Compare commits

...

159 Commits

Author SHA1 Message Date
Kayne Ruse fdaae0e8f2 Problems with lambdas and references 2014-11-26 04:21:30 +11:00
Kayne Ruse bd3838a04e IDK what the fuck is going on, too tired to think
OK, so I think I was working on the parameters for CreateRoom() in lua,
but then shit just got ot of control. IDK, I'm probably going about this
all wrong anyway. I just want to finish this stage, and reach the high
water mark again.
2014-11-24 05:43:38 +11:00
Kayne Ruse 5eeda8235d Fixed the scripts struggling with nested API tables
I actually don't remember what the RoomData's lua references where for,
but I'm pretty srue it wasn't this. I'll figure something out when I've
had a sleep.
2014-11-23 06:40:31 +11:00
Kayne Ruse 20d40d5b81 Implemented two-step logins, basic connections build 2014-11-23 05:47:21 +11:00
Kayne Ruse 5e11077c7a Merge branch 'develop' into server-expansion 2014-11-23 04:13:11 +11:00
Kayne Ruse ba81bcba69 Added a README for the demo build 2014-11-22 04:21:15 +11:00
Kayne Ruse 9329274866 Project builds, but with a lot of logic dummied out 2014-11-16 23:16:21 +11:00
Kayne Ruse ace87b438b Began working changes into lobby 2014-11-16 23:02:06 +11:00
Kayne Ruse 1f3c1f32f4 Moved 'renderable' stuff to 'entities' 2014-11-16 22:40:13 +11:00
Kayne Ruse cacd3dcd6d Removed the statistics structure from common/* and server/* 2014-11-16 22:34:12 +11:00
Kayne Ruse 97b7945191 need to go TMP COMMIT 2014-11-14 10:20:04 +11:00
Kayne Ruse a01d75549f Updated todo.txt
I'm so bored I'm working on my game remotely. This is a public access computer without a compiler :/
2014-11-14 10:16:27 +11:00
Kayne Ruse ecd0b43abe Corrected comments
Because this file was originally copied from the map API, there were references to the map. I've corrected this.
2014-11-14 10:05:00 +11:00
Kayne Ruse d35ab24e15 Added TODO 2014-11-14 10:02:15 +11:00
Kayne Ruse 100c4f6522 Added TODO 2014-11-14 10:01:24 +11:00
Kayne Ruse a1c20959fe The server builds using the new packet types; incomplete
Most of this was achieved by dummying out calls in HandlePacket(), so the
server's actual logic is incomplete.
2014-11-09 23:15:09 +11:00
Kayne Ruse 3b9df46510 Merge branch 'network-expansion' into server-expansion 2014-11-08 17:09:04 +11:00
Kayne Ruse f7ba34dcec Fleshed out ClientManager
* Fleshed out the ClientManager internals
* Folded some ServerApplication methods into ClientManager
* Removed Manager references from ServerApplication
* Corrected server_methods.cpp (compiles)
2014-11-08 16:33:27 +11:00
Kayne Ruse 74234684af Started planning ServerApp refactoring 2014-11-07 00:07:19 +11:00
Kayne Ruse 06e027710f Created the room system's API, and tweaked some other APIs 2014-11-06 22:42:03 +11:00
Kayne Ruse 73d9095604 Minor comment tweaks 2014-11-06 02:00:13 +11:00
Kayne Ruse f2d79225a3 Created '*_data.cpp' files, modified API files a bit 2014-11-06 01:54:27 +11:00
Kayne Ruse daa38413f3 temp script changes 2014-11-06 01:22:08 +11:00
Kayne Ruse a4ed23f6c7 Created a way to coalesce map modules into one table 2014-11-06 01:16:02 +11:00
Kayne Ruse cfdc61c357 Tweaked TODO comments 2014-11-06 00:04:42 +11:00
Kayne Ruse 77b47b4634 Merge branch 'mingw-fix' into server-expansion 2014-11-05 23:55:38 +11:00
Kayne Ruse 0f139562c3 Theoretically resolved jenky cross-compiler compatability 2014-11-05 23:54:10 +11:00
Kayne Ruse fc2bc06992 Made a few tweaks to various managers 2014-11-05 23:43:36 +11:00
Kayne Ruse 8eefdd71b5 Moved the API files back again 2014-11-05 23:07:34 +11:00
Kayne Ruse 966443be3d CharacterData inherits from Entity 2014-11-05 23:02:14 +11:00
Kayne Ruse 5327d91917 Moved API files to their own directory 2014-11-02 20:42:26 +11:00
Kayne Ruse 6399efc227 Created the monster system 2014-10-30 01:05:41 +11:00
Kayne Ruse 7da5de619b Created entity.hpp and door system 2014-10-30 01:01:11 +11:00
Kayne Ruse 0735037f10 Created ClientManager 2014-10-30 00:40:32 +11:00
Kayne Ruse 8c78a5d26c Updated TODO.txt 2014-10-29 23:34:36 +11:00
Kayne Ruse f584dd140b Began work on expanding the network protocols 2014-10-23 23:50:49 +11:00
Kayne Ruse 4434900afc Merge branch 'unix-compat' into develop
Conflicts:
	todo.txt
2014-10-19 05:53:09 +11:00
Kayne Ruse e488b15acc Corrected the libs order in the root makefiles
The calls to ConfigUtility::Load() also received some tweaks, to use '/'
instead of '\' for unix compatability. Also removed -llua from graphics
makefile.
2014-10-19 05:40:48 +11:00
Kayne Ruse 387e86de63 Merge remote-tracking branch 'froozen/master' into unix-compat 2014-10-19 05:17:45 +11:00
Kayne Ruse 0e3a042fbb Minor notes in todo.txt 2014-10-19 05:16:42 +11:00
fro_ozen de7167e830 Added unix compatability 2014-10-18 20:10:17 +02:00
Kayne Ruse 40c76b4285 Implemented a few minor changes from the monster branch 2014-10-19 01:25:03 +11:00
Kayne Ruse 12cc970bf1 Merge branch 'develop', read more
This merge covers mostly back-end refactoring, including splitting
Character into Renderable and BaseCharacter, as well as creating the
manager interface.
2014-10-18 23:45:57 +11:00
Kayne Ruse bd2fd4ee97 Merge remote-tracking branch 'origin/monsters' into develop
This branch splits Character into two classes:

* Renderable
* BaseCharacter

While also adding these two empty classes:

* LocalCharacter
* BaseMonster

This split is not used in any major way, due to implementation issues encountered in a later version of this branch. Before I can implement monsters and local/foreign characters, the types of network packets need to be expanded in yet another branch.

It also renames CleanUp to DisconnectedScreen, and simplifies it's implementation.
2014-10-18 23:31:53 +11:00
Kayne Ruse c3041d2a74 Merge branch 'disconnected' into monsters
This quick divergence ensured that the changes so far will work properly.
2014-10-10 06:57:52 +11:00
Kayne Ruse 974effd95e Implemented DisconnectedScreen, and removed CharacterMap
Project also builds, since I went through and adjusted it. It's hacky
right now, but I just want to make sure it worked. I'll give it another
pass before merging into develop.
2014-10-10 06:54:48 +11:00
Kayne Ruse f3073efa39 Renamed clean_up.*pp to disconnected_screen.*pp 2014-10-10 06:35:50 +11:00
Kayne Ruse 1761134839 Added LocalCharacter & BaseMonster 2014-10-10 06:32:53 +11:00
Kayne Ruse 7c4762852b Moved Renderable and Character into Renderable/ 2014-10-10 06:18:50 +11:00
Kayne Ruse 8dcd02aba3 Separated some character code into Renderable 2014-10-10 06:00:58 +11:00
Kayne Ruse 4d6186021f Added 'skume' sprites 2014-10-07 22:22:08 +11:00
Kayne Ruse b7847d6260 Merge branch 'fun-with-interfaces' into develop 2014-10-07 02:10:23 +11:00
Kayne Ruse 869780589f finished rewriting the room API 2014-10-07 02:08:00 +11:00
Kayne Ruse 254b97aa80 Implemented ManagerInterface in AccountManager and CharacterManager
ManagerInterface was already designed for those two anyway. The only thing
left to do is to rewrite the room API, and the whole thing should work
fine again.

I still think map data should be saved and loaded by lua code, so the
rooms will still implement lua hooks. There may be other things that can
be loaded from SQL, but I don't know what.
2014-10-07 01:23:55 +11:00
Kayne Ruse 5a42a7e36c Wrote ManagerInterface, implemented it in RoomManager
ManagerInterface is a server-side pure abstract class; all of it's methods
are defined as pure virtual methods, and as such should be defined in the
derived classes. It works correctly along side the Singleton class, but
does not implement it directly as originally planned. It should also
support variadic parameters, which still need testing.

I've implemented ManagerInterface in RoomManager, but I've also disabled a
number of the RoomManager's features, including the lua interface. The
project as a whole should build, but it won't run correctly. The variadic
parameters will be tested using the other managers.

It feels good just playing around instead of pushing forward all the time.
2014-10-07 00:55:55 +11:00
Kayne Ruse 76206a1146 Minor fix 2014-10-04 19:09:37 +10:00
Kayne Ruse 1f099a07dc Changed the command line argument's requirements 2014-10-01 02:51:56 +10:00
Kayne Ruse 356d83caf6 Merge branch 'develop', reviewed the managers' layout 2014-10-01 02:23:13 +10:00
Kayne Ruse be9ce33637 Changed a bunch of method names, including Singleton<> 2014-10-01 01:57:03 +10:00
Kayne Ruse 9b43b4641f Salvaging what I can from the failed experiment, read more
I'm salvaging the changes to AccountManager and CharacterManager that
don't break the build too badly. This won't build, but it'll be easier to
rectify.

Also, I've reduced the length of the manager's method names, and renamed
sql_utility.*pp to sql_tools.*pp
2014-10-01 01:33:38 +10:00
Kayne Ruse 6589a1a06d Merge branch 'develop' 2014-09-30 23:31:50 +10:00
Kayne Ruse db40f198be Moved heartbeat code to ServerApplication::CheckClientConnections() 2014-09-30 02:01:56 +10:00
Kayne Ruse 87ef03d512 Moved the debug island into a module 2014-09-30 00:44:54 +10:00
Kayne Ruse 8e97de6979 Added the scripts directory to lua's path
This will allow modules.
2014-09-29 23:42:40 +10:00
Kayne Ruse d4740df996 Merge branch 'develop' 2014-09-28 20:23:33 +10:00
Kayne Ruse 926871d5fe Merge branch 'master' into develop 2014-09-28 20:22:34 +10:00
Kayne Ruse c010c0da0a comment tweaks to bug tags 2014-09-28 20:22:11 +10:00
Kayne Ruse 8dc41886ef Updated the README 2014-09-28 19:50:15 +10:00
Kayne Ruse e452f2ecfc Moved sql_utility.*pp to server/ directory
Also padded setup_server.sql's formatting, for readability.
2014-09-28 03:42:16 +10:00
Kayne Ruse bfcf9a1d37 Moved the character's stats into their own database table
This will allow the to be reused elsewhere, as well as cleaning up big
blocks of code in the manager's source.

BUGFIX: The config's key-value pair overrides now work without requiring a
config file specification.
2014-09-28 03:10:39 +10:00
Kayne Ruse 59e3518dd8 Implemented command line config overrides
You can set the file to read as the config file via the command line, like
this, assuming the program supports it:

  prog -config=file.cfg

You can also override indevidual key-value pairs in the config system
using this syntax:

  prog -Ckey=value

Both commands can be used together, and you can override multiple
key-value pairs at once. To use this feature of the ConfigUtility, it must
receive argc and argv as parameters to the Load() method.
2014-09-28 02:11:26 +10:00
Kayne Ruse 58bb70d1c5 Merge branch 'develop', read more
This merge handles a number of backend features, including error handling and other types of messages. I think there's more I could've done in this time, but this is what I have nonetheless.
2014-09-13 12:01:48 +10:00
Kayne Ruse 9367bd802f Tweaked todo.txt 2014-09-13 12:01:29 +10:00
Kayne Ruse 411687b41c Added a proper disconnection message by hacking the config 2014-09-10 17:35:12 +10:00
Kayne Ruse ad2c65dc67 Remeved the commented BUGFIX tags 2014-09-10 17:00:13 +10:00
Kayne Ruse 712d94d3b2 Client now handles character rejections 2014-09-10 16:57:35 +10:00
Kayne Ruse 17b9eb7ad4 Added more rejection packets, revised some logic 2014-09-10 16:06:01 +10:00
Kayne Ruse 2c06232264 JOIN_REJECTION works, ready for the rest 2014-09-09 08:39:36 +10:00
Kayne Ruse 4c882682ed Added TextPacket 2014-09-09 08:05:50 +10:00
Kayne Ruse f581c3238f Tweaked some TODO comments 2014-09-03 04:36:02 +10:00
Kayne Ruse ceb6fe73f5 Merge branch 'develop', heartbeat systems 2014-09-03 03:25:04 +10:00
Kayne Ruse 246a5ee541 The server-side heartbeat is working and stable 2014-09-03 03:24:32 +10:00
Kayne Ruse 79c7e48139 UDPNetworkUtility accepts addresses by value, encapsulated ClientData
I started encapsulating ClientData, and I added the internals for the
heartbeat ssytem. However, when I took a look inside UDPNetworkUtility, I
realized that I didn't have to pass the IPaddresses by reference anymore.
Therefore, I've changed it to accept the addresses by value, and I'm
committing that change right away before I finish the heartbeat system.

This engine is really shaping up, I think.
2014-09-03 01:59:53 +10:00
Kayne Ruse 06922dc820 Client-side heartbeat is working 2014-09-03 01:21:17 +10:00
Kayne Ruse 5577387d61 Added basic hearbeat framework 2014-09-03 00:53:55 +10:00
Kayne Ruse d50cf5b91e Fixed shoddy packet typing 2014-09-03 00:45:08 +10:00
Kayne Ruse 6ca62db16d Merged network changes from branch 'develop', read more
After several days of trying, I decided to discard changes to the networking system:

> discard-encapsulated-packets

Instead, I've moved the packets and specialized serial functions into the same directory, and renamed them accordingly. The serialization code is only accessed by UDPNetworkUtility.

I've also removed the combat and enemy code from the network system, and reduced the number of packet types in SerialPacketType. These changes should make it easier to add more features in the future.
2014-08-31 15:35:35 +10:00
Kayne Ruse 5536bf366d Implemented the serialization switch statement 2014-08-31 15:35:14 +10:00
Kayne Ruse 094efad728 Rearranged the packet and serial code to make more sense
This mostly just reimplements the best parts of the discarded branch:

> discard-encapsulated-packets

There may still be some work needed.
2014-08-31 13:24:53 +10:00
Kayne Ruse f77aec6dd7 Merge branch 'develop' 2014-08-27 14:01:46 +10:00
Kayne Ruse 6f4334f84d Moved serialization globals 2014-08-25 00:07:17 +10:00
Kayne Ruse 4ed512e0e2 Moved the snapToBase() utility function to region.*pp
I've also adjusted the TODO file, which really shouldn't be committed.
Still, it's there now, so it stays. I don't think the logger is going to
be possible any time soon, so I'll probably look into the disconnection
handler.
2014-08-24 13:23:50 +10:00
Kayne Ruse d0cc5521da Merge branch 'develop' 2014-08-19 04:19:21 +10:00
Kayne Ruse af8e7b70a0 Merge branch 'refactor-server' into develop
This is mostly just back end refactoring.
2014-08-19 04:14:34 +10:00
Kayne Ruse 8bc1326fef Added the "package" target to the root makefile 2014-08-19 04:11:12 +10:00
Kayne Ruse dfe8c108de Minor tweaks 2014-08-19 03:42:55 +10:00
Kayne Ruse 61337e29f6 Split the ServerApplication's source into two files 2014-08-19 03:22:25 +10:00
Kayne Ruse 5dea53ad50 Removed delta time system from the framework 2014-08-19 02:52:15 +10:00
Kayne Ruse f52a022e64 Bugfixes, read more
* Manual modifications to the database caused the map to act unusual
* The server's packet must be created and deleted as a char array
* removed UnloadAll() from several singleton destructors
* added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus
2014-08-19 01:48:48 +10:00
Kayne Ruse 0fdaa90a83 Minor code tweaks 2014-08-17 11:46:02 +10:00
Kayne Ruse e7ba097e6a Converted the server's managers to singletons 2014-08-17 10:06:29 +10:00
Kayne Ruse 3b409a8608 Merge branch 'refactor-server' into develop, read more
This branch connects unique functions to the indevidual pagers, hopefully
allowing multiple different rooms in the future. That of course, will
require more work, but hopefully I can get that done soon.
2014-08-15 10:04:53 +10:00
Kayne Ruse ce97245131 Project builds, and runs with no obvious differences 2014-08-15 09:39:17 +10:00
Kayne Ruse 59c9ba698f Implemented the new system in the startup script, needs testing 2014-08-15 09:12:22 +10:00
Kayne Ruse 52ab9f0087 Minor tweaks 2014-08-15 08:53:41 +10:00
Kayne Ruse 4ea1f8b016 Added glue functions to set the pager triggers 2014-08-15 08:34:33 +10:00
Kayne Ruse f1080151e3 Minor preemptive bugfixes 2014-08-15 08:19:22 +10:00
Kayne Ruse 5af0a7999c Recoded the pager to use lua registry functions, needs testing 2014-08-15 07:10:27 +10:00
Kayne Ruse 1e9ac9815b Merge branch 'develop' into refactor-server 2014-08-14 01:04:22 +10:00
Kayne Ruse 98ffcb8cd3 Encapsulated RoomData, did some other refactoring 2014-08-14 00:13:19 +10:00
Kayne Ruse 1b041d7771 Tied region_pager_lua.cpp to region_api.hpp 2014-08-14 00:03:22 +10:00
Kayne Ruse 6d98bab000 Began refactoring the server (read more)
* deleted the enemy and combat stubs
* encapsulated the character and account stubs

TODO:

* The remaining managers should be singletons
2014-08-13 09:45:54 +10:00
Kayne Ruse b6c70cbc0d Tweaked the bounds values 2014-08-13 09:05:26 +10:00
Kayne Ruse e56a3d121c Merge branch 'develop' 2014-08-13 08:24:08 +10:00
Kayne Ruse 1776583e01 Added the escape hotkey, refined BoundingBox a bit
LobbyMenu also searches for a server as soon as you enter, so you don't
have to press an extra button, a good feature.
2014-08-13 08:08:16 +10:00
Kayne Ruse 74f809a801 UDPNetworkUtility is a singleton, disabled InCombat scene
I found incombat to be way too finicky to keep up to date, so I disabled
it for now.
2014-08-13 06:53:47 +10:00
Kayne Ruse 182101b592 Minor tweaks 2014-08-13 06:19:07 +10:00
Kayne Ruse 07885cca1b Merge branch 'develop' into master (read more)
Following a rather educational "game jam" using components of Tortuga, I've
made a significant number of revisions.

A brief summary:

* The entirety of the map system now have lua APIs
* The ConfigUtility handles recusive config files
* Collisions are functional
* I've added a singleton template base class, which is used by the apps
* I've decided that focusing on the engine's stability is important
* I need to push through the generated TODO list
2014-08-04 01:32:21 +10:00
Kayne Ruse 956e920b7a Added the debug and release targets 2014-08-04 01:04:13 +10:00
Kayne Ruse 908f91d674 ClientApplication and ServerApplication are now Singletons 2014-08-04 00:45:09 +10:00
Kayne Ruse fd320767c5 Implemented the changes to ConfigUtility in the client and server
The server's changes were easy. The clients means that the constructors
for each scene have one less argument, and each scene has one less member.
The exception to this is LobbyMenu, where the config is used in multiple
places, so it was easier to have the config's reference as a member.

To replace the config's usage, I added this line in most cases:

ConfigUtility& config = ConfigUtility::GetSingleton();

The only requirement is that ConfigUtility::Create() and
ConfigUtility::Delete() are called from the main() function.
2014-08-03 23:20:39 +10:00
Kayne Ruse c830fa0537 ConfigUtility now supports recursion; is a Singleton
If you have "config.next" set, the config system will load that as another
config file. Higher config files have a higher precedence over subfiles
when conflicting keys are encountered.

* Added singleton.hpp, containing Singleton<T>
* ConfigUtility now inherits from Singleton
* Tweaked timer.*pp layouts
2014-08-03 23:14:56 +10:00
Kayne Ruse 10c89970cc Merge branch 'splice' into develop, read more
This branch's primary purpose has been to intergrate changes from the "jam" branch into the main repository. I decided to do a 48 hour jam, to see what I could accomplish. I believe that, although nothing major came out of it, the result are beneficial overall. The changes in this branch, while still experimental, will hopefully help me to push towards something playable soon.
2014-07-31 20:17:31 +10:00
Kayne Ruse 0b512305a9 Added last additions from jam (read more)
I should also mention that the client is throwing up a warning that
HandleCharacterUpdate() is passing to HandleCharacterNew().
2014-07-31 20:04:58 +10:00
Kayne Ruse 555abf9c95 Fixed the map issue (read more)
The map generation was being written to a trigger function instead of a
glue method. Fixed, map is being drawn correctly now.
2014-07-31 19:17:29 +10:00
Kayne Ruse 2b3ea5eb80 Updated map system (read more)
Project compiles and runs, multiplayer works, but the map is not visible

There are a number of major changes to the map system, beth directly from the
jam branch and from the splicing process. The changes that are listed here have
been noted as they were added to the index for committing.

* tile_sheet.*pp moved from 'common/graphics/' to 'common/map/'
* Minor method and member name changes to TileSheet
* TileSheet has a lua API, but it isn't used anywhere
    NOTE: Nothing uses both lua and graphics, but a theoretical editor might
* Region API's glue functions have been changed from triggers to simple dummy
    methods. These should simply be over written.
* RegionPagerBase::GetRegion(int x, int y) now snaps it's parameters
    Presicely why is unknown, but I do remember there was a bug without it
* RegionPagerLua has been rewritten to use the Region API's methods, rather
    than the triggers.
* RegionPagerLua no longer stores the map's save directory, or passes it to the
    the Region API's methods.
* RegionPagerLua::luaState renamed to RegionPagerLua::lua
    conforms to changes elsewhere
* Removed the directory glue functions from the RegionPager API
* region_pager_api.hpp preprocessor guard changed
* Adjusted makefiles to account for TileSheet's movement
2014-07-31 18:01:50 +10:00
Kayne Ruse 66815016ba Fixed the debugging makefile's output directory 2014-07-31 17:18:25 +10:00
Kayne Ruse 46f02dcfdd Minor tweak to ConfigUtility 2014-07-31 17:14:40 +10:00
Kayne Ruse 414a0896c9 Began merging the jam branch into the development (read more)
The list of changes committed:

* Removed SimpleRNG
* Added Timer (for debugging)
* Added BoundingBox
* Added floating point snapToBase()
* Added error check to Vector2::Normalize()
* Updated makefiles, project compiles
2014-07-30 21:10:43 +10:00
Kayne Ruse 0077d501ac Merge branch 'develop' 2014-07-08 16:28:07 +10:00
Kayne Ruse e946a0741d Encapsulated the Character class 2014-07-04 00:55:12 +10:00
Kayne Ruse 839c2af940 Merge branch 'rebuild' into develop, read more
This branch was mostly used for streamlining the code after not seeing it
for a week. It's quite surprising what you realize after taking a break
for a while.
2014-07-03 02:26:42 +10:00
Kayne Ruse f70241cc57 Merge branch 'config' into rebuild 2014-07-03 02:17:44 +10:00
Kayne Ruse 36d30ce39b Moved the scenes into a subdirectory 2014-07-03 02:01:53 +10:00
Kayne Ruse 28d083cba4 Hammered out server-side issues, read more
* Removed the client-only code from CharacterData, including the .cpp file
* Removed CombatManager and EnemyManager instanciation
2014-07-03 01:41:58 +10:00
Kayne Ruse 4dd4b37fc0 It now builds cleanly, but I cut a few code stubs 2014-07-03 00:56:30 +10:00
Kayne Ruse 82b1b589dc Moved some files around 2014-07-03 00:23:43 +10:00
Kayne Ruse bac493c96b Rearranged the debug output 2014-07-02 21:59:26 +10:00
Kayne Ruse d5520e83c6 Merge branch 'collision' into develop, read more
Began working on the collision system. Currently, the collision data which
is set server-side is transferred to the client, and stored in the Region
class. It's incomplete, but it's going well.
2014-07-02 01:10:23 +10:00
Kayne Ruse 93480be685 Solid data is moving from the server to the client, read more
The APIs have access to the solid data, and I fixed a bug: Basically, the
template parameter for std::bitset  expects an integer representing the
number of bits to hold, but I initially misread it as the number of bytes.
This has been corrected.

I've also added a sandy beach to the generated island. I'm tempted to
start working on some simple generators soon.
2014-07-02 00:47:37 +10:00
Kayne Ruse 8ed308e89a Switched the hack for the bitset
I've also added acessors and mutators to the Region and RegionPagerBase
classes.
2014-07-01 22:55:43 +10:00
Kayne Ruse 8df1ecd804 This hack for the collision map was a terrible idea
I'm committing these changes before undoing these, and coding it properly.
2014-07-01 22:04:45 +10:00
Kayne Ruse 8c9d071c7a Minor tweaks 2014-07-01 01:03:03 +10:00
Kayne Ruse ac1098fa86 Merge branch 'develop', Major API expansion 2014-06-24 02:46:39 +10:00
Kayne Ruse deba324449 Merge branch 'api' into develop 2014-06-23 10:46:39 +10:00
Kayne Ruse 95362286f8 Committing the island generator script, and a bugfix
region_api.cpp had a bug, where a glue function's name was used twice. It
was an easy catch, but there was an issue in the new script, where I was
counting from 0 instead of 1. As a result, I was chasing a segfault for 5
hours.
2014-06-23 10:29:39 +10:00
Kayne Ruse f5c58bf5ad Minor tweaks after a failed attempt at metatables 2014-06-23 05:58:54 +10:00
Kayne Ruse 316db43b0a Fixed CreateRoom()'s return type 2014-06-23 04:54:01 +10:00
Kayne Ruse 46ed196bf4 All current lua hooks are being called 2014-06-23 04:10:21 +10:00
Kayne Ruse 64baa63d12 Changed the naming conventions (read more)
I've changed some naming concentions in the lua APIs. I've also made a few
other tweaks, like region_pager_api.cpp delegating to the passed
RegionPager object. This won't explicitly run, becuase there's still a few
more changes needed.
2014-06-23 03:45:30 +10:00
Kayne Ruse e19b6fbc23 Updated RoomManager and the API 2014-06-21 19:02:43 +10:00
Kayne Ruse a64411a567 Filled out the APIs a bit 2014-06-21 18:24:58 +10:00
Kayne Ruse 3662a97475 Added mapType to BaseGenerator 2014-06-21 18:24:01 +10:00
Kayne Ruse 97aaacbc23 Merge branch 'mapgen' into develop 2014-06-21 07:25:46 +10:00
Kayne Ruse 8afd0e7c8a Created a separate API for the RoomManager class 2014-06-21 07:19:51 +10:00
Kayne Ruse 82c776df83 Moved the generators into a subdirectory 2014-06-21 07:00:48 +10:00
Kayne Ruse 924ebc2ee9 Created the generator hierarchy 2014-06-21 06:47:30 +10:00
Kayne Ruse d3bf099a98 Arranged server's source into directories 2014-06-21 05:52:27 +10:00
Kayne Ruse a6de5f9e69 Imported the files from branch 'fixed-map' 2014-06-21 05:28:06 +10:00
159 changed files with 5448 additions and 3300 deletions
+10 -7
View File
@@ -1,14 +1,17 @@
## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar). The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation ## Documentation
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs). * [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true). * [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies ## External Dependencies
+34
View File
@@ -0,0 +1,34 @@
This is the README for Tortuga's demo build. The source code is available at:
https://github.com/Ratstail91/Tortuga
The current build may have bugs, missing features, bugs masquerading as
features, etc. You can report a bug/feature here:
https://github.com/Ratstail91/Tortuga/issues
Please note that this game requires a functioning server to operate correctly.
Both a game server and game client are included in this package.
-------------------------
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe.
2. To join that server, run client.exe with config settings not already in use.
(Note: This process will be streamlined later).
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
* client.username
* client.handle
5. There are currently two options for 'client.avatar':
* client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female
6. When you've correctly set these values (good luck), select 'Start' from the
main menu; this displays the list of available servers.
7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
+76 -25
View File
@@ -21,10 +21,12 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
#include "serial.hpp" #include "serial_packet.hpp"
#include "config_utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <chrono> #include <chrono>
#include <iostream>
//------------------------- //-------------------------
//Scene headers //Scene headers
@@ -36,32 +38,82 @@
#include "options_menu.hpp" #include "options_menu.hpp"
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "in_world.hpp" #include "in_world.hpp"
#include "in_combat.hpp" #include "disconnected_screen.hpp"
#include "clean_up.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
void ClientApplication::Init(int argc, char** argv) { void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites //load the prerequisites
config.Load("rsc\\config.cfg"); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", argc, argv);
//-------------------------
//Initialize the APIs
//-------------------------
//initialize SDL //initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) { if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL")); throw(std::runtime_error("Failed to initialize SDL"));
} }
int w = config.Int("client.screen.w"); std::cout << "Initialized SDL" << std::endl;
int h = config.Int("client.screen.h");
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
//initialize SDL_net //initialize SDL_net
if (SDLNet_Init()) { if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net")); throw(std::runtime_error("Failed to initialize SDL_net"));
} }
network.Open(0); UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
//-------------------------
//Setup the screen
//-------------------------
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
std::cout << "Initialized the screen" << std::endl;
//-------------------------
//debug output
//-------------------------
//TODO: enable/disable these with a switch
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
//-------------------------
//finalize the startup
//-------------------------
std::cout << "Startup completed successfully" << std::endl;
//-------------------------
//debugging
//-------------------------
//...
} }
void ClientApplication::Proc() { void ClientApplication::Proc() {
@@ -70,7 +122,6 @@ void ClientApplication::Proc() {
//prepare the time system //prepare the time system
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
std::chrono::duration<int, std::milli> delta(16);
Clock::time_point simTime = Clock::now(); Clock::time_point simTime = Clock::now();
Clock::time_point realTime; Clock::time_point realTime;
@@ -88,8 +139,9 @@ void ClientApplication::Proc() {
//simulate game time //simulate game time
while (simTime < realTime) { while (simTime < realTime) {
//call each user defined function //call each user defined function
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den); activeScene->RunFrame();
simTime += delta; //~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
} }
//draw the game to the screen //draw the game to the screen
@@ -100,9 +152,11 @@ void ClientApplication::Proc() {
} }
void ClientApplication::Quit() { void ClientApplication::Quit() {
network.Close(); std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close();
SDLNet_Quit(); SDLNet_Quit();
SDL_Quit(); SDL_Quit();
std::cout << "Clean exit" << std::endl;
} }
//------------------------- //-------------------------
@@ -115,25 +169,22 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
//add scene creation calls here //add scene creation calls here
case SceneList::FIRST: case SceneList::FIRST:
case SceneList::SPLASHSCREEN: case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen(&config); activeScene = new SplashScreen();
break; break;
case SceneList::MAINMENU: case SceneList::MAINMENU:
activeScene = new MainMenu(&config); activeScene = new MainMenu();
break; break;
case SceneList::OPTIONSMENU: case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu(&config); activeScene = new OptionsMenu();
break; break;
case SceneList::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex); activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters?
break; break;
case SceneList::INWORLD: case SceneList::INWORLD:
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap); activeScene = new InWorld(&clientIndex, &accountIndex);
break; break;
case SceneList::INCOMBAT: case SceneList::DISCONNECTEDSCREEN:
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap); activeScene = new DisconnectedScreen();
break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break; break;
default: default:
throw(std::logic_error("Failed to recognize the scene index")); throw(std::logic_error("Failed to recognize the scene index"));
+10 -16
View File
@@ -25,24 +25,25 @@
#include "scene_list.hpp" #include "scene_list.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "character_data.hpp"
#include "combat_data.hpp" #include "singleton.hpp"
#include "enemy_data.hpp"
#include <map> #include <map>
class ClientApplication { class ClientApplication: public Singleton<ClientApplication> {
public: public:
ClientApplication() = default; //public methods
~ClientApplication() = default; void Init(int argc, char* argv[]);
void Init(int argc, char** argv);
void Proc(); void Proc();
void Quit(); void Quit();
private: private:
friend Singleton<ClientApplication>;
ClientApplication() = default;
~ClientApplication() = default;
//Private access members //Private access members
void LoadScene(SceneList sceneIndex); void LoadScene(SceneList sceneIndex);
void UnloadScene(); void UnloadScene();
@@ -50,15 +51,8 @@ private:
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//shared parameters //shared parameters
ConfigUtility config;
UDPNetworkUtility network;
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
int characterIndex = -1;
std::map<int, CombatData> combatMap;
std::map<int, CharacterData> characterMap;
std::map<int, EnemyData> enemyMap;
}; };
#endif #endif
@@ -19,27 +19,9 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "character_data.hpp" #include "base_character.hpp"
void CharacterData::Update(double delta) { void BaseCharacter::CorrectSprite() {
if (motion.x && motion.y) {
origin += motion * delta * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion * delta;
}
#ifdef GRAPHICS
sprite.Update(delta);
#endif
}
#ifdef GRAPHICS
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void CharacterData::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetYIndex(0); sprite.SetYIndex(0);
@@ -63,5 +45,3 @@ void CharacterData::CorrectSprite() {
sprite.SetXIndex(0); sprite.SetXIndex(0);
} }
} }
#endif
+55
View File
@@ -0,0 +1,55 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASECHARACTER_HPP_
#define BASECHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "entity.hpp"
//std namespace
#include <string>
class BaseCharacter : public Entity {
public:
BaseCharacter() = default;
virtual ~BaseCharacter() = default;
//graphics
void CorrectSprite();
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
private:
//metadata
int owner;
std::string handle;
std::string avatar;
};
#endif
@@ -19,13 +19,5 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CLIENTDATA_HPP_ #include "base_monster.hpp"
#define CLIENTDATA_HPP_
#include "SDL/SDL_net.h"
struct ClientData {
IPaddress address = {0,0};
};
#endif
+36
View File
@@ -0,0 +1,36 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASEMONSTER_HPP_
#define BASEMONSTER_HPP_
#include "entity.hpp"
class BaseMonster : public Entity {
public:
BaseMonster() = default;
virtual ~BaseMonster() = default;
private:
//
};
#endif
@@ -19,36 +19,44 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "enemy_manager.hpp" #include "entity.hpp"
//------------------------- void Entity::Update() {
//public access methods origin += motion;
//------------------------- sprite.Update(0.016);
//TODO
//-------------------------
//accessors and mutators
//-------------------------
EnemyData* EnemyManager::GetEnemy(int uid) {
std::map<int, EnemyData>::iterator it = enemyMap.find(uid);
if (it == enemyMap.end()) {
return nullptr;
}
return &it->second;
} }
std::map<int, EnemyData>* EnemyManager::GetContainer() { void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
return &enemyMap; sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
} }
lua_State* EnemyManager::SetLuaState(lua_State* L) { int Entity::SetEntityIndex(int i) {
return luaState = L; return entityIndex = i;
} }
lua_State* EnemyManager::GetLuaState() { int Entity::SetRoomIndex(int i) {
return luaState; return roomIndex = i;
} }
Vector2 Entity::SetOrigin(Vector2 v) {
return origin = v;
}
Vector2 Entity::SetMotion(Vector2 v) {
return motion = v;
}
int Entity::GetEntityIndex() {
return entityIndex;
}
int Entity::GetRoomIndex() {
return roomIndex;
}
Vector2 Entity::GetOrigin() {
return origin;
}
Vector2 Entity::GetMotion() {
return motion;
}
@@ -19,52 +19,44 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef COMBATDATA_HPP_ #ifndef ENTITY_HPP_
#define COMBATDATA_HPP_ #define ENTITY_HPP_
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp" #include "vector2.hpp"
//gameplay members //The base class for all objects in the world
#include "character_data.hpp" class Entity {
#include "enemy_data.hpp" public:
virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
//graphics SpriteSheet* GetSprite() { return &sprite; }
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace //accessors & mutators
#include <chrono> int SetEntityIndex(int i);
#include <array> int SetRoomIndex(int i);
#include <utility> Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
#define COMBAT_MAX_CHARACTERS 12 int GetEntityIndex();
#define COMBAT_MAX_ENEMIES 12 int GetRoomIndex();
Vector2 GetOrigin();
Vector2 GetMotion();
BoundingBox GetBounds() { return bounds; }
struct CombatData { protected:
enum class Terrain { Entity() = default;
//TODO: types of combat terrains ~Entity() = default;
NONE = 0,
GRASSLANDS,
};
typedef std::chrono::steady_clock Clock;
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
//world interaction
int mapIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//time interval
Clock::time_point lastTick = Clock::now();
//graphics
#ifdef GRAPHICS
SpriteSheet sprite; SpriteSheet sprite;
#endif int entityIndex = -1;
int roomIndex = -1;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
}; };
#endif #endif
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-225
View File
@@ -1,225 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{
/* //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//request a sync
RequestSynchronize();
*/
//debug
//
}
InCombat::~InCombat() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//TODO: more
}
void InCombat::FrameEnd() {
//
}
void InCombat::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InCombat::Render(SDL_Surface* const screen) {
//TODO: draw the background
//TODO: draw the characters
//TODO: draw the enemies
//TODO: draw the UI
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Network handlers
//-------------------------
void InCombat::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InCombat::HandleDisconnect(SerialPacket* const) {
SetNextScene(SceneList::CLEANUP);
}
//TODO: more network handlers
//-------------------------
//Server control
//-------------------------
void InCombat::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//handle, avatar
newPacket.accountIndex = accountIndex;
// newPacket.roomIndex = localCharacter->roomIndex;
// newPacket.origin = localCharacter->origin;
// newPacket.motion = localCharacter->motion;
// newPacket.stats = localCharacter->stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestShutdown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
-105
View File
@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
//network
#include "udp_network_utility.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
//client
#include "base_scene.hpp"
class InCombat : public BaseScene {
public:
//Public access members
InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
);
~InCombat();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
//TODO: more network handlers
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutdown();
//TODO: more
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
std::map<int, EnemyData>& enemyMap;
//graphics
//TODO: graphics
//UI
//TODO: UI
FrameRate fps;
};
#endif
+20 -5
View File
@@ -21,23 +21,38 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
//singletons
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <iostream> #include <iostream>
using namespace std; using namespace std;
int main(int argc, char** argv) { int main(int argc, char* argv[]) {
cout << "Beginning client" << endl;
try { try {
ClientApplication app; //create the singletons
ConfigUtility::CreateSingleton();
UDPNetworkUtility::CreateSingleton();
//call the server's routines
ClientApplication::CreateSingleton();
ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
ClientApplication::DeleteSingleton();
//delete the singletons
ConfigUtility::DeleteSingleton();
UDPNetworkUtility::DeleteSingleton();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
return 1; return 1;
} }
cout << "Clean exit" << endl;
return 0; return 0;
} }
+15 -4
View File
@@ -1,7 +1,16 @@
#config #include directories
INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS #libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDLmain -lSDL
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
@@ -16,6 +25,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C entities
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
+1 -2
View File
@@ -34,8 +34,7 @@ enum class SceneList {
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
INWORLD, INWORLD,
INCOMBAT, DISCONNECTEDSCREEN,
CLEANUP,
}; };
#endif #endif
@@ -75,10 +75,10 @@ SceneList BaseScene::GetNextScene() const {
//Frame loop //Frame loop
//------------------------- //-------------------------
void BaseScene::RunFrame(double delta) { void BaseScene::RunFrame() {
FrameStart(); FrameStart();
HandleEvents(); HandleEvents();
Update(delta); Update();
FrameEnd(); FrameEnd();
} }
@@ -86,6 +86,7 @@ void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0); SDL_FillRect(screen, 0, 0);
Render(screen); Render(screen);
SDL_Flip(screen); SDL_Flip(screen);
SDL_Delay(10);
} }
//------------------------- //-------------------------
@@ -40,13 +40,13 @@ public:
SceneList GetNextScene() const; SceneList GetNextScene() const;
//Frame loop //Frame loop
virtual void RunFrame(double delta); virtual void RunFrame();
virtual void RenderFrame(); virtual void RenderFrame();
protected: protected:
virtual void FrameStart() {} virtual void FrameStart() {}
virtual void HandleEvents(); virtual void HandleEvents();
virtual void Update(double delta) {} virtual void Update() {}
virtual void FrameEnd() {} virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {} virtual void Render(SDL_Surface* const screen) {}
@@ -19,9 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "clean_up.hpp" #include "disconnected_screen.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -29,25 +31,9 @@
//Public access members //Public access members
//------------------------- //-------------------------
CleanUp::CleanUp( DisconnectedScreen::DisconnectedScreen() {
ConfigUtility* const argConfig, ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -65,19 +51,13 @@ CleanUp::CleanUp(
backButton.SetText("Back"); backButton.SetText("Back");
//full reset //full reset
network.Unbind(Channels::SERVER); UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
combatMap.clear();
characterMap.clear();
enemyMap.clear();
//auto return //auto return
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
CleanUp::~CleanUp() { DisconnectedScreen::~DisconnectedScreen() {
// //
} }
@@ -85,53 +65,52 @@ CleanUp::~CleanUp() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void CleanUp::Update(double delta) { void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
QuitEvent(); SetNextScene(SceneList::MAINMENU);
} }
//BUGFIX: Eat incoming packets //Eat incoming packets
while(network.Receive()); while(UDPNetworkUtility::GetSingleton().Receive());
} }
void CleanUp::RenderFrame() { void DisconnectedScreen::Render(SDL_Surface* const screen) {
SDL_FillRect(GetScreen(), 0, 0); ConfigUtility& config = ConfigUtility::GetSingleton();
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void CleanUp::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen); backButton.DrawTo(screen);
font.DrawStringTo("You have been disconnected.", screen, 50, 30); font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void CleanUp::QuitEvent() { void DisconnectedScreen::QuitEvent() {
SetNextScene(SceneList::QUIT); SetNextScene(SceneList::QUIT);
} }
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) { void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion); backButton.MouseMotion(motion);
} }
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) { void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button); backButton.MouseButtonDown(button);
} }
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) { void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
} }
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) { void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) { void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
@@ -19,50 +19,29 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CLEANUP_HPP_ #ifndef DISCONNECTEDSCREEN_HPP_
#define CLEANUP_HPP_ #define DISCONNECTEDSCREEN_HPP_
//network
#include "udp_network_utility.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
//std namespace //std namespace
#include <chrono> #include <chrono>
class CleanUp : public BaseScene { class DisconnectedScreen : public BaseScene {
public: public:
//Public access members //Public access members
CleanUp( DisconnectedScreen();
ConfigUtility* const argConfig, ~DisconnectedScreen();
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
);
~CleanUp();
protected: protected:
//Frame loop //Frame loop
void Update(double delta); void Update();
void RenderFrame();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//Event handlers //Event handlers
@@ -73,23 +52,12 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
std::map<int, EnemyData>& enemyMap;
//graphics //graphics
Image image; Image image;
RasterFont font; RasterFont font;
//UI //UI
Button backButton; Button backButton;
FrameRate fps;
//auto return //auto return
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
+234 -136
View File
@@ -23,32 +23,23 @@
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp" #include "utility.hpp"
#include "config_utility.hpp"
#include <stdexcept>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <stdexcept> #include <iostream>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
InWorld::InWorld( InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex), accountIndex(*argAccountIndex)
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap)
{ {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3); buttonImage.SetClipH(buttonImage.GetClipH()/3);
@@ -72,10 +63,19 @@ InWorld::InWorld(
//load the tilesheet //load the tilesheet
//TODO: add the tilesheet to the map system? //TODO: add the tilesheet to the map system?
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15); //TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//send this player's character info
// CharacterPacket newPacket;
// newPacket.type = SerialPacketType::CHARACTER_NEW;
// strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
// strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
// newPacket.accountIndex = accountIndex;
// network.SendTo(Channels::SERVER, &newPacket);
//request a sync //request a sync
RequestSynchronize(); // RequestSynchronize();
//debug //debug
// //
@@ -93,27 +93,70 @@ void InWorld::FrameStart() {
// //
} }
void InWorld::Update(double delta) { void InWorld::Update() {
//suck in and process all waiting packets //suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE)); SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
while(network.Receive(packetBuffer)) { while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
free(static_cast<void*>(packetBuffer)); delete reinterpret_cast<char*>(packetBuffer);
//update the characters //update the characters
for (auto& it : characterMap) { for (auto& it : characterMap) {
it.second.Update(delta); it.second.Update();
}
//update the camera
if(localCharacter) {
camera.x = localCharacter->origin.x - camera.marginX;
camera.y = localCharacter->origin.y - camera.marginY;
} }
//check the map //check the map
UpdateMap(); UpdateMap();
//skip the rest
if (!localCharacter) {
return;
}
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
localCharacter->SetMotion({0,0});
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
}
}
//update the camera (following the player)
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
//check the connection
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
} }
void InWorld::FrameEnd() { void InWorld::FrameEnd() {
@@ -136,6 +179,7 @@ void InWorld::Render(SDL_Surface* const screen) {
//draw characters //draw characters
for (auto& it : characterMap) { for (auto& it : characterMap) {
//BUG: #29 drawing order according to Y origin //BUG: #29 drawing order according to Y origin
//TODO: use a list of renderable objects
it.second.DrawTo(screen, camera.x, camera.y); it.second.DrawTo(screen, camera.x, camera.y);
} }
@@ -166,86 +210,76 @@ void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
} }
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) { void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) { if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
RequestDisconnect(); RequestDisconnect();
} }
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) { if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
RequestShutDown(); RequestShutDown();
} }
} }
void InWorld::KeyDown(SDL_KeyboardEvent const& key) { void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//hotkeys
switch(key.keysym.sym) { switch(key.keysym.sym) {
//player movement case SDLK_ESCAPE:
case SDLK_LEFT: RequestDisconnect();
if (localCharacter) {
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break; break;
} }
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
} }
void InWorld::KeyUp(SDL_KeyboardEvent const& key) { void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) { if (!localCharacter) {
//player movement return;
case SDLK_LEFT:
if (localCharacter) {
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
} }
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements
case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
break;
default:
return;
}
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
} }
//------------------------- //-------------------------
@@ -254,21 +288,55 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
void InWorld::HandlePacket(SerialPacket* const argPacket) { void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->type) {
case SerialPacketType::DISCONNECT: //heartbeat system
HandleDisconnect(argPacket); case SerialPacketType::PING: {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
break; break;
case SerialPacketType::CHARACTER_NEW: case SerialPacketType::PONG:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket)); // HandlePong(static_cast<ServerPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket)); //game server connections
case SerialPacketType::LOGOUT_RESPONSE:
// HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::DISCONNECT_REQUEST:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket)); // HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::DISCONNECT_FORCED:
// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//data management
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket)); // HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break; break;
// case SerialPacketType::QUERY_CHARACTER_EXISTS:
// case SerialPacketType::QUERY_CHARACTER_STATS:
// case SerialPacketType::QUERY_CHARACTER_LOCATION:
//character management
// case SerialPacketType::CHARACTER_NEW:
// HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_DELETE:
// HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_UPDATE:
// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_REJECTION:
// HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
// break;
//enemy management
//TODO: enemy management
//TODO: text
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) )); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
@@ -276,8 +344,19 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
} }
} }
void InWorld::HandleDisconnect(SerialPacket* const argPacket) { void InWorld::HandlePong(ServerPacket* const argPacket) {
SetNextScene(SceneList::CLEANUP); if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: More needed in the disconnection
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
} }
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) { void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
@@ -286,36 +365,46 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
} }
//create the character object //create the character object
CharacterData& character = characterMap[argPacket->characterIndex]; BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
//set the members //fill out the character's members
character.handle = argPacket->handle; newCharacter.SetHandle(argPacket->handle);
character.avatar = argPacket->avatar; newCharacter.SetAvatar(argPacket->avatar);
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
character.roomIndex = argPacket->roomIndex;
character.origin = argPacket->origin;
character.motion = argPacket->motion;
character.stats = argPacket->stats;
character.CorrectSprite(); newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->origin);
newCharacter.SetMotion(argPacket->motion);
newCharacter.SetBounds({
CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y,
CHARACTER_BOUNDS_WIDTH,
CHARACTER_BOUNDS_HEIGHT
});
// (*newCharacter.GetBaseStats()) = argPacket->stats;
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object //catch this client's player object
if (argPacket->accountIndex == accountIndex && !localCharacter) { if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex; characterIndex = argPacket->characterIndex;
localCharacter = &character; localCharacter = &newCharacter;
//setup the camera //setup the camera
camera.width = GetScreen()->w; camera.width = GetScreen()->w;
camera.height = GetScreen()->h; camera.height = GetScreen()->h;
//center on the player's character //center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->sprite.GetImage()->GetClipW() / 2); camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->sprite.GetImage()->GetClipH() / 2); camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
} }
} }
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) { void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server) //TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object //catch this client's player object
if (argPacket->characterIndex == characterIndex) { if (argPacket->characterIndex == characterIndex) {
characterIndex = -1; characterIndex = -1;
@@ -331,17 +420,24 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
return; return;
} }
CharacterData& character = characterMap[argPacket->characterIndex]; BaseCharacter& character = characterMap[argPacket->characterIndex];
//other characters moving //other characters moving
if (argPacket->characterIndex != characterIndex) { if (argPacket->characterIndex != characterIndex) {
character.roomIndex = argPacket->roomIndex; character.SetOrigin(argPacket->origin);
character.origin = argPacket->origin; character.SetMotion(argPacket->motion);
character.motion = argPacket->motion;
character.CorrectSprite(); character.CorrectSprite();
} }
} }
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility& config = ConfigUtility::GetSingleton();
config["client.disconnectMessage"] = "Error: ";
config["client.disconnectMessage"] += argPacket->text;
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) { void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions //replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y); regionPager.UnloadRegion(argPacket->x, argPacket->y);
@@ -357,29 +453,31 @@ void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//------------------------- //-------------------------
void InWorld::RequestSynchronize() { void InWorld::RequestSynchronize() {
ClientPacket newPacket; // ClientPacket newPacket;
//request a sync //request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE; // newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex; // newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex; // newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket); //TODO: location, range for sync request
// network.SendTo(Channels::SERVER, &newPacket);
} }
void InWorld::SendPlayerUpdate() { void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket; CharacterPacket newPacket;
//pack the packet //pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE; // newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex; newPacket.characterIndex = characterIndex;
//handle, avatar //NOTE: omitting the handle and avatar here
newPacket.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
newPacket.roomIndex = localCharacter->roomIndex; newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->origin; newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->motion; newPacket.motion = localCharacter->GetMotion();
newPacket.stats = localCharacter->stats; // newPacket.stats = *localCharacter->GetBaseStats();
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
@@ -390,7 +488,7 @@ void InWorld::RequestDisconnect() {
ClientPacket newPacket; ClientPacket newPacket;
//send a disconnect request //send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT; newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex; newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
@@ -401,7 +499,7 @@ void InWorld::RequestShutDown() {
ClientPacket newPacket; ClientPacket newPacket;
//send a shutdown request //send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN; newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.clientIndex = clientIndex; newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
@@ -435,7 +533,7 @@ void InWorld::UpdateMap() {
//prune distant regions //prune distant regions
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) { for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside off this area //check if the region is outside of this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) { if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming //clunky, but the alternative was time consuming
@@ -27,6 +27,7 @@
//networking //networking
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -35,11 +36,10 @@
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
//common //common
#include "config_utility.hpp"
#include "frame_rate.hpp" #include "frame_rate.hpp"
#include "combat_data.hpp" #include "base_character.hpp"
#include "character_data.hpp" #include "base_monster.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -47,24 +47,18 @@
//STL //STL
#include <map> #include <map>
#include <chrono>
class InWorld : public BaseScene { class InWorld : public BaseScene {
public: public:
//Public access members //Public access members
InWorld( InWorld(int* const argClientIndex, int* const argAccountIndex);
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap
);
~InWorld(); ~InWorld();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(double delta); void Update();
void FrameEnd(); void FrameEnd();
void RenderFrame(); void RenderFrame();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -79,10 +73,12 @@ protected:
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const); void HandlePong(ServerPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleCharacterNew(CharacterPacket* const); void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const); void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const); void HandleCharacterUpdate(CharacterPacket* const);
void HandleCharacterRejection(TextPacket* const);
void HandleRegionContent(RegionPacket* const); void HandleRegionContent(RegionPacket* const);
//Server control //Server control
@@ -95,14 +91,13 @@ protected:
//utilities //utilities
void UpdateMap(); void UpdateMap();
//shared parameters //singleton shortcut
ConfigUtility& config; UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
UDPNetworkUtility& network;
//indexes
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
int& characterIndex; int characterIndex = -1;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
//graphics //graphics
Image buttonImage; Image buttonImage;
@@ -115,16 +110,25 @@ protected:
//UI //UI
Button disconnectButton; Button disconnectButton;
Button shutDownButton; Button shutDownButton;
//TODO: Review the camera FrameRate fps;
//the camera structure
struct { struct {
int x = 0, y = 0; int x = 0, y = 0;
int width = 0, height = 0; int width = 0, height = 0;
int marginX = 0, marginY = 0; int marginX = 0, marginY = 0;
} camera; } camera;
FrameRate fps;
//game //game components
CharacterData* localCharacter = nullptr; BaseCharacter* localCharacter = nullptr;
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap;
//heartbeat
//TODO: This needs it's own utility, for both InWorld and InCombat
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
#endif #endif
@@ -30,17 +30,14 @@
//Public access members //Public access members
//------------------------- //-------------------------
LobbyMenu::LobbyMenu( LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex)
{ {
//preemptive reset
clientIndex = -1;
accountIndex = -1;
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -70,8 +67,11 @@ LobbyMenu::LobbyMenu(
//set the server list's position //set the server list's position
listBox = {300, 50, 200, font.GetCharH()}; listBox = {300, 50, 200, font.GetCharH()};
//BUGFIX: Eat incoming packets //Eat incoming packets
while(network.Receive()); while(network.Receive());
//Initial broadcast
SendBroadcastRequest();
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
@@ -86,13 +86,13 @@ void LobbyMenu::FrameStart() {
// //
} }
void LobbyMenu::Update(double delta) { void LobbyMenu::Update() {
//suck in and process all waiting packets //suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE)); SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
while(network.Receive(packetBuffer)) { while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
free(static_cast<void*>(packetBuffer)); delete reinterpret_cast<char*>(packetBuffer);
} }
void LobbyMenu::FrameEnd() { void LobbyMenu::FrameEnd() {
@@ -111,9 +111,12 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
for (int i = 0; i < serverInfo.size(); i++) { for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverInfo[i]) { if (selection == &serverInfo[i]) {
SDL_Rect r = listBox; SDL_Rect r = {
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h; r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39)); SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
} }
//draw the server name //draw the server name
@@ -149,39 +152,19 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) { if (search.MouseButtonUp(button) == Button::State::HOVER) {
//broadcast to the network, or a specific server SendBroadcastRequest();
SerialPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
} }
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) { else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//pack the packet SendJoinRequest();
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server
network.SendTo(&selection->address, &packet);
selection = nullptr;
} }
else if (back.MouseButtonUp(button) == Button::State::HOVER) { else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
else if ( //has the user selected a server on the list?
//has the user selected a server on the list? BoundingBox tmpBox = listBox;
//TODO: replace with regular collision checker tmpBox.h *= serverInfo.size();
button.x > listBox.x && if (tmpBox.CheckOverlap({button.x, button.y})) {
button.x < listBox.x + listBox.w &&
button.y > listBox.y &&
button.y < listBox.y + listBox.h * serverInfo.size()
) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h]; selection = &serverInfo[(button.y - listBox.y)/listBox.h];
} }
else { else {
@@ -190,7 +173,11 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
} }
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
@@ -203,12 +190,25 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) { void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->type) {
//responses
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket)); HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket)); HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::LOGIN_RESPONSE:
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
break;
//rejections
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_REJECTION:
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) )); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
@@ -232,16 +232,61 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
//save the server's data
clientIndex = argPacket->clientIndex; clientIndex = argPacket->clientIndex;
accountIndex = argPacket->accountIndex; network.Bind(argPacket->srcAddress, Channels::SERVER);
network.Bind(&argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
//send this player's character info //request login data
CharacterPacket newPacket; SendLoginRequest();
newPacket.type = SerialPacketType::CHARACTER_NEW; }
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE); void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
newPacket.accountIndex = accountIndex; if (argPacket->clientIndex != clientIndex) {
network.SendTo(Channels::SERVER, &newPacket); throw(std::runtime_error("Client index invalid during login"));
} }
accountIndex = argPacket->accountIndex;
SetNextScene(SceneList::INWORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: Better output for join rejection
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: Better output for login rejection
}
//-------------------------
//server control
//-------------------------
void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server
ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
}
void LobbyMenu::SendJoinRequest() {
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
//join the selected server
network.SendTo(selection->address, &packet);
selection = nullptr;
}
void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
network.SendTo(Channels::SERVER, &packet);
}
@@ -26,10 +26,12 @@
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "bounding_box.hpp"
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -40,18 +42,13 @@
class LobbyMenu : public BaseScene { class LobbyMenu : public BaseScene {
public: public:
//Public access members //Public access members
LobbyMenu( LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
);
~LobbyMenu(); ~LobbyMenu();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(double delta); void Update();
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -66,10 +63,18 @@ protected:
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const); void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const); void HandleJoinResponse(ClientPacket* const);
void HandleLoginResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
void HandleLoginRejection(TextPacket* const);
//server control
void SendBroadcastRequest();
void SendJoinRequest();
void SendLoginRequest();
//shared parameters //shared parameters
ConfigUtility& config; ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network; UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
@@ -91,9 +96,9 @@ protected:
std::vector<ServerInformation> serverInfo; std::vector<ServerInformation> serverInfo;
//a terrible hack, forgive me //NOTE: a terrible hack
//I'd love a proper gui system for this //I'd love a proper gui system for this
SDL_Rect listBox; BoundingBox listBox;
ServerInformation* selection = nullptr; ServerInformation* selection = nullptr;
}; };
@@ -21,13 +21,15 @@
*/ */
#include "main_menu.hpp" #include "main_menu.hpp"
#include "config_utility.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
MainMenu::MainMenu(ConfigUtility* const argConfig): MainMenu::MainMenu() {
config(*argConfig) ConfigUtility& config = ConfigUtility::GetSingleton();
{
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -70,7 +72,7 @@ void MainMenu::FrameStart() {
// //
} }
void MainMenu::Update(double delta) { void MainMenu::Update() {
// //
} }
@@ -101,6 +103,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) { if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU); SetNextScene(SceneList::LOBBYMENU);
} }
@@ -24,7 +24,6 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
@@ -32,13 +31,13 @@
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
//Public access members //Public access members
MainMenu(ConfigUtility* const); MainMenu();
~MainMenu(); ~MainMenu();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(double delta); void Update();
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -49,9 +48,6 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
//members //members
Image image; Image image;
RasterFont font; RasterFont font;
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=. .. ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -21,13 +21,15 @@
*/ */
#include "options_menu.hpp" #include "options_menu.hpp"
#include "config_utility.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
OptionsMenu::OptionsMenu(ConfigUtility* const argConfig): OptionsMenu::OptionsMenu() {
config(*argConfig) ConfigUtility& config = ConfigUtility::GetSingleton();
{
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -57,7 +59,7 @@ void OptionsMenu::FrameStart() {
// //
} }
void OptionsMenu::Update(double delta) { void OptionsMenu::Update() {
// //
} }
@@ -90,7 +92,11 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
} }
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
@@ -24,7 +24,6 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
@@ -33,13 +32,13 @@
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
//Public access members //Public access members
OptionsMenu(ConfigUtility* const); OptionsMenu();
~OptionsMenu(); ~OptionsMenu();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(double delta); void Update();
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -50,9 +49,6 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
ConfigUtility& config;
//members //members
Image image; Image image;
RasterFont font; RasterFont font;
@@ -21,14 +21,14 @@
*/ */
#include "splash_screen.hpp" #include "splash_screen.hpp"
#include "config_utility.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
SplashScreen::SplashScreen(ConfigUtility* const argConfig): SplashScreen::SplashScreen() {
config(*argConfig) logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
{
logo.LoadSurface(config["dir.logos"] + "krstudios.bmp");
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
@@ -40,7 +40,7 @@ SplashScreen::~SplashScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::Update(double delta) { void SplashScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
@@ -24,7 +24,6 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp"
#include "image.hpp" #include "image.hpp"
#include <chrono> #include <chrono>
@@ -32,17 +31,14 @@
class SplashScreen : public BaseScene { class SplashScreen : public BaseScene {
public: public:
//Public access members //Public access members
SplashScreen(ConfigUtility* const); SplashScreen();
~SplashScreen(); ~SplashScreen();
protected: protected:
//Frame loop //Frame loop
void Update(double delta); void Update();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//shared parameters
ConfigUtility& config;
//members //members
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
Image logo; Image logo;
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -11,7 +11,7 @@ OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=../../.. OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a) OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
@@ -19,27 +19,27 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ROOMDATA_HPP_ #include "timer.hpp"
#define ROOMDATA_HPP_
//map system Timer::Timer(): start(Timer::Clock::now()) {
#include "region_pager_lua.hpp" //
}
struct RoomData { Timer::Timer(std::string s): name(s), start(Timer::Clock::now()) {
enum class RoomType { //
OVERWORLD = 0, }
RUINS = 1,
TOWERS = 2,
FORESTS = 3,
CAVE = 4,
};
//members void Timer::Start() {
RegionPagerLua pager; start = Clock::now();
RoomType type; }
//TODO: collision map void Timer::Stop() {
//TODO: NPCs? timeSpan = Clock::now() - start;
}; }
#endif std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
os << "ms";
return os;
}
@@ -19,39 +19,36 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ENEMYDATA_HPP_ #ifndef TIMER_HPP_
#define ENEMYDATA_HPP_ #define TIMER_HPP_
#include "vector2.hpp" #include <chrono>
#include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <string> #include <string>
#include <ostream>
struct EnemyData { class Timer {
//metadata public:
std::string handle; typedef std::chrono::high_resolution_clock Clock;
std::string avatar;
//gameplay Timer();
Statistics stats; Timer(std::string s);
~Timer() = default;
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards inline void Start();
inline void Stop();
//active gameplay members //accessors and mutators
//NOTE: these are lost when unloaded Clock::duration GetTime() { return timeSpan; }
#ifdef GRAPHICS
SpriteSheet sprite; std::string SetName(std::string s) { return name = s; }
Vector2 origin = {0.0,0.0}; std::string GetName() { return name; }
Vector2 bounds = {0.0,0.0};
#endif private:
int tableIndex; std::string name;
int atbGauge = 0; Clock::time_point start;
Clock::duration timeSpan;
}; };
std::ostream& operator<<(std::ostream& os, Timer& t);
#endif #endif
-75
View File
@@ -1,75 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_
#include "vector2.hpp"
#include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <string>
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140.0;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
struct CharacterData {
//metadata
int owner;
std::string handle;
std::string avatar;
//world position
int roomIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//base statistics
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//methods
void Update(double delta);
#ifdef GRAPHICS
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
#endif
//active gameplay members
//NOTE: these are lost when unloaded
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command
};
#endif
+38
View File
@@ -0,0 +1,38 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0;
constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
#endif
+2 -2
View File
@@ -1,7 +1,7 @@
#config #config
INCLUDES+=. ../utilities ../graphics INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
-31
View File
@@ -1,31 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_data.hpp"
#include "combat_data.hpp"
#include "enemy_data.hpp"
#include "statistics.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../map INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1
View File
@@ -1,4 +1,5 @@
all: all:
$(MAKE) -C debugging
$(MAKE) -C gameplay $(MAKE) -C gameplay
$(MAKE) -C graphics $(MAKE) -C graphics
$(MAKE) -C map $(MAKE) -C map
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../utilities INCLUDES+=. ../graphics ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+77
View File
@@ -0,0 +1,77 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_system_api.hpp"
//all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//macros
#include "region.hpp"
//useful "globals"
static int getRegionWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
//This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = {
//synonyms
{"GetRegionWidth", getRegionWidth},
{"GetRegionHeight", getRegionHeight},
{"GetRegionDepth", getRegionDepth},
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
return 1;
}
@@ -19,20 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ACCOUNTDATA_HPP_ #ifndef MAPSYSTEMAPI_HPP_
#define ACCOUNTDATA_HPP_ #define MAPSYSTEMAPI_APP_
#include <string>
struct AccountData {
std::string username;
//TODO: password
bool blackListed = false;
bool whiteListed = true;
bool mod = false;
bool admin = false;
int clientIndex;
};
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif #endif
#define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L);
#endif
+14 -2
View File
@@ -21,11 +21,14 @@
*/ */
#include "region.hpp" #include "region.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <cmath>
#include <cstring> #include <cstring>
int snapToBase(int base, int x) {
return floor((double)x / base) * base;
}
Region::Region(int argX, int argY): x(argX), y(argY) { Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) { if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
throw(std::invalid_argument("Region location is off grid")); throw(std::invalid_argument("Region location is off grid"));
@@ -35,6 +38,7 @@ Region::Region(int argX, int argY): x(argX), y(argY) {
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) { Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t)); memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
solid = rhs.solid;
} }
Region::type_t Region::SetTile(int x, int y, int z, type_t v) { Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
@@ -44,3 +48,11 @@ Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
Region::type_t Region::GetTile(int x, int y, int z) { Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z]; return tiles[x][y][z];
} }
bool Region::SetSolid(int x, int y, bool b) {
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
}
+12
View File
@@ -22,10 +22,16 @@
#ifndef REGION_HPP_ #ifndef REGION_HPP_
#define REGION_HPP_ #define REGION_HPP_
#include <bitset>
//the region's storage format
constexpr int REGION_WIDTH = 20; constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20; constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3; constexpr int REGION_DEPTH = 3;
//utility function
int snapToBase(int base, int x);
class Region { class Region {
public: public:
typedef unsigned char type_t; typedef unsigned char type_t;
@@ -38,14 +44,20 @@ public:
type_t SetTile(int x, int y, int z, type_t v); type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z); type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y);
//accessors //accessors
int GetX() const { return x; } int GetX() const { return x; }
int GetY() const { return y; } int GetY() const { return y; }
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
private: private:
const int x; const int x;
const int y; const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH]; type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
}; };
#endif #endif
+26 -35
View File
@@ -37,6 +37,20 @@ static int getTile(lua_State* L) {
return 1; return 1;
} }
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) { static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1)); Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX()); lua_pushinteger(L, region->GetX());
@@ -64,43 +78,20 @@ static int getDepth(lua_State* L) {
return 1; return 1;
} }
static int load(lua_State* L) { static const luaL_Reg regionLib[] = {
//TODO: fill this {"SetTile",setTile},
lua_pushboolean(L, false); {"GetTile",getTile},
return 1; {"SetSolid",setSolid},
} {"GetSolid",getSolid},
{"GetX",getX},
static int save(lua_State* L) { {"GetY",getY},
//TODO: fill this {"GetWidth",getWidth},
return 0; {"GetHeight",getHeight},
} {"GetDepth",getDepth},
static int create(lua_State* L) {
//TODO: fill this
return 0;
}
static int unload(lua_State* L) {
//TODO: fill this
return 0;
}
static const luaL_Reg regionlib[] = {
{"settile",setTile},
{"gettile",getTile},
{"getx",getX},
{"gety",getY},
{"getwidth",getWidth},
{"getheight",getHeight},
{"getdepth",getDepth},
{"load",load},
{"save",save},
{"create",create},
{"unload",unload},
{nullptr, nullptr} {nullptr, nullptr}
}; };
LUAMOD_API int luaopen_regionapi(lua_State* L) { LUAMOD_API int openRegionAPI(lua_State* L) {
luaL_newlib(L, regionlib); luaL_newlib(L, regionLib);
return 1; return 1;
} }
+7 -3
View File
@@ -22,9 +22,13 @@
#ifndef REGIONAPI_HPP_ #ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_ #define REGIONAPI_HPP_
#include "lua/lua.hpp" #if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define LUA_REGIONLIBNAME "region" #define TORTUGA_REGION_NAME "region"
LUAMOD_API int luaopen_regionapi(lua_State* L); LUAMOD_API int openRegionAPI(lua_State* L);
#endif #endif
@@ -19,13 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "pager_api.hpp" #include "region_pager_api.hpp"
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "region.hpp" #include "region.hpp"
#include <stdexcept> //DOCS: These glue functions simply wrap RegionPagerLua's methods
#include <string>
static int setTile(lua_State* L) { static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
@@ -41,6 +40,20 @@ static int getTile(lua_State* L) {
return 1; return 1;
} }
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) { static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3)); Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
@@ -48,109 +61,86 @@ static int getRegion(lua_State* L) {
return 1; return 1;
} }
static int setDirectory(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
std::string s = pager->SetDirectory(lua_tostring(L, 2));
lua_pushstring(L, s.c_str());
return 1;
}
static int getDirectory(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
std::string s = pager->GetDirectory();
lua_pushstring(L, s.c_str());
return 1;
}
static int loadRegion(lua_State* L) { static int loadRegion(lua_State* L) {
//get the parameters
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3)); Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
std::string s = pager->GetDirectory();
//push the parameters
lua_getglobal(L, "region");
lua_getfield(L, -1, "load");
lua_pushlightuserdata(L, region); lua_pushlightuserdata(L, region);
lua_pushstring(L, s.c_str());
//call the method
if (lua_pcall(L, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 1; return 1;
} }
static int saveRegion(lua_State* L) { static int saveRegion(lua_State* L) {
//get the parameters
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3)); Region* region = pager->SaveRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
std::string s = pager->GetDirectory();
//push the parameters
lua_getglobal(L, "region");
lua_getfield(L, -1, "save");
lua_pushlightuserdata(L, region); lua_pushlightuserdata(L, region);
lua_pushstring(L, s.c_str()); return 1;
//call the method
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 0;
} }
static int createRegion(lua_State* L) { static int createRegion(lua_State* L) {
//get the parameters
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3)); Region* region = pager->CreateRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
//push the parameters
lua_getglobal(L, "region");
lua_getfield(L, -1, "create");
lua_pushlightuserdata(L, region); lua_pushlightuserdata(L, region);
//TODO: parameters return 1;
//call the method
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 0;
} }
static int unloadRegion(lua_State* L) { static int unloadRegion(lua_State* L) {
//get the parameters
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3)); pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
std::string s = pager->GetDirectory();
//push the parameters
lua_getglobal(L, "region");
lua_getfield(L, -1, "unload");
lua_pushlightuserdata(L, region);
lua_pushstring(L, s.c_str());
//call the method
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 0; return 0;
} }
static const luaL_Reg pagerlib[] = { static int setOnLoad(lua_State* L) {
{"settile", setTile}, RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
{"gettile", getTile}, luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
{"getregion", getRegion}, pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
{"setdirectory", setDirectory}, return 0;
{"getdirectory", getDirectory}, }
{"loadregion", loadRegion},
{"saveregion", saveRegion}, static int setOnSave(lua_State* L) {
{"createregion", createRegion}, RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
{"unloadregion", unloadRegion}, luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnCreate(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnUnload(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static const luaL_Reg regionPagerLib[] = {
//curry
{"SetTile", setTile},
{"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
//access and control
{"GetRegion", getRegion},
{"LoadRegion", loadRegion},
{"SaveRegion", saveRegion},
{"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion},
//triggers
{"SetOnLoad",setOnLoad},
{"SetOnSave",setOnSave},
{"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload},
//sentinel
{nullptr, nullptr} {nullptr, nullptr}
}; };
LUAMOD_API int luaopen_pagerapi(lua_State* L) { LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, pagerlib); luaL_newlib(L, regionPagerLib);
return 1; return 1;
} }
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_PAGER_NAME "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
+30 -6
View File
@@ -21,11 +21,21 @@
*/ */
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
RegionPagerBase::RegionPagerBase() {
//
}
RegionPagerBase::RegionPagerBase(RegionPagerBase&& rhs) {
regionList = std::move(rhs.regionList);
}
RegionPagerBase::~RegionPagerBase() {
UnloadAll();
}
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) { Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y); Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v); return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
@@ -36,7 +46,20 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z); return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
} }
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) { Region* RegionPagerBase::GetRegion(int x, int y) {
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means //get the region by various means
Region* ptr = nullptr; Region* ptr = nullptr;
ptr = FindRegion(x, y); ptr = FindRegion(x, y);
@@ -60,12 +83,12 @@ Region* RegionPagerBase::PushRegion(Region* const ptr) {
} }
Region* RegionPagerBase::LoadRegion(int x, int y) { Region* RegionPagerBase::LoadRegion(int x, int y) {
//TODO: load the region if possible //EMPTY, intended for override
return nullptr; return nullptr;
} }
Region* RegionPagerBase::SaveRegion(int x, int y) { Region* RegionPagerBase::SaveRegion(int x, int y) {
//TODO: find & save the region //EMPTY, intended for override
return nullptr; return nullptr;
} }
@@ -78,8 +101,9 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
} }
void RegionPagerBase::UnloadRegion(int x, int y) { void RegionPagerBase::UnloadRegion(int x, int y) {
//custom loop, not FindRegion() regionList.remove_if([x, y](Region& region) -> bool {
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; }); return region.GetX() == x && region.GetY() == y;
});
} }
void RegionPagerBase::UnloadAll() { void RegionPagerBase::UnloadAll() {
+7 -2
View File
@@ -28,13 +28,18 @@
class RegionPagerBase { class RegionPagerBase {
public: public:
RegionPagerBase() = default; RegionPagerBase();
virtual ~RegionPagerBase() { UnloadAll(); }; RegionPagerBase(RegionPagerBase&&);
virtual ~RegionPagerBase();
//tile manipulation //tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v); virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z); virtual Region::type_t GetTile(int x, int y, int z);
//solid manipulation
virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
//region manipulation //region manipulation
virtual Region* GetRegion(int x, int y); virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y); virtual Region* FindRegion(int x, int y);
+142 -62
View File
@@ -21,106 +21,186 @@
*/ */
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
RegionPagerLua::RegionPagerLua() {
//
}
RegionPagerLua::RegionPagerLua(RegionPagerLua&& rhs) {
lua = rhs.lua;
loadRef = rhs.loadRef;
saveRef = rhs.saveRef;
createRef = rhs.createRef;
unloadRef = rhs.unloadRef;
}
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
//clear any stored functions
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
}
//return the loaded region, or nullptr on failure
Region* RegionPagerLua::LoadRegion(int x, int y) { Region* RegionPagerLua::LoadRegion(int x, int y) {
//load the region if possible //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
//something to work on //check if this function is available
regionList.emplace_front(x, y); if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//API hook
lua_getglobal(luaState, "region");
lua_getfield(luaState, -1, "load");
lua_pushlightuserdata(luaState, &regionList.front());
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
//success or failure
if (!lua_toboolean(luaState, -1)) {
lua_pop(luaState, 2);
regionList.pop_front();
return nullptr; return nullptr;
} }
lua_pop(luaState, 2);
return &regionList.front();
}
Region* RegionPagerLua::SaveRegion(int x, int y) { //something to work on
//find & save the region Region tmpRegion(x, y);
Region* ptr = FindRegion(x, y); lua_pushlightuserdata(lua, &tmpRegion);
if (ptr) {
//API hook //call the funtion, 1 arg, 1 return
lua_getglobal(luaState, "region"); if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
lua_getfield(luaState, -1, "save"); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
lua_pushlightuserdata(luaState, ptr); }
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) { //check the return value, success or failure
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); if (lua_toboolean(lua, -1)) {
} lua_pop(lua, 1);
lua_pop(luaState, 1); regionList.push_front(tmpRegion);
return &regionList.front();
}
else {
lua_pop(lua, 1);
return nullptr;
} }
return ptr;
} }
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//find the specified region
Region* ptr = FindRegion(x, y);
if (!ptr) {
lua_pop(lua, 1);
return nullptr;
}
lua_pushlightuserdata(lua, ptr);
//call the function, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//check the return value, success or failure
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
return ptr;
}
else {
lua_pop(lua, 1);
return nullptr;
}
}
//return the created region, or nullptr on failure
Region* RegionPagerLua::CreateRegion(int x, int y) { Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) { if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region")); throw(std::logic_error("Cannot overwrite an existing region"));
} }
//something to work on //get the pager's function from the registry
regionList.emplace_front(x, y); lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
//API hook //check if this function is available
lua_getglobal(luaState, "region"); if (lua_isnil(lua, -1)) {
lua_getfield(luaState, -1, "create"); lua_pop(lua, 1);
lua_pushlightuserdata(luaState, &regionList.front()); return nullptr;
//TODO: parameters
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
} }
lua_pop(luaState, 1);
return &regionList.front();; //something to work on
Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//return the new region
regionList.push_front(tmpRegion);
return &regionList.front();
} }
//no return
void RegionPagerLua::UnloadRegion(int x, int y) { void RegionPagerLua::UnloadRegion(int x, int y) {
lua_getglobal(luaState, "region"); //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return;
}
//run each region through this lambda
regionList.remove_if([&](Region& region) -> bool { regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) { if (region.GetX() == x && region.GetY() == y) {
//API hook //push a copy of the function onto the stack with the region
lua_getfield(luaState, -1, "unload"); lua_pushvalue(lua, -1);
lua_pushlightuserdata(luaState, &region); lua_pushlightuserdata(lua, &region);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) { //call the function, 1 arg, 0 return
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
//signal to the container
return true; return true;
} }
//signal to the container
return false; return false;
}); });
lua_pop(luaState, 1); //pop the base copy of the function
lua_pop(lua, 1);
} }
//no return
void RegionPagerLua::UnloadAll() { void RegionPagerLua::UnloadAll() {
lua_getglobal(luaState, "region"); //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return;
}
for (auto& it : regionList) { for (auto& it : regionList) {
//API hook //push a copy of the function onto the stack with the region
lua_getfield(luaState, -1, "unload"); lua_pushvalue(lua, -1);
lua_pushlightuserdata(luaState, &it); lua_pushlightuserdata(lua, &it);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) { //call the function, 1 arg, 0 return
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
} }
lua_pop(luaState, 1); //pop the base copy of the function
lua_pop(lua, 1);
//remove from memory
regionList.clear(); regionList.clear();
} }
+28 -9
View File
@@ -24,14 +24,19 @@
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
#include "lua/lua.hpp" #if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <string> #include <string>
class RegionPagerLua : public RegionPagerBase { class RegionPagerLua : public RegionPagerBase {
public: public:
RegionPagerLua() = default; RegionPagerLua();
~RegionPagerLua() = default; RegionPagerLua(RegionPagerLua&&);
~RegionPagerLua();
//region manipulation //region manipulation
Region* LoadRegion(int x, int y) override; Region* LoadRegion(int x, int y) override;
@@ -41,14 +46,28 @@ public:
void UnloadAll() override; void UnloadAll() override;
std::string SetDirectory(std::string s) { return directory = s; } //accessors & mutators
std::string GetDirectory() { return directory; } lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; }
//utilities for the API
int SetLoadReference(int i) { return loadRef = i; }
int SetSaveReference(int i) { return saveRef = i; }
int SetCreateReference(int i) { return createRef = i; }
int SetUnloadReference(int i) { return unloadRef = i; }
int GetLoadReference() { return loadRef; }
int GetSaveReference() { return saveRef; }
int GetCreateReference() { return createRef; }
int GetUnloadReference() { return unloadRef; }
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
protected: protected:
std::string directory; lua_State* lua = nullptr;
lua_State* luaState = nullptr;
int loadRef = LUA_NOREF;
int saveRef = LUA_NOREF;
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
}; };
#endif #endif
@@ -21,24 +21,24 @@
*/ */
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int xc, int yc) { void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
XCount = xc;
YCount = yc;
image.LoadSurface(fname); image.LoadSurface(fname);
image.SetClipW(image.GetClipW()/XCount); image.SetClipW(tileWidth);
image.SetClipH(image.GetClipH()/YCount); image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
} }
void TileSheet::Unload() { void TileSheet::Unload() {
image.FreeSurface(); image.FreeSurface();
XCount = YCount = 0; xCount = yCount = 0;
} }
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) { void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible //0 is invisible
if (tile == 0) return; if (tile == 0) return;
image.SetClipX((tile-1) % XCount * image.GetClipW()); image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH()); image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y); image.DrawTo(dest, x, y);
} }
@@ -50,8 +50,8 @@ void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int
tile = region->GetTile(i, j, k); tile = region->GetTile(i, j, k);
//0 is invisible //0 is invisible
if (tile == 0) continue; if (tile == 0) continue;
image.SetClipX((tile-1) % XCount * image.GetClipW()); image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH()); image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX, (region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY); (region->GetY() + j) * image.GetClipH() - camY);
@@ -31,24 +31,24 @@
class TileSheet { class TileSheet {
public: public:
TileSheet() = default; TileSheet() = default;
TileSheet(std::string f, int x, int y) { Load(f, x, y); } TileSheet(std::string f, int w, int h) { Load(f, w, h); }
~TileSheet() = default; ~TileSheet() = default;
void Load(std::string fname, int XCount, int YCount); void Load(std::string fname, int tileWidth, int tileHeight);
void Unload(); void Unload();
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile); void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY); void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors //accessors
Image* GetImage() { return &image; } Image* GetImage() { return &image; }
int GetXCount() { return XCount; } int GetXCount() { return xCount; }
int GetYCount() { return YCount; } int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); } int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); } int GetTileH() { return image.GetClipH(); }
private: private:
Image image; Image image;
int XCount = 0, YCount = 0; int xCount = 0, yCount = 0;
}; };
#endif #endif
+75
View File
@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
+2 -3
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. packet serial ../gameplay ../map ../utilities INCLUDES+=. packet_types ../gameplay ../map ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -17,8 +17,7 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet $(MAKE) -C packet_types
$(MAKE) -C serial
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
-28
View File
@@ -1,28 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_packet.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
@@ -1,113 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* Key for the comments:
* request => response
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//keep alive
//ping => pong
PING = 1,
PONG = 2,
//search for the server list
//none => server name, player count, version info (and source address)
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
//username, and password => client index, account index
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
JOIN_REJECTION = 7,
//mass update of all surrounding content
//character.x, character.y => packet barrage
SYNCHRONIZE = 8,
//disconnect from the server
//autentication, account index => disconnect that account
DISCONNECT = 9,
//shut down the server
//autentication => disconnect, shutdown
SHUTDOWN = 10,
//map data
//room index, region.x, region.y => room index, region.x, region.y, region content
REGION_REQUEST = 11,
REGION_CONTENT = 12,
//combat data
//TODO: system incomplete
COMBAT_NEW = 13,
COMBAT_DELETE = 14,
COMBAT_UPDATE = 15,
COMBAT_ENTER_REQUEST = 16,
COMBAT_ENTER_RESPONSE = 17,
COMBAT_EXIT_REQUEST = 18,
COMBAT_EXIT_RESPONSE = 19,
//TODO: COMBAT info
COMBAT_REJECTION = 20,
//character data
//character data => etc.
CHARACTER_NEW = 21,
CHARACTER_DELETE = 22,
CHARACTER_UPDATE = 23,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST= 24,
CHARACTER_STATS_RESPONSE = 25,
//character new => character rejection, disconnect?
CHARACTER_REJECTION = 26,
//enemy data
//enemy data => etc.
ENEMY_NEW = 27,
ENEMY_DELETE = 28,
ENEMY_UPDATE = 29,
ENEMY_STATS_REQUEST = 30,
ENEMY_STATS_RESPONSE = 31,
//enemy index => enemy doens't exist
ENEMY_REJECTION= 32,
//NOTE: more packet types go here
//not used
LAST
};
#endif
@@ -0,0 +1,66 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_packet.hpp"
#include "serial_utility.hpp"
void serializeCharacter(void* buffer, CharacterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
//gameplay components: equipment, items, buffs, debuffs...
}
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
//gameplay components: equipment, items, buffs, debuffs...
}
@@ -25,7 +25,6 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "vector2.hpp" #include "vector2.hpp"
#include "statistics.hpp"
struct CharacterPacket : SerialPacketBase { struct CharacterPacket : SerialPacketBase {
//identify the character //identify the character
@@ -35,16 +34,17 @@ struct CharacterPacket : SerialPacketBase {
//the owner //the owner
int accountIndex; int accountIndex;
//TODO: Authentication token?
//location //location
int roomIndex; int roomIndex;
Vector2 origin; Vector2 origin;
Vector2 motion; Vector2 motion;
//gameplay //gameplay components: equipment, items, buffs, debuffs...
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif #endif
@@ -0,0 +1,40 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_packet.hpp"
#include "serial_utility.hpp"
void serializeClient(void* buffer, ClientPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
}
void deserializeClient(void* buffer, ClientPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
}
@@ -28,7 +28,9 @@ struct ClientPacket : SerialPacketBase {
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
}; };
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif #endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../gameplay ../../map ../../utilities INCLUDES+=. .. ../../gameplay ../../map ../../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -0,0 +1,79 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_packet.hpp"
#include "serial_utility.hpp"
void serializeRegion(void* buffer, RegionPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//format
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->x, sizeof(int));
serialCopy(&buffer, &packet->y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
return;
}
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void deserializeRegion(void* buffer, RegionPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//format
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->x, sizeof(int));
deserialCopy(&buffer, &packet->y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
return;
}
//an object to work on
packet->region = new Region(packet->x, packet->y);
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
@@ -19,21 +19,30 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ENEMYPACKET_HPP_ #ifndef REGIONPACKET_HPP_
#define ENEMYPACKET_HPP_ #define REGIONPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
struct EnemyPacket : SerialPacketBase { #include "region.hpp"
//identify the enemy
int enemyIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//gameplay #include <cmath>
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards //define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
struct RegionPacket : SerialPacketBase {
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
}; };
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif #endif
@@ -19,12 +19,6 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef PAGERAPI_HPP_ #include "serial_packet_base.hpp"
#define PAGERAPI_HPP_
#include "lua/lua.hpp" //sanity check
#define LUA_PAGERLIBNAME "pager"
LUAMOD_API int luaopen_pagerapi(lua_State* L);
#endif
@@ -22,15 +22,10 @@
#ifndef SERIALPACKETBASE_HPP_ #ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_ #define SERIALPACKETBASE_HPP_
#ifndef SERIALPACKET_HPP_
#error Cannot include this file without 'serial_packet.hpp'
#endif
#include "serial_packet_type.hpp" #include "serial_packet_type.hpp"
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
constexpr int NETWORK_VERSION = 20140607;
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase { struct SerialPacketBase {
@@ -41,6 +36,4 @@ struct SerialPacketBase {
virtual ~SerialPacketBase() {}; virtual ~SerialPacketBase() {};
}; };
typedef SerialPacketBase SerialPacket;
#endif #endif
@@ -19,24 +19,24 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "serial.hpp" #include "server_packet.hpp"
#include "serial_util.hpp" #include "serial_utility.hpp"
void serializeServer(ServerPacket* packet, void* buffer) { void serializeServer(void* buffer, ServerPacket* packet) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE); serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->playerCount, sizeof(int)); serialCopy(&buffer, &packet->playerCount, sizeof(int));
SERIALIZE(buffer, &packet->version, sizeof(int)); serialCopy(&buffer, &packet->version, sizeof(int));
} }
void deserializeServer(ServerPacket* packet, void* buffer) { void deserializeServer(void* buffer, ServerPacket* packet) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->playerCount, sizeof(int)); deserialCopy(&buffer, &packet->playerCount, sizeof(int));
DESERIALIZE(buffer, &packet->version, sizeof(int)); deserialCopy(&buffer, &packet->version, sizeof(int));
} }
@@ -31,4 +31,7 @@ struct ServerPacket : SerialPacketBase {
int version; int version;
}; };
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif #endif
@@ -19,28 +19,22 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef COMBATPACKET_HPP_ #include "text_packet.hpp"
#define COMBATPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_utility.hpp"
#include "combat_data.hpp" void serializeText(void* buffer, TextPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
struct CombatPacket : SerialPacketBase { //content
//identify the combat instance serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
int combatIndex; serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
int difficulty; }
CombatData::Terrain terrainType;
//combatants void deserializeText(void* buffer, TextPacket* packet) {
int characterArray[COMBAT_MAX_CHARACTERS]; deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
int enemyArray[COMBAT_MAX_ENEMIES];
//location //content
int mapIndex; deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
Vector2 origin; deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
//TODO: gameplay components: rewards
};
#endif
@@ -19,20 +19,17 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPACKET_HPP_ #ifndef TEXTPACKET_HPP_
#define REGIONPACKET_HPP_ #define TEXTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "region.hpp" struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
struct RegionPacket : SerialPacketBase { char text[PACKET_STRING_SIZE];
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
}; };
#endif void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif
-182
View File
@@ -1,182 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
//simple type functions
void serializeType(SerialPacketBase* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
void deserializeType(SerialPacketBase* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
//main switch functions
void serializePacket(SerialPacketBase* packet, void* buffer) {
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
serializeType(packet, buffer);
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
serializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
void deserializePacket(SerialPacketBase* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, buffer);
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
//NOTHING
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
-65
View File
@@ -1,65 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZE_HPP_
#define SERIALIZE_HPP_
#include "serial_packet.hpp"
#include "region.hpp"
#include "statistics.hpp"
//Primary interface functions
void serializePacket(SerialPacketBase*, void* dest);
void deserializePacket(SerialPacketBase*, void* src);
void serializeType(SerialPacketBase*, void*);
void deserializeType(SerialPacketBase*, void*);
//utility functions, exposed
void serializeCharacter(CharacterPacket*, void*);
void serializeClient(ClientPacket*, void*);
void serializeCombat(CombatPacket*, void*);
void serializeEnemy(EnemyPacket*, void*);
void serializeRegionFormat(RegionPacket*, void*);
void serializeRegionContent(RegionPacket*, void*);
void serializeServer(ServerPacket*, void*);
void serializeStatistics(Statistics*, void*);
void deserializeCharacter(CharacterPacket*, void*);
void deserializeClient(ClientPacket*, void*);
void deserializeCombat(CombatPacket*, void*);
void deserializeEnemy(EnemyPacket*, void*);
void deserializeRegionFormat(RegionPacket*, void*);
void deserializeRegionContent(RegionPacket*, void*);
void deserializeServer(ServerPacket*, void*);
void deserializeStatistics(Statistics*, void*);
/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
* DOCS: REGION_CONTENT is currently the largest type of packet, read more
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
* map format: sizeof(int) * 3
* metadata: sizeof(SerialPacket::Type)
*/
constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
#endif
@@ -1,74 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCharacter(CharacterPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
-42
View File
@@ -1,42 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeClient(ClientPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
void deserializeClient(ClientPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
-64
View File
@@ -1,64 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCombat(CombatPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
SERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
//combatants
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
void deserializeCombat(CombatPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
DESERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
//combatants
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
-56
View File
@@ -1,56 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeEnemy(EnemyPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//gameplay
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
-83
View File
@@ -1,83 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
}
void serializeRegionContent(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
}
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
}
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
//an object to work on
packet->region = new Region(packet->x, packet->y);
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
}
@@ -1,65 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeStatistics(Statistics* stats, void* buffer) {
//integers
SERIALIZE(buffer, &stats->level, sizeof(int));
SERIALIZE(buffer, &stats->exp, sizeof(int));
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
SERIALIZE(buffer, &stats->health, sizeof(int));
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
SERIALIZE(buffer, &stats->mana, sizeof(int));
SERIALIZE(buffer, &stats->attack, sizeof(int));
SERIALIZE(buffer, &stats->defence, sizeof(int));
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
SERIALIZE(buffer, &stats->resistance, sizeof(int));
SERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
SERIALIZE(buffer, &stats->evasion, sizeof(float));
SERIALIZE(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(Statistics* stats, void* buffer) {
//integers
DESERIALIZE(buffer, &stats->level, sizeof(int));
DESERIALIZE(buffer, &stats->exp, sizeof(int));
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
DESERIALIZE(buffer, &stats->health, sizeof(int));
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
DESERIALIZE(buffer, &stats->mana, sizeof(int));
DESERIALIZE(buffer, &stats->attack, sizeof(int));
DESERIALIZE(buffer, &stats->defence, sizeof(int));
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
DESERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
DESERIALIZE(buffer, &stats->luck, sizeof(float));
}
@@ -22,23 +22,43 @@
#ifndef SERIALPACKET_HPP_ #ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_ #define SERIALPACKET_HPP_
#include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "combat_packet.hpp"
#include "enemy_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp"
//NOTE: SerialPacket is defined in serial_packet_base.hpp //SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = -1;
union MaxPacket { union MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
CombatPacket c; RegionPacket c;
EnemyPacket d; ServerPacket d;
RegionPacket e; TextPacket e;
ServerPacket f;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket); constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
* Serialized RegionPacket structure:
* SerialPacketType
* room index (int)
* X & Y position (int)
* tile data (3 layers)
* solid data (bitset)
*/
constexpr int PACKET_BUFFER_SIZE =
sizeof(SerialPacketType) +
REGION_METADATA_FOOTPRINT +
REGION_TILE_FOOTPRINT +
REGION_SOLID_FOOTPRINT;
#endif #endif
+130
View File
@@ -0,0 +1,130 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* DOCS: The headers indicate what packet type is used for each message
* different messages under the same header will carry different amounts of
* valid data, but it will still be carried in that packet's format.
*/
//TODO: This needs to be smoothed out
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//-------------------------
//ServerPacket
// name, player count, version
//-------------------------
//heartbeat
PING,
PONG,
//Used for finding available servers
BROADCAST_REQUEST,
BROADCAST_RESPONSE,
//-------------------------
//ClientPacket
// client index, account index, username
//-------------------------
//Connecting to a server as a client
JOIN_REQUEST,
JOIN_RESPONSE,
//disconnect from the server
DISCONNECT_REQUEST,
DISCONNECT_RESPONSE,
DISCONNECT_FORCED,
//load the account
LOGIN_REQUEST,
LOGIN_RESPONSE,
//unload the account
LOGOUT_REQUEST,
LOGOUT_RESPONSE,
//shut down the server
SHUTDOWN_REQUEST,
//-------------------------
//RegionPacket
// room index, x, y, raw data
//-------------------------
//map data
REGION_REQUEST, //NOTE: technically a query
REGION_CONTENT,
//-------------------------
//CharacterPacket
// character index,
// handle, avatar,
// account index (owner),
// room index, origin, motion,
// statistics
//-------------------------
//character management
CHARACTER_CREATE,
CHARACTER_DELETE,
CHARACTER_LOAD,
CHARACTER_UNLOAD,
//find out info from the server
QUERY_CHARACTER_EXISTS,
QUERY_CHARACTER_STATS,
QUERY_CHARACTER_LOCATION,
//set the info in the server
CHARACTER_SET_ROOM,
CHARACTER_SET_ORIGIN,
CHARACTER_SET_MOTION,
//TODO: enemy management
//-------------------------
//TextPacket
// name, text
//-------------------------
//general speech
TEXT_BROADCAST,
//rejection/error messages
JOIN_REJECTION,
LOGIN_REJECTION,
CHARACTER_REJECTION,
SHUTDOWN_REJECTION,
//-------------------------
//not used
//-------------------------
LAST
};
#endif
+141
View File
@@ -0,0 +1,141 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_utility.hpp"
//packet types
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
#include <cstring>
//raw memory copy
void serialCopy(void** buffer, void* data, int size) {
memcpy(*buffer, data, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
void deserialCopy(void** buffer, void* data, int size) {
memcpy(data, *buffer, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
switch(packet->type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet));
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
serializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
break;
case SerialPacketType::CHARACTER_CREATE:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
}
void deserializePacket(void* buffer, SerialPacketBase* packet) {
//find the type, so that you can actually deserialize the packet!
SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType));
switch(packet->type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
break;
case SerialPacketType::CHARACTER_CREATE:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
}
@@ -19,13 +19,19 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SERIALIZEUTIL_HPP_ #ifndef SERIALIZEUTILITY_HPP_
#define SERIALIZEUTIL_HPP_ #define SERIALIZEUTILITY_HPP_
#include "serial_packet_base.hpp"
#include <cstring> #include <cstring>
//NOTE: The strange assignments here used in order to move the void* parameter //raw memory copy
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size; void serialCopy(void** buffer, void* data, int size);
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size; void deserialCopy(void** buffer, void* data, int size);
//primary functions
void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet);
#endif #endif
+22 -21
View File
@@ -21,12 +21,13 @@
*/ */
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial.hpp" #include "serial_packet.hpp"
#include "serial_utility.hpp"
#include <stdexcept> #include <stdexcept>
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network //NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacket with UDPpacket //NOTE: don't confuse SerialPacketBase with UDPpacket
void UDPNetworkUtility::Open(int port) { void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port); socket = SDLNet_UDP_Open(port);
@@ -54,11 +55,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
return Bind(&add, channel); return Bind(add, channel);
} }
int UDPNetworkUtility::Bind(IPaddress* add, int channel) { int UDPNetworkUtility::Bind(IPaddress add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add); int ret = SDLNet_UDP_Bind(socket, channel, &add);
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel")); throw(std::runtime_error("Failed to bind to a channel"));
@@ -81,17 +82,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(&add, data, len); SendTo(add, data, len);
} }
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) { int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
if (len > packet->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len); memcpy(packet->data, data, len);
packet->len = len; packet->len = len;
packet->address = *add; packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -152,23 +153,23 @@ int UDPNetworkUtility::Receive() {
} }
//------------------------- //-------------------------
//send a SerialPacket //send a SerialPacketBase
//------------------------- //-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
IPaddress add; IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) { if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(&add, serialPacket); SendTo(add, serialPacket);
} }
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
packet->address = *add; packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -179,9 +180,9 @@ int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet); int ret = SDLNet_UDP_Send(socket, channel, packet);
@@ -193,9 +194,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) { int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int sent = 0; int sent = 0;
@@ -210,10 +211,10 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
return sent; return sent;
} }
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) { int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet); int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(serialPacket, packet->data); deserializePacket(packet->data, serialPacket);
serialPacket->srcAddress = packet->address; serialPacket->srcAddress = packet->address;
if (ret < 0) { if (ret < 0) {
+19 -14
View File
@@ -22,21 +22,21 @@
#ifndef UDPNETWORKUTILITY_HPP_ #ifndef UDPNETWORKUTILITY_HPP_
#define UDPNETWORKUTILITY_HPP_ #define UDPNETWORKUTILITY_HPP_
//common
#include "serial_packet_base.hpp"
#include "singleton.hpp"
//APIs
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
#include "serial_packet.hpp" class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
class UDPNetworkUtility {
public: public:
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
void Open(int port); void Open(int port);
void Close(); void Close();
//bind to a channel //bind to a channel
int Bind(const char* ip, int port, int channel = -1); int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress* add, int channel = -1); int Bind(IPaddress add, int channel = -1);
void Unbind(int channel); void Unbind(int channel);
IPaddress* GetIPAddress(int channel) { IPaddress* GetIPAddress(int channel) {
@@ -45,17 +45,17 @@ public:
//send a buffer //send a buffer
int SendTo(const char* ip, int port, void* data, int len); int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress* add, void* data, int len); int SendTo(IPaddress add, void* data, int len);
int SendTo(int channel, void* data, int len); int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len); int SendToAllChannels(void* data, int len);
int Receive(); int Receive();
//send a SerialPacket //send a SerialPacketBase
int SendTo(const char* ip, int port, SerialPacket* serialPacket); int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
int SendTo(IPaddress* add, SerialPacket* serialPacket); int SendTo(IPaddress add, SerialPacketBase* serialPacket);
int SendTo(int channel, SerialPacket* serialPacket); int SendTo(int channel, SerialPacketBase* serialPacket);
int SendToAllChannels(SerialPacket* serialPacket); int SendToAllChannels(SerialPacketBase* serialPacket);
int Receive(SerialPacket* serialPacket); int Receive(SerialPacketBase* serialPacket);
//accessors //accessors
UDPpacket* GetPacket() const { UDPpacket* GetPacket() const {
@@ -65,6 +65,11 @@ public:
return socket; return socket;
} }
private: private:
friend Singleton<UDPNetworkUtility>;
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
UDPsocket socket = nullptr; UDPsocket socket = nullptr;
UDPpacket* packet = nullptr; UDPpacket* packet = nullptr;
}; };
+1
View File
@@ -36,6 +36,7 @@
* This class needs a rewrite. * This class needs a rewrite.
*/ */
//TODO: This thing is fucking terrible, fix it and the button class
class MenuBar { class MenuBar {
public: public:
MenuBar() = default; MenuBar() = default;
+78
View File
@@ -0,0 +1,78 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BOUNDINGBOX_HPP_
#define BOUNDINGBOX_HPP_
#include <type_traits>
#include <algorithm>
class BoundingBox {
public:
//This is explicitly a POD
int x, y;
int w, h;
BoundingBox() = default;
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default;
int Size() {
return std::max(w*h,0);
}
bool CheckOverlap(BoundingBox rhs) {
return !(
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h);
}
BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckOverlap(rhs)) {
return {0, 0, 0, 0};
}
BoundingBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
};
//This is explicitly a POD
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
#include "vector2.hpp"
//operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
}
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
return b + v;
}
#endif
-40
View File
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "check_bounds.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
return !(
point.x < origin.x ||
point.y < origin.y ||
point.x >= origin.x + bound.x ||
point.y >= origin.y + bound.y
);
}
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
return !(
originOne.x >= originTwo.x + boundTwo.x ||
originOne.x + boundOne.x >= originTwo.x ||
originOne.y >= originTwo.y + boundTwo.y ||
originOne.y + boundOne.y >= originTwo.y
);
}
+103 -25
View File
@@ -22,28 +22,86 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <cstdlib> #include <cstdlib>
#include <cstring>
#include <fstream> #include <fstream>
#include <sstream>
#include <stdexcept> #include <stdexcept>
using namespace std; void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
//clear the stored configuration
configMap.clear();
void ConfigUtility::Load(string fname) { //use the default file
ifstream is(fname); if (argc < 2) {
configMap = Read(fname);
if (!is.is_open()) { return;
throw(runtime_error("Failed to open config file"));
} }
string key, val; //some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
for (;;) { //forever //reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
redirectedFile = Read(argv[i] + 8);
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-", 1)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
}
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
//read in and return this file's data
table_t retTable;
std::ifstream is(fname);
if (!is.is_open()) {
std::ostringstream os;
os << "Failed to open a config file: " << fname;
throw(std::runtime_error( os.str() ));
}
std::string key, val;
while(true) { //forever
//eat whitespace //eat whitespace
while(isspace(is.peek())) while(isspace(is.peek())) {
is.ignore(); is.ignore();
}
//end of file //end of file
if (is.eof()) if (is.eof()) {
break; break;
}
//skip comment lines //skip comment lines
if (is.peek() == '#') { if (is.peek() == '#') {
@@ -57,48 +115,68 @@ void ConfigUtility::Load(string fname) {
getline(is, key,'='); getline(is, key,'=');
getline(is, val); getline(is, val);
//trim the strings at the start & end //eat the whitespace at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1); while(key.size() && isspace( *key.begin() )) {
while(val.size() && isspace(*val.begin())) val.erase(0, 1); key.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1); while(key.size() && isspace( *(key.end()-1) )) {
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1); key.erase(key.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
//allow empty/wiped values //disallow empty/wiped pairs
if (key.size() == 0) { if (key.size() == 0 || val.size() == 0) {
continue; continue;
} }
//save the pair //save the pair
table[key] = val; retTable[key] = val;
} }
is.close(); is.close();
//load in any subordinate config files
if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end());
}
return retTable;
} }
//-------------------------
//Convert to a type
//-------------------------
std::string& ConfigUtility::String(std::string s) { std::string& ConfigUtility::String(std::string s) {
return table[s]; return configMap[s];
} }
int ConfigUtility::Integer(std::string s) { int ConfigUtility::Integer(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s); table_t::iterator it = configMap.find(s);
if (it == table.end()) { if (it == configMap.end()) {
return 0; return 0;
} }
return atoi(it->second.c_str()); return atoi(it->second.c_str());
} }
double ConfigUtility::Double(std::string s) { double ConfigUtility::Double(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s); table_t::iterator it = configMap.find(s);
if (it == table.end()) { if (it == configMap.end()) {
return 0.0; return 0.0;
} }
return atof(it->second.c_str()); return atof(it->second.c_str());
} }
bool ConfigUtility::Boolean(std::string s) { bool ConfigUtility::Boolean(std::string s) {
std::map<std::string, std::string>::iterator it = table.find(s); table_t::iterator it = configMap.find(s);
if (it == table.end()) { if (it == configMap.end()) {
return false; return false;
} }
return it->second == "true"; return it->second == "true";
+17 -19
View File
@@ -22,15 +22,14 @@
#ifndef CONFIGUTILITY_HPP_ #ifndef CONFIGUTILITY_HPP_
#define CONFIGUTILITY_HPP_ #define CONFIGUTILITY_HPP_
#include "singleton.hpp"
#include <map> #include <map>
#include <string> #include <string>
class ConfigUtility { class ConfigUtility : public Singleton<ConfigUtility> {
public: public:
ConfigUtility() = default; void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
ConfigUtility(std::string s) { Load(s); }
void Load(std::string fname);
//convert to a type //convert to a type
std::string& String(std::string); std::string& String(std::string);
@@ -39,22 +38,21 @@ public:
bool Boolean(std::string); bool Boolean(std::string);
//shorthand //shorthand
std::string& operator[](std::string s) { inline std::string& operator[](std::string s) { return configMap[s]; }
return String(s); inline int Int(std::string s) { return Integer(s); }
} inline bool Bool(std::string s) { return Boolean(s); }
int Int(std::string s) {
return Integer(s);
}
bool Bool(std::string s) {
return Boolean(s);
}
//OO breaker
std::map<std::string, std::string>* GetMap() {
return &table;
}
private: private:
std::map<std::string, std::string> table; typedef std::map<std::string, std::string> table_t;
friend Singleton<ConfigUtility>;
ConfigUtility() = default;
~ConfigUtility() = default;
table_t Read(std::string fname);
table_t configMap;
}; };
#endif #endif
@@ -19,39 +19,45 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ROOMMANAGER_HPP_ #ifndef SINGLETON_HPP_
#define ROOMMANAGER_HPP_ #define SINGLETON_HPP_
#include "room_data.hpp" #include <stdexcept>
#include "lua/lua.hpp" template<typename T>
class Singleton {
#include <map>
#define ROOM_MANAGER_PSEUDOINDEX "RoomManager"
class RoomManager {
public: public:
RoomManager() = default; static T& GetSingleton() {
~RoomManager() = default; if (!ptr) {
throw(std::logic_error("This singleton has not been created"));
}
return *ptr;
}
static void CreateSingleton() {
if (ptr) {
throw(std::logic_error("This singleton has already been created"));
}
ptr = new T();
}
static void DeleteSingleton() {
if (!ptr) {
throw(std::logic_error("A non-existant singleton cannot be deleted"));
}
delete ptr;
ptr = nullptr;
}
//public access methods protected:
RoomData* CreateRoom(int uid); Singleton() = default;
RoomData* UnloadRoom(int uid); Singleton(Singleton const&) = default;
Singleton(Singleton&&) = default;
RoomData* GetRoom(int uid); ~Singleton() = default;
RoomData* FindRoom(int uid);
RoomData* PushRoom(int uid, RoomData*);
//accessors and mutators
std::map<int, RoomData*>* GetContainer() { return &roomMap; }
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
private: private:
std::map<int, RoomData*> roomMap; static T* ptr;
lua_State* luaState = nullptr;
}; };
template<typename T>
T* Singleton<T>::ptr = nullptr;
#endif #endif
+1 -12
View File
@@ -23,25 +23,14 @@
#include <algorithm> #include <algorithm>
int snapToBase(int base, int x) {
//snap to a grid
if (x < 0) {
++x;
return x / base * base - base;
}
return x / base * base;
}
std::string truncatePath(std::string pathname) { std::string truncatePath(std::string pathname) {
return std::string( return std::string(
std::find_if( std::find_if(
pathname.rbegin(), pathname.rbegin(),
pathname.rend(), pathname.rend(),
[](char ch) -> bool { [](char ch) -> bool {
//windows only //windows & unix tested
return ch == '/' || ch == '\\'; return ch == '/' || ch == '\\';
// //unix only
// return ch == '/';
}).base(), }).base(),
pathname.end()); pathname.end());
} }
-1
View File
@@ -24,7 +24,6 @@
#include <string> #include <string>
int snapToBase(int base, int x);
std::string truncatePath(std::string pathname); std::string truncatePath(std::string pathname);
//fixing known bugs in g++ //fixing known bugs in g++
+7 -9
View File
@@ -41,6 +41,13 @@ public:
double SquaredLength() const { double SquaredLength() const {
return x*x+y*y; return x*x+y*y;
} }
void Normalize() {
double l = Length();
if (l == 0)
throw(std::domain_error("Divide by zero"));
x /= l;
y /= l;
}
//Arithmetic operators //Arithmetic operators
Vector2 operator+(Vector2 v) const { Vector2 operator+(Vector2 v) const {
@@ -97,15 +104,6 @@ public:
template<typename T> bool operator!=(T t) { return (x != t || y != t); } template<typename T> bool operator!=(T t) { return (x != t || y != t); }
}; };
//non-member templates (flip the order)
template<typename T> Vector2 operator+(T t, Vector2 v) { return v + t; }
template<typename T> Vector2 operator-(T t, Vector2 v) { return v - t; }
template<typename T> Vector2 operator*(T t, Vector2 v) { return v * t; }
template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
//This is explicitly a POD //This is explicitly a POD
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD"); static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
+15
View File
@@ -0,0 +1,15 @@
Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.
The current version of Tortuga is released under the zlib license.
Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
+11 -4
View File
@@ -3,10 +3,6 @@
#MKDIR=mkdir #MKDIR=mkdir
#RM=del /y #RM=del /y
CXXFLAGS+=-static-libgcc -static-libstdc++
export
OUTDIR=out OUTDIR=out
all: $(OUTDIR) all: $(OUTDIR)
@@ -14,6 +10,17 @@ all: $(OUTDIR)
$(MAKE) -C server $(MAKE) -C server
$(MAKE) -C client $(MAKE) -C client
debug: export CXXFLAGS+=-g
debug: clean all
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
release: clean all package
#For use on my machine ONLY
package:
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
rar a -r Tortuga.rar rsc/* copyright.txt README.txt
$(OUTDIR): $(OUTDIR):
mkdir $(OUTDIR) mkdir $(OUTDIR)
+2
View File
@@ -8,6 +8,8 @@ server.name = local
server.dbname = database.db server.dbname = database.db
#client specific settings #client specific settings
#client.screen.w = 800
#client.screen.h = 600
client.screen.f = false client.screen.f = false
client.username = Kayne Ruse client.username = Kayne Ruse
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

Some files were not shown because too many files have changed in this diff Show More