34 lines
1.8 KiB
Plaintext
34 lines
1.8 KiB
Plaintext
Please note that due to modificatons, the indicated line may be incorrect.
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## BUG
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1. server_connections.cpp:68 the new player object is not being sent to existing clients
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## TODO
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server_application.hpp:74 a function that only sends to players in a certain proximity
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server_application.hpp:94 I need to handle multiple map objects
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server_application.hpp:95 Unload regions that are distant from any players
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server_internals.cpp:84 config parameter
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server_internals.cpp:111 update the internals i.e. player positions
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server_internals.cpp:121 save the existing players
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server_networking.cpp:68 finish the player's initialization
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server_networking.cpp:77 compensate for large distances
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server_networking.cpp:86 update this for the expanded PlayerEntry structure
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server_networking.cpp:99 authenticate who is disconnecting/kicking
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server_networking.cpp:100 define the difference between unloading and deletng a player
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server_networking.cpp:133 authenticate who is shitting the server down
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server_networking.cpp:152 the server needs it's own movement system too
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player_character.hpp:28 correct the PlayerCharacter class and it's movement system
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in_world.cpp:62 add the tilesheet to the map system?
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in_world.cpp:104 sort the players and entities by Y position
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in_world.cpp:280 account for map index
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in_world.cpp:307 set the handle
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in_world.cpp:398 convert this into a more generic function?; using parameters for the bounds
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in_world.hpp:108 Fix the camera
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lobby_menu.cpp:96 I need a proper UI system for the entire client and the editor
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lobby_menu.cpp:102 draw headers for the server list
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lobby_menu.cpp:122 ping?
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bbox.hpp:29 This is supposed to interact with the vector
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region_pager.hpp:49 delete existing regions
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serial_packet.hpp:71 combat packets
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setup_server.sql:1 The SQL startup script needs revising
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