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e71d0b3a09
Finished these server tweaks
Kayne Ruse
2015-02-13 23:34:34 +11:00
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9710acad6f
Lost focus
Kayne Ruse
2015-02-13 02:57:36 +11:00
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ca2d4c9217
Expanded network protocol, read more
Kayne Ruse
2015-02-13 02:05:10 +11:00
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bad6cc2fab
Moved ip_operators.*pp to common/utilities
Kayne Ruse
2015-02-05 23:06:22 +11:00
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95e3ce9a69
Re-added the network version
Kayne Ruse
2015-02-05 22:23:59 +11:00
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5583ba4323
Updated TODO comments
Kayne Ruse
2015-02-04 16:52:22 +11:00
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a18577665a
Updated TODO tags
Kayne Ruse
2015-01-23 03:34:53 +11:00
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0bdafe7e15
minor file shuffling
Kayne Ruse
2015-01-21 05:19:02 +11:00
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38f6ced633
Filled out some client side monster code
Kayne Ruse
2015-01-21 05:09:55 +11:00
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a5757748cf
That didn't go as well as I'd hoped
discard-collisions-keystate
Kayne Ruse
2015-01-21 04:20:31 +11:00
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f4e4728ce3
Partial solution for collision problems
Kayne Ruse
2015-01-21 03:06:35 +11:00
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65f23bbd1a
Fixed issue caused by merges
Kayne Ruse
2015-01-20 22:43:47 +11:00
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453a211343
Merge branch 'master' into develop
Kayne Ruse
2015-01-20 05:21:00 +11:00
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1e8f91a871
rename
Kayne Ruse
2015-01-20 05:18:52 +11:00
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2a86a09693
Merge branch 'monsters' into develop
Kayne Ruse
2015-01-20 05:04:08 +11:00
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bd878e20ce
Added monster message handlers
Kayne Ruse
2015-01-20 05:02:44 +11:00
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92a02c7f0c
Reverted the server to a LAN system
Kayne Ruse
2015-01-18 21:34:23 +11:00
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dacb8df674
Split in_world.cpp into three files
Kayne Ruse
2015-01-17 22:09:14 +11:00
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7356e8ae77
Removed the dependencies on utility.*pp
Kayne Ruse
2015-01-17 21:46:12 +11:00
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9b2e78a68e
Split the scenes directory into gameplay_scenes and menu_scenes
Kayne Ruse
2015-01-17 16:57:04 +11:00
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be90694234
Added network tweaks to client; project builds cleanly
Kayne Ruse
2015-01-15 23:32:04 +11:00
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e2757a7628
Client now points to home server
Kayne Ruse
2015-01-14 14:29:55 +11:00
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42662c3f61
Replaced HandleCharacterSet*() with HandleCharacterMovement()
Kayne Ruse
2015-01-13 02:04:48 +11:00
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e752dd7b0f
Merge branch 'develop' into monsters
Kayne Ruse
2015-01-13 01:37:20 +11:00
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44e24b667e
Merge branch 'develop'
Kayne Ruse
2015-01-13 01:37:02 +11:00
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de6eb38516
Reduced CPU load of the client
Kayne Ruse
2015-01-13 01:34:59 +11:00
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74bf70c44d
Wrote PumpPacketProximity, it works
Kayne Ruse
2015-01-13 01:01:46 +11:00
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cd06ccc1a5
Room system now uses CharacterData instead of Entity
Kayne Ruse
2015-01-13 00:42:16 +11:00
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dc40ee64cf
common builds cleanly
Kayne Ruse
2015-01-13 00:23:01 +11:00
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de1cd8d6a8
Began expanding network protocols for monsters
Kayne Ruse
2015-01-13 00:04:42 +11:00
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1923f90329
Added TODO
Kayne Ruse
2015-01-12 01:24:56 +11:00
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eeac329c49
Merge branch 'develop'
Kayne Ruse
2015-01-12 01:19:39 +11:00
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f13e8479e4
Refactored scripts, added a smoother for Debug Islan
Kayne Ruse
2015-01-12 01:14:24 +11:00
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cf1008f0d9
Padded some API internals
Kayne Ruse
2015-01-11 22:31:27 +11:00
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dfae33cbd1
Merge branch 'rooms' into develop
Kayne Ruse
2015-01-11 20:13:34 +11:00
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9f3721247d
Replaced a block of code in setup_server.lua with one line
Kayne Ruse
2015-01-11 20:12:50 +11:00
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d0b2f8e12f
Removed MonsterManager's Singleton status, RoomData now has mgr members
Kayne Ruse
2015-01-11 19:47:42 +11:00
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051ed0f14c
Monster API clones from Entity API, read more
Kayne Ruse
2015-01-11 19:08:31 +11:00
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8ea667a0b5
Wrote the WaypointManager API skeleton
Kayne Ruse
2015-01-10 14:03:13 +11:00
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b391dde089
WaypointManager is no longer a Singleton, wrote waypoint API outline
Kayne Ruse
2015-01-09 13:21:09 +11:00
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be67906218
Moved TileSheet to common/graphics
Kayne Ruse
2015-01-09 12:41:24 +11:00
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70d4233a15
Merge branch 'develop'
Kayne Ruse
2015-01-08 15:44:32 +11:00
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31fc5a8fa5
Added Windows 8.1 to the makefile config
Kayne Ruse
2015-01-08 15:44:14 +11:00
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1973cfd061
Added a link to WinRAR to README.md
Ratstail91
2015-01-08 13:33:09 +11:00
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3322783d95
Merge branch 'develop' into rooms
Kayne Ruse
2015-01-03 03:27:34 +11:00
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9895e27d5a
Merge branch 'develop'
Kayne Ruse
2015-01-03 03:20:54 +11:00
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877c0f59d3
Removed preprocessor switch surrounding library headers
Kayne Ruse
2015-01-03 03:20:13 +11:00
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92eb75af7e
Slight tweaks to waypoints
Kayne Ruse
2015-01-02 23:51:00 +11:00
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d815f17442
Reimplemented the push/pop entity methods in RoomManager
Kayne Ruse
2015-01-02 23:25:59 +11:00
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0344fe0d6d
Added a link to the github page to the main menu
Kayne Ruse
2015-01-02 08:49:06 +11:00
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a10636e067
Merge branch 'bugfix-lambda'
Kayne Ruse
2015-01-02 07:21:52 +11:00
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4b8f9b4330
Merge branch 'bugfix-lambda' into develop
Kayne Ruse
2015-01-02 07:21:41 +11:00
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29a09cf71f
Discarding: pointers to object to push/pop was a bad idea
discard-push-pop-entities
Kayne Ruse
2015-01-02 07:18:21 +11:00
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e4d7ece99c
Merge branch 'bugfix-lambda' into multiple-rooms
Kayne Ruse
2015-01-02 07:10:29 +11:00
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eb897c81e8
Tentative solution for bug #38
Kayne Ruse
2015-01-02 07:09:04 +11:00
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b2452fb6fe
Committing incomplete work; need to fix an urgent bug
Kayne Ruse
2015-01-02 06:57:20 +11:00
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4579f9f388
Don't code while drunk; it never ends well
Kayne Ruse
2015-01-01 12:53:23 +11:00
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b4b7c0d877
Pop & Push don't work like they should
Kayne Ruse
2015-01-01 03:37:13 +11:00
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ebd8e54725
Added PushEntity() & PopEntity() to RoomManager
Kayne Ruse
2015-01-01 02:50:52 +11:00
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963aca218a
Comment tweaks
Kayne Ruse
2015-01-01 01:29:48 +11:00
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c6981e6216
Merge branch 'develop'
Kayne Ruse
2014-12-31 06:10:24 +11:00
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8b8ef088d9
HOTFIX: Incorrect error code checked
Kayne Ruse
2014-12-31 06:10:03 +11:00
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6704944105
Updated the map system & APIs
Kayne Ruse
2014-12-31 06:01:03 +11:00
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8e50be24d4
Updated room system and room API, more to come
Kayne Ruse
2014-12-31 04:52:10 +11:00
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f9c19a630d
Added trigger reference to WaypointData, unused
Kayne Ruse
2014-12-31 03:34:06 +11:00
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78c04718e0
Removed ManagerInterface, it was a bad idea
Kayne Ruse
2014-12-31 03:05:19 +11:00
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bb592b2436
Added the waypoint system to the modules
Kayne Ruse
2014-12-30 04:37:56 +11:00
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4b5011a579
Merge branch 'develop'
Kayne Ruse
2014-12-30 02:52:26 +11:00
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f3fb5017b3
Added waypoint API placeholder files
Kayne Ruse
2014-12-30 02:45:35 +11:00
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3a9fdd511b
Replaced door system with waypoint system
Kayne Ruse
2014-12-30 02:38:25 +11:00
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57c6f45c21
Added API placeholder files
Kayne Ruse
2014-12-30 02:19:19 +11:00
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8d204dc3c4
Merge branch 'master' into develop
Kayne Ruse
2014-12-30 01:21:11 +11:00
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9413adcf4a
Forgot the copyright in the README files
Kayne Ruse
2014-12-30 01:10:43 +11:00
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99af76c5b5
Merge branch 'develop'
release-0.6
Kayne Ruse
2014-12-27 23:44:54 +11:00
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cc6458daa7
Merge branch 'high-water-mark' into develop
Kayne Ruse
2014-12-27 23:34:51 +11:00
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8708cfbee0
I give up, I'm just using the stop-dead system for now.
Kayne Ruse
2014-12-27 23:16:48 +11:00
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b67e85e87b
Moved some messy code from InWorld::Update() to utility methods
Kayne Ruse
2014-12-27 21:00:00 +11:00
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33c3143de9
Added unary negative to Vector2
Kayne Ruse
2014-12-27 20:31:09 +11:00
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7c51f820d5
I fucking hate collisions
discard-collisions-complex
Kayne Ruse
2014-12-27 20:27:24 +11:00
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8bf45bc8e4
Merge branch 'high-water-mark' into collisions
Kayne Ruse
2014-12-27 19:30:12 +11:00
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ce16fc6969
Merge branch 'develop' into high-water-mark
Kayne Ruse
2014-12-27 19:28:02 +11:00
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f6e90d7e39
Fixed controls & hotkeys interferring; smoother logouts
Kayne Ruse
2014-12-27 19:25:49 +11:00
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5c1ea1988e
Trying to implement smooth collisions without other issues
Kayne Ruse
2014-12-27 16:43:40 +11:00
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ee0b7884a8
Partial collision (box prep) complete; untested
Kayne Ruse
2014-12-27 15:05:34 +11:00
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7e5a7f8183
Updated the copyright headers about a week ahead
Kayne Ruse
2014-12-27 13:29:16 +11:00
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f2d517df9d
BUGFIX: Infinitely small motion on an axis after repeated key release; read more
Kayne Ruse
2014-12-27 12:33:51 +11:00
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7e2f6a2835
Added a couple files
discard-branch-docs
Kayne Ruse
2014-12-27 04:02:08 +11:00
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6c11aa0927
Characters are moving around in the world
Kayne Ruse
2014-12-27 02:26:44 +11:00
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398f1c8bfd
Added a room check to the character query
Kayne Ruse
2014-12-27 01:33:10 +11:00
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3e2d1a5a56
Implemented client-side HandleCharacterSet*(); untested
Kayne Ruse
2014-12-22 23:01:53 +11:00
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f52eafdf55
Implemented server-side HandleSetCharacter*(); untested
Kayne Ruse
2014-12-22 22:08:22 +11:00
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dff04b5b69
Moved server_util.cpp methods; created server_character_methods.cpp
Kayne Ruse
2014-12-21 08:07:55 +11:00
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900f623f3b
Camera centering and client drop message
Kayne Ruse
2014-12-19 20:33:09 +11:00
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44a1edac30
HOTFIX: Patched the stupid auto& for loop with the jenky pattern
Kayne Ruse
2014-12-19 20:11:22 +11:00
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2ae2c48819
Added LocalCharacter, removed entityIndex
Kayne Ruse
2014-12-19 19:44:34 +11:00
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07af05712b
Implemented client-side query
Kayne Ruse
2014-12-19 18:33:41 +11:00
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15ea360b8a
Replaced lambda implementations with calls to the 'full unload' methods
Kayne Ruse
2014-12-19 17:58:50 +11:00
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0d9dfad4a5
Implemented 'full unload' methods, not used yet
Kayne Ruse
2014-12-19 15:52:05 +11:00
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7962692641
Implemented client-side character delete; untested
Kayne Ruse
2014-12-19 14:21:05 +11:00
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4d1bb17382
Comment tweaks
Kayne Ruse
2014-12-18 09:28:24 +11:00