Moved packets into their own namespace

This commit is contained in:
Kayne Ruse
2013-06-24 10:27:43 +10:00
parent 9608761cd5
commit 56375d64b6
11 changed files with 85 additions and 95 deletions
+11 -11
View File
@@ -135,18 +135,18 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//Utilities
//-------------------------
int InWorld::HandlePacket(Packet p) {
int InWorld::HandlePacket(Packet::Packet p) {
switch(p.meta.type) {
case PacketType::NONE:
case Packet::Type::NONE:
//DO NOTHING
return 0;
break;
case PacketType::PING:
case Packet::Type::PING:
//quick pong
p.meta.type = PacketType::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
p.meta.type = Packet::Type::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
break;
case PacketType::PONG:
case Packet::Type::PONG:
//
break;
// case PacketType::BROADCAST_REQUEST:
@@ -161,7 +161,7 @@ int InWorld::HandlePacket(Packet p) {
// case PacketType::JOIN_RESPONSE:
// //
// break;
case PacketType::DISCONNECT:
case Packet::Type::DISCONNECT:
HandleDisconnection(p.disconnect);
break;
// case PacketType::SYNCHRONIZE:
@@ -184,10 +184,10 @@ int InWorld::HandlePacket(Packet p) {
void InWorld::Disconnect() {
//disconnect
Packet p;
p.meta.type = PacketType::DISCONNECT;
Packet::Packet p;
p.meta.type = Packet::Type::DISCONNECT;
p.disconnect.clientIndex = infoMgr->GetClientIndex();
netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet));
netUtil->Send(GAME_CHANNEL, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
netUtil->Unbind(GAME_CHANNEL);
endQueueThread();
@@ -201,7 +201,7 @@ void InWorld::ExitGame() {
cout << "The game session has ended" << endl;
}
void InWorld::HandleDisconnection(::Disconnect& disconnect) {
void InWorld::HandleDisconnection(Packet::Disconnect& disconnect) {
Disconnect();
SetNextScene(SceneList::MAINMENU);
cout << "You have been disconnected" << endl;
+3 -3
View File
@@ -26,7 +26,7 @@
#include "utilities.hpp"
#include "defines.hpp"
#include "singleton.hpp"
#include "packet_type.hpp"
#include "packet.hpp"
#include "network_queue.hpp"
#include "information_manager.hpp"
@@ -62,10 +62,10 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//Utilities
int HandlePacket(Packet p);
int HandlePacket(Packet::Packet p);
void Disconnect();
void ExitGame();
void HandleDisconnection(::Disconnect&);
void HandleDisconnection(Packet::Disconnect&);
//services
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
+16 -16
View File
@@ -155,30 +155,30 @@ void Lobby::KeyUp(SDL_KeyboardEvent const& key) {
//Utilities
//-------------------------
int Lobby::HandlePacket(Packet p) {
int Lobby::HandlePacket(Packet::Packet p) {
switch(p.meta.type) {
case PacketType::NONE:
case Packet::Type::NONE:
//DO NOTHING
return 0;
break;
case PacketType::PING:
case Packet::Type::PING:
//quick pong
p.meta.type = PacketType::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
p.meta.type = Packet::Type::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
break;
case PacketType::PONG:
case Packet::Type::PONG:
//
break;
// case PacketType::BROADCAST_REQUEST:
// //
// break;
case PacketType::BROADCAST_RESPONSE:
case Packet::Type::BROADCAST_RESPONSE:
PushServer(p.broadcastResponse);
break;
// case PacketType::JOIN_REQUEST:
// //
// break;
case PacketType::JOIN_RESPONSE:
case Packet::Type::JOIN_RESPONSE:
BeginGame(p.joinResponse);
break;
// case PacketType::DISCONNECT:
@@ -203,13 +203,13 @@ int Lobby::HandlePacket(Packet p) {
}
void Lobby::BroadcastNetwork() {
Packet p;
p.meta.type = PacketType::BROADCAST_REQUEST;
netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet));
Packet::Packet p;
p.meta.type = Packet::Type::BROADCAST_REQUEST;
netUtil->Send("255.255.255.255", configUtil->Int("server.port"), &p, sizeof(Packet::Packet));
serverList.clear();
}
void Lobby::PushServer(BroadcastResponse& bcast) {
void Lobby::PushServer(Packet::BroadcastResponse& bcast) {
ServerEntry entry;
entry.name = bcast.name;
entry.address = bcast.meta.address;
@@ -221,12 +221,12 @@ void Lobby::ConnectToServer(ServerEntry* server) {
if (!server) {
throw(runtime_error("No server received"));
}
Packet p;
p.meta.type = PacketType::JOIN_REQUEST;
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet));
Packet::Packet p;
p.meta.type = Packet::Type::JOIN_REQUEST;
netUtil->Send(&server->address, reinterpret_cast<void*>(&p), sizeof(Packet::Packet));
}
void Lobby::BeginGame(JoinResponse& response) {
void Lobby::BeginGame(Packet::JoinResponse& response) {
//should be downloading the resources here as well
infoMgr->SetClientIndex(response.clientIndex);
netUtil->Bind(&response.meta.address, GAME_CHANNEL);
+4 -4
View File
@@ -29,7 +29,7 @@
#include "singleton.hpp"
#include "server_entry.hpp"
#include "packet_type.hpp"
#include "packet.hpp"
#include "network_queue.hpp"
#include "information_manager.hpp"
@@ -63,11 +63,11 @@ protected:
void KeyUp(SDL_KeyboardEvent const&);
//utilities
int HandlePacket(Packet p);
int HandlePacket(Packet::Packet p);
void BroadcastNetwork();
void PushServer(BroadcastResponse&);
void PushServer(Packet::BroadcastResponse&);
void ConnectToServer(ServerEntry*);
void BeginGame(JoinResponse&);
void BeginGame(Packet::JoinResponse&);
//services
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
+1 -1
View File
@@ -89,7 +89,7 @@ void SceneManager::Init() {
flags);
//initiate the remaining singletons
netUtil->Open(0, sizeof(Packet));
netUtil->Open(0, sizeof(Packet::Packet));
}
void SceneManager::Proc() {
+1 -1
View File
@@ -25,7 +25,7 @@
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "singleton.hpp"
#include "packet_type.hpp"
#include "packet.hpp"
#include "information_manager.hpp"
#include "config_utility.hpp"
+8 -8
View File
@@ -32,7 +32,7 @@
static SDL_sem* lock = SDL_CreateSemaphore(1);
static SDL_Thread* queueThread = nullptr;
static std::deque<Packet> queue;
static std::deque<Packet::Packet> queue;
static bool running = false;
@@ -41,8 +41,8 @@ static int networkQueue(void*) {
while(running) {
SDL_SemWait(lock);
while(netUtil->Receive()) {
Packet p;
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
Packet::Packet p;
memcpy(&p, netUtil->GetInData(), sizeof(Packet::Packet));
p.meta.address = netUtil->GetInPacket()->address;
queue.push_back(p);
}
@@ -80,19 +80,19 @@ void killQueueThread() {
queueThread = nullptr;
}
Packet peekNetworkPacket() {
Packet::Packet peekNetworkPacket() {
SDL_SemWait(lock);
Packet p;
Packet::Packet p;
if (queue.size() > 0) {
Packet p = queue[0];
Packet::Packet p = queue[0];
}
SDL_SemPost(lock);
return p;
}
Packet popNetworkPacket() {
Packet::Packet popNetworkPacket() {
SDL_SemWait(lock);
Packet p;
Packet::Packet p;
if (queue.size() > 0) {
p = queue[0];
queue.pop_front();
+3 -3
View File
@@ -22,13 +22,13 @@
#ifndef NETWORKQUEUE_HPP_
#define NETWORKQUEUE_HPP_
#include "packet_type.hpp"
#include "packet.hpp"
void beginQueueThread();
void endQueueThread();
void killQueueThread();
Packet peekNetworkPacket();
Packet popNetworkPacket();
Packet::Packet peekNetworkPacket();
Packet::Packet popNetworkPacket();
void flushNetworkQueue();
#endif
@@ -30,7 +30,9 @@
#pragma pack(push, 0)
enum class PacketType {
namespace Packet {
enum class Type {
NONE = 0,
PING = 1,
@@ -43,13 +45,11 @@ enum class PacketType {
SYNCHRONIZE = 8,
PLAYER_NEW = 9,
PLAYER_DELETE = 10,
PLAYER_MOVE = 11,
PLAYER = 9,
};
struct Metadata {
PacketType type;
Type type;
IPaddress address;
};
@@ -90,27 +90,15 @@ struct Synchronize {
Metadata meta;
};
struct PlayerNew {
struct Player {
Metadata meta;
int playerIndex;
//TODO Playerdata
//player data
};
struct PlayerDelete {
Metadata meta;
int playerIndex;
};
struct PlayerMove {
Metadata meta;
int playerIndex;
Vector2 position;
Vector2 motion;
};
union Packet {
Packet() {
meta.type = PacketType::NONE;
meta.type = Type::NONE;
meta.address.host = 0;
meta.address.port = 0;
};
@@ -124,15 +112,17 @@ union Packet {
JoinResponse joinResponse;
Disconnect disconnect;
PlayerNew playerNew;
PlayerDelete playerDelete;
PlayerMove playerMove;
Synchronize sync;
Player player;
#ifdef DEBUG
char buffer[1024];
#endif
};
} //namespace Packet
#pragma pack(pop)
#endif
+20 -20
View File
@@ -70,7 +70,7 @@ void ServerApplication::Init() {
}
//initiate the remaining singletons
netUtil->Open(configUtil->Int("server.port"), sizeof(Packet));
netUtil->Open(configUtil->Int("server.port"), sizeof(Packet::Packet));
//create the threads
beginQueueThread();
@@ -122,33 +122,33 @@ void ServerApplication::UpdateWorld(double delta) {
//Network loop
//-------------------------
int ServerApplication::HandlePacket(Packet p) {
int ServerApplication::HandlePacket(Packet::Packet p) {
switch(p.meta.type) {
case PacketType::NONE:
case Packet::Type::NONE:
//DO NOTHING
return 0;
break;
case PacketType::PING:
case Packet::Type::PING:
//quick pong
p.meta.type = PacketType::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet));
p.meta.type = Packet::Type::PONG;
netUtil->Send(&p.meta.address, &p, sizeof(Packet::Packet));
break;
case PacketType::PONG:
case Packet::Type::PONG:
//
break;
case PacketType::BROADCAST_REQUEST:
case Packet::Type::BROADCAST_REQUEST:
HandleBroadcast(p.broadcastRequest);
break;
// case PacketType::BROADCAST_RESPONSE:
// //
// break;
case PacketType::JOIN_REQUEST:
case Packet::Type::JOIN_REQUEST:
HandleConnection(p.joinRequest);
break;
// case PacketType::JOIN_RESPONSE:
// //
// break;
case PacketType::DISCONNECT:
case Packet::Type::DISCONNECT:
HandleDisconnection(p.disconnect);
break;
// case PacketType::SYNCHRONIZE:
@@ -169,16 +169,16 @@ int ServerApplication::HandlePacket(Packet p) {
return 1;
}
void ServerApplication::HandleBroadcast(BroadcastRequest& bcast) {
void ServerApplication::HandleBroadcast(Packet::BroadcastRequest& bcast) {
//respond to a broadcast request with the server's data
Packet p;
p.meta.type = PacketType::BROADCAST_RESPONSE;
Packet::Packet p;
p.meta.type = Packet::Type::BROADCAST_RESPONSE;
snprintf(p.broadcastResponse.name, PACKET_STRING_SIZE, "%s", configUtil->CString("server.name"));
//TODO version information
netUtil->Send(&bcast.meta.address, &p, sizeof(Packet));
netUtil->Send(&bcast.meta.address, &p, sizeof(Packet::Packet));
}
void ServerApplication::HandleConnection(JoinRequest& request) {
void ServerApplication::HandleConnection(Packet::JoinRequest& request) {
if (clients.size() >= SDLNET_MAX_UDPCHANNELS) {
//ignore the new connection if there's too many clients connected
return;
@@ -193,20 +193,20 @@ void ServerApplication::HandleConnection(JoinRequest& request) {
clients[client.index] = client;
//send the player their information
Packet p;
p.meta.type = PacketType::JOIN_RESPONSE;
Packet::Packet p;
p.meta.type = Packet::Type::JOIN_RESPONSE;
p.joinResponse.clientIndex = client.index;
//TODO: resource list
netUtil->Send(client.channel, &p, sizeof(Packet));
netUtil->Send(client.channel, &p, sizeof(Packet::Packet));
//pretty
cout << "New connection: index " << client.index << endl;
cout << "number of clients: " << clients.size() << endl;
}
void ServerApplication::HandleDisconnection(Disconnect& disconnect) {
void ServerApplication::HandleDisconnection(Packet::Disconnect& disconnect) {
//disconnect a client (redundant message)
netUtil->Send(clients[disconnect.clientIndex].channel, &disconnect, sizeof(Packet));
netUtil->Send(clients[disconnect.clientIndex].channel, &disconnect, sizeof(Packet::Packet));
netUtil->Unbind(clients[disconnect.clientIndex].channel);
clients.erase(disconnect.clientIndex);
+5 -5
View File
@@ -23,7 +23,7 @@
#define SERVERAPPLICATION_HPP_
#include "utilities.hpp"
#include "packet_type.hpp"
#include "packet.hpp"
#include "singleton.hpp"
#include "network_queue.hpp"
@@ -57,10 +57,10 @@ private:
void UpdateWorld(double delta);
//network loop
int HandlePacket(Packet p);
void HandleBroadcast(BroadcastRequest&);
void HandleConnection(JoinRequest&);
void HandleDisconnection(Disconnect&);
int HandlePacket(Packet::Packet p);
void HandleBroadcast(Packet::BroadcastRequest&);
void HandleConnection(Packet::JoinRequest&);
void HandleDisconnection(Packet::Disconnect&);
//services
ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();