Improved Vector2 with floats & non-member operators

This commit is contained in:
Kayne Ruse
2013-06-21 15:23:07 +10:00
parent fc381348a5
commit 89179626be
2 changed files with 27 additions and 13 deletions
+20 -11
View File
@@ -27,21 +27,21 @@
class Vector2 {
public:
double x = 0, y = 0;
float x = 0, y = 0;
Vector2() = default;
Vector2(double i, double j) {
Vector2(float i, float j) {
x = i; y = j;
}
double Length() const {
float Length() const {
return sqrt(x*x+y*y);
}
double SquaredLength() const {
float SquaredLength() const {
return x*x+y*y;
}
double operator[](size_t i) {
float operator[](size_t i) {
if (i >= 2)
throw(std::runtime_error("Out of range"));
throw(std::domain_error("Out of range"));
return *(&x+i);
}
@@ -49,23 +49,23 @@ public:
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
Vector2 operator*(float d) const { return Vector2(x * d, y * d); }
Vector2 operator/(Vector2 v) {
if (!v.x || !v.y)
throw(std::runtime_error("Divide by zero"));
throw(std::domain_error("Divide by zero"));
return Vector2(x / v.x, y / v.y);
}
Vector2 operator/(double d) {
Vector2 operator/(float d) {
if (!d)
throw(std::runtime_error("Divide by zero"));
throw(std::domain_error("Divide by zero"));
return Vector2(x / d, y / d);
}
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
//templates
//member templates
template<typename T> Vector2 operator+=(T t) { return *this = *this + t; }
template<typename T> Vector2 operator-=(T t) { return *this = *this - t; }
template<typename T> Vector2 operator*=(T t) { return *this = *this * t; }
@@ -74,4 +74,13 @@ public:
template<typename T> bool operator!=(T t) { return (x != t || y != t); }
};
//non-member templates
template<typename T> Vector2 operator+(T t, Vector2 v) { return v + t; }
template<typename T> Vector2 operator-(T t, Vector2 v) { return v - t; }
template<typename T> Vector2 operator*(T t, Vector2 v) { return v * t; }
template<typename T> Vector2 operator/(T t, Vector2 v) { return v / t; }
template<typename T> bool operator==(T t, Vector2 v) { return v == t; }
template<typename T> bool operator!=(T t, Vector2 v) { return v != t; }
#endif
+7 -2
View File
@@ -1,7 +1,12 @@
#include "defines.hpp"
#include "vector2.hpp"
#include <iostream>
using namespace std;
int main(int, char**) {
std::string s = itos(5);
Vector2 v = {1, 1};
Vector2 a = 99 * v;
cout << a.x << ", " << a.y << endl;
return 0;
}