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}
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}
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}
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void RegionPager::Prune(int left, int top, int right, int bottom) {
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std::list<Region>::iterator it = regionList.begin();
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while(it != regionList.end()) {
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if (it->GetX() >= right || it->GetY() >= bottom || it->GetX() + it->GetWidth() < left || it->GetY() + it->GetHeight() < top) {
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if (onDelete) {
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onDelete(&(*it));
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}
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regionList.erase(it);
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it = regionList.begin();
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continue;
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}
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it++;
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}
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}
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@@ -47,8 +47,8 @@ public:
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void SetOnNew(regionCallback_t f) { onNew = f; }
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void SetOnDelete(regionCallback_t f) { onDelete = f; }
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//TODO
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//void Prune(int camX, int camY, int screenW, int screenH);
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//params: Absolute values
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void Prune(int left, int top, int right, int bottom);
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//accessors and mutators
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int SetWidth(int i) { return regionWidth = i; }
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+7
-11
@@ -88,7 +88,7 @@ void EditorScene::FrameStart() {
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}
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void EditorScene::Update(double delta) {
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//
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pager.Prune(camera.x, camera.y, camera.x + GetScreen()->w, camera.y + GetScreen()->h);
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}
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void EditorScene::FrameEnd() {
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@@ -135,8 +135,8 @@ void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
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menuBar.MouseMotion(motion);
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if (motion.state & SDL_BUTTON_RMASK) {
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camera.x += motion.xrel;
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camera.y += motion.yrel;
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camera.x -= motion.xrel;
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camera.y -= motion.yrel;
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}
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}
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@@ -145,14 +145,14 @@ void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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if (button.button == SDL_BUTTON_LEFT && button.y >= buttonImage.GetClipH()) {
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Region* ptr = pager.GetRegion(
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snapToBase(pager.GetWidth(), button.x - camera.x),
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snapToBase(pager.GetHeight(), button.y - camera.y)
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snapToBase(pager.GetWidth(), button.x + camera.x),
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snapToBase(pager.GetHeight(), button.y + camera.y)
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);
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//TODO: find the tileset matching this value, and then use it's width & height for param 4 & 5
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ptr->NewTileA({
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snapToBase(32, button.x - camera.x), //x
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snapToBase(32, button.y - camera.y), //y
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snapToBase(32, button.x + camera.x), //x
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snapToBase(32, button.y + camera.y), //y
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0, //depth
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32, //width (from tileset)
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32, //height (from tileset)
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@@ -165,10 +165,6 @@ void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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int entry, drop;
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menuBar.MouseButtonUp(button, &entry, &drop);
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#ifdef DEBUG
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cout << "Menu Bar: (" << entry << "," << drop << ")" << endl;
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#endif
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//manage input from the menu bar
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switch(entry) {
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case 0: //File
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