Commit Graph

  • e71d0b3a09 Finished these server tweaks Kayne Ruse 2015-02-13 23:34:34 +11:00
  • 9710acad6f Lost focus Kayne Ruse 2015-02-13 02:57:36 +11:00
  • ca2d4c9217 Expanded network protocol, read more Kayne Ruse 2015-02-13 02:05:10 +11:00
  • bad6cc2fab Moved ip_operators.*pp to common/utilities Kayne Ruse 2015-02-05 23:06:22 +11:00
  • 95e3ce9a69 Re-added the network version Kayne Ruse 2015-02-05 22:23:59 +11:00
  • 5583ba4323 Updated TODO comments Kayne Ruse 2015-02-04 16:52:22 +11:00
  • a18577665a Updated TODO tags Kayne Ruse 2015-01-23 03:34:53 +11:00
  • 0bdafe7e15 minor file shuffling Kayne Ruse 2015-01-21 05:19:02 +11:00
  • 38f6ced633 Filled out some client side monster code Kayne Ruse 2015-01-21 05:09:55 +11:00
  • a5757748cf That didn't go as well as I'd hoped discard-collisions-keystate Kayne Ruse 2015-01-21 04:20:31 +11:00
  • f4e4728ce3 Partial solution for collision problems Kayne Ruse 2015-01-21 03:06:35 +11:00
  • 65f23bbd1a Fixed issue caused by merges Kayne Ruse 2015-01-20 22:43:47 +11:00
  • 453a211343 Merge branch 'master' into develop Kayne Ruse 2015-01-20 05:21:00 +11:00
  • 1e8f91a871 rename Kayne Ruse 2015-01-20 05:18:52 +11:00
  • 2a86a09693 Merge branch 'monsters' into develop Kayne Ruse 2015-01-20 05:04:08 +11:00
  • bd878e20ce Added monster message handlers Kayne Ruse 2015-01-20 05:02:44 +11:00
  • 92a02c7f0c Reverted the server to a LAN system Kayne Ruse 2015-01-18 21:34:23 +11:00
  • dacb8df674 Split in_world.cpp into three files Kayne Ruse 2015-01-17 22:09:14 +11:00
  • 7356e8ae77 Removed the dependencies on utility.*pp Kayne Ruse 2015-01-17 21:46:12 +11:00
  • 9b2e78a68e Split the scenes directory into gameplay_scenes and menu_scenes Kayne Ruse 2015-01-17 16:57:04 +11:00
  • be90694234 Added network tweaks to client; project builds cleanly Kayne Ruse 2015-01-15 23:32:04 +11:00
  • e2757a7628 Client now points to home server Kayne Ruse 2015-01-14 14:29:55 +11:00
  • 42662c3f61 Replaced HandleCharacterSet*() with HandleCharacterMovement() Kayne Ruse 2015-01-13 02:04:48 +11:00
  • e752dd7b0f Merge branch 'develop' into monsters Kayne Ruse 2015-01-13 01:37:20 +11:00
  • 44e24b667e Merge branch 'develop' Kayne Ruse 2015-01-13 01:37:02 +11:00
  • de6eb38516 Reduced CPU load of the client Kayne Ruse 2015-01-13 01:34:59 +11:00
  • 74bf70c44d Wrote PumpPacketProximity, it works Kayne Ruse 2015-01-13 01:01:46 +11:00
  • cd06ccc1a5 Room system now uses CharacterData instead of Entity Kayne Ruse 2015-01-13 00:42:16 +11:00
  • dc40ee64cf common builds cleanly Kayne Ruse 2015-01-13 00:23:01 +11:00
  • de1cd8d6a8 Began expanding network protocols for monsters Kayne Ruse 2015-01-13 00:04:42 +11:00
  • 1923f90329 Added TODO Kayne Ruse 2015-01-12 01:24:56 +11:00
  • eeac329c49 Merge branch 'develop' Kayne Ruse 2015-01-12 01:19:39 +11:00
  • f13e8479e4 Refactored scripts, added a smoother for Debug Islan Kayne Ruse 2015-01-12 01:14:24 +11:00
  • cf1008f0d9 Padded some API internals Kayne Ruse 2015-01-11 22:31:27 +11:00
  • dfae33cbd1 Merge branch 'rooms' into develop Kayne Ruse 2015-01-11 20:13:34 +11:00
  • 9f3721247d Replaced a block of code in setup_server.lua with one line Kayne Ruse 2015-01-11 20:12:50 +11:00
  • d0b2f8e12f Removed MonsterManager's Singleton status, RoomData now has mgr members Kayne Ruse 2015-01-11 19:47:42 +11:00
  • 051ed0f14c Monster API clones from Entity API, read more Kayne Ruse 2015-01-11 19:08:31 +11:00
  • 8ea667a0b5 Wrote the WaypointManager API skeleton Kayne Ruse 2015-01-10 14:03:13 +11:00
  • b391dde089 WaypointManager is no longer a Singleton, wrote waypoint API outline Kayne Ruse 2015-01-09 13:21:09 +11:00
  • be67906218 Moved TileSheet to common/graphics Kayne Ruse 2015-01-09 12:41:24 +11:00
  • 70d4233a15 Merge branch 'develop' Kayne Ruse 2015-01-08 15:44:32 +11:00
  • 31fc5a8fa5 Added Windows 8.1 to the makefile config Kayne Ruse 2015-01-08 15:44:14 +11:00
  • 1973cfd061 Added a link to WinRAR to README.md Ratstail91 2015-01-08 13:33:09 +11:00
  • 3322783d95 Merge branch 'develop' into rooms Kayne Ruse 2015-01-03 03:27:34 +11:00
  • 9895e27d5a Merge branch 'develop' Kayne Ruse 2015-01-03 03:20:54 +11:00
  • 877c0f59d3 Removed preprocessor switch surrounding library headers Kayne Ruse 2015-01-03 03:20:13 +11:00
  • 92eb75af7e Slight tweaks to waypoints Kayne Ruse 2015-01-02 23:51:00 +11:00
  • d815f17442 Reimplemented the push/pop entity methods in RoomManager Kayne Ruse 2015-01-02 23:25:59 +11:00
  • 0344fe0d6d Added a link to the github page to the main menu Kayne Ruse 2015-01-02 08:49:06 +11:00
  • a10636e067 Merge branch 'bugfix-lambda' Kayne Ruse 2015-01-02 07:21:52 +11:00
  • 4b8f9b4330 Merge branch 'bugfix-lambda' into develop Kayne Ruse 2015-01-02 07:21:41 +11:00
  • 29a09cf71f Discarding: pointers to object to push/pop was a bad idea discard-push-pop-entities Kayne Ruse 2015-01-02 07:18:21 +11:00
  • e4d7ece99c Merge branch 'bugfix-lambda' into multiple-rooms Kayne Ruse 2015-01-02 07:10:29 +11:00
  • eb897c81e8 Tentative solution for bug #38 Kayne Ruse 2015-01-02 07:09:04 +11:00
  • b2452fb6fe Committing incomplete work; need to fix an urgent bug Kayne Ruse 2015-01-02 06:57:20 +11:00
  • 4579f9f388 Don't code while drunk; it never ends well Kayne Ruse 2015-01-01 12:53:23 +11:00
  • b4b7c0d877 Pop & Push don't work like they should Kayne Ruse 2015-01-01 03:37:13 +11:00
  • ebd8e54725 Added PushEntity() & PopEntity() to RoomManager Kayne Ruse 2015-01-01 02:50:52 +11:00
  • 963aca218a Comment tweaks Kayne Ruse 2015-01-01 01:29:48 +11:00
  • c6981e6216 Merge branch 'develop' Kayne Ruse 2014-12-31 06:10:24 +11:00
  • 8b8ef088d9 HOTFIX: Incorrect error code checked Kayne Ruse 2014-12-31 06:10:03 +11:00
  • 6704944105 Updated the map system & APIs Kayne Ruse 2014-12-31 06:01:03 +11:00
  • 8e50be24d4 Updated room system and room API, more to come Kayne Ruse 2014-12-31 04:52:10 +11:00
  • f9c19a630d Added trigger reference to WaypointData, unused Kayne Ruse 2014-12-31 03:34:06 +11:00
  • 78c04718e0 Removed ManagerInterface, it was a bad idea Kayne Ruse 2014-12-31 03:05:19 +11:00
  • bb592b2436 Added the waypoint system to the modules Kayne Ruse 2014-12-30 04:37:56 +11:00
  • 4b5011a579 Merge branch 'develop' Kayne Ruse 2014-12-30 02:52:26 +11:00
  • f3fb5017b3 Added waypoint API placeholder files Kayne Ruse 2014-12-30 02:45:35 +11:00
  • 3a9fdd511b Replaced door system with waypoint system Kayne Ruse 2014-12-30 02:38:25 +11:00
  • 57c6f45c21 Added API placeholder files Kayne Ruse 2014-12-30 02:19:19 +11:00
  • 8d204dc3c4 Merge branch 'master' into develop Kayne Ruse 2014-12-30 01:21:11 +11:00
  • 9413adcf4a Forgot the copyright in the README files Kayne Ruse 2014-12-30 01:10:43 +11:00
  • 99af76c5b5 Merge branch 'develop' release-0.6 Kayne Ruse 2014-12-27 23:44:54 +11:00
  • cc6458daa7 Merge branch 'high-water-mark' into develop Kayne Ruse 2014-12-27 23:34:51 +11:00
  • 8708cfbee0 I give up, I'm just using the stop-dead system for now. Kayne Ruse 2014-12-27 23:16:48 +11:00
  • b67e85e87b Moved some messy code from InWorld::Update() to utility methods Kayne Ruse 2014-12-27 21:00:00 +11:00
  • 33c3143de9 Added unary negative to Vector2 Kayne Ruse 2014-12-27 20:31:09 +11:00
  • 7c51f820d5 I fucking hate collisions discard-collisions-complex Kayne Ruse 2014-12-27 20:27:24 +11:00
  • 8bf45bc8e4 Merge branch 'high-water-mark' into collisions Kayne Ruse 2014-12-27 19:30:12 +11:00
  • ce16fc6969 Merge branch 'develop' into high-water-mark Kayne Ruse 2014-12-27 19:28:02 +11:00
  • f6e90d7e39 Fixed controls & hotkeys interferring; smoother logouts Kayne Ruse 2014-12-27 19:25:49 +11:00
  • 5c1ea1988e Trying to implement smooth collisions without other issues Kayne Ruse 2014-12-27 16:43:40 +11:00
  • ee0b7884a8 Partial collision (box prep) complete; untested Kayne Ruse 2014-12-27 15:05:34 +11:00
  • 7e5a7f8183 Updated the copyright headers about a week ahead Kayne Ruse 2014-12-27 13:29:16 +11:00
  • f2d517df9d BUGFIX: Infinitely small motion on an axis after repeated key release; read more Kayne Ruse 2014-12-27 12:33:51 +11:00
  • 7e2f6a2835 Added a couple files discard-branch-docs Kayne Ruse 2014-12-27 04:02:08 +11:00
  • 6c11aa0927 Characters are moving around in the world Kayne Ruse 2014-12-27 02:26:44 +11:00
  • 398f1c8bfd Added a room check to the character query Kayne Ruse 2014-12-27 01:33:10 +11:00
  • 3e2d1a5a56 Implemented client-side HandleCharacterSet*(); untested Kayne Ruse 2014-12-22 23:01:53 +11:00
  • f52eafdf55 Implemented server-side HandleSetCharacter*(); untested Kayne Ruse 2014-12-22 22:08:22 +11:00
  • dff04b5b69 Moved server_util.cpp methods; created server_character_methods.cpp Kayne Ruse 2014-12-21 08:07:55 +11:00
  • 900f623f3b Camera centering and client drop message Kayne Ruse 2014-12-19 20:33:09 +11:00
  • 44a1edac30 HOTFIX: Patched the stupid auto& for loop with the jenky pattern Kayne Ruse 2014-12-19 20:11:22 +11:00
  • 2ae2c48819 Added LocalCharacter, removed entityIndex Kayne Ruse 2014-12-19 19:44:34 +11:00
  • 07af05712b Implemented client-side query Kayne Ruse 2014-12-19 18:33:41 +11:00
  • 15ea360b8a Replaced lambda implementations with calls to the 'full unload' methods Kayne Ruse 2014-12-19 17:58:50 +11:00
  • 0d9dfad4a5 Implemented 'full unload' methods, not used yet Kayne Ruse 2014-12-19 15:52:05 +11:00
  • 7962692641 Implemented client-side character delete; untested Kayne Ruse 2014-12-19 14:21:05 +11:00
  • 4d1bb17382 Comment tweaks Kayne Ruse 2014-12-18 09:28:24 +11:00