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Author SHA1 Message Date
Kayne Ruse fa4ccb6596 Merge branch 'develop' 2015-02-14 23:54:35 +11:00
Kayne Ruse 87af4f1a1e Comment tweaks, updated network version 2015-02-14 23:54:18 +11:00
Kayne Ruse 18b144fa46 Updated client, read more
It seems like the project as a whole is fairly stable now. I'm prepping to
merge this into master, despite the lack of monsters ATM. Hopefully this
break hasn't affected the stability too much.
2015-02-14 23:39:56 +11:00
Kayne Ruse e71d0b3a09 Finished these server tweaks 2015-02-13 23:34:34 +11:00
Kayne Ruse 9710acad6f Lost focus 2015-02-13 02:57:36 +11:00
Kayne Ruse ca2d4c9217 Expanded network protocol, read more
Not really doing much, just busywork with the server's handlers.

I've tweaked the TODO tags as well.
2015-02-13 02:05:10 +11:00
Kayne Ruse bad6cc2fab Moved ip_operators.*pp to common/utilities 2015-02-05 23:06:22 +11:00
Kayne Ruse 95e3ce9a69 Re-added the network version 2015-02-05 22:24:04 +11:00
Kayne Ruse 5583ba4323 Updated TODO comments 2015-02-04 16:52:22 +11:00
Kayne Ruse a18577665a Updated TODO tags 2015-01-23 03:34:53 +11:00
Kayne Ruse 0bdafe7e15 minor file shuffling 2015-01-21 05:21:14 +11:00
Kayne Ruse 38f6ced633 Filled out some client side monster code 2015-01-21 05:09:55 +11:00
Kayne Ruse 65f23bbd1a Fixed issue caused by merges 2015-01-20 22:43:47 +11:00
Kayne Ruse 453a211343 Merge branch 'master' into develop
Conflicts:
	todo.txt
2015-01-20 05:21:00 +11:00
Kayne Ruse 1e8f91a871 rename 2015-01-20 05:18:52 +11:00
Kayne Ruse 2a86a09693 Merge branch 'monsters' into develop
Conflicts:
	client/scenes/in_world.cpp
2015-01-20 05:04:08 +11:00
Kayne Ruse bd878e20ce Added monster message handlers 2015-01-20 05:02:44 +11:00
Kayne Ruse 92a02c7f0c Reverted the server to a LAN system 2015-01-18 21:34:23 +11:00
Kayne Ruse dacb8df674 Split in_world.cpp into three files 2015-01-17 22:09:14 +11:00
Kayne Ruse 7356e8ae77 Removed the dependencies on utility.*pp 2015-01-17 21:46:12 +11:00
Kayne Ruse 9b2e78a68e Split the scenes directory into gameplay_scenes and menu_scenes 2015-01-17 16:57:04 +11:00
Kayne Ruse be90694234 Added network tweaks to client; project builds cleanly 2015-01-15 23:32:04 +11:00
Kayne Ruse e2757a7628 Client now points to home server
I've also tweaked the README.txt
2015-01-14 14:29:55 +11:00
Kayne Ruse 42662c3f61 Replaced HandleCharacterSet*() with HandleCharacterMovement()
This new method rolls three otherwise similar methods together. There is
still a conditional which handles room movements separately, but it's much
smoother, and PumpPacketProximity is utilized much more.

I've also added a stub for graphical attack data via
HandleCharacterAttack()
2015-01-13 02:04:48 +11:00
Kayne Ruse e752dd7b0f Merge branch 'develop' into monsters 2015-01-13 01:37:20 +11:00
Kayne Ruse 44e24b667e Merge branch 'develop' 2015-01-13 01:37:02 +11:00
Kayne Ruse de6eb38516 Reduced CPU load of the client 2015-01-13 01:34:59 +11:00
Kayne Ruse 74bf70c44d Wrote PumpPacketProximity, it works 2015-01-13 01:01:46 +11:00
Kayne Ruse cd06ccc1a5 Room system now uses CharacterData instead of Entity 2015-01-13 00:42:16 +11:00
Kayne Ruse dc40ee64cf common builds cleanly 2015-01-13 00:23:01 +11:00
Kayne Ruse de1cd8d6a8 Began expanding network protocols for monsters
All big feature expansions have begun with SerialPacketType, and this is
no exception.
2015-01-13 00:04:42 +11:00
Kayne Ruse 1923f90329 Added TODO 2015-01-12 01:24:56 +11:00
Kayne Ruse eeac329c49 Merge branch 'develop' 2015-01-12 01:19:39 +11:00
Kayne Ruse f13e8479e4 Refactored scripts, added a smoother for Debug Islan
I've added a simple edge-smoothing function to debug island's generator. It
doesn't handle all edge cases (pun intended), but the proof of concept is
sound. I just wish I could release this...

I've also added exception checks to region.cpp
2015-01-12 01:14:24 +11:00
Kayne Ruse cf1008f0d9 Padded some API internals 2015-01-11 22:31:27 +11:00
Kayne Ruse dfae33cbd1 Merge branch 'rooms' into develop 2015-01-11 20:13:34 +11:00
Kayne Ruse 9f3721247d Replaced a block of code in setup_server.lua with one line 2015-01-11 20:12:50 +11:00
Kayne Ruse d0b2f8e12f Removed MonsterManager's Singleton status, RoomData now has mgr members
RoomData now has monsterMgr and waypointMgr members, so that it can
compare it's characters to the monster & waypoints, etc.

RoomManager has been updated. It now has a database reference, which is
passed to the monsterMgr of new rooms. The room API also has functions
which expose these managers to lua.
2015-01-11 19:47:42 +11:00
Kayne Ruse 051ed0f14c Monster API clones from Entity API, read more
This is my solution for handling inheritance via lua. The Entity class is
only a base class, so the entity API is designed to be copied from, rather
than used directly.

linit.c: It should be noted that the Entity API must always be placed
before the utilizing child APIs. I don't know about how lua handles things
internally, but I'm assuming that this is the case.

There's no real meat in the API code yet, since that's just busy-work.
Right now I feel beter about writing the connective tissue. This case
could aslo extend to the waypoint and monster APIs.

The waypoint system had some API and class methods removed for brevity.
2015-01-11 19:08:31 +11:00
Kayne Ruse 8ea667a0b5 Wrote the WaypointManager API skeleton 2015-01-10 14:03:13 +11:00
Kayne Ruse b391dde089 WaypointManager is no longer a Singleton, wrote waypoint API outline
I'm planning on giving each room it's own waypoint manager, so it can
compare it's waypoints against the characters in that room alone. If it
turns out to be a good pattern, I'll do thae same for monsters.
2015-01-09 13:21:09 +11:00
Kayne Ruse be67906218 Moved TileSheet to common/graphics
Also deleted TileSheet's vestigial API.
2015-01-09 12:41:24 +11:00
Kayne Ruse 70d4233a15 Merge branch 'develop' 2015-01-08 15:44:32 +11:00
Kayne Ruse 31fc5a8fa5 Added Windows 8.1 to the makefile config 2015-01-08 15:44:14 +11:00
Kayne Ruse 1973cfd061 Added a link to WinRAR to README.md 2015-01-08 13:33:09 +11:00
Kayne Ruse 3322783d95 Merge branch 'develop' into rooms 2015-01-03 03:27:34 +11:00
Kayne Ruse 9895e27d5a Merge branch 'develop' 2015-01-03 03:20:54 +11:00
Kayne Ruse 877c0f59d3 Removed preprocessor switch surrounding library headers 2015-01-03 03:20:13 +11:00
Kayne Ruse 92eb75af7e Slight tweaks to waypoints 2015-01-02 23:51:00 +11:00
Kayne Ruse d815f17442 Reimplemented the push/pop entity methods in RoomManager
Some accessors in Entity had to be made const, as they were being called
from lambdas with const parameters.
2015-01-02 23:25:59 +11:00
Kayne Ruse 0344fe0d6d Added a link to the github page to the main menu 2015-01-02 08:49:06 +11:00
Kayne Ruse a10636e067 Merge branch 'bugfix-lambda' 2015-01-02 07:21:52 +11:00
Kayne Ruse 4b8f9b4330 Merge branch 'bugfix-lambda' into develop 2015-01-02 07:21:41 +11:00
Kayne Ruse eb897c81e8 Tentative solution for bug #38 2015-01-02 07:09:04 +11:00
Kayne Ruse 963aca218a Comment tweaks 2015-01-01 01:29:48 +11:00
Kayne Ruse c6981e6216 Merge branch 'develop' 2014-12-31 06:10:24 +11:00
Kayne Ruse 8b8ef088d9 HOTFIX: Incorrect error code checked 2014-12-31 06:10:03 +11:00
Kayne Ruse 6704944105 Updated the map system & APIs 2014-12-31 06:01:03 +11:00
Kayne Ruse 8e50be24d4 Updated room system and room API, more to come
There's a lot of verbosity in the scripts, so it might be beneficial to
redice that at some point.
2014-12-31 04:52:10 +11:00
Kayne Ruse f9c19a630d Added trigger reference to WaypointData, unused
WaypointData also inherits from Entity now, so I could alias Entity's API
for it too. I've also made a number of comment tweaks.
2014-12-31 03:34:06 +11:00
Kayne Ruse 78c04718e0 Removed ManagerInterface, it was a bad idea 2014-12-31 03:05:19 +11:00
Kayne Ruse bb592b2436 Added the waypoint system to the modules
Also fleshed out entity_api.cpp, but that's just filler.
2014-12-30 04:37:56 +11:00
Kayne Ruse 4b5011a579 Merge branch 'develop' 2014-12-30 02:52:26 +11:00
Kayne Ruse f3fb5017b3 Added waypoint API placeholder files 2014-12-30 02:45:35 +11:00
Kayne Ruse 3a9fdd511b Replaced door system with waypoint system 2014-12-30 02:38:25 +11:00
Kayne Ruse 57c6f45c21 Added API placeholder files 2014-12-30 02:19:19 +11:00
Kayne Ruse 8d204dc3c4 Merge branch 'master' into develop
Also saved todo.txt
2014-12-30 01:21:11 +11:00
Kayne Ruse 9413adcf4a Forgot the copyright in the README files 2014-12-30 01:10:43 +11:00
127 changed files with 3149 additions and 1746 deletions
+5 -1
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@@ -20,13 +20,17 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution
## Copyright ## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).) (Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License). The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013, 2014 Kayne Ruse Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
+7 -6
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@@ -14,9 +14,10 @@ Both a game server and game client are included in this package.
Instructions For Setup Instructions For Setup
------------------------- -------------------------
1. To create a server, simply run server.exe. 1. To create a server, simply run server.exe
2. To join that server, run client.exe with config settings not already in use. (a public server is provided by default)
(Note: This process will be streamlined later). 2. To join a server, your player information must be input into rsc/config.cfg
(NOTE: This process will be streamlined later)
3. To change the config settings, open rsc/config.cfg 3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player: 4. These settings must be unique for each player:
@@ -28,7 +29,7 @@ Instructions For Setup
* client.avatar = elliot2.bmp #male * client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female * client.avatar = coa2.bmp #female
6. When you've correctly set these values (good luck), select 'Start' from the 6. When you've correctly set these values, run client.exe, and select 'Start'
main menu; this displays the list of available servers. from the main menu; this displays the list of available servers.
7. Select the name of your server (default is 'local') and select 'Join'. 7. Select the name of a server (default is 'Public') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay. 8. Welcome to Tortuga, enjoy your stay.
@@ -127,7 +127,7 @@ void BaseScene::HandleEvents() {
break; break;
#ifdef USE_EVENT_JOYSTICK #ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support //EMPTY
#endif #endif
#ifdef USE_EVENT_UNKNOWN #ifdef USE_EVENT_UNKNOWN
@@ -59,7 +59,7 @@ protected:
virtual void KeyUp(SDL_KeyboardEvent const&) {} virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK #ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support //EMPTY
#endif #endif
#ifdef USE_EVENT_UNKNOWN #ifdef USE_EVENT_UNKNOWN
+14 -9
View File
@@ -37,7 +37,7 @@
#include "main_menu.hpp" #include "main_menu.hpp"
#include "options_menu.hpp" #include "options_menu.hpp"
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "in_world.hpp" #include "world.hpp"
#include "disconnected_screen.hpp" #include "disconnected_screen.hpp"
//------------------------- //-------------------------
@@ -83,7 +83,6 @@ void ClientApplication::Init(int argc, char* argv[]) {
//debug output //debug output
//------------------------- //-------------------------
//TODO: enable/disable these with a switch
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl; #define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
@@ -137,11 +136,17 @@ void ClientApplication::Proc() {
realTime = Clock::now(); realTime = Clock::now();
//simulate game time //simulate game time
while (simTime < realTime) { if (simTime < realTime) {
//call each user defined function while (simTime < realTime) {
activeScene->RunFrame(); //call each user defined function
//~60 FPS activeScene->RunFrame();
simTime += std::chrono::duration<int, std::milli>(16); //~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
}
}
else {
//give the machine a break
SDL_Delay(10);
} }
//draw the game to the screen //draw the game to the screen
@@ -180,8 +185,8 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
case SceneList::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break; break;
case SceneList::INWORLD: case SceneList::WORLD:
activeScene = new InWorld(&clientIndex, &accountIndex); activeScene = new World(&clientIndex, &accountIndex);
break; break;
case SceneList::DISCONNECTEDSCREEN: case SceneList::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen(); activeScene = new DisconnectedScreen();
+23
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@@ -21,3 +21,26 @@
*/ */
#include "base_monster.hpp" #include "base_monster.hpp"
#include "config_utility.hpp"
void BaseMonster::CorrectSprite() {
//TODO: (9) empty
}
std::string BaseMonster::SetHandle(std::string s) {
return handle = s;
}
std::string BaseMonster::GetHandle() const {
return handle;
}
std::string BaseMonster::SetAvatar(std::string s) {
avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
return avatar;
}
std::string BaseMonster::GetAvatar() const {
return avatar;
}
+10 -1
View File
@@ -29,8 +29,17 @@ public:
BaseMonster() = default; BaseMonster() = default;
virtual ~BaseMonster() = default; virtual ~BaseMonster() = default;
void CorrectSprite();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(std::string s);
std::string GetAvatar() const;
protected: protected:
// //metadata
std::string handle;
std::string avatar;
}; };
#endif #endif
@@ -49,11 +49,11 @@
#include <chrono> #include <chrono>
class InWorld : public BaseScene { class World: public BaseScene {
public: public:
//Public access members //Public access members
InWorld(int* const argClientIndex, int* const argAccountIndex); World(int* const argClientIndex, int* const argAccountIndex);
~InWorld(); ~World();
protected: protected:
//Frame loop //Frame loop
@@ -71,37 +71,57 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//Basic connections //handle incoming traffic
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
//Connection control //heartbeat system
void SendLogoutRequest(); void hPing(ServerPacket* const);
void SendDisconnectRequest(); void hPong(ServerPacket* const);
void SendShutdownRequest();
void HandleLogoutResponse(ClientPacket* const);
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void CheckHeartBeat(); void CheckHeartBeat();
//basic connections
void SendLogoutRequest();
void SendDisconnectRequest();
void SendAdminDisconnectForced();
void SendAdminShutdownRequest();
void hLogoutResponse(ClientPacket* const);
void hDisconnectResponse(ClientPacket* const);
void hAdminDisconnectForced(ClientPacket* const);
//map management //map management
void SendRegionRequest(int roomIndex, int x, int y); void SendRegionRequest(int roomIndex, int x, int y);
void HandleRegionContent(RegionPacket* const); void hRegionContent(RegionPacket* const);
void UpdateMap(); void UpdateMap();
//character management //character management
void HandleCharacterCreate(CharacterPacket* const); void hCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const); void hCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const); void hQueryCharacterExists(CharacterPacket* const);
void HandleCharacterSetRoom(CharacterPacket* const); void hQueryCharacterStats(CharacterPacket* const);
void HandleCharacterSetOrigin(CharacterPacket* const); void hQueryCharacterLocation(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const); void hCharacterMovement(CharacterPacket* const);
void hCharacterAttack(CharacterPacket* const);
void hCharacterDamage(CharacterPacket* const);
//player movement //monster management
void SendLocalCharacterMotion(); void hMonsterCreate(MonsterPacket* const);
void hMonsterDelete(MonsterPacket* const);
void hQueryMonsterExists(MonsterPacket* const);
void hQueryMonsterStats(MonsterPacket* const);
void hQueryMonsterLocation(MonsterPacket* const);
void hMonsterMovement(MonsterPacket* const);
void hMonsterAttack(MonsterPacket* const);
void hMonsterDamage(MonsterPacket* const);
//chat
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const);
//general gameplay
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight); std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes //indexes
@@ -136,7 +156,7 @@ protected:
LocalCharacter* localCharacter = nullptr; LocalCharacter* localCharacter = nullptr;
//heartbeat //heartbeat
//TODO: Heartbeat needs it's own utility //TODO: (2) Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now(); Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0; int attemptedBeats = 0;
+207
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@@ -0,0 +1,207 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//character management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void World::hCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: (1) send the bounds from the server
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
}
void World::hCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterStats(CharacterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hQueryCharacterLocation(CharacterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hCharacterMovement(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void World::hCharacterAttack(CharacterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hCharacterDamage(CharacterPacket* const argPacket) {
//TODO: (9) empty
}
//-------------------------
//player movement & collision
//-------------------------
void World::SendLocalCharacterMovement() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
+39
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@@ -0,0 +1,39 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
//-------------------------
//chat
//-------------------------
void World::hTextBroadcast(TextPacket* const argPacket) {
//TODO: (9) empty
}
void World::hTextSpeech(TextPacket* const argPacket) {
//TODO: (9) empty
}
void World::hTextWhisper(TextPacket* const argPacket) {
//TODO: (9) empty
}
@@ -0,0 +1,135 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
//-------------------------
//heartbeat system
//-------------------------
void World::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void World::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void World::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//Connection control
//-------------------------
void World::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendAdminDisconnectForced() {
//TODO: (9) empty
}
void World::SendAdminShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::hLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void World::hDisconnectResponse(ClientPacket* const argPacket) {
hLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
hDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
+418
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//Public access members
//-------------------------
World::World(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: (1) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
World::~World() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void World::FrameStart() {
//
}
void World::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void World::FrameEnd() {
//
}
void World::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void World::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: (1) depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
std::ostringstream msg;
msg << fps.GetFrameRate();
font.DrawStringTo(msg.str(), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void World::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void World::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void World::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void World::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendAdminShutdownRequest();
}
}
void World::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: (1) the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
void World::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
}
//-------------------------
//Direct incoming traffic
//-------------------------
void World::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
hPing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
hPong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
hRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_STATS:
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_ATTACK:
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DAMAGE:
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
break;
//monster management
case SerialPacketType::MONSTER_CREATE:
hMonsterCreate(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DELETE:
hMonsterDelete(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_EXISTS:
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_STATS:
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_LOCATION:
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_MOVEMENT:
hMonsterMovement(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_ATTACK:
hMonsterAttack(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::MONSTER_DAMAGE:
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_SPEECH:
hTextSpeech(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_WHISPER:
hTextWhisper(static_cast<TextPacket*>(argPacket));
break;
//general rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::QUERY_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
+79
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@@ -0,0 +1,79 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
//-------------------------
//map management
//-------------------------
void World::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void World::hRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void World::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
+126
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@@ -0,0 +1,126 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "channels.hpp"
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//monster management
//-------------------------
void World::hMonsterCreate(MonsterPacket* const argPacket) {
//check for logic errors
if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
std::ostringstream msg;
msg << "Double monster creation event; ";
msg << "Index: " << argPacket->monsterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//ignore monsters from other rooms
if (roomIndex != argPacket->roomIndex) {
//temporary error checking
std::ostringstream msg;
msg << "Monster from the wrong room received: ";
msg << "monsterIndex: " << argPacket->monsterIndex << ", roomIndex: " << argPacket->roomIndex;
throw(std::runtime_error(msg.str()));
}
//implicitly create the element
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
//fill the monster's info
monster->SetHandle(argPacket->handle);
monster->SetAvatar(argPacket->avatar);
monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion);
//debug
std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
}
void World::hMonsterDelete(MonsterPacket* const argPacket) {
//ignore if this monster doesn't exist
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
if (monsterIt == monsterMap.end()) {
return;
}
//remove this monster
monsterMap.erase(monsterIt);
//debug
std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
}
void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
//ignore monsters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly create the element
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
//fill the monster's info
monster->SetHandle(argPacket->handle);
monster->SetAvatar(argPacket->avatar);
monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion);
//debug
std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
}
void World::hQueryMonsterStats(MonsterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hQueryMonsterLocation(MonsterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hMonsterMovement(MonsterPacket* const argPacket) {
//ignore if this monster doesn't exist
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
if (monsterIt == monsterMap.end()) {
return;
}
monsterIt->second.SetOrigin(argPacket->origin);
monsterIt->second.SetOrigin(argPacket->motion);
}
void World::hMonsterAttack(MonsterPacket* const argPacket) {
//TODO: (9) empty
}
void World::hMonsterDamage(MonsterPacket* const argPacket) {
//TODO: (9) empty
}
+3 -2
View File
@@ -1,5 +1,5 @@
#include directories #include directories
INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
@@ -27,7 +27,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities $(MAKE) -C client_utilities
$(MAKE) -C entities $(MAKE) -C entities
$(MAKE) -C scenes $(MAKE) -C gameplay_scenes
$(MAKE) -C menu_scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -22,9 +22,9 @@
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <sstream>
//------------------------- //-------------------------
//Public access members //Public access members
@@ -100,14 +100,14 @@ void LobbyMenu::FrameEnd() {
} }
void LobbyMenu::Render(SDL_Surface* const screen) { void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor //TODO: (2) I need a proper UI system for the entire client and the editor
//UI //UI
search.DrawTo(screen); search.DrawTo(screen);
join.DrawTo(screen); join.DrawTo(screen);
back.DrawTo(screen); back.DrawTo(screen);
//TODO: draw headers for the server list //TODO: (1) draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) { for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverInfo[i]) { if (selection == &serverInfo[i]) {
@@ -123,14 +123,14 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h); font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count //draw the player count
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h); std::ostringstream msg;
msg << serverInfo[i].playerCount;
font.DrawStringTo(msg.str(), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible? //compatible?
if (!serverInfo[i].compatible) { if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h); font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
} }
//TODO: ping/delay?
} }
} }
@@ -210,8 +210,11 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
break; break;
//handle errors //handle errors
default: default: {
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) )); std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
break; break;
} }
} }
@@ -245,15 +248,15 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
throw(std::runtime_error("Client index invalid during login")); throw(std::runtime_error("Client index invalid during login"));
} }
accountIndex = argPacket->accountIndex; accountIndex = argPacket->accountIndex;
SetNextScene(SceneList::INWORLD); SetNextScene(SceneList::WORLD);
} }
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) { void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: Better output for join rejection //TODO: (9) empty
} }
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) { void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: Better output for login rejection //TODO: (9) empty
} }
//------------------------- //-------------------------
@@ -84,6 +84,11 @@ void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen); startButton.DrawTo(screen);
optionsButton.DrawTo(screen); optionsButton.DrawTo(screen);
quitButton.DrawTo(screen); quitButton.DrawTo(screen);
//text
font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
font.DrawStringTo("krgamestudios.com", screen, 50, screen->h - 50 - image.GetClipH() * 0);
} }
//------------------------- //-------------------------
@@ -103,7 +108,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: Buttons should only register as "selected" when the left button is used //TODO: (2) Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) { if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU); SetNextScene(SceneList::LOBBYMENU);
} }
@@ -120,5 +125,9 @@ void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
} }
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) { void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
} }
+37
View File
@@ -0,0 +1,37 @@
#config
INCLUDES+=. .. ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -28,7 +28,7 @@
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
//TODO: The options screen needs to be USED //NOTE: The options screen needs to be USED
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
//Public access members //Public access members
+1 -1
View File
@@ -33,7 +33,7 @@ enum class SceneList {
MAINMENU, MAINMENU,
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
INWORLD, WORLD,
DISCONNECTEDSCREEN, DISCONNECTEDSCREEN,
}; };
-755
View File
@@ -1,755 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//these should've come standard
//-------------------------
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
InWorld::~InWorld() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//-------------------------
//Basic connections
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
break;
//character movement
case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break;
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
//-------------------------
//Connection control
//-------------------------
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
//-------------------------
//entity management
//-------------------------
//NOTE: preexisting characters will result in query responses
//NOTE: new characters will result in create messages
//NOTE: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
//debug
std::cout << "Ignoring character deletion" << std::endl;
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//someone else's character
if (argPacket->characterIndex != characterIndex) {
characterMap.erase(argPacket->characterIndex);
return;
}
//this character is moving between rooms
roomIndex = argPacket->roomIndex;
//set the character's info
localCharacter->SetOrigin(argPacket->origin);
localCharacter->SetMotion(argPacket->motion);
localCharacter->CorrectSprite();
//clear the old room's data
regionPager.UnloadAll();
monsterMap.clear();
//use the jenky pattern for std::map to skip this player's character
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->first != characterIndex) {
it = characterMap.erase(it);
}
else {
++it;
}
}
//request the info on characters in this room
CharacterPacket newPacket;
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//player movement
//-------------------------
//TODO: add a "movement" packet type
void InWorld::SendLocalCharacterMotion() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. INCLUDES+=. ../map
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../graphics ../utilities INCLUDES+=. ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -23
View File
@@ -24,40 +24,18 @@
//all map API headers //all map API headers
#include "region_api.hpp" #include "region_api.hpp"
#include "region_pager_api.hpp" #include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//macros
#include "region.hpp"
//useful "globals" //useful "globals"
static int getRegionWidth(lua_State* L) { //...
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
//This mimics linit.c to create a nested collection of all map modules. //This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = { static const luaL_Reg funcs[] = {
//synonyms
{"GetRegionWidth", getRegionWidth},
{"GetRegionHeight", getRegionHeight},
{"GetRegionDepth", getRegionDepth},
{nullptr, nullptr} {nullptr, nullptr}
}; };
static const luaL_Reg libs[] = { static const luaL_Reg libs[] = {
{"Region", openRegionAPI}, {"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI}, {"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+1 -5
View File
@@ -22,11 +22,7 @@
#ifndef MAPSYSTEMAPI_HPP_ #ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_ #define MAPSYSTEMAPI_APP_
#if defined(__MINGW32__) #include "lua.hpp"
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system" #define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L); LUAMOD_API int openMapSystemAPI(lua_State* L);
+25 -1
View File
@@ -21,9 +21,9 @@
*/ */
#include "region.hpp" #include "region.hpp"
#include <stdexcept>
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
#include <stdexcept>
int snapToBase(int base, int x) { int snapToBase(int base, int x) {
return floor((double)x / base) * base; return floor((double)x / base) * base;
@@ -42,17 +42,41 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
} }
Region::type_t Region::SetTile(int x, int y, int z, type_t v) { Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v; return tiles[x][y][z] = v;
} }
Region::type_t Region::GetTile(int x, int y, int z) { Region::type_t Region::GetTile(int x, int y, int z) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
return tiles[x][y][z]; return tiles[x][y][z];
} }
bool Region::SetSolid(int x, int y, bool b) { bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b; return solid[x * REGION_WIDTH + y] = b;
} }
bool Region::GetSolid(int x, int y) { bool Region::GetSolid(int x, int y) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y]; return solid[x * REGION_WIDTH + y];
}
int Region::GetX() const {
return x;
}
int Region::GetY() const {
return y;
}
std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
return &solid;
} }
+3 -3
View File
@@ -48,10 +48,10 @@ public:
bool GetSolid(int x, int y); bool GetSolid(int x, int y);
//accessors //accessors
int GetX() const { return x; } int GetX() const;
int GetY() const { return y; } int GetY() const;
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; } std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private: private:
const int x; const int x;
const int y; const int y;
+2
View File
@@ -85,6 +85,8 @@ static const luaL_Reg regionLib[] = {
{"GetSolid",getSolid}, {"GetSolid",getSolid},
{"GetX",getX}, {"GetX",getX},
{"GetY",getY}, {"GetY",getY},
//the global macros
{"GetWidth",getWidth}, {"GetWidth",getWidth},
{"GetHeight",getHeight}, {"GetHeight",getHeight},
{"GetDepth",getDepth}, {"GetDepth",getDepth},
+1 -5
View File
@@ -22,11 +22,7 @@
#ifndef REGIONAPI_HPP_ #ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_ #define REGIONAPI_HPP_
#if defined(__MINGW32__) #include "lua.hpp"
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_NAME "region" #define TORTUGA_REGION_NAME "region"
LUAMOD_API int openRegionAPI(lua_State* L); LUAMOD_API int openRegionAPI(lua_State* L);
+26 -1
View File
@@ -84,7 +84,22 @@ static int createRegion(lua_State* L) {
static int unloadRegion(lua_State* L) { static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
//two argument types: coords & the region itself
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
pager->UnloadIf([&](Region const& region) -> bool {
int x = lua_tointeger(L, 2);
int y = lua_tointeger(L, 3);
return region.GetX() == x && region.GetY() == y;
});
break;
case LUA_TLIGHTUSERDATA:
pager->UnloadIf([&](Region const& region) -> bool {
return (&region) == lua_touserdata(L, 2);
});
break;
}
return 0; return 0;
} }
@@ -116,6 +131,13 @@ static int setOnUnload(lua_State* L) {
return 0; return 0;
} }
//debugging
static int containerSize(lua_State* L) {
RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
lua_pushinteger(L, pager->GetContainer()->size());
return 1;
}
static const luaL_Reg regionPagerLib[] = { static const luaL_Reg regionPagerLib[] = {
//curry //curry
{"SetTile", setTile}, {"SetTile", setTile},
@@ -136,6 +158,9 @@ static const luaL_Reg regionPagerLib[] = {
{"SetOnCreate",setOnCreate}, {"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload}, {"SetOnUnload",setOnUnload},
//debugging
{"ContainerSize", containerSize},
//sentinel //sentinel
{nullptr, nullptr} {nullptr, nullptr}
}; };
+1 -5
View File
@@ -22,11 +22,7 @@
#ifndef REGIONPAGERAPI_HPP_ #ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_ #define REGIONPAGERAPI_HPP_
#if defined(__MINGW32__) #include "lua.hpp"
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_PAGER_NAME "region_pager" #define TORTUGA_REGION_PAGER_NAME "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L); LUAMOD_API int openRegionPagerAPI(lua_State* L);
+10 -4
View File
@@ -24,6 +24,10 @@
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
RegionPagerBase::~RegionPagerBase() {
UnloadAll();
};
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) { Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y); Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v); return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
@@ -88,12 +92,14 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
return &regionList.front(); return &regionList.front();
} }
void RegionPagerBase::UnloadRegion(int x, int y) { void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
regionList.remove_if([x, y](Region& region) -> bool { regionList.remove_if(fn);
return region.GetX() == x && region.GetY() == y;
});
} }
void RegionPagerBase::UnloadAll() { void RegionPagerBase::UnloadAll() {
regionList.clear(); regionList.clear();
}
std::list<Region>* RegionPagerBase::GetContainer() {
return &regionList;
} }
+4 -3
View File
@@ -24,12 +24,13 @@
#include "region.hpp" #include "region.hpp"
#include <functional>
#include <list> #include <list>
class RegionPagerBase { class RegionPagerBase {
public: public:
RegionPagerBase() = default; RegionPagerBase() = default;
virtual ~RegionPagerBase() { UnloadAll(); }; virtual ~RegionPagerBase();
//tile manipulation //tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v); virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
@@ -47,12 +48,12 @@ public:
virtual Region* LoadRegion(int x, int y); virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y); virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y); virtual Region* CreateRegion(int x, int y);
virtual void UnloadRegion(int x, int y);
virtual void UnloadIf(std::function<bool(Region const&)> fn);
virtual void UnloadAll(); virtual void UnloadAll();
//accessors & mutators //accessors & mutators
std::list<Region>* GetContainer() { return &regionList; } std::list<Region>* GetContainer();
protected: protected:
std::list<Region> regionList; std::list<Region> regionList;
}; };
+10 -3
View File
@@ -23,6 +23,9 @@
#include <stdexcept> #include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::~RegionPagerLua() { RegionPagerLua::~RegionPagerLua() {
//unload all regions //unload all regions
UnloadAll(); UnloadAll();
@@ -130,23 +133,25 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
} }
//no return //no return
void RegionPagerLua::UnloadRegion(int x, int y) { void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
//get the pager's function from the registry //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef); lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//remove the regions anyway
regionList.remove_if(fn);
return; return;
} }
//run each region through this lambda //run each region through this lambda
regionList.remove_if([&](Region& region) -> bool { regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) { if (fn(region)) {
//push a copy of the function onto the stack with the region //push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1); lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &region); lua_pushlightuserdata(lua, static_cast<void*>(&region));
//call the function, 1 arg, 0 return //call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
@@ -171,6 +176,8 @@ void RegionPagerLua::UnloadAll() {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//remove the regions anyway
regionList.clear();
return; return;
} }
+3 -6
View File
@@ -24,12 +24,9 @@
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
#if defined(__MINGW32__) #include "lua.hpp"
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <functional>
#include <string> #include <string>
class RegionPagerLua : public RegionPagerBase { class RegionPagerLua : public RegionPagerBase {
@@ -41,8 +38,8 @@ public:
Region* LoadRegion(int x, int y) override; Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override; Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override; Region* CreateRegion(int x, int y) override;
void UnloadRegion(int x, int y) override;
void UnloadIf(std::function<bool(Region const&)> fn) override;
void UnloadAll() override; void UnloadAll() override;
//accessors & mutators //accessors & mutators
-75
View File
@@ -1,75 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
@@ -34,14 +34,11 @@ struct CharacterPacket : SerialPacketBase {
//the owner //the owner
int accountIndex; int accountIndex;
//TODO: Authentication token?
//location //location
int roomIndex; int roomIndex;
Vector2 origin; Vector2 origin;
Vector2 motion; Vector2 motion;
//gameplay components: equipment, items, buffs, debuffs...
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet); void serializeCharacter(void* buffer, CharacterPacket* packet);
@@ -28,6 +28,7 @@ struct ClientPacket : SerialPacketBase {
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE];
//TODO: (9) password, auth token
}; };
void serializeClient(void* buffer, ClientPacket* packet); void serializeClient(void* buffer, ClientPacket* packet);
@@ -0,0 +1,70 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_packet.hpp"
#include "serial_utility.hpp"
void serializeMonster(void* buffer, MonsterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
serialCopy(&buffer, &packet->monsterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
}
void deserializeMonster(void* buffer, MonsterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
deserialCopy(&buffer, &packet->monsterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
}
@@ -0,0 +1,46 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERPACKET_HPP_
#define MONSTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct MonsterPacket : SerialPacketBase {
//identify the monster
int monsterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
};
void serializeMonster(void* buffer, MonsterPacket* packet);
void deserializeMonster(void* buffer, MonsterPacket* packet);
#endif
@@ -29,6 +29,12 @@ void serializeText(void* buffer, TextPacket* packet) {
//content //content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE); serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE); serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->range, sizeof(int));
} }
void deserializeText(void* buffer, TextPacket* packet) { void deserializeText(void* buffer, TextPacket* packet) {
@@ -37,4 +43,10 @@ void deserializeText(void* buffer, TextPacket* packet) {
//content //content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->range, sizeof(int));
} }
@@ -24,9 +24,14 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "vector2.hpp"
struct TextPacket : SerialPacketBase { struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE]; char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE]; char text[PACKET_STRING_SIZE];
int roomIndex;
Vector2 origin;
int range;
}; };
void serializeText(void* buffer, TextPacket* packet); void serializeText(void* buffer, TextPacket* packet);
+6 -4
View File
@@ -25,6 +25,7 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "text_packet.hpp"
@@ -33,14 +34,15 @@
typedef SerialPacketBase SerialPacket; typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients //DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20141227; constexpr int NETWORK_VERSION = 20150214;
union MaxPacket { union MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
RegionPacket c; MonsterPacket c;
ServerPacket d; RegionPacket d;
TextPacket e; ServerPacket e;
TextPacket f;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket); constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
+60 -38
View File
@@ -27,10 +27,9 @@
* valid data, but it will still be carried in that packet's format. * valid data, but it will still be carried in that packet's format.
*/ */
//TODO: This needs to be smoothed out
enum class SerialPacketType { enum class SerialPacketType {
//default: there is something wrong //default: there is something wrong
NONE = 0, NONE,
//------------------------- //-------------------------
//ServerPacket //ServerPacket
@@ -38,12 +37,12 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//heartbeat //heartbeat
PING = 1, PING,
PONG = 2, PONG,
//Used for finding available servers //Used for finding available servers
BROADCAST_REQUEST = 3, BROADCAST_REQUEST,
BROADCAST_RESPONSE = 4, BROADCAST_RESPONSE,
//------------------------- //-------------------------
//ClientPacket //ClientPacket
@@ -51,24 +50,24 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//Connecting to a server as a client //Connecting to a server as a client
JOIN_REQUEST = 5, JOIN_REQUEST,
JOIN_RESPONSE = 6, JOIN_RESPONSE,
//disconnect from the server //disconnect from the server
DISCONNECT_REQUEST = 7, DISCONNECT_REQUEST,
DISCONNECT_RESPONSE = 8, DISCONNECT_RESPONSE,
DISCONNECT_FORCED = 9, ADMIN_DISCONNECT_FORCED,
//load the account //load the account
LOGIN_REQUEST = 10, LOGIN_REQUEST,
LOGIN_RESPONSE = 11, LOGIN_RESPONSE,
//unload the account //unload the account
LOGOUT_REQUEST = 12, LOGOUT_REQUEST,
LOGOUT_RESPONSE = 13, LOGOUT_RESPONSE,
//shut down the server //shut down the server
SHUTDOWN_REQUEST = 14, ADMIN_SHUTDOWN_REQUEST,
//------------------------- //-------------------------
//RegionPacket //RegionPacket
@@ -76,35 +75,54 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//map data //map data
REGION_REQUEST = 15, //NOTE: technically a query REGION_REQUEST,
REGION_CONTENT = 16, REGION_CONTENT,
//------------------------- //-------------------------
//CharacterPacket //CharacterPacket
// character index, // character index,
// handle, avatar, // handle, avatar,
// account index (owner), // account index (owner),
// room index, origin, motion, // room index, origin, motion
// statistics
//------------------------- //-------------------------
//character management //character management
CHARACTER_CREATE = 17, CHARACTER_CREATE,
CHARACTER_DELETE = 18, CHARACTER_DELETE,
CHARACTER_LOAD = 19, CHARACTER_LOAD,
CHARACTER_UNLOAD = 20, CHARACTER_UNLOAD,
//find out info from the server //find out info from the server
QUERY_CHARACTER_EXISTS = 21, QUERY_CHARACTER_EXISTS,
QUERY_CHARACTER_STATS = 22, QUERY_CHARACTER_STATS,
QUERY_CHARACTER_LOCATION = 23, QUERY_CHARACTER_LOCATION,
//set the info in the server //set the info in the server
CHARACTER_SET_ROOM = 24, CHARACTER_MOVEMENT,
CHARACTER_SET_ORIGIN = 25, CHARACTER_ATTACK,
CHARACTER_SET_MOTION = 26, CHARACTER_DAMAGE,
//TODO: enemy management //admin control
// ADMIN_SET_CHARACTER_ORIGIN,
//-------------------------
//MonsterPacket
// monster index,
// handle, avatar
// bounds
// room index, origin, motion
//-------------------------
MONSTER_CREATE,
MONSTER_DELETE,
QUERY_MONSTER_EXISTS,
QUERY_MONSTER_STATS,
QUERY_MONSTER_LOCATION,
MONSTER_MOVEMENT,
MONSTER_ATTACK,
MONSTER_DAMAGE,
//------------------------- //-------------------------
//TextPacket //TextPacket
@@ -112,20 +130,24 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//general speech //general speech
TEXT_BROADCAST = 27, TEXT_BROADCAST,
TEXT_SPEECH,
TEXT_WHISPER,
//rejection/error messages //rejection/error messages
JOIN_REJECTION = 28, JOIN_REJECTION,
LOGIN_REJECTION = 29, LOGIN_REJECTION,
REGION_REJECTION = 30, REGION_REJECTION,
CHARACTER_REJECTION = 31, CHARACTER_REJECTION,
SHUTDOWN_REJECTION = 32, MONSTER_REJECTION,
SHUTDOWN_REJECTION,
QUERY_REJECTION,
//------------------------- //-------------------------
//not used //not used
//------------------------- //-------------------------
LAST = 33 LAST
}; };
#endif #endif
+39 -10
View File
@@ -24,6 +24,7 @@
//packet types //packet types
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp" #include "text_packet.hpp"
@@ -56,12 +57,12 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST: case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE: case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED: case SerialPacketType::ADMIN_DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST: case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE: case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST: case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE: case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST: case SerialPacketType::ADMIN_SHUTDOWN_REQUEST:
serializeClient(buffer, static_cast<ClientPacket*>(packet)); serializeClient(buffer, static_cast<ClientPacket*>(packet));
break; break;
case SerialPacketType::REGION_REQUEST: case SerialPacketType::REGION_REQUEST:
@@ -75,17 +76,31 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::QUERY_CHARACTER_EXISTS: case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS: case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION: case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM: case SerialPacketType::CHARACTER_MOVEMENT:
case SerialPacketType::CHARACTER_SET_ORIGIN: case SerialPacketType::CHARACTER_ATTACK:
case SerialPacketType::CHARACTER_SET_MOTION: case SerialPacketType::CHARACTER_DAMAGE:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet)); serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break; break;
case SerialPacketType::MONSTER_CREATE:
case SerialPacketType::MONSTER_DELETE:
case SerialPacketType::QUERY_MONSTER_EXISTS:
case SerialPacketType::QUERY_MONSTER_STATS:
case SerialPacketType::QUERY_MONSTER_LOCATION:
case SerialPacketType::MONSTER_MOVEMENT:
case SerialPacketType::MONSTER_ATTACK:
case SerialPacketType::MONSTER_DAMAGE:
serializeMonster(buffer, static_cast<MonsterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST: case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::TEXT_SPEECH:
case SerialPacketType::TEXT_WHISPER:
case SerialPacketType::JOIN_REJECTION: case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION: case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION: case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::MONSTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION: case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::QUERY_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet)); serializeText(buffer, static_cast<TextPacket*>(packet));
break; break;
} }
@@ -107,12 +122,12 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST: case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE: case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED: case SerialPacketType::ADMIN_DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST: case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE: case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST: case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE: case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST: case SerialPacketType::ADMIN_SHUTDOWN_REQUEST:
deserializeClient(buffer, static_cast<ClientPacket*>(packet)); deserializeClient(buffer, static_cast<ClientPacket*>(packet));
break; break;
case SerialPacketType::REGION_REQUEST: case SerialPacketType::REGION_REQUEST:
@@ -126,17 +141,31 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::QUERY_CHARACTER_EXISTS: case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS: case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION: case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM: case SerialPacketType::CHARACTER_MOVEMENT:
case SerialPacketType::CHARACTER_SET_ORIGIN: case SerialPacketType::CHARACTER_ATTACK:
case SerialPacketType::CHARACTER_SET_MOTION: case SerialPacketType::CHARACTER_DAMAGE:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet)); deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break; break;
case SerialPacketType::MONSTER_CREATE:
case SerialPacketType::MONSTER_DELETE:
case SerialPacketType::QUERY_MONSTER_EXISTS:
case SerialPacketType::QUERY_MONSTER_STATS:
case SerialPacketType::QUERY_MONSTER_LOCATION:
case SerialPacketType::MONSTER_MOVEMENT:
case SerialPacketType::MONSTER_ATTACK:
case SerialPacketType::MONSTER_DAMAGE:
deserializeMonster(buffer, static_cast<MonsterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST: case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::TEXT_SPEECH:
case SerialPacketType::TEXT_WHISPER:
case SerialPacketType::JOIN_REJECTION: case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION: case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION: case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::MONSTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION: case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::QUERY_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet)); deserializeText(buffer, static_cast<TextPacket*>(packet));
break; break;
} }
+1 -2
View File
@@ -26,7 +26,7 @@
#include <stdexcept> #include <stdexcept>
//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network //DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacketBase with UDPpacket //NOTE: don't confuse SerialPacketBase with UDPpacket
void UDPNetworkUtility::Open(int port) { void UDPNetworkUtility::Open(int port) {
@@ -140,7 +140,6 @@ int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
return sent; return sent;
} }
//TODO: put a void* and int* parameter list here
int UDPNetworkUtility::Receive() { int UDPNetworkUtility::Receive() {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet); int ret = SDLNet_UDP_Recv(socket, packet);
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "ip_operators.hpp"
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
@@ -19,16 +19,13 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef UTILITY_HPP_ #ifndef IPOPERATORS_HPP_
#define UTILITY_HPP_ #define IPOPERATORS_HPP_
#include <string> #include "SDL/SDL_net.h"
std::string truncatePath(std::string pathname); //these should've come standard
bool operator==(IPaddress lhs, IPaddress rhs);
bool operator!=(IPaddress lhs, IPaddress rhs);
//fixing known bugs in g++ #endif
std::string to_string_custom(int i);
int to_integer_custom(std::string);
#endif
+1 -1
View File
@@ -2,7 +2,7 @@ Future versions (to be determined) may be released under a modified version of t
The current version of Tortuga is released under the zlib license. The current version of Tortuga is released under the zlib license.
Copyright (c) 2013, 2014 Kayne Ruse Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
+4 -3
View File
@@ -1,8 +1,9 @@
#for use on Windows: #Windows 7:
#MKDIR=mkdir
#RM=del /y #RM=del /y
#Windows 8.1:
#RM=del /S
OUTDIR=out OUTDIR=out
all: $(OUTDIR) all: $(OUTDIR)
+2 -2
View File
@@ -12,8 +12,8 @@ server.dbname = database.db
#client.screen.h = 600 #client.screen.h = 600
client.screen.f = false client.screen.f = false
client.username = Kayne Ruse client.username = username
client.handle = Ratstail91 client.handle = handle
client.avatar = elliot2.bmp client.avatar = elliot2.bmp
#directories #directories
+77 -21
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@@ -1,39 +1,95 @@
local mapSystem = require "map_system" local Region = require("map_system").Region
local mapMaker = {} local mapMaker = {}
--utility functions --utility functions
function mapMaker.sqr(x) return x*x end function mapMaker.Sqr(x) return x*x end
function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end function mapMaker.Dist(x, y, i, j) return math.sqrt(mapMaker.Sqr(x - i) + mapMaker.Sqr(y - j)) end
--tile macros, mapped to the tilesheet "overworld.bmp" --tile macros, mapped to the tilesheet "overworld.bmp"
mapMaker.edges = {}
mapMaker.edges.north = -16
mapMaker.edges.south = 16
mapMaker.edges.east = 1
mapMaker.edges.west = -1
mapMaker.water = 18 + 3 * 0 mapMaker.water = 18 + 3 * 0
mapMaker.sand = 18 + 3 * 1 mapMaker.sand = 18 + 3 * 1
mapMaker.plains = 18 + 3 * 2 mapMaker.plains = 18 + 3 * 2
mapMaker.grass = 18 + 3 * 3 mapMaker.grass = 18 + 3 * 3
mapMaker.dirt = 18 + 3 * 4 mapMaker.dirt = 18 + 3 * 4
--custom generation systems here --"edge" macros
function mapMaker.debugIsland(region) mapMaker.edges = {}
for i = 1, mapSystem.Region.GetWidth(region) do mapMaker.edges.north = -16
for j = 1, mapSystem.Region.GetHeight(region) do mapMaker.edges.south = 16
local dist = mapMaker.dist(0, 0, i + mapSystem.Region.GetX(region) -1, j + mapSystem.Region.GetY(region) -1) mapMaker.edges.east = 1
if dist < 10 then mapMaker.edges.west = -1
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.plains)
elseif dist < 12 then --use these macros (mapped to "overworld.bmp" for now) to smooth the region's edges
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.sand) function mapMaker.SmoothEdgesSimple(r)
else --make and pad an array to use
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.water) local shiftArray = {}
mapSystem.Region.SetSolid(region, i, j, true) for i = 1, Region.GetWidth(r) do
shiftArray[i] = {}
for j = 1, Region.GetHeight(r) do
shiftArray[i][j] = 0
end
end
--build the array
for i = 1, Region.GetWidth(r) do
for j = 1, Region.GetHeight(r) do
--if (not region edge) and (west tile < this tile), etc.
if i > 1 and Region.GetTile(r, i - 1, j, 1) < Region.GetTile(r, i, j, 1) then
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.west
end
if j > 1 and Region.GetTile(r, i, j - 1, 1) < Region.GetTile(r, i, j, 1) then
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.north
end
if i < Region.GetWidth(r) and Region.GetTile(r, i + 1, j, 1) < Region.GetTile(r, i, j, 1) then
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.east
end
if j < Region.GetHeight(r) and Region.GetTile(r, i, j + 1, 1) < Region.GetTile(r, i, j, 1) then
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.south
end
end
end
--finally apply this
for i = 1, Region.GetWidth(r) do
for j = 1, Region.GetHeight(r) do
if shiftArray[i][j] ~= 0 then
Region.SetTile(r, i, j, 2, Region.GetTile(r, i, j, 1) + shiftArray[i][j])
Region.SetTile(r, i, j, 1, Region.GetTile(r, i, j, 1) - 3)
end end
end end
end end
end end
--custom generation systems here
function mapMaker.DebugIsland(r)
--basic distance check for each tile, placing an island around the world origin
for i = 1, Region.GetWidth(r) do
for j = 1, Region.GetHeight(r) do
local dist = mapMaker.Dist(0, 0, i + Region.GetX(r) -1, j + Region.GetY(r) -1)
if dist < 10 then
Region.SetTile(r, i, j, 1, mapMaker.plains)
elseif dist < 12 then
Region.SetTile(r, i, j, 1, mapMaker.sand)
else
Region.SetTile(r, i, j, 1, mapMaker.water)
Region.SetSolid(r, i, j, true)
end
end
end
--examples of the smoothing function NOT working correctly
--[[
for j = 1, Region.GetHeight(r) do
Region.SetTile(r, 3, j, 1, mapMaker.dirt)
Region.SetTile(r, 4, j, 1, mapMaker.dirt)
Region.SetTile(r, 10, j, 1, mapMaker.dirt)
end
--]]
--A generic edge system
mapMaker.SmoothEdgesSimple(r)
end
return mapMaker return mapMaker
+9 -3
View File
@@ -1,9 +1,15 @@
local Region = require("map_system").Region
local mapSaver = {} local mapSaver = {}
function mapSaver.Load(region)
function mapSaver.Load(r)
--empty --empty
io.write("map_saver:Load(", Region.GetX(r), ", ", Region.GetY(r), ")\n")
end end
function mapSaver.Save(region) function mapSaver.Save(r)
--empty --empty
io.write("map_saver:Save(", Region.GetX(r), ", ", Region.GetY(r), ")\n")
end end
--TODO: create a flexible saving & loading system
--TODO: (9) create a flexible saving & loading system
return mapSaver return mapSaver
+6 -20
View File
@@ -1,32 +1,18 @@
print("Lua script check") print("Lua script check")
mapMaker = require "map_maker" mapMaker = require("map_maker")
mapSaver = require "map_saver" mapSaver = require("map_saver")
roomSystem = require "room_system" roomSystem = require("room_system")
local function dumpTable(t) local function dumpTable(t)
print(t) print(t)
for k, v in pairs(t) do for k, v in pairs(t) do
print("",k, v) print("",k,v)
end end
end end
--create the overworld, set it's generator, loader & saver
--[[
local t = {
"overworld.bmp", --tileset name
mapSaver.load, --load function
mapSaver.save, --save function
mapMaker.debugIsland, --create function
mapSaver.save --unload function
}]]
dumpTable(roomSystem)
dumpTable(roomSystem.RoomManager)
dumpTable(roomSystem.Room)
--NOTE: room 0 is the first that the client asks for, therefore it must exist --NOTE: room 0 is the first that the client asks for, therefore it must exist
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld") local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, "overworld.bmp", mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save) roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
print("Finished the lua script") print("Finished the lua script")
+4 -4
View File
@@ -1,10 +1,10 @@
--TODO: An archive table of all dead characters --TODO: (9) An archive table of all dead characters
CREATE TABLE IF NOT EXISTS Accounts ( CREATE TABLE IF NOT EXISTS Accounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE, username varchar(100) UNIQUE, --TODO: (9) Swap username for email address
--TODO: server-client security --server-client security
-- passhash varchar(100), -- passhash varchar(100),
-- passsalt varchar(100), -- passsalt varchar(100),
@@ -101,5 +101,5 @@ CREATE TABLE IF NOT EXISTS WornEquipment (
--unique information --unique information
durability INTEGER DEFAULT 0, durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid) stats INTEGER REFERENCES StatisticSets(uid)
--TODO: attached script? --attached script?
); );
+1 -1
View File
@@ -47,7 +47,7 @@ private:
int clientIndex; int clientIndex;
std::string username; std::string username;
//TODO: password //password/auth token
//bit fields? //bit fields?
bool blackListed = false; bool blackListed = false;
+1 -2
View File
@@ -200,7 +200,7 @@ void AccountManager::UnloadAll() {
elementMap.clear(); elementMap.clear();
} }
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) { void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData const&>)> fn) {
//replicate std::remove_if, using custom code //replicate std::remove_if, using custom code
std::map<int, AccountData>::iterator it = elementMap.begin(); std::map<int, AccountData>::iterator it = elementMap.begin();
while (it != elementMap.end()) { while (it != elementMap.end()) {
@@ -219,7 +219,6 @@ void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountDat
//------------------------- //-------------------------
AccountData* AccountManager::Get(int uid) { AccountData* AccountManager::Get(int uid) {
//TODO: could this load an account first?
std::map<int, AccountData>::iterator it = elementMap.find(uid); std::map<int, AccountData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) { if (it == elementMap.end()) {
+15 -21
View File
@@ -24,37 +24,29 @@
#include "account_data.hpp" #include "account_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#if defined(__MINGW32__) #include "sqlite3.h"
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include <functional> #include <functional>
#include <map> #include <map>
class AccountManager: class AccountManager: public Singleton<AccountManager> {
public Singleton<AccountManager>,
public ManagerInterface<AccountData, std::string, int>
{
public: public:
//common public methods //common public methods
int Create(std::string username, int clientIndex) override; int Create(std::string username, int clientIndex);
int Load(std::string username, int clientIndex) override; int Load(std::string username, int clientIndex);
int Save(int uid) override; int Save(int uid);
void Unload(int uid) override; void Unload(int uid);
void Delete(int uid) override; void Delete(int uid);
void UnloadAll() override; void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) override; void UnloadIf(std::function<bool(std::pair<const int, AccountData const&>)> fn);
//accessors and mutators //accessors and mutators
AccountData* Get(int uid) override; AccountData* Get(int uid);
int GetLoadedCount() override; int GetLoadedCount();
int GetTotalCount() override; int GetTotalCount();
std::map<int, AccountData>* GetContainer() override; std::map<int, AccountData>* GetContainer();
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
@@ -65,6 +57,8 @@ private:
AccountManager() = default; AccountManager() = default;
~AccountManager() = default; ~AccountManager() = default;
//members
std::map<int, AccountData> elementMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
@@ -19,16 +19,15 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef TILESHEETAPI_HPP_ #include "character_api.hpp"
#define TILESHEETAPI_HPP_
#if defined(__MINGW32__) #include "character_data.hpp"
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_TILE_SHEET_NAME "tile_sheet" static const luaL_Reg characterLib[] = {
LUAMOD_API int openTileSheetAPI(lua_State* L); {nullptr, nullptr}
};
#endif LUAMOD_API int openCharacterAPI(lua_State* L) {
luaL_newlib(L, characterLib);
return 1;
}
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERAPI_HPP_
#define CHARACTERAPI_HPP_
#include "lua.hpp"
#define TORTUGA_CHARACTER_API "character"
LUAMOD_API int openCharacterAPI(lua_State* L);
#endif
+2 -6
View File
@@ -21,11 +21,7 @@
*/ */
#include "character_manager.hpp" #include "character_manager.hpp"
#if defined(__MINGW32__) #include "sqlite3.h"
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include <algorithm> #include <algorithm>
#include <stdexcept> #include <stdexcept>
@@ -229,7 +225,7 @@ void CharacterManager::UnloadAll() {
elementMap.clear(); elementMap.clear();
} }
void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) { void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData const&>)> fn) {
std::map<int, CharacterData>::iterator it = elementMap.begin(); std::map<int, CharacterData>::iterator it = elementMap.begin();
while (it != elementMap.end()) { while (it != elementMap.end()) {
if (fn(*it)) { if (fn(*it)) {
+15 -21
View File
@@ -24,37 +24,29 @@
#include "character_data.hpp" #include "character_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#if defined(__MINGW32__) #include "sqlite3.h"
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include <functional> #include <functional>
#include <map> #include <map>
class CharacterManager: class CharacterManager: public Singleton<CharacterManager> {
public Singleton<CharacterManager>,
public ManagerInterface<CharacterData, int, std::string, std::string>
{
public: public:
//common public methods //common public methods
int Create(int owner, std::string handle, std::string avatar) override; int Create(int owner, std::string handle, std::string avatar);
int Load(int owner, std::string handle, std::string avatar) override; int Load(int owner, std::string handle, std::string avatar);
int Save(int uid) override; int Save(int uid);
void Unload(int uid) override; void Unload(int uid);
void Delete(int uid) override; void Delete(int uid);
void UnloadAll() override; void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) override; void UnloadIf(std::function<bool(std::pair<const int, CharacterData const&>)> fn);
//accessors and mutators //accessors and mutators
CharacterData* Get(int uid) override; CharacterData* Get(int uid);
int GetLoadedCount() override; int GetLoadedCount();
int GetTotalCount() override; int GetTotalCount();
std::map<int, CharacterData>* GetContainer() override; std::map<int, CharacterData>* GetContainer();
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
@@ -65,6 +57,8 @@ private:
CharacterManager() = default; CharacterManager() = default;
~CharacterManager() = default; ~CharacterManager() = default;
//members
std::map<int, CharacterData> elementMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
@@ -0,0 +1,33 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_manager_api.hpp"
#include "character_manager.hpp"
static const luaL_Reg characterManagerLib[] = {
{nullptr, nullptr}
};
LUAMOD_API int openCharacterManagerAPI(lua_State* L) {
luaL_newlib(L, characterManagerLib);
return 1;
}
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERMANAGERAPI_HPP_
#define CHARACTERMANAGERAPI_HPP_
#include "lua.hpp"
#define TORTUGA_CHARACTER_MANAGER_API "character_manager"
LUAMOD_API int openCharacterManagerAPI(lua_State* L);
#endif
+1 -2
View File
@@ -73,12 +73,11 @@ void ClientManager::UnloadAll() {
elementMap.clear(); elementMap.clear();
} }
void ClientManager::UnloadIf(std::function<bool(std::pair<const int, ClientData>)> fn) { void ClientManager::UnloadIf(std::function<bool(std::pair<const int, ClientData const&>)> fn) {
std::map<int, ClientData>::iterator it = elementMap.begin(); std::map<int, ClientData>::iterator it = elementMap.begin();
while (it != elementMap.end()) { while (it != elementMap.end()) {
if (fn(*it)) { if (fn(*it)) {
it = elementMap.erase(it); it = elementMap.erase(it);
//TODO: ? disconnect, unload characters, notify other clients
} }
else { else {
++it; ++it;
+12 -18
View File
@@ -23,35 +23,32 @@
#define CLIENTMANAGER_HPP_ #define CLIENTMANAGER_HPP_
#include "client_data.hpp" #include "client_data.hpp"
#include "manager_interface.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
#include <functional> #include <functional>
#include <map>
class ClientManager: class ClientManager: public Singleton<ClientManager> {
public Singleton<ClientManager>,
public ManagerInterface<ClientData, IPaddress>
{
public: public:
//methods //methods
int CheckConnections(); int CheckConnections();
void HandlePong(ServerPacket* const argPacket); void HandlePong(ServerPacket* const argPacket);
//common public methods //common public methods
int Create(IPaddress) override; int Create(IPaddress);
void Unload(int uid) override; void Unload(int uid);
void UnloadAll() override; void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, ClientData>)> fn) override; void UnloadIf(std::function<bool(std::pair<const int, ClientData const&>)> fn);
//accessors & mutators //accessors & mutators
ClientData* Get(int uid) override; ClientData* Get(int uid);
int GetLoadedCount() override; int GetLoadedCount();
int GetTotalCount() override; int GetTotalCount();
std::map<int, ClientData>* GetContainer() override; std::map<int, ClientData>* GetContainer();
private: private:
friend Singleton<ClientManager>; friend Singleton<ClientManager>;
@@ -59,11 +56,8 @@ private:
ClientManager() = default; ClientManager() = default;
~ClientManager() = default; ~ClientManager() = default;
//EMPTY //members
int Load(IPaddress) override { return -1; } std::map<int, ClientData> elementMap;
int Save(int uid) override { return -1; }
void Delete(int uid) override { return; }
int counter = 0; int counter = 0;
}; };
-61
View File
@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef DOORMANAGER_HPP_
#define DOORMANAGER_HPP_
#include "door_data.hpp"
#include "manager_interface.hpp"
#include "singleton.hpp"
#include "vector2.hpp"
#include <functional>
#include <string>
class DoorManager:
public Singleton<DoorManager>,
public ManagerInterface<DoorData, std::string, Vector2>
{
public:
//common public methods
int Create(std::string, Vector2) override;
int Load(std::string, Vector2) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, DoorData>)> fn) override;
//accessors & mutators
DoorData* Get(int uid) override;
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, DoorData>* GetContainer() override;
private:
friend Singleton<DoorManager>;
DoorManager() = default;
~DoorManager() = default;
};
#endif
+3 -3
View File
@@ -33,14 +33,14 @@ Vector2 Entity::SetMotion(Vector2 v) {
return motion = v; return motion = v;
} }
int Entity::GetRoomIndex() { int Entity::GetRoomIndex() const {
return roomIndex; return roomIndex;
} }
Vector2 Entity::GetOrigin() { Vector2 Entity::GetOrigin() const {
return origin; return origin;
} }
Vector2 Entity::GetMotion() { Vector2 Entity::GetMotion() const {
return motion; return motion;
} }
+4 -4
View File
@@ -32,13 +32,13 @@ public:
Vector2 SetOrigin(Vector2 v); Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v); Vector2 SetMotion(Vector2 v);
int GetRoomIndex(); int GetRoomIndex() const;
Vector2 GetOrigin(); Vector2 GetOrigin() const;
Vector2 GetMotion(); Vector2 GetMotion() const;
protected: protected:
Entity() = default; Entity() = default;
~Entity() = default; virtual ~Entity() = default;
int roomIndex = -1; int roomIndex = -1;
Vector2 origin; Vector2 origin;
+77
View File
@@ -0,0 +1,77 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "entity_api.hpp"
#include "entity.hpp"
static int setRoomIndex(lua_State* L) {
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
entity->SetRoomIndex(lua_tointeger(L, 2));
return 0;
}
static int setOrigin(lua_State* L) {
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
entity->SetOrigin({lua_tonumber(L, 2), lua_tonumber(L, 3)});
return 0;
}
static int setMotion(lua_State* L) {
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
entity->SetMotion({lua_tonumber(L, 2), lua_tonumber(L, 3)});
return 0;
}
static int getRoomIndex(lua_State* L) {
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
lua_pushinteger(L, entity->GetRoomIndex());
return 1;
}
static int getOrigin(lua_State* L) {
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
lua_pushnumber(L, entity->GetOrigin().x);
lua_pushnumber(L, entity->GetOrigin().y);
return 2;
}
static int getMotion(lua_State* L) {
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
lua_pushnumber(L, entity->GetOrigin().x);
lua_pushnumber(L, entity->GetOrigin().y);
return 2;
}
static const luaL_Reg entityLib[] = {
{"SetRoomIndex", setRoomIndex},
{"SetOrigin", setOrigin},
{"SetMotion", setMotion},
{"GetRoomIndex", getRoomIndex},
{"GetOrigin", getOrigin},
{"GetMotion", getMotion},
{nullptr, nullptr}
};
LUAMOD_API int openEntityAPI(lua_State* L) {
luaL_newlib(L, entityLib);
return 1;
}
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENTITYAPI_HPP_
#define ENTITYAPI_HPP_
#include "lua.hpp"
#define TORTUGA_ENTITY_API "entity"
LUAMOD_API int openEntityAPI(lua_State* L);
#endif
+7 -5
View File
@@ -34,14 +34,13 @@
#define linit_c #define linit_c
#define LUA_LIB #define LUA_LIB
#if defined(__MINGW32__) #include "lua.hpp"
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "entity_api.hpp"
#include "map_system_api.hpp" #include "map_system_api.hpp"
#include "monster_system_api.hpp"
#include "room_system_api.hpp" #include "room_system_api.hpp"
#include "waypoint_system_api.hpp"
//these libs are loaded by lua.c and are readily available to any Lua program //these libs are loaded by lua.c and are readily available to any Lua program
static const luaL_Reg loadedlibs[] = { static const luaL_Reg loadedlibs[] = {
@@ -62,8 +61,11 @@ static const luaL_Reg loadedlibs[] = {
//these libs are preloaded and must be required before used //these libs are preloaded and must be required before used
static const luaL_Reg preloadedlibs[] = { static const luaL_Reg preloadedlibs[] = {
{TORTUGA_ENTITY_API, openEntityAPI},
{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI}, {TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
{TORTUGA_MONSTER_SYSTEM_API, openMonsterSystemAPI},
{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI}, {TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
{TORTUGA_WAYPOINT_SYSTEM_API, openWaypointSystemAPI},
{NULL, NULL} {NULL, NULL}
}; };
+1 -6
View File
@@ -26,10 +26,9 @@
#include "character_manager.hpp" #include "character_manager.hpp"
#include "client_manager.hpp" #include "client_manager.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "door_manager.hpp"
#include "monster_manager.hpp"
#include "room_manager.hpp" #include "room_manager.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "waypoint_manager.hpp"
#include <stdexcept> #include <stdexcept>
#include <iostream> #include <iostream>
@@ -43,8 +42,6 @@ int main(int argc, char* argv[]) {
CharacterManager::CreateSingleton(); CharacterManager::CreateSingleton();
ClientManager::CreateSingleton(); ClientManager::CreateSingleton();
ConfigUtility::CreateSingleton(); ConfigUtility::CreateSingleton();
DoorManager::CreateSingleton();
MonsterManager::CreateSingleton();
RoomManager::CreateSingleton(); RoomManager::CreateSingleton();
UDPNetworkUtility::CreateSingleton(); UDPNetworkUtility::CreateSingleton();
@@ -63,8 +60,6 @@ int main(int argc, char* argv[]) {
CharacterManager::DeleteSingleton(); CharacterManager::DeleteSingleton();
ClientManager::DeleteSingleton(); ClientManager::DeleteSingleton();
ConfigUtility::DeleteSingleton(); ConfigUtility::DeleteSingleton();
DoorManager::DeleteSingleton();
MonsterManager::DeleteSingleton();
RoomManager::DeleteSingleton(); RoomManager::DeleteSingleton();
UDPNetworkUtility::DeleteSingleton(); UDPNetworkUtility::DeleteSingleton();
} }
+2 -2
View File
@@ -1,5 +1,5 @@
#include directories #include directories
INCLUDES+=. accounts characters clients doors entities monsters rooms server_utilities ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities INCLUDES+=. accounts characters clients entities monsters rooms server_utilities waypoints ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
@@ -28,11 +28,11 @@ all: $(OBJ) $(OUT)
$(MAKE) -C accounts $(MAKE) -C accounts
$(MAKE) -C characters $(MAKE) -C characters
$(MAKE) -C clients $(MAKE) -C clients
$(MAKE) -C doors
$(MAKE) -C entities $(MAKE) -C entities
$(MAKE) -C monsters $(MAKE) -C monsters
$(MAKE) -C rooms $(MAKE) -C rooms
$(MAKE) -C server_utilities $(MAKE) -C server_utilities
$(MAKE) -C waypoints
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
+88
View File
@@ -0,0 +1,88 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_api.hpp"
#include "monster_data.hpp"
#include "entity_api.hpp"
static int setAvatar(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
monster->SetAvatar(lua_tostring(L, 2));
//TODO: send an update to the clients?
return 0;
}
static int getAvatar(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
lua_pushstring(L, monster->GetAvatar().c_str());
return 1;
}
static int setScript(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, monster->GetScriptReference());
monster->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int getScript(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
lua_pushinteger(L, monster->GetScriptReference());
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static const luaL_Reg monsterLib[] = {
{"SetAvatar", setAvatar},
{"GetAvatar", getAvatar},
{"SetScript", setScript},
{"GetScript", getScript},
{nullptr, nullptr}
};
LUAMOD_API int openMonsterAPI(lua_State* L) {
//the local table
luaL_newlib(L, monsterLib);
//get the parent table
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
//clone the parent table into the local table
lua_pushnil(L); //first key
while(lua_next(L, -2)) {
//copy the key-value pair
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
//push the copy to the local table
lua_settable(L, -6);
//pop the original value before continuing
lua_pop(L, 1);
}
//remove the parent table, leaving the expanded child table
lua_pop(L, 1);
return 1;
}
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERAPI_HPP_
#define MONSTERAPI_HPP_
#include "lua.hpp"
#define TORTUGA_MONSTER_API "monster"
LUAMOD_API int openMonsterAPI(lua_State* L);
#endif
+4 -4
View File
@@ -25,14 +25,14 @@ std::string MonsterData::SetAvatar(std::string s) {
return avatar = s; return avatar = s;
} }
int MonsterData::SetScriptReference(int i) {
return scriptRef = i;
}
std::string MonsterData::GetAvatar() { std::string MonsterData::GetAvatar() {
return avatar; return avatar;
} }
int MonsterData::SetScriptReference(int i) {
return scriptRef = i;
}
int MonsterData::GetScriptReference() { int MonsterData::GetScriptReference() {
return scriptRef; return scriptRef;
} }
+2 -2
View File
@@ -32,9 +32,9 @@ public:
~MonsterData() = default; ~MonsterData() = default;
std::string SetAvatar(std::string); std::string SetAvatar(std::string);
int SetScriptReference(int);
std::string GetAvatar(); std::string GetAvatar();
int SetScriptReference(int);
int GetScriptReference(); int GetScriptReference();
private: private:
+26 -34
View File
@@ -21,62 +21,54 @@
*/ */
#include "monster_manager.hpp" #include "monster_manager.hpp"
MonsterManager::MonsterManager() {
//EMPTY
}
MonsterManager::~MonsterManager() {
UnloadAll();
}
int MonsterManager::Create(std::string) { int MonsterManager::Create(std::string) {
//TODO //Create
}
int MonsterManager::Load(std::string) {
//TODO
}
int MonsterManager::Save(int uid) {
//TODO
} }
void MonsterManager::Unload(int uid) { void MonsterManager::Unload(int uid) {
//TODO //Unload
}
void MonsterManager::Delete(int uid) {
//TODO
} }
void MonsterManager::UnloadAll() { void MonsterManager::UnloadAll() {
//TODO //UnloadAll
} }
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn) { void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
//TODO //UnloadIf
} }
MonsterData* MonsterManager::Get(int uid) { MonsterData* MonsterManager::Get(int uid) {
//TODO //Get
} }
int MonsterManager::GetLoadedCount() { int MonsterManager::GetLoadedCount() {
//TODO //GetLoadedCount
}
int MonsterManager::GetTotalCount() {
//TODO
} }
std::map<int, MonsterData>* MonsterManager::GetContainer() { std::map<int, MonsterData>* MonsterManager::GetContainer() {
//TODO //GetContainer
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//TODO
}
sqlite3* MonsterManager::GetDatabase() {
//TODO
} }
lua_State* MonsterManager::SetLuaState(lua_State* L) { lua_State* MonsterManager::SetLuaState(lua_State* L) {
//TODO //SetLuaState
} }
lua_State* MonsterManager::GetLuaState() { lua_State* MonsterManager::GetLuaState() {
//TODO //GetLuaState
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//SetDatabase
}
sqlite3* MonsterManager::GetDatabase() {
//GetDatabase
} }
+20 -33
View File
@@ -22,56 +22,43 @@
#ifndef MONSTERMANAGER_HPP_ #ifndef MONSTERMANAGER_HPP_
#define MONSTERMANAGER_HPP_ #define MONSTERMANAGER_HPP_
#include "manager_interface.hpp"
#include "monster_data.hpp" #include "monster_data.hpp"
#include "singleton.hpp"
#ifdef __unix__ #include "lua.hpp"
#include "lua.hpp" #include "sqlite3.h"
#include "sqlite3.h"
#else
#include "lua/lua.hpp"
#include "sqlite3/sqlite3.h"
#endif
#include <functional> #include <functional>
#include <map>
#include <string> #include <string>
class MonsterManager: class MonsterManager {
public Singleton<MonsterManager>,
public ManagerInterface<MonsterData, std::string>
{
public: public:
//common public methods MonsterManager();
int Create(std::string) override; ~MonsterManager();
int Load(std::string) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
void UnloadAll() override; //common public methods
void UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn) override; int Create(std::string);
void Unload(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn);
//accessors & mutators //accessors & mutators
MonsterData* Get(int uid) override; MonsterData* Get(int uid);
int GetLoadedCount() override; int GetLoadedCount();
int GetTotalCount() override; std::map<int, MonsterData>* GetContainer();
std::map<int, MonsterData>* GetContainer() override;
//hooks //hooks
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
lua_State* SetLuaState(lua_State* L); lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState(); lua_State* GetLuaState();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
private: private:
friend Singleton<MonsterManager>; //members
std::map<int, MonsterData> elementMap;
MonsterManager() = default;
~MonsterManager() = default;
sqlite3* database = nullptr;
lua_State* lua = nullptr; lua_State* lua = nullptr;
sqlite3* database = nullptr;
}; };
#endif #endif
+33
View File
@@ -0,0 +1,33 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_manager_api.hpp"
#include "monster_manager.hpp"
static const luaL_Reg monsterManagerLib[] = {
{nullptr, nullptr}
};
LUAMOD_API int openMonsterManagerAPI(lua_State* L) {
luaL_newlib(L, monsterManagerLib);
return 1;
}
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERMANAGERAPI_HPP_
#define MONSTERMANAGERAPI_HPP_
#include "lua.hpp"
#define TORTUGA_MONSTER_MANAGER_API "monster_manager"
LUAMOD_API int openMonsterManagerAPI(lua_State* L);
#endif
@@ -19,48 +19,37 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "door_manager.hpp" #include "monster_system_api.hpp"
int DoorManager::Create(std::string, Vector2) { //all monster API headers
//TODO #include "monster_api.hpp"
} #include "monster_manager_api.hpp"
int DoorManager::Load(std::string, Vector2) { //useful "globals"
//TODO //...
}
int DoorManager::Save(int uid) { //This mimics linit.c to create a nested collection of all monster modules.
//TODO static const luaL_Reg funcs[] = {
} {nullptr, nullptr}
};
void DoorManager::Unload(int uid) { static const luaL_Reg libs[] = {
//TODO {"Monster", openMonsterAPI},
} {"MonsterManager", openMonsterManagerAPI},
{nullptr, nullptr}
};
void DoorManager::Delete(int uid) { int openMonsterSystemAPI(lua_State* L) {
//TODO //create the table
} luaL_newlibtable(L, libs);
void DoorManager::UnloadAll() { //push the "global" functions
//TODO luaL_setfuncs(L, funcs, 0);
}
void DoorManager::UnloadIf(std::function<bool(std::pair<const int, DoorData>)> fn) { //push the substable
//TODO for (const luaL_Reg* lib = libs; lib->func; lib++) {
} lib->func(L);
lua_setfield(L, -2, lib->name);
DoorData* DoorManager::Get(int uid) { }
//TODO return 1;
}
int DoorManager::GetLoadedCount() {
//TODO
}
int DoorManager::GetTotalCount() {
//TODO
}
std::map<int, DoorData>* DoorManager::GetContainer() {
//TODO
} }
+30
View File
@@ -0,0 +1,30 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERSYSTEMAPI_HPP_
#define MONSTERSYSTEMAPI_HPP_
#include "lua.hpp"
#define TORTUGA_MONSTER_SYSTEM_API "monster_system"
LUAMOD_API int openMonsterSystemAPI(lua_State* L);
#endif
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../entities ../server_utilities ../../common/map ../../common/utilities INCLUDES+=. ../characters ../entities ../monsters ../server_utilities ../waypoints ../../common/gameplay ../../common/map ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+23 -9
View File
@@ -25,25 +25,25 @@
static int setRoomName(lua_State* L) { static int setRoomName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
room->SetRoomName(lua_tostring(L, 2)); room->SetName(lua_tostring(L, 2));
return 0; return 0;
} }
static int getRoomName(lua_State* L) { static int getRoomName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetRoomName().c_str()); lua_pushstring(L, room->GetName().c_str());
return 1; return 1;
} }
static int setTilesetName(lua_State* L) { static int setTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
room->SetTilesetName(lua_tostring(L, 2)); room->SetTileset(lua_tostring(L, 2));
return 0; return 0;
} }
static int getTilesetName(lua_State* L) { static int getTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetTilesetName().c_str()); lua_pushstring(L, room->GetTileset().c_str());
return 1; return 1;
} }
@@ -53,10 +53,20 @@ static int getPager(lua_State* L) {
return 1; return 1;
} }
static int getMonsterMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetMonsterMgr()) );
return 1;
}
static int getWaypointMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetWaypointMgr()) );
return 1;
}
static int initialize(lua_State* L) { static int initialize(lua_State* L) {
//set the members of the given room
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1)); RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
room->SetRoomName(lua_tostring(L, 2));
//set the refs of these parameters (backwards, since it pops from the top of the stack) //set the refs of these parameters (backwards, since it pops from the top of the stack)
room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX)); room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
@@ -69,11 +79,15 @@ static int initialize(lua_State* L) {
} }
static const luaL_Reg roomLib[] = { static const luaL_Reg roomLib[] = {
{"GetPager",getPager}, {"SetName", setRoomName},
{"SetRoomName", setRoomName}, {"GetName", getRoomName},
{"GetRoomName", getRoomName},
{"SetTileset", setTilesetName}, {"SetTileset", setTilesetName},
{"GetTileset", getTilesetName}, {"GetTileset", getTilesetName},
{"GetPager",getPager},
{"GetMonsterMgr",getMonsterMgr},
{"GetWaypointMgr",getWaypointMgr},
{"Initialize", initialize}, {"Initialize", initialize},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+1 -5
View File
@@ -22,11 +22,7 @@
#ifndef ROOMAPI_HPP_ #ifndef ROOMAPI_HPP_
#define ROOMAPI_HPP_ #define ROOMAPI_HPP_
#if defined(__MINGW32__) #include "lua.hpp"
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_ROOM_API "room" #define TORTUGA_ROOM_API "room"
LUAMOD_API int openRoomAPI(lua_State* L); LUAMOD_API int openRoomAPI(lua_State* L);
+14 -6
View File
@@ -21,19 +21,19 @@
*/ */
#include "room_data.hpp" #include "room_data.hpp"
std::string RoomData::SetRoomName(std::string s) { std::string RoomData::SetName(std::string s) {
return roomName = s; return roomName = s;
} }
std::string RoomData::GetRoomName() { std::string RoomData::GetName() {
return roomName; return roomName;
} }
std::string RoomData::SetTilesetName(std::string s) { std::string RoomData::SetTileset(std::string s) {
return tilesetName = s; return tilesetName = s;
} }
std::string RoomData::GetTilesetName() { std::string RoomData::GetTileset() {
return tilesetName; return tilesetName;
} }
@@ -41,6 +41,14 @@ RegionPagerLua* RoomData::GetPager() {
return &pager; return &pager;
} }
std::list<Entity*>* RoomData::GetEntityList() { MonsterManager* RoomData::GetMonsterMgr() {
return &entityList; return &monsterMgr;
}
WaypointManager* RoomData::GetWaypointMgr() {
return &waypointMgr;
}
std::list<CharacterData*>* RoomData::GetCharacterList() {
return &characterList;
} }
+16 -12
View File
@@ -22,14 +22,12 @@
#ifndef ROOMDATA_HPP_ #ifndef ROOMDATA_HPP_
#define ROOMDATA_HPP_ #define ROOMDATA_HPP_
#include "entity.hpp" #include "character_data.hpp"
#include "monster_manager.hpp"
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "waypoint_manager.hpp"
#if defined(__MINGW32__) #include "lua.hpp"
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <list> #include <list>
#include <string> #include <string>
@@ -40,14 +38,18 @@ public:
~RoomData() = default; ~RoomData() = default;
//accessors and mutators //accessors and mutators
std::string SetRoomName(std::string s); std::string SetName(std::string);
std::string GetRoomName(); std::string GetName();
std::string SetTilesetName(std::string s); std::string SetTileset(std::string);
std::string GetTilesetName(); std::string GetTileset();
RegionPagerLua* GetPager(); RegionPagerLua* GetPager();
std::list<Entity*>* GetEntityList(); MonsterManager* GetMonsterMgr();
WaypointManager* GetWaypointMgr();
std::list<CharacterData*>* GetCharacterList();
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
private: private:
friend class RoomManager; friend class RoomManager;
@@ -57,7 +59,9 @@ private:
std::string tilesetName; std::string tilesetName;
RegionPagerLua pager; RegionPagerLua pager;
std::list<Entity*> entityList; MonsterManager monsterMgr;
WaypointManager waypointMgr;
std::list<CharacterData*> characterList;
}; };
#endif #endif
+63 -17
View File
@@ -29,32 +29,26 @@
//public access methods //public access methods
//------------------------- //-------------------------
int RoomManager::Create(std::string roomName) { int RoomManager::Create(std::string roomName, std::string tileset) {
//create the room //create the room
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
newRoom->SetRoomName(roomName); newRoom->SetName(roomName);
newRoom->SetTileset(tileset);
newRoom->pager.SetLuaState(lua); newRoom->pager.SetLuaState(lua);
newRoom->monsterMgr.SetLuaState(lua);
newRoom->monsterMgr.SetDatabase(database);
newRoom->waypointMgr.SetLuaState(lua);
//finish the routine //finish the routine
return counter++; return counter++;
} }
void RoomManager::Unload(int uid) {
//find the room
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return;
}
//free the memory
elementMap.erase(uid);
}
void RoomManager::UnloadAll() { void RoomManager::UnloadAll() {
elementMap.clear(); elementMap.clear();
} }
void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) { void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn) {
std::map<int, RoomData>::iterator it = elementMap.begin(); std::map<int, RoomData>::iterator it = elementMap.begin();
while (it != elementMap.end()) { while (it != elementMap.end()) {
if (fn(*it)) { if (fn(*it)) {
@@ -66,6 +60,37 @@ void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn
} }
} }
void RoomManager::PushCharacter(CharacterData* character) {
if (!character) {
throw(std::runtime_error("Failed to push a null character to a room"));
}
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to push an character to a non-existant room"));
}
room->characterList.push_back(character);
}
void RoomManager::PopCharacter(CharacterData const* character) {
//NOTE: to pop an character from a room, the character must first exist
if (!character) {
throw(std::runtime_error("Failed to pop a null character to a room"));
}
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to pop an character to a non-existant room"));
}
room->characterList.remove_if([character](CharacterData* ptr) {
return character == ptr;
});
}
RoomData* RoomManager::Get(int uid) { RoomData* RoomManager::Get(int uid) {
std::map<int, RoomData>::iterator it = elementMap.find(uid); std::map<int, RoomData>::iterator it = elementMap.find(uid);
@@ -76,14 +101,35 @@ RoomData* RoomManager::Get(int uid) {
return &it->second; return &it->second;
} }
int RoomManager::GetLoadedCount() { RoomData* RoomManager::Get(std::string name) {
return elementMap.size(); for (std::map<int, RoomData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
if (it->second.GetName() == name) {
return &it->second;
}
}
return nullptr;
} }
int RoomManager::GetTotalCount() { int RoomManager::GetLoadedCount() {
return elementMap.size(); return elementMap.size();
} }
std::map<int, RoomData>* RoomManager::GetContainer() { std::map<int, RoomData>* RoomManager::GetContainer() {
return &elementMap; return &elementMap;
} }
lua_State* RoomManager::SetLuaState(lua_State* L) {
return lua = L;
}
lua_State* RoomManager::GetLuaState() {
return lua;
}
sqlite3* RoomManager::SetDatabase(sqlite3* db) {
return database = db;
}
sqlite3* RoomManager::GetDatabase() {
return database;
}

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