Kayne Ruse
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55abdfc7d0
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Added error checking for character handles
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2016-12-09 19:26:53 +11:00 |
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Kayne Ruse
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e8ad19f267
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Avoid crashes from duplicate usernames
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2016-12-09 19:11:09 +11:00 |
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Kayne Ruse
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55d0b2b361
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Added ability to change username, handle & avatar in lobby
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2016-12-03 23:26:24 +11:00 |
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Kayne Ruse
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ed5bcc9706
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Users now automatically connect to home server
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2016-12-03 22:27:43 +11:00 |
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Kayne Ruse
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a2f5e367b2
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Project builds, don't run it
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2016-11-27 21:55:21 +11:00 |
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Kayne Ruse
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131b0b433a
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Renamed some folders
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2016-11-26 16:02:45 +11:00 |
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Kayne Ruse
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8d2fc45d7d
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Combat instances are created alongside the barriers
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2016-05-29 02:15:41 +10:00 |
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Kayne Ruse
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867a86fd79
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Fixed Missing #include<functional>
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2016-05-28 13:01:19 +10:00 |
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Kayne Ruse
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7c6468c1dd
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Multiple changes, read more
* Implemented HeartbeatUtility
* simplified the SQL files
* Added a dummy inventory button
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2016-04-25 22:10:11 +10:00 |
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Kayne Ruse
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36ba3fa132
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Updated GUI library
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2016-04-17 02:10:08 +10:00 |
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Kayne Ruse
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3002afa1e9
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Moved a file
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2016-04-17 01:35:34 +10:00 |
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Kayne Ruse
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905af46731
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Adjusted file names for case sensitivity
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2016-04-15 00:17:13 +10:00 |
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Kayne Ruse
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cc6981e35f
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Refined culling logic, added periodic query
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2016-04-14 22:56:15 +10:00 |
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Kayne Ruse
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7c88392cf3
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The server is updating the barrier display
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2016-04-12 19:11:57 +10:00 |
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Kayne Ruse
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20b121766a
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Expanded creature & barrier API
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2016-04-11 02:18:13 +10:00 |
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Kayne Ruse
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752f8f82f9
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Unit tested CompositeImage, BaseBarrier::CorrectSprite working correctly
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2016-04-10 00:12:27 +10:00 |
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Kayne Ruse
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82d5a5c181
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Moved BarrierManager
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2016-04-08 23:32:41 +10:00 |
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Kayne Ruse
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420d39d467
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Barriers are being drawn
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2016-04-08 23:30:17 +10:00 |
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Kayne Ruse
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e2e2e243d4
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Server responds to barrier queries
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2016-04-08 22:30:44 +10:00 |
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Kayne Ruse
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5d0f9e1bb8
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Barriers are created in client-side BarrierManager
Still need to hookup a barrier query, and get them drawn to the screen.
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2016-04-08 10:48:01 +10:00 |
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Kayne Ruse
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d3f855c69b
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Wrote CompositeImage, added it to BaseBarrier
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2016-04-05 23:40:31 +10:00 |
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Kayne Ruse
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8749d1fd93
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Barriers are queried, created when colliding with creatures
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2016-04-04 02:41:14 +10:00 |
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Kayne Ruse
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7205d6692c
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Threaded barriers into the client, not yet queried
I've also refactored the rooms slightly.
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2016-04-04 01:05:32 +10:00 |
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Kayne Ruse
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48b9a9b264
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Added combat scene
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2016-04-03 15:24:20 +10:00 |
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Kayne Ruse
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a751531e18
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Added distance based creature culling
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2016-03-30 12:54:59 +11:00 |
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Kayne Ruse
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4794965166
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The rabbit is moving on it's own
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2016-03-29 20:19:13 +11:00 |
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Kayne Ruse
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8778bfdc4b
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Creatures are visible
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2016-03-29 03:19:17 +11:00 |
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Kayne Ruse
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42b37be6f5
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Creatures are nearly ready
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2016-03-27 14:06:47 +11:00 |
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Kayne Ruse
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a8bbbeabb7
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Minor name tweak
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2016-03-26 17:56:16 +11:00 |
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Kayne Ruse
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ba384c182a
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Updated the copyright in the file headers
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2016-03-22 13:40:26 +11:00 |
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Kayne Ruse
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284009baa7
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Config tweaks for linux
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2016-03-22 07:58:37 +11:00 |
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Kayne Ruse
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12f86f22de
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Apparently it was the #45 fix that broke collisions
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2016-03-22 00:47:38 +11:00 |
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Kayne Ruse
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30aa11c083
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Brought client into line with server
Also added a new config file for developing over multiple machines.
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2016-03-21 22:06:25 +11:00 |
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Kayne Ruse
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b89f6f2ece
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Moved and renamed terminal_error.* to fatal_error.*
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2016-03-21 21:10:12 +11:00 |
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Kayne Ruse
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0666c69680
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Moved scenes into one folder
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2016-03-20 04:27:58 +11:00 |
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Kayne Ruse
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16f7f043fc
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Merged World source code into world.cpp
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2016-03-20 04:06:39 +11:00 |
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Kayne Ruse
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ff67b62792
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Found a bug
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2016-03-19 05:52:43 +11:00 |
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Kayne Ruse
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fe7bbbbb3d
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Tweaked button graphics
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2015-12-25 22:53:05 +11:00 |
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Kayne Ruse
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f2119f77a9
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HOTFIX: User reported a segfault in Wine
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2015-11-11 16:00:46 +11:00 |
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Kayne Ruse
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c6bc8c24fb
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Removed some debugging code
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2015-08-24 14:40:33 +10:00 |
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Kayne Ruse
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ffe5c80117
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Comment tweaks, build tweaks, bugfixes
I've also disabled the "screen trick". It was ugly as hell.
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2015-08-24 14:34:54 +10:00 |
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Kayne Ruse
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188a6805bf
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Found the culprit for bug #45
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2015-08-24 03:37:44 +10:00 |
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Kayne Ruse
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45f67476b8
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Fixed a graphical bug
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2015-08-24 02:03:00 +10:00 |
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Kayne Ruse
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dfa8683c47
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Tweaks for windows
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2015-08-23 19:41:01 +10:00 |
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Kayne Ruse
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c36c5210ab
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Splash screen fits to the new logo on startup, before reverting
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2015-08-23 05:56:42 +10:00 |
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Kayne Ruse
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57a4fc8380
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Messing with buttons & fonts
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2015-08-23 04:55:50 +10:00 |
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Kayne Ruse
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caf6403a76
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Added platform & version detection
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2015-08-23 03:44:19 +10:00 |
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Kayne Ruse
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3e42371e02
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Fixed character movement by ignoring key repeats
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2015-08-23 02:48:58 +10:00 |
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Kayne Ruse
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563a217237
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Changed the formats of the graphical assets
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2015-08-23 02:20:38 +10:00 |
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Kayne Ruse
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41d601ab06
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Re-enabled FPS display, fix other display issues
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2015-08-23 01:53:13 +10:00 |
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