Fixed segfault in common, changed casting of packets to static_cast

This required that I switch from using a char array for the packet buffers
to using malloc() and free(). They make more sense anyway, and I've
learned (or relearned) something about casting.
This commit is contained in:
Kayne Ruse
2014-06-12 03:47:49 +10:00
parent 13332bf3fc
commit a11867126c
7 changed files with 85 additions and 82 deletions
+20 -19
View File
@@ -134,17 +134,18 @@ void ServerApplication::Init(int argc, char** argv) {
}
void ServerApplication::Proc() {
char packetBuffer[MAX_PACKET_SIZE];
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(running) {
//suck in the waiting packets & process them
while(network.Receive(reinterpret_cast<SerialPacket*>(packetBuffer))) {
HandlePacket(reinterpret_cast<SerialPacket*>(packetBuffer));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
//update the internals
//TODO: update the internals i.e. player positions
//give the computer a break
SDL_Delay(10);
}
free(static_cast<void*>(packetBuffer));
}
void ServerApplication::Quit() {
@@ -168,21 +169,21 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//basic connections
case SerialPacketType::BROADCAST_REQUEST:
HandleBroadcastRequest(dynamic_cast<SerialPacket*>(argPacket));
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
break;
case SerialPacketType::JOIN_REQUEST:
HandleJoinRequest(dynamic_cast<ClientPacket*>(argPacket));
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT:
HandleDisconnect(dynamic_cast<ClientPacket*>(argPacket));
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::SHUTDOWN:
HandleShutdown(dynamic_cast<SerialPacket*>(argPacket));
HandleShutdown(static_cast<SerialPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_REQUEST:
HandleRegionRequest(dynamic_cast<RegionPacket*>(argPacket));
HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
break;
//combat management
@@ -190,14 +191,14 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
//character management
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(dynamic_cast<CharacterPacket*>(argPacket));
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(dynamic_cast<CharacterPacket*>(argPacket));
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
HandleCharacterUpdate(dynamic_cast<CharacterPacket*>(argPacket));
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
//enemy management
@@ -205,12 +206,12 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
//mismanagement
case SerialPacketType::SYNCHRONIZE:
HandleSynchronize(dynamic_cast<ClientPacket*>(argPacket));
HandleSynchronize(static_cast<ClientPacket*>(argPacket));
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in the server: " + to_string_custom(int(argPacket->type))));
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in the server: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
@@ -228,7 +229,7 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
newPacket.playerCount = characterMgr.GetContainer()->size();
newPacket.version = NETWORK_VERSION;
network.SendTo(&argPacket->srcAddress, dynamic_cast<SerialPacket*>(&newPacket));
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
}
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
@@ -251,7 +252,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
newPacket.clientIndex = clientUID;
newPacket.accountIndex = accountIndex;
network.SendTo(&newClient.address, dynamic_cast<SerialPacket*>(&newPacket));
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
//finished this routine
clientMap[clientUID++] = newClient;
@@ -264,7 +265,7 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//forward to the specified client
network.SendTo(
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->clientIndex ].address,
dynamic_cast<SerialPacket*>(argPacket)
static_cast<SerialPacket*>(argPacket)
);
//save and unload this account's characters
@@ -315,7 +316,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y);
//send the content
network.SendTo(&argPacket->srcAddress, dynamic_cast<SerialPacket*>(argPacket));
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(argPacket));
}
//-------------------------
@@ -435,7 +436,7 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
for (auto& it : *characterMgr.GetContainer()) {
newPacket.characterIndex = it.first;
CopyCharacterToPacket(&newPacket, it.first);
network.SendTo(&client.address, dynamic_cast<SerialPacket*>(&newPacket));
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
}
//TODO: more in HandleSynchronize()
@@ -458,7 +459,7 @@ void ServerApplication::PumpCharacterUnload(int uid) {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_DELETE;
newPacket.characterIndex = uid;
PumpPacket(dynamic_cast<SerialPacket*>(&newPacket));
PumpPacket(static_cast<SerialPacket*>(&newPacket));
}
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {