Refined culling logic, added periodic query
This commit is contained in:
@@ -22,7 +22,7 @@
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#include "barrier_manager.hpp"
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void BarrierManager::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
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for (auto& it : barrierMap) {
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for (auto& it : elementMap) {
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it.second.DrawTo(dest, x, y);
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}
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}
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@@ -47,26 +47,38 @@ void BarrierManager::UnloadTemplateImages() {
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}
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BaseBarrier* BarrierManager::Create(int index) {
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barrierMap.emplace(index, BaseBarrier(baseImage, templateImages));
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return &barrierMap[index];
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elementMap.emplace(index, BaseBarrier(baseImage, templateImages));
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return &elementMap[index];
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}
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void BarrierManager::Unload(int i) {
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barrierMap.erase(i);
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elementMap.erase(i);
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}
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void BarrierManager::UnloadAll() {
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barrierMap.clear();
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elementMap.clear();
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}
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void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn) {
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std::map<int, BaseBarrier>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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it = elementMap.erase(it);
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}
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else {
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++it;
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}
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}
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}
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int BarrierManager::Size() {
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return barrierMap.size();
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return elementMap.size();
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}
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BaseBarrier* BarrierManager::Find(int i) {
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std::map<int, BaseBarrier>::iterator it = barrierMap.find(i);
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std::map<int, BaseBarrier>::iterator it = elementMap.find(i);
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if (it == barrierMap.end()) {
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if (it == elementMap.end()) {
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return nullptr;
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}
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@@ -74,7 +86,7 @@ BaseBarrier* BarrierManager::Find(int i) {
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}
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std::map<int, BaseBarrier>* BarrierManager::GetContainer() {
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return &barrierMap;
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return &elementMap;
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}
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std::map<std::string, Image>* BarrierManager::GetTemplateContainer() {
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@@ -42,6 +42,7 @@ public:
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BaseBarrier* Create(int index);
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void Unload(int i);
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void UnloadAll();
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void UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn);
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int Size();
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@@ -52,5 +53,5 @@ public:
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private:
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Image baseImage;
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std::map<std::string, Image> templateImages;
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std::map<int, BaseBarrier> barrierMap;
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std::map<int, BaseBarrier> elementMap;
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};
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+40
-27
@@ -185,7 +185,27 @@ void World::Update() {
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return;
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}
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//TODO: (1) regular query interval
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//TODO: (0) regular query interval
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if (Clock::now() - queryTime > std::chrono::seconds(3)) {
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queryTime = Clock::now();
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//query the world state (room)
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CharacterPacket characterPacket;
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memset(&characterPacket, 0, MAX_PACKET_SIZE);
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characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
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characterPacket.roomIndex = roomIndex;
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network.SendTo(Channels::SERVER, &characterPacket);
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CreaturePacket creaturePacket;
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creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
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creaturePacket.roomIndex = roomIndex;
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network.SendTo(Channels::SERVER, &creaturePacket);
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BarrierPacket barrierPacket;
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barrierPacket.type = SerialPacketType::QUERY_BARRIER_EXISTS;
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barrierPacket.roomIndex = roomIndex;
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network.SendTo(Channels::SERVER, &barrierPacket);
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}
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//cull creatures
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for (std::map<int, BaseCreature>::iterator it = creatureMap.begin(); it != creatureMap.end(); /* */) {
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if ( (localCharacter->GetOrigin() - it->second.GetOrigin()).Length() > INFLUENCE_RADIUS) {
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@@ -196,7 +216,10 @@ void World::Update() {
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}
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}
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//TODO: cull barriers
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//cull barriers
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barrierMgr.UnloadIf([&](std::pair<const int, BaseBarrier const&> barrierIt) -> bool {
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return (localCharacter->GetOrigin() - barrierIt.second.GetOrigin()).Length() > INFLUENCE_RADIUS;
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});
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//get the collidable boxes
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std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
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@@ -727,6 +750,9 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
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if (character->GetOwner() == accountIndex) {
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localCharacter = static_cast<LocalCharacter*>(character);
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//reset queries
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queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
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//focus the camera on this character's sprite
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camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
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camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
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@@ -734,23 +760,6 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
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//focus on this character's info
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characterIndex = argPacket->characterIndex;
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roomIndex = argPacket->roomIndex;
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//query the world state (room)
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CharacterPacket characterPacket;
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memset(&characterPacket, 0, MAX_PACKET_SIZE);
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characterPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
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characterPacket.roomIndex = roomIndex;
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network.SendTo(Channels::SERVER, &characterPacket);
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CreaturePacket creaturePacket;
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creaturePacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
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creaturePacket.roomIndex = roomIndex;
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network.SendTo(Channels::SERVER, &creaturePacket);
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BarrierPacket barrierPacket;
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barrierPacket.type = SerialPacketType::QUERY_BARRIER_EXISTS;
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barrierPacket.roomIndex = roomIndex;
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network.SendTo(Channels::SERVER, &barrierPacket);
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}
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//debug
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@@ -791,12 +800,12 @@ void World::hCharacterUnload(CharacterPacket* const argPacket) {
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void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
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//prevent a double message about this player's character
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//TODO: why is this commented out?
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// if (argPacket->accountIndex == accountIndex) {
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// return;
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// }
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if (argPacket->accountIndex == accountIndex) {
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return;
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}
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//ignore characters in a different room (sub-optimal)
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if (argPacket->roomIndex != roomIndex) {
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if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
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return;
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}
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@@ -913,10 +922,12 @@ void World::hCreatureUnload(CreaturePacket* const argPacket) {
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}
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void World::hQueryCreatureExists(CreaturePacket* const argPacket) {
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std::cout << "Creature Query" << std::endl;
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if (!localCharacter) {
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return;
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}
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//ignore creatures in a different room (sub-optimal)
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if (argPacket->roomIndex != roomIndex) {
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if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
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return;
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}
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@@ -1021,10 +1032,12 @@ void World::hBarrierUnload(BarrierPacket* const argPacket) {
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}
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void World::hQueryBarrierExists(BarrierPacket* const argPacket) {
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std::cout << "Barrier Query" << std::endl;
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if (!localCharacter) {
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return;
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}
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//ignore barriers in a different room (sub-optimal)
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if (argPacket->roomIndex != roomIndex) {
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if (argPacket->roomIndex != roomIndex || (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
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return;
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}
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@@ -168,6 +168,7 @@ private:
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//TODO: (2) Heartbeat needs it's own utility
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typedef std::chrono::steady_clock Clock;
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Clock::time_point lastBeat = Clock::now();
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Clock::time_point queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
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int attemptedBeats = 0;
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//ugly references; I hate this
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