Creatures are nearly ready
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+32
-13
@@ -186,11 +186,6 @@ void World::RenderFrame(SDL_Renderer* renderer) {
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//draw the map
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for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
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tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
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//debugging
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// std::ostringstream msg;
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// msg << it->GetX() << ", " << it->GetY();
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// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
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}
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//draw the entities
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@@ -398,6 +393,10 @@ void World::HandlePacket(SerialPacket* const argPacket) {
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break;
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//creature management
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case SerialPacketType::CREATURE_UPDATE:
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hCreatureUpdate(static_cast<CreaturePacket*>(argPacket));
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break;
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case SerialPacketType::CREATURE_CREATE:
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hCreatureCreate(static_cast<CreaturePacket*>(argPacket));
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break;
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@@ -776,6 +775,26 @@ void World::hCharacterMovement(CharacterPacket* const argPacket) {
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//creature management
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//-------------------------
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void World::hCreatureUpdate(CreaturePacket* const argPacket) {
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//TODO: (1) Authentication
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//check that this character exists
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std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
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if (creatureIt != creatureMap.end()) {
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//update the origin and motion, if there's a difference
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if (creatureIt->second.GetOrigin() != argPacket->origin) {
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creatureIt->second.SetOrigin(argPacket->origin);
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}
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if (creatureIt->second.GetMotion() != argPacket->motion) {
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creatureIt->second.SetMotion(argPacket->motion);
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creatureIt->second.CorrectSprite(); //only correct the sprite if the motion changes
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}
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}
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else {
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hCreatureCreate(argPacket);
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}
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}
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void World::hCreatureCreate(CreaturePacket* const argPacket) {
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//check for logic errors
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if (creatureMap.find(argPacket->creatureIndex) != creatureMap.end()) {
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@@ -786,14 +805,14 @@ void World::hCreatureCreate(CreaturePacket* const argPacket) {
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throw(std::runtime_error(msg.str()));
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}
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//ignore creatures from other rooms
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if (roomIndex != argPacket->roomIndex) {
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//temporary error checking
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std::ostringstream msg;
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msg << "Creature from the wrong room received: ";
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msg << "creatureIndex: " << argPacket->creatureIndex << ", roomIndex: " << argPacket->roomIndex;
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throw(std::runtime_error(msg.str()));
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}
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// //ignore creatures from other rooms
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// if (roomIndex != argPacket->roomIndex) {
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// //temporary error checking
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// std::ostringstream msg;
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// msg << "Creature from the wrong room received: ";
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// msg << "creatureIndex: " << argPacket->creatureIndex << ", roomIndex: " << argPacket->roomIndex;
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// throw(std::runtime_error(msg.str()));
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// }
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//implicitly create the element
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BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
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@@ -107,6 +107,7 @@ private:
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void hCharacterMovement(CharacterPacket* const);
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//creature management
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void hCreatureUpdate(CreaturePacket* const);
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void hCreatureCreate(CreaturePacket* const);
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void hCreatureUnload(CreaturePacket* const);
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void hQueryCreatureExists(CreaturePacket* const);
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