Synchronization works

This commit is contained in:
Kayne Ruse
2013-06-24 21:46:11 +10:00
parent 42f9c5e1df
commit ebd8c5e6fc
6 changed files with 57 additions and 33 deletions
+20 -9
View File
@@ -39,12 +39,17 @@ InWorld::InWorld() {
//debugging
Packet::Packet p;
p.meta.type = Packet::Type::PLAYER_NEW;
snprintf(p.playerNew.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.playerNew.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
p.playerNew.position = {0, 50};
p.playerNew.motion = {140, 0};
snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", configUtil->CString("handle"));
snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", configUtil->CString("avatar"));
p.playerData.position = {0, 50};
p.playerData.motion = {140, 0};
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
//request a sync
p.meta.type = Packet::Type::SYNCHRONIZE;
p.synchronize.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, &p, sizeof(Packet::Packet));
}
InWorld::~InWorld() {
@@ -182,13 +187,13 @@ int InWorld::HandlePacket(Packet::Packet p) {
// //
// break;
case Packet::Type::PLAYER_NEW:
AddPlayer(p.playerNew);
AddPlayer(p.playerData);
break;
case Packet::Type::PLAYER_DELETE:
RemovePlayer(p.playerDelete);
break;
case Packet::Type::PLAYER_UPDATE:
UpdatePlayer(p.playerUpdate);
UpdatePlayer(p.playerData);
break;
default:
throw(runtime_error("Failed to recognize the packet type: " + itos(int(p.meta.type))));
@@ -222,7 +227,7 @@ void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
cout << "You have been disconnected" << endl;
}
void InWorld::AddPlayer(Packet::PlayerNew& p) {
void InWorld::AddPlayer(Packet::PlayerData& p) {
//sprite
playerCharacters[p.playerIndex].GetSprite()->SetSurface(surfaceMgr->Get(p.avatar), 32, 48);
@@ -238,6 +243,12 @@ void InWorld::RemovePlayer(Packet::PlayerDelete& p) {
//
}
void InWorld::UpdatePlayer(Packet::PlayerUpdate& p) {
//
void InWorld::UpdatePlayer(Packet::PlayerData& p) {
if (playerCharacters.find(p.playerIndex) == playerCharacters.end()) {
AddPlayer(p);
return;
}
playerCharacters[p.playerIndex].SetPosition(p.position);
playerCharacters[p.playerIndex].SetMotion(p.motion);
}
+2 -2
View File
@@ -69,9 +69,9 @@ protected:
void HandleDisconnection(Packet::Disconnect&);
void AddPlayer(Packet::PlayerNew&);
void AddPlayer(Packet::PlayerData&);
void RemovePlayer(Packet::PlayerDelete&);
void UpdatePlayer(Packet::PlayerUpdate&);
void UpdatePlayer(Packet::PlayerData&);
//services
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
+4 -12
View File
@@ -90,9 +90,10 @@ struct Disconnect {
struct Synchronize {
Metadata meta;
int clientIndex;
};
struct PlayerNew {
struct PlayerData {
Metadata meta;
int playerIndex;
int clientIndex;
@@ -109,14 +110,6 @@ struct PlayerDelete {
int clientIndex;
};
struct PlayerUpdate {
Metadata meta;
int playerIndex;
int clientIndex;
Vector2 position;
Vector2 motion;
};
union Packet {
Packet() {
meta.type = Type::NONE;
@@ -133,11 +126,10 @@ union Packet {
JoinResponse joinResponse;
Disconnect disconnect;
Synchronize sync;
Synchronize synchronize;
PlayerNew playerNew;
PlayerData playerData;
PlayerDelete playerDelete;
PlayerUpdate playerUpdate;
#ifdef DEBUG
char buffer[1024];
+1 -1
View File
@@ -16,5 +16,5 @@ interface = rsc/graphics/interface
#debugging
debug = true
avatar = elliot2.bmp
avatar = elliot
handle = UserName
+26 -7
View File
@@ -174,11 +174,11 @@ int ServerApplication::HandlePacket(Packet::Packet p) {
case Packet::Type::DISCONNECT:
HandleDisconnection(p.disconnect);
break;
// case Packet::Type::SYNCHRONIZE:
// //
// break;
case Packet::Type::SYNCHRONIZE:
SynchronizeEverything(p.synchronize);
break;
case Packet::Type::PLAYER_NEW:
AddPlayer(p.playerNew);
AddPlayer(p.playerData);
RelayPacket(p);
break;
case Packet::Type::PLAYER_DELETE:
@@ -186,7 +186,7 @@ int ServerApplication::HandlePacket(Packet::Packet p) {
RelayPacket(p);
break;
case Packet::Type::PLAYER_UPDATE:
UpdatePlayer(p.playerUpdate);
UpdatePlayer(p.playerData);
RelayPacket(p);
break;
default:
@@ -202,6 +202,25 @@ void ServerApplication::RelayPacket(Packet::Packet& p) {
}
}
void ServerApplication::SynchronizeEverything(Packet::Synchronize& sync) {
//send all known data to this client
//TODO multithreading?
//all players
Packet::Packet p;
p.meta.type = Packet::Type::PLAYER_UPDATE;
for (auto& it : players) {
p.playerData.playerIndex = it.second.index;
p.playerData.clientIndex = it.second.clientIndex;
snprintf(p.playerData.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
snprintf(p.playerData.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
p.playerData.position = it.second.position;
p.playerData.motion = it.second.motion;
netUtil->Send(&clients[sync.clientIndex].address, &p, sizeof(Packet::Packet));
}
}
void ServerApplication::HandleBroadcast(Packet::BroadcastRequest& bcast) {
//respond to a broadcast request with the server's data
Packet::Packet p;
@@ -248,7 +267,7 @@ void ServerApplication::HandleDisconnection(Packet::Disconnect& disconnect) {
cout << "number of clients: " << clients.size() << endl;
}
void ServerApplication::AddPlayer(Packet::PlayerNew& p) {
void ServerApplication::AddPlayer(Packet::PlayerData& p) {
//add the player
PlayerEntry newPlayer = {
uniqueIndex++,
@@ -273,6 +292,6 @@ void ServerApplication::RemovePlayer(Packet::PlayerDelete& p) {
//TODO remove a player
}
void ServerApplication::UpdatePlayer(Packet::PlayerUpdate& p) {
void ServerApplication::UpdatePlayer(Packet::PlayerData& p) {
//TODO update a player
}
+4 -2
View File
@@ -58,13 +58,15 @@ private:
int HandlePacket(Packet::Packet);
void RelayPacket(Packet::Packet&);
void SynchronizeEverything(Packet::Synchronize&);
void HandleBroadcast(Packet::BroadcastRequest&);
void HandleConnection(Packet::JoinRequest&);
void HandleDisconnection(Packet::Disconnect&);
void AddPlayer(Packet::PlayerNew&);
void AddPlayer(Packet::PlayerData&);
void RemovePlayer(Packet::PlayerDelete&);
void UpdatePlayer(Packet::PlayerUpdate&);
void UpdatePlayer(Packet::PlayerData&);
//services
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();