Removed ESC key exit, and tweaked some comments

This commit is contained in:
Kayne Ruse
2014-06-15 22:24:50 +10:00
parent 61848db65b
commit 5c74ecdd72
18 changed files with 33 additions and 103 deletions
+2 -8
View File
@@ -157,10 +157,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
newChar.stats.evasion = sqlite3_column_double(statement, 20);
newChar.stats.luck = sqlite3_column_double(statement, 21);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: gameplay components: equipment, items, buffs, debuffs
//finish the routine
sqlite3_finalize(statement);
@@ -217,10 +214,7 @@ int CharacterManager::SaveCharacter(int uid) {
ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: gameplay components: equipment, items, buffs, debuffs
//check for binding errors
if (ret) {
+2 -4
View File
@@ -338,6 +338,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
//-------------------------
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
//BUG: #27 Characters can be created with an invalid account index
//NOTE: misnomer, try to load the character first
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
@@ -413,10 +414,7 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
character->stats = argPacket->stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: gameplay components: equipment, items, buffs, debuffs
PumpPacket(argPacket);
}