Updated common/graphics, client/base_scene.*pp to SDL2
This commit is contained in:
+76
-71
@@ -21,91 +21,59 @@
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*/
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#include "base_scene.hpp"
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#include <stdexcept>
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//-------------------------
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//Static declarations
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//-------------------------
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SDL_Surface* BaseScene::screen = nullptr;
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//-------------------------
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//Public access members
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//-------------------------
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SDL_Renderer* BaseScene::rendererHandle = nullptr;
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BaseScene::BaseScene() {
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//
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//EMPTY
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}
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BaseScene::~BaseScene() {
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//
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//EMPTY
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}
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//-------------------------
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//Program control
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//-------------------------
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SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
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if (!bpp) {
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bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
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}
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screen = SDL_SetVideoMode(w, h, bpp, flags);
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if (!screen) {
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throw(std::runtime_error("Failed to create the screen surface"));
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}
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return screen;
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}
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SDL_Surface* BaseScene::GetScreen() {
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return screen;
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}
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SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
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return nextScene = sceneIndex;
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}
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SceneList BaseScene::GetNextScene() const {
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return nextScene;
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void BaseScene::RunFrame() {
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FrameStart();
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HandleEvents();
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ProcessEvents();
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Update();
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FrameEnd();
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}
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void BaseScene::RenderFrame() {
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SDL_FillRect(screen, 0, 0);
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Render(screen);
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SDL_Flip(screen);
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SDL_Delay(10);
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void BaseScene::RenderFrame(SDL_Renderer* renderer) {
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//EMPTY
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}
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void BaseScene::SetRenderer(SDL_Renderer* r) {
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rendererHandle = r;
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}
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SDL_Renderer* BaseScene::GetRenderer() {
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return rendererHandle;
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}
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void BaseScene::SetSceneSignal(SceneSignal signal) {
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sceneSignal = signal;
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}
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SceneSignal BaseScene::GetSceneSignal() {
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return sceneSignal;
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}
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//-------------------------
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//Event handlers
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//frame phases
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//-------------------------
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void BaseScene::HandleEvents() {
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SDL_Event event;
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void BaseScene::FrameStart() {
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//EMPTY
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}
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void BaseScene::ProcessEvents() {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT:
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QuitEvent();
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break;
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case SDL_VIDEORESIZE:
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SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
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break;
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case SDL_MOUSEMOTION:
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MouseMotion(event.motion);
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break;
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@@ -126,15 +94,52 @@ void BaseScene::HandleEvents() {
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KeyUp(event.key);
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break;
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#ifdef USE_EVENT_JOYSTICK
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//EMPTY
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#endif
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#ifdef USE_EVENT_UNKNOWN
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default:
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UnknownEvent(event);
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break;
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#endif
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}//switch
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}//while
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//TODO: joystick and controller events
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}
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}
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}
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void BaseScene::Update() {
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//EMPTY
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}
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void BaseScene::FrameEnd() {
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//EMPTY
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}
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//-------------------------
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//input events
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//-------------------------
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void BaseScene::QuitEvent() {
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sceneSignal = SceneSignal::QUIT;
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}
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void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
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//EMPTY
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}
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void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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//EMPTY
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}
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void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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//EMPTY
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}
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void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
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//EMPTY
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}
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void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
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//preference as a default
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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break;
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}
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}
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void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
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//EMPTY
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}
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+26
-33
@@ -21,51 +21,44 @@
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*/
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#pragma once
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#include "scene_list.hpp"
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#include "scene_signal.hpp"
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#include "SDL/SDL.h"
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#include "SDL2/SDL.h"
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class BaseScene {
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public:
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//Public access members
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BaseScene();
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virtual ~BaseScene();
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//Program control
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static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
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static SDL_Surface* GetScreen();
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SceneList SetNextScene(SceneList sceneIndex);
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SceneList GetNextScene() const;
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//Frame loop
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virtual void RunFrame();
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virtual void RenderFrame();
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virtual void RenderFrame(SDL_Renderer*);
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static void SetRenderer(SDL_Renderer*);
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SceneSignal GetSceneSignal();
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protected:
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virtual void FrameStart() {}
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virtual void HandleEvents();
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virtual void Update() {}
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virtual void FrameEnd() {}
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virtual void Render(SDL_Surface* const screen) {}
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//control
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static SDL_Renderer* GetRenderer();
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void SetSceneSignal(SceneSignal);
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//Event handlers
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virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
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virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
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virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
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virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
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virtual void KeyDown(SDL_KeyboardEvent const&) {}
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virtual void KeyUp(SDL_KeyboardEvent const&) {}
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//frame phases
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virtual void FrameStart();
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virtual void ProcessEvents();
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virtual void Update();
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virtual void FrameEnd();
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#ifdef USE_EVENT_JOYSTICK
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//EMPTY
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#endif
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//input events
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virtual void QuitEvent();
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virtual void MouseMotion(SDL_MouseMotionEvent const& event);
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virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
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virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
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virtual void MouseWheel(SDL_MouseWheelEvent const& event);
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virtual void KeyDown(SDL_KeyboardEvent const& event);
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virtual void KeyUp(SDL_KeyboardEvent const& event);
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#ifdef USE_EVENT_UNKNOWN
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virtual void UnknownEvent(SDL_Event const&) {}
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#endif
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//TODO: joystick and controller events
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private:
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static SDL_Surface* screen;
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SceneList nextScene = SceneList::CONTINUE;
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};
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static SDL_Renderer* rendererHandle;
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SceneSignal sceneSignal = SceneSignal::CONTINUE;
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};
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@@ -21,17 +21,12 @@
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*/
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#pragma once
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enum class SceneList {
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//these are reserved
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QUIT,
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CONTINUE,
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FIRST,
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enum SceneSignal {
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//reserved members for internal use
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QUIT = -1,
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CONTINUE = 0,
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FIRST = 1,
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//custom indexes
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SPLASHSCREEN,
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MAINMENU,
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OPTIONSMENU,
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LOBBYMENU,
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WORLD,
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DISCONNECTEDSCREEN,
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};
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//custom scenes
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EXAMPLE_SCENE
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};
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