Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr. A bug where the renderer's logical size was not properly set has been fixed. The FPS counter is disabled for now.
This commit is contained in:
@@ -44,11 +44,16 @@ void ClientApplication::Init(int argc, char* argv[]) {
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//create and check the window
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//-------------------------
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//get the config values
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int w = config.Int("client.screen.w");
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int h = config.Int("client.screen.h");
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int f = config.Bool("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
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window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w ? w : 800, h ? h : 600, f);
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//default sizes
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w = w ? w : 800;
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h = h ? h : 600;
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window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
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if (!window) {
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std::ostringstream msg;
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@@ -86,12 +91,21 @@ void ClientApplication::Init(int argc, char* argv[]) {
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//initialize SDL_net
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if (SDLNet_Init()) {
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std::ostringstream msg;
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msg << "Failed to initialize SDL_net: " << SDL_GetError();
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msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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UDPNetworkUtility::GetSingleton().Open(0);
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std::cout << "Initialized SDL_net" << std::endl;
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std::cout << "Initialized SDL_net 2.0" << std::endl;
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//setting up SDL2_ttf
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if (TTF_Init()) {
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std::ostringstream msg;
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msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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std::cout << "Initialized SDL_ttf 2.0" << std::endl;
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//-------------------------
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//debug output
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@@ -181,6 +195,7 @@ void ClientApplication::Quit() {
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//clean up after the program
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std::cout << "Shutting down" << std::endl;
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UDPNetworkUtility::GetSingleton().Close();
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TTF_Quit();
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SDLNet_Quit();
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BaseScene::SetRenderer(nullptr);
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SDL_DestroyRenderer(renderer);
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@@ -27,6 +27,8 @@
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#include "udp_network_utility.hpp"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_net.h"
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#include "SDL2/SDL_ttf.h"
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class ClientApplication: public Singleton<ClientApplication> {
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public:
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@@ -6,9 +6,6 @@ CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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#source
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CXXSRC=$(wildcard *.cpp)
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#DEBUG: Overwrite the wildcard
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CXXSRC=world_logic.cpp
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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@@ -19,7 +16,7 @@ OUT=$(addprefix $(OUTDIR)/,client.a)
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#targets
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all: $(OBJ) $(OUT)
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# ar -crs $(OUT) $(OBJ)
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ar -crs $(OUT) $(OBJ)
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$(OBJ): | $(OBJDIR)
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@@ -69,7 +69,7 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
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//fill the character's info
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetAvatar(GetRenderer(), argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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@@ -82,8 +82,8 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
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localCharacter = static_cast<LocalCharacter*>(character);
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//focus the camera on this character's sprite
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camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
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camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
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camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
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camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
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//focus on this character's info
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characterIndex = argPacket->characterIndex;
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@@ -135,6 +135,7 @@ void World::hCharacterDelete(CharacterPacket* const argPacket) {
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void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
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//prevent a double message about this player's character
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//TODO: why is this commented out?
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// if (argPacket->accountIndex == accountIndex) {
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// return;
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// }
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@@ -152,7 +153,7 @@ void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
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character->SetMotion(argPacket->motion);
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetAvatar(GetRenderer(), argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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character->CorrectSprite();
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@@ -52,7 +52,7 @@ void World::CheckHeartBeat() {
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if (attemptedBeats > 2) {
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//escape to the disconnect screen
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SendDisconnectRequest();
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
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}
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else {
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@@ -122,13 +122,13 @@ void World::hLogoutResponse(ClientPacket* const argPacket) {
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void World::hDisconnectResponse(ClientPacket* const argPacket) {
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hLogoutResponse(argPacket);//shortcut
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
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}
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void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
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hDisconnectResponse(argPacket);//shortcut
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SetNextScene(SceneList::DISCONNECTEDSCREEN);
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SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
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ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
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}
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@@ -43,6 +43,13 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font file; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//setup the buttons
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disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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disconnectButton.SetText(GetRenderer(), font, "Disconnect", {255, 255, 255, 255});
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@@ -216,6 +223,10 @@ void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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}
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}
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void World::MouseWheel(SDL_MouseWheelEvent const& event) {
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//
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}
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void World::KeyDown(SDL_KeyboardEvent const& key) {
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//hotkeys
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switch(key.keysym.sym) {
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@@ -103,7 +103,7 @@ void World::UpdateMap() {
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}
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else if (regionChecksum(region) == 0) {
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//checksum failed
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//NOTE: this patches bug #45, but does not resolve it
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//BUG: #45 Regions occasionally lose their tile data; this patches the issue, but does not resolve it
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regionPager.UnloadIf([region](Region const& ref) -> bool {
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//remove the erroneous region
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return region == &ref;
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@@ -55,7 +55,7 @@ void World::hMonsterCreate(MonsterPacket* const argPacket) {
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//fill the monster's info
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monster->SetHandle(argPacket->handle);
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monster->SetAvatar(argPacket->avatar);
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monster->SetAvatar(GetRenderer(), argPacket->avatar);
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monster->SetBounds(argPacket->bounds);
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monster->SetOrigin(argPacket->origin);
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monster->SetMotion(argPacket->motion);
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@@ -89,7 +89,7 @@ void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
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//fill the monster's info
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monster->SetHandle(argPacket->handle);
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monster->SetAvatar(argPacket->avatar);
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monster->SetAvatar(GetRenderer(), argPacket->avatar);
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monster->SetBounds(argPacket->bounds);
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monster->SetOrigin(argPacket->origin);
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monster->SetMotion(argPacket->motion);
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+1
-1
@@ -33,7 +33,7 @@ all: $(OBJ) $(OUT)
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$(MAKE) -C entities
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$(MAKE) -C gameplay_scenes
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$(MAKE) -C menu_scenes
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# $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(OBJ): | $(OBJDIR)
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@@ -25,6 +25,7 @@
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include <sstream>
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#include <stdexcept>
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//-------------------------
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@@ -39,6 +40,13 @@ DisconnectedScreen::DisconnectedScreen() {
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image.Load(GetRenderer(), config["dir.interface"] + "button.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font file; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//setup the button
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backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
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backButton.SetText(GetRenderer(), font, "Back", {255, 255, 255, 255});
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@@ -105,6 +113,10 @@ void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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}
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}
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void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
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//
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}
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void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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@@ -42,6 +42,13 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font file; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//setup the buttons
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searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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searchButton.SetText(GetRenderer(), font, "Search", {255, 255, 255, 255});
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@@ -23,6 +23,9 @@
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#include "config_utility.hpp"
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#include <sstream>
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#include <stdexcept>
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//-------------------------
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//Public access members
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//-------------------------
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@@ -34,6 +37,13 @@ MainMenu::MainMenu() {
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font file; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//setup the buttons
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startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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startButton.SetText(GetRenderer(), font, "Start", {255, 255, 255, 255});
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@@ -53,7 +63,7 @@ MainMenu::MainMenu() {
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//text box
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textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
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textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
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textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255});
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textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: click to open the website/update
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//debug
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//
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@@ -84,7 +94,10 @@ void MainMenu::RenderFrame(SDL_Renderer* renderer) {
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optionsButton.DrawTo(renderer);
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quitButton.DrawTo(renderer);
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textBox.DrawTo(renderer, 50, 50, 12);
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int h = -1;
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SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
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textBox.DrawTo(renderer, 50, h-50, -12);
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}
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//-------------------------
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@@ -116,6 +129,10 @@ void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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}
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}
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void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
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//
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}
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void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
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//
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}
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@@ -23,6 +23,9 @@
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#include "config_utility.hpp"
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#include <sstream>
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#include <stdexcept>
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//-------------------------
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//Public access members
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//-------------------------
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@@ -34,6 +37,13 @@ OptionsMenu::OptionsMenu() {
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font file; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//setup the button
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backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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backButton.SetText(GetRenderer(), font, "Back", {255, 255, 255, 255});
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@@ -89,6 +99,10 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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}
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}
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void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
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//
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}
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void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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@@ -28,6 +28,7 @@
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//-------------------------
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SplashScreen::SplashScreen() {
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//TODO: I need a logo that isn't partially invisible
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logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
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startTick = std::chrono::steady_clock::now();
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}
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@@ -49,5 +50,6 @@ void SplashScreen::FrameStart() {
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void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
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int w = 0, h = 0;
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SDL_RenderGetLogicalSize(renderer, &w, &h);
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logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
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//TODO: fix logo position
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logo.DrawTo(renderer, (w - logo.GetClipW() / 4) / 2, (h - logo.GetClipH() / 4) / 2, .25, .25);
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}
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Reference in New Issue
Block a user