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116 Commits

Author SHA1 Message Date
Kayne Ruse e5a98efd7d Merge branch 'develop' (bugfix, read more)
Found an error in the SQL save statements; fixed.

Character positions are now saved between logins.
2014-05-13 04:37:33 +10:00
Kayne Ruse 14b330009b BUGFIX: Found an error in SQL save statements
The character's positions are now persistent between logins.
2014-05-13 04:36:59 +10:00
Kayne Ruse 288b62d3f8 Merge branch 'develop' 2014-05-13 03:26:13 +10:00
Kayne Ruse c5e8f1b3af Added account and character saving on shutdown 2014-05-13 03:25:50 +10:00
Kayne Ruse 980717f9fd Merge branch 'develop' 2014-05-13 03:01:26 +10:00
Kayne Ruse 68475eee0f Created PumpCharacterUnload 2014-05-13 02:51:50 +10:00
Kayne Ruse eeb2400e79 Rearranged the server-side object hierarchy (read more)
This has been a long-running problem for days, but I've finally
implemented a correctly working hierarchy between the ClientData,
AccountData and CharacterData objects:

CharacterData -> AccountData -> ClientData

There doesn't seem to be any issues with it right now, touch wood.
2014-05-13 02:09:00 +10:00
Kayne Ruse 01244005e9 Minor file renaming and tweaks 2014-05-13 00:23:04 +10:00
Kayne Ruse c5005b9b07 Merge branch 'develop' 2014-05-12 22:40:21 +10:00
Kayne Ruse 80a26341b1 Finished the character management, but it needs testing. 2014-05-11 20:13:27 +10:00
Kayne Ruse b7877962f1 Implemented CreateCharacter() and LoadCharacter() (read more)
There are issues with the indexes. That is, the accounts and the
characters need each other's indexes upon creation. I'll need to rectify
this now.
2014-05-10 20:30:33 +10:00
Kayne Ruse 688d064085 Merge branch 'database'
Conflicts:
	todo.txt

Merging todo.txt into the master branch, despite trying to keep it
separate.
2014-05-07 21:12:22 +10:00
Kayne Ruse 1c4d53e3ef Updated TODO, might as well merge this into the master 2014-05-07 21:07:42 +10:00
Kayne Ruse a53a134163 Merge branch 'account'
Added the "accountIndex" variable to the SerialPacket.
2014-05-07 20:55:43 +10:00
Kayne Ruse 4d12788c53 Finished the server-side modifications (read more)
* There seems to be something iffy with this branch
* The size of SerialPacket may have changed

I've implemented the accountIndex variable as best I can, but I really
shouldn't code at night. I'll need to go over the changes again before
merging this.
2014-05-07 20:55:09 +10:00
Kayne Ruse 1beb7cbd5d Began adding basic authentication 2014-05-06 21:35:07 +10:00
Kayne Ruse 8358d72a98 Merge branch 'database' (read more)
* Implemented user accounts.
* Other minor tweaks

I think the general "clientIndex" variable needs to be changed to
"accountIndex", since this will allow for much easier authentication.
2014-05-06 19:21:52 +10:00
Kayne Ruse 4ebff4a25a Minor tweaks, prepping for a merge 2014-05-06 19:18:53 +10:00
Kayne Ruse 0ff787abda Added Unloading and Deletion of user accounts 2014-05-06 18:57:49 +10:00
Kayne Ruse 9b5b48a8ab Implemented saving of user accounts (read more)
To modify an existing user account, change the in memory copy and then
call the function SaveUserAccount(uid), where uid is the index of the
modified account. If the save function is not called immediately, then the
behaviour of the server is undefined.
2014-05-06 18:33:20 +10:00
Kayne Ruse 5dd0fb9e23 BUGFIX: Signal when a duplicate account is being loaded
If a duplicate account is being created or loaded then the functions
return -1. The higher code can take it from there.
2014-05-06 16:41:08 +10:00
Kayne Ruse 7c210e04a5 Switched to using a wildcard symbol 2014-05-06 00:17:50 +10:00
Kayne Ruse 9236e02101 Merge branch 'master' into database (read more)
Conflicts:
	todo.txt (kept)

Just merging the editor's deletion into this branch, nothing else major.
2014-05-06 00:08:06 +10:00
Kayne Ruse 8f4ebf20da Removed the editor, since it isn't currently needed 2014-05-06 00:07:02 +10:00
Kayne Ruse 910e51f637 Began to implement user accounts using the database
I'm mostly just testing the waters at this stage, and i've left some debug
code in. There's no way to unload, delete, etc. the accounts, but that
comes later.
2014-05-05 23:57:07 +10:00
Kayne Ruse 92fc9b4e25 Adjusted the lua's map API, requiring a large rewrite
One the whole nothing major has changed, but I think this makes things
more logical. I just hope its stable, since I'm releasing a new tag.
2014-04-29 15:53:04 +10:00
Kayne Ruse 2b8e7241c9 Merge branch 'tweaks'; nothing major 2014-04-29 13:12:39 +10:00
Kayne Ruse 124cb3ad13 Did some renaming and comment tweaks 2014-04-29 06:34:23 +10:00
Kayne Ruse 6d3400d948 Merge branch 'network' (read more)
I've refactored the network layout. Here is a brief list of changes:

* The new player object is created server-side rather than client-side
* serial.cpp now uses macros to prevent hard-to-find logic errors
* A few method definitions have been re-ordered
* SerialPacket's internals have been slightly changed
* SerialPacket now carries a datestamp defining the network protocol
* server_application.cpp has been split into two separate files
* HandleJoinRequest() has been modified to create the new player object
2014-04-29 02:14:25 +10:00
Kayne Ruse 5031352fe3 Fixed the bug (read more)
The bug was being caused by a lack of a new player object being sent to
some clients. Fixed this by adding in the sending code, and preventing the
new entries being "registered" until the end of the HandleJoinRequest()
method.

Hopefully I can simply abstract away some of this code soon.
2014-04-29 01:47:01 +10:00
Kayne Ruse 624369f147 Discovered a bug 2014-04-27 22:46:19 +10:00
Kayne Ruse 9a7f7b8684 Rewrote the TODO list 2014-04-27 03:55:44 +10:00
Kayne Ruse fa9487c2f2 Fixed the previous bug (read more)
The bug was being caused by not assigning default values to the player
objects' internals. I've added a quick fix to these structs, but I think
it's best to expand them into proper classes now.
2014-04-27 02:37:20 +10:00
Kayne Ruse 9ec1ddab99 Exceptions are being thrown; retiring for the night
I don't know what's causing these issues, so I'm leaving it for tonight.
2014-04-26 02:48:15 +10:00
Kayne Ruse 6f1c2d0555 Merge branch 'fragmented-server' into network (read more)
I've divided the server's source into several different files. This should hopefully make it a bit easier to manage.

Please note that I do know there's an exception being thrown by the client
in this build.
2014-04-26 02:34:17 +10:00
Kayne Ruse 01b50d5590 I guess it was easier to compile the fragmented server than I thought 2014-04-26 02:31:48 +10:00
Kayne Ruse 9c673928e6 Began segmenting the server's code
I've created a separate branch for this because it's gonna be a bitch to
get compiled, and then I'll still have to ensure that the client & server
are work together correctly.

This build does not compile.
2014-04-26 02:09:32 +10:00
Kayne Ruse d55dfb90e4 Worked the new protocol into the client (read more)
I've added the handle and avatar fields back into the PlayerInfo section
in the network code, because I need to be able to load a specific file
when a new player is created. This wasn't forseen, but it's fine. i'm
leaving the fields in ClientInfo as well, because LobbyMenu is using them
to login to the server.

PlayerIndex is now a shared parameter.

I've shifted some code around in InWorld, however the overall logic is the
same.

This build (as well as the last) does not compile.
2014-04-26 01:05:31 +10:00
Kayne Ruse 235a05d006 Rearranged the SerialPacket and serialization code
The serialization code is now using macros to simplify each line, and to
prevent errors. It should be noted that, apart from the region content,
the serialization and deserialization code is essentially identical.
2014-04-25 23:50:19 +10:00
Kayne Ruse dabb7b3b2e Compiled a list of tasks
The list in todo.txt are a list of tasks that will be needed to complete
the login/user accounts overhaul, and will hopefully make the server a
persistent system.

Once the server is persistent (via the database) I can start on the combat
system.
2014-04-22 01:55:09 +10:00
Kayne Ruse e756289c2b Adjusted a few comments 2014-04-22 01:54:26 +10:00
Kayne Ruse c534158c2e Merge branch 'login' (read more)
This branch was originally intended to rewrite the login system, but I've discovered some serious problems that could not wait. See the previous commit for more information. Hopefully I can get back to this soon.

I believe this version deserves a new release tag.
2014-04-21 04:00:37 +10:00
Kayne Ruse b47191a0c1 Fixed a horrible region coordinate bug
Coordinates are supposed to be stored by their x & y, but the sizes of the
tile sheets were getting mixed in as well. When trying to store a region
at (0, 20), it was being stored at (0, 260).

Another visual bug inside the tile sheet's rendering function masked this
issue until now.

Another thing to note is that I've removed an incredibly complex system
for updating the client's map. The new system may seem complex at first,
but it is straight forward compared to what it replaced.

I've also fixed a few logarithmic lagging points in the code.
2014-04-21 03:56:48 +10:00
Kayne Ruse 6c6a025f2a Adjusted a few comments 2014-04-21 02:13:00 +10:00
Kayne Ruse 60edc97ea5 Added rejections for incompatible servers 2014-04-21 01:38:28 +10:00
Kayne Ruse a5b209d9e0 Merge branch 'login' (read more)
Made a few tweaks to the code, but the build still works, so I'm merging it into master.
2014-04-21 01:02:38 +10:00
Kayne Ruse fd673a415f Removed singleton pattern 2014-04-21 01:01:00 +10:00
Kayne Ruse 4270765146 Renamed NetworkPacket to SerialPacket, updated build 2014-04-20 23:54:59 +10:00
Kayne Ruse f56cb58dfb Revised SQL setup script, and the script function 2014-04-20 23:11:46 +10:00
Kayne Ruse f315f4bf35 Merge branch 'map' (read more)
After refactoring the map system, this new build uses the preprocessor macros to define the sizes of each region object. These macros, which are defined in region.hpp, were being used anyway; these modifications simply speed up the process by cutting out a lot of the fat.
2014-04-20 05:41:49 +10:00
Kayne Ruse 69765de433 Removed the TODO file; I think it's fairly stable again 2014-04-20 05:34:15 +10:00
Kayne Ruse 35d463d4ba Removed some annoying debugging messages 2014-04-20 05:30:08 +10:00
Kayne Ruse 894b46c5db Found the error in the format functor
I shouldn't automatically guess where an error is, since this project is
so complex.
2014-04-20 05:14:25 +10:00
Kayne Ruse eb0b18af6f Brought the programs into line, (BUG, read more)
It seems that the serialization code has a bug in it. I was expecting
something like this. When the server tries to send the region content, it
exits. I'll try and find the cause of the error, but I'm committing my
changes anyway.
2014-04-20 04:41:06 +10:00
Kayne Ruse fba183fa27 Brought the common/ directory up to date with the region's preprocessors
I really hope the serialization code still works.
2014-04-20 04:02:26 +10:00
Kayne Ruse c5a627004a Refactored the map system (read more)
The region's width, height and depth are all defined by preprocessor
macros. The rest of the map system has been updated to match. The
programs proper need to be updated as well. It would be a good idea to
include the macros' values as part of the initial communication protocols,
so that the clients don't connect to a server that is using the wrong
sized regions.
2014-04-20 03:41:08 +10:00
Kayne Ruse ac27fb0ca7 Found a list of TODO comments 2014-04-20 02:40:06 +10:00
Kayne Ruse be4a8311d5 Adjusted a few comments 2014-04-20 02:39:29 +10:00
Kayne Ruse 6d32d44fa3 Reverted some of the changes, stable 2014-04-15 23:23:15 +10:00
Kayne Ruse 9bacfb1424 Merge branch 'entity' (early part) (read more)
I've had some issues with the entity system I created, so I'm trying to
revert it right now, while also retaining the other few tweaks I've made.
2014-04-15 22:40:07 +10:00
Kayne Ruse c3464be589 The server is working correctly, using the entity system 2014-04-13 22:20:30 +10:00
Kayne Ruse 7fe71c60d0 This will not build; working on refactoring 2014-04-13 03:49:35 +10:00
Kayne Ruse 0c6537fb36 Began work on the server's generic entity system 2014-04-13 03:02:26 +10:00
Kayne Ruse 854dc0eb45 Added a link to the stable build 2014-04-08 21:24:49 +10:00
Kayne Ruse e90afb7e4a Merge branch 'net-map' 2014-04-08 21:13:17 +10:00
Kayne Ruse 0453f6becf The map paging is functional 2014-04-07 02:56:48 +10:00
Kayne Ruse c8a58ab515 Wrote a potentially buggy algorithm
This algorithm is designed to find the distance of a certain region,
however it may have been better to do a quick check, rather than worrying
how many regions were loaded at once.
2014-04-07 01:24:05 +10:00
Kayne Ruse 553f8dbfa5 Fixed some framerate issues 2014-04-06 20:53:51 +10:00
Kayne Ruse 2bacdcdab7 The basic server map is being displayed in the client 2014-04-06 03:38:58 +10:00
Kayne Ruse 99aecbfdbb The client->server->client region protocol is working 2014-04-06 02:48:43 +11:00
Kayne Ruse 27bda5dc28 Working on the client side map code (read more)
I've also added in some debug code to the map classes, because I was
hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the
map sizes in the client's InWorld constructor. I'm committing the fix, and
the debug code.
2014-04-06 02:25:55 +11:00
Kayne Ruse 962f3f5dd0 Added "camera" 2014-04-05 01:56:05 +11:00
Kayne Ruse 41077b43b3 Merge branch 'network-map' 2014-03-31 21:54:22 +11:00
Kayne Ruse 4410ab892f Finished the region serial code 2014-03-31 21:40:50 +11:00
Kayne Ruse 60000cb0cf Minor tweak 2014-03-31 03:38:05 +11:00
Kayne Ruse 66b00255d5 Merge branch 'lua-api' into network-map 2014-03-31 01:32:39 +11:00
Kayne Ruse a5b68cf1fd Expaneded the lua API for Regions
I've added lua hooks for both pager functor classes. Hopefully, I haven't
missed any corner cases, because it took me a while to hunt everything
down. One issue is that the map's save directory needs to be set in the
Format class, but it'll do for now. I'll review this again when I've got
more than one map running at one time.

There should be enough here for a lua-driven map generator to be
implemented, even if it's a bit rough. I think I'll test this out in the
editor eventually, but getting the base branch's network map code going
comes first.

The current process is extremely convulted, so I need to document
everything that I've done so far, including C++ and lua functions.
2014-03-31 01:30:11 +11:00
Kayne Ruse 4cff57fe71 Established a connection between the Region objects and lua 2014-03-28 04:11:34 +11:00
Kayne Ruse 38b603fc8f Began working on the lua API for the map
The basic framework is done.
2014-03-28 03:24:14 +11:00
Kayne Ruse 47684380a9 I'm having trouble with the sequence of events 2014-03-26 00:30:10 +11:00
Kayne Ruse e4bfbfb906 Minor code tweaks, this needs a lot of forethought 2014-03-16 00:28:19 +11:00
Kayne Ruse 9db86c19f6 Implemented a macro for the serial buffer size 2014-03-15 23:36:31 +11:00
Kayne Ruse d5b551cec3 Reduced the footprint of the tiles
Also prepping for serializing the regions.
2014-03-15 23:02:21 +11:00
Kayne Ruse 7e500027e3 Loosened the requirements for constructing a MapPager
This is so that I can configure the size of the pages in the config.cfg
file.
2014-03-15 19:16:42 +11:00
Kayne Ruse dd786ba579 Merge branch 'server' (read more)
The only different between this commit and the currently stable branch is the
serialization code and a slight tweak to the server's startup sequence. I tried
to refactor the server, by moving the clientMap and playerMap into their own
wrapper classes, but that failed miserably. I need to stop getting so worked up
all the time, I've wasted way too much time already.
2014-03-11 19:04:32 +11:00
Kayne Ruse 5a57888305 Fixed the crash bug 2014-03-11 18:54:06 +11:00
Kayne Ruse 706aa5e1d7 Another worthless tweak 2014-03-10 23:56:47 +11:00
Kayne Ruse 19c1b1197d Added a brand new bug, I hate this branch 2014-03-10 23:15:57 +11:00
Kayne Ruse 5cf62f5517 Nothing special, just commiting minor changes 2014-03-09 01:51:17 +11:00
Kayne Ruse 56d02ad8d4 Working on reimplementing the player characters
I've also added EraseIf() to the manager classes.
2014-03-07 22:09:50 +11:00
Kayne Ruse 006a72174f Merge branch 'master' into server 2014-03-07 21:05:09 +11:00
Kayne Ruse 0cbc9dd9db Merge branch 'serial' into server (read more)
Conflicts:
	server/server_application.cpp (resolved)

After completing the serialization code, I'm merging it into the server's
development branch. This means that although the connection and
disconnection functionality work, I still need to test the player systems
from the new server with the new serialization code.

Immediately following this commit, I'll be merging the minor tweaks to the
editor from the master branch into this one.
2014-03-07 20:58:37 +11:00
Kayne Ruse 60c31ff56d Slight code tweak 2014-03-07 20:27:34 +11:00
Kayne Ruse 6a204643f6 Serialization is finally functional 2014-03-07 20:17:11 +11:00
Kayne Ruse 59285d1630 This isn't fucking working 2014-03-07 04:49:16 +11:00
Kayne Ruse a850d6b1af Added dummy serialization functions 2014-03-06 00:20:31 +11:00
Kayne Ruse f17fa0f345 Added lua, added db connection to PlayerManager
I've also revised the startup process a bit.
2014-03-05 00:27:21 +11:00
Kayne Ruse 756d4e770d Connection and disconnection are working correctly
I've dummied out the player code, so only the client connection code is
working. Otherwise the protocol hasn't changed.

I've also made a few other tweaks as I went along, but nothing really
major.
2014-03-04 02:48:47 +11:00
Kayne Ruse 7bb5e8ce0d Moving client and player data into manager classes
Remember: anything with "manager" in its name organizes a number of other
objects, as far as I'm concerned.

I'll eventually have a database connection in the PlayerManager class;
this'll make it easier to manage the database.
2014-03-02 23:20:37 +11:00
Kayne Ruse 975533afba Minor tweak to the editor's menu bar 2014-03-01 23:58:06 +11:00
Kayne Ruse 19749f7c87 Added grey highlighting to the debug text 2014-03-01 03:31:46 +11:00
Kayne Ruse 7703c4b0ad Merge branch 'master' into stable
Even though some parts of the new map system are a stub, I feel confident
enough to merge this branch back onto the stable branch.

On the whole, I've reduced the complexity of the system, while also allowing
acceptable restrictions.

The RegionPager class works correctly. The Update() member is empty, but it's
still usable.

I've removed TileSheetManager, so the maps can only have one tileset each;
that's fine.

The tiles are voxel integers.

The editor needs an entire overhaul. I think some of the GUI components
are too complex. The sooner I can implement the map in the main
client/server system the better.
2014-03-01 00:48:19 +11:00
Kayne Ruse dc8f594eec Tested RegionPager, removed trace statements, fixed logic errors 2014-03-01 00:39:39 +11:00
Kayne Ruse 4629b7302b Fixed Region's internals 2014-02-28 23:14:22 +11:00
Kayne Ruse 02d83d1f16 BUG: Region's memory isn't being zeroed by the looks of it 2014-02-28 03:41:03 +11:00
Kayne Ruse 91c9cef56d Working on the TileSheet class 2014-02-28 03:40:18 +11:00
Kayne Ruse f7d4912942 Merge branch 'stable' 2014-02-24 01:41:40 +11:00
Kayne Ruse eb8674b84f Moved the technical document 2014-02-24 01:41:21 +11:00
Kayne Ruse ff44e4d916 Merge branch 'stable' 2014-02-24 01:14:16 +11:00
Kayne Ruse e66540f114 Updated README 2014-02-24 01:12:42 +11:00
Kayne Ruse 639c0c70e3 RegionPager can now be instanciated with template parameters
* Fixed Region::GetX() and Region::GetY()
* Replaced calls to std::find_if with regular for loops
* Changed typing of RegionPager::regionList
** regionList now holds pointers rather than the objects themselves
* Added vestigial classes MapFileFormat and MapGenerator
** MapGenerator creates and destroys the region objects
* I'm leaving in the debugging code for now
** This includes trace statements and a basterdized main() function in
/editor/main.cpp
2014-02-24 00:34:02 +11:00
Kayne Ruse 37b02352e2 Fleshed out inherited functions
TODO:
* RegionPagerBase::Update() is a stub
* MapFileFormat
* MapGenerator
* Can replace the calls to std::find_if() with a utility function
2014-02-23 03:08:37 +11:00
Kayne Ruse 31c8bd7fd2 Split the pager class into two
I've also made the base class abstract, and the derived class a template.
Hopefully this'll let me work on different parts of the class without
major issues.

This code compiles, but since it's incomplete, I can't test it properly.
2014-02-21 03:42:02 +11:00
Kayne Ruse 808fe570a3 Added empty RegionPager 2014-02-18 01:18:04 +11:00
Kayne Ruse e706cc9d13 Completed a simple region class 2014-02-15 20:06:20 +11:00
Kayne Ruse eb02cc4b6a Removed the old map system from the editor 2014-02-11 21:56:45 +11:00
65 changed files with 2597 additions and 2079 deletions
+6 -6
View File
@@ -1,26 +1,26 @@
You can find the [latest nightly build here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
The most recent stable windows build can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
Tortuga is an open source 2D multiplayer role playing game featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, competition, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## External Dependencies
* [SDL 1.6](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Documentation
[Tortuga Game Design Document](https://docs.google.com/document/d/17SjOTdacKKWX0Z-UkaiFnVnjfEeMsc5LRmARtnjh5UI/edit?usp=sharing)
[Tortuga Technical Document](https://docs.google.com/document/d/1ASTfM_1e0yE1cFP-IZey_rHEC6k2kmVY56X4K407sw0/edit?usp=sharing)
[Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/design%20doc.docx?raw=true)
[Tortuga Technical Document](https://github.com/Ratstail91/Tortuga/blob/docs/technical%20doc.docx?raw=true)
## Copyright
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013 Kayne Ruse
Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
+9 -26
View File
@@ -21,15 +21,11 @@
*/
#include "client_application.hpp"
#include "serial.hpp"
#include <stdexcept>
#include <chrono>
//-------------------------
//Static declarations
//-------------------------
ClientApplication ClientApplication::instance;
//-------------------------
//Scene headers
//-------------------------
@@ -46,15 +42,7 @@ ClientApplication ClientApplication::instance;
//Public access members
//-------------------------
ClientApplication::ClientApplication() {
//
}
ClientApplication::~ClientApplication() {
//
}
void ClientApplication::Init() {
void ClientApplication::Init(int argc, char** argv) {
//load the prerequisites
config.Load("rsc\\config.cfg");
@@ -62,13 +50,13 @@ void ClientApplication::Init() {
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF : SDL_HWSURFACE);
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF);
//initialize SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
network.Open(0, sizeof(NetworkPacket));
network.Open(0, PACKET_BUFFER_SIZE);
}
void ClientApplication::Proc() {
@@ -77,7 +65,7 @@ void ClientApplication::Proc() {
//prepare the time system
typedef std::chrono::steady_clock Clock;
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
std::chrono::duration<int, std::milli> delta(16);
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
@@ -95,15 +83,12 @@ void ClientApplication::Proc() {
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
simTime += delta;
}
//draw the game to the screen
activeScene->RenderFrame();
//give the computer a break
SDL_Delay(10);
}
UnloadScene();
@@ -121,7 +106,6 @@ void ClientApplication::Quit() {
void ClientApplication::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
@@ -135,15 +119,14 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu(&config);
break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&config, &network, &clientIndex);
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex, &characterIndex);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&config, &network, &clientIndex);
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex);
break;
case SceneList::INCOMBAT:
activeScene = new InCombat();
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
+7 -9
View File
@@ -26,19 +26,14 @@
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "network_packet.hpp"
#include "udp_network_utility.hpp"
class ClientApplication {
private:
ClientApplication();
~ClientApplication();
static ClientApplication instance;
public:
static ClientApplication* GetInstance() { return &instance; }
ClientApplication() = default;
~ClientApplication() = default;
void Init();
void Init(int argc, char** argv);
void Proc();
void Quit();
@@ -49,9 +44,12 @@ private:
BaseScene* activeScene = nullptr;
//shared parameters
ConfigUtility config;
UDPNetworkUtility network;
int clientIndex = -1; //replace with a struct?
int clientIndex = -1;
int accountIndex = -1;
int characterIndex = -1;
};
#endif
+5 -4
View File
@@ -26,12 +26,13 @@
using namespace std;
int main(int, char**) {
int main(int argc, char** argv) {
cout << "Beginning client" << endl;
try {
ClientApplication::GetInstance()->Init();
ClientApplication::GetInstance()->Proc();
ClientApplication::GetInstance()->Quit();
ClientApplication app;
app.Init(argc, argv);
app.Proc();
app.Quit();
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
+2 -1
View File
@@ -25,6 +25,7 @@
#include "vector2.hpp"
#include "sprite_sheet.hpp"
//TODO: correct the PlayerCharacter class and it's movement system
class PlayerCharacter {
public:
enum class Direction {
@@ -36,7 +37,7 @@ public:
void Update(double delta);
void DrawTo(SDL_Surface* const dest) { sprite.DrawTo(dest, position.x, position.y); }
void DrawTo(SDL_Surface* const dest, int camX, int camY) { sprite.DrawTo(dest, position.x - camX, position.y - camY); }
//clunky code results in smooth movement and controls
void AdjustDirection(Direction);
+226 -101
View File
@@ -23,53 +23,59 @@
#include "channels.hpp"
#include <algorithm>
#include <cmath>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex)
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&image);
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&image);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + image.GetClipH() * 0);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + image.GetClipH() * 1);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//create the server-side player object
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
packet.playerInfo.clientIndex = clientIndex;
snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
packet.playerInfo.position = {0,0};
packet.playerInfo.motion = {0,0};
//send it
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
//load the tilesheet
//TODO: add the tilesheet to the map system?
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
//TODO: move this into it's own function
//request a sync
packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
SerialPacket packet;
char buffer[PACKET_STRING_SIZE];
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
//debug
// RequestRegion(0, 0);
}
InWorld::~InWorld() {
@@ -85,29 +91,57 @@ void InWorld::FrameStart() {
}
void InWorld::Update(double delta) {
SerialPacket packet;
//suck in all waiting packets
NetworkPacket packet;
while(network.Receive()) {
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
//update the characters
for (auto& it : playerCharacters) {
it.second.Update(delta);
}
//TODO: sort the players and entities by Y position
//update the camera
if(localCharacter) {
camera.x = localCharacter->GetPosition().x - camera.marginX;
camera.y = localCharacter->GetPosition().y - camera.marginY;
}
//check the map
UpdateMap();
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
for (auto& it : playerCharacters) {
it.second.DrawTo(screen);
//draw the map
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
}
//draw characters
for (auto& it : playerCharacters) {
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
@@ -149,28 +183,28 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendState();
SendPlayerUpdate();
}
break;
}
@@ -182,134 +216,225 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendState();
SendPlayerUpdate();
}
break;
}
}
void InWorld::HandlePacket(NetworkPacket packet) {
//-------------------------
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::DISCONNECT:
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case NetworkPacket::Type::PLAYER_NEW:
HandlePlayerNew(packet);
case SerialPacket::Type::REGION_CONTENT:
HandleRegionContent(packet);
break;
case NetworkPacket::Type::PLAYER_DELETE:
HandlePlayerDelete(packet);
case SerialPacket::Type::CHARACTER_UPDATE:
HandleCharacterUpdate(packet);
break;
case NetworkPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
case SerialPacket::Type::CHARACTER_NEW:
HandleCharacterNew(packet);
break;
case SerialPacket::Type::CHARACTER_DELETE:
HandleCharacterDelete(packet);
break;
//handle errors
default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in InWorld: " + to_string_custom(int(packet.meta.type))));
break;
}
}
void InWorld::HandleDisconnect(NetworkPacket packet) {
void InWorld::HandleDisconnect(SerialPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
SetNextScene(SceneList::MAINMENU);
}
void InWorld::HandlePlayerNew(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
throw(std::runtime_error("Cannot create duplicate players"));
}
playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
//catch this client's player object
if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
playerIndex = packet.playerInfo.playerIndex;
localCharacter = &playerCharacters[playerIndex];
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
regionPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
}
void InWorld::HandlePlayerDelete(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant players"));
}
playerCharacters.erase(packet.playerInfo.playerIndex);
//catch this client's player object
if (packet.playerInfo.clientIndex == clientIndex) {
playerIndex = -1;
localCharacter = nullptr;
}
}
void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
HandlePlayerNew(packet);
void InWorld::HandleCharacterUpdate(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
HandleCharacterNew(packet);
return;
}
//update only if the message didn't originate from here
if (packet.playerInfo.clientIndex != clientIndex) {
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
if (packet.characterInfo.clientIndex != clientIndex) {
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
}
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
}
void InWorld::SendState() {
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
packet.playerInfo.clientIndex = clientIndex;
packet.playerInfo.playerIndex = playerIndex;
// snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
// snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
packet.playerInfo.position = localCharacter->GetPosition();
packet.playerInfo.motion = localCharacter->GetMotion();
void InWorld::HandleCharacterNew(SerialPacket packet) {
if (playerCharacters.find(packet.characterInfo.characterIndex) != playerCharacters.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
//TODO: set the player's handle
playerCharacters[packet.characterInfo.characterIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.characterInfo.avatar, 4, 4);
playerCharacters[packet.characterInfo.characterIndex].SetPosition(packet.characterInfo.position);
playerCharacters[packet.characterInfo.characterIndex].SetMotion(packet.characterInfo.motion);
playerCharacters[packet.characterInfo.characterIndex].ResetDirection();
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex && !localCharacter) {
localCharacter = &playerCharacters[characterIndex];
//setup the camera
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(SerialPacket packet) {
//TODO: authenticate
if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant characters"));
}
playerCharacters.erase(packet.characterInfo.characterIndex);
//catch this client's player object
if (packet.characterInfo.characterIndex == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
}
//-------------------------
//Server control
//-------------------------
void InWorld::SendPlayerUpdate() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the packet
packet.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
packet.characterInfo.clientIndex = clientIndex;
packet.characterInfo.accountIndex = accountIndex;
packet.characterInfo.characterIndex = characterIndex;
packet.characterInfo.position = localCharacter->GetPosition();
packet.characterInfo.motion = localCharacter->GetMotion();
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestDisconnect() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a disconnect request
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
packet.meta.type = SerialPacket::Type::DISCONNECT;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestShutDown() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a shutdown request
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
packet.clientInfo.index = clientIndex;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
}
packet.meta.type = SerialPacket::Type::SHUTDOWN;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestRegion(int mapIndex, int x, int y) {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the region's data
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
packet.regionInfo.mapIndex = mapIndex;
packet.regionInfo.x = x;
packet.regionInfo.y = y;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
//-------------------------
//Utilities
//-------------------------
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() {
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside off this area
if ((*it)->GetX() < xStart || (*it)->GetX() > xEnd || (*it)->GetY() < yStart || (*it)->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = (*it)->GetX();
int tmpY = (*it)->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
RequestRegion(0, i, j);
}
}
}
}
+53 -14
View File
@@ -22,22 +22,37 @@
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
#include "base_scene.hpp"
//maps
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
#include "config_utility.hpp"
//networking
#include "udp_network_utility.hpp"
#include "network_packet.hpp"
#include "serial_packet.hpp"
#include "serial.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
//common
#include "config_utility.hpp"
#include "frame_rate.hpp"
//client
#include "base_scene.hpp"
#include "player_character.hpp"
//STL
#include <map>
class InWorld : public BaseScene {
public:
//Public access members
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const);
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const);
~InWorld();
protected:
@@ -45,6 +60,7 @@ protected:
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
@@ -55,29 +71,52 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
void HandlePacket(NetworkPacket);
void HandleDisconnect(NetworkPacket);
void HandlePlayerNew(NetworkPacket);
void HandlePlayerDelete(NetworkPacket);
void HandlePlayerUpdate(NetworkPacket);
//Network handlers
void HandlePacket(SerialPacket);
void HandleDisconnect(SerialPacket);
void HandleCharacterNew(SerialPacket);
void HandleCharacterDelete(SerialPacket);
void HandleCharacterUpdate(SerialPacket);
void HandleRegionContent(SerialPacket);
void SendState();
//Server control
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int mapIndex, int x, int y);
//global
//utilities
void UpdateMap();
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
//members
Image image;
//graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet;
//map
RegionPager<BlankAllocator, DummyFormat> regionPager;
//UI
Button disconnectButton;
Button shutDownButton;
//TODO: Fix the camera
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
FrameRate fps;
//game
std::map<int, PlayerCharacter> playerCharacters;
PlayerCharacter* localCharacter = nullptr;
int playerIndex = -1;
};
#endif
+57 -17
View File
@@ -22,6 +22,7 @@
#include "lobby_menu.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <stdexcept>
@@ -29,10 +30,12 @@
//Public access members
//-------------------------
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argAccountIndex, int* const argCharacterIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex)
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
@@ -78,9 +81,9 @@ void LobbyMenu::FrameStart() {
void LobbyMenu::Update(double delta) {
//suck in all waiting packets
NetworkPacket packet;
SerialPacket packet;
while(network.Receive()) {
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
deserialize(&packet, network.GetInData());
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
@@ -91,9 +94,13 @@ void LobbyMenu::FrameEnd() {
}
void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor
//UI
search.DrawTo(screen);
join.DrawTo(screen);
back.DrawTo(screen);
//TODO: draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight
if (selection == &serverInfo[i]) {
@@ -104,6 +111,16 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
//draw the server name
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//ping?
}
}
@@ -125,21 +142,34 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) {
//the vars
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//broadcast to the network, or a specific server
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
network.Send(config["server.host"].c_str(), config.Int("server.port"), reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
serialize(&packet, buffer);
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
//reset the server list
serverInfo.clear();
selection = nullptr;
}
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//the vars
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the packet
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
strncpy(packet.clientInfo.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
//join the selected server
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
network.Send(&selection->address, &packet, sizeof(NetworkPacket));
serialize(&packet, buffer);
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
selection = nullptr;
}
@@ -173,24 +203,34 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
void LobbyMenu::HandlePacket(NetworkPacket packet) {
void LobbyMenu::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::BROADCAST_RESPONSE: {
case SerialPacket::Type::BROADCAST_RESPONSE: {
//extract the data
ServerInformation server;
server.name = packet.serverInfo.name;
server.address = packet.meta.srcAddress;
server.networkVersion = packet.serverInfo.networkVersion;
server.name = packet.serverInfo.name;
server.playerCount = packet.serverInfo.playerCount;
//NOTE: Check compatibility here
server.compatible = server.networkVersion == NETWORK_VERSION;
//push
serverInfo.push_back(server);
}
break;
case NetworkPacket::Type::JOIN_RESPONSE:
clientIndex = packet.clientInfo.index;
case SerialPacket::Type::JOIN_RESPONSE:
clientIndex = packet.clientInfo.clientIndex;
accountIndex = packet.clientInfo.accountIndex;
characterIndex = packet.clientInfo.characterIndex;
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD);
break;
//handle errors
default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in LobbyMenu: " + to_string_custom(int(packet.meta.type))));
break;
}
}
+19 -9
View File
@@ -22,22 +22,27 @@
#ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
#include "base_scene.hpp"
//graphics & utilities
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "network_packet.hpp"
//network
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial.hpp"
//client
#include "base_scene.hpp"
//STL
#include <vector>
class LobbyMenu : public BaseScene {
public:
//Public access members
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const);
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const);
~LobbyMenu();
protected:
@@ -54,12 +59,14 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
void HandlePacket(NetworkPacket);
void HandlePacket(SerialPacket);
//global
//shared parameters
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
//members
Image image;
@@ -70,8 +77,11 @@ protected:
//server list
struct ServerInformation {
std::string name;
IPaddress address;
int networkVersion;
std::string name;
int playerCount;
bool compatible;
};
std::vector<ServerInformation> serverInfo;
+1 -1
View File
@@ -49,7 +49,7 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//globals
//shared parameters
ConfigUtility& config;
//members
+1 -1
View File
@@ -49,7 +49,7 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//globals
//shared parameters
ConfigUtility& config;
//members
+1 -1
View File
@@ -40,7 +40,7 @@ protected:
void Update(double delta);
void Render(SDL_Surface* const);
//globals
//shared parameters
ConfigUtility& config;
//members
+75
View File
@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BBOX_HPP_
#define BBOX_HPP_
#include <type_traits>
#include <stdexcept>
#include <algorithm>
//TODO: This is supposed to interact with the vector
class BBox {
public:
double x, y;
double w, h;
BBox() = default;
BBox(double i, double j, double k, double l): x(i), y(j), w(k), h(l) {};
~BBox() = default;
BBox& operator=(BBox const&) = default;
double Size() {
return std::max(w*h,0.0);
}
bool IsCollision(BBox rhs) {
return not (
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h
);
}
BBox Intersection(BBox rhs) {
if (!IsCollision(rhs)) {
return {0, 0, 0, 0};
}
BBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
double operator[](size_t i) {
if (i >= 4)
throw(std::domain_error("Out of range"));
return *(&x+i);
}
};
//This is explicitly a POD
static_assert(std::is_pod<BBox>::value, "BBox is not a POD");
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,35 +19,30 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef EDITORAPPLICATION_HPP_
#define EDITORAPPLICATION_HPP_
#ifndef FRAMERATE_HPP_
#define FRAMERATE_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "config_utility.hpp"
class EditorApplication {
private:
EditorApplication();
~EditorApplication();
static EditorApplication instance;
#include <chrono>
class FrameRate {
public:
static EditorApplication* GetInstance() { return &instance; }
void Init();
void Proc();
void Quit();
typedef std::chrono::high_resolution_clock Clock;
FrameRate() = default;
int Calculate() {
frameCount++;
if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
lastFrameRate = frameCount;
frameCount = 0;
tick = Clock::now();
}
return lastFrameRate;
}
int GetFrameRate() { return lastFrameRate; }
private:
//Private access members
void LoadScene(SceneList sceneIndex);
void UnloadScene();
//globals
ConfigUtility config;
BaseScene* activeScene = nullptr;
int frameCount = 0;
int lastFrameRate = 0;
Clock::time_point tick = Clock::now();
};
#endif
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ..
INCLUDES+=. .. ../map
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
+61
View File
@@ -0,0 +1,61 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int xc, int yc) {
XCount = xc;
YCount = yc;
image.LoadSurface(fname);
image.SetClipW(image.GetClipW()/XCount);
image.SetClipH(image.GetClipH()/YCount);
}
void TileSheet::Unload() {
image.FreeSurface();
XCount = YCount = 0;
}
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0;
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % XCount * image.GetClipW());
image.SetClipY((tile-1) / XCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
}
}
}
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,33 +19,36 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEETMANAGER_HPP_
#define TILESHEETMANAGER_HPP_
#ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "tile_sheet.hpp"
#include "region.hpp"
#include "image.hpp"
#include <map>
#include <string>
class TileSheetManager {
class TileSheet {
public:
TileSheetManager() = default;
~TileSheetManager() = default;
TileSheet() = default;
TileSheet(std::string f, int x, int y) { Load(f, x, y); }
~TileSheet() = default;
TileSheet* LoadSheet(std::string fname, Uint16 w, Uint16 h);
TileSheet* GetSheet(std::string name);
TileSheet* GetSheetByIndex(int tileIndex);
void UnloadSheet(std::string name);
void Load(std::string fname, int XCount, int YCount);
void Unload();
void DrawTo(SDL_Surface* const, int x, int y, int tileIndex);
void DrawTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
int SetRangeEnd(int i) { return rangeEnd += i; }
int GetRangeEnd() const { return rangeEnd; }
std::map<std::string, TileSheet>* GetSheetMap() { return &sheetMap; }
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return XCount; }
int GetYCount() { return YCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
std::map<std::string, TileSheet> sheetMap;
int rangeEnd = 0;
Image image;
int XCount = 0, YCount = 0;
};
#endif
+1
View File
@@ -22,6 +22,7 @@ all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C script
$(MAKE) -C network
$(MAKE) -C ui
+60
View File
@@ -0,0 +1,60 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_allocator.hpp"
#include <stdexcept>
void BlankAllocator::Create(Region** const ptr, int x, int y) {
(*ptr) = new Region(x, y);
}
void BlankAllocator::Unload(Region* const ptr) {
delete ptr;
}
void LuaAllocator::Create(Region** const ptr, int x, int y) {
//something to work on
(*ptr) = new Region(x, y);
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "create");
lua_pushlightuserdata(state, *ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
void LuaAllocator::Unload(Region* const ptr) {
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "unload");
lua_pushlightuserdata(state, ptr);
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
//clean up the memory
delete ptr;
}
+48
View File
@@ -0,0 +1,48 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPALLOCATOR_HPP_
#define MAPALLOCATOR_HPP_
#include "region.hpp"
#include "lua/lua.hpp"
class BlankAllocator {
public:
void Create(Region** const, int x, int y);
void Unload(Region* const);
private:
//
};
class LuaAllocator {
public:
void Create(Region** const, int x, int y);
void Unload(Region* const);
lua_State* SetLuaState(lua_State* L) { return state = L; }
lua_State* GetLuaState() { return state; }
private:
lua_State* state = nullptr;
};
#endif
+66
View File
@@ -0,0 +1,66 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_file_format.hpp"
#include <stdexcept>
void DummyFormat::Load(Region** const ptr, int x, int y) {
//EMPTY
}
void DummyFormat::Save(Region* const ptr) {
//EMPTY
}
void LuaFormat::Load(Region** const ptr, int x, int y) {
//something to load into
if (!(*ptr)) {
(*ptr) = new Region(x, y);
}
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "load");
lua_pushlightuserdata(state, *ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
if (lua_toboolean(state, -1) == false) {
delete (*ptr);
(*ptr) = nullptr;
}
lua_pop(state, 2);
}
void LuaFormat::Save(Region* const ptr) {
//API hook
lua_getglobal(state, "map");
lua_getfield(state, -1, "save");
lua_pushlightuserdata(state, ptr);
lua_pushstring(state, saveDir.c_str());
if (lua_pcall(state, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
}
lua_pop(state, 1);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,41 +19,42 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TESTIFICATESCENE_HPP_
#define TESTIFICATESCENE_HPP_
#ifndef MAPFILEFORMAT_HPP_
#define MAPFILEFORMAT_HPP_
#include "base_scene.hpp"
#include "region.hpp"
#include "config_utility.hpp"
#include "tile_Sheet_manager.hpp"
#include "region_pager.hpp"
#include "lua/lua.hpp"
class TestificateScene : public BaseScene {
#include <string>
class DummyFormat {
public:
//Public access members
TestificateScene(ConfigUtility* const);
~TestificateScene();
void Load(Region** const, int x, int y);
void Save(Region* const);
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
private:
std::string saveDir;
};
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//TODO: verbose save file format
//TODO: compact save file format
//globals
ConfigUtility& config;
class LuaFormat {
public:
void Load(Region** const, int x, int y);
void Save(Region* const);
//members
TileSheetManager sheetMgr;
RegionPager pager;
std::string SetSaveDir(std::string s) { return saveDir = s; }
std::string GetSaveDir() { return saveDir; }
lua_State* SetLuaState(lua_State* L) { return state = L; }
lua_State* GetLuaState() { return state; }
private:
std::string saveDir;
lua_State* state = nullptr;
};
#endif
+10 -94
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,103 +21,19 @@
*/
#include "region.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <sstream>
Region::Region(int _x, int _y, int _w, int _h):
x(_x),
y(_y),
width(_w),
height(_h)
Region::Region(int argX, int argY):
x(argX),
y(argY)
{
//make sure that the region's position lines up
if (x != snapToBase(width, x) || y != snapToBase(height, y)) {
std::ostringstream os;
os << "Region is unaligned; x: " << x << ", y: " << y << ", width: " << width << ", height: " << height;
throw(std::runtime_error(os.str()));
for (register int i = 0; i < REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH; ++i) {
*(reinterpret_cast<type_t*>(tiles) + i) = 0;
}
}
int Region::NewTileR(Tile const& tile) {
//return 1 for overwrite, 0 for insert
if (!InBoundsR(tile.x, tile.y)) {
std::ostringstream os;
os << "New tile location out of bounds: " <<
"(" << x << "," << y << ")->" <<
"(" << tile.x << "," << tile.y << ")"
;
throw(std::runtime_error(os.str()));
}
int ret = tiles.erase(tile);
tiles.insert(tile);
return ret;
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
return tiles[x][y][z] = v;
}
Tile Region::GetTileR(int tx, int ty, int minDepth) {
std::set<Tile>::iterator ptr = tiles.begin();
//skip the tiles that are too deep
while(ptr != tiles.end()) {
if (ptr->depth >= minDepth) {
break;
}
ptr++;
}
//find the first tile here
while(ptr != tiles.end()) {
//bounds
if ((ptr->x <= tx) && (ptr->y <= ty) && (ptr->x + ptr->width > tx) && (ptr->y + ptr->height > ty)) {
break;
}
ptr++;
}
//found it
if (ptr != tiles.end()) {
return *ptr;
}
//a tileIndex of -1 is an error code, the rest is for show
return {0,0,0,-1,-1,-1};
}
int Region::DeleteTileR(Tile const& tile) {
if (!InBoundsR(tile.x, tile.y)) {
throw(std::runtime_error("Deleted tile location out of bounds"));
std::ostringstream os;
os << "Deleted tile location out of bounds: " <<
"(" << x << "," << y << ")->" <<
"(" << tile.x << "," << tile.y << ")"
;
throw(std::runtime_error(os.str()));
}
//sentinel/error code
if (tile.tileIndex == -1) {
return 0;
}
return tiles.erase(tile);
}
bool operator<(Region const& lhs, Region const& rhs) {
//sort by y -> x
if (lhs.y == rhs.y) {
return lhs.x < rhs.x;
}
return lhs.y < rhs.y;
}
inline bool operator>(Region const& lhs, Region const& rhs) {
//wrap the other operator
return rhs < lhs;
}
inline bool operator==(Region const& lhs, Region const& rhs) {
//comparisons work on the location ONLY
//this function is redundant as far as the std::set object is concerned
return (lhs.x == rhs.x) && (lhs.y == rhs.y);
Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z];
}
+14 -76
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,91 +22,29 @@
#ifndef REGION_HPP_
#define REGION_HPP_
#include "tile.hpp"
#define REGION_WIDTH 20
#define REGION_HEIGHT 20
#define REGION_DEPTH 3
#include <set>
/* A single section of the map.
* This class stores the tiles relative to it's own position, but
* there are functions for referencing the tiles' absolute position.
* These functions simply wrap the normal functions.
*/
class Region {
public:
typedef unsigned short type_t;
Region() = delete;
Region(int x, int y, int width, int height);
Region(int x, int y);
~Region() = default;
//create and insert a new tile, overwriting an existing tile at that location
int NewTileR(Tile const& tile);
int NewTileA(Tile const& tile) {
//these can change, if the Tile class is changed
return NewTileR({
tile.x - x,
tile.y - y,
tile.depth,
tile.width,
tile.height,
tile.tileIndex
});
}
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z);
//find the first tile at this location, with the specified minimum depth
Tile GetTileR(int tx, int ty, int minDepth);
Tile GetTileA(int tx, int ty, int minDepth) {
return GetTileR(tx - x, ty - y, minDepth);
}
//wrap the other delete functions
int DeleteTileR(int tx, int ty, int minDepth) {
return DeleteTileR(GetTileR(tx, ty, minDepth));
}
int DeleteTileA(int tx, int ty, int minDepth) {
//explicitly skip one function call by adjusting from A to R
return DeleteTileR(GetTileR(tx - x, ty - y, minDepth));
}
//delete the specified tile
int DeleteTileR(Tile const& tile);
int DeleteTileA(Tile const& tile) {
//these can change, if the Tile class is changed
return DeleteTileR({
tile.x - x,
tile.y - y,
tile.depth,
tile.width,
tile.height,
tile.tileIndex
});
}
//find if the specified location exists within the region's bounds
bool InBoundsR(int i, int j) {
return (i >= 0) && (j >= 0) && (i < width) && (j < height);
}
bool InBoundsA(int i, int j) {
return InBoundsR(i - x, j - y);
}
//Raw accessors & mutators
//accessors
int GetX() const { return x; }
int GetY() const { return y; }
int GetWidth() const { return width; }
int GetHeight() const { return height; }
std::set<Tile>* GetTiles() { return &tiles; }
//sorting the regions by the locations
friend bool operator<(Region const& lhs, Region const& rhs);
friend bool operator>(Region const& lhs, Region const& rhs);
friend bool operator==(Region const& lhs, Region const& rhs);
private:
int const x;
int const y;
int const width;
int const height;
std::set<Tile> tiles;
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
};
#endif
+37 -91
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,99 +23,45 @@
#include "utility.hpp"
#include <stdexcept>
#include <string>
RegionPager::RegionPager() {
//
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
}
RegionPager::~RegionPager() {
if (onDelete) {
for (auto& i : regionList) {
onDelete(&i);
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
Region* ptr = GetRegion(x, y);
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
Region* RegionPagerBase::GetRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means
Region* ptr = nullptr;
ptr = FindRegion(x, y);
if (ptr) return ptr;
ptr = LoadRegion(x, y);
if (ptr) return ptr;
return CreateRegion(x, y);
}
Region* RegionPagerBase::FindRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//find the region
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); it++) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
return *it;
}
}
return nullptr;
}
Region* RegionPager::NewRegion(int x, int y) {
for (auto& i : regionList) {
if (i.GetX() == x && i.GetY() == y) {
throw(std::runtime_error("Duplicate Regions detected"));
}
}
regionList.push_front({x, y, regionWidth, regionHeight});
if (onNew) {
onNew(&regionList.front());
}
return &regionList.front();
}
Region* RegionPager::GetRegion(int x, int y) {
for (auto& i : regionList) {
if (i.GetX() == x && i.GetY() == y) {
return &i;
}
}
//create, insert and return
regionList.push_front({x, y, regionWidth, regionHeight});
if (onNew) {
onNew(&regionList.front());
}
return &regionList.front();
}
void RegionPager::DeleteRegion(int x, int y) {
for (std::list<Region>::iterator i = regionList.begin(); i != regionList.end(); i++) {
if (i->GetX() == x && i->GetY() == y) {
if (onDelete) {
onDelete(&(*i));
}
regionList.erase(i);
break;
}
}
}
void RegionPager::DrawTo(SDL_Surface* const dest, TileSheetManager* const sheetMgr, int camX, int camY) {
for (auto& regionIter : regionList) {
#ifdef DEBUG
//draw the region's location
SDL_Rect box = {
Sint16(regionIter.GetX() - camX),
Sint16(regionIter.GetY() - camY),
Uint16(regionIter.GetWidth()),
Uint16(regionIter.GetHeight())
};
SDL_FillRect(dest, &box, SDL_MapRGB(dest->format, 10, 10, 20));
#endif
//draw each tile
for (auto& tileIter : *regionIter.GetTiles()) {
sheetMgr->DrawTo(
dest,
tileIter.x + regionIter.GetX() - camX,
tileIter.y + regionIter.GetY() - camY,
tileIter.tileIndex
);
}
}
}
void RegionPager::Prune(int left, int top, int right, int bottom) {
std::list<Region>::iterator it = regionList.begin();
while(it != regionList.end()) {
if (it->GetX() >= right || it->GetY() >= bottom || it->GetX() + it->GetWidth() < left || it->GetY() + it->GetHeight() < top) {
if (onDelete) {
onDelete(&(*it));
}
regionList.erase(it);
it = regionList.begin();
continue;
}
it++;
}
}
Region* RegionPagerBase::PushRegion(Region* ptr) {
regionList.push_front(ptr);
return regionList.front();
}
+92 -28
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,47 +23,111 @@
#define REGIONPAGER_HPP_
#include "region.hpp"
#include "tile_sheet_manager.hpp"
#include "utility.hpp"
#include <list>
class RegionPager {
class RegionPagerBase {
public:
//for simplicity and consistency
typedef void (*regionCallback_t)(Region* const);
RegionPagerBase() {};
virtual ~RegionPagerBase() {};
RegionPager();
~RegionPager();
//tile manipulation
Region::type_t SetTile(int x, int y, int z, Region::type_t v);
Region::type_t GetTile(int x, int y, int z);
//these parameters MUST be multiples of the width & height
Region* NewRegion(int x, int y);
//region manipulation
Region* GetRegion(int x, int y);
void DeleteRegion(int x, int y);
Region* FindRegion(int x, int y);
Region* PushRegion(Region*);
//call this to draw to the screen
void DrawTo(SDL_Surface* const, TileSheetManager* const, int camX, int camY);
//interface
virtual Region* LoadRegion(int x, int y) = 0;
virtual Region* SaveRegion(int x, int y) = 0;
virtual Region* CreateRegion(int x, int y) = 0;
virtual void UnloadRegion(int x, int y) = 0;
//TODO: delete existing regions
//callback hooks
void SetOnNew(regionCallback_t f) { onNew = f; }
void SetOnDelete(regionCallback_t f) { onDelete = f; }
//accessors & mutators
std::list<Region*>* GetContainer() { return &regionList; }
protected:
std::list<Region*> regionList;
};
//params: Absolute values
void Prune(int left, int top, int right, int bottom);
template<typename Allocator, typename FileFormat>
class RegionPager : public RegionPagerBase {
public:
RegionPager() {};
~RegionPager() {
UnloadAll();
}
//accessors and mutators
int SetWidth(int i) { return regionWidth = i; }
int SetHeight(int i) { return regionHeight = i; }
Region* LoadRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
int GetWidth() const { return regionWidth; }
int GetHeight() const { return regionHeight; }
//load the region if possible
Region* ptr = nullptr;
format.Load(&ptr, x, y);
if (ptr) {
return PushRegion(ptr);
}
return nullptr;
}
std::list<Region>* GetRegions() { return &regionList; }
private:
std::list<Region> regionList;
int regionWidth = 0, regionHeight = 0;
Region* SaveRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
regionCallback_t onNew = nullptr;
regionCallback_t onDelete = nullptr;
//find & save the region
Region* ptr = FindRegion(x, y);
if (ptr) {
format.Save(ptr);
}
return ptr;
}
Region* CreateRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//create and push the object
Region* ptr = nullptr;
allocator.Create(&ptr, x, y);
return PushRegion(ptr);
}
void UnloadRegion(int x, int y) {
//snap the coords
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//custom loop
for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
if ((*it)->GetX() == x && (*it)->GetY() == y) {
allocator.Unload(*it);
it = regionList.erase(it);
continue;
}
++it;
}
}
void UnloadAll() {
for (auto& it : regionList) {
allocator.Unload(it);
}
regionList.clear();
}
//accessors
Allocator* GetAllocator() { return &allocator; }
FileFormat* GetFormat() { return &format; }
protected:
Allocator allocator;
FileFormat format;
};
#endif
-59
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@@ -1,59 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
#include <stdexcept>
void TileSheet::Load(std::string fname, Uint16 w, Uint16 h) {
//setup the image
image.LoadSurface(fname);
image.SetClipW(w);
image.SetClipH(h);
//get the tile counts
xCount = image.GetSurface()->w / w;
yCount = image.GetSurface()->h / h;
totalCount = xCount * yCount;
//set begin & end (usually temporary)
begin = 0;
end = totalCount;
}
void TileSheet::Unload() {
image.FreeSurface();
totalCount = xCount = yCount = 0;
begin = end = -1;
}
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) {
if (!InRange(tileIndex)) {
throw(std::invalid_argument("Tile index out of range"));
}
Sint16 clipX = (tileIndex-begin) % xCount * image.GetClipW();
Sint16 clipY = (tileIndex-begin) / xCount * image.GetClipH();
image.SetClipX(clipX);
image.SetClipY(clipY);
image.DrawTo(dest, x, y);
}
-70
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@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "image.hpp"
#include <string>
/* The TileSheet class is used for drawing tiles of the map to the screen.
* This class also tracks the range of the tile images.
*/
class TileSheet {
public:
TileSheet() = default;
~TileSheet() = default;
//these load/set functions need to be followed by bookkeeping code
//w & h are the width & height of individual tiles
//TODO: rename these
void Load(std::string fname, Uint16 w, Uint16 h);
void Unload();
void DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex);
bool InRange(int i) { return i >= begin && i < end; }
//accessors and mutators
Image* GetImage() { return &image; }
int GetTileW() const { return image.GetClipW(); }
int GetTileH() const { return image.GetClipH(); }
int GetTotalCount() const { return totalCount; }
int GetXCount() const { return xCount; }
int GetYCount() const { return yCount; }
int SetBegin(int i) { return begin = i; }
int SetEnd(int i) { return end = i; }
int GetBegin() const { return begin; }
int GetEnd() const { return end; }
private:
Image image;
//these are generated and used by internal processes
int totalCount = 0, xCount = 0, yCount = 0;
int begin = -1, end = -1;
};
#endif
-73
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@@ -1,73 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_manager.hpp"
#include "utility.hpp"
#include <stdexcept>
TileSheet* TileSheetManager::LoadSheet(std::string fname, Uint16 w, Uint16 h) {
//get the key
std::string key = truncatePath(fname);
//don't override what's already here
if (sheetMap.find(key) != sheetMap.end()) {
throw(std::runtime_error("Cannot load duplicate tile sheets"));
}
//load & setup the sheet object
sheetMap[key].Load(fname, w, h);
sheetMap[key].SetBegin(rangeEnd);
rangeEnd += sheetMap[key].GetTotalCount();
sheetMap[key].SetEnd(rangeEnd);
//you can modify the object, say, during the save & load routines...
return &sheetMap[key];
}
TileSheet* TileSheetManager::GetSheet(std::string name) {
return &sheetMap.at(name);
}
TileSheet* TileSheetManager::GetSheetByIndex(int tileIndex) {
for (auto& it : sheetMap) {
if (it.second.InRange(tileIndex)) {
return &it.second;
}
}
return nullptr;
}
void TileSheetManager::UnloadSheet(std::string name) {
sheetMap.erase(name);
}
void TileSheetManager::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) {
for (auto& it : sheetMap) {
if (it.second.InRange(tileIndex)) {
it.second.DrawTo(dest, x, y, tileIndex);
return;
}
}
//No matching tile index
throw(std::invalid_argument("Tile index is out of range of all tile sheets"));
}
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ..
INCLUDES+=. .. ../map
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
+286
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@@ -0,0 +1,286 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "map_allocator.hpp"
#include <cstring>
//-------------------------
//Convenience Macros
//-------------------------
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
//-------------------------
//internal serialization functions
//-------------------------
void serializeType(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void serializeServer(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//server info
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
}
void serializeClient(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
//texts
SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
}
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
}
void serializeRegionContent(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
buffer += sizeof(Region::type_t);
}
}
}
}
void serializeCharacter(SerialPacket* packet, char* buffer) {
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
SERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
//texts
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
//vectors
SERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
}
//-------------------------
//internal deserialization functions
//-------------------------
void deserializeType(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
}
void deserializeServer(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//server info
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
}
void deserializeClient(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
//texts
DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
}
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
}
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//format
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
//an object to work on
BlankAllocator().Create(
&packet->regionInfo.region,
packet->regionInfo.x,
packet->regionInfo.y
);
//content
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer += sizeof(Region::type_t);
}
}
}
}
void deserializeCharacter(SerialPacket* packet, char* buffer) {
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
//indexes
DESERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
//texts
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
//vectors
DESERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
}
//-------------------------
//the interface functions
//-------------------------
void serialize(SerialPacket* packet, void* buffer) {
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
serializeType(packet, reinterpret_cast<char*>(buffer));
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
serializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
serializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
//Character info
case SerialPacket::Type::CHARACTER_NEW:
case SerialPacket::Type::CHARACTER_DELETE:
case SerialPacket::Type::CHARACTER_UPDATE:
serializeCharacter(packet, reinterpret_cast<char*>(buffer));
break;
}
}
void deserialize(SerialPacket* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, reinterpret_cast<char*>(buffer));
switch(packet->meta.type) {
//No extra data
case SerialPacket::Type::NONE:
case SerialPacket::Type::PING:
case SerialPacket::Type::PONG:
case SerialPacket::Type::BROADCAST_REQUEST:
//NOTHING
break;
//Server info
case SerialPacket::Type::BROADCAST_RESPONSE:
deserializeServer(packet, reinterpret_cast<char*>(buffer));
break;
//Client info
case SerialPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_RESPONSE:
case SerialPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::DISCONNECT:
case SerialPacket::Type::SHUTDOWN:
deserializeClient(packet, reinterpret_cast<char*>(buffer));
break;
//region info
case SerialPacket::Type::REGION_REQUEST:
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
break;
case SerialPacket::Type::REGION_CONTENT:
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
break;
//Character info
case SerialPacket::Type::CHARACTER_NEW:
case SerialPacket::Type::CHARACTER_DELETE:
case SerialPacket::Type::CHARACTER_UPDATE:
deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
break;
}
}
+38
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@@ -0,0 +1,38 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIAL_HPP_
#define SERIAL_HPP_
#include "serial_packet.hpp"
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
* NOTE: REGION_CONTENT is currently the largest type of packet
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
* map format: sizeof(int) * 3
* metadata: sizeof(metadata)
*/
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Metadata)
void serialize(SerialPacket* const, void*);
void deserialize(SerialPacket* const, void*);
#endif
@@ -19,18 +19,20 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef NETWORKPACKET_HPP_
#define NETWORKPACKET_HPP_
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "vector2.hpp"
#include "region.hpp"
#include "SDL/SDL_net.h"
#include "vector2.hpp"
#define NETWORK_VERSION 20140512
#define PACKET_STRING_SIZE 100
#pragma pack(push, 0)
union NetworkPacket {
union SerialPacket {
//types of packets
enum class Type {
//default: there is something wrong
@@ -40,6 +42,8 @@ union NetworkPacket {
PING = 1,
PONG = 2,
//TODO: rejection message
//Searching for a server to join
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
@@ -48,19 +52,25 @@ union NetworkPacket {
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
//disconnect from the server
DISCONNECT = 7,
//mass update
SYNCHRONIZE = 8,
SYNCHRONIZE = 7,
//disconnect from the server
DISCONNECT = 8,
//shut down the server
SHUTDOWN = 9,
//Player movement, etc.
PLAYER_NEW = 10,
PLAYER_DELETE = 11,
PLAYER_UPDATE = 12,
//map data
REGION_REQUEST = 10,
REGION_CONTENT = 11,
//Character movement, etc.
CHARACTER_NEW = 12,
CHARACTER_DELETE = 13,
CHARACTER_UPDATE = 14,
//TODO: combat packets
};
//metadata on the packet itself
@@ -72,30 +82,45 @@ union NetworkPacket {
//information about the server
struct ServerInformation {
Metadata meta;
//TODO: version info
int networkVersion;
char name[PACKET_STRING_SIZE];
//TODO: player count
int playerCount;
}serverInfo;
//information about the client
struct ClientInformation {
Metadata meta;
int index;
}clientInfo;
//information about a player
struct PlayerInformation {
Metadata meta;
int clientIndex;
int playerIndex;
int accountIndex;
int characterIndex;
char username[PACKET_STRING_SIZE];
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
}clientInfo;
//map data
struct RegionInformation {
Metadata meta;
int mapIndex;
int x, y;
Region* region;
}regionInfo;
//information about a character
struct CharacterInformation {
Metadata meta;
int clientIndex;
int accountIndex;
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
int mapIndex;
Vector2 position;
Vector2 motion;
}playerInfo;
}characterInfo;
//defaults
NetworkPacket() {
SerialPacket() {
meta.type = Type::NONE;
meta.srcAddress = {0,0};
}
+72
View File
@@ -0,0 +1,72 @@
/*
** $Id: linit.c,v 1.32 2011/04/08 19:17:36 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
/* Modified for use in Tortuga, renamed to linit.cpp
*/
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
*/
#define linit_c
#define LUA_LIB
#include "lua/lua.hpp"
#include "map_api.hpp"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
/* Standard libs */
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
/* custom libs */
{LUA_MAPLIBNAME, luaopen_mapapi},
{NULL, NULL}
};
/*
** these libs are preloaded and must be required before used
*/
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* call open functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); /* remove _PRELOAD table */
}
+5 -5
View File
@@ -1,6 +1,6 @@
#config
INCLUDES+=../common ../common/graphics ../common/map ../common/ui
LIBS+=../libcommon.a -lmingw32 -lSDLmain -lSDL
INCLUDES+=. .. ../map
LIBS+=
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
@@ -14,12 +14,12 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,editor)
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
+126
View File
@@ -0,0 +1,126 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_api.hpp"
//map headers
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
static int setTile(lua_State* L) {
if (lua_gettop(L) == 5) {
//operating on a region
Region* ptr = (Region*)lua_touserdata(L, 1);
ptr->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
}
else {
//operating on the whole map
lua_pushstring(L, "pager");
lua_gettable(L, LUA_REGISTRYINDEX);
//assume the pager is using lua
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
//balance the stack
lua_pop(L, 1);
pager->SetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
}
return 0;
}
static int getTile(lua_State* L) {
if (lua_gettop(L) == 4) {
//operating on a region
Region* ptr = (Region*)lua_touserdata(L, 1);
int ret = ptr->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushnumber(L, ret);
}
else {
//operating on the whole map
lua_pushstring(L, "pager");
lua_gettable(L, LUA_REGISTRYINDEX);
//assume the pager is using lua
RegionPager<LuaAllocator, LuaFormat>* pager = reinterpret_cast<RegionPager<LuaAllocator, LuaFormat>*>(lua_touserdata(L, -1));
//balance the stack
lua_pop(L, 1);
int ret = pager->GetTile(lua_tointeger(L, 1), lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushnumber(L, ret);
}
return 1;
}
static int getX(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* ptr = (Region*)lua_touserdata(L, 1);
lua_pushinteger(L, ptr->GetY());
return 1;
}
static int getRegionWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static int dummy(lua_State* L) {
return 0;
}
static const luaL_Reg regionlib[] = {
{"create", dummy},
{"unload", dummy},
{"load", dummy},
{"save", dummy},
{"settile",setTile},
{"gettile",getTile},
{"getx",getX},
{"gety",getY},
{"getregionwidth",getRegionWidth},
{"getregionheight",getRegionHeight},
{"getregiondepth",getRegionDepth},
{nullptr, nullptr}
};
LUAMOD_API int luaopen_mapapi(lua_State* L) {
luaL_newlib(L, regionlib);
return 1;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,18 +19,12 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
#ifndef MAPAPI_HPP_
#define MAPAPI_HPP_
enum class SceneList {
//these are reserved
QUIT,
CONTINUE,
FIRST,
#include "lua/lua.hpp"
//custom indexes
TESTIFICATESCENE,
EDITORSCENE,
};
#define LUA_MAPLIBNAME "map"
LUAMOD_API int luaopen_mapapi(lua_State* L);
#endif
+27 -21
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,26 +19,32 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile.hpp"
#include "sql_utility.hpp"
bool operator<(Tile const& lhs, Tile const& rhs) {
//sort by depth -> y -> x
if (lhs.depth == rhs.depth) {
if (lhs.y == rhs.y) {
return lhs.x < rhs.x;
}
return lhs.y < rhs.y;
#include "utility.hpp"
#include <stdexcept>
#include <fstream>
#include <cstdlib>
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**), void* argPtr) {
//load the file into a string
std::ifstream is(fname);
if (!is.is_open()) {
return -1;
}
return lhs.depth < rhs.depth;
}
std::string script;
getline(is, script, '\0');
is.close();
inline bool operator>(Tile const& lhs, Tile const& rhs) {
//wrap the other operator
return rhs < lhs;
}
inline bool operator==(Tile const& lhs, Tile const& rhs) {
//comparisons work on the location ONLY
//this function is redundant as far as the std::set object is concerned
return (lhs.x == rhs.x) && (lhs.y == rhs.y) && (lhs.depth == rhs.depth);
}
//run the SQL loaded from the file
char* errmsg = nullptr;
int ret = sqlite3_exec(db, script.c_str(), callback, argPtr, &errmsg);
if (ret != SQLITE_OK) {
//handle any errors received from the SQL
std::runtime_error e(std::string() + "SQL Script Error " + to_string_custom(ret) + ": " + errmsg);
free(errmsg);
throw(e);
}
return ret;
}
+8 -19
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,24 +19,13 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "editor_application.hpp"
#ifndef SERVERUTILITY_HPP_
#define SERVERUTILITY_HPP_
#include <stdexcept>
#include <iostream>
#include "sqlite3/sqlite3.h"
using namespace std;
#include <string>
int main(int, char**) {
cout << "Beginning editor" << endl;
try {
EditorApplication::GetInstance()->Init();
EditorApplication::GetInstance()->Proc();
EditorApplication::GetInstance()->Quit();
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
return 1;
}
cout << "Clean exit" << endl;
return 0;
}
int runSQLScript(sqlite3* db, std::string fname, int (*callback)(void*,int,char**,char**) = nullptr, void* argPtr = nullptr);
#endif
+2 -2
View File
@@ -27,9 +27,9 @@ int snapToBase(int base, int x) {
//snap to a grid
if (x < 0) {
x++;
return x - x % base - base;
return x / base * base - base;
}
return x - x % base;
return x / base * base;
}
std::string truncatePath(std::string pathname) {
+4 -1
View File
@@ -22,6 +22,7 @@
#ifndef VECTOR2_HPP_
#define VECTOR2_HPP_
#include <type_traits>
#include <stdexcept>
#include <cmath>
@@ -29,7 +30,6 @@ class Vector2 {
public:
double x, y;
//This is explicitly a POD
Vector2() = default;
Vector2(double i, double j): x(i), y(j) {};
~Vector2() = default;
@@ -112,4 +112,7 @@ template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
//This is explicitly a POD
static_assert(std::is_pod<Vector2>::value, "Vector2 is not a POD");
#endif
-139
View File
@@ -1,139 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//
}
BaseScene::~BaseScene() {
//
}
//-------------------------
//Program control
//-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame(double delta) {
FrameStart();
HandleEvents();
Update(delta);
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
-74
View File
@@ -1,74 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.hpp"
#include "SDL/SDL.h"
class BaseScene {
public:
//Public access members
BaseScene();
virtual ~BaseScene();
//Program control
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
virtual void RunFrame(double delta);
virtual void RenderFrame();
protected:
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update(double delta) {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
};
#endif
-130
View File
@@ -1,130 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial EditorApplications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "editor_application.hpp"
#include <stdexcept>
#include <chrono>
//-------------------------
//Static declarations
//-------------------------
EditorApplication EditorApplication::instance;
//-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "editor_scene.hpp"
#include "testificate_scene.hpp"
//-------------------------
//Public access members
//-------------------------
EditorApplication::EditorApplication() {
//
}
EditorApplication::~EditorApplication() {
//
}
void EditorApplication::Init() {
config.Load("rsc\\config.cfg");
if (SDL_Init(SDL_INIT_VIDEO))
throw(std::runtime_error("Failed to initialize SDL"));
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"));
}
void EditorApplication::Proc() {
LoadScene(SceneList::FIRST);
//prepare the time system
typedef std::chrono::steady_clock Clock;
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
//The main loop
while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes when necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
LoadScene(activeScene->GetNextScene());
continue;
}
//update the current time
realTime = Clock::now();
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
simTime += delta;
}
//draw the game to the screen
activeScene->RenderFrame();
//give the computer a break
SDL_Delay(10);
}
UnloadScene();
}
void EditorApplication::Quit() {
SDL_Quit();
}
//-------------------------
//Private access members
//-------------------------
void EditorApplication::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
case SceneList::EDITORSCENE:
activeScene = new EditorScene(&config);
break;
case SceneList::TESTIFICATESCENE:
activeScene = new TestificateScene(&config);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
}
void EditorApplication::UnloadScene() {
delete activeScene;
activeScene = nullptr;
}
-282
View File
@@ -1,282 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "editor_scene.hpp"
#include "utility.hpp"
#include <cstdio>
#include <iostream>
#include <stdexcept>
using namespace std;
//-------------------------
//Public access members
//-------------------------
EditorScene::EditorScene(ConfigUtility* const arg1):
config(*arg1)
{
//create the debugging "window"
debugInfo.CreateSurface(256, 256);
//setup the utility objects
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
//setup the menu bar
menuBar.SetFont(&font);
menuBar.SetImage(&buttonImage);
menuBar.SetEntries({
{"File", "-New", "-Open", "-Save", "-Save As...", "-Close", "Exit"},
{"Edit", "-Set Tile", "-Load Sheet", "-Delete Sheet", "-Metadata", "-Run Script"},
{"Debugging", "Debug On", "Debug Off", "Toggle Debug", "Testificate"}
});
//setup the pager
pager.SetOnNew([](Region* const ptr){
printf("New Region: %d, %d\n", ptr->GetX(), ptr->GetY());
});
pager.SetOnDelete([](Region* const ptr){
printf("Delete Region: %d, %d\n", ptr->GetX(), ptr->GetY());
});
//Set a resonable size for the regions
pager.SetWidth(32*4);
pager.SetHeight(32*4);
sheetMgr.LoadSheet(config["dir.tilesets"] + "terrain.bmp", 32, 32);
}
EditorScene::~EditorScene() {
//
}
//-------------------------
//Frame loop
//-------------------------
void EditorScene::FrameStart() {
//
}
void EditorScene::Update(double delta) {
pager.Prune(camera.x, camera.y, camera.x + GetScreen()->w, camera.y + GetScreen()->h);
}
void EditorScene::FrameEnd() {
//
}
void EditorScene::Render(SDL_Surface* const screen) {
//draw the map
pager.DrawTo(screen, &sheetMgr, camera.x, camera.y);
//draw a big bar across the top
buttonImage.SetClipY(0);
for (int i = 0; i < screen->w; i += buttonImage.GetClipW()) {
buttonImage.DrawTo(screen, i, 0);
}
//draw the menu bar
menuBar.DrawTo(screen);
//draw some debugging info
if (debugOpen) {
SDL_FillRect(debugInfo.GetSurface(), 0, 0);
DrawToDebugInfo(string("camera.x: ") + to_string_custom(camera.x), 0);
DrawToDebugInfo(string("camera.y: ") + to_string_custom(camera.y), 1);
debugInfo.DrawTo(screen, screen->w - debugInfo.GetClipW(), buttonImage.GetClipH());
}
}
void EditorScene::DrawToDebugInfo(std::string str, int line) {
//draw the debug info on the right
font.DrawStringTo(
str,
debugInfo.GetSurface(),
debugInfo.GetClipW() - str.size() * font.GetCharW(),
font.GetCharH() * line
);
}
//-------------------------
//Event handlers
//-------------------------
void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
menuBar.MouseMotion(motion);
if (motion.state & SDL_BUTTON_LMASK && motion.y >= buttonImage.GetClipH()) {
Region* regionPtr = pager.GetRegion(
snapToBase(pager.GetWidth(), motion.x + camera.x),
snapToBase(pager.GetHeight(), motion.y + camera.y)
);
TileSheet* sheetPtr = sheetMgr.GetSheetByIndex(tileCounter);
regionPtr->NewTileA({
snapToBase(sheetPtr->GetTileW(), motion.x + camera.x), //x
snapToBase(sheetPtr->GetTileH(), motion.y + camera.y), //y
0, //depth
sheetPtr->GetTileW(), //width
sheetPtr->GetTileH(), //height
tileCounter++ //value
});
}
if (motion.state & SDL_BUTTON_RMASK) {
camera.x -= motion.xrel;
camera.y -= motion.yrel;
}
}
void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
menuBar.MouseButtonDown(button);
if (button.button == SDL_BUTTON_LEFT && button.y >= buttonImage.GetClipH()) {
Region* regionPtr = pager.GetRegion(
snapToBase(pager.GetWidth(), button.x + camera.x),
snapToBase(pager.GetHeight(), button.y + camera.y)
);
TileSheet* sheetPtr = sheetMgr.GetSheetByIndex(tileCounter);
regionPtr->NewTileA({
snapToBase(sheetPtr->GetTileW(), button.x + camera.x), //x
snapToBase(sheetPtr->GetTileH(), button.y + camera.y), //y
0, //depth
sheetPtr->GetTileW(), //width
sheetPtr->GetTileH(), //height
tileCounter++ //value
});
}
}
void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
int entry, drop;
menuBar.MouseButtonUp(button, &entry, &drop);
//manage input from the menu bar
switch(entry) {
case 0: //File
switch(drop) {
case 0:
//TODO: NEW
break;
case 1:
//TODO: OPEN
break;
case 2:
//TODO: SAVE
break;
case 3:
//TODO: SAVE AS
break;
case 4:
//TODO: CLOSE
break;
case 5: {
//Quit
SDL_Event e;
e.type = SDL_QUIT;
SDL_PushEvent(&e);
}
break;
}
break;
case 1: //Edit
switch(drop) {
case 0:
//TODO: SET TILE
break;
case 1:
//TODO: LOAD SHEET
break;
case 2:
//TODO: DELETE SHEET
break;
case 3:
//TODO: METADATA
break;
case 4:
//TODO: RUN SCRIPT
break;
}
break;
case 2: //Debug
switch(drop) {
case 0:
debugOpen = true;
break;
case 1:
debugOpen = false;
break;
case 2:
debugOpen = !debugOpen;
break;
case 3:
SetNextScene(SceneList::TESTIFICATESCENE);
break;
}
break;
}
}
void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
case SDLK_SPACE:
camera.x = 0;
camera.y = 0;
break;
case SDLK_TAB:
debugOpen = !debugOpen;
break;
}
}
void EditorScene::KeyUp(SDL_KeyboardEvent const& key) {
//
}
-80
View File
@@ -1,80 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef EDITORSCENE_HPP_
#define EDITORSCENE_HPP_
#include "base_scene.hpp"
#include "region_pager.hpp"
#include "tile_sheet_manager.hpp"
#include "config_utility.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "menu_bar.hpp"
//#include "map_loader.hpp"
class EditorScene : public BaseScene {
public:
//Public access members
EditorScene(ConfigUtility* const);
~EditorScene();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//globals
ConfigUtility& config;
//debugging tools
void DrawToDebugInfo(std::string, int line);
Image debugInfo;
bool debugOpen = true;
RegionPager pager;
TileSheetManager sheetMgr;
RasterFont font;
Image buttonImage;
MenuBar menuBar;
struct {
int x = 0, y = 0;
} camera;
int tileCounter = 0;
};
#endif
-107
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@@ -1,107 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "testificate_scene.hpp"
#include <iostream>
using std::cout;
using std::endl;
//-------------------------
//Public access members
//-------------------------
TestificateScene::TestificateScene(ConfigUtility* const arg1):
config(*arg1)
{
sheetMgr.LoadSheet(config["dir.tilesets"] + "grass.bmp", 32, 32);
sheetMgr.LoadSheet(config["dir.tilesets"] + "longgrass.bmp", 32, 32);
sheetMgr.LoadSheet(config["dir.tilesets"] + "sand.bmp", 32, 32);
sheetMgr.LoadSheet(config["dir.tilesets"] + "dirt.bmp", 32, 32);
sheetMgr.LoadSheet(config["dir.tilesets"] + "water.bmp", 32, 32);
cout << "Range End: " << sheetMgr.GetRangeEnd() << endl;
pager.SetWidth(128);
pager.SetHeight(128);
pager.GetRegion(0, 0)->NewTileR({0, 0, 0, 32, 32, 0});
}
TestificateScene::~TestificateScene() {
//
}
//-------------------------
//Frame loop
//-------------------------
void TestificateScene::FrameStart() {
//
}
void TestificateScene::Update(double delta) {
//
}
void TestificateScene::FrameEnd() {
//
}
void TestificateScene::Render(SDL_Surface* const screen) {
//dump all tile graphics to the screen
for (int i = 0; i < sheetMgr.GetRangeEnd(); i++) {
sheetMgr.DrawTo(screen, i * 32 % screen->w, i * 32 / screen->w * 32, i);
}
// pager.DrawTo(screen, &sheetMgr, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void TestificateScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void TestificateScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void TestificateScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void TestificateScene::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
// QuitEvent();
SetNextScene(SceneList::EDITORSCENE);
break;
}
}
void TestificateScene::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+1 -1
View File
@@ -1,3 +1,4 @@
#TODO: The build process needs revising
#for use on Windows:
#MKDIR=mkdir
@@ -14,7 +15,6 @@ all: $(OUTDIR)
$(MAKE) -C common
$(MAKE) -C server
$(MAKE) -C client
$(MAKE) -C editor
$(OUTDIR):
mkdir $(OUTDIR)
+8 -2
View File
@@ -17,8 +17,14 @@ dir.tilesets = rsc/graphics/tilesets/
dir.interface = rsc/graphics/interface/
dir.scripts = rsc/scripts/
#map system
map.pager.width = 20
map.pager.height = 20
map.pager.depth = 3
#player options
player.handle = username
player.avatar = elliot2.bmp
client.username = Kayne Ruse
client.handle = Ratstail91
client.avatar = elliot2.bmp
#debugging
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+27
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@@ -0,0 +1,27 @@
print("Lua script check OK (./rsc)")
function map.create(region)
for i = 1, map.getregionwidth() do
for j = 1, map.getregionheight() do
if math.abs(map.getx(region) + i -1) == math.abs(map.gety(region) + j -1) then
map.settile(region, i, j, 1, 50)
else
map.settile(region, i, j, 1, 14)
end
end
end
end
function map.unload(region)
--
end
--return true if file loaded, otherwise return false
function map.load(region, dir)
--
return false
end
function map.save(region, dir)
--
end
+49 -39
View File
@@ -3,42 +3,43 @@
-------------------------
CREATE TABLE IF NOT EXISTS UserAccounts (
userAccountID INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(30) UNIQUE,
password varchar(30),
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE,
--TODO: server-client security
-- password varchar(100),
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1
-- TODO: moderator
);
-------------------------
--Items
-------------------------
CREATE TABLE IF NOT EXISTS GlobalItemList (
globalItemListID INTEGER PRIMARY KEY AUTOINCREMENT,
itemName varchar(30) UNIQUE,
itemImage varchar(30),
type varchar(15), --{'mundane', 'consumable', 'equipment'}
maxStackSize INTEGER, --{1-max; 0 for non-stackable}
maxUniqueCopies INTEGER --{1-max; 0 for unlimited}
);
CREATE TABLE IF NOT EXISTS MundaneItems (
mundaneItemID INTEGER PRIMARY KEY AUTOINCREMENT,
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
--holds whatever
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER,
stackSize INTEGER DEFAULT 0,
owner INTEGER REFERENCES PlayerCharacters(uid)
);
CREATE TABLE IF NOT EXISTS Consumables (
consumableID INTEGER PRIMARY KEY AUTOINCREMENT,
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER,
stackSize INTEGER DEFAULT 0,
owner INTEGER REFERENCES PlayerCharacters(uid)
--holds all consumable items info (food, potions, etc.)
);
CREATE TABLE IF NOT EXISTS Equipment (
equipmentID INTEGER PRIMARY KEY AUTOINCREMENT,
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER,
owner INTEGER REFERENCES PlayerCharacters(uid)
--hold all equipment info
--stat mods, special effects, etc.
);
-------------------------
@@ -46,28 +47,37 @@ CREATE TABLE IF NOT EXISTS Equipment (
-------------------------
CREATE TABLE IF NOT EXISTS PlayerCharacters (
playerCharacterID INTEGER PRIMARY KEY AUTOINCREMENT,
name varchar(30) UNIQUE,
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--stats
currentLevel INTEGER DEFAULT 0,
currentExperience INTEGER DEFAULT 0,
maxHealth INTEGER DEFAULT 0,
maxMana INTEGER DEFAULT 0,
currentHealth INTEGER DEFAULT 0,
currentMana INTEGER DEFAULT 0,
attack INTEGER DEFAULT 0,
defence INTEGER DEFAULT 0,
--etc.
--metadata
owner INTEGER REFERENCES UserAccounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
--position
mapIndex INTEGER DEFAULT 0,
positionX INTEGER DEFAULT 0,
positionY INTEGER DEFAULT 0,
--statistics
level INTEGER DEFAULT 0,
exp INTEGER DEFAULT 0,
maxHP INTEGER DEFAULT 0,
health INTEGER DEFAULT 0,
maxMP INTEGER DEFAULT 0,
mana INTEGER DEFAULT 0,
attack INTEGER DEFAULT 0,
defence INTEGER DEFAULT 0,
intelligence INTEGER DEFAULT 0,
resistance INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0,
--equipment
weapon INTEGER REFERENCES Equipment(equipmentID),
helmet INTEGER REFERENCES Equipment(equipmentID),
armour INTEGER REFERENCES Equipment(equipmentID)
weapon INTEGER REFERENCES Equipment(uid),
helmet INTEGER REFERENCES Equipment(uid),
armour INTEGER REFERENCES Equipment(uid)
--etc.
);
CREATE TABLE IF NOT EXISTS PlayerInventoryItems (
characterID INTEGER REFERENCES PlayerCharacters(characterID),
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
);
+8 -15
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,25 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PLAYER_HPP_
#define PLAYER_HPP_
#include "vector2.hpp"
#ifndef ACCOUNTDATA_HPP_
#define ACCOUNTDATA_HPP_
#include <string>
#include <map>
/* Hold the player info.
*/
struct AccountData {
std::string username;
//TODO: password
bool blackListed = false;
bool whiteListed = true;
struct Player {
int clientIndex;
std::string handle;
std::string avatar;
Vector2 position;
Vector2 motion;
};
typedef std::map<int, Player> PlayerMap;
#endif
+191
View File
@@ -0,0 +1,191 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "sqlite3/sqlite3.h"
#include <stdexcept>
//-------------------------
//Define the queries
//-------------------------
static const char* CREATE_USER_ACCOUNT = "INSERT INTO UserAccounts (username) VALUES (?);";
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM UserAccounts WHERE username = ?;";
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL UserAccounts SET blacklisted = ?2, whitelisted = ?3 WHERE uid = ?1;";
static const char* DELETE_USER_ACCOUNT = "DELETE FROM UserAccounts WHERE uid = ?;";
//-------------------------
//Define the methods
//-------------------------
int ServerApplication::CreateUserAccount(std::string username, int clientIndex) {
//create this user account, failing if it exists, leave this account in memory
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, CREATE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_text(statement, 1, username.c_str(), username.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than this account exists
sqlite3_finalize(statement);
return -1;
}
sqlite3_finalize(statement);
//load this account into memory
return LoadUserAccount(username, clientIndex);
}
int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
//load this user account, failing if it is in memory, creating it if it doesn't exist
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, LOAD_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_text(statement, 1, username.c_str(), username.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
int ret = sqlite3_step(statement);
//process the result
if (ret == SQLITE_ROW) {
//get the index
int uid = sqlite3_column_int(statement, 0);
//check to see if this account is already loaded
if (accountMap.find(uid) != accountMap.end()) {
sqlite3_finalize(statement);
return -1;
}
//extract the data into memory
AccountData& newAccount = accountMap[uid];
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
newAccount.blackListed = sqlite3_column_int(statement, 2);
newAccount.whiteListed = sqlite3_column_int(statement, 3);
newAccount.clientIndex = clientIndex;
//finish the routine
sqlite3_finalize(statement);
return uid;
}
sqlite3_finalize(statement);
if (ret == SQLITE_DONE) {
//create the non-existant account instead
return CreateUserAccount(username, clientIndex);
}
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadUserAccount: " + sqlite3_errmsg(database) ));
}
int ServerApplication::SaveUserAccount(int uid) {
//save this user account from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this account is not loaded
if (accountMap.find(uid) == accountMap.end()) {
return -1;
}
AccountData& account = accountMap[uid];
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, SAVE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameters
bool ret = false;
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 2, account.blackListed) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 3, account.whiteListed) != SQLITE_OK;
//check for binding errors
if (ret) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
}
sqlite3_finalize(statement);
//successful execution
return 0;
}
void ServerApplication::UnloadUserAccount(int uid) {
//save this user account, and then unload it
//NOTE: the associated characters are unloaded externally
SaveUserAccount(uid);
accountMap.erase(uid);
}
void ServerApplication::DeleteUserAccount(int uid) {
//delete a user account from the database, and remove it from memory
//NOTE: the associated characters are unloaded externally
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, DELETE_USER_ACCOUNT, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_int(statement, 1, uid) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
}
//finish the routine
sqlite3_finalize(statement);
accountMap.erase(uid);
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,32 +19,41 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILE_HPP_
#define TILE_HPP_
#ifndef CHARACTERDATA_HPP_
#define CHARACTERDATA_HPP_
//explicitly a POD
struct Tile {
//position relative to the Region
int x, y, depth;
//POD members
#include "bbox.hpp"
#include "vector2.hpp"
//graphics
int width, height;
int tileIndex;
#include <string>
Tile() = default;
Tile(int _x, int _y, int _depth, int _width, int _height, int _tileIndex) {
//The order of the arguments should be explicit
x = _x;
y = _y;
depth = _depth;
width = _width;
height = _height;
tileIndex = _tileIndex;
}
struct CharacterData {
//metadata
int owner;
std::string handle;
std::string avatar;
//world position
int mapIndex = 0;
Vector2 position = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BBox bbox = {0,0,0,0};
//statistics
int level = 0;
int exp = 0;
int maxHP = 0;
int health = 0;
int maxMP = 0;
int mana = 0;
int attack = 0;
int defence = 0;
int intelligence = 0;
int resistance = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
};
bool operator<(Tile const& lhs, Tile const& rhs);
bool operator>(Tile const& lhs, Tile const& rhs);
bool operator==(Tile const& lhs, Tile const& rhs);
#endif
+228
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@@ -0,0 +1,228 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "sqlite3/sqlite3.h"
#include <stdexcept>
//-------------------------
//Define the queries
//-------------------------
static const char* CREATE_CHARACTER = "INSERT INTO PlayerCharacters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM PlayerCharacters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL PlayerCharacters SET mapIndex = ?2, positionX = ?3, positionY = ?4 WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM PlayerCharacters WHERE uid = ?;";
//-------------------------
//Define the methods
//-------------------------
int ServerApplication::CreateCharacter(int owner, std::string handle, std::string avatar) {
//Create the character, failing if it exists
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, CREATE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameters
bool ret = false;
ret |= sqlite3_bind_int(statement, 1, owner);
ret |= sqlite3_bind_text(statement, 2, handle.c_str(), handle.size() + 1, SQLITE_STATIC);
ret |= sqlite3_bind_text(statement, 3, avatar.c_str(), avatar.size() + 1, SQLITE_STATIC);
//check for binding errors
if (ret) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than this character exists
sqlite3_finalize(statement);
return -1;
}
sqlite3_finalize(statement);
//load this character into memory
return LoadCharacter(owner, handle, avatar);
}
int ServerApplication::LoadCharacter(int owner, std::string handle, std::string avatar) {
//load the specified character, creating it if it doesn't exist
//fail if it is already loaded, or does not belong to this account
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, LOAD_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_text(statement, 1, handle.c_str(), handle.size() + 1, SQLITE_STATIC) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
int ret = sqlite3_step(statement);
//process the result
if (ret == SQLITE_ROW) {
//get the index
int uid = sqlite3_column_int(statement, 0);
//check to see if this character is already loaded
if (characterMap.find(uid) != characterMap.end()) {
sqlite3_finalize(statement);
return -1;
}
//check the owner
if (owner != sqlite3_column_int(statement, 1)) {
sqlite3_finalize(statement);
return -2;
}
//extract the data into memory
CharacterData& newChar = characterMap[uid];
//metadata
newChar.owner = owner;
newChar.handle = reinterpret_cast<const char*>(sqlite3_column_text(statement, 2));
newChar.avatar = reinterpret_cast<const char*>(sqlite3_column_text(statement, 3));
//Don't cache the birth
//world position
newChar.mapIndex = sqlite3_column_int(statement, 5);
newChar.position.x = (double)sqlite3_column_int(statement, 6);
newChar.position.y = (double)sqlite3_column_int(statement, 7);
//statistics
newChar.level = sqlite3_column_int(statement, 8);
newChar.exp = sqlite3_column_int(statement, 9);
newChar.maxHP = sqlite3_column_int(statement, 10);
newChar.health = sqlite3_column_int(statement, 11);
newChar.maxMP = sqlite3_column_int(statement, 12);
newChar.mana = sqlite3_column_int(statement, 13);
newChar.attack = sqlite3_column_int(statement, 14);
newChar.defence = sqlite3_column_int(statement, 15);
newChar.intelligence = sqlite3_column_int(statement, 16);
newChar.resistance = sqlite3_column_int(statement, 17);
newChar.accuracy = sqlite3_column_double(statement, 18);
newChar.evasion = sqlite3_column_double(statement, 19);
newChar.luck = sqlite3_column_double(statement, 20);
//TODO: equipment
//finish the routine
sqlite3_finalize(statement);
return uid;
}
sqlite3_finalize(statement);
if (ret == SQLITE_DONE) {
//create the non-existant character instead
return CreateCharacter(owner, handle, avatar);
}
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
}
int ServerApplication::SaveCharacter(int uid) {
//save this character from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this character is not loaded
if (characterMap.find(uid) == characterMap.end()) {
return -1;
}
CharacterData& character = characterMap[uid];
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, SAVE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameters
bool ret = false;
ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 2, character.mapIndex) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 3, (int)character.position.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.position.y) != SQLITE_OK;
//TODO: stats, etc.
//check for binding errors
if (ret) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
}
sqlite3_finalize(statement);
//successful execution
return 0;
}
void ServerApplication::UnloadCharacter(int uid) {
//save this character, then unload it
SaveCharacter(uid);
characterMap.erase(uid);
}
void ServerApplication::DeleteCharacter(int uid) {
//delete this character from the database, then remove it from memory
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, DELETE_CHARACTER, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//parameter
if (sqlite3_bind_int(statement, 1, uid) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to replace a prepared statement's parameter: " + sqlite3_errmsg(database)) );
}
//execute
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
}
//finish the routine
sqlite3_finalize(statement);
characterMap.erase(uid);
}
+6 -12
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,20 +19,14 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENT_HPP_
#define CLIENT_HPP_
#ifndef CLIENTDATA_HPP_
#define CLIENTDATA_HPP_
#include "SDL/SDL_net.h"
#include <map>
/* Hold the client info.
*/
struct Client {
IPaddress address;
struct ClientData {
IPaddress address = {0,0};
static int uidCounter;
};
typedef std::map<int, Client> ClientMap;
#endif
+1 -1
View File
@@ -33,7 +33,7 @@ int main(int argc, char** argv) {
try {
ServerApplication app;
app.Init(argc, argv);
app.Loop();
app.Proc();
app.Quit();
}
catch(exception& e) {
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../common ../common/map ../common/network
INCLUDES+=. ../common ../common/map ../common/script ../common/network
LIBS+=../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
-300
View File
@@ -1,300 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "utility.hpp"
#include <stdexcept>
#include <iostream>
#include <string>
#include <fstream>
using namespace std;
//-------------------------
//Define the ServerApplication
//-------------------------
ServerApplication::ServerApplication() {
//
}
ServerApplication::~ServerApplication() {
//
}
void ServerApplication::Init(int argc, char** argv) {
//TODO: proper command line option parsing
//load config
config.Load("rsc\\config.cfg");
//Init SDL
if (SDL_Init(0)) {
throw(runtime_error("Failed to initialize SDL"));
}
cout << "initialized SDL" << endl;
//Init SDL_net
if (SDLNet_Init()) {
throw(runtime_error("Failed to init SDL_net"));
}
network.Open(config.Int("server.port"), sizeof(NetworkPacket));
cout << "initialized SDL_net" << endl;
//Init SQL
string dbname = (config["server.dbname"].size()) ? config["server.dbname"] : std::string(argv[0]) + ".db"; //fancy and unnecessary
int ret = sqlite3_open_v2(dbname.c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_FULLMUTEX, nullptr);
if (ret != SQLITE_OK || !database) {
throw(runtime_error("Failed to open the server database"));
}
cout << "initialized SQL" << endl;
cout << "Database filename: " << dbname << endl;
//TODO: move this into a function?
//Run setup scripts
ifstream is("rsc\\scripts\\setup_server.sql");
if (!is.is_open()) {
throw(runtime_error("Failed to run database setup script"));
}
string script;
getline(is, script, '\0');
is.close();
sqlite3_exec(database, script.c_str(), nullptr, nullptr, nullptr);
}
void ServerApplication::Loop() {
NetworkPacket packet;
while(running) {
//suck in the waiting packets & process them
try {
while(network.Receive()) {
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
}
catch(exception& e) {
cerr << "Network Error: " << e.what() << endl;
}
//give the computer a break
SDL_Delay(10);
}
}
void ServerApplication::Quit() {
//members
network.Close();
//APIs
sqlite3_close_v2(database);
SDLNet_Quit();
SDL_Quit();
}
void ServerApplication::HandlePacket(NetworkPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::BROADCAST_REQUEST:
HandleBroadcastRequest(packet);
break;
case NetworkPacket::Type::JOIN_REQUEST:
HandleJoinRequest(packet);
break;
case NetworkPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case NetworkPacket::Type::SYNCHRONIZE:
HandleSynchronize(packet);
break;
case NetworkPacket::Type::SHUTDOWN:
HandleShutdown(packet);
break;
case NetworkPacket::Type::PLAYER_NEW:
HandlePlayerNew(packet);
break;
case NetworkPacket::Type::PLAYER_DELETE:
HandlePlayerDelete(packet);
break;
case NetworkPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
//handle errors
default:
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
}
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
//send back the server's name
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
network.Send(&packet.meta.srcAddress, &packet, sizeof(NetworkPacket));
}
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
//TODO: prevent duplicate logins from the same address?
//create the new client, filling it with the correct info
Client newClient;
newClient.address = packet.meta.srcAddress;
//push the new client
clientMap[clientCounter] = newClient;
//send the client their info
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
packet.clientInfo.index = clientCounter;
network.Send(&newClient.address, &packet, sizeof(NetworkPacket));
//finished this routine
clientCounter++;
cout << "connect, total: " << clientMap.size() << endl;
}
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
//disconnect the specified client
network.Send(&clientMap[packet.clientInfo.index].address, &packet, sizeof(NetworkPacket));
clientMap.erase(packet.clientInfo.index);
//delete players
erase_if(playerMap, [&](pair<int, Player> it) -> bool {
if (it.second.clientIndex == packet.clientInfo.index) {
NetworkPacket delPacket;
//data to delete one specific player
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
delPacket.playerInfo.playerIndex = it.first;
//send to all
PumpPacket(delPacket);
return true;
}
return false;
});
cout << "disconnect, total: " << clientMap.size() << endl;
}
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
//send all the server's data to this client
NetworkPacket newPacket;
//players
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
for (auto& it : playerMap) {
newPacket.playerInfo.playerIndex = it.first;
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
newPacket.playerInfo.position = it.second.position;
newPacket.playerInfo.motion = it.second.motion;
network.Send(&clientMap[packet.clientInfo.index].address, &newPacket, sizeof(NetworkPacket));
}
}
void ServerApplication::HandleShutdown(NetworkPacket packet) {
//end the server
running = false;
//disconnect all clients
packet.meta.type = NetworkPacket::Type::DISCONNECT;
PumpPacket(packet);
cout << "shutting down" << endl;
}
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
//create the new player object
Player newPlayer;
newPlayer.clientIndex = packet.playerInfo.clientIndex;
newPlayer.handle = packet.playerInfo.handle;
newPlayer.avatar = packet.playerInfo.avatar;
newPlayer.position = {0,0};
newPlayer.motion = {0,0};
//push this player
playerMap[playerCounter] = newPlayer;
//send the client their info
packet.playerInfo.playerIndex = playerCounter;
packet.playerInfo.position = playerMap[playerCounter].position;
packet.playerInfo.motion = playerMap[playerCounter].motion;
//actually send to everyone
PumpPacket(packet);
//finish this routine
playerCounter++;
}
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
throw(std::runtime_error("Cannot delete a non-existant player"));
}
//delete players
erase_if(playerMap, [&](pair<int, Player> it) -> bool {
if (it.first == packet.playerInfo.playerIndex) {
NetworkPacket delPacket;
//data to delete one specific player
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
delPacket.playerInfo.playerIndex = it.first;
//send to all
PumpPacket(delPacket);
return true;
}
return false;
});
}
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
throw(std::runtime_error("Cannot update a non-existant player"));
}
//server is the slave to the clients, but only for now
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
PumpPacket(packet);
}
void ServerApplication::PumpPacket(NetworkPacket packet) {
//send this packet to all clients
for (auto& it : clientMap) {
network.Send(&it.second.address, &packet, sizeof(NetworkPacket));
}
}
+61 -33
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,20 +22,29 @@
#ifndef SERVERAPPLICATION_HPP_
#define SERVERAPPLICATION_HPP_
//server specific stuff
#include "client_data.hpp"
#include "account_data.hpp"
#include "character_data.hpp"
//maps
#include "map_allocator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
//networking
#include "network_packet.hpp"
#include "serial_packet.hpp"
#include "udp_network_utility.hpp"
#include "serial.hpp"
//APIs
#include "sqlite3/sqlite3.h"
#include "SDL/SDL.h"
//misc
//common
#include "config_utility.hpp"
#include "vector2.hpp"
#include "client.hpp"
#include "player.hpp"
//APIs
#include "lua/lua.hpp"
#include "sqlite3/sqlite3.h"
#include "SDL/SDL.h"
//STL
#include <map>
@@ -45,44 +54,63 @@
class ServerApplication {
public:
//standard functions
ServerApplication();
~ServerApplication();
ServerApplication() = default;
~ServerApplication() = default;
void Init(int argc, char** argv);
void Loop();
void Proc();
void Quit();
private:
void HandlePacket(NetworkPacket);
void HandlePacket(SerialPacket);
//high cohesion utility functions
void HandleBroadcastRequest(NetworkPacket);
void HandleJoinRequest(NetworkPacket);
void HandleDisconnect(NetworkPacket);
void HandleSynchronize(NetworkPacket);
void HandleShutdown(NetworkPacket);
void HandlePlayerNew(NetworkPacket);
void HandlePlayerDelete(NetworkPacket);
void HandlePlayerUpdate(NetworkPacket);
//handle incoming traffic
void HandleBroadcastRequest(SerialPacket);
void HandleJoinRequest(SerialPacket);
void HandleSynchronize(SerialPacket);
void HandleDisconnect(SerialPacket);
void HandleShutdown(SerialPacket);
void HandleCharacterUpdate(SerialPacket);
void HandleRegionRequest(SerialPacket);
void PumpPacket(NetworkPacket);
//TODO: a function that only sends to characters in a certain proximity
void PumpPacket(SerialPacket);
void PumpCharacterUnload(int uid);
//networking
//Account management
int CreateUserAccount(std::string username, int clientIndex);
int LoadUserAccount(std::string username, int clientIndex);
int SaveUserAccount(int uid);
void UnloadUserAccount(int uid);
void DeleteUserAccount(int uid);
//TODO: character management
int CreateCharacter(int owner, std::string handle, std::string avatar);
int LoadCharacter(int owner, std::string handle, std::string avatar);
int SaveCharacter(int uid);
void UnloadCharacter(int uid);
void DeleteCharacter(int uid);
//TODO: combat systems
//APIs
UDPNetworkUtility network;
//database
sqlite3* database = nullptr;
lua_State* luaState = nullptr;
//server tables
std::map<int, ClientData> clientMap;
std::map<int, AccountData> accountMap;
std::map<int, CharacterData> characterMap;
//maps
//TODO: I need to handle multiple map objects
//TODO: Unload regions that are distant from any characters
RegionPager<LuaAllocator, LuaFormat> regionPager;
//misc
bool running = true;
ConfigUtility config;
//global lists
ClientMap clientMap;
PlayerMap playerMap;
int clientCounter = 0;
int playerCounter = 0;
};
#endif
+196
View File
@@ -0,0 +1,196 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include <stdexcept>
#include <iostream>
//-------------------------
//Handle various network input
//-------------------------
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
//pack the server's data
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
packet.serverInfo.networkVersion = NETWORK_VERSION;
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
packet.serverInfo.playerCount = characterMap.size();
//bounce this packet
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
}
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
//create the new client
ClientData newClient;
newClient.address = packet.meta.srcAddress;
//load the user account
int accountIndex = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter);
if (accountIndex < 0) {
//TODO: send rejection packet
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
return;
}
//load the new character
int characterIndex = LoadCharacter(accountIndex, packet.clientInfo.handle, packet.clientInfo.avatar);
if (characterIndex < 0) {
//TODO: send rejection packet
std::cerr << "Error: Character already loaded: " << characterIndex << std::endl;
UnloadUserAccount(accountIndex);
return;
}
//send the client their info
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
packet.clientInfo.clientIndex = ClientData::uidCounter;
packet.clientInfo.accountIndex = accountIndex;
packet.clientInfo.characterIndex = characterIndex;
//bounce this packet
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
//send the new character to all clients
packet.meta.type = SerialPacket::Type::CHARACTER_NEW;
packet.characterInfo.characterIndex = characterIndex;
strncpy(packet.characterInfo.handle, characterMap[characterIndex].handle.c_str(), PACKET_STRING_SIZE);
strncpy(packet.characterInfo.avatar, characterMap[characterIndex].avatar.c_str(), PACKET_STRING_SIZE);
packet.characterInfo.position = characterMap[characterIndex].position;
packet.characterInfo.motion = characterMap[characterIndex].motion;
PumpPacket(packet);
//TODO: don't send anything to a certain client until they send the OK (the sync packet? or ignore client side?)
//finished this routine
clientMap[ClientData::uidCounter++] = newClient;
std::cout << "Connect, total: " << clientMap.size() << std::endl;
}
void ServerApplication::HandleSynchronize(SerialPacket packet) {
//TODO: compensate for large distances
//send all the server's data to this client
SerialPacket newPacket;
char buffer[PACKET_BUFFER_SIZE];
//characters
newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
for (auto& it : characterMap) {
//TODO: update this for the expanded CharacterData structure
newPacket.characterInfo.characterIndex = it.first;
snprintf(newPacket.characterInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
snprintf(newPacket.characterInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
newPacket.characterInfo.mapIndex = it.second.mapIndex;
newPacket.characterInfo.position = it.second.position;
newPacket.characterInfo.motion = it.second.motion;
serialize(&newPacket, buffer);
network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
}
}
void ServerApplication::HandleDisconnect(SerialPacket packet) {
//TODO: authenticate who is disconnecting/kicking
//forward to the specified client
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(&clientMap[accountMap[packet.clientInfo.accountIndex].clientIndex].address, buffer, PACKET_BUFFER_SIZE);
//unload client and server-side characters
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->second.owner == packet.clientInfo.accountIndex) {
PumpCharacterUnload(it->first);
SaveCharacter(it->first);
it = characterMap.erase(it); //efficient
continue;
}
else {
++it;
}
}
//erase the in-memory stuff
clientMap.erase(accountMap[packet.clientInfo.accountIndex].clientIndex);
UnloadUserAccount(packet.clientInfo.accountIndex);
//finished this routine
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
}
void ServerApplication::HandleShutdown(SerialPacket packet) {
//TODO: authenticate who is shutting the server down
//end the server
running = false;
//disconnect all clients
packet.meta.type = SerialPacket::Type::DISCONNECT;
PumpPacket(packet);
//finished this routine
std::cout << "Shutdown signal accepted" << std::endl;
}
void ServerApplication::HandleCharacterUpdate(SerialPacket packet) {
//TODO: this should be moved elsewhere
if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
throw(std::runtime_error("Cannot update a non-existant character"));
}
//TODO: the server needs it's own movement system too
characterMap[packet.characterInfo.characterIndex].position = packet.characterInfo.position;
characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
PumpPacket(packet);
}
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
//TODO: this should be moved elsewhere
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
//send the content
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
}
void ServerApplication::PumpPacket(SerialPacket packet) {
//NOTE: I don't really like this, but it'll do for now
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
for (auto& it : clientMap) {
network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
}
}
void ServerApplication::PumpCharacterUnload(int uid) {
//delete the client-side character(s)
SerialPacket delPacket;
delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
delPacket.characterInfo.characterIndex = uid;
PumpPacket(delPacket);
}
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include "sql_utility.hpp"
#include <stdexcept>
#include <iostream>
#include <string>
//-------------------------
//Define the various UIDs
//-------------------------
int ClientData::uidCounter = 0;
//-------------------------
//Define the public members
//-------------------------
void ServerApplication::Init(int argc, char** argv) {
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
std::cout << "Beginning startup" << std::endl;
//initial setup
config.Load("rsc\\config.cfg");
//-------------------------
//Initialize the APIs
//-------------------------
//Init SDL
if (SDL_Init(0)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//Init SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
std::cout << "Initialized SDL_net" << std::endl;
//Init SQL
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
if (ret != SQLITE_OK || !database) {
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
}
std::cout << "Initialized SQL" << std::endl;
//Init lua
luaState = luaL_newstate();
if (!luaState) {
throw(std::runtime_error("Failed to initialize lua"));
}
luaL_openlibs(luaState);
std::cout << "Initialized lua" << std::endl;
//-------------------------
//Setup the objects
//-------------------------
//setup the map object
regionPager.GetAllocator()->SetLuaState(luaState);
regionPager.GetFormat()->SetLuaState(luaState);
//TODO: config parameter
regionPager.GetFormat()->SetSaveDir("save/mapname/");
std::cout << "Prepared the map system" << std::endl;
//push the pager onto the lua registry
lua_pushstring(luaState, "pager");
lua_pushlightuserdata(luaState, reinterpret_cast<void*>(&regionPager));
lua_settable(luaState, LUA_REGISTRYINDEX);
std::cout << "Registered the map system in lua" << std::endl;
//-------------------------
//Run the startup scripts
//-------------------------
//setup the database
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
throw(std::runtime_error("Failed to initialize SQL's setup script"));
}
std::cout << "Completed SQL's setup script" << std::endl;
//run lua's startup script
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
}
std::cout << "Completed lua's setup script" << std::endl;
//debug output
std::cout << "Internal sizes:" << std::endl;
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
//finalize the startup
std::cout << "Startup completed successfully" << std::endl;
//debugging
//
}
void ServerApplication::Proc() {
SerialPacket packet;
while(running) {
//suck in the waiting packets & process them
while(network.Receive()) {
//get the packet
deserialize(&packet, network.GetInData());
//cache the source address
packet.meta.srcAddress = network.GetInPacket()->address;
//we need to go deeper
HandlePacket(packet);
}
//update the internals
//TODO: update the internals i.e. player positions
//give the computer a break
SDL_Delay(10);
}
}
void ServerApplication::Quit() {
std::cout << "Shutting down" << std::endl;
//save the server state
for (auto& it : accountMap) {
SaveUserAccount(it.first);
}
for (auto& it : characterMap) {
SaveCharacter(it.first);
}
//empty the members
accountMap.clear();
characterMap.clear();
regionPager.UnloadAll();
//APIs
lua_close(luaState);
sqlite3_close_v2(database);
network.Close();
SDLNet_Quit();
SDL_Quit();
std::cout << "Shutdown finished" << std::endl;
}
//-------------------------
//Define the uber switch
//-------------------------
void ServerApplication::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case SerialPacket::Type::BROADCAST_REQUEST:
HandleBroadcastRequest(packet);
break;
case SerialPacket::Type::JOIN_REQUEST:
HandleJoinRequest(packet);
break;
case SerialPacket::Type::SYNCHRONIZE:
HandleSynchronize(packet);
break;
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case SerialPacket::Type::SHUTDOWN:
HandleShutdown(packet);
break;
case SerialPacket::Type::CHARACTER_UPDATE:
HandleCharacterUpdate(packet);
break;
case SerialPacket::Type::REGION_REQUEST:
HandleRegionRequest(packet);
break;
//handle errors
default:
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
break;
}
}
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* I need to keep the documentation up to date. Namely, the GDD is getting out of date.
* How many lookups is the map system using?
* Add the serial packet to the network utility
--Naming conventions--
I need to define the differences between several different terms i.e. naming conventions.
I may also need to rewrite some variable names.
* User: This is the individual who is playing the game
* Player: A synonym for a user
* Character: This is the actual player character in the game
* Username: This is the name of the player; ususally kept private
* Handle: This is the name of a character
* Avatar: This is the name of the sprite used by a character
--ServerApplication's methods--
These interact with the database file, making the server a persistent system.
* CreateUserAccount
* LoadUserAccount
* SaveUserAccount
* UnloadUserAccount
* DeleteUserAccount
* CreateCharacter
* LoadCharacter
* SaveCharacter
* UnloadCharacter
* DeleteCharacter
--Battle System--
CombatPortal:
x, y
list<Character>
list<Monster>
//...