Kayne Ruse
ebd8c5e6fc
Synchronization works
2013-06-24 21:46:11 +10:00
Kayne Ruse
42f9c5e1df
Fixed for loops using the auto keyword
2013-06-24 16:31:38 +10:00
Kayne Ruse
3f2fcdf9e1
Players are being added in the client
...
The client sends a debug player to the server, with a constant movement to
show that the new client _is_ connecting. The next thing to add is the
sync system, so that the clients know what the server looks like when they
first join.
2013-06-24 16:15:48 +10:00
Kayne Ruse
2235f307e7
Added some multiplayer code to the server
2013-06-24 13:31:19 +10:00
Kayne Ruse
23782ff4e3
Removed maximum number of clients
2013-06-24 12:41:10 +10:00
Kayne Ruse
2a46f82f84
Updated README.md
2013-06-24 12:39:31 +10:00
Kayne Ruse
6a32599a69
Fixed a derp with the time
2013-06-24 12:18:36 +10:00
Kayne Ruse
0ca84a8653
Branch 'dev-map' is stable, merging into 'dev'
2013-06-24 10:45:51 +10:00
Kayne Ruse
66b2d6566c
Branch 'dev-char' is stable, merging into 'dev'
2013-06-24 10:43:49 +10:00
Kayne Ruse
56375d64b6
Moved packets into their own namespace
2013-06-24 10:27:43 +10:00
Kayne Ruse
9608761cd5
Moved the entry structs into their own headers
2013-06-24 10:01:52 +10:00
Kayne Ruse
c1d03d1cef
Changed the name of the editor's main class
2013-06-24 09:26:25 +10:00
Kayne Ruse
09c88c7232
Merge branch 'dev' into dev-map
2013-06-24 09:23:12 +10:00
Kayne Ruse
ddb93cfcf1
Changed the name of the client's main class
2013-06-24 09:22:43 +10:00
Kayne Ruse
42787dcb69
Explicitly deleted copy and move constructors
2013-06-24 09:13:27 +10:00
Kayne Ruse
fcb17a8116
Merge branch 'dev' into dev-char
2013-06-24 09:02:36 +10:00
Kayne Ruse
2dc21f64fd
Merge branch 'dev' into dev-map
2013-06-24 09:01:20 +10:00
Kayne Ruse
f049c96df7
Switched from the service locator pattern to singleton pattern
2013-06-24 09:00:50 +10:00
Kayne Ruse
d9ffa22b76
Created the editor shell
2013-06-23 16:19:41 +10:00
Kayne Ruse
24654d9e17
Merged the new frame rate system into dev-char
2013-06-23 15:11:24 +10:00
Kayne Ruse
7ad855348f
Implemented a simpler frame rate system
2013-06-23 15:05:52 +10:00
Kayne Ruse
d833b76856
PlayerCharacter is moving around smoothly
2013-06-23 13:53:55 +10:00
Kayne Ruse
3232925ccd
Codebase update
2013-06-22 18:39:56 +10:00
Kayne Ruse
e4ffba80aa
Fixed incorrect preprocessor guard
2013-06-22 18:22:21 +10:00
Kayne Ruse
a4d184ca75
Moved random code out of defines.*
2013-06-21 21:36:48 +10:00
Kayne Ruse
89179626be
Improved Vector2 with floats & non-member operators
2013-06-21 15:23:07 +10:00
Kayne Ruse
fc381348a5
Updated the game pitch
2013-06-21 14:50:59 +10:00
Kayne Ruse
5e99192fbf
Lose focus on a server after a button is released
prototype-server-client
2013-06-18 19:38:08 +10:00
Kayne Ruse
33adb4b1a5
Put the license header into all source files
2013-06-18 16:40:51 +10:00
Kayne Ruse
33474cc6c0
Smooth connection and disconnection complete
...
The clients can connect and disconnect from the server with known no
issues. There is no way to shutdown the server yet, but it might be
possible to kick someone else from the server soon.
2013-06-18 16:21:42 +10:00
Kayne Ruse
e833129983
Added guards incase of multiple calls
2013-06-18 14:06:57 +10:00
Kayne Ruse
fd65fec5f7
The client is registering with the server
2013-06-17 19:53:22 +10:00
Kayne Ruse
69f03cd250
Working on connection systems
2013-06-17 19:04:05 +10:00
Kayne Ruse
27ed91688a
Added the meta field to Packet to support Packet's metadata
2013-06-17 18:37:27 +10:00
Kayne Ruse
68ec7323a3
I can't progress until I add the address information to the Packet struct
2013-06-17 17:51:26 +10:00
Kayne Ruse
7b11bf22cb
Specified a minimum Packet size for the DEBUG build
2013-06-17 17:14:10 +10:00
Kayne Ruse
d83a536f35
Added debug output
2013-06-17 15:57:12 +10:00
Kayne Ruse
ea761fb5bb
Fixed the bug
...
running was false when it was checked in networkQueue(), so the thread was
ending early.
2013-06-17 15:49:57 +10:00
Kayne Ruse
685ca94335
This has the odd quirk related to networkQueue()
2013-06-17 15:15:27 +10:00
Kayne Ruse
5b2fd80a61
Fixed the Packet::type bug
...
In popNetworkPacket(), a second Packet p was being created, which was
destroyed when it went out of scope, and the original Packet p was being
returned.
2013-06-17 11:01:00 +10:00
Kayne Ruse
d1aac9ffd8
Added peekNetworkPacket()
2013-06-17 10:12:20 +10:00
Kayne Ruse
3d92fb77b3
Server is multithreaded, but no connection is visible
...
UDPNetworkUtility and ConfigUtility are now using the ServiceLocator
pattern in the server, and networkQueue() is running in a separate thread
in the server. However, there seems to be a problem somewhere, since the
broadcast request & response are not producing any visible output.
2013-06-17 10:03:12 +10:00
Kayne Ruse
009e7b845b
Fixed network error, leaving try block in place for the time being
...
It seems that the union type Packet didn't initialize Packet::type to
PacketType::NONE using in class initialization. I've fixed this by moving
the initialization of Packet::type to Packet::Packet().
This might actually be a compiler error, I might need to let someone know.
2013-06-17 09:09:04 +10:00
Kayne Ruse
752dcadfa1
Merge branch 'master' into dev
2013-06-17 08:32:02 +10:00
Kayne Ruse
9599d82db3
Added binary files, since git can't find .gitconfig on my brother's PC
2013-06-17 08:31:35 +10:00
Kayne Ruse
7fef2501a3
Glitch with threading
2013-06-17 07:24:16 +10:00
Kayne Ruse
419c9d8765
Moved the common directory into the libs directory
2013-06-16 13:59:11 +10:00
Kayne Ruse
a0fa874a29
The server list is being populated from the network
2013-06-13 12:55:26 +10:00
Kayne Ruse
5110ebc1b2
Changed the escape key & quit event's function slightly
2013-06-13 12:31:29 +10:00
Kayne Ruse
843053d307
Implemented the server list box, still messy
2013-06-13 12:26:27 +10:00