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Author SHA1 Message Date
Kayne Ruse 61848db65b Merging branch 'develop' into master (read more)
List of major changes:
* Refactored the server into smaller modules
 * Server now partially supports multiple rooms
* Overhauled the networking code
 * Packets are now a hierarchy of classes
 * Changed the way packets are moved about
 * Initial login protocol altered
* Reworked the map system
 * Two separate pager classes, one with lua one without
 * lua API supports these changes, and partially supports rooms
* Major and minor bugfixes as the need arose

This is the culmination of three weeks of work, but it feels like so much longer. Ideally there shouldn't be any major visible changes to the game, even though the code has undergone a huge revision. The intent of these changes was to make future progress much faster, and I'm not planning on doing this again any time soon. This commit is intened for 'release-0.4.1', whereas 'release-0.4' was only the first half. Naturally when you think something is done, you're only half way there.

My plans are to return to the combat system, and get it working as an actual playable system to show off. Following that, I'll begin researching the terrain generation. I'm estimating that these tasks will take 2 months each, but I'll probably be pouring as much effort into these as I did with this commit. As usual, development is rarely straight forward, so I'll probably get sidetracked at some point (hence the large development window). If I do stick to my timeline, I'll reach a "playable" alpha by mid-october. From there I'll have 2.5 months to flesh out some gameplay, and possibly submit the game to Greenlight.

After working on this game for a year, I wonder how much further there is to go before other people play it.
2014-06-15 00:04:41 +10:00
Kayne Ruse dfc464ddd6 Merge branch 'char-add' into develop, characters working again 2014-06-14 23:30:57 +10:00
Kayne Ruse bd5e57401e Minor comment tweaks 2014-06-14 23:27:33 +10:00
Kayne Ruse a23fbbfb38 Characters are working correctly again 2014-06-14 23:13:11 +10:00
Kayne Ruse c021032512 The character is visible, fixed a database issue 2014-06-14 22:37:21 +10:00
Kayne Ruse d4be22a6eb Merge branch 'develop' into char-add
I just want that minor tweak from master here
2014-06-14 04:14:36 +10:00
Kayne Ruse c210b99a5f Merging a slight change to master 2014-06-14 04:08:18 +10:00
Kayne Ruse 01eb934fad Merge branch 'client-fix' into develop (read more)
Summary of changes:
* Changed the way I handle packets
* RoomManager is now functional
* Split RegionPager into two classes
* Fixed several major and minor bugs
2014-06-14 04:03:55 +10:00
Kayne Ruse 52e6b144c1 Merge branch 'map-redo' into client-fix (read more)
This merge splits RegionPager into two parts: RegionPagerBase, with the
basic Region management code, and RegionPagerLua, which has lua hooks. The
former is used by the client while the latter is used by the server. Both
classes' internals have been optimized.

There are also changes to the client and server code, to account for the
new system, and I've fixed a couple of bugs.

The player's character is not created, but the client can login and see
the map.
2014-06-14 03:46:16 +10:00
Kayne Ruse b418ad713d Worked these changes into the client & server (read more)
The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.
2014-06-14 03:38:13 +10:00
Kayne Ruse 1bc51fe035 Removed the 'erase_if' template, that was silly 2014-06-14 03:08:33 +10:00
Kayne Ruse 793737e1ed Experimenting with the map 2014-06-14 03:05:21 +10:00
Kayne Ruse e57b047343 Added some basic code to RoomManager 2014-06-14 00:44:13 +10:00
Kayne Ruse a11867126c Fixed segfault in common, changed casting of packets to static_cast
This required that I switch from using a char array for the packet buffers
to using malloc() and free(). They make more sense anyway, and I've
learned (or relearned) something about casting.
2014-06-12 03:47:49 +10:00
Kayne Ruse bf4a7561ed Merge branch 'client-fix' into develop (read more)
The entire repository builds cleanly, but the client is still broken and
incompatible with the server. Still, I'm merging this build into develop.

I don't know if the client runs correctly.

Much of the modifications since branching from master are untested.
2014-06-11 21:59:44 +10:00
Kayne Ruse 13332bf3fc in_combat.cpp builds; entire repo builds
Doesn't mean I'm done yet.
2014-06-11 21:57:34 +10:00
Kayne Ruse 955aed2224 in_world.cpp is building 2014-06-11 21:48:01 +10:00
Kayne Ruse ee79231de0 Began bringing the client into line with the server's changes
Several parts of the client already built correctly.

Updated LobbyMenu, it not builds.
2014-06-10 02:42:07 +10:00
Kayne Ruse 5128d17759 Merge branch 'new-map' into develop 2014-06-10 01:47:52 +10:00
Kayne Ruse a07e7418a6 Implemented a basic API for the server's rooms 2014-06-10 01:46:42 +10:00
Kayne Ruse 1ef5eb7a0f Pager's heavyweight API methods call the Region's counterparts 2014-06-10 00:52:19 +10:00
Kayne Ruse 135e650ec8 Moved the map API to the map directory 2014-06-10 00:38:00 +10:00
Kayne Ruse b7c12ba106 Fleshed out the pager's API 2014-06-10 00:20:51 +10:00
Kayne Ruse 2d27399fd1 Added the pager API placeholder files 2014-06-08 19:43:24 +10:00
Kayne Ruse ba83fac29f Changed map API to region API 2014-06-08 19:30:03 +10:00
Kayne Ruse 3bd4f1bb1d Merge branch 'new-server' (early part) into develop
Merging the server's refactored aspects into develop so that I can work on the map systems separately. See the logs for changes, because I'm too busy to add them here.
2014-06-08 19:19:08 +10:00
Kayne Ruse b269ce5fb9 Re-added the lua hooks 2014-06-08 04:20:07 +10:00
Kayne Ruse f034c32c38 Collapsed the pager into a single file, removing lua hooks
I need to re-add the lua hooks, but it'll be easy.
2014-06-08 04:01:09 +10:00
Kayne Ruse 5175a4e40d Fleshed out and rewrote some code
Fleshed out HandleCharacterNew() and HandleCharacterDelete(), and rewrote
HandleSynchronize().
2014-06-08 02:55:56 +10:00
Kayne Ruse ee2ac0b7a9 Created MAX_PACKET_SIZE 2014-06-08 00:36:05 +10:00
Kayne Ruse 63be0ee70d The server is building, but still needs work
There is some missing character creation/unloading code, and there are a
few other issues highlighted by TODO tags, see below.

In general, 'mapIndex' has been renamed to 'roomIndex'. Multiple rooms
have not been fully implemented yet, but I'm working on it.

Other issues:

* FileFormat needs to be changed to MapLoader
* Server's character movement is still slaved to the clients

The client does not build.
2014-06-07 02:15:40 +10:00
Kayne Ruse cac273da5e Partial rewrite of server_application.cpp
I've also fixed some other issues along the way. However, the next step
requires support for multiple rooms. Finally.
2014-06-07 01:14:54 +10:00
Kayne Ruse 170096b5db Server is nearly done, only server_application.cpp is failing 2014-06-06 23:34:38 +10:00
Kayne Ruse 10e857ecd1 Added empty managers for CombatData, RoomData and EnemyData
These are just placeholders for now, but I'll flesh them out later.

I should note that the server's managers all build cleanly.
2014-06-06 23:17:57 +10:00
Kayne Ruse 5c8572d811 Rearranged the methods 2014-06-06 22:57:10 +10:00
Kayne Ruse 973a2be16b Merged server_internals.cpp and network_handlers.cpp into
server_application.cpp
2014-06-06 22:11:05 +10:00
Kayne Ruse 9b9f6700af Merge commit '2c9b0fc' into develop (read more)
These changes split SerialPacket and the serialization code into more
managable chunks. I've also included some comment and error message
tweaks, just because they seem to fit into this merge rather than the
next.

I'm currently refactoring the server into more easily manageable modules,
and I might do the same to the client later. This is all to make
development easier, but I wonder if I'm just moving sideways instead of
forward.

This merge will not build.
2014-06-06 21:57:22 +10:00
Kayne Ruse 7fb458ddc1 Refactored the character management into a separate class 2014-06-06 21:53:17 +10:00
Kayne Ruse 310f701b0d Began modulating ServerApplication, beginning with the accounts 2014-06-06 21:43:54 +10:00
Kayne Ruse 6664f8a8bc Renamed server_connections.cpp => network_handlers.cpp 2014-06-06 21:14:41 +10:00
Kayne Ruse 2c9b0fc3e7 Committing some comment tweaks 2014-06-06 21:12:46 +10:00
Kayne Ruse 5966d7b51a Fleshed out the serialization internals 2014-06-04 23:30:20 +10:00
Kayne Ruse 46dff9b97b Implemented the minor changes into UDPNetworkPacket 2014-06-04 23:08:52 +10:00
Kayne Ruse 23364b2810 Split up the serial code, but had to gut it in the process
Since the contents of the packets are different than before, I decided to
gut the serialization code. I'll reimplement the internals soon.
2014-06-04 23:03:24 +10:00
Kayne Ruse da60fa8f94 Began reworking the network code
This commit devides SerialPacket into a series of different structures,
all decended from a common base class.

Using a union was not a good idea.
2014-06-04 21:16:51 +10:00
Kayne Ruse fbac14e188 Merge branch 'develop' 2014-06-02 22:42:36 +10:00
Kayne Ruse 0a03535ecb Replaced several lookups to the same object with a reference 2014-06-02 22:35:55 +10:00
Kayne Ruse 2bebfdfb97 Updated database control, character stats are saving
Just for the record, I don't like the way SAVE_CHARACTER is expanded like
that.
2014-06-02 22:22:51 +10:00
Kayne Ruse fb6fba9564 Removed BBox, renamed position to origin
I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.

These changes are mostly to alleviate ambiguity.
2014-06-02 21:13:08 +10:00
Kayne Ruse d2f03b98dc Screwing around with some settings 2014-06-02 20:02:19 +10:00
Kayne Ruse 4acd350219 Added the restart scene 2014-06-02 00:45:57 +10:00
Kayne Ruse 9d83abbd38 Copied some boilerplate code from InWorld to InCombat 2014-06-01 23:42:30 +10:00
Kayne Ruse 1cfb814ee4 Added the rest of the combat info to the network code 2014-06-01 23:07:02 +10:00
Kayne Ruse 2e8a474792 Committing todo.txt 2014-05-29 00:30:25 +10:00
Kayne Ruse 93c41bb19c Merge branch 'develop'; major refactoring complete (read more)
Streamlined the build process, including:
* Restructured the common directory
* Moved the client's scenes up one level
* Removed the unused DEBUG flag, added the GRAPHICS flag
* Moved the server's data structures to the common/gameplay directory
* Data structures are now shared by the client and server

Other changes include:
* Created the StatisticData structure
* Removed the server's static variables
* Some progress on basic combat system framework
* CharacterData now has methods (derived from the delete PlayerCharacter)
* Client-side tables are now shared between the scenes
* Refactored UDPNetworkUtility, tying it to SerialPacket
* Added new structures to SerialPacket, and serialization
* Renamed and rearranged the SQL tables
* Solved a few other TODO tags
* Updated the license headers
2014-05-29 00:28:55 +10:00
Kayne Ruse bf922ec598 Updated the license headers
It only took me 5 months.
2014-05-29 00:16:49 +10:00
Kayne Ruse de902d2d3d Bumped the network version 2014-05-28 23:39:31 +10:00
Kayne Ruse 7b3bf24e5d Refactored UDPNetworkUtility, and tied it to SerialPacket 2014-05-28 23:22:00 +10:00
Kayne Ruse de7da81102 Solved a few items on the TODO list 2014-05-28 22:16:36 +10:00
Kayne Ruse 6428b02d85 Refactored some code from InWorld into methods in CharacterData 2014-05-28 21:25:52 +10:00
Kayne Ruse 519b8a1e36 Entire project is building cleanly again, but characters are static 2014-05-28 00:50:14 +10:00
Kayne Ruse 967f0653a1 Threaded the tables through the scenes 2014-05-27 23:59:42 +10:00
Kayne Ruse b86d393571 Moved the scenes up one directory level, subdirs no longer needed 2014-05-27 23:28:29 +10:00
Kayne Ruse 6b38501c27 Added the GRAPHICS flag, to simplify the gameplay structures 2014-05-27 23:25:07 +10:00
Kayne Ruse 5893342ad8 Removed the shared parameters structure (read more)
I've also stopped using a separate branch for sharing the CharacterData
structre. This commit won't build, mostly because I need to refactor
InWorld to handle the loss of the PlayerCharacter class.

I should probably rename SQL's tables too.
2014-05-27 22:27:30 +10:00
Kayne Ruse ac4a264f12 Merge branch 'dev-charshare' into develop (read more)
Using several branches never really works out well for me. I'm merging
these changes back into develop, because I want to undo the shared
parameters change, but that's tied up with something else. It's just
easier if I do this.
2014-05-27 21:44:55 +10:00
Kayne Ruse 43895a462a Merge branch 'dev-charshare' (early part) into develop (read more)
Moved the server's containers into the common directories, and removed the
server's static members.

This commit does build, but the next commit in 'dev-charshare' won't so
I'm merging this while I can.
2014-05-26 18:38:21 +10:00
Kayne Ruse 1bde0ed3f7 Began unifying the server and client side character classes
This commit won't build
2014-05-26 18:36:09 +10:00
Kayne Ruse d903c0df30 Removed the UID counters from the data containers 2014-05-26 17:42:55 +10:00
Kayne Ruse 9620826d65 Moved the server's data containers into common/gameplay 2014-05-26 17:29:15 +10:00
Kayne Ruse 0a71f43ef3 Implemented SharedParameters system in the client (read more)
Here are more tweaks:
* InWorld's quit event now exits to the main menu, bypassing a relayed disconnect message
* InWorld's disconnect hander no longer throws exceptions (dropped creation packet bugfix)
* CombatData's internals now point to std::pair objects
* Enemies are stored in a global list
2014-05-26 17:11:26 +10:00
Kayne Ruse a47e76845f Removed common/ from the build process, and the DEBUG flag
The common/ directory is empty, only containing more directories to be
built, and the DEBUG flag isn't being used.
2014-05-26 02:21:56 +10:00
Kayne Ruse c2eb08bd5e Restructured the common/ directory, and simplified the build process 2014-05-26 02:10:12 +10:00
Kayne Ruse 7b76e07231 Hooked up the new serial code, nothing broke 2014-05-26 01:08:10 +10:00
Kayne Ruse 1dd8042d3d Added some structures to SerialPacket, and serial.cpp
I've also created the Statistics structure for simplicity.
2014-05-26 00:49:31 +10:00
Kayne Ruse c575ee9ce1 Committing todo.txt 2014-05-24 01:48:35 +10:00
Kayne Ruse 1befc76b70 Merge branch 'develop' (read more)
Deleted in the merge:
* combat_management.cpp
* todo.txt

Amended in the merge:
* server/enemy_factory_interface.hpp
* server/server_application.hpp
* server/server_internals.cpp

That version of combat_management.cpp was not what I was looking for. I'll
try again, this time by working my way down from SerialPacket. It's worked
in the past as far as establishing a standard goes.

todo.txt was deleted in this commit, but will be carried over into the
next develop branch.

I'll release a new demo build without changing the version number, since
there are no functional changes.
2014-05-24 01:24:57 +10:00
Kayne Ruse 6a6e7f7125 Adjusted the README and tweaked some notes 2014-05-19 20:04:17 +10:00
Kayne Ruse bb6e248583 Implemented EnemyFactory, still empty 2014-05-18 03:45:36 +10:00
Kayne Ruse f7df4fba6c Wrote some basic combat management code 2014-05-18 01:48:22 +10:00
Kayne Ruse e7403be508 Minor tweak to CombatInstance 2014-05-17 02:33:02 +10:00
Kayne Ruse 873715b28c Added the "speed" statistic 2014-05-16 17:56:40 +10:00
Kayne Ruse b1d6e5a314 Mostly planning 2014-05-16 02:05:52 +10:00
Kayne Ruse f0453375c4 Stating to implement the combat system 2014-05-16 00:01:05 +10:00
Kayne Ruse e5a98efd7d Merge branch 'develop' (bugfix, read more)
Found an error in the SQL save statements; fixed.

Character positions are now saved between logins.
2014-05-13 04:37:33 +10:00
Kayne Ruse 14b330009b BUGFIX: Found an error in SQL save statements
The character's positions are now persistent between logins.
2014-05-13 04:36:59 +10:00
Kayne Ruse 288b62d3f8 Merge branch 'develop' 2014-05-13 03:26:13 +10:00
Kayne Ruse c5e8f1b3af Added account and character saving on shutdown 2014-05-13 03:25:50 +10:00
Kayne Ruse 980717f9fd Merge branch 'develop' 2014-05-13 03:01:26 +10:00
Kayne Ruse 68475eee0f Created PumpCharacterUnload 2014-05-13 02:51:50 +10:00
Kayne Ruse eeb2400e79 Rearranged the server-side object hierarchy (read more)
This has been a long-running problem for days, but I've finally
implemented a correctly working hierarchy between the ClientData,
AccountData and CharacterData objects:

CharacterData -> AccountData -> ClientData

There doesn't seem to be any issues with it right now, touch wood.
2014-05-13 02:09:00 +10:00
Kayne Ruse 01244005e9 Minor file renaming and tweaks 2014-05-13 00:23:04 +10:00
Kayne Ruse c5005b9b07 Merge branch 'develop' 2014-05-12 22:40:21 +10:00
Kayne Ruse 80a26341b1 Finished the character management, but it needs testing. 2014-05-11 20:13:27 +10:00
Kayne Ruse b7877962f1 Implemented CreateCharacter() and LoadCharacter() (read more)
There are issues with the indexes. That is, the accounts and the
characters need each other's indexes upon creation. I'll need to rectify
this now.
2014-05-10 20:30:33 +10:00
Kayne Ruse 688d064085 Merge branch 'database'
Conflicts:
	todo.txt

Merging todo.txt into the master branch, despite trying to keep it
separate.
2014-05-07 21:12:22 +10:00
Kayne Ruse 1c4d53e3ef Updated TODO, might as well merge this into the master 2014-05-07 21:07:42 +10:00
Kayne Ruse a53a134163 Merge branch 'account'
Added the "accountIndex" variable to the SerialPacket.
2014-05-07 20:55:43 +10:00
Kayne Ruse 4d12788c53 Finished the server-side modifications (read more)
* There seems to be something iffy with this branch
* The size of SerialPacket may have changed

I've implemented the accountIndex variable as best I can, but I really
shouldn't code at night. I'll need to go over the changes again before
merging this.
2014-05-07 20:55:09 +10:00
Kayne Ruse 1beb7cbd5d Began adding basic authentication 2014-05-06 21:35:07 +10:00
Kayne Ruse 8358d72a98 Merge branch 'database' (read more)
* Implemented user accounts.
* Other minor tweaks

I think the general "clientIndex" variable needs to be changed to
"accountIndex", since this will allow for much easier authentication.
2014-05-06 19:21:52 +10:00
Kayne Ruse 4ebff4a25a Minor tweaks, prepping for a merge 2014-05-06 19:18:53 +10:00
Kayne Ruse 0ff787abda Added Unloading and Deletion of user accounts 2014-05-06 18:57:49 +10:00
Kayne Ruse 9b5b48a8ab Implemented saving of user accounts (read more)
To modify an existing user account, change the in memory copy and then
call the function SaveUserAccount(uid), where uid is the index of the
modified account. If the save function is not called immediately, then the
behaviour of the server is undefined.
2014-05-06 18:33:20 +10:00
Kayne Ruse 5dd0fb9e23 BUGFIX: Signal when a duplicate account is being loaded
If a duplicate account is being created or loaded then the functions
return -1. The higher code can take it from there.
2014-05-06 16:41:08 +10:00
Kayne Ruse 7c210e04a5 Switched to using a wildcard symbol 2014-05-06 00:17:50 +10:00
Kayne Ruse 9236e02101 Merge branch 'master' into database (read more)
Conflicts:
	todo.txt (kept)

Just merging the editor's deletion into this branch, nothing else major.
2014-05-06 00:08:06 +10:00
Kayne Ruse 8f4ebf20da Removed the editor, since it isn't currently needed 2014-05-06 00:07:02 +10:00
Kayne Ruse 910e51f637 Began to implement user accounts using the database
I'm mostly just testing the waters at this stage, and i've left some debug
code in. There's no way to unload, delete, etc. the accounts, but that
comes later.
2014-05-05 23:57:07 +10:00
Kayne Ruse 92fc9b4e25 Adjusted the lua's map API, requiring a large rewrite
One the whole nothing major has changed, but I think this makes things
more logical. I just hope its stable, since I'm releasing a new tag.
2014-04-29 15:53:04 +10:00
Kayne Ruse 2b8e7241c9 Merge branch 'tweaks'; nothing major 2014-04-29 13:12:39 +10:00
Kayne Ruse 124cb3ad13 Did some renaming and comment tweaks 2014-04-29 06:34:23 +10:00
Kayne Ruse 6d3400d948 Merge branch 'network' (read more)
I've refactored the network layout. Here is a brief list of changes:

* The new player object is created server-side rather than client-side
* serial.cpp now uses macros to prevent hard-to-find logic errors
* A few method definitions have been re-ordered
* SerialPacket's internals have been slightly changed
* SerialPacket now carries a datestamp defining the network protocol
* server_application.cpp has been split into two separate files
* HandleJoinRequest() has been modified to create the new player object
2014-04-29 02:14:25 +10:00
Kayne Ruse 5031352fe3 Fixed the bug (read more)
The bug was being caused by a lack of a new player object being sent to
some clients. Fixed this by adding in the sending code, and preventing the
new entries being "registered" until the end of the HandleJoinRequest()
method.

Hopefully I can simply abstract away some of this code soon.
2014-04-29 01:47:01 +10:00
Kayne Ruse 624369f147 Discovered a bug 2014-04-27 22:46:19 +10:00
Kayne Ruse 9a7f7b8684 Rewrote the TODO list 2014-04-27 03:55:44 +10:00
Kayne Ruse fa9487c2f2 Fixed the previous bug (read more)
The bug was being caused by not assigning default values to the player
objects' internals. I've added a quick fix to these structs, but I think
it's best to expand them into proper classes now.
2014-04-27 02:37:20 +10:00
Kayne Ruse 9ec1ddab99 Exceptions are being thrown; retiring for the night
I don't know what's causing these issues, so I'm leaving it for tonight.
2014-04-26 02:48:15 +10:00
Kayne Ruse 6f1c2d0555 Merge branch 'fragmented-server' into network (read more)
I've divided the server's source into several different files. This should hopefully make it a bit easier to manage.

Please note that I do know there's an exception being thrown by the client
in this build.
2014-04-26 02:34:17 +10:00
Kayne Ruse 01b50d5590 I guess it was easier to compile the fragmented server than I thought 2014-04-26 02:31:48 +10:00
Kayne Ruse 9c673928e6 Began segmenting the server's code
I've created a separate branch for this because it's gonna be a bitch to
get compiled, and then I'll still have to ensure that the client & server
are work together correctly.

This build does not compile.
2014-04-26 02:09:32 +10:00
Kayne Ruse d55dfb90e4 Worked the new protocol into the client (read more)
I've added the handle and avatar fields back into the PlayerInfo section
in the network code, because I need to be able to load a specific file
when a new player is created. This wasn't forseen, but it's fine. i'm
leaving the fields in ClientInfo as well, because LobbyMenu is using them
to login to the server.

PlayerIndex is now a shared parameter.

I've shifted some code around in InWorld, however the overall logic is the
same.

This build (as well as the last) does not compile.
2014-04-26 01:05:31 +10:00
Kayne Ruse 235a05d006 Rearranged the SerialPacket and serialization code
The serialization code is now using macros to simplify each line, and to
prevent errors. It should be noted that, apart from the region content,
the serialization and deserialization code is essentially identical.
2014-04-25 23:50:19 +10:00
Kayne Ruse dabb7b3b2e Compiled a list of tasks
The list in todo.txt are a list of tasks that will be needed to complete
the login/user accounts overhaul, and will hopefully make the server a
persistent system.

Once the server is persistent (via the database) I can start on the combat
system.
2014-04-22 01:55:09 +10:00
Kayne Ruse e756289c2b Adjusted a few comments 2014-04-22 01:54:26 +10:00
Kayne Ruse c534158c2e Merge branch 'login' (read more)
This branch was originally intended to rewrite the login system, but I've discovered some serious problems that could not wait. See the previous commit for more information. Hopefully I can get back to this soon.

I believe this version deserves a new release tag.
2014-04-21 04:00:37 +10:00
Kayne Ruse b47191a0c1 Fixed a horrible region coordinate bug
Coordinates are supposed to be stored by their x & y, but the sizes of the
tile sheets were getting mixed in as well. When trying to store a region
at (0, 20), it was being stored at (0, 260).

Another visual bug inside the tile sheet's rendering function masked this
issue until now.

Another thing to note is that I've removed an incredibly complex system
for updating the client's map. The new system may seem complex at first,
but it is straight forward compared to what it replaced.

I've also fixed a few logarithmic lagging points in the code.
2014-04-21 03:56:48 +10:00
Kayne Ruse 6c6a025f2a Adjusted a few comments 2014-04-21 02:13:00 +10:00
Kayne Ruse 60edc97ea5 Added rejections for incompatible servers 2014-04-21 01:38:28 +10:00
Kayne Ruse a5b209d9e0 Merge branch 'login' (read more)
Made a few tweaks to the code, but the build still works, so I'm merging it into master.
2014-04-21 01:02:38 +10:00
Kayne Ruse fd673a415f Removed singleton pattern 2014-04-21 01:01:00 +10:00
Kayne Ruse 4270765146 Renamed NetworkPacket to SerialPacket, updated build 2014-04-20 23:54:59 +10:00
Kayne Ruse f56cb58dfb Revised SQL setup script, and the script function 2014-04-20 23:11:46 +10:00
Kayne Ruse f315f4bf35 Merge branch 'map' (read more)
After refactoring the map system, this new build uses the preprocessor macros to define the sizes of each region object. These macros, which are defined in region.hpp, were being used anyway; these modifications simply speed up the process by cutting out a lot of the fat.
2014-04-20 05:41:49 +10:00
Kayne Ruse 69765de433 Removed the TODO file; I think it's fairly stable again 2014-04-20 05:34:15 +10:00
Kayne Ruse 35d463d4ba Removed some annoying debugging messages 2014-04-20 05:30:08 +10:00
Kayne Ruse 894b46c5db Found the error in the format functor
I shouldn't automatically guess where an error is, since this project is
so complex.
2014-04-20 05:14:25 +10:00
Kayne Ruse eb0b18af6f Brought the programs into line, (BUG, read more)
It seems that the serialization code has a bug in it. I was expecting
something like this. When the server tries to send the region content, it
exits. I'll try and find the cause of the error, but I'm committing my
changes anyway.
2014-04-20 04:41:06 +10:00
Kayne Ruse fba183fa27 Brought the common/ directory up to date with the region's preprocessors
I really hope the serialization code still works.
2014-04-20 04:02:26 +10:00
Kayne Ruse c5a627004a Refactored the map system (read more)
The region's width, height and depth are all defined by preprocessor
macros. The rest of the map system has been updated to match. The
programs proper need to be updated as well. It would be a good idea to
include the macros' values as part of the initial communication protocols,
so that the clients don't connect to a server that is using the wrong
sized regions.
2014-04-20 03:41:08 +10:00
Kayne Ruse ac27fb0ca7 Found a list of TODO comments 2014-04-20 02:40:06 +10:00
Kayne Ruse be4a8311d5 Adjusted a few comments 2014-04-20 02:39:29 +10:00
Kayne Ruse 6d32d44fa3 Reverted some of the changes, stable 2014-04-15 23:23:15 +10:00
Kayne Ruse 9bacfb1424 Merge branch 'entity' (early part) (read more)
I've had some issues with the entity system I created, so I'm trying to
revert it right now, while also retaining the other few tweaks I've made.
2014-04-15 22:40:07 +10:00
Kayne Ruse c3464be589 The server is working correctly, using the entity system 2014-04-13 22:20:30 +10:00
Kayne Ruse 7fe71c60d0 This will not build; working on refactoring 2014-04-13 03:49:35 +10:00
Kayne Ruse 0c6537fb36 Began work on the server's generic entity system 2014-04-13 03:02:26 +10:00
137 changed files with 5462 additions and 3317 deletions
+10 -8
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@@ -1,23 +1,25 @@
The most recent stable windows build can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar). The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more. Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community. This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
## External Dependencies ## External Dependencies
* [SDL 1.6](http://www.libsdl.org/) - Simple DirectMedia Layer API * [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension * [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Documentation
[Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/design%20doc.docx?raw=true)
[Tortuga Technical Document](https://github.com/Ratstail91/Tortuga/blob/docs/technical%20doc.docx?raw=true)
## Copyright ## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License). The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013, 2014 Kayne Ruse Copyright (c) 2013, 2014 Kayne Ruse
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+21
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@@ -1,3 +1,24 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHANNELS_HPP_ #ifndef CHANNELS_HPP_
#define CHANNELS_HPP_ #define CHANNELS_HPP_
+17 -21
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,15 +21,11 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
#include "serial.hpp"
#include <stdexcept> #include <stdexcept>
#include <chrono> #include <chrono>
//-------------------------
//Static declarations
//-------------------------
ClientApplication ClientApplication::instance;
//------------------------- //-------------------------
//Scene headers //Scene headers
//------------------------- //-------------------------
@@ -41,20 +37,13 @@ ClientApplication ClientApplication::instance;
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "in_world.hpp" #include "in_world.hpp"
#include "in_combat.hpp" #include "in_combat.hpp"
#include "restart.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
ClientApplication::ClientApplication() { void ClientApplication::Init(int argc, char** argv) {
//
}
ClientApplication::~ClientApplication() {
//
}
void ClientApplication::Init() {
//load the prerequisites //load the prerequisites
config.Load("rsc\\config.cfg"); config.Load("rsc\\config.cfg");
@@ -62,13 +51,17 @@ void ClientApplication::Init() {
if (SDL_Init(SDL_INIT_VIDEO)) { if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL")); throw(std::runtime_error("Failed to initialize SDL"));
} }
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF); int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
//initialize SDL_net //initialize SDL_net
if (SDLNet_Init()) { if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net")); throw(std::runtime_error("Failed to initialize SDL_net"));
} }
network.Open(0, PACKET_BUFFER_SIZE); network.Open(0);
} }
void ClientApplication::Proc() { void ClientApplication::Proc() {
@@ -131,13 +124,16 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu(&config); activeScene = new OptionsMenu(&config);
break; break;
case SceneList::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&config, &network, &clientIndex); activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
break; break;
case SceneList::INWORLD: case SceneList::INWORLD:
activeScene = new InWorld(&config, &network, &clientIndex); activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
break; break;
case SceneList::INCOMBAT: case SceneList::INCOMBAT:
activeScene = new InCombat(); activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break;
case SceneList::RESTART:
activeScene = new Restart(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break; break;
default: default:
throw(std::logic_error("Failed to recognize the scene index")); throw(std::logic_error("Failed to recognize the scene index"));
+17 -10
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,19 +26,19 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "network_packet.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "character_data.hpp"
#include "combat_data.hpp"
#include "enemy_data.hpp"
#include <map>
class ClientApplication { class ClientApplication {
private:
ClientApplication();
~ClientApplication();
static ClientApplication instance;
public: public:
static ClientApplication* GetInstance() { return &instance; } ClientApplication() = default;
~ClientApplication() = default;
void Init(); void Init(int argc, char** argv);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -49,9 +49,16 @@ private:
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//shared parameters
ConfigUtility config; ConfigUtility config;
UDPNetworkUtility network; UDPNetworkUtility network;
int clientIndex = -1; //replace with a struct? int clientIndex = -1;
int accountIndex = -1;
int characterIndex = -1;
std::map<int, CombatData> combatMap;
std::map<int, CharacterData> characterMap;
std::map<int, EnemyData> enemyMap;
}; };
#endif #endif
+232
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@@ -0,0 +1,232 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{
/* //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//request a sync
RequestSynchronize();
*/
//debug
//
}
InCombat::~InCombat() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//TODO: more
}
void InCombat::FrameEnd() {
//
}
void InCombat::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InCombat::Render(SDL_Surface* const screen) {
//TODO: draw the background
//TODO: draw the characters
//TODO: draw the enemies
//TODO: draw the UI
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::MAINMENU);
}
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Network handlers
//-------------------------
void InCombat::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InCombat::HandleDisconnect(SerialPacket* const) {
SetNextScene(SceneList::RESTART);
}
//TODO: more network handlers
//-------------------------
//Server control
//-------------------------
void InCombat::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//handle, avatar
newPacket.accountIndex = accountIndex;
// newPacket.roomIndex = localCharacter->roomIndex;
// newPacket.origin = localCharacter->origin;
// newPacket.motion = localCharacter->motion;
// newPacket.stats = localCharacter->stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestShutdown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
+105
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@@ -0,0 +1,105 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
//network
#include "udp_network_utility.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
//client
#include "base_scene.hpp"
class InCombat : public BaseScene {
public:
//Public access members
InCombat(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
);
~InCombat();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
//TODO: more network handlers
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutdown();
//TODO: more
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
std::map<int, EnemyData>& enemyMap;
//graphics
//TODO: graphics
//UI
//TODO: UI
FrameRate fps;
};
#endif
+468
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@@ -0,0 +1,468 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <algorithm>
#include <cmath>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system?
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
//request a sync
RequestSynchronize();
//debug
//
}
InWorld::~InWorld() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update(double delta) {
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//update the characters
for (auto& it : characterMap) {
it.second.Update(delta);
}
//update the camera
if(localCharacter) {
camera.x = localCharacter->origin.x - camera.marginX;
camera.y = localCharacter->origin.y - camera.marginY;
}
//check the map
UpdateMap();
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw characters
for (auto& it : characterMap) {
//TODO: drawing order according to Y origin
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::MAINMENU);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestShutDown();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE: {
QuitEvent();
}
break;
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->motion.x += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->motion.x -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->motion.y += CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->motion.y -= CHARACTER_WALKING_SPEED;
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
break;
}
}
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
SetNextScene(SceneList::RESTART);
}
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//create the character object
CharacterData& character = characterMap[argPacket->characterIndex];
//set the members
character.handle = argPacket->handle;
character.avatar = argPacket->avatar;
character.sprite.LoadSurface(config["dir.sprites"] + character.avatar, 4, 4);
character.roomIndex = argPacket->roomIndex;
character.origin = argPacket->origin;
character.motion = argPacket->motion;
character.stats = argPacket->stats;
character.CorrectSprite();
//catch this client's player object
if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex;
localCharacter = &character;
//setup the camera
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->sprite.GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->sprite.GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object
if (argPacket->characterIndex == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
characterMap.erase(argPacket->characterIndex);
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
HandleCharacterNew(argPacket);
return;
}
CharacterData& character = characterMap[argPacket->characterIndex];
//other characters moving
if (argPacket->characterIndex != characterIndex) {
character.roomIndex = argPacket->roomIndex;
character.origin = argPacket->origin;
character.motion = argPacket->motion;
character.CorrectSprite();
}
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
//-------------------------
//Server control
//-------------------------
void InWorld::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//handle, avatar
newPacket.accountIndex = accountIndex;
newPacket.roomIndex = localCharacter->roomIndex;
newPacket.origin = localCharacter->origin;
newPacket.motion = localCharacter->motion;
newPacket.stats = localCharacter->stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestShutDown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
//-------------------------
//Utilities
//-------------------------
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() {
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside off this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = it->GetX();
int tmpY = it->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
RequestRegion(0, i, j);
}
}
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,14 +23,10 @@
#define INWORLD_HPP_ #define INWORLD_HPP_
//maps //maps
#include "map_generator.hpp" #include "region_pager_base.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//networking //networking
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "network_packet.hpp"
#include "serial.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -42,9 +38,11 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include "frame_rate.hpp" #include "frame_rate.hpp"
#include "combat_data.hpp"
#include "character_data.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
#include "player_character.hpp"
//STL //STL
#include <map> #include <map>
@@ -52,7 +50,15 @@
class InWorld : public BaseScene { class InWorld : public BaseScene {
public: public:
//Public access members //Public access members
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const); InWorld(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap
);
~InWorld(); ~InWorld();
protected: protected:
@@ -72,28 +78,31 @@ protected:
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//Network handlers //Network handlers
void HandlePacket(NetworkPacket); void HandlePacket(SerialPacket* const);
void HandleDisconnect(NetworkPacket); void HandleDisconnect(SerialPacket* const);
void HandlePlayerNew(NetworkPacket); void HandleCharacterNew(CharacterPacket* const);
void HandlePlayerDelete(NetworkPacket); void HandleCharacterDelete(CharacterPacket* const);
void HandlePlayerUpdate(NetworkPacket); void HandleCharacterUpdate(CharacterPacket* const);
void HandleRegionContent(NetworkPacket); void HandleRegionContent(RegionPacket* const);
//Server control //Server control
void SendState(); void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect(); void RequestDisconnect();
void RequestShutDown(); void RequestShutDown();
void RequestRegion(int x, int y); void RequestRegion(int roomIndex, int x, int y);
//utilities //utilities
int CheckBufferDistance(Region* const);
void UpdateMap(); void UpdateMap();
//globals //shared parameters
ConfigUtility& config; ConfigUtility& config;
FrameRate fps;
UDPNetworkUtility& network; UDPNetworkUtility& network;
int& clientIndex; int& clientIndex;
int& accountIndex;
int& characterIndex;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
//graphics //graphics
Image buttonImage; Image buttonImage;
@@ -101,21 +110,21 @@ protected:
TileSheet tileSheet; TileSheet tileSheet;
//map //map
RegionPager<BlankGenerator, DummyFormat> mapPager; RegionPagerBase regionPager;
//UI //UI
Button disconnectButton; Button disconnectButton;
Button shutDownButton; Button shutDownButton;
//TODO: Review the camera
struct { struct {
int x = 0, y = 0; int x = 0, y = 0;
int width = 0, height = 0; int width = 0, height = 0;
int marginX = 0, marginY = 0; int marginX = 0, marginY = 0;
} camera; } camera;
FrameRate fps;
//game //game
std::map<int, PlayerCharacter> playerCharacters; CharacterData* localCharacter = nullptr;
PlayerCharacter* localCharacter = nullptr;
int playerIndex = -1;
}; };
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,6 +22,7 @@
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -29,10 +30,16 @@
//Public access members //Public access members
//------------------------- //-------------------------
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex): LobbyMenu::LobbyMenu(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
):
config(*argConfig), config(*argConfig),
network(*argNetwork), network(*argNetwork),
clientIndex(*argClientIndex) clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{ {
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
@@ -77,13 +84,12 @@ void LobbyMenu::FrameStart() {
} }
void LobbyMenu::Update(double delta) { void LobbyMenu::Update(double delta) {
//suck in all waiting packets //suck in and process all waiting packets
NetworkPacket packet; SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive()) { while(network.Receive(packetBuffer)) {
deserialize(&packet, network.GetInData()); HandlePacket(packetBuffer);
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
} }
free(static_cast<void*>(packetBuffer));
} }
void LobbyMenu::FrameEnd() { void LobbyMenu::FrameEnd() {
@@ -91,9 +97,14 @@ void LobbyMenu::FrameEnd() {
} }
void LobbyMenu::Render(SDL_Surface* const screen) { void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor
//UI
search.DrawTo(screen); search.DrawTo(screen);
join.DrawTo(screen); join.DrawTo(screen);
back.DrawTo(screen); back.DrawTo(screen);
//TODO: draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) { for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverInfo[i]) { if (selection == &serverInfo[i]) {
@@ -104,6 +115,16 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
//draw the server name //draw the server name
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h); font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//TODO: ping/delay?
} }
} }
@@ -125,29 +146,24 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) { if (search.MouseButtonUp(button) == Button::State::HOVER) {
//the vars
NetworkPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//broadcast to the network, or a specific server //broadcast to the network, or a specific server
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST; SerialPacket packet;
serialize(&packet, buffer); packet.type = SerialPacketType::BROADCAST_REQUEST;
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE); network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list //reset the server list
serverInfo.clear(); serverInfo.clear();
selection = nullptr; selection = nullptr;
} }
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) { else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//the vars //pack the packet
NetworkPacket packet; ClientPacket packet;
char buffer[PACKET_BUFFER_SIZE]; packet.type = SerialPacketType::JOIN_REQUEST;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server //join the selected server
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST; network.SendTo(&selection->address, &packet);
serialize(&packet, buffer);
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
selection = nullptr; selection = nullptr;
} }
@@ -157,6 +173,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
else if ( else if (
//has the user selected a server on the list? //has the user selected a server on the list?
//TODO: replace with regular collision checker
button.x > listBox.x && button.x > listBox.x &&
button.x < listBox.x + listBox.w && button.x < listBox.x + listBox.w &&
button.y > listBox.y && button.y > listBox.y &&
@@ -181,24 +198,51 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
void LobbyMenu::HandlePacket(NetworkPacket packet) { //-------------------------
switch(packet.meta.type) { //Network handlers
case NetworkPacket::Type::BROADCAST_RESPONSE: { //-------------------------
ServerInformation server;
server.name = packet.serverInfo.name;
server.address = packet.meta.srcAddress;
serverInfo.push_back(server);
}
break;
case NetworkPacket::Type::JOIN_RESPONSE:
clientIndex = packet.clientInfo.index;
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
break;
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break;
//handle errors //handle errors
default: default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered")); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break; break;
} }
} }
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data
ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
//NOTE: Check compatibility here
server.compatible = server.version == NETWORK_VERSION;
//push
serverInfo.push_back(server);
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
clientIndex = argPacket->clientIndex;
accountIndex = argPacket->accountIndex;
network.Bind(&argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -22,23 +22,30 @@
#ifndef LOBBYMENU_HPP_ #ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_ #define LOBBYMENU_HPP_
#include "base_scene.hpp" //graphics & ui
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
//utilities
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "network_packet.hpp"
#include "serial.hpp"
//client
#include "base_scene.hpp"
//STL
#include <vector> #include <vector>
class LobbyMenu : public BaseScene { class LobbyMenu : public BaseScene {
public: public:
//Public access members //Public access members
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const); LobbyMenu(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
);
~LobbyMenu(); ~LobbyMenu();
protected: protected:
@@ -55,12 +62,16 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
void HandlePacket(NetworkPacket); //Network handlers
void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const);
//global //shared parameters
ConfigUtility& config; ConfigUtility& config;
UDPNetworkUtility& network; UDPNetworkUtility& network;
int& clientIndex; int& clientIndex;
int& accountIndex;
//members //members
Image image; Image image;
@@ -71,8 +82,11 @@ protected:
//server list //server list
struct ServerInformation { struct ServerInformation {
std::string name;
IPaddress address; IPaddress address;
std::string name;
int playerCount;
int version;
bool compatible;
}; };
std::vector<ServerInformation> serverInfo; std::vector<ServerInformation> serverInfo;
+6 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,12 +26,13 @@
using namespace std; using namespace std;
int main(int, char**) { int main(int argc, char** argv) {
cout << "Beginning client" << endl; cout << "Beginning client" << endl;
try { try {
ClientApplication::GetInstance()->Init(); ClientApplication app;
ClientApplication::GetInstance()->Proc(); app.Init(argc, argv);
ClientApplication::GetInstance()->Quit(); app.Proc();
app.Quit();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -53,6 +53,9 @@ MainMenu::MainMenu(ConfigUtility* const argConfig):
startButton.SetText("Start"); startButton.SetText("Start");
optionsButton.SetText("Options"); optionsButton.SetText("Options");
quitButton.SetText("Quit"); quitButton.SetText("Quit");
//debug
//
} }
MainMenu::~MainMenu() { MainMenu::~MainMenu() {
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -49,7 +49,7 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//globals //shared parameters
ConfigUtility& config; ConfigUtility& config;
//members //members
+3 -10
View File
@@ -1,17 +1,14 @@
#config #config
INCLUDES+=. scenes ../common ../common/graphics ../common/map ../common/network ../common/ui INCLUDES+=. ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3 LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects #objects
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output #output
OUTDIR=../out OUTDIR=../out
@@ -19,7 +16,6 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -35,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean: clean:
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -29,6 +29,7 @@
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
//Public access members //Public access members
@@ -49,7 +50,7 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//globals //shared parameters
ConfigUtility& config; ConfigUtility& config;
//members //members
-117
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@@ -1,117 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "player_character.hpp"
#define WALKING_SPEED 140
void PlayerCharacter::Update(double delta) {
if (diagonal) {
constexpr double d = 1.0/sqrt(2);
position += motion * delta * d;
}
else {
position += motion * delta;
}
sprite.Update(delta);
}
void PlayerCharacter::AdjustDirection(Direction direction) {
//shift the movement in this direction
switch(direction) {
case Direction::NORTH:
if (motion.y >= 0) {
motion.y -= WALKING_SPEED;
}
break;
case Direction::SOUTH:
if (motion.y <= 0) {
motion.y += WALKING_SPEED;
}
break;
case Direction::WEST:
if (motion.x >= 0) {
motion.x -= WALKING_SPEED;
}
break;
case Direction::EAST:
if (motion.x <= 0) {
motion.x += WALKING_SPEED;
}
break;
}
//face the correct direction
ResetDirection();
}
void PlayerCharacter::FaceDirection(Direction direction) {
//this function depends on the format of the sprite sheets
switch(direction) {
case Direction::NORTH:
sprite.SetYIndex(1);
break;
case Direction::SOUTH:
sprite.SetYIndex(0);
break;
case Direction::WEST:
sprite.SetYIndex(2);
break;
case Direction::EAST:
sprite.SetYIndex(3);
break;
}
}
void PlayerCharacter::ResetDirection() {
//base the direction on the character's movement
if (motion.y > 0) {
FaceDirection(Direction::SOUTH);
}
else if (motion.y < 0) {
FaceDirection(Direction::NORTH);
}
else if (motion.x > 0) {
FaceDirection(Direction::EAST);
}
else if (motion.x < 0) {
FaceDirection(Direction::WEST);
}
ResetSpeed();
}
void PlayerCharacter::ResetSpeed() {
//diagonal
if (motion.x != 0 && motion.y != 0) {
sprite.SetDelay(0.1);
diagonal = true;
}
//cardinal
else if (motion != 0) {
sprite.SetDelay(0.1);
diagonal = false;
}
//not moving
else {
sprite.SetDelay(0);
sprite.SetXIndex(0);
diagonal = false;
}
}
-66
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@@ -1,66 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PLAYERCHARACTER_HPP_
#define PLAYERCHARACTER_HPP_
#include "vector2.hpp"
#include "sprite_sheet.hpp"
class PlayerCharacter {
public:
enum class Direction {
NORTH, SOUTH, EAST, WEST
};
PlayerCharacter() = default;
~PlayerCharacter() = default;
void Update(double delta);
void DrawTo(SDL_Surface* const dest, int camX, int camY) { sprite.DrawTo(dest, position.x - camX, position.y - camY); }
//clunky code results in smooth movement and controls
void AdjustDirection(Direction);
void FaceDirection(Direction);
void ResetDirection();
void ResetSpeed();
//accessors and mutators
Vector2 SetPosition(Vector2 v) { return position = v; }
Vector2 ShiftPosition(Vector2 v) { return position += v; }
Vector2 GetPosition() { return position; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 ShiftMotion(Vector2 v) { return motion += v; }
Vector2 GetMotion() { return motion; }
SpriteSheet* GetSprite() { return &sprite; }
private:
Vector2 position;
Vector2 motion;
SpriteSheet sprite;
//for moving diagonally
bool diagonal = false;
};
#endif
+142
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@@ -0,0 +1,142 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "restart.hpp"
#include "channels.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
Restart::Restart(
ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
combatMap(*argCombatMap),
characterMap(*argCharacterMap),
enemyMap(*argEnemyMap)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//full reset
network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
combatMap.clear();
characterMap.clear();
enemyMap.clear();
//auto return
startTick = std::chrono::steady_clock::now();
}
Restart::~Restart() {
//
}
//-------------------------
//Frame loop
//-------------------------
void Restart::Update(double delta) {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
QuitEvent();
}
while(network.Receive()) {
//EAT INCOMING PACKETS
}
}
void Restart::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void Restart::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void Restart::QuitEvent() {
SetNextScene(SceneList::MAINMENU);
}
void Restart::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void Restart::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void Restart::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
}
void Restart::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void Restart::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+49 -31
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,62 +19,80 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef EDITORSCENE_HPP_ #ifndef RESTART_HPP_
#define EDITORSCENE_HPP_ #define RESTART_HPP_
#include "base_scene.hpp" //network
#include "udp_network_utility.hpp"
#include "config_utility.hpp" //graphics
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "menu_bar.hpp" #include "button.hpp"
#include "region_pager.hpp" //common
#include "map_generator.hpp" #include "config_utility.hpp"
#include "map_file_format.hpp" #include "frame_rate.hpp"
#include "tile_sheet.hpp"
class EditorScene : public BaseScene { #include "combat_data.hpp"
#include "character_data.hpp"
#include "enemy_data.hpp"
//client
#include "base_scene.hpp"
//std namespace
#include <chrono>
class Restart : public BaseScene {
public: public:
//Public access members //Public access members
EditorScene(ConfigUtility* const); Restart(
~EditorScene(); ConfigUtility* const argConfig,
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
std::map<int, CombatData>* argCombatMap,
std::map<int, CharacterData>* argCharacterMap,
std::map<int, EnemyData>* argEnemyMap
);
~Restart();
protected: protected:
//Frame loop //Frame loop
void FrameStart();
void Update(double delta); void Update(double delta);
void FrameEnd(); void RenderFrame();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//Event handlers //Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&); void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//members //shared parameters
void HandleMenuOption(int entry, int drop);
//globals
ConfigUtility& config; ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
std::map<int, CombatData>& combatMap;
std::map<int, CharacterData>& characterMap;
std::map<int, EnemyData>& enemyMap;
//debugging tools //graphics
void DrawToDebugInfo(std::string, int line); Image image;
Image debugInfo;
bool debugOpen = true;
RasterFont font; RasterFont font;
Image buttonImage;
MenuBar menuBar;
struct { //UI
int x = 0, y = 0; Button backButton;
} camera; FrameRate fps;
RegionPager<BlankGenerator, DummyFormat> pager; //auto return
TileSheet tsheet; std::chrono::steady_clock::time_point startTick;
}; };
#endif #endif
+2 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -35,6 +35,7 @@ enum class SceneList {
LOBBYMENU, LOBBYMENU,
INWORLD, INWORLD,
INCOMBAT, INCOMBAT,
RESTART,
}; };
#endif #endif
-139
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@@ -1,139 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//
}
BaseScene::~BaseScene() {
//
}
//-------------------------
//Program control
//-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame(double delta) {
FrameStart();
HandleEvents();
Update(delta);
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
-74
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@@ -1,74 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.hpp"
#include "SDL/SDL.h"
class BaseScene {
public:
//Public access members
BaseScene();
virtual ~BaseScene();
//Program control
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
virtual void RunFrame(double delta);
virtual void RenderFrame();
protected:
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update(double delta) {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
};
#endif
-82
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@@ -1,82 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat() {
//
}
InCombat::~InCombat() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//
}
void InCombat::FrameEnd() {
//
}
void InCombat::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
-499
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@@ -1,499 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include <algorithm>
#include <cmath>
#include <stdexcept>
//debugging
#include <iostream>
using std::cout;
using std::endl;
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
//setup the map object
mapPager.SetRegionWidth(REGION_WIDTH);
mapPager.SetRegionHeight(REGION_HEIGHT);
mapPager.SetRegionDepth(REGION_DEPTH);
//create the server-side player object
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
packet.playerInfo.clientIndex = clientIndex;
snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
packet.playerInfo.position = {0,0};
packet.playerInfo.motion = {0,0};
//send it
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
//request a sync
packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
//debug
// RequestRegion(0, 0);
}
InWorld::~InWorld() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update(double delta) {
NetworkPacket packet;
//suck in all waiting packets
while(network.Receive()) {
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
//update the characters
for (auto& it : playerCharacters) {
it.second.Update(delta);
}
//TODO: sort the players and entities by Y position
//update the camera
if(localCharacter) {
camera.x = localCharacter->GetPosition().x - camera.marginX;
camera.y = localCharacter->GetPosition().y - camera.marginY;
}
//check the map
UpdateMap();
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
}
//draw characters
for (auto& it : playerCharacters) {
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
fps.Calculate();
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestShutDown();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE: {
QuitEvent();
}
break;
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendState();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendState();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendState();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendState();
}
break;
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
//player movement
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendState();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendState();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendState();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendState();
}
break;
}
}
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(NetworkPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case NetworkPacket::Type::PLAYER_NEW:
HandlePlayerNew(packet);
break;
case NetworkPacket::Type::PLAYER_DELETE:
HandlePlayerDelete(packet);
break;
case NetworkPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
case NetworkPacket::Type::REGION_CONTENT:
HandleRegionContent(packet);
break;
//handle errors
default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
}
void InWorld::HandleDisconnect(NetworkPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
SetNextScene(SceneList::MAINMENU);
}
void InWorld::HandlePlayerNew(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
throw(std::runtime_error("Cannot create duplicate players"));
}
playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
//catch this client's player object
if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
playerIndex = packet.playerInfo.playerIndex;
localCharacter = &playerCharacters[playerIndex];
//setup the camera
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandlePlayerDelete(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant players"));
}
playerCharacters.erase(packet.playerInfo.playerIndex);
//catch this client's player object
if (packet.playerInfo.clientIndex == clientIndex) {
playerIndex = -1;
localCharacter = nullptr;
}
}
void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
HandlePlayerNew(packet);
return;
}
//update only if the message didn't originate from here
if (packet.playerInfo.clientIndex != clientIndex) {
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
}
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
}
void InWorld::HandleRegionContent(NetworkPacket packet) {
//replace existing regions
if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
mapPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
mapPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
//debugging
cout << "Received region: " << packet.regionInfo.x << ", " << packet.regionInfo.y << endl;
if (mapPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
cout << "Success" << endl;
}
else {
cout << "Failure" << endl;
}
}
//-------------------------
//Server control
//-------------------------
void InWorld::SendState() {
NetworkPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the packet
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
packet.playerInfo.clientIndex = clientIndex;
packet.playerInfo.playerIndex = playerIndex;
packet.playerInfo.position = localCharacter->GetPosition();
packet.playerInfo.motion = localCharacter->GetMotion();
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestDisconnect() {
NetworkPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a disconnect request
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestShutDown() {
NetworkPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a shutdown request
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
packet.clientInfo.index = clientIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestRegion(int x, int y) {
NetworkPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the region's data
packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
packet.regionInfo.x = x;
packet.regionInfo.y = y;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
//-------------------------
//Utilities
//-------------------------
int InWorld::CheckBufferDistance(Region* const region) {
/* DOCUMENTATION
* This algorithm is extremely complex and involed, but initial tests show
* that it gives the right answers. The purpose is to determine how far off screen
* a certain region is, so that it can be unloaded when necessary.
*
* If the region is actually onscreen, then there's no reason to run the rest, so
* the algorithm corrects for the camera's location, before checking the bounds of
* the screen.
*
* The next part is tricky. If X or Y is negative, then it is divided by the
* graphical size of the regions, resulting in a usable integer, representing how
* far from the screen it is in "region units". If, however, X or Y is larger than
* 0, than first, the size of the screen is subtracted from that variable, before
* it is then divided by the graphical size of a region. Finally, to compensate for
* the off by one error, 1 is added at the end.
*
* Since only the magnitude of the distance in either direction is needed, this
* method returns the largest absolute value of X or Y.
*
* The final result of this algorithm is an integer representing how far, rounded
* up, a certain region is from the screen's edges in any direction, measured in
* "region units". This algorithm may be flawed, in which case, I recommend simply
* replacing it with a boolean check, to see if the region's distance from the player
* is larger than a certain value. This algorithm lacks the advantages I initially
* expected, so that may be beneficial at some point.
*/
//locations relative to the camera
int x = region->GetX() - camera.x;
int y = region->GetY() - camera.y;
//if the region is visible, return -1
if (x >= -mapPager.GetRegionWidth() * tileSheet.GetTileW() && x < camera.width &&
y >= -mapPager.GetRegionHeight() * tileSheet.GetTileH() && y < camera.height) {
return -1;
}
//prune the screen's area from the algorithm; get the pseudo-indexes
if (x < 0) x /= (mapPager.GetRegionWidth() * tileSheet.GetTileW());
if (y < 0) y /= (mapPager.GetRegionHeight() * tileSheet.GetTileH());
if (x > 0) x = (x - camera.width) / (mapPager.GetRegionWidth() * tileSheet.GetTileW()) + 1;
if (y > 0) y = (y - camera.height) / (mapPager.GetRegionHeight() * tileSheet.GetTileH()) + 1;
//return the pseudo-index with the greatest magnitude
return std::max(abs(x), abs(y));
}
void InWorld::UpdateMap() {
//prune distant regions
for (auto it = mapPager.GetContainer()->begin(); it != mapPager.GetContainer()->end(); /* EMPTY */) {
if (CheckBufferDistance(*it) > 2) {
//debugging
cout << "unloading: " << (*it)->GetX() << ", " << (*it)->GetY() << endl;
mapPager.UnloadRegion((*it)->GetX(), (*it)->GetY());
//reset
it = mapPager.GetContainer()->begin();
continue;
}
++it;
}
//TODO: make the region units official
int regionUnitX = mapPager.GetRegionWidth() * tileSheet.GetTileW();
int regionUnitY = mapPager.GetRegionHeight() * tileSheet.GetTileH();
//request empty regions, including buffers (-1 & +1 region unit)
for (int i = snapToBase(regionUnitX, camera.x - regionUnitX); i <= snapToBase(regionUnitX, camera.x + camera.width + regionUnitX); i += regionUnitX) {
for (int j = snapToBase(regionUnitY, camera.y - regionUnitY); j <= snapToBase(regionUnitY, camera.y + camera.height + regionUnitY); j += regionUnitY) {
if (!mapPager.FindRegion(i, j)) {
RequestRegion(i, j);
}
}
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -40,7 +40,7 @@ protected:
void Update(double delta); void Update(double delta);
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//globals //shared parameters
ConfigUtility& config; ConfigUtility& config;
//members //members
+67
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@@ -0,0 +1,67 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_data.hpp"
void CharacterData::Update(double delta) {
if (motion.x && motion.y) {
origin += motion * delta * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion * delta;
}
#ifdef GRAPHICS
sprite.Update(delta);
#endif
}
#ifdef GRAPHICS
void CharacterData::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void CharacterData::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetYIndex(0);
}
else if (motion.y < 0) {
sprite.SetYIndex(1);
}
else if (motion.x > 0) {
sprite.SetYIndex(3);
}
else if (motion.x < 0) {
sprite.SetYIndex(2);
}
//animation
if (motion != 0) {
sprite.SetDelay(0.1);
}
else {
sprite.SetDelay(0);
sprite.SetXIndex(0);
}
}
#endif
+78
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@@ -0,0 +1,78 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_
#include "vector2.hpp"
#include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <string>
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140.0;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
struct CharacterData {
//metadata
int owner;
std::string handle;
std::string avatar;
//world position
int roomIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//base statistics
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//methods
void Update(double delta);
#ifdef GRAPHICS
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
#endif
//active gameplay members
//NOTE: these are lost when unloaded
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command
};
#endif
+70
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@@ -0,0 +1,70 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATDATA_HPP_
#define COMBATDATA_HPP_
#include "vector2.hpp"
//gameplay members
#include "character_data.hpp"
#include "enemy_data.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <chrono>
#include <array>
#include <utility>
#define COMBAT_MAX_CHARACTERS 12
#define COMBAT_MAX_ENEMIES 12
struct CombatData {
enum class Terrain {
//TODO: types of combat terrains
NONE = 0,
GRASSLANDS,
};
typedef std::chrono::steady_clock Clock;
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
//world interaction
int mapIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//time interval
Clock::time_point lastTick = Clock::now();
//graphics
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
};
#endif
+62
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@@ -0,0 +1,62 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYDATA_HPP_
#define ENEMYDATA_HPP_
#include "vector2.hpp"
#include "statistics.hpp"
//graphics
#ifdef GRAPHICS
#include "sprite_sheet.hpp"
#endif
//std namespace
#include <string>
struct EnemyData {
//metadata
std::string handle;
std::string avatar;
//gameplay
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: rewards
//active gameplay members
//NOTE: these are lost when unloaded
#ifdef GRAPHICS
SpriteSheet sprite;
Vector2 origin = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
#endif
int tableIndex;
int atbGauge = 0;
};
#endif
@@ -1,17 +1,14 @@
#config #config
INCLUDES+=. .. ../map INCLUDES+=. ../utilities ../graphics
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) -DGRAPHICS
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects #objects
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output #output
OUTDIR=../.. OUTDIR=../..
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean: clean:
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
+31
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@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_data.hpp"
#include "combat_data.hpp"
#include "enemy_data.hpp"
#include "statistics.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
+42
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@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef STATISTICS_HPP_
#define STATISTICS_HPP_
struct Statistics {
int level = 0;
int exp = 0;
int maxHP = 0;
int health = 0;
int maxMP = 0;
int mana = 0;
int attack = 0;
int defence = 0;
int intelligence = 0;
int resistance = 0;
int speed = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
};
#endif
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+2 -8
View File
@@ -1,17 +1,14 @@
#config #config
INCLUDES+=. .. ../map INCLUDES+=. ../map
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects #objects
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output #output
OUTDIR=../.. OUTDIR=../..
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean: clean:
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+5 -5
View File
@@ -44,17 +44,17 @@ void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t til
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) { void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0; Region::type_t tile = 0;
for (register int i = 0; i < region->GetWidth(); ++i) { for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < region->GetHeight(); ++j) { for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < region->GetDepth(); ++k) { for (register int k = 0; k < REGION_DEPTH; ++k) {
tile = region->GetTile(i, j, k); tile = region->GetTile(i, j, k);
//0 is invisible //0 is invisible
if (tile == 0) continue; if (tile == 0) continue;
image.SetClipX((tile-1) % XCount * image.GetClipW()); image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH()); image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest, image.DrawTo(dest,
region->GetX() + i * image.GetClipW() - camX, (region->GetX() + i) * image.GetClipW() - camX,
region->GetY() + j * image.GetClipH() - camY); (region->GetY() + j) * image.GetClipH() - camY);
} }
} }
} }
+3 -39
View File
@@ -1,46 +1,10 @@
#config all:
INCLUDES+=. $(MAKE) -C gameplay
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C graphics $(MAKE) -C graphics
$(MAKE) -C map $(MAKE) -C map
$(MAKE) -C script
$(MAKE) -C network $(MAKE) -C network
$(MAKE) -C ui $(MAKE) -C ui
$(MAKE) -C utilities
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean: clean:
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
+2 -8
View File
@@ -1,17 +1,14 @@
#config #config
INCLUDES+=. .. ../graphics INCLUDES+=. ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects #objects
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output #output
OUTDIR=../.. OUTDIR=../..
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean: clean:
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
-79
View File
@@ -1,79 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_file_format.hpp"
#include <stdexcept>
void DummyFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
//EMPTY
}
void DummyFormat::Save(Region* const ptr) {
//EMPTY
}
/*
void VerboseFormat::Load(Region** const ptr, int x, int y) {
//TODO
}
void VerboseFormat::Save(Region* const ptr) {
//TODO
}
void CompactFormat::Load(Region** const ptr, int x, int y) {
//TODO
}
void CompactFormat::Save(Region* const ptr) {
//TODO
}
*/
void LuaFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
//something to load into
(*ptr) = new Region(width, height, depth, x, y);
//API hook
lua_getglobal(state, "Region");
lua_getfield(state, -1, "Load");
lua_pushlightuserdata(state, *ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
if (lua_toboolean(state, -1) == false) {
delete (*ptr);
(*ptr) = nullptr;
}
lua_pop(state, 2);
}
void LuaFormat::Save(Region* const ptr) {
//API hook
lua_getglobal(state, "Region");
lua_getfield(state, -1, "Save");
lua_pushlightuserdata(state, ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
-79
View File
@@ -1,79 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPFILEFORMAT_HPP_
#define MAPFILEFORMAT_HPP_
#include "region.hpp"
#include "lua/lua.hpp"
#include <string>
class DummyFormat {
public:
void Load(Region** const, int width, int height, int depth, int x, int y);
void Save(Region* const);
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
private:
std::string saveDir;
};
/*
class VerboseFormat {
public:
void Load(Region** const, int width, int height, int depth, int x, int y);
void Save(Region* const);
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
private:
std::string saveDir;
};
class CompactFormat {
public:
void Load(Region** const, int width, int height, int depth, int x, int y);
void Save(Region* const);
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
private:
std::string saveDir;
};
*/
class LuaFormat {
public:
void Load(Region** const, int width, int height, int depth, int x, int y);
void Save(Region* const);
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
lua_State* SetLuaState(lua_State* L) { return state = L; }
lua_State* GetLuaState() { return state; }
private:
std::string saveDir;
lua_State* state = nullptr;
};
#endif
-68
View File
@@ -1,68 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_generator.hpp"
#include <stdexcept>
void BlankGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
(*ptr) = new Region(width, height, depth, x, y);
}
void BlankGenerator::Unload(Region* const ptr) {
delete ptr;
}
/*
void PerlinGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
(*ptr) = new Region(width, height, depth, x, y);
}
void PerlinGenerator::Unload(Region* const ptr) {
delete ptr;
}
*/
void LuaGenerator::Create(Region** const ptr, int width, int height, int depth, int x, int y) {
//something to work on
(*ptr) = new Region(width, height, depth, x, y);
//API hook
lua_getglobal(state, "Region");
lua_getfield(state, -1, "Create");
lua_pushlightuserdata(state, *ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
void LuaGenerator::Unload(Region* const ptr) {
//API hook
lua_getglobal(state, "Region");
lua_getfield(state, -1, "Unload");
lua_pushlightuserdata(state, ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
//clean up the memory
delete ptr;
}
+156
View File
@@ -0,0 +1,156 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "pager_api.hpp"
#include "region_pager_lua.hpp"
#include "region.hpp"
#include <stdexcept>
#include <string>
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->SetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->GetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
lua_pushinteger(L, ret);
return 1;
}
static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int setDirectory(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
std::string s = pager->SetDirectory(lua_tostring(L, 2));
lua_pushstring(L, s.c_str());
return 1;
}
static int getDirectory(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
std::string s = pager->GetDirectory();
lua_pushstring(L, s.c_str());
return 1;
}
static int loadRegion(lua_State* L) {
//get the parameters
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
std::string s = pager->GetDirectory();
//push the parameters
lua_getglobal(L, "region");
lua_getfield(L, -1, "load");
lua_pushlightuserdata(L, region);
lua_pushstring(L, s.c_str());
//call the method
if (lua_pcall(L, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 1;
}
static int saveRegion(lua_State* L) {
//get the parameters
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
std::string s = pager->GetDirectory();
//push the parameters
lua_getglobal(L, "region");
lua_getfield(L, -1, "save");
lua_pushlightuserdata(L, region);
lua_pushstring(L, s.c_str());
//call the method
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 0;
}
static int createRegion(lua_State* L) {
//get the parameters
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
//push the parameters
lua_getglobal(L, "region");
lua_getfield(L, -1, "create");
lua_pushlightuserdata(L, region);
//TODO: parameters
//call the method
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 0;
}
static int unloadRegion(lua_State* L) {
//get the parameters
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
std::string s = pager->GetDirectory();
//push the parameters
lua_getglobal(L, "region");
lua_getfield(L, -1, "unload");
lua_pushlightuserdata(L, region);
lua_pushstring(L, s.c_str());
//call the method
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 0;
}
static const luaL_Reg pagerlib[] = {
{"settile", setTile},
{"gettile", getTile},
{"getregion", getRegion},
{"setdirectory", setDirectory},
{"getdirectory", getDirectory},
{"loadregion", loadRegion},
{"saveregion", saveRegion},
{"createregion", createRegion},
{"unloadregion", unloadRegion},
{nullptr, nullptr}
};
LUAMOD_API int luaopen_pagerapi(lua_State* L) {
luaL_newlib(L, pagerlib);
return 1;
}
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PAGERAPI_HPP_
#define PAGERAPI_HPP_
#include "lua/lua.hpp"
#define LUA_PAGERLIBNAME "pager"
LUAMOD_API int luaopen_pagerapi(lua_State* L);
#endif
+11 -24
View File
@@ -21,33 +21,20 @@
*/ */
#include "region.hpp" #include "region.hpp"
Region::Region(int argWidth, int argHeight, int argDepth, int argX, int argY): #include "utility.hpp"
width(argWidth),
height(argHeight), #include <stdexcept>
depth(argDepth), #include <cstring>
x(argX),
y(argY) Region::Region(int argX, int argY): x(argX), y(argY) {
{ if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
tiles = new type_t**[width]; throw(std::invalid_argument("Region location is off grid"));
for (register int i = 0; i < width; ++i) {
tiles[i] = new type_t*[height];
for (register int j = 0; j < height; ++j) {
tiles[i][j] = new type_t[depth];
for (register int k = 0; k < depth; ++k) {
tiles[i][j][k] = 0;
}
}
} }
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
} }
Region::~Region() { Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
for (register int i = 0; i < width; ++i) { memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
for (register int j = 0; j < height; j++) {
delete tiles[i][j];
}
delete tiles[i];
}
delete tiles;
} }
Region::type_t Region::SetTile(int x, int y, int z, type_t v) { Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
+8 -14
View File
@@ -22,36 +22,30 @@
#ifndef REGION_HPP_ #ifndef REGION_HPP_
#define REGION_HPP_ #define REGION_HPP_
//temporary? constexpr int REGION_WIDTH = 20;
#define REGION_WIDTH 20 constexpr int REGION_HEIGHT = 20;
#define REGION_HEIGHT 20 constexpr int REGION_DEPTH = 3;
#define REGION_DEPTH 3
class Region { class Region {
public: public:
typedef unsigned short type_t; typedef unsigned char type_t;
Region() = delete; Region() = delete;
Region(int width, int height, int depth, int x, int y); Region(int x, int y);
~Region(); Region(Region const&);
~Region() = default;
type_t SetTile(int x, int y, int z, type_t v); type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z); type_t GetTile(int x, int y, int z);
//accessors //accessors
int GetWidth() const { return width; }
int GetHeight() const { return height; }
int GetDepth() const { return depth; }
int GetX() const { return x; } int GetX() const { return x; }
int GetY() const { return y; } int GetY() const { return y; }
private: private:
const int width;
const int height;
const int depth;
const int x; const int x;
const int y; const int y;
type_t*** tiles = nullptr; type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
}; };
#endif #endif
@@ -24,64 +24,79 @@
#include "region.hpp" #include "region.hpp"
static int setTile(lua_State* L) { static int setTile(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1); Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5)); int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
return 0; lua_pushinteger(L, ret);
return 1;
} }
static int getTile(lua_State* L) { static int getTile(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1); Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1); int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushnumber(L, ret); lua_pushinteger(L, ret);
return 1;
}
static int getWidth(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetWidth());
return 1;
}
static int getHeight(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetHeight());
return 1;
}
static int getDepth(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetDepth());
return 1; return 1;
} }
static int getX(lua_State* L) { static int getX(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1); Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, ptr->GetX()); lua_pushinteger(L, region->GetX());
return 1; return 1;
} }
static int getY(lua_State* L) { static int getY(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1); Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, ptr->GetY()); lua_pushinteger(L, region->GetY());
return 1; return 1;
} }
static int dummy(lua_State* L) { static int getWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static int load(lua_State* L) {
//TODO: fill this
lua_pushboolean(L, false);
return 1;
}
static int save(lua_State* L) {
//TODO: fill this
return 0;
}
static int create(lua_State* L) {
//TODO: fill this
return 0;
}
static int unload(lua_State* L) {
//TODO: fill this
return 0; return 0;
} }
static const luaL_Reg regionlib[] = { static const luaL_Reg regionlib[] = {
{"SetTile",setTile}, {"settile",setTile},
{"GetTile",getTile}, {"gettile",getTile},
{"GetWidth",getWidth}, {"getx",getX},
{"GetHeight",getHeight}, {"gety",getY},
{"GetDepth",getDepth}, {"getwidth",getWidth},
{"GetX",getX}, {"getheight",getHeight},
{"GetY",getY}, {"getdepth",getDepth},
{"Create", dummy}, {"load",load},
{"Unload", dummy}, {"save",save},
{"Load", dummy}, {"create",create},
{"Save", dummy}, {"unload",unload},
{nullptr, nullptr} {nullptr, nullptr}
}; };
@@ -24,7 +24,7 @@
#include "lua/lua.hpp" #include "lua/lua.hpp"
#define LUA_REGIONLIBNAME "Region" #define LUA_REGIONLIBNAME "region"
LUAMOD_API int luaopen_regionapi(lua_State* L); LUAMOD_API int luaopen_regionapi(lua_State* L);
#endif #endif
-157
View File
@@ -1,157 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGER_HPP_
#define REGIONPAGER_HPP_
#include "region.hpp"
#include "utility.hpp"
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() = default;
RegionPagerBase(int regionWidth, int regionHeight, int regionDepth);
virtual ~RegionPagerBase();
//tile manipulation
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
Region::type_t GetTile(int x, int y, int z);
//region manipulation
Region* GetRegion(int x, int y);
Region* FindRegion(int x, int y);
Region* PushRegion(Region*);
//interface
virtual Region* LoadRegion(int x, int y) = 0;
virtual Region* SaveRegion(int x, int y) = 0;
virtual Region* CreateRegion(int x, int y) = 0;
virtual void UnloadRegion(int x, int y) = 0;
//TODO: delete?
//accessors & mutators
//NOTE: don't change the sizes mid-program, it will cause issues
int SetRegionWidth(int i) { return regionWidth = i; }
int SetRegionHeight(int i) { return regionHeight = i; }
int SetRegionDepth(int i) { return regionDepth = i; }
int GetRegionWidth() const { return regionWidth; }
int GetRegionHeight() const { return regionHeight; }
int GetRegionDepth() const { return regionDepth; }
std::list<Region*>* GetContainer() { return &regionList; }
protected:
int regionWidth;
int regionHeight;
int regionDepth;
std::list<Region*> regionList;
};
template<typename MapGenerator, typename MapFileFormat>
class RegionPager : public RegionPagerBase {
public:
RegionPager() = default;
RegionPager(int w, int h, int d):
RegionPagerBase(w, h, d)
{
//EMPTY
}
~RegionPager() {
UnloadAll();
}
Region* LoadRegion(int x, int y) {
//snap the coords
x = snapToBase(regionWidth, x);
y = snapToBase(regionHeight, y);
//load the region if possible
Region* ptr = nullptr;
format.Load(&ptr, regionWidth, regionHeight, regionDepth, x, y);
if (ptr) {
regionList.push_back(ptr);
return ptr;
}
return nullptr;
}
Region* SaveRegion(int x, int y) {
//snap the coords
x = snapToBase(regionWidth, x);
y = snapToBase(regionHeight, y);
//find & save the region
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
format.Save(*it);
return *it;
}
}
return nullptr;
}
Region* CreateRegion(int x, int y) {
//snap the coords
x = snapToBase(regionWidth, x);
y = snapToBase(regionHeight, y);
//create and push the object
Region* ptr = nullptr;
generator.Create(&ptr, regionWidth, regionHeight, regionDepth, x, y);
regionList.push_back(ptr);
return ptr;
}
void UnloadRegion(int x, int y) {
//snap the coords
x = snapToBase(regionWidth, x);
y = snapToBase(regionHeight, y);
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
generator.Unload(*it);
regionList.erase(it);
//reset the loop, because of reasons
it = regionList.begin();
continue;
}
++it;
}
}
void UnloadAll() {
for (auto& it : regionList) {
generator.Unload(it);
}
regionList.clear();
}
//accessors
MapGenerator* GetGenerator() { return &generator; }
MapFileFormat* GetFormat() { return &format; }
protected:
MapGenerator generator;
MapFileFormat format;
};
#endif
@@ -19,21 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "region_pager.hpp" #include "region_pager_base.hpp"
#include "utility.hpp" #include "utility.hpp"
RegionPagerBase::RegionPagerBase(int argWidth, int argHeight, int argDepth): #include <stdexcept>
regionWidth(argWidth), #include <algorithm>
regionHeight(argHeight),
regionDepth(argDepth)
{
//EMPTY
}
RegionPagerBase::~RegionPagerBase() {
//EMPTY
}
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) { Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y); Region* ptr = GetRegion(x, y);
@@ -46,13 +37,7 @@ Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
} }
Region* RegionPagerBase::GetRegion(int x, int y) { Region* RegionPagerBase::GetRegion(int x, int y) {
//snap the coords
x = snapToBase(regionWidth, x);
y = snapToBase(regionHeight, y);
//get the region by various means //get the region by various means
//TODO: revert this try/catch point
Region* ptr = nullptr; Region* ptr = nullptr;
ptr = FindRegion(x, y); ptr = FindRegion(x, y);
if (ptr) return ptr; if (ptr) return ptr;
@@ -63,15 +48,40 @@ Region* RegionPagerBase::GetRegion(int x, int y) {
Region* RegionPagerBase::FindRegion(int x, int y) { Region* RegionPagerBase::FindRegion(int x, int y) {
//find the region //find the region
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) { std::list<Region>::iterator it = find_if(regionList.begin(), regionList.end(), [x, y](Region& region) -> bool {
if ((*it)->GetX() == x && (*it)->GetY() == y) { return region.GetX() == x && region.GetY() == y;
return *it; });
} return it != regionList.end() ? &(*it) : nullptr;
} }
Region* RegionPagerBase::PushRegion(Region* const ptr) {
regionList.push_front(*ptr);
return &regionList.front();
}
Region* RegionPagerBase::LoadRegion(int x, int y) {
//TODO: load the region if possible
return nullptr; return nullptr;
} }
Region* RegionPagerBase::PushRegion(Region* ptr) { Region* RegionPagerBase::SaveRegion(int x, int y) {
regionList.push_front(ptr); //TODO: find & save the region
return regionList.front(); return nullptr;
}
Region* RegionPagerBase::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
regionList.emplace_front(x, y);
return &regionList.front();
}
void RegionPagerBase::UnloadRegion(int x, int y) {
//custom loop, not FindRegion()
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
}
void RegionPagerBase::UnloadAll() {
regionList.clear();
} }
+56
View File
@@ -0,0 +1,56 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "region.hpp"
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() = default;
virtual ~RegionPagerBase() { UnloadAll(); };
//tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z);
//region manipulation
virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y);
virtual Region* PushRegion(Region* const);
virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y);
virtual void UnloadRegion(int x, int y);
virtual void UnloadAll();
//accessors & mutators
std::list<Region>* GetContainer() { return &regionList; }
protected:
std::list<Region> regionList;
};
#endif
+126
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@@ -0,0 +1,126 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_lua.hpp"
#include "utility.hpp"
#include <stdexcept>
Region* RegionPagerLua::LoadRegion(int x, int y) {
//load the region if possible
//something to work on
regionList.emplace_front(x, y);
//API hook
lua_getglobal(luaState, "region");
lua_getfield(luaState, -1, "load");
lua_pushlightuserdata(luaState, &regionList.front());
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
//success or failure
if (!lua_toboolean(luaState, -1)) {
lua_pop(luaState, 2);
regionList.pop_front();
return nullptr;
}
lua_pop(luaState, 2);
return &regionList.front();
}
Region* RegionPagerLua::SaveRegion(int x, int y) {
//find & save the region
Region* ptr = FindRegion(x, y);
if (ptr) {
//API hook
lua_getglobal(luaState, "region");
lua_getfield(luaState, -1, "save");
lua_pushlightuserdata(luaState, ptr);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
}
return ptr;
}
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
//something to work on
regionList.emplace_front(x, y);
//API hook
lua_getglobal(luaState, "region");
lua_getfield(luaState, -1, "create");
lua_pushlightuserdata(luaState, &regionList.front());
//TODO: parameters
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
return &regionList.front();;
}
void RegionPagerLua::UnloadRegion(int x, int y) {
lua_getglobal(luaState, "region");
regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) {
//API hook
lua_getfield(luaState, -1, "unload");
lua_pushlightuserdata(luaState, &region);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
return true;
}
return false;
});
lua_pop(luaState, 1);
}
void RegionPagerLua::UnloadAll() {
lua_getglobal(luaState, "region");
for (auto& it : regionList) {
//API hook
lua_getfield(luaState, -1, "unload");
lua_pushlightuserdata(luaState, &it);
lua_pushstring(luaState, directory.c_str());
if (lua_pcall(luaState, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
}
lua_pop(luaState, 1);
regionList.clear();
}
+54
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@@ -0,0 +1,54 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "region_pager_base.hpp"
#include "lua/lua.hpp"
#include <string>
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
~RegionPagerLua() = default;
//region manipulation
Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override;
void UnloadRegion(int x, int y) override;
void UnloadAll() override;
std::string SetDirectory(std::string s) { return directory = s; }
std::string GetDirectory() { return directory; }
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
protected:
std::string directory;
lua_State* luaState = nullptr;
};
#endif
+4 -8
View File
@@ -1,17 +1,14 @@
#config #config
INCLUDES+=. .. ../map INCLUDES+=. packet serial ../gameplay ../map ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects #objects
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output #output
OUTDIR=../.. OUTDIR=../..
@@ -20,6 +17,8 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet
$(MAKE) -C serial
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -34,9 +33,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean: clean:
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
-119
View File
@@ -1,119 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef NETWORKPACKET_HPP_
#define NETWORKPACKET_HPP_
#include "vector2.hpp"
#include "region.hpp"
#include "SDL/SDL_net.h"
#define PACKET_STRING_SIZE 100
#pragma pack(push, 0)
union NetworkPacket {
//types of packets
enum class Type {
//default: there is something wrong
NONE = 0,
//not used
PING = 1,
PONG = 2,
//Searching for a server to join
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
//disconnect from the server
DISCONNECT = 7,
//mass update
SYNCHRONIZE = 8,
//shut down the server
SHUTDOWN = 9,
//Player movement, etc.
PLAYER_NEW = 10,
PLAYER_DELETE = 11,
PLAYER_UPDATE = 12,
//map data
REGION_REQUEST = 13,
REGION_CONTENT = 14,
};
//metadata on the packet itself
struct Metadata {
Type type;
IPaddress srcAddress;
}meta;
//information about the server
struct ServerInformation {
Metadata meta;
//TODO: version info
char name[PACKET_STRING_SIZE];
//TODO: player count
//TODO: map format
}serverInfo;
//information about the client
struct ClientInformation {
Metadata meta;
int index;
}clientInfo;
//information about a player
struct PlayerInformation {
Metadata meta;
int clientIndex;
int playerIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
Vector2 position;
Vector2 motion;
}playerInfo;
//map data
struct RegionInformation {
Metadata meta;
int width, height, depth, x, y;
Region* region;
}regionInfo;
//defaults
NetworkPacket() {
meta.type = Type::NONE;
meta.srcAddress = {0,0};
}
};
#pragma pack(pop)
#endif
@@ -0,0 +1,53 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
struct CharacterPacket : SerialPacketBase {
//identify the character
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//the owner
int accountIndex;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//gameplay
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
};
#endif
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp"
struct ClientPacket : SerialPacketBase {
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
};
#endif
+46
View File
@@ -0,0 +1,46 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATPACKET_HPP_
#define COMBATPACKET_HPP_
#include "serial_packet_base.hpp"
#include "combat_data.hpp"
struct CombatPacket : SerialPacketBase {
//identify the combat instance
int combatIndex;
int difficulty;
CombatData::Terrain terrainType;
//combatants
int characterArray[COMBAT_MAX_CHARACTERS];
int enemyArray[COMBAT_MAX_ENEMIES];
//location
int mapIndex;
Vector2 origin;
//TODO: rewards
};
#endif
+44
View File
@@ -0,0 +1,44 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENEMYPACKET_HPP_
#define ENEMYPACKET_HPP_
#include "serial_packet_base.hpp"
struct EnemyPacket : SerialPacketBase {
//identify the enemy
int enemyIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//gameplay
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: rewards
};
#endif
@@ -1,21 +1,18 @@
#config #config
INCLUDES+=. .. ../../common ../../common/graphics ../../common/map ../../common/network ../../common/ui INCLUDES+=. ../../gameplay ../../map ../../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects #objects
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output #output
OUTDIR=.. OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libclient.a) OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean: clean:
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
+38
View File
@@ -0,0 +1,38 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp"
#include "region.hpp"
struct RegionPacket : SerialPacketBase {
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
};
#endif
+28
View File
@@ -0,0 +1,28 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_packet.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
+44
View File
@@ -0,0 +1,44 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "combat_packet.hpp"
#include "enemy_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
//NOTE: SerialPacket is defined in serial_packet_base.hpp
union MaxPacket {
CharacterPacket a;
ClientPacket b;
CombatPacket c;
EnemyPacket d;
RegionPacket e;
ServerPacket f;
};
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
#endif
@@ -0,0 +1,46 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_
#ifndef SERIALPACKET_HPP_
#error Cannot include this file without 'serial_packet.hpp'
#endif
#include "serial_packet_type.hpp"
#include "SDL/SDL_net.h"
constexpr int NETWORK_VERSION = 20140607;
constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase {
//members
SerialPacketType type;
IPaddress srcAddress;
virtual ~SerialPacketBase() {};
};
typedef SerialPacketBase SerialPacket;
#endif
@@ -0,0 +1,113 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* Key for the comments:
* request => response
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//keep alive
//ping => pong
PING = 1,
PONG = 2,
//search for the server list
//none => server name, player count, version info (and source address)
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
//username, and password => client index, account index
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
JOIN_REJECTION = 7,
//mass update of all surrounding content
//character.x, character.y => packet barrage
SYNCHRONIZE = 8,
//disconnect from the server
//autentication, account index => disconnect that account
DISCONNECT = 9,
//shut down the server
//autentication => disconnect, shutdown
SHUTDOWN = 10,
//map data
//room index, region.x, region.y => room index, region.x, region.y, region content
REGION_REQUEST = 11,
REGION_CONTENT = 12,
//combat data
//TODO: system incomplete
COMBAT_NEW = 13,
COMBAT_DELETE = 14,
COMBAT_UPDATE = 15,
COMBAT_ENTER_REQUEST = 16,
COMBAT_ENTER_RESPONSE = 17,
COMBAT_EXIT_REQUEST = 18,
COMBAT_EXIT_RESPONSE = 19,
//TODO: COMBAT info
COMBAT_REJECTION = 20,
//character data
//character data => etc.
CHARACTER_NEW = 21,
CHARACTER_DELETE = 22,
CHARACTER_UPDATE = 23,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST= 24,
CHARACTER_STATS_RESPONSE = 25,
//character new => character rejection, disconnect?
CHARACTER_REJECTION = 26,
//enemy data
//enemy data => etc.
ENEMY_NEW = 27,
ENEMY_DELETE = 28,
ENEMY_UPDATE = 29,
ENEMY_STATS_REQUEST = 30,
ENEMY_STATS_RESPONSE = 31,
//enemy index => enemy doens't exist
ENEMY_REJECTION= 32,
//NOTE: more packet types go here
//not used
LAST
};
#endif
+34
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@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERVERPACKET_HPP_
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp"
struct ServerPacket : SerialPacketBase {
//identify the server
char name[PACKET_STRING_SIZE];
int playerCount;
int version;
};
#endif
-299
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@@ -1,299 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "map_generator.hpp"
#include <cstring>
//-------------------------
//internal serialization functions
//-------------------------
void serializeType(NetworkPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
}
void serializeServer(NetworkPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
}
void serializeClient(NetworkPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
}
void serializePlayer(NetworkPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
//indexes
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
buffer += sizeof(int);
memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
buffer += sizeof(int);
//text
memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
//vectors
memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
buffer += sizeof(double);
memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
buffer += sizeof(double);
memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
buffer += sizeof(double);
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
}
void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
//size
memcpy(buffer, &packet->regionInfo.width, sizeof(int));
buffer += sizeof(int);
memcpy(buffer, &packet->regionInfo.height, sizeof(int));
buffer += sizeof(int);
memcpy(buffer, &packet->regionInfo.depth, sizeof(int));
buffer += sizeof(int);
//x & y
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
buffer += sizeof(int);
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
}
void serializeRegionContent(NetworkPacket* packet, char* buffer) {
//format
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
//size
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetWidth();
buffer += sizeof(int);
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetHeight();
buffer += sizeof(int);
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetDepth();
buffer += sizeof(int);
//x & y
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
buffer += sizeof(int);
*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetY();
buffer += sizeof(int);
//content
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
buffer += sizeof(Region::type_t);
}
}
}
}
//-------------------------
//internal deserialization functions
//-------------------------
void deserializeType(NetworkPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
}
void deserializeServer(NetworkPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
}
void deserializeClient(NetworkPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
}
void deserializePlayer(NetworkPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
//indexes
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
buffer += sizeof(int);
//text
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
buffer += PACKET_STRING_SIZE;
//vectors
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
buffer += sizeof(double);
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
buffer += sizeof(double);
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
buffer += sizeof(double);
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
}
void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
buffer += sizeof(NetworkPacket::Type);
//size
memcpy(&packet->regionInfo.width, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->regionInfo.height, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->regionInfo.depth, buffer, sizeof(int));
buffer += sizeof(int);
//x & y
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
buffer += sizeof(int);
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
}
void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
//format
deserializeRegionFormat(packet, buffer);
buffer += sizeof(int) * 5 + sizeof(NetworkPacket::Type);
//content
BlankGenerator().Create(
&packet->regionInfo.region,
packet->regionInfo.width,
packet->regionInfo.height,
packet->regionInfo.depth,
packet->regionInfo.x,
packet->regionInfo.y
);
for (register int i = 0; i < packet->regionInfo.region->GetWidth(); i++) {
for (register int j = 0; j < packet->regionInfo.region->GetHeight(); j++) {
for (register int k = 0; k < packet->regionInfo.region->GetDepth(); k++) {
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer += sizeof(Region::type_t);
}
}
}
}
//-------------------------
//the interface functions
//-------------------------
void serialize(NetworkPacket* packet, void* buffer) {
switch(packet->meta.type) {
//No extra data
case NetworkPacket::Type::NONE:
case NetworkPacket::Type::PING:
case NetworkPacket::Type::PONG:
case NetworkPacket::Type::BROADCAST_REQUEST:
case NetworkPacket::Type::JOIN_REQUEST:
case NetworkPacket::Type::SYNCHRONIZE:
serializeType(packet, reinterpret_cast<char*>(buffer));
break;
//Server info
case NetworkPacket::Type::BROADCAST_RESPONSE:
serializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case NetworkPacket::Type::JOIN_RESPONSE:
case NetworkPacket::Type::DISCONNECT:
case NetworkPacket::Type::SHUTDOWN:
serializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//Player info
case NetworkPacket::Type::PLAYER_NEW:
case NetworkPacket::Type::PLAYER_DELETE:
case NetworkPacket::Type::PLAYER_UPDATE:
serializePlayer(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case NetworkPacket::Type::REGION_REQUEST:
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case NetworkPacket::Type::REGION_CONTENT:
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
}
}
void deserialize(NetworkPacket* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, reinterpret_cast<char*>(buffer));
switch(packet->meta.type) {
//No extra data
case NetworkPacket::Type::NONE:
case NetworkPacket::Type::PING:
case NetworkPacket::Type::PONG:
case NetworkPacket::Type::BROADCAST_REQUEST:
case NetworkPacket::Type::JOIN_REQUEST:
case NetworkPacket::Type::SYNCHRONIZE:
//NOTHING
break;
//Server info
case NetworkPacket::Type::BROADCAST_RESPONSE:
deserializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case NetworkPacket::Type::JOIN_RESPONSE:
case NetworkPacket::Type::DISCONNECT:
case NetworkPacket::Type::SHUTDOWN:
deserializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//Player info
case NetworkPacket::Type::PLAYER_NEW:
case NetworkPacket::Type::PLAYER_DELETE:
case NetworkPacket::Type::PLAYER_UPDATE:
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case NetworkPacket::Type::REGION_REQUEST:
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case NetworkPacket::Type::REGION_CONTENT:
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
}
}
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+183
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@@ -0,0 +1,183 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
//simple type functions
void serializeType(SerialPacketBase* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
void deserializeType(SerialPacketBase* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
//main switch functions
void serializePacket(SerialPacketBase* packet, void* buffer) {
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
serializeType(packet, buffer);
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
serializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
void deserializePacket(SerialPacketBase* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, buffer);
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
//NOTHING
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
//TODO: is this the best fit?
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
+65
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@@ -0,0 +1,65 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZE_HPP_
#define SERIALIZE_HPP_
#include "serial_packet.hpp"
#include "region.hpp"
#include "statistics.hpp"
//Primary interface functions
void serializePacket(SerialPacketBase*, void* dest);
void deserializePacket(SerialPacketBase*, void* src);
void serializeType(SerialPacketBase*, void*);
void deserializeType(SerialPacketBase*, void*);
//utility functions, exposed
void serializeCharacter(CharacterPacket*, void*);
void serializeClient(ClientPacket*, void*);
void serializeCombat(CombatPacket*, void*);
void serializeEnemy(EnemyPacket*, void*);
void serializeRegionFormat(RegionPacket*, void*);
void serializeRegionContent(RegionPacket*, void*);
void serializeServer(ServerPacket*, void*);
void serializeStatistics(Statistics*, void*);
void deserializeCharacter(CharacterPacket*, void*);
void deserializeClient(ClientPacket*, void*);
void deserializeCombat(CombatPacket*, void*);
void deserializeEnemy(EnemyPacket*, void*);
void deserializeRegionFormat(RegionPacket*, void*);
void deserializeRegionContent(RegionPacket*, void*);
void deserializeServer(ServerPacket*, void*);
void deserializeStatistics(Statistics*, void*);
/* DOCS: Keep the PACKET_BUFFER_SIZE up to date
* DOCS: REGION_CONTENT is currently the largest type of packet, read more
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
* map format: sizeof(int) * 3
* metadata: sizeof(SerialPacket::Type)
*/
constexpr int PACKET_BUFFER_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacketType);
#endif
@@ -0,0 +1,80 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCharacter(CharacterPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
}
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
}
+42
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@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeClient(ClientPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
void deserializeClient(ClientPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
+64
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@@ -0,0 +1,64 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCombat(CombatPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
SERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
//combatants
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: rewards
}
void deserializeCombat(CombatPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
DESERIALIZE(buffer, &packet->terrainType, sizeof(CombatData::Terrain));
//combatants
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: rewards
}
+66
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@@ -0,0 +1,66 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeEnemy(EnemyPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//gameplay
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: rewards
}
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: rewards
}
+83
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@@ -0,0 +1,83 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
}
void serializeRegionContent(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
}
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
}
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
//an object to work on
packet->region = new Region(packet->x, packet->y);
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
}
+42
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@@ -0,0 +1,42 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeServer(ServerPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the server
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->playerCount, sizeof(int));
SERIALIZE(buffer, &packet->version, sizeof(int));
}
void deserializeServer(ServerPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the server
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->playerCount, sizeof(int));
DESERIALIZE(buffer, &packet->version, sizeof(int));
}
@@ -0,0 +1,65 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeStatistics(Statistics* stats, void* buffer) {
//integers
SERIALIZE(buffer, &stats->level, sizeof(int));
SERIALIZE(buffer, &stats->exp, sizeof(int));
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
SERIALIZE(buffer, &stats->health, sizeof(int));
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
SERIALIZE(buffer, &stats->mana, sizeof(int));
SERIALIZE(buffer, &stats->attack, sizeof(int));
SERIALIZE(buffer, &stats->defence, sizeof(int));
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
SERIALIZE(buffer, &stats->resistance, sizeof(int));
SERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
SERIALIZE(buffer, &stats->evasion, sizeof(float));
SERIALIZE(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(Statistics* stats, void* buffer) {
//integers
DESERIALIZE(buffer, &stats->level, sizeof(int));
DESERIALIZE(buffer, &stats->exp, sizeof(int));
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
DESERIALIZE(buffer, &stats->health, sizeof(int));
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
DESERIALIZE(buffer, &stats->mana, sizeof(int));
DESERIALIZE(buffer, &stats->attack, sizeof(int));
DESERIALIZE(buffer, &stats->defence, sizeof(int));
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
DESERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
DESERIALIZE(buffer, &stats->luck, sizeof(float));
}
+31
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@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZEUTIL_HPP_
#define SERIALIZEUTIL_HPP_
#include <cstring>
//NOTE: The strange assignments here used in order to move the void* parameter
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size;
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size;
#endif
+120 -44
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,34 +21,33 @@
*/ */
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial.hpp"
#include <stdexcept> #include <stdexcept>
void UDPNetworkUtility::Open(int port, int packSize) { //DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
if (!(socket = SDLNet_UDP_Open(port))) { //NOTE: don't confuse SerialPacket with UDPpacket
Close();
throw(std::runtime_error("Failed to open a UDP socket"));
}
if (!(packOut = SDLNet_AllocPacket(packSize))) { void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port);
packet = SDLNet_AllocPacket(PACKET_BUFFER_SIZE);
if (!socket || !packet) {
Close(); Close();
throw(std::runtime_error("Failed to allocate the out packet")); throw(std::runtime_error("Failed to open UDPNetworkUtility"));
}
if (!(packIn = SDLNet_AllocPacket(packSize))) {
Close();
throw(std::runtime_error("Failed to allocate the in packet"));
} }
} }
void UDPNetworkUtility::Close() { void UDPNetworkUtility::Close() {
SDLNet_UDP_Close(socket); SDLNet_UDP_Close(socket);
SDLNet_FreePacket(packOut); SDLNet_FreePacket(packet);
SDLNet_FreePacket(packIn);
socket = nullptr; socket = nullptr;
packOut = nullptr; packet = nullptr;
packIn = nullptr;
} }
//-------------------------
//bind to a channel
//-------------------------
int UDPNetworkUtility::Bind(const char* ip, int port, int channel) { int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
IPaddress add; IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) { if (SDLNet_ResolveHost(&add, ip, port) == -1) {
@@ -61,7 +60,7 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
int UDPNetworkUtility::Bind(IPaddress* add, int channel) { int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add); int ret = SDLNet_UDP_Bind(socket, channel, add);
if (ret == -1) { if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel")); throw(std::runtime_error("Failed to bind to a channel"));
} }
@@ -72,25 +71,29 @@ void UDPNetworkUtility::Unbind(int channel) {
SDLNet_UDP_Unbind(socket, channel); SDLNet_UDP_Unbind(socket, channel);
} }
int UDPNetworkUtility::Send(const char* ip, int port, void* data, int len) { //-------------------------
//send a buffer
//-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
IPaddress add; IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) { if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
Send(&add, data, len); SendTo(&add, data, len);
} }
int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) { int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
if (len > packOut->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packOut->data, 0, packOut->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packOut->data, data, len); memcpy(packet->data, data, len);
packOut->len = len; packet->len = len;
packOut->address = *add; packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packOut); int ret = SDLNet_UDP_Send(socket, -1, packet);
if (ret <= 0) { if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet")); throw(std::runtime_error("Failed to send a packet"));
@@ -99,15 +102,15 @@ int UDPNetworkUtility::Send(IPaddress* add, void* data, int len) {
return ret; return ret;
} }
int UDPNetworkUtility::Send(int channel, void* data, int len) { int UDPNetworkUtility::SendTo(int channel, void* data, int len) {
if (len > packOut->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packOut->data, 0, packOut->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packOut->data, data, len); memcpy(packet->data, data, len);
packOut->len = len; packet->len = len;
int ret = SDLNet_UDP_Send(socket, channel, packOut); int ret = SDLNet_UDP_Send(socket, channel, packet);
if (ret <= 0) { if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet")); throw(std::runtime_error("Failed to send a packet"));
@@ -116,29 +119,102 @@ int UDPNetworkUtility::Send(int channel, void* data, int len) {
return ret; return ret;
} }
int UDPNetworkUtility::SendAll(void* data, int len) { int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
if (len > packOut->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("Failed to copy the data into the packet")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packOut->data, 0, packOut->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packOut->data, data, len); memcpy(packet->data, data, len);
packOut->len = len; packet->len = len;
int sent = 0; int sent = 0;
//send to all bound channels //send to all bound channels
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) { for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
if (SDLNet_UDP_GetPeerAddress(socket, i)) { if (SDLNet_UDP_GetPeerAddress(socket, i)) {
sent += SDLNet_UDP_Send(socket, i, packOut); sent += SDLNet_UDP_Send(socket, i, packet);
} }
} }
return sent; return sent;
} }
//TODO: put a void* and int* parameter list here
int UDPNetworkUtility::Receive() { int UDPNetworkUtility::Receive() {
memset(packIn->data, 0, packIn->maxlen); memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packIn); int ret = SDLNet_UDP_Recv(socket, packet);
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
}
return ret;
}
//-------------------------
//send a SerialPacket
//-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(&add, serialPacket);
}
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
int sent = 0;
//send to all bound channels
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
sent += SDLNet_UDP_Send(socket, i, packet);
}
}
return sent;
}
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(serialPacket, packet->data);
serialPacket->srcAddress = packet->address;
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Unknown network error occured")); throw(std::runtime_error("Unknown network error occured"));
+20 -19
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,12 +24,14 @@
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
#include "serial_packet.hpp"
class UDPNetworkUtility { class UDPNetworkUtility {
public: public:
UDPNetworkUtility() = default; UDPNetworkUtility() = default;
~UDPNetworkUtility() = default; ~UDPNetworkUtility() = default;
void Open(int port, int packSize); void Open(int port);
void Close(); void Close();
//bind to a channel //bind to a channel
@@ -41,31 +43,30 @@ public:
return SDLNet_UDP_GetPeerAddress(socket, channel); return SDLNet_UDP_GetPeerAddress(socket, channel);
} }
int Send(const char* ip, int port, void* data, int len); //send a buffer
int Send(IPaddress* add, void* data, int len); int SendTo(const char* ip, int port, void* data, int len);
int Send(int channel, void* data, int len); int SendTo(IPaddress* add, void* data, int len);
int SendAll(void* data, int len); int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len);
int Receive(); int Receive();
void* GetOutData() const { //send a SerialPacket
return reinterpret_cast<void*>(packOut->data); int SendTo(const char* ip, int port, SerialPacket* serialPacket);
}; int SendTo(IPaddress* add, SerialPacket* serialPacket);
void* GetInData() const { int SendTo(int channel, SerialPacket* serialPacket);
return reinterpret_cast<void*>(packIn->data); int SendToAllChannels(SerialPacket* serialPacket);
}; int Receive(SerialPacket* serialPacket);
UDPpacket* GetOutPacket() const {
return packOut; //accessors
} UDPpacket* GetPacket() const {
UDPpacket* GetInPacket() const { return packet;
return packIn;
} }
UDPsocket GetSocket() const { UDPsocket GetSocket() const {
return socket; return socket;
} }
private: private:
UDPsocket socket = nullptr; UDPsocket socket = nullptr;
UDPpacket* packOut = nullptr; UDPpacket* packet = nullptr;
UDPpacket* packIn = nullptr;
}; };
#endif #endif
-72
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@@ -1,72 +0,0 @@
/*
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
/* Modified for use in Tortuga, renamed to linit.cpp
*/
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "region_api.hpp"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
/* Standard libs */
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
/* custom libs */
{LUA_REGIONLIBNAME, luaopen_regionapi},
{NULL, NULL}
};
/*
** these libs are preloaded and must be required before used
*/
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* call open functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); /* remove _PRELOAD table */
}
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+2 -8
View File
@@ -1,17 +1,14 @@
#config #config
INCLUDES+=. .. ../graphics INCLUDES+=. ../graphics
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
CSRC=$(wildcard *.c)
#objects #objects
OBJDIR=obj OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output #output
OUTDIR=../.. OUTDIR=../..
@@ -34,9 +31,6 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
clean: clean:
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+40
View File
@@ -0,0 +1,40 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "check_bounds.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
return !(
point.x < origin.x ||
point.y < origin.y ||
point.x >= origin.x + bound.x ||
point.y >= origin.y + bound.y
);
}
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
return !(
originOne.x >= originTwo.x + boundTwo.x ||
originOne.x + boundOne.x >= originTwo.x ||
originOne.y >= originTwo.y + boundTwo.y ||
originOne.y + boundOne.y >= originTwo.y
);
}
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHECKBOUNDS_HPP_
#define CHECKBOUNDS_HPP_
#include "vector2.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+50
View File
@@ -0,0 +1,50 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sql_utility.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <fstream>
#include <cstdlib>
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
//load the file into a string
std::ifstream is(fname);
if (!is.is_open()) {
return -1;
}
std::string script;
getline(is, script, '\0');
is.close();
//run the SQL loaded from the file
char* errmsg = nullptr;
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
if (ret != SQLITE_OK) {
//handle any errors received from the SQL
std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
free(errmsg);
throw(e);
}
return ret;
}

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