Moved and renamed terminal_error.* to fatal_error.*
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@@ -120,7 +120,7 @@ void ClientApplication::Init(int argc, char* argv[]) {
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else {
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std::ostringstream msg;
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msg << "Failed to retrieve window info: " << SDL_GetError();
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throw(msg.str());
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throw(std::runtime_error(msg.str()));
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}
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//-------------------------
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@@ -53,7 +53,7 @@ private:
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SDL_Window* window = nullptr;
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SDL_Renderer* renderer = nullptr;
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//shared parameters
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//global scene parameters
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int clientIndex = -1;
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int accountIndex = -1;
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};
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@@ -1,32 +0,0 @@
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#config
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INCLUDES+=.
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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#source
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CXXSRC=$(wildcard *.cpp)
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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#output
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OUTDIR=..
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OUT=$(addprefix $(OUTDIR)/,client.a)
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#targets
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all: $(OBJ) $(OUT)
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ar -crs $(OUT) $(OBJ)
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$(OBJ): | $(OBJDIR)
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$(OUT): | $(OUTDIR)
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$(OBJDIR):
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mkdir $(OBJDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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@@ -21,3 +21,4 @@
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*/
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#include "terminal_error.hpp"
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//DOCS: This empty file is used to force an object file
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@@ -24,8 +24,8 @@
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#include <stdexcept>
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#include <string>
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class terminal_error: public std::runtime_error {
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class fatal_error: public std::runtime_error {
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public:
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explicit terminal_error(const std::string& str): runtime_error(str) {}
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explicit terminal_error(const char* cstr): runtime_error(cstr) {}
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explicit fatal_error(const std::string& str): runtime_error(str) {}
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explicit fatal_error(const char* cstr): runtime_error(cstr) {}
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};
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+1
-2
@@ -1,5 +1,5 @@
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#include directories
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INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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#libraries
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#the order of the $(LIBS) is important, at least for MinGW
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@@ -29,7 +29,6 @@ OUT=$(addprefix $(OUTDIR)/,client)
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#targets
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all: $(OBJ) $(OUT)
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$(MAKE) -C client_utilities
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$(MAKE) -C entities
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$(MAKE) -C scenes
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$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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@@ -35,15 +35,11 @@ SplashScreen::SplashScreen(SDL_Window* w) {
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logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
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// SDL_SetWindowSize(window, logo.GetClipW(), logo.GetClipH());
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// SDL_RenderSetLogicalSize(GetRenderer(), logo.GetClipW(), logo.GetClipH());
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startTick = std::chrono::steady_clock::now();
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}
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SplashScreen::~SplashScreen() {
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// SDL_SetWindowSize(window, windowWidth, windowHeight);
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// SDL_RenderSetLogicalSize(GetRenderer(), windowWidth, windowHeight);
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//
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}
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//-------------------------
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@@ -58,6 +54,7 @@ void SplashScreen::FrameStart() {
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}
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void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
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//TODO: version information
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int w = 0, h = 0;
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SDL_RenderGetLogicalSize(renderer, &w, &h);
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logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
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