Added some basic code to RoomManager

This commit is contained in:
Kayne Ruse
2014-06-14 00:44:13 +10:00
parent a11867126c
commit e57b047343
5 changed files with 52 additions and 30 deletions
+5 -5
View File
@@ -27,11 +27,11 @@
struct RoomData {
enum class RoomType {
OVERWORLD,
RUINS,
TOWERS,
FORESTS,
CAVES,
OVERWORLD = 0,
RUINS = 1,
TOWERS = 2,
FORESTS = 3,
CAVE = 4,
};
//members
+35 -17
View File
@@ -21,34 +21,52 @@
*/
#include "room_manager.hpp"
#include <stdexcept>
//-------------------------
//public access methods
//-------------------------
//TODO
RoomData* RoomManager::CreateRoom(int uid) {
//don't overwrite existing rooms
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it != roomMap.end()) {
throw(std::runtime_error("Cannot overwrite an existing room"));
}
roomMap[uid] = new RoomData();
//TODO: create room in the API
if (luaState) {
roomMap[uid]->pager.SetLuaState(luaState);
}
return roomMap[uid];
}
//-------------------------
//accessors and mutators
//-------------------------
RoomData* RoomManager::UnloadRoom(int uid) {
//TODO: unload room in the API
delete roomMap[uid];
roomMap.erase(uid);
}
RoomData* RoomManager::GetRoom(int uid) {
std::map<int, RoomData>::iterator it = roomMap.find(uid);
RoomData* ptr = FindRoom(uid);
if (ptr) return ptr;
ptr = CreateRoom(uid);
return ptr;
}
RoomData* RoomManager::FindRoom(int uid) {
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it == roomMap.end()) {
return nullptr;
}
return &it->second;
return it->second;
}
std::map<int, RoomData>* RoomManager::GetContainer() {
return &roomMap;
}
lua_State* RoomManager::SetLuaState(lua_State* L) {
return luaState = L;
}
lua_State* RoomManager::GetLuaState() {
return luaState;
RoomData* RoomManager::PushRoom(int uid, RoomData* room) {
//unload existing rooms with this index
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it != roomMap.end()) {
UnloadRoom(uid);
}
roomMap[uid] = room;
}
+10 -6
View File
@@ -36,17 +36,21 @@ public:
~RoomManager() = default;
//public access methods
//TODO: Fill this out
RoomData* CreateRoom(int uid);
RoomData* UnloadRoom(int uid);
RoomData* GetRoom(int uid);
RoomData* FindRoom(int uid);
RoomData* PushRoom(int uid, RoomData*);
//accessors and mutators
RoomData* GetRoom(int uid);
std::map<int, RoomData>* GetContainer();
std::map<int, RoomData*>* GetContainer() { return &roomMap; }
lua_State* SetLuaState(lua_State*);
lua_State* GetLuaState();
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
private:
std::map<int, RoomData> roomMap;
std::map<int, RoomData*> roomMap;
lua_State* luaState = nullptr;
};
+1 -1
View File
@@ -316,7 +316,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y);
//send the content
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(argPacket));
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
}
//-------------------------