The APIs have access to the solid data, and I fixed a bug: Basically, the
template parameter for std::bitset expects an integer representing the
number of bits to hold, but I initially misread it as the number of bytes.
This has been corrected.
I've also added a sandy beach to the generated island. I'm tempted to
start working on some simple generators soon.
region_api.cpp had a bug, where a glue function's name was used twice. It
was an easy catch, but there was an issue in the new script, where I was
counting from 0 instead of 1. As a result, I was chasing a segfault for 5
hours.
I've changed some naming concentions in the lua APIs. I've also made a few
other tweaks, like region_pager_api.cpp delegating to the passed
RegionPager object. This won't explicitly run, becuase there's still a few
more changes needed.
Summary of changes:
* Changed the way I handle packets
* RoomManager is now functional
* Split RegionPager into two classes
* Fixed several major and minor bugs
The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.
This required that I switch from using a char array for the packet buffers
to using malloc() and free(). They make more sense anyway, and I've
learned (or relearned) something about casting.
There is some missing character creation/unloading code, and there are a
few other issues highlighted by TODO tags, see below.
In general, 'mapIndex' has been renamed to 'roomIndex'. Multiple rooms
have not been fully implemented yet, but I'm working on it.
Other issues:
* FileFormat needs to be changed to MapLoader
* Server's character movement is still slaved to the clients
The client does not build.
I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.
These changes are mostly to alleviate ambiguity.