Minor comment tweaks

This commit is contained in:
Kayne Ruse
2015-02-27 05:43:20 +11:00
parent a00ddb3142
commit cb63c9b07c
8 changed files with 9 additions and 10 deletions
+1 -1
View File
@@ -69,7 +69,7 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: (1) send the bounds from the server
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: (2) send the bounds from the server
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
+2 -2
View File
@@ -60,7 +60,7 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: (1) Tile size and tile sheet should be loaded elsewhere
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
@@ -221,7 +221,7 @@ void World::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: (1) the escape key should actually control menus and stuff
//TODO: (3) the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
+2 -2
View File
@@ -107,8 +107,8 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
join.DrawTo(screen);
back.DrawTo(screen);
//TODO: (1) draw headers for the server list
//TODO: (1) ping/delay displayed in the server list
//TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight
if (selection == &serverInfo[i]) {