Added combat scene
This commit is contained in:
@@ -33,5 +33,6 @@ enum SceneSignal {
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OPTIONSMENU,
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LOBBYMENU,
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WORLD,
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COMBAT,
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DISCONNECTEDSCREEN,
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};
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@@ -0,0 +1,77 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "combat.hpp"
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//Public access members
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Combat::Combat(int* const argClientIndex, int* const argAccountIndex) {
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//
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}
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Combat::~Combat() {
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//
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}
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void Combat::RenderFrame(SDL_Renderer* renderer) {
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//
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}
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//frame phases
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void Combat::FrameStart() {
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//
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}
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void Combat::Update() {
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//
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}
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void Combat::FrameEnd() {
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//
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}
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//input events
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void Combat::QuitEvent() {
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//
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}
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void Combat::MouseMotion(SDL_MouseMotionEvent const& event) {
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//
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}
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void Combat::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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//
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}
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void Combat::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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//
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}
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void Combat::MouseWheel(SDL_MouseWheelEvent const& event) {
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//
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}
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void Combat::KeyDown(SDL_KeyboardEvent const& event) {
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//
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}
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void Combat::KeyUp(SDL_KeyboardEvent const& event) {
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//
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}
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@@ -0,0 +1,48 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "base_scene.hpp"
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class Combat: public BaseScene {
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public:
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//Public access members
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Combat(int* const argClientIndex, int* const argAccountIndex);
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~Combat();
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void RenderFrame(SDL_Renderer* renderer) override;
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private:
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//frame phases
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void FrameStart() override;
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void Update() override;
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void FrameEnd() override;
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//input events
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void QuitEvent();
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void MouseMotion(SDL_MouseMotionEvent const& event) override;
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void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
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void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
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void MouseWheel(SDL_MouseWheelEvent const& event) override;
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void KeyDown(SDL_KeyboardEvent const& event) override;
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void KeyUp(SDL_KeyboardEvent const& event) override;
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};
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