Changed the formats of the graphical assets
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@@ -64,7 +64,7 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
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//load the tilesheet
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//TODO: (2) Tile size and tile sheet should be loaded elsewhere
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tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.bmp", 32, 32);
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tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
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//Send the character data
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CharacterPacket newPacket;
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