Codebase update

This commit is contained in:
Kayne Ruse
2013-06-22 18:39:51 +10:00
parent e4ffba80aa
commit 3232925ccd
+7 -7
View File
@@ -27,19 +27,19 @@
class Vector2 {
public:
float x = 0, y = 0;
double x = 0, y = 0;
Vector2() = default;
Vector2(float i, float j) {
Vector2(double i, double j) {
x = i; y = j;
}
float Length() const {
double Length() const {
return sqrt(x*x+y*y);
}
float SquaredLength() const {
double SquaredLength() const {
return x*x+y*y;
}
float operator[](size_t i) {
double operator[](size_t i) {
if (i >= 2)
throw(std::domain_error("Out of range"));
return *(&x+i);
@@ -49,14 +49,14 @@ public:
Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); }
Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); }
Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); }
Vector2 operator*(float d) const { return Vector2(x * d, y * d); }
Vector2 operator*(double d) const { return Vector2(x * d, y * d); }
Vector2 operator/(Vector2 v) {
if (!v.x || !v.y)
throw(std::domain_error("Divide by zero"));
return Vector2(x / v.x, y / v.y);
}
Vector2 operator/(float d) {
Vector2 operator/(double d) {
if (!d)
throw(std::domain_error("Divide by zero"));
return Vector2(x / d, y / d);