This will not build; working on refactoring
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@@ -0,0 +1,29 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "client.hpp"
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#include <type_traits>
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//This is explicitly a POD
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static_assert(std::is_pod<Client>::value, "Client is not a POD");
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unsigned int Client::uidCounter;
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@@ -0,0 +1,33 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENT_HPP_
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#define CLIENT_HPP_
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#include "SDL/SDL_net.h"
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struct Client {
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IPaddress address;
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unsigned int uid;
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static unsigned int uidCounter;
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};
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#endif
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@@ -22,8 +22,25 @@
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#ifndef PLAYERENTITY_HPP_
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#define PLAYERENTITY_HPP_
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#include <string>
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struct PlayerEntity {
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//TODO: stuff
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int clientIndex;
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std::string handle;
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std::string avatar;
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int level;
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int exp;
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int maxHP;
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int health;
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int maxMP;
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int mana;
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int attack;
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int defence;
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int intelligence;
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int resistance;
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float accuracy;
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float evasion;
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float luck;
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};
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#endif
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@@ -54,6 +54,7 @@ void ServerApplication::Init(int argc, char** argv) {
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int ret = 0;
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//initial setup
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Client::uidCounter = 0;
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Entity::uidCounter = 0;
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config.Load("rsc\\config.cfg");
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@@ -103,6 +104,7 @@ void ServerApplication::Init(int argc, char** argv) {
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mapPager.SetRegionDepth(REGION_DEPTH);
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mapPager.GetGenerator()->SetLuaState(luaState);
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mapPager.GetFormat()->SetLuaState(luaState);
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//TODO: config parameter
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mapPager.GetFormat()->SetSaveDir("save/mapname/");
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//TODO: pass args to the generator & format as needed
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact
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@@ -208,21 +210,21 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
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void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
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//register the new client
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ClientEntry c;
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Client c;
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c.address = packet.meta.srcAddress;
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clientMap[clientCounter] = c;
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clientMap[Client::uidCounter] = c;
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//send the client their info
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char buffer[PACKET_BUFFER_SIZE];
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packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
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packet.clientInfo.index = clientCounter;
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packet.clientInfo.index = Client::uidCounter;
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serialize(&packet, buffer);
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network.Send(&clientMap[clientCounter].address, buffer, PACKET_BUFFER_SIZE);
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network.Send(&clientMap[Client::uidCounter].address, buffer, PACKET_BUFFER_SIZE);
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//finished this routine
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clientCounter++;
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//finished this routine+
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Client::uidCounter++;
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cout << "Connect, total: " << clientMap.size() << endl;
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}
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@@ -23,6 +23,7 @@
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#define SERVERAPPLICATION_HPP_
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//server specific stuff
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#include "client.hpp"
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#include "entity.hpp"
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#include "player_entity.hpp"
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@@ -49,19 +50,6 @@
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#include <map>
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#include <string>
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struct ClientEntry {
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IPaddress address;
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};
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struct PlayerEntry {
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int clientIndex;
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int mapIndex;
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std::string handle;
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std::string avatar;
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Vector2 position;
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Vector2 motion;
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};
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//The main application class
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class ServerApplication {
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public:
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@@ -89,6 +77,9 @@ private:
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void PumpPacket(NetworkPacket);
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//APIs
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std::map<int, Client> clientMap;
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//maps
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RegionPager<LuaGenerator, LuaFormat> mapPager;
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@@ -104,12 +95,6 @@ private:
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//misc
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bool running = true;
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ConfigUtility config;
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std::map<int, ClientEntry> clientMap;
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std::map<int, PlayerEntry> playerMap;
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int clientCounter = 0;
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int playerCounter = 0;
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};
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#endif
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