Moved packets into their own namespace
This commit is contained in:
+11
-11
@@ -135,18 +135,18 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Utilities
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//-------------------------
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int InWorld::HandlePacket(Packet p) {
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int InWorld::HandlePacket(Packet::Packet p) {
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switch(p.meta.type) {
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case PacketType::NONE:
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case Packet::Type::NONE:
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//DO NOTHING
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return 0;
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break;
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case PacketType::PING:
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case Packet::Type::PING:
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//quick pong
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p.meta.type = PacketType::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet));
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p.meta.type = Packet::Type::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
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break;
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case PacketType::PONG:
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case Packet::Type::PONG:
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//
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break;
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// case PacketType::BROADCAST_REQUEST:
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@@ -161,7 +161,7 @@ int InWorld::HandlePacket(Packet p) {
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// case PacketType::JOIN_RESPONSE:
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// //
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// break;
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case PacketType::DISCONNECT:
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case Packet::Type::DISCONNECT:
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HandleDisconnection(p.disconnect);
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break;
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// case PacketType::SYNCHRONIZE:
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@@ -184,10 +184,10 @@ int InWorld::HandlePacket(Packet p) {
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void InWorld::Disconnect() {
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//disconnect
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Packet p;
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p.meta.type = PacketType::DISCONNECT;
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Packet::Packet p;
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p.meta.type = Packet::Type::DISCONNECT;
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p.disconnect.clientIndex = infoMgr->GetClientIndex();
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netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet));
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netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
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netUtil->Unbind(GAME_CHANNEL);
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endQueueThread();
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@@ -201,7 +201,7 @@ void InWorld::ExitGame() {
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cout << "The game session has ended" << endl;
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}
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void InWorld::HandleDisconnection(::Disconnect& disconnect) {
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void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
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Disconnect();
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SetNextScene(SceneList::MAINMENU);
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cout << "You have been disconnected" << endl;
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+3
-3
@@ -26,7 +26,7 @@
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#include "utilities.hpp"
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#include "defines.hpp"
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#include "singleton.hpp"
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#include "packet_type.hpp"
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#include "packet.hpp"
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#include "network_queue.hpp"
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#include "information_manager.hpp"
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@@ -62,10 +62,10 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//Utilities
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int HandlePacket(Packet p);
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int HandlePacket(Packet::Packet p);
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void Disconnect();
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void ExitGame();
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void HandleDisconnection(::Disconnect&);
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void HandleDisconnection(Packet::Disconnect&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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+16
-16
@@ -155,30 +155,30 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
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//Utilities
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//-------------------------
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int Lobby::HandlePacket(Packet p) {
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int Lobby::HandlePacket(Packet::Packet p) {
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switch(p.meta.type) {
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case PacketType::NONE:
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case Packet::Type::NONE:
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//DO NOTHING
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return 0;
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break;
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case PacketType::PING:
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case Packet::Type::PING:
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//quick pong
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p.meta.type = PacketType::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet));
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p.meta.type = Packet::Type::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
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break;
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case PacketType::PONG:
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case Packet::Type::PONG:
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//
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break;
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// case PacketType::BROADCAST_REQUEST:
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// //
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// break;
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case PacketType::BROADCAST_RESPONSE:
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case Packet::Type::BROADCAST_RESPONSE:
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PushServer(p.broadcastResponse);
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break;
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// case PacketType::JOIN_REQUEST:
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// //
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// break;
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case PacketType::JOIN_RESPONSE:
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case Packet::Type::JOIN_RESPONSE:
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BeginGame(p.joinResponse);
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break;
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// case PacketType::DISCONNECT:
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@@ -203,13 +203,13 @@ int Lobby::HandlePacket(Packet p) {
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}
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void Lobby::BroadcastNetwork() {
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Packet p;
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p.meta.type = PacketType::BROADCAST_REQUEST;
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netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet));
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Packet::Packet p;
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p.meta.type = Packet::Type::BROADCAST_REQUEST;
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netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet::Packet));
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serverList.clear();
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}
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void Lobby::PushServer(BroadcastResponse& bcast) {
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void Lobby::PushServer(Packet::BroadcastResponse& bcast) {
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ServerEntry entry;
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entry.name = bcast.name;
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entry.address = bcast.meta.address;
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@@ -221,12 +221,12 @@ void Lobby::ConnectToServer(ServerEntry* server) {
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if (!server) {
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throw(runtime_error("No server received"));
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}
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Packet p;
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p.meta.type = PacketType::JOIN_REQUEST;
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netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet));
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Packet::Packet p;
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p.meta.type = Packet::Type::JOIN_REQUEST;
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netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
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}
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void Lobby::BeginGame(JoinResponse& response) {
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void Lobby::BeginGame(Packet::JoinResponse& response) {
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//should be downloading the resources here as well
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infoMgr->SetClientIndex(response.clientIndex);
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netUtil->Bind(&response.meta.address, GAME_CHANNEL);
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+4
-4
@@ -29,7 +29,7 @@
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#include "singleton.hpp"
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#include "server_entry.hpp"
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#include "packet_type.hpp"
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#include "packet.hpp"
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#include "network_queue.hpp"
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#include "information_manager.hpp"
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@@ -63,11 +63,11 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//utilities
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int HandlePacket(Packet p);
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int HandlePacket(Packet::Packet p);
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void BroadcastNetwork();
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void PushServer(BroadcastResponse&);
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void PushServer(Packet::BroadcastResponse&);
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void ConnectToServer(ServerEntry*);
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void BeginGame(JoinResponse&);
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void BeginGame(Packet::JoinResponse&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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@@ -89,7 +89,7 @@ void SceneManager::Init() {
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flags);
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//initiate the remaining singletons
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netUtil->Open(0, sizeof(Packet));
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netUtil->Open(0, sizeof(Packet::Packet));
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}
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void SceneManager::Proc() {
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@@ -25,7 +25,7 @@
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#include "scene_list.hpp"
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#include "base_scene.hpp"
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#include "singleton.hpp"
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#include "packet_type.hpp"
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#include "packet.hpp"
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#include "information_manager.hpp"
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#include "config_utility.hpp"
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@@ -32,7 +32,7 @@
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static SDL_sem* lock = SDL_CreateSemaphore(1);
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static SDL_Thread* queueThread = nullptr;
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static std::deque<Packet> queue;
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static std::deque<Packet::Packet> queue;
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static bool running = false;
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@@ -41,8 +41,8 @@ static int networkQueue(void*) {
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while(running) {
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SDL_SemWait(lock);
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while(netUtil->Receive()) {
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Packet p;
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memcpy(&p, netUtil->GetInData(), sizeof(Packet));
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Packet::Packet p;
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memcpy(&p, netUtil->GetInData(), sizeof(Packet::Packet));
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p.meta.address = netUtil->GetInPacket()->address;
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queue.push_back(p);
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}
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@@ -80,19 +80,19 @@ void killQueueThread() {
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queueThread = nullptr;
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}
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Packet peekNetworkPacket() {
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Packet::Packet peekNetworkPacket() {
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SDL_SemWait(lock);
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Packet p;
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Packet::Packet p;
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if (queue.size() > 0) {
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Packet p = queue[0];
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Packet::Packet p = queue[0];
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}
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SDL_SemPost(lock);
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return p;
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}
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Packet popNetworkPacket() {
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Packet::Packet popNetworkPacket() {
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SDL_SemWait(lock);
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Packet p;
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Packet::Packet p;
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if (queue.size() > 0) {
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p = queue[0];
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queue.pop_front();
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@@ -22,13 +22,13 @@
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#ifndef NETWORKQUEUE_HPP_
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#define NETWORKQUEUE_HPP_
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#include "packet_type.hpp"
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#include "packet.hpp"
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void beginQueueThread();
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void endQueueThread();
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void killQueueThread();
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Packet peekNetworkPacket();
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Packet popNetworkPacket();
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Packet::Packet peekNetworkPacket();
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Packet::Packet popNetworkPacket();
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void flushNetworkQueue();
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#endif
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@@ -30,7 +30,9 @@
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#pragma pack(push, 0)
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enum class PacketType {
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namespace Packet {
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enum class Type {
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NONE = 0,
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PING = 1,
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@@ -43,13 +45,11 @@ enum class PacketType {
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SYNCHRONIZE = 8,
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PLAYER_NEW = 9,
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PLAYER_DELETE = 10,
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PLAYER_MOVE = 11,
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PLAYER = 9,
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};
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struct Metadata {
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PacketType type;
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Type type;
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IPaddress address;
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};
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@@ -90,27 +90,15 @@ struct Synchronize {
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Metadata meta;
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};
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struct PlayerNew {
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struct Player {
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Metadata meta;
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int playerIndex;
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//TODO Playerdata
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//player data
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};
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struct PlayerDelete {
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Metadata meta;
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int playerIndex;
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};
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struct PlayerMove {
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Metadata meta;
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int playerIndex;
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Vector2 position;
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Vector2 motion;
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};
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union Packet {
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Packet() {
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meta.type = PacketType::NONE;
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meta.type = Type::NONE;
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meta.address.host = 0;
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meta.address.port = 0;
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};
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@@ -124,15 +112,17 @@ union Packet {
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JoinResponse joinResponse;
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Disconnect disconnect;
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PlayerNew playerNew;
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PlayerDelete playerDelete;
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PlayerMove playerMove;
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Synchronize sync;
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Player player;
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#ifdef DEBUG
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char buffer[1024];
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#endif
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};
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} //namespace Packet
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#pragma pack(pop)
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#endif
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@@ -70,7 +70,7 @@ void ServerApplication::Init() {
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}
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//initiate the remaining singletons
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netUtil->Open(configUtil->Int("server.port"), sizeof(Packet));
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netUtil->Open(configUtil->Int("server.port"), sizeof(Packet::Packet));
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//create the threads
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beginQueueThread();
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@@ -122,33 +122,33 @@ void ServerApplication::UpdateWorld(double delta) {
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//Network loop
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//-------------------------
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int ServerApplication::HandlePacket(Packet p) {
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int ServerApplication::HandlePacket(Packet::Packet p) {
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switch(p.meta.type) {
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case PacketType::NONE:
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case Packet::Type::NONE:
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//DO NOTHING
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return 0;
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break;
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case PacketType::PING:
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case Packet::Type::PING:
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//quick pong
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p.meta.type = PacketType::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet));
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p.meta.type = Packet::Type::PONG;
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netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
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break;
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case PacketType::PONG:
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case Packet::Type::PONG:
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//
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break;
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case PacketType::BROADCAST_REQUEST:
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case Packet::Type::BROADCAST_REQUEST:
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HandleBroadcast(p.broadcastRequest);
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break;
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// case PacketType::BROADCAST_RESPONSE:
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// //
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// break;
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case PacketType::JOIN_REQUEST:
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case Packet::Type::JOIN_REQUEST:
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HandleConnection(p.joinRequest);
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break;
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// case PacketType::JOIN_RESPONSE:
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// //
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// break;
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case PacketType::DISCONNECT:
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case Packet::Type::DISCONNECT:
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HandleDisconnection(p.disconnect);
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break;
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// case PacketType::SYNCHRONIZE:
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@@ -169,16 +169,16 @@ int ServerApplication::HandlePacket(Packet p) {
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return 1;
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}
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void ServerApplication::HandleBroadcast(BroadcastRequest& bcast) {
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void ServerApplication::HandleBroadcast(Packet::BroadcastRequest& bcast) {
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//respond to a broadcast request with the server's data
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Packet p;
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p.meta.type = PacketType::BROADCAST_RESPONSE;
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Packet::Packet p;
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p.meta.type = Packet::Type::BROADCAST_RESPONSE;
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snprintf(p.broadcastResponse.name, PACKET_STRING_SIZE, "%s", configUtil->CString("server.name"));
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//TODO version information
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netUtil->Send(&bcast.meta.address, &p, sizeof(Packet));
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netUtil->Send(&bcast.meta.address, &p, sizeof(Packet::Packet));
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}
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void ServerApplication::HandleConnection(JoinRequest& request) {
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void ServerApplication::HandleConnection(Packet::JoinRequest& request) {
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if (clients.size() >= SDLNET_MAX_UDPCHANNELS) {
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//ignore the new connection if there's too many clients connected
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return;
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@@ -193,20 +193,20 @@ void ServerApplication::HandleConnection(JoinRequest& request) {
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clients[client.index] = client;
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//send the player their information
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Packet p;
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p.meta.type = PacketType::JOIN_RESPONSE;
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Packet::Packet p;
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p.meta.type = Packet::Type::JOIN_RESPONSE;
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p.joinResponse.clientIndex = client.index;
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//TODO: resource list
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netUtil->Send(client.channel, &p, sizeof(Packet));
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netUtil->Send(client.channel, &p, sizeof(Packet::Packet));
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//pretty
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cout << "New connection: index " << client.index << endl;
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cout << "number of clients: " << clients.size() << endl;
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}
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void ServerApplication::HandleDisconnection(Disconnect& disconnect) {
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void ServerApplication::HandleDisconnection(Packet::Disconnect& disconnect) {
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//disconnect a client (redundant message)
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netUtil->Send(clients[disconnect.clientIndex].channel, &disconnect, sizeof(Packet));
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netUtil->Send(clients[disconnect.clientIndex].channel, &disconnect, sizeof(Packet::Packet));
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netUtil->Unbind(clients[disconnect.clientIndex].channel);
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clients.erase(disconnect.clientIndex);
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@@ -23,7 +23,7 @@
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#define SERVERAPPLICATION_HPP_
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#include "utilities.hpp"
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#include "packet_type.hpp"
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#include "packet.hpp"
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#include "singleton.hpp"
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#include "network_queue.hpp"
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@@ -57,10 +57,10 @@ private:
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void UpdateWorld(double delta);
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//network loop
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int HandlePacket(Packet p);
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void HandleBroadcast(BroadcastRequest&);
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void HandleConnection(JoinRequest&);
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void HandleDisconnection(Disconnect&);
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int HandlePacket(Packet::Packet p);
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void HandleBroadcast(Packet::BroadcastRequest&);
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void HandleConnection(Packet::JoinRequest&);
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void HandleDisconnection(Packet::Disconnect&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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