Compare commits
19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 29a09cf71f | |||
| e4d7ece99c | |||
| eb897c81e8 | |||
| b2452fb6fe | |||
| 4579f9f388 | |||
| b4b7c0d877 | |||
| ebd8e54725 | |||
| 963aca218a | |||
| 8b8ef088d9 | |||
| 6704944105 | |||
| 8e50be24d4 | |||
| f9c19a630d | |||
| 78c04718e0 | |||
| bb592b2436 | |||
| f3fb5017b3 | |||
| 3a9fdd511b | |||
| 57c6f45c21 | |||
| 8d204dc3c4 | |||
| 9413adcf4a |
@@ -26,7 +26,7 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
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The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
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Copyright (c) 2013, 2014 Kayne Ruse
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Copyright (c) 2013-2015 Kayne Ruse
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This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -501,7 +501,9 @@ void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
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void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
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//replace existing regions
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regionPager.UnloadRegion(argPacket->x, argPacket->y);
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regionPager.UnloadIf([&](Region const& region) -> bool {
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return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
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});
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regionPager.PushRegion(argPacket->region);
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//clean up after the serial code
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@@ -540,9 +542,9 @@ void InWorld::UpdateMap() {
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//entity management
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//-------------------------
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//NOTE: preexisting characters will result in query responses
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//NOTE: new characters will result in create messages
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//NOTE: this client's character will exist in both (skipped)
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//DOCS: preexisting characters will result in query responses
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//DOCS: new characters will result in create messages
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//DOCS: this client's character will exist in both (skipped)
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void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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//prevent double message
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@@ -26,31 +26,11 @@
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#include "region_pager_api.hpp"
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#include "tile_sheet_api.hpp"
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//macros
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#include "region.hpp"
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//useful "globals"
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static int getRegionWidth(lua_State* L) {
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lua_pushinteger(L, REGION_WIDTH);
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return 1;
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}
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static int getRegionHeight(lua_State* L) {
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lua_pushinteger(L, REGION_HEIGHT);
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return 1;
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}
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static int getRegionDepth(lua_State* L) {
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lua_pushinteger(L, REGION_DEPTH);
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return 1;
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}
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//...
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//This mimics linit.c to create a nested collection of all map modules.
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static const luaL_Reg funcs[] = {
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//synonyms
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{"GetRegionWidth", getRegionWidth},
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{"GetRegionHeight", getRegionHeight},
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{"GetRegionDepth", getRegionDepth},
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{nullptr, nullptr}
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};
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+13
-1
@@ -21,9 +21,9 @@
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*/
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#include "region.hpp"
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#include <stdexcept>
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#include <cmath>
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#include <cstring>
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#include <stdexcept>
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int snapToBase(int base, int x) {
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return floor((double)x / base) * base;
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@@ -55,4 +55,16 @@ bool Region::SetSolid(int x, int y, bool b) {
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bool Region::GetSolid(int x, int y) {
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return solid[x * REGION_WIDTH + y];
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}
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int Region::GetX() const {
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return x;
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}
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int Region::GetY() const {
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return y;
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}
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
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return &solid;
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}
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@@ -48,10 +48,10 @@ public:
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bool GetSolid(int x, int y);
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//accessors
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int GetX() const { return x; }
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int GetY() const { return y; }
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int GetX() const;
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int GetY() const;
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
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private:
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const int x;
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const int y;
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@@ -85,6 +85,8 @@ static const luaL_Reg regionLib[] = {
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{"GetSolid",getSolid},
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{"GetX",getX},
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{"GetY",getY},
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//the global macros
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{"GetWidth",getWidth},
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{"GetHeight",getHeight},
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{"GetDepth",getDepth},
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@@ -84,7 +84,22 @@ static int createRegion(lua_State* L) {
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static int unloadRegion(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
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//two argument types: coords & the region itself
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switch(lua_type(L, 2)) {
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case LUA_TNUMBER:
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pager->UnloadIf([&](Region const& region) -> bool {
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int x = lua_tointeger(L, 2);
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int y = lua_tointeger(L, 3);
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return region.GetX() == x && region.GetY() == y;
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});
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break;
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case LUA_TLIGHTUSERDATA:
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pager->UnloadIf([&](Region const& region) -> bool {
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return (®ion) == lua_touserdata(L, 2);
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});
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break;
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}
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return 0;
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}
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@@ -116,6 +131,13 @@ static int setOnUnload(lua_State* L) {
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return 0;
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}
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//debugging
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static int containerSize(lua_State* L) {
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RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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lua_pushinteger(L, pager->GetContainer()->size());
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return 1;
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}
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static const luaL_Reg regionPagerLib[] = {
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//curry
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{"SetTile", setTile},
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@@ -136,6 +158,9 @@ static const luaL_Reg regionPagerLib[] = {
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{"SetOnCreate",setOnCreate},
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{"SetOnUnload",setOnUnload},
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//debugging
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{"ContainerSize", containerSize},
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//sentinel
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{nullptr, nullptr}
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};
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@@ -24,6 +24,10 @@
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#include <stdexcept>
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#include <algorithm>
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RegionPagerBase::~RegionPagerBase() {
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UnloadAll();
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};
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Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
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Region* ptr = GetRegion(x, y);
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return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
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@@ -88,12 +92,14 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
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return ®ionList.front();
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}
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void RegionPagerBase::UnloadRegion(int x, int y) {
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regionList.remove_if([x, y](Region& region) -> bool {
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return region.GetX() == x && region.GetY() == y;
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});
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void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
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regionList.remove_if(fn);
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}
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void RegionPagerBase::UnloadAll() {
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regionList.clear();
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}
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std::list<Region>* RegionPagerBase::GetContainer() {
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return ®ionList;
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}
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@@ -24,12 +24,13 @@
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#include "region.hpp"
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#include <functional>
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#include <list>
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class RegionPagerBase {
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public:
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RegionPagerBase() = default;
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virtual ~RegionPagerBase() { UnloadAll(); };
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virtual ~RegionPagerBase();
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//tile manipulation
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virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
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@@ -47,12 +48,12 @@ public:
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virtual Region* LoadRegion(int x, int y);
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virtual Region* SaveRegion(int x, int y);
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virtual Region* CreateRegion(int x, int y);
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virtual void UnloadRegion(int x, int y);
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virtual void UnloadIf(std::function<bool(Region const&)> fn);
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virtual void UnloadAll();
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//accessors & mutators
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std::list<Region>* GetContainer() { return ®ionList; }
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std::list<Region>* GetContainer();
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protected:
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std::list<Region> regionList;
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};
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@@ -23,6 +23,9 @@
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#include <stdexcept>
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//DOCS: Load, Save and Create fail unless the lua function has been set
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//DOCS: UnloadIf and UnloadAll will still continue without the function set
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RegionPagerLua::~RegionPagerLua() {
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//unload all regions
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UnloadAll();
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@@ -130,23 +133,25 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
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}
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//no return
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void RegionPagerLua::UnloadRegion(int x, int y) {
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void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
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//get the pager's function from the registry
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lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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//remove the regions anyway
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regionList.remove_if(fn);
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return;
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}
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//run each region through this lambda
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regionList.remove_if([&](Region& region) -> bool {
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if (region.GetX() == x && region.GetY() == y) {
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if (fn(region)) {
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//push a copy of the function onto the stack with the region
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lua_pushvalue(lua, -1);
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lua_pushlightuserdata(lua, ®ion);
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lua_pushlightuserdata(lua, static_cast<void*>(®ion));
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//call the function, 1 arg, 0 return
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if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
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@@ -171,6 +176,8 @@ void RegionPagerLua::UnloadAll() {
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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//remove the regions anyway
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regionList.clear();
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return;
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}
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@@ -30,6 +30,7 @@
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#include "lua.hpp"
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#endif
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#include <functional>
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#include <string>
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class RegionPagerLua : public RegionPagerBase {
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@@ -41,8 +42,8 @@ public:
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Region* LoadRegion(int x, int y) override;
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Region* SaveRegion(int x, int y) override;
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Region* CreateRegion(int x, int y) override;
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void UnloadRegion(int x, int y) override;
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|
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void UnloadIf(std::function<bool(Region const&)> fn) override;
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void UnloadAll() override;
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//accessors & mutators
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@@ -26,7 +26,7 @@
|
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|
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#include <stdexcept>
|
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//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
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//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
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//NOTE: don't confuse SerialPacketBase with UDPpacket
|
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|
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void UDPNetworkUtility::Open(int port) {
|
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|
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+1
-1
@@ -2,7 +2,7 @@ Future versions (to be determined) may be released under a modified version of t
|
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|
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The current version of Tortuga is released under the zlib license.
|
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|
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Copyright (c) 2013, 2014 Kayne Ruse
|
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Copyright (c) 2013-2015 Kayne Ruse
|
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|
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This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
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|
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@@ -36,4 +36,12 @@ function mapMaker.debugIsland(region)
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end
|
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end
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function mapMaker.dirtLand(region)
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for i = 1, mapSystem.Region.GetWidth(region) do
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for j = 1, mapSystem.Region.GetHeight(region) do
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mapSystem.Region.SetTile(region, i, j, 1, mapMaker.dirt)
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end
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end
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end
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return mapMaker
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@@ -1,9 +1,11 @@
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local mapSaver = {}
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function mapSaver.Load(region)
|
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--empty
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print("map_saver.lua:mapSaver.Load(region)")
|
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end
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function mapSaver.Save(region)
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--empty
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print("map_saver.lua:mapSaver.Save(region)")
|
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end
|
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--TODO: create a flexible saving & loading system
|
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return mapSaver
|
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@@ -1,32 +1,71 @@
|
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print("Lua script check")
|
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|
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mapSystem = require "map_system"
|
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mapMaker = require "map_maker"
|
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mapSaver = require "map_saver"
|
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roomSystem = require "room_system"
|
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waypointSystem = require "waypoint_system"
|
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|
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local function dumpTable(t)
|
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print(t)
|
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for k, v in pairs(t) do
|
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print("",k, v)
|
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print("",k,v)
|
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end
|
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end
|
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|
||||
--create the overworld, set it's generator, loader & saver
|
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--[[
|
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local t = {
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"overworld.bmp", --tileset name
|
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mapSaver.load, --load function
|
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mapSaver.save, --save function
|
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mapMaker.debugIsland, --create function
|
||||
mapSaver.save --unload function
|
||||
}]]
|
||||
|
||||
dumpTable(roomSystem)
|
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dumpTable(roomSystem.RoomManager)
|
||||
dumpTable(roomSystem.Room)
|
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|
||||
--NOTE: room 0 is the first that the client asks for, therefore it must exist
|
||||
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld")
|
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roomSystem.Room.Initialize(overworld, "overworld.bmp", mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save)
|
||||
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
|
||||
|
||||
--NOTE: This is horrible; room initialization is important
|
||||
mapSystem.RegionPager.SetOnLoad(roomSystem.Room.GetPager(overworld), mapSaver.Load)
|
||||
mapSystem.RegionPager.SetOnSave(roomSystem.Room.GetPager(overworld), mapSaver.Save)
|
||||
mapSystem.RegionPager.SetOnCreate(roomSystem.Room.GetPager(overworld), mapMaker.debugIsland)
|
||||
mapSystem.RegionPager.SetOnUnload(roomSystem.Room.GetPager(overworld), mapSaver.Save)
|
||||
|
||||
--Dirt Land
|
||||
local dirtLand = roomSystem.RoomManager.CreateRoom("dirt land", "overworld.bmp")
|
||||
roomSystem.Room.Initialize(dirtLand, mapSaver.Load, mapSaver.Save, mapMaker.dirtLand, mapSaver.Save)
|
||||
|
||||
print("Finished the lua script")
|
||||
|
||||
--[[
|
||||
debugging test
|
||||
|
||||
Ideal output:
|
||||
|
||||
-------------------------
|
||||
pager: userdata: [memory location]
|
||||
Size 0: 0
|
||||
[debug output from load]
|
||||
Size 1: 1
|
||||
[debug output from save]
|
||||
Size 2: 0
|
||||
[debug output from load]
|
||||
Size 3: 1
|
||||
[debug output from save]
|
||||
Size 4: 0
|
||||
-------------------------
|
||||
|
||||
--]-]
|
||||
|
||||
print("-------------------------")
|
||||
local pager = roomSystem.Room.GetPager(overworld)
|
||||
|
||||
print("pager:", pager)
|
||||
|
||||
print("Size 0:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
|
||||
print("Size 1:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
mapSystem.RegionPager.UnloadRegion(pager, regionFoo)
|
||||
print("Size 2:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
|
||||
print("Size 3:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
mapSystem.RegionPager.UnloadRegion(pager, 0, 0)
|
||||
print("Size 4:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
print("-------------------------")
|
||||
--]]
|
||||
@@ -200,7 +200,7 @@ void AccountManager::UnloadAll() {
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) {
|
||||
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData const&>)> fn) {
|
||||
//replicate std::remove_if, using custom code
|
||||
std::map<int, AccountData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
@@ -219,7 +219,6 @@ void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountDat
|
||||
//-------------------------
|
||||
|
||||
AccountData* AccountManager::Get(int uid) {
|
||||
//TODO: could this load an account first?
|
||||
std::map<int, AccountData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
|
||||
#include "account_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "sqlite3/sqlite3.h"
|
||||
@@ -35,26 +34,23 @@
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
class AccountManager:
|
||||
public Singleton<AccountManager>,
|
||||
public ManagerInterface<AccountData, std::string, int>
|
||||
{
|
||||
class AccountManager: public Singleton<AccountManager> {
|
||||
public:
|
||||
//common public methods
|
||||
int Create(std::string username, int clientIndex) override;
|
||||
int Load(std::string username, int clientIndex) override;
|
||||
int Save(int uid) override;
|
||||
void Unload(int uid) override;
|
||||
void Delete(int uid) override;
|
||||
int Create(std::string username, int clientIndex);
|
||||
int Load(std::string username, int clientIndex);
|
||||
int Save(int uid);
|
||||
void Unload(int uid);
|
||||
void Delete(int uid);
|
||||
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) override;
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, AccountData const&>)> fn);
|
||||
|
||||
//accessors and mutators
|
||||
AccountData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, AccountData>* GetContainer() override;
|
||||
AccountData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, AccountData>* GetContainer();
|
||||
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
@@ -65,6 +61,8 @@ private:
|
||||
AccountManager() = default;
|
||||
~AccountManager() = default;
|
||||
|
||||
//members
|
||||
std::map<int, AccountData> elementMap;
|
||||
sqlite3* database = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "character_api.hpp"
|
||||
|
||||
#include "character_data.hpp"
|
||||
|
||||
static const luaL_Reg characterLib[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openCharacterAPI(lua_State* L) {
|
||||
luaL_newlib(L, characterLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CHARACTERAPI_HPP_
|
||||
#define CHARACTERAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_CHARACTER_API "character"
|
||||
LUAMOD_API int openCharacterAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -30,9 +30,33 @@
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class CharacterData: public Entity {
|
||||
public:
|
||||
CharacterData() = default;
|
||||
CharacterData(CharacterData const& rhs) {
|
||||
std::cerr << "Character copy detected" << std::endl;
|
||||
owner = rhs.owner;
|
||||
handle = rhs.handle;
|
||||
avatar = rhs.avatar;
|
||||
|
||||
//entity stuff
|
||||
roomIndex = rhs.roomIndex;
|
||||
origin = rhs.origin;
|
||||
motion = rhs.motion;
|
||||
}
|
||||
CharacterData(CharacterData&& rhs) {
|
||||
std::cerr << "Character move detected" << std::endl;
|
||||
owner = rhs.owner;
|
||||
handle = rhs.handle;
|
||||
avatar = rhs.avatar;
|
||||
|
||||
//entity stuff
|
||||
roomIndex = rhs.roomIndex;
|
||||
origin = rhs.origin;
|
||||
motion = rhs.motion;
|
||||
}
|
||||
~CharacterData() = default;
|
||||
|
||||
//accessors and mutators
|
||||
|
||||
@@ -229,7 +229,7 @@ void CharacterManager::UnloadAll() {
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) {
|
||||
void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData const&>)> fn) {
|
||||
std::map<int, CharacterData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
@@ -253,7 +253,7 @@ CharacterData* CharacterManager::Get(int uid) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
return &(it->second);
|
||||
}
|
||||
|
||||
int CharacterManager::GetLoadedCount() {
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
|
||||
#include "character_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "sqlite3/sqlite3.h"
|
||||
@@ -35,26 +34,23 @@
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
class CharacterManager:
|
||||
public Singleton<CharacterManager>,
|
||||
public ManagerInterface<CharacterData, int, std::string, std::string>
|
||||
{
|
||||
class CharacterManager: public Singleton<CharacterManager> {
|
||||
public:
|
||||
//common public methods
|
||||
int Create(int owner, std::string handle, std::string avatar) override;
|
||||
int Load(int owner, std::string handle, std::string avatar) override;
|
||||
int Save(int uid) override;
|
||||
void Unload(int uid) override;
|
||||
void Delete(int uid) override;
|
||||
int Create(int owner, std::string handle, std::string avatar);
|
||||
int Load(int owner, std::string handle, std::string avatar);
|
||||
int Save(int uid);
|
||||
void Unload(int uid);
|
||||
void Delete(int uid);
|
||||
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) override;
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, CharacterData const&>)> fn);
|
||||
|
||||
//accessors and mutators
|
||||
CharacterData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, CharacterData>* GetContainer() override;
|
||||
CharacterData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, CharacterData>* GetContainer();
|
||||
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
@@ -65,6 +61,8 @@ private:
|
||||
CharacterManager() = default;
|
||||
~CharacterManager() = default;
|
||||
|
||||
//members
|
||||
std::map<int, CharacterData> elementMap;
|
||||
sqlite3* database = nullptr;
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "character_manager_api.hpp"
|
||||
|
||||
#include "character_manager.hpp"
|
||||
|
||||
static const luaL_Reg characterManagerLib[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openCharacterManagerAPI(lua_State* L) {
|
||||
luaL_newlib(L, characterManagerLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef CHARACTERMANAGERAPI_HPP_
|
||||
#define CHARACTERMANAGERAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_CHARACTER_MANAGER_API "character_manager"
|
||||
LUAMOD_API int openCharacterManagerAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -73,12 +73,11 @@ void ClientManager::UnloadAll() {
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void ClientManager::UnloadIf(std::function<bool(std::pair<const int, ClientData>)> fn) {
|
||||
void ClientManager::UnloadIf(std::function<bool(std::pair<const int, ClientData const&>)> fn) {
|
||||
std::map<int, ClientData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
it = elementMap.erase(it);
|
||||
//TODO: ? disconnect, unload characters, notify other clients
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
|
||||
@@ -23,35 +23,32 @@
|
||||
#define CLIENTMANAGER_HPP_
|
||||
|
||||
#include "client_data.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
#include "server_packet.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
class ClientManager:
|
||||
public Singleton<ClientManager>,
|
||||
public ManagerInterface<ClientData, IPaddress>
|
||||
{
|
||||
class ClientManager: public Singleton<ClientManager> {
|
||||
public:
|
||||
//methods
|
||||
int CheckConnections();
|
||||
void HandlePong(ServerPacket* const argPacket);
|
||||
|
||||
//common public methods
|
||||
int Create(IPaddress) override;
|
||||
void Unload(int uid) override;
|
||||
int Create(IPaddress);
|
||||
void Unload(int uid);
|
||||
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int, ClientData>)> fn) override;
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, ClientData const&>)> fn);
|
||||
|
||||
//accessors & mutators
|
||||
ClientData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, ClientData>* GetContainer() override;
|
||||
ClientData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, ClientData>* GetContainer();
|
||||
|
||||
private:
|
||||
friend Singleton<ClientManager>;
|
||||
@@ -59,11 +56,8 @@ private:
|
||||
ClientManager() = default;
|
||||
~ClientManager() = default;
|
||||
|
||||
//EMPTY
|
||||
int Load(IPaddress) override { return -1; }
|
||||
int Save(int uid) override { return -1; }
|
||||
void Delete(int uid) override { return; }
|
||||
|
||||
//members
|
||||
std::map<int, ClientData> elementMap;
|
||||
int counter = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
|
||||
protected:
|
||||
Entity() = default;
|
||||
~Entity() = default;
|
||||
virtual ~Entity() = default;
|
||||
|
||||
int roomIndex = -1;
|
||||
Vector2 origin;
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "entity_api.hpp"
|
||||
|
||||
#include "entity.hpp"
|
||||
|
||||
static int setRoomIndex(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
entity->SetRoomIndex(lua_tointeger(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setOrigin(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
entity->SetOrigin({lua_tonumber(L, 2), lua_tonumber(L, 3)});
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setMotion(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
entity->SetMotion({lua_tonumber(L, 2), lua_tonumber(L, 3)});
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getRoomIndex(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, entity->GetRoomIndex());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getOrigin(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
lua_pushnumber(L, entity->GetOrigin().x);
|
||||
lua_pushnumber(L, entity->GetOrigin().y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int getMotion(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
lua_pushnumber(L, entity->GetOrigin().x);
|
||||
lua_pushnumber(L, entity->GetOrigin().y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static const luaL_Reg entityLib[] = {
|
||||
{"SetRoomIndex", setRoomIndex},
|
||||
{"SetOrigin", setOrigin},
|
||||
{"SetMotion", setMotion},
|
||||
{"GetRoomIndex", getRoomIndex},
|
||||
{"GetOrigin", getOrigin},
|
||||
{"GetMotion", getMotion},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openEntityAPI(lua_State* L) {
|
||||
luaL_newlib(L, entityLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef ENTITYAPI_HPP_
|
||||
#define ENTITYAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_ENTITY_API "entity"
|
||||
LUAMOD_API int openEntityAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -42,6 +42,7 @@
|
||||
|
||||
#include "map_system_api.hpp"
|
||||
#include "room_system_api.hpp"
|
||||
#include "waypoint_system_api.hpp"
|
||||
|
||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
||||
static const luaL_Reg loadedlibs[] = {
|
||||
@@ -64,6 +65,7 @@ static const luaL_Reg loadedlibs[] = {
|
||||
static const luaL_Reg preloadedlibs[] = {
|
||||
{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
|
||||
{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
|
||||
{TORTUGA_WAYPOINT_SYSTEM_API, openWaypointSystemAPI},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
+3
-3
@@ -26,10 +26,10 @@
|
||||
#include "character_manager.hpp"
|
||||
#include "client_manager.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "door_manager.hpp"
|
||||
#include "monster_manager.hpp"
|
||||
#include "room_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "waypoint_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
@@ -43,10 +43,10 @@ int main(int argc, char* argv[]) {
|
||||
CharacterManager::CreateSingleton();
|
||||
ClientManager::CreateSingleton();
|
||||
ConfigUtility::CreateSingleton();
|
||||
DoorManager::CreateSingleton();
|
||||
MonsterManager::CreateSingleton();
|
||||
RoomManager::CreateSingleton();
|
||||
UDPNetworkUtility::CreateSingleton();
|
||||
WaypointManager::CreateSingleton();
|
||||
|
||||
//call the server's routines
|
||||
ServerApplication::CreateSingleton();
|
||||
@@ -63,10 +63,10 @@ int main(int argc, char* argv[]) {
|
||||
CharacterManager::DeleteSingleton();
|
||||
ClientManager::DeleteSingleton();
|
||||
ConfigUtility::DeleteSingleton();
|
||||
DoorManager::DeleteSingleton();
|
||||
MonsterManager::DeleteSingleton();
|
||||
RoomManager::DeleteSingleton();
|
||||
UDPNetworkUtility::DeleteSingleton();
|
||||
WaypointManager::DeleteSingleton();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
#include directories
|
||||
INCLUDES+=. accounts characters clients doors entities monsters rooms server_utilities ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
INCLUDES+=. accounts characters clients entities monsters rooms server_utilities waypoints ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
@@ -28,11 +28,11 @@ all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C accounts
|
||||
$(MAKE) -C characters
|
||||
$(MAKE) -C clients
|
||||
$(MAKE) -C doors
|
||||
$(MAKE) -C entities
|
||||
$(MAKE) -C monsters
|
||||
$(MAKE) -C rooms
|
||||
$(MAKE) -C server_utilities
|
||||
$(MAKE) -C waypoints
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "monster_api.hpp"
|
||||
|
||||
#include "monster_data.hpp"
|
||||
|
||||
static const luaL_Reg monsterLib[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openMonsterAPI(lua_State* L) {
|
||||
luaL_newlib(L, monsterLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MONSTERAPI_HPP_
|
||||
#define MONSTERAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_MONSTER_API "monster"
|
||||
LUAMOD_API int openMonsterAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -45,7 +45,7 @@ void MonsterManager::UnloadAll() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn) {
|
||||
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
#ifndef MONSTERMANAGER_HPP_
|
||||
#define MONSTERMANAGER_HPP_
|
||||
|
||||
#include "manager_interface.hpp"
|
||||
#include "monster_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
@@ -35,28 +34,26 @@
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class MonsterManager:
|
||||
public Singleton<MonsterManager>,
|
||||
public ManagerInterface<MonsterData, std::string>
|
||||
{
|
||||
class MonsterManager: public Singleton<MonsterManager> {
|
||||
public:
|
||||
//common public methods
|
||||
int Create(std::string) override;
|
||||
int Load(std::string) override;
|
||||
int Save(int uid) override;
|
||||
void Unload(int uid) override;
|
||||
void Delete(int uid) override;
|
||||
int Create(std::string);
|
||||
int Load(std::string);
|
||||
int Save(int uid);
|
||||
void Unload(int uid);
|
||||
void Delete(int uid);
|
||||
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn) override;
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn);
|
||||
|
||||
//accessors & mutators
|
||||
MonsterData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, MonsterData>* GetContainer() override;
|
||||
MonsterData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, MonsterData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
@@ -70,6 +67,8 @@ private:
|
||||
MonsterManager() = default;
|
||||
~MonsterManager() = default;
|
||||
|
||||
//members
|
||||
std::map<int, MonsterData> elementMap;
|
||||
sqlite3* database = nullptr;
|
||||
lua_State* lua = nullptr;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "monster_manager_api.hpp"
|
||||
|
||||
#include "monster_manager.hpp"
|
||||
|
||||
static const luaL_Reg monsterManagerLib[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openMonsterManagerAPI(lua_State* L) {
|
||||
luaL_newlib(L, monsterManagerLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MONSTERMANAGERAPI_HPP_
|
||||
#define MONSTERMANAGERAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_MONSTER_MANAGER_API "monster_manager"
|
||||
LUAMOD_API int openMonsterManagerAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -25,25 +25,25 @@
|
||||
|
||||
static int setRoomName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
room->SetRoomName(lua_tostring(L, 2));
|
||||
room->SetName(lua_tostring(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getRoomName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, room->GetRoomName().c_str());
|
||||
lua_pushstring(L, room->GetName().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int setTilesetName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
room->SetTilesetName(lua_tostring(L, 2));
|
||||
room->SetTileset(lua_tostring(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getTilesetName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, room->GetTilesetName().c_str());
|
||||
lua_pushstring(L, room->GetTileset().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -56,7 +56,6 @@ static int getPager(lua_State* L) {
|
||||
static int initialize(lua_State* L) {
|
||||
//set the members of the given room
|
||||
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
room->SetRoomName(lua_tostring(L, 2));
|
||||
|
||||
//set the refs of these parameters (backwards, since it pops from the top of the stack)
|
||||
room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
@@ -70,8 +69,8 @@ static int initialize(lua_State* L) {
|
||||
|
||||
static const luaL_Reg roomLib[] = {
|
||||
{"GetPager",getPager},
|
||||
{"SetRoomName", setRoomName},
|
||||
{"GetRoomName", getRoomName},
|
||||
{"SetName", setRoomName},
|
||||
{"GetName", getRoomName},
|
||||
{"SetTileset", setTilesetName},
|
||||
{"GetTileset", getTilesetName},
|
||||
{"Initialize", initialize},
|
||||
|
||||
@@ -21,19 +21,19 @@
|
||||
*/
|
||||
#include "room_data.hpp"
|
||||
|
||||
std::string RoomData::SetRoomName(std::string s) {
|
||||
std::string RoomData::SetName(std::string s) {
|
||||
return roomName = s;
|
||||
}
|
||||
|
||||
std::string RoomData::GetRoomName() {
|
||||
std::string RoomData::GetName() {
|
||||
return roomName;
|
||||
}
|
||||
|
||||
std::string RoomData::SetTilesetName(std::string s) {
|
||||
std::string RoomData::SetTileset(std::string s) {
|
||||
return tilesetName = s;
|
||||
}
|
||||
|
||||
std::string RoomData::GetTilesetName() {
|
||||
std::string RoomData::GetTileset() {
|
||||
return tilesetName;
|
||||
}
|
||||
|
||||
|
||||
@@ -40,15 +40,17 @@ public:
|
||||
~RoomData() = default;
|
||||
|
||||
//accessors and mutators
|
||||
std::string SetRoomName(std::string s);
|
||||
std::string GetRoomName();
|
||||
std::string SetName(std::string);
|
||||
std::string GetName();
|
||||
|
||||
std::string SetTilesetName(std::string s);
|
||||
std::string GetTilesetName();
|
||||
std::string SetTileset(std::string);
|
||||
std::string GetTileset();
|
||||
|
||||
RegionPagerLua* GetPager();
|
||||
std::list<Entity*>* GetEntityList();
|
||||
|
||||
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
|
||||
|
||||
private:
|
||||
friend class RoomManager;
|
||||
|
||||
|
||||
@@ -24,37 +24,73 @@
|
||||
#include "room_api.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
//debug
|
||||
#include <iostream>
|
||||
|
||||
//-------------------------
|
||||
//public access methods
|
||||
//-------------------------
|
||||
|
||||
int RoomManager::Create(std::string roomName) {
|
||||
int RoomManager::Create(std::string roomName, std::string tileset) {
|
||||
//create the room
|
||||
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
|
||||
newRoom->SetRoomName(roomName);
|
||||
newRoom->SetName(roomName);
|
||||
newRoom->SetTileset(tileset);
|
||||
|
||||
newRoom->pager.SetLuaState(lua);
|
||||
|
||||
//finish the routine
|
||||
return counter++;
|
||||
}
|
||||
|
||||
void RoomManager::Unload(int uid) {
|
||||
//find the room
|
||||
std::map<int, RoomData>::iterator it = elementMap.find(uid);
|
||||
if (it == elementMap.end()) {
|
||||
return;
|
||||
void RoomManager::PushEntity(Entity const* entity) {
|
||||
if (!entity) {
|
||||
throw(std::runtime_error("Failed to push null entity"));
|
||||
}
|
||||
|
||||
//free the memory
|
||||
elementMap.erase(uid);
|
||||
std::map<int, RoomData>::iterator it = elementMap.find(entity->GetRoomIndex());
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
std::ostringstream msg;
|
||||
// msg << "Failed to push entity; Room index not found: " << entity->GetRoomIndex() << std::endl;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
it->second.entityList.push_back(const_cast<Entity*>(entity));
|
||||
|
||||
std::cout << "\troom[" << it->first << "].entityList.size(): " << it->second.entityList.size() << std::endl;
|
||||
std::cout << "\tEntity: " << int(entity) << "," << int(it->second.entityList.front()) << std::endl;
|
||||
}
|
||||
|
||||
void RoomManager::PopEntity(Entity const* entity) {
|
||||
if (!entity) {
|
||||
throw(std::runtime_error("Failed to pop null entity"));
|
||||
}
|
||||
|
||||
std::map<int, RoomData>::iterator it = elementMap.find(entity->GetRoomIndex());
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to pop entity; Room index not found: " << entity->GetRoomIndex() << std::endl;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
it->second.entityList.remove_if([entity](Entity* ptr) -> bool {
|
||||
bool b = (entity == ptr);
|
||||
std::cout << "\tmatch(" << int(ptr) << "," << int(entity) << "): " << b << std::endl;
|
||||
return b;
|
||||
});
|
||||
|
||||
std::cout << "\troom[" << it->first << "].entityList.size(): " << it->second.entityList.size() << std::endl;
|
||||
}
|
||||
|
||||
void RoomManager::UnloadAll() {
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) {
|
||||
void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn) {
|
||||
std::map<int, RoomData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
@@ -76,14 +112,27 @@ RoomData* RoomManager::Get(int uid) {
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
int RoomManager::GetLoadedCount() {
|
||||
return elementMap.size();
|
||||
RoomData* RoomManager::Get(std::string name) {
|
||||
for (std::map<int, RoomData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
|
||||
if (it->second.GetName() == name) {
|
||||
return &it->second;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int RoomManager::GetTotalCount() {
|
||||
int RoomManager::GetLoadedCount() {
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
std::map<int, RoomData>* RoomManager::GetContainer() {
|
||||
return &elementMap;
|
||||
}
|
||||
|
||||
lua_State* RoomManager::SetLuaState(lua_State* L) {
|
||||
return lua = L;
|
||||
}
|
||||
|
||||
lua_State* RoomManager::GetLuaState() {
|
||||
return lua;
|
||||
}
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
#ifndef ROOMMANAGER_HPP_
|
||||
#define ROOMMANAGER_HPP_
|
||||
|
||||
#include "entity.hpp"
|
||||
#include "room_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
@@ -32,27 +32,29 @@
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
class RoomManager:
|
||||
public Singleton<RoomManager>,
|
||||
public ManagerInterface<RoomData, std::string>
|
||||
{
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
class RoomManager: public Singleton<RoomManager> {
|
||||
public:
|
||||
//common public methods
|
||||
int Create(std::string) override;
|
||||
void Unload(int uid) override;
|
||||
int Create(std::string name, std::string tileset);
|
||||
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) override;
|
||||
void PushEntity(Entity const* entity);
|
||||
void PopEntity(Entity const* entity);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
|
||||
|
||||
//accessors and mutators
|
||||
RoomData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, RoomData>* GetContainer() override;
|
||||
RoomData* Get(int uid);
|
||||
RoomData* Get(std::string name);
|
||||
int GetLoadedCount();
|
||||
std::map<int, RoomData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||
lua_State* GetLuaState() { return lua; }
|
||||
lua_State* SetLuaState(lua_State* L);
|
||||
lua_State* GetLuaState();
|
||||
|
||||
private:
|
||||
friend Singleton<RoomManager>;
|
||||
@@ -60,10 +62,8 @@ private:
|
||||
RoomManager() = default;
|
||||
~RoomManager() = default;
|
||||
|
||||
int Load(std::string) override { return -1; }
|
||||
int Save(int uid) override { return -1; }
|
||||
void Delete(int uid) override { }
|
||||
|
||||
//members
|
||||
std::map<int, RoomData> elementMap;
|
||||
lua_State* lua = nullptr;
|
||||
int counter = 0;
|
||||
};
|
||||
|
||||
@@ -24,31 +24,67 @@
|
||||
#include "room_manager.hpp"
|
||||
|
||||
int createRoom(lua_State* L) {
|
||||
|
||||
//create & get the room
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
int uid = roomMgr.Create(lua_tostring(L, 1));
|
||||
int uid = roomMgr.Create(lua_tostring(L, 1), lua_tostring(L, 2));
|
||||
RoomData* room = roomMgr.Get(uid);
|
||||
|
||||
//TODO: initialization parameters here?
|
||||
|
||||
//return room, uid
|
||||
lua_pushlightuserdata(L, static_cast<void*>(room));
|
||||
lua_pushinteger(L, uid);
|
||||
lua_pushinteger(L, uid); //for debugging, mostly
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
int unloadRoom(lua_State* L) {
|
||||
//TODO: check authorization for room deletion
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
roomMgr.Unload(lua_tointeger(L, 1));
|
||||
|
||||
switch(lua_type(L, 1)) {
|
||||
case LUA_TNUMBER: {
|
||||
//number
|
||||
int uid = lua_tointeger(L, 1);
|
||||
roomMgr.UnloadIf([uid](std::pair<int, RoomData> it){
|
||||
return it.first == uid;
|
||||
});
|
||||
}
|
||||
break;
|
||||
case LUA_TSTRING: {
|
||||
//name
|
||||
std::string name = lua_tostring(L, 1);
|
||||
roomMgr.UnloadIf([name](std::pair<int, RoomData> it){
|
||||
return it.second.GetName() == name;
|
||||
});
|
||||
}
|
||||
break;
|
||||
case LUA_TLIGHTUSERDATA: {
|
||||
//the room itself
|
||||
std::string name = static_cast<RoomData*>(lua_touserdata(L, 1))->GetName();
|
||||
roomMgr.UnloadIf([name](std::pair<int, RoomData> it){
|
||||
return it.second.GetName() == name;
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int getRoom(lua_State* L) {
|
||||
//TODO: integer vs name for getRoom()
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
RoomData* room = nullptr;
|
||||
|
||||
RoomData* room = roomMgr.Get(lua_tointeger(L, 1));
|
||||
switch(lua_type(L, 1)) {
|
||||
case LUA_TNUMBER:
|
||||
//number
|
||||
room = roomMgr.Get(lua_tointeger(L, 1));
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
//name
|
||||
room = roomMgr.Get(lua_tostring(L, 1));
|
||||
break;
|
||||
}
|
||||
|
||||
if (room) {
|
||||
lua_pushlightuserdata(L, static_cast<void*>(room));
|
||||
|
||||
@@ -26,9 +26,9 @@
|
||||
#include "account_manager.hpp"
|
||||
#include "character_manager.hpp"
|
||||
#include "client_manager.hpp"
|
||||
#include "door_manager.hpp"
|
||||
#include "monster_manager.hpp"
|
||||
#include "room_manager.hpp"
|
||||
#include "waypoint_manager.hpp"
|
||||
|
||||
//utilities
|
||||
#include "config_utility.hpp"
|
||||
@@ -123,9 +123,9 @@ private:
|
||||
AccountManager& accountMgr = AccountManager::GetSingleton();
|
||||
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
||||
ClientManager& clientMgr = ClientManager::GetSingleton();
|
||||
DoorManager& doorMgr = DoorManager::GetSingleton();
|
||||
MonsterManager& monsterMgr = MonsterManager::GetSingleton();
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
WaypointManager& waypointMgr = WaypointManager::GetSingleton();
|
||||
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
|
||||
@@ -45,6 +45,9 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
//push this character to the rooms
|
||||
// roomMgr.PushEntity(static_cast<Entity*>(characterMgr.Get(characterIndex)));
|
||||
|
||||
//pump this character to all clients
|
||||
CharacterPacket newPacket;
|
||||
CopyCharacterToPacket(&newPacket, characterIndex);
|
||||
@@ -87,6 +90,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
||||
}
|
||||
|
||||
//delete the character
|
||||
// roomMgr.PopEntity(static_cast<Entity*>(characterMgr.Get(characterIndex)));
|
||||
characterMgr.Delete(characterIndex);
|
||||
|
||||
//pump character delete
|
||||
@@ -105,7 +109,7 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
|
||||
if (characterIndex == -1) {
|
||||
msg << "Character already loaded: ";
|
||||
}
|
||||
if (characterIndex == -1) {
|
||||
if (characterIndex == -2) {
|
||||
msg << "Character name is taken: ";
|
||||
}
|
||||
msg << argPacket->handle;
|
||||
@@ -119,6 +123,10 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
|
||||
return;
|
||||
}
|
||||
|
||||
//push this character to the rooms
|
||||
std::cout << "pushing index " << characterIndex << std::endl;
|
||||
roomMgr.PushEntity(static_cast<Entity*>(characterMgr.Get(characterIndex)));
|
||||
|
||||
//pump this character to all clients
|
||||
CharacterPacket newPacket;
|
||||
CopyCharacterToPacket(&newPacket, characterIndex);
|
||||
@@ -150,6 +158,8 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
|
||||
}
|
||||
|
||||
//unload the character
|
||||
std::cout << "poping index " << argPacket->characterIndex << std::endl;
|
||||
roomMgr.PopEntity(static_cast<Entity*>(characterData));
|
||||
characterMgr.Unload(argPacket->characterIndex);
|
||||
|
||||
//pump character delete
|
||||
@@ -190,12 +200,17 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
|
||||
return;
|
||||
}
|
||||
|
||||
//pop from the rooms
|
||||
roomMgr.PopEntity(static_cast<Entity*>(characterData));
|
||||
|
||||
//set the character's room, zero it's origin, zero it's motion
|
||||
//TODO: Set the origin here
|
||||
characterData->SetRoomIndex(argPacket->roomIndex);
|
||||
characterData->SetOrigin({0, 0});
|
||||
characterData->SetMotion({0, 0});
|
||||
|
||||
//push to the rooms
|
||||
roomMgr.PushEntity(static_cast<Entity*>(characterData));
|
||||
|
||||
//update the clients
|
||||
CharacterPacket newPacket;
|
||||
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
|
||||
|
||||
@@ -78,7 +78,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
|
||||
|
||||
std::cout << "Initialized lua" << std::endl;
|
||||
|
||||
//prepend config["dir.scripts"] to the module path
|
||||
//append config["dir.scripts"] to the module path
|
||||
if (config["dir.scripts"].size() > 0) {
|
||||
//get the original path
|
||||
lua_getglobal(luaState, "package");
|
||||
@@ -105,6 +105,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
|
||||
characterMgr.SetDatabase(database);
|
||||
|
||||
roomMgr.SetLuaState(luaState);
|
||||
waypointMgr.SetLuaState(luaState);
|
||||
|
||||
std::cout << "Internal managers initialized" << std::endl;
|
||||
|
||||
@@ -201,9 +202,9 @@ void ServerApplication::Quit() {
|
||||
accountMgr.UnloadAll();
|
||||
characterMgr.UnloadAll();
|
||||
clientMgr.UnloadAll();
|
||||
doorMgr.UnloadAll();
|
||||
monsterMgr.UnloadAll();
|
||||
roomMgr.UnloadAll();
|
||||
waypointMgr.UnloadAll();
|
||||
|
||||
//APIs
|
||||
lua_close(luaState);
|
||||
|
||||
@@ -97,7 +97,7 @@ void ServerApplication::HandleShutdownRequest(ClientPacket* const argPacket) {
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::FullClientUnload(int index) {
|
||||
clientMgr.UnloadIf([&](std::pair<const int, ClientData> client) -> bool {
|
||||
clientMgr.UnloadIf([&](std::pair<const int, ClientData const&> client) -> bool {
|
||||
//skip the wrong clients
|
||||
if (client.first != index) {
|
||||
return false;
|
||||
@@ -120,7 +120,7 @@ void ServerApplication::FullClientUnload(int index) {
|
||||
}
|
||||
|
||||
void ServerApplication::FullAccountUnload(int index) {
|
||||
accountMgr.UnloadIf([&](std::pair<const int, AccountData> account) -> bool {
|
||||
accountMgr.UnloadIf([&](std::pair<const int, AccountData const&> account) -> bool {
|
||||
//skip the wrong accounts
|
||||
if (account.first != index) {
|
||||
return false;
|
||||
@@ -143,12 +143,17 @@ void ServerApplication::FullAccountUnload(int index) {
|
||||
}
|
||||
|
||||
void ServerApplication::FullCharacterUnload(int index) {
|
||||
characterMgr.UnloadIf([&](std::pair<const int, CharacterData> character) -> bool {
|
||||
//BUG: #38 UnloadIf() lambas are taking COPIES of data structures, rather than the structures themselves
|
||||
characterMgr.UnloadIf([&](std::pair<const int, CharacterData const&> character) -> bool {
|
||||
//skip the wrong characters
|
||||
if (character.first != index) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//pop from the rooms
|
||||
std::cout << "popping index " << index << std::endl;
|
||||
roomMgr.PopEntity(reinterpret_cast<Entity const*>(&character.second));
|
||||
|
||||
//pump character unload
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_DELETE;
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "waypoint_api.hpp"
|
||||
|
||||
#include "waypoint_data.hpp"
|
||||
|
||||
//TODO: Can I alias the entity API for this?
|
||||
static const luaL_Reg waypointLib[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openWaypointAPI(lua_State* L) {
|
||||
luaL_newlib(L, waypointLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef WAYPOINTAPI_HPP_
|
||||
#define WAYPOINTAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_WAYPOINT_API "waypoint"
|
||||
LUAMOD_API int openWaypointAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -19,20 +19,12 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "door_data.hpp"
|
||||
#include "waypoint_data.hpp"
|
||||
|
||||
std::string DoorData::SetRoomName(std::string s) {
|
||||
return roomName = s;
|
||||
int WaypointData::SetTriggerReference(int i) {
|
||||
return triggerRef = i;
|
||||
}
|
||||
|
||||
Vector2 DoorData::SetDestPosition(Vector2 v) {
|
||||
return destPosition = v;
|
||||
}
|
||||
|
||||
std::string DoorData::GetRoomName() {
|
||||
return roomName;
|
||||
}
|
||||
|
||||
Vector2 DoorData::GetDestPosition() {
|
||||
return destPosition;
|
||||
}
|
||||
int WaypointData::GetTriggerReference() {
|
||||
return triggerRef;
|
||||
}
|
||||
@@ -19,31 +19,31 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef DOORDATA_HPP_
|
||||
#define DOORDATA_HPP_
|
||||
#ifndef WAYPOINTDATA_HPP_
|
||||
#define WAYPOINTDATA_HPP_
|
||||
|
||||
#include "entity.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
class DoorData: public Entity {
|
||||
class WaypointData: public Entity {
|
||||
public:
|
||||
DoorData() = default;
|
||||
~DoorData() = default;
|
||||
WaypointData() = default;
|
||||
~WaypointData() = default;
|
||||
|
||||
//accessors & mutators
|
||||
std::string SetRoomName(std::string);
|
||||
Vector2 SetDestPosition(Vector2);
|
||||
|
||||
std::string GetRoomName();
|
||||
Vector2 GetDestPosition();
|
||||
int SetTriggerReference(int i);
|
||||
int GetTriggerReference();
|
||||
|
||||
private:
|
||||
friend class DoorManager;
|
||||
friend class WaypointManager;
|
||||
|
||||
std::string roomName;
|
||||
Vector2 destPosition;
|
||||
int triggerRef = LUA_NOREF;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -19,48 +19,48 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "door_manager.hpp"
|
||||
#include "waypoint_manager.hpp"
|
||||
|
||||
int DoorManager::Create(std::string, Vector2) {
|
||||
int WaypointManager::Create() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
int DoorManager::Load(std::string, Vector2) {
|
||||
int WaypointManager::Load() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
int DoorManager::Save(int uid) {
|
||||
int WaypointManager::Save(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void DoorManager::Unload(int uid) {
|
||||
void WaypointManager::Unload(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void DoorManager::Delete(int uid) {
|
||||
void WaypointManager::Delete(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void DoorManager::UnloadAll() {
|
||||
void WaypointManager::UnloadAll() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void DoorManager::UnloadIf(std::function<bool(std::pair<const int, DoorData>)> fn) {
|
||||
void WaypointManager::UnloadIf(std::function<bool(std::pair<const int, WaypointData const&>)> fn) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
DoorData* DoorManager::Get(int uid) {
|
||||
WaypointData* WaypointManager::Get(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
int DoorManager::GetLoadedCount() {
|
||||
int WaypointManager::GetLoadedCount() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
int DoorManager::GetTotalCount() {
|
||||
int WaypointManager::GetTotalCount() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
std::map<int, DoorData>* DoorManager::GetContainer() {
|
||||
std::map<int, WaypointData>* WaypointManager::GetContainer() {
|
||||
//TODO
|
||||
}
|
||||
@@ -19,43 +19,56 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef DOORMANAGER_HPP_
|
||||
#define DOORMANAGER_HPP_
|
||||
#ifndef WAYPOINTMANAGER_HPP_
|
||||
#define WAYPOINTMANAGER_HPP_
|
||||
|
||||
#include "door_data.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
#include "waypoint_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class DoorManager:
|
||||
public Singleton<DoorManager>,
|
||||
public ManagerInterface<DoorData, std::string, Vector2>
|
||||
{
|
||||
//TODO: should waypoints be managed on a per-room basis?
|
||||
class WaypointManager: public Singleton<WaypointManager> {
|
||||
public:
|
||||
//common public methods
|
||||
int Create(std::string, Vector2) override;
|
||||
int Load(std::string, Vector2) override;
|
||||
int Save(int uid) override;
|
||||
void Unload(int uid) override;
|
||||
void Delete(int uid) override;
|
||||
int Create();
|
||||
int Load();
|
||||
int Save(int uid);
|
||||
void Unload(int uid);
|
||||
void Delete(int uid);
|
||||
|
||||
void UnloadAll() override;
|
||||
void UnloadIf(std::function<bool(std::pair<const int, DoorData>)> fn) override;
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, WaypointData const&>)> fn);
|
||||
|
||||
//accessors & mutators
|
||||
DoorData* Get(int uid) override;
|
||||
int GetLoadedCount() override;
|
||||
int GetTotalCount() override;
|
||||
std::map<int, DoorData>* GetContainer() override;
|
||||
WaypointData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, WaypointData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||
lua_State* GetLuaState() { return lua; }
|
||||
|
||||
private:
|
||||
friend Singleton<DoorManager>;
|
||||
friend Singleton<WaypointManager>;
|
||||
|
||||
DoorManager() = default;
|
||||
~DoorManager() = default;
|
||||
WaypointManager() = default;
|
||||
~WaypointManager() = default;
|
||||
|
||||
//members
|
||||
std::map<int, WaypointData> elementMap;
|
||||
lua_State* lua = nullptr;
|
||||
int counter = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,33 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "waypoint_manager_api.hpp"
|
||||
|
||||
#include "waypoint_manager.hpp"
|
||||
|
||||
static const luaL_Reg waypointManagerLib[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openWaypointManagerAPI(lua_State* L) {
|
||||
luaL_newlib(L, waypointManagerLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef WAYPOINTMANAGERAPI_HPP_
|
||||
#define WAYPOINTMANAGERAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_WAYPOINT_MANAGER_API "waypoint_manager"
|
||||
LUAMOD_API int openWaypointManagerAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
+29
-29
@@ -19,37 +19,37 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MANAGERINTERFACE_HPP_
|
||||
#define MANAGERINTERFACE_HPP_
|
||||
#include "waypoint_system_api.hpp"
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
//all waypoint API headers
|
||||
#include "waypoint_api.hpp"
|
||||
#include "waypoint_manager_api.hpp"
|
||||
|
||||
template<typename T, typename... Arguments>
|
||||
class ManagerInterface {
|
||||
public:
|
||||
//common public methods
|
||||
virtual int Create(Arguments... parameters) = 0;
|
||||
virtual int Load(Arguments... parameters) = 0;
|
||||
virtual int Save(int uid) = 0;
|
||||
virtual void Unload(int uid) = 0;
|
||||
virtual void Delete(int uid) = 0;
|
||||
//useful "globals"
|
||||
//...
|
||||
|
||||
virtual void UnloadAll() = 0;
|
||||
virtual void UnloadIf(std::function<bool(std::pair<const int, T>)> fn) = 0;
|
||||
|
||||
//accessors & mutators
|
||||
virtual T* Get(int uid) = 0;
|
||||
virtual int GetLoadedCount() = 0;
|
||||
virtual int GetTotalCount() = 0; //can be an alias of GetLoadedCount()
|
||||
virtual std::map<int, T>* GetContainer() = 0;
|
||||
|
||||
protected:
|
||||
ManagerInterface() = default;
|
||||
~ManagerInterface() = default;
|
||||
|
||||
//members
|
||||
std::map<int, T> elementMap;
|
||||
//This mimics linit.c to create a nested collection of all waypoint modules.
|
||||
static const luaL_Reg funcs[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
#endif
|
||||
static const luaL_Reg libs[] = {
|
||||
{"Waypoint", openWaypointAPI},
|
||||
{"WaypointManager", openWaypointManagerAPI},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
int openWaypointSystemAPI(lua_State* L) {
|
||||
//create the table
|
||||
luaL_newlibtable(L, libs);
|
||||
|
||||
//push the "global" functions
|
||||
luaL_setfuncs(L, funcs, 0);
|
||||
|
||||
//push the substable
|
||||
for (const luaL_Reg* lib = libs; lib->func; lib++) {
|
||||
lib->func(L);
|
||||
lua_setfield(L, -2, lib->name);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef WAYPOINTSYSTEMAPI_HPP_
|
||||
#define WAYPOINTSYSTEMAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_WAYPOINT_SYSTEM_API "waypoint_system"
|
||||
LUAMOD_API int openWaypointSystemAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
TODO: In need of script APIs (list)
|
||||
* Characters
|
||||
* Monsters
|
||||
* Waypoints
|
||||
|
||||
TODO: Account passwords (list)
|
||||
* backbone account server OR
|
||||
* social network login OR
|
||||
* ...
|
||||
* salts & hashes
|
||||
|
||||
TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
|
||||
TODO: Fix shoddy movement
|
||||
TODO: Periodic mass server saves
|
||||
TODO: Remove the big "Shut Down" button (currently broken...)
|
||||
TODO: Make a way for the server owner to control the server directly
|
||||
TODO: The TileSheet class should implement the surface itself
|
||||
TODO: Time delay for requesting region packets
|
||||
TODO: A proper logging system
|
||||
Reference in New Issue
Block a user