Added empty managers for CombatData, RoomData and EnemyData
These are just placeholders for now, but I'll flesh them out later. I should note that the server's managers all build cleanly.
This commit is contained in:
@@ -0,0 +1,54 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "combat_manager.hpp"
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//-------------------------
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//public access methods
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//-------------------------
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//TODO
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//-------------------------
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//accessors and mutators
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//-------------------------
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CombatData* CombatManager::GetCombat(int uid) {
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std::map<int, CombatData>::iterator it = combatMap.find(uid);
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if (it == combatMap.end()) {
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return nullptr;
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}
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return &it->second;
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}
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std::map<int, CombatData>* CombatManager::GetContainer() {
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return &combatMap;
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}
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lua_State* CombatManager::SetLuaState(lua_State* L) {
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return luaState = L;
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}
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lua_State* CombatManager::GetLuaState() {
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return luaState;
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}
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@@ -0,0 +1,51 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef COMBATMANAGER_HPP_
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#define COMBATMANAGER_HPP_
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#include "combat_data.hpp"
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#include "lua/lua.hpp"
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#include <map>
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class CombatManager {
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public:
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CombatManager() = default;
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~CombatManager() = default;
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//public access methods
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//TODO
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//accessors and mutators
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CombatData* GetCombat(int uid);
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std::map<int, CombatData>* GetContainer();
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lua_State* SetLuaState(lua_State*);
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lua_State* GetLuaState();
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private:
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std::map<int, CombatData> combatMap;
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lua_State* luaState = nullptr;
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};
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#endif
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@@ -0,0 +1,54 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "enemy_manager.hpp"
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//-------------------------
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//public access methods
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//-------------------------
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//TODO
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//-------------------------
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//accessors and mutators
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//-------------------------
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EnemyData* EnemyManager::GetEnemy(int uid) {
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std::map<int, EnemyData>::iterator it = enemyMap.find(uid);
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if (it == enemyMap.end()) {
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return nullptr;
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}
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return &it->second;
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}
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std::map<int, EnemyData>* EnemyManager::GetContainer() {
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return &enemyMap;
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}
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lua_State* EnemyManager::SetLuaState(lua_State* L) {
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return luaState = L;
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}
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lua_State* EnemyManager::GetLuaState() {
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return luaState;
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}
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@@ -0,0 +1,51 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
|
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
|
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* claim that you wrote the original software. If you use this software
|
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ENEMYMANAGER_HPP_
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#define ENEMYMANAGER_HPP_
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#include "enemy_data.hpp"
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#include "lua/lua.hpp"
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#include <map>
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class EnemyManager {
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public:
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EnemyManager() = default;
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~EnemyManager() = default;
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//public access methods
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//TODO
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//accessors and mutators
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EnemyData* GetEnemy(int uid);
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std::map<int, EnemyData>* GetContainer();
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lua_State* SetLuaState(lua_State*);
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lua_State* GetLuaState();
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private:
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std::map<int, EnemyData> enemyMap;
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lua_State* luaState = nullptr;
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};
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#endif
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@@ -0,0 +1,54 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
|
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* claim that you wrote the original software. If you use this software
|
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* in a product, an acknowledgment in the product documentation would be
|
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_manager.hpp"
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//-------------------------
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//public access methods
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//-------------------------
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//TODO
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//-------------------------
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//accessors and mutators
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//-------------------------
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RoomData* RoomManager::GetRoom(int uid) {
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std::map<int, RoomData>::iterator it = roomMap.find(uid);
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if (it == roomMap.end()) {
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return nullptr;
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}
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return &it->second;
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}
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std::map<int, RoomData>* RoomManager::GetContainer() {
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return &roomMap;
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}
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lua_State* RoomManager::SetLuaState(lua_State* L) {
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return luaState = L;
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}
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lua_State* RoomManager::GetLuaState() {
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return luaState;
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}
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@@ -0,0 +1,51 @@
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/* Copyright: (c) Kayne Ruse 2014
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||||
*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
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* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
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||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
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* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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||||
* distribution.
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*/
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#ifndef ROOMMANAGER_HPP_
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#define ROOMMANAGER_HPP_
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#include "room_data.hpp"
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#include "lua/lua.hpp"
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#include <map>
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class RoomManager {
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public:
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RoomManager() = default;
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~RoomManager() = default;
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//public access methods
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//TODO
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//accessors and mutators
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RoomData* GetRoom(int uid);
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std::map<int, RoomData>* GetContainer();
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lua_State* SetLuaState(lua_State*);
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lua_State* GetLuaState();
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private:
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std::map<int, RoomData> roomMap;
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lua_State* luaState = nullptr;
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};
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#endif
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