Rewrote the TODO list

This commit is contained in:
Kayne Ruse
2014-04-27 03:55:44 +10:00
parent fa9487c2f2
commit 9a7f7b8684
+28 -20
View File
@@ -1,25 +1,33 @@
Please note that due to modificatons, the indicated line may be incorrect.
## TODO
server_application.hpp:74 a function that only sends to players in a certain proximity
server_application.hpp:94 I need to handle multiple map objects
server_application.hpp:95 Unload regions that are distant from any players
server_internals.cpp:84 config parameter
server_internals.cpp:111 update the internals i.e. player positions
server_internals.cpp:121 save the existing players
server_networking.cpp:68 finish the player's initialization
server_networking.cpp:77 compensate for large distances
server_networking.cpp:86 update this for the expanded PlayerEntry structure
server_networking.cpp:99 authenticate who is disconnecting/kicking
server_networking.cpp:100 define the difference between unloading and deletng a player
server_networking.cpp:133 authenticate who is shitting the server down
server_networking.cpp:152 the server needs it's own movement system too
player_character.hpp:28 correct the PlayerCharacter class and it's movement system
in_world.cpp:65 the login system needs an overhaul
in_world.cpp:405 convert this into a more generic function?; using parameters for the bounds
lobby_menu.cpp:95 I need a proper UI system for the entire client and the editor
lobby_menu.cpp:101 draw headers for the server list
lobby_menu.cpp:158 The player login information should be collected by the lobby screen
in_world.cpp:62 add the tilesheet to the map system?
in_world.cpp:104 sort the players and entities by Y position
in_world.cpp:280 account for map index
in_world.cpp:307 set the handle
in_world.cpp:398 convert this into a more generic function?; using parameters for the bounds
in_world.hpp:108 Fix the camera
lobby_menu.cpp:96 I need a proper UI system for the entire client and the editor
lobby_menu.cpp:102 draw headers for the server list
lobby_menu.cpp:122 ping?
bbox.hpp:29 This is supposed to interact with the vector
region_pager.hpp:49 delete existing regions
serial_packet.hpp:93 login credentials
serial_packet.hpp:104 should move handle/avatar into clientInfo; these might actually do better during the login system
server_application.cpp:86 config parameter
server_application.cpp:214 authenticate who is disconnecting/kicking
server_application.cpp:226 can this use DeletePlayer() instead?
server_application.cpp:248 compensate for large distances
server_application.cpp:257 update this for the expanded PlayerEntry structure
server_application.cpp:296 Add the statistic creation code here
server_application.cpp:313 differentiate between delete and unload
server_application.cpp:315 authenticate who is deleting this player
server_application.cpp:320 remove the deleted player from the database?
server_application.cpp:347 the server needs it's own movement system too
server_application.hpp:77 a function that only sends to players in a certain proximity
server_application.hpp:90 I need to handle multiple map objects
server_application.hpp:91 Unload regions that are distant from any players
serial_packet.hpp:71 combat packets
setup_server.sql:1 The SQL startup script needs revising
Move PlayerEntry into a proper class
Move ClientEntry into a proper class