Removed singleton pattern
This commit is contained in:
@@ -26,12 +26,6 @@
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#include <stdexcept>
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#include <chrono>
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//-------------------------
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//Static declarations
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//-------------------------
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ClientApplication ClientApplication::instance;
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//-------------------------
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//Scene headers
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//-------------------------
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@@ -48,15 +42,7 @@ ClientApplication ClientApplication::instance;
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//Public access members
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//-------------------------
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ClientApplication::ClientApplication() {
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//
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}
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ClientApplication::~ClientApplication() {
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//
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}
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void ClientApplication::Init() {
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void ClientApplication::Init(int argc, char** argv) {
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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@@ -29,16 +29,11 @@
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#include "udp_network_utility.hpp"
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class ClientApplication {
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private:
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//TODO: I don't want singletons
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ClientApplication();
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~ClientApplication();
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static ClientApplication instance;
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public:
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static ClientApplication* GetInstance() { return &instance; }
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ClientApplication() = default;
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~ClientApplication() = default;
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void Init();
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void Init(int argc, char** argv);
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void Proc();
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void Quit();
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+5
-4
@@ -26,12 +26,13 @@
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using namespace std;
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int main(int, char**) {
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int main(int argc, char** argv) {
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cout << "Beginning client" << endl;
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try {
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ClientApplication::GetInstance()->Init();
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ClientApplication::GetInstance()->Proc();
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ClientApplication::GetInstance()->Quit();
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ClientApplication app;
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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@@ -24,12 +24,6 @@
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#include <stdexcept>
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#include <chrono>
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//-------------------------
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//Static declarations
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//-------------------------
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EditorApplication EditorApplication::instance;
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//-------------------------
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//Scene headers
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//-------------------------
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@@ -42,15 +36,7 @@ EditorApplication EditorApplication::instance;
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//Public access members
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//-------------------------
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EditorApplication::EditorApplication() {
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//
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}
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EditorApplication::~EditorApplication() {
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//
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}
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void EditorApplication::Init() {
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void EditorApplication::Init(int argc, char** argv) {
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config.Load("rsc\\config.cfg");
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if (SDL_Init(SDL_INIT_VIDEO))
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throw(std::runtime_error("Failed to initialize SDL"));
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@@ -27,16 +27,11 @@
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#include "config_utility.hpp"
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class EditorApplication {
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private:
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//TODO: I don't want singletons
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EditorApplication();
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~EditorApplication();
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static EditorApplication instance;
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public:
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static EditorApplication* GetInstance() { return &instance; }
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EditorApplication() = default;
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~EditorApplication() = default;
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void Init();
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void Init(int argc, char** argv);
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void Proc();
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void Quit();
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+5
-4
@@ -26,12 +26,13 @@
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using namespace std;
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int main(int, char**) {
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int main(int argc, char** argv) {
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cout << "Beginning editor" << endl;
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try {
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EditorApplication::GetInstance()->Init();
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EditorApplication::GetInstance()->Proc();
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EditorApplication::GetInstance()->Quit();
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EditorApplication app;
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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+1
-1
@@ -33,7 +33,7 @@ int main(int argc, char** argv) {
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try {
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ServerApplication app;
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app.Init(argc, argv);
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app.Loop();
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app.Proc();
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app.Quit();
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}
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catch(exception& e) {
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@@ -97,7 +97,7 @@ void ServerApplication::Init(int argc, char** argv) {
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//
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}
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void ServerApplication::Loop() {
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void ServerApplication::Proc() {
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SerialPacket packet;
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while(running) {
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//suck in the waiting packets & process them
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@@ -57,7 +57,7 @@ public:
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~ServerApplication() = default;
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void Init(int argc, char** argv);
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void Loop();
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void Proc();
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void Quit();
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private:
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