Discovered a bug
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@@ -1,46 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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//-------------------------
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//player management
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//-------------------------
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void ServerApplication::LoadPlayer() {
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//
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}
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void ServerApplication::UnloadPlayer() {
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//
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}
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void ServerApplication::CreatePlayer() {
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//
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}
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void ServerApplication::DeletePlayer() {
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//
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}
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void ServerApplication::SavePlayer() {
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//
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}
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@@ -74,12 +74,8 @@ private:
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//TODO: a function that only sends to players in a certain proximity
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void PumpPacket(SerialPacket);
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//player management
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void LoadPlayer();
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void UnloadPlayer();
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void CreatePlayer();
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void DeletePlayer();
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void SavePlayer();
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//TODO: manage the database
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//TODO: combat systems
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//APIs
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UDPNetworkUtility network;
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@@ -47,6 +47,7 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
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newClient.address = packet.meta.srcAddress;
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clientMap[ClientEntry::uidCounter] = newClient;
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//TODO: move this into the player management code
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//register the new player
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PlayerEntry newPlayer;
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newPlayer.clientIndex = ClientEntry::uidCounter;
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@@ -65,7 +66,7 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
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serialize(&packet, buffer);
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network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
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//TODO: finish the player's initialization
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//BUG: the new player object is not being sent to existing clients
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//finished this routine
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ClientEntry::uidCounter++;
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@@ -130,7 +131,7 @@ void ServerApplication::HandleDisconnect(SerialPacket packet) {
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}
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void ServerApplication::HandleShutdown(SerialPacket packet) {
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//TODO: authenticate who is shitting the server down
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//TODO: authenticate who is shutting the server down
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//end the server
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running = false;
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@@ -145,6 +146,7 @@ void ServerApplication::HandleShutdown(SerialPacket packet) {
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}
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void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
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//TODO: this should be moved elsewhere
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if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
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throw(std::runtime_error("Cannot update a non-existant player"));
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}
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@@ -157,6 +159,7 @@ void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
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}
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void ServerApplication::HandleRegionRequest(SerialPacket packet) {
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//TODO: this should be moved elsewhere
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packet.meta.type = SerialPacket::Type::REGION_CONTENT;
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packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
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@@ -1,5 +1,8 @@
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Please note that due to modificatons, the indicated line may be incorrect.
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## BUG
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1. server_connections.cpp:68 the new player object is not being sent to existing clients
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## TODO
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server_application.hpp:74 a function that only sends to players in a certain proximity
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server_application.hpp:94 I need to handle multiple map objects
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@@ -28,6 +31,3 @@ bbox.hpp:29 This is supposed to interact with the vector
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region_pager.hpp:49 delete existing regions
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serial_packet.hpp:71 combat packets
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setup_server.sql:1 The SQL startup script needs revising
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Move PlayerEntry into a proper class
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Move ClientEntry into a proper class
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