bd3838a04e
OK, so I think I was working on the parameters for CreateRoom() in lua, but then shit just got ot of control. IDK, I'm probably going about this all wrong anyway. I just want to finish this stage, and reach the high water mark again.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_data.hpp"
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std::string RoomData::SetRoomName(std::string s) {
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return roomName = s;
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}
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std::string RoomData::GetRoomName() {
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return roomName;
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}
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std::string RoomData::SetTilesetName(std::string s) {
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return tilesetName = s;
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}
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std::string RoomData::GetTilesetName() {
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return tilesetName;
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}
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RegionPagerLua* RoomData::GetPager() {
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return &pager;
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}
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std::list<Entity*>* RoomData::GetEntityList() {
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return &entityList;
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} |