IDK what the fuck is going on, too tired to think
OK, so I think I was working on the parameters for CreateRoom() in lua, but then shit just got ot of control. IDK, I'm probably going about this all wrong anyway. I just want to finish this stage, and reach the high water mark again.
This commit is contained in:
@@ -23,6 +23,17 @@
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#include <stdexcept>
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RegionPagerLua::~RegionPagerLua() {
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//unload all regions
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UnloadAll();
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//clear any stored functions
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luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
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luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
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luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
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luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
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}
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//return the loaded region, or nullptr on failure
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Region* RegionPagerLua::LoadRegion(int x, int y) {
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
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@@ -54,6 +65,7 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
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}
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}
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//return the saved region, or nullptr on failure
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Region* RegionPagerLua::SaveRegion(int x, int y) {
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
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@@ -88,6 +100,7 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
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}
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}
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//return the created region, or nullptr on failure
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Region* RegionPagerLua::CreateRegion(int x, int y) {
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if (FindRegion(x, y)) {
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throw(std::logic_error("Cannot overwrite an existing region"));
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@@ -116,6 +129,7 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
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return ®ionList.front();
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}
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//no return
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void RegionPagerLua::UnloadRegion(int x, int y) {
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
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@@ -35,7 +35,7 @@
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class RegionPagerLua : public RegionPagerBase {
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public:
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RegionPagerLua() = default;
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~RegionPagerLua() = default;
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~RegionPagerLua();
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//region manipulation
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Region* LoadRegion(int x, int y) override;
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@@ -11,23 +11,20 @@ local function dumpTable(t)
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end
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end
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dumpTable(mapMaker)
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dumpTable(mapSaver)
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dumpTable(roomSystem)
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dumpTable(roomSystem.Room)
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dumpTable(roomSystem.RoomManager)
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--create the overworld, set it's generator, loader & saver
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local overworld = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
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roomSystem.Room.SetOnLoad(overworld, 1123)
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roomSystem.Room.SetOnUnload(overworld, 458)
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--[[
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local t = {
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"overworld.bmp", --tileset name
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mapSaver.load, --load function
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mapSaver.save, --save function
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mapMaker.debugIsland, --create function
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mapSaver.save --unload function
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}]]
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if roomSystem.Room.GetOnLoad(overworld) == 1123 then
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print("onload retreival works")
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end
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dumpTable(roomSystem)
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dumpTable(roomSystem.RoomManager)
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dumpTable(roomSystem.Room)
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if roomSystem.Room.GetOnUnload(overworld) == 458 then
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print("onunload retreival works")
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end
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local overworld = roomSystem.RoomManager.CreateRoom("overworld")
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print("Finished the lua script")
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+12
-30
@@ -53,46 +53,28 @@ static int getPager(lua_State* L) {
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return 1;
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}
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//TODO: GetEntityList?
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static int initialize(lua_State* L) {
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//set the members of the given room
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RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
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room->SetRoomName(lua_tostring(L, 2));
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static int setLoadReference(lua_State* L) {
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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luaL_unref(L, LUA_REGISTRYINDEX, room->GetLoadReference());
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room->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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//set the refs of these parameters (backwards, since it pops from the top of the stack)
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room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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room->GetPager()->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
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room->GetPager()->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
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room->GetPager()->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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//more parameters can be added here later
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return 0;
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}
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static int getLoadReference(lua_State* L) {
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, room->GetLoadReference());
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lua_gettable(L, LUA_REGISTRYINDEX);
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return 1;
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}
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static int setUnloadReference(lua_State* L) {
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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luaL_unref(L, LUA_REGISTRYINDEX, room->GetUnloadReference());
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room->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int getUnloadReference(lua_State* L) {
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, room->GetUnloadReference());
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lua_gettable(L, LUA_REGISTRYINDEX);
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return 1;
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}
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static const luaL_Reg roomLib[] = {
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{"GetPager",getPager},
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{"SetRoomName", setRoomName},
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{"GetRoomName", getRoomName},
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{"SetTileset", setTilesetName},
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{"GetTileset", getTilesetName},
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{"SetOnLoad", setLoadReference},
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{"GetOnLoad", getLoadReference},
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{"SetOnUnload", setUnloadReference},
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{"GetOnUnload", getUnloadReference},
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{"Initialize", initialize},
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{nullptr, nullptr}
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};
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@@ -43,20 +43,4 @@ RegionPagerLua* RoomData::GetPager() {
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std::list<Entity*>* RoomData::GetEntityList() {
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return &entityList;
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}
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int RoomData::SetLoadReference(int i) {
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return loadRef = i;
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}
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int RoomData::GetLoadReference() {
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return loadRef;
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}
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int RoomData::SetUnloadReference(int i) {
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return unloadRef = i;
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}
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int RoomData::GetUnloadReference() {
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return unloadRef;
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}
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@@ -49,12 +49,6 @@ public:
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RegionPagerLua* GetPager();
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std::list<Entity*>* GetEntityList();
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//hooks
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int SetLoadReference(int);
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int GetLoadReference();
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int SetUnloadReference(int);
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int GetUnloadReference();
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private:
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friend class RoomManager;
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@@ -64,11 +58,6 @@ private:
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RegionPagerLua pager;
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std::list<Entity*> entityList;
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//lua references
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//TODO: use RoomData's lua references for load and unload functions
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int loadRef = LUA_NOREF;
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int unloadRef = LUA_NOREF;
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};
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#endif
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@@ -23,31 +23,27 @@
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#include "room_api.hpp"
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#include <iostream>
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#include <stdexcept>
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//-------------------------
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//public access methods
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//-------------------------
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int RoomManager::Create(std::string roomName, std::string tilesetName) {
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int RoomManager::Create(std::string roomName) {
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std::cout << "Create-1" << std::endl;
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//create the room
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RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
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std::cout << "Create-2" << std::endl;
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newRoom->SetRoomName(roomName);
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std::cout << "Create-3" << std::endl;
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newRoom->pager.SetLuaState(lua);
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std::cout << "Create-4" << std::endl;
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//finish the routine
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return counter++;
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}
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int RoomManager::Load(std::string roomName, std::string tilesetName) {
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//TODO: RoomManager::Load()
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return -1;
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}
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int RoomManager::Save(int uid) {
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//TODO: RoomManager::Save(uid)
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return -1;
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}
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void RoomManager::Unload(int uid) {
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//find the room
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std::map<int, RoomData>::iterator it = elementMap.find(uid);
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@@ -59,12 +55,6 @@ void RoomManager::Unload(int uid) {
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elementMap.erase(uid);
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}
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void RoomManager::Delete(int uid) {
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//TODO: RoomManager::Delete(int uid)
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//NOTE: aliased to RoomManager::Unload(int uid)
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Unload(uid);
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}
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void RoomManager::UnloadAll() {
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elementMap.clear();
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}
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@@ -34,15 +34,12 @@
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class RoomManager:
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public Singleton<RoomManager>,
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public ManagerInterface<RoomData, std::string, std::string>
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public ManagerInterface<RoomData, std::string>
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{
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public:
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//common public methods
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int Create(std::string, std::string) override;
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int Load(std::string, std::string) override;
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int Save(int uid) override;
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int Create(std::string) override;
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void Unload(int uid) override;
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void Delete(int uid) override;
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void UnloadAll() override;
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void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) override;
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@@ -63,6 +60,11 @@ private:
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RoomManager() = default;
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~RoomManager() = default;
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//EMPTY
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int Load(std::string) override { return -1; }
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int Save(int uid) override { return -1; }
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void Delete(int uid) override {}
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lua_State* lua = nullptr;
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int counter = 0;
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};
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@@ -21,18 +21,71 @@
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*/
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#include "room_manager_api.hpp"
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#include "room_system_api.hpp"
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#include "room_api.hpp"
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#include "room_manager.hpp"
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#include <iostream>
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#include <sstream>
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#include <stdexcept>
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int createRoom(lua_State* L) {
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std::cout << "DEBUG: createRoom-1" << std::endl;
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//create & get the room
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RoomManager& roomMgr = RoomManager::GetSingleton();
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int uid = roomMgr.Create("",""); //TODO: All new managers need their internals fleshed out
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std::cout << "DEBUG: createRoom-2" << std::endl;
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int uid = roomMgr.Create(lua_tostring(L, 1));
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std::cout << "DEBUG: createRoom-3" << std::endl;
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RoomData* room = roomMgr.Get(uid);
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std::cout << "DEBUG: createRoom-4" << std::endl;
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//setup the room
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//TODO: room parameters only set via lua, fix this
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room->SetRoomName(lua_tostring(L, 1));
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room->SetTilesetName(lua_tostring(L, 2));
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if (lua_gettop(L) > 1) {
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//ensure there are the correct number of parameters on the stack, including nil values
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lua_settop(L, 6); //5 parameters, + RoomName
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//get Room::Initialize() onto the top of the stack
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luaL_requiref(L, TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI, false);
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lua_pushstring(L, TORTUGA_ROOM_API);
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lua_gettable(L, -2); //RoomSystem[TORTUGA_ROOM_API]
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lua_pushstring(L, "Initialize");
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lua_gettable(L, -3); //Room[Initialize]
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//push the room onto the stack
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lua_pushlightuserdata(L, static_cast<void*>(room));
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//push (copies of) the parameters onto the stack
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if (lua_type(L, 2) == LUA_TTABLE) {
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//Unroll the table of parameters
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for (int i = 1; i <= 5; i++) { //should be 5 members, including nil values
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lua_rawgeti(L, 2, i);
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}
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}
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else {
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//copy the parameters
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for (int i = 2; i <= 6; i++) { //there are 5 parameters, including nil values, due to the call to lua_settop above
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lua_pushvalue(L, i);
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}
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}
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//by this point, the stack should look be ready to call Room::Initialize() with 6 parameters, including the room
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int result = lua_pcall(L, 6, 0, 0);
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if (result != LUA_OK) {
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//something went wrong
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std::ostringstream msg;
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msg << "Failed to initialize a room's parameters in RoomManagerAPI::create(): " << lua_tostring(L, -1);
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msg << "; Room name: " << lua_tostring(L, 1);
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throw(std::runtime_error(msg.str()));
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}
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//wow, that was hard
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}
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//return room, uid
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lua_pushlightuserdata(L, static_cast<void*>(room));
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@@ -42,21 +95,39 @@ int createRoom(lua_State* L) {
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}
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int unloadRoom(lua_State* L) {
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//TODO: check authorization for room deletion
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RoomManager& roomMgr = RoomManager::GetSingleton();
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//NOTE: the pager calls the unload function itself
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roomMgr.Unload(lua_tointeger(L, 1));
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return 0;
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}
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//TODO: lua API RoomManager.GetRoom(uid)
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int getRoom(lua_State* L) {
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RoomManager& roomMgr = RoomManager::GetSingleton();
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RoomData* room = roomMgr.Get(lua_tointeger(L, 1));
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if (room) {
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lua_pushlightuserdata(L, static_cast<void*>(room));
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}
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else {
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lua_pushnil(L);
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}
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return 1;
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}
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static const luaL_Reg roomManagerLib[] = {
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{"CreateRoom", createRoom},
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{"UnloadRoom", unloadRoom},
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{"GetRoom", getRoom},
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{nullptr, nullptr}
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};
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LUAMOD_API int openRoomManagerAPI(lua_State* L) {
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std::cout << "DEBUG: openRoomManagerAPI" << std::endl;
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luaL_newlib(L, roomManagerLib);
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return 1;
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}
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Reference in New Issue
Block a user