Merge branch 'high-water-mark' into collisions
This commit is contained in:
@@ -49,7 +49,7 @@ void ClientApplication::Init(int argc, char* argv[]) {
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//load the prerequisites
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ConfigUtility& config = ConfigUtility::GetSingleton();
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config.Load("rsc/config.cfg", argc, argv);
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config.Load("rsc/config.cfg", false, argc, argv);
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//-------------------------
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//Initialize the APIs
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+1
-1
@@ -36,7 +36,7 @@ int main(int argc, char* argv[]) {
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ConfigUtility::CreateSingleton();
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UDPNetworkUtility::CreateSingleton();
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//call the server's routines
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//call the client's routines
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ClientApplication::CreateSingleton();
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ClientApplication& app = ClientApplication::GetSingleton();
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+17
-15
@@ -137,10 +137,8 @@ void InWorld::Update() {
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//check the connection (heartbeat)
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if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
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if (attemptedBeats > 2) {
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//two-step logout
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SendLogoutRequest();
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//escape to the disconnect screen
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SendDisconnectRequest();
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
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}
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@@ -248,7 +246,6 @@ void InWorld::Render(SDL_Surface* const screen) {
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void InWorld::QuitEvent() {
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//two-step logout
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SendLogoutRequest();
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SendDisconnectRequest();
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SetNextScene(SceneList::QUIT);
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}
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@@ -276,9 +273,9 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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//hotkeys
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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//the escape key should actually control menus and stuff
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//TODO: the escape key should actually control menus and stuff
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SendLogoutRequest();
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break;
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return;
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}
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//character movement
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@@ -299,6 +296,9 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_d:
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motion.x += CHARACTER_WALKING_SPEED;
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break;
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default:
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//DOCS: prevents wrong keys screwing with character movement
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return;
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}
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//handle diagonals
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if (motion.x != 0 && motion.y != 0) {
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@@ -329,6 +329,9 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_d:
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motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
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break;
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default:
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//DOCS: prevents wrong keys screwing with character movement
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return;
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}
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//BUGFIX: reset cardinal direction speed on key release
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if (motion.x > 0) {
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@@ -473,30 +476,29 @@ void InWorld::SendShutdownRequest() {
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}
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void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
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if (localCharacter) {
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characterMap.erase(characterIndex);
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localCharacter = nullptr;
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}
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accountIndex = -1;
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characterIndex = -1;
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//reset the camera
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camera.x = camera.y = 0;
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camera.marginX = camera.marginY = 0;
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//because, why not? I guess...
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SendDisconnectRequest();
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}
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void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
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HandleLogoutResponse(argPacket);//shortcut
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
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}
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void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
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//clear the local data
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accountIndex = -1;
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characterIndex = -1;
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//reset the camera
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camera.x = camera .y = 0;
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camera.marginX = camera.marginY = 0;
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HandleDisconnectResponse(argPacket);//shortcut
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
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}
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@@ -39,7 +39,7 @@ void Timer::Stop() {
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std::ostream& operator<<(std::ostream& os, Timer& t) {
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os << t.GetName() << ": ";
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os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
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os << "ms";
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os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count();
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os << "us";
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return os;
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}
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@@ -34,8 +34,8 @@ public:
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Timer(std::string s);
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~Timer() = default;
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inline void Start();
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inline void Stop();
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void Start();
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void Stop();
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//accessors and mutators
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Clock::duration GetTime() { return timeSpan; }
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@@ -27,13 +27,13 @@
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#include <sstream>
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#include <stdexcept>
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void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
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void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char* argv[]) {
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//clear the stored configuration
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configMap.clear();
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//use the default file
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if (argc < 2) {
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configMap = Read(fname);
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configMap = Read(fname, skipMissingFile);
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return;
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}
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@@ -47,7 +47,9 @@ void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
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for (int i = 1; i < argc; ++i) {
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//read from a specified config file
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if (!strncmp(argv[i], "-config=", 8)) {
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redirectedFile = Read(argv[i] + 8);
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//older specified files take precedence
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table_t tmp = Read(argv[i] + 8, skipMissingFile);
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redirectedFile.insert(tmp.begin(), tmp.end());
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redirectUsed = true;
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continue;
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}
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@@ -73,18 +75,21 @@ void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
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//finally, construct the final config table
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if (!redirectUsed) {
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redirectedFile = Read(fname);
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redirectedFile = Read(fname, skipMissingFile);
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}
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configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
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configMap.insert(redirectedFile.begin(), redirectedFile.end());
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}
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ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
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ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFile) {
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//read in and return this file's data
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table_t retTable;
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std::ifstream is(fname);
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if (!is.is_open()) {
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if (skipMissingFile) {
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return {}; //empty table
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}
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std::ostringstream os;
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os << "Failed to open a config file: " << fname;
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throw(std::runtime_error( os.str() ));
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@@ -143,7 +148,7 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
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//load in any subordinate config files
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if (retTable.find("config.next") != retTable.end()) {
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table_t subTable = Read(retTable["config.next"]);
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table_t subTable = Read(retTable["config.next"], skipMissingFile);
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retTable.insert(subTable.begin(), subTable.end());
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}
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@@ -27,9 +27,9 @@
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#include <map>
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#include <string>
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class ConfigUtility : public Singleton<ConfigUtility> {
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class ConfigUtility: public Singleton<ConfigUtility> {
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public:
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void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
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void Load(std::string fname, bool skipMissingFile = false, int argc = 0, char* argv[] = nullptr);
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//convert to a type
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std::string& String(std::string);
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@@ -47,10 +47,7 @@ private:
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friend Singleton<ConfigUtility>;
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ConfigUtility() = default;
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~ConfigUtility() = default;
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table_t Read(std::string fname);
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table_t Read(std::string fname, bool skipMissingFile);
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table_t configMap;
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};
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@@ -43,7 +43,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
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std::cout << "Beginning " << argv[0] << std::endl;
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//load the config settings
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config.Load("rsc/config.cfg", argc, argv);
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config.Load("rsc/config.cfg", false, argc, argv);
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//-------------------------
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//Initialize the APIs
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