Moved the entry structs into their own headers
This commit is contained in:
+3
-5
@@ -23,9 +23,12 @@
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#define LOBBY_HPP_
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#include "base_scene.hpp"
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#include "utilities.hpp"
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#include "defines.hpp"
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#include "singleton.hpp"
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#include "server_entry.hpp"
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#include "packet_type.hpp"
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#include "network_queue.hpp"
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#include "information_manager.hpp"
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@@ -39,11 +42,6 @@
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#include <vector>
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#include <string>
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struct ServerEntry {
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std::string name;
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IPaddress address;
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};
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class Lobby : public BaseScene {
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public:
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//Public access members
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@@ -0,0 +1,31 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENTENTRY_HPP_
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#define CLIENTENTRY_HPP_
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struct ClientEntry {
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int index;
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int channel;
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int playerIndex;
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};
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#endif
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@@ -0,0 +1,38 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef PLAYERENTRY_HPP_
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#define PLAYERENTRY_HPP_
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#include "vector2.hpp"
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#include <string>
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struct PlayerEntry {
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int index;
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int clientIndex;
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std::string handle;
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std::string avatar;
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Vector2 position;
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Vector2 motion;
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};
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#endif
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@@ -0,0 +1,34 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SERVERENTRY_HPP_
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#define SERVERENTRY_HPP_
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#include "SDL_net/SDL_net.h"
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#include <string>
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struct ServerEntry {
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std::string name;
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IPaddress address;
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};
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#endif
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@@ -115,9 +115,7 @@ void ServerApplication::Quit() {
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//-------------------------
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void ServerApplication::UpdateWorld(double delta) {
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for (auto it : players) {
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it.second.Update(delta);
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}
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//
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}
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//-------------------------
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@@ -186,7 +184,7 @@ void ServerApplication::HandleConnection(JoinRequest& request) {
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return;
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}
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//create the containers
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ClientData client = { uniqueIndex++ };
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ClientEntry client = { uniqueIndex++ };
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//bind the address
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client.channel = netUtil->Bind(&request.meta.address);
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@@ -27,6 +27,9 @@
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#include "singleton.hpp"
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#include "network_queue.hpp"
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#include "client_entry.hpp"
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#include "player_entry.hpp"
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#include "config_Utility.hpp"
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#include "udp_network_utility.hpp"
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#include "vector2.hpp"
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@@ -40,25 +43,6 @@
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//lazy
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typedef std::chrono::high_resolution_clock Clock;
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struct ClientData {
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int index;
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int channel;
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int playerIndex;
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};
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struct PlayerData {
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int index;
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int clientIndex;
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std::string handle;
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std::string avatar;
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Vector2 position;
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Vector2 motion;
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void Update(double delta) {
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position += motion * delta;
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}
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};
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class ServerApplication {
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public:
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ServerApplication();
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@@ -85,8 +69,8 @@ private:
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//members
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Clock::time_point lastTick = Clock::now();
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std::map<int, ClientData> clients;
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std::map<int, PlayerData> players;
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std::map<int, ClientEntry> clients;
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std::map<int, PlayerEntry> players;
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bool running = false;
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