Commit Graph

225 Commits

Author SHA1 Message Date
Kayne Ruse 0666c69680 Moved scenes into one folder 2016-03-20 04:27:58 +11:00
Kayne Ruse 16f7f043fc Merged World source code into world.cpp 2016-03-20 04:06:39 +11:00
Kayne Ruse ff67b62792 Found a bug 2016-03-19 05:52:43 +11:00
Kayne Ruse fe7bbbbb3d Tweaked button graphics 2015-12-25 22:53:05 +11:00
Kayne Ruse f2119f77a9 HOTFIX: User reported a segfault in Wine 2015-11-11 16:00:46 +11:00
Kayne Ruse c6bc8c24fb Removed some debugging code 2015-08-24 14:40:33 +10:00
Kayne Ruse ffe5c80117 Comment tweaks, build tweaks, bugfixes
I've also disabled the "screen trick". It was ugly as hell.
2015-08-24 14:34:54 +10:00
Kayne Ruse 188a6805bf Found the culprit for bug #45 2015-08-24 03:37:44 +10:00
Kayne Ruse 45f67476b8 Fixed a graphical bug 2015-08-24 02:03:00 +10:00
Kayne Ruse dfa8683c47 Tweaks for windows 2015-08-23 19:41:01 +10:00
Kayne Ruse c36c5210ab Splash screen fits to the new logo on startup, before reverting 2015-08-23 05:56:42 +10:00
Kayne Ruse 57a4fc8380 Messing with buttons & fonts 2015-08-23 04:55:50 +10:00
Kayne Ruse caf6403a76 Added platform & version detection 2015-08-23 03:44:19 +10:00
Kayne Ruse 3e42371e02 Fixed character movement by ignoring key repeats 2015-08-23 02:48:58 +10:00
Kayne Ruse 563a217237 Changed the formats of the graphical assets 2015-08-23 02:20:38 +10:00
Kayne Ruse 41d601ab06 Re-enabled FPS display, fix other display issues 2015-08-23 01:53:13 +10:00
Kayne Ruse 915660da0e Server runs, but it's far off from being stable again 2015-08-20 23:24:20 +10:00
Kayne Ruse 3d6509b5a5 Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
2015-08-20 20:45:13 +10:00
Kayne Ruse dc5b09a9b4 world_logic.cpp builds, disabled FPS display 2015-08-20 02:36:42 +10:00
Kayne Ruse 00fe2263d5 This will take getting used to 2015-08-14 22:43:41 +10:00
Kayne Ruse 2f86511254 lobby_menu.cpp builds, as does all of client/menu_scenes
This is great progress, but I think I should turn the common directory into a subnmodule, since
I've been constantly tabbing back and forward between this folder, and the debug folder, making
and committing identical edits to both.

 Scene list:
        > disconnected_screen.*pp
        > lobby_menu.*pp
        > main_menu.*pp
        > options_menu.*pp
        > splash_screen.*pp
        * world*.*pp

        * unfinished
        > building
2015-08-14 21:47:04 +10:00
Kayne Ruse e8347cb9fb Reverted templated TextBox; too much unnecessary complexity 2015-08-14 20:52:05 +10:00
Kayne Ruse 8c3f7913f6 Converted TextBox into a template class 2015-08-14 19:42:45 +10:00
Kayne Ruse a7ce7a0e9b main_menu.*pp is building
Scene list:
    > disconnected_screen.*pp
    * lobby_menu.*pp
    > main_menu.*pp
    > options_menu.*pp
    > splash_screen.*pp
    * world*.*pp

    * unfinished
    > building
2015-08-14 18:49:37 +10:00
Kayne Ruse a4d3a356c3 Some menu scenes compiling; replaced KR Studios logo file
Scene list:
> disconnected_screen.*pp
* lobby_menu.*pp
* main_menu.*pp
> options_menu.*pp
> splash_screen.*pp
* world*.*pp

* unfinished
> building
2015-08-14 18:18:21 +10:00
Kayne Ruse ca67bf3bdd Closed the font 2015-08-02 04:17:01 +10:00
Kayne Ruse f0ab1dfef8 One menu scene works, but I need some more UI widgets
Namely, I need a text box widget, which can display text without having to
re-create and destroy the texture every frame.
2015-08-02 04:13:54 +10:00
Kayne Ruse 8838fcd14e client/entities and client/client_utilities build 2015-08-02 04:12:22 +10:00
Kayne Ruse 0150dbb929 Began work on the client 2015-08-02 03:20:59 +10:00
Kayne Ruse e08e34b677 Updated README.md 2015-07-07 20:00:38 +10:00
Kayne Ruse af17bd2800 Updated common/graphics, client/base_scene.*pp to SDL2 2015-07-07 19:51:27 +10:00
Kayne Ruse 24eb730c72 Switched to the #pragma once system 2015-07-07 17:36:14 +10:00
Kayne Ruse 99b35483f8 Tenative port for Linux 2015-05-17 09:18:46 +10:00
Kayne Ruse 5c404c572e Patched bug #45 without resolving it 2015-04-28 06:01:58 +10:00
Kayne Ruse 878d502b8b Looking for the bug 2015-04-27 01:35:14 +10:00
Kayne Ruse 2a1ee4acbf tmp 2015-04-26 03:29:33 +10:00
Kayne Ruse 63e4394583 I can't seem to pinpoint the cause 2015-04-26 03:11:00 +10:00
Kayne Ruse 7aeabf0d14 Hunting a strange networking bug 2015-04-26 02:14:26 +10:00
Kayne Ruse d2bb3575fc Removed initial world query
The world is queried once the client has the player's character.
2015-03-13 19:12:34 +11:00
Kayne Ruse ca6afb72ad Minor comment tweaks 2015-03-11 20:23:52 +11:00
Kayne Ruse 4d71d4cc40 Room transitions are working smoothly, read more
Although the room transitions are working fairly well, it is still heavy
handed, and a number of optimizations can be done. On the whole, this
needs a review.
2015-03-09 23:26:37 +11:00
Kayne Ruse 74ed93ddc7 Character bounds are stored in the server database
This allows for customization of bounding boxes, as well as highlighting
aspects needed when adding new fields to the characters.
2015-03-04 04:06:16 +11:00
Kayne Ruse edcb6f05ce Implemented trigger creation & deletion via lua
Triggers now have handles for simple understanding, but there's nothing
preventing multiple triggers from sharing the same name.
2015-03-02 01:00:58 +11:00
Kayne Ruse cb63c9b07c Minor comment tweaks 2015-02-27 05:43:20 +11:00
Kayne Ruse 3e6a05307e Minor TODO tweaks 2015-02-27 03:36:47 +11:00
Kayne Ruse c45bda645b Switched TODO: empty to TODO: *function name* 2015-02-27 03:27:37 +11:00
Kayne Ruse 4630b7e403 PumpCharacterUpdate() works from lua to client, read more
There was a bug in the entity API, where getMotion() was pushing the
origin instead of the motion. This has been corrected. Since this is an
important bug, and because the features for this leg is finished, I'll
merge this to master.
2015-02-27 02:39:27 +11:00
Kayne Ruse d8045ae339 Minor comment tweaks 2015-02-25 21:16:03 +11:00
Kayne Ruse 87af4f1a1e Comment tweaks, updated network version 2015-02-14 23:54:18 +11:00
Kayne Ruse 18b144fa46 Updated client, read more
It seems like the project as a whole is fairly stable now. I'm prepping to
merge this into master, despite the lack of monsters ATM. Hopefully this
break hasn't affected the stability too much.
2015-02-14 23:39:56 +11:00