Expanded creature & barrier API
This commit is contained in:
@@ -947,6 +947,7 @@ void World::hCreatureMovement(CreaturePacket* const argPacket) {
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//-------------------------
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void World::hBarrierUpdate(BarrierPacket* const argPacket) {
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std::cout << "Barrier Update" << std::endl;
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//Cull barriers that are too far away
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if ( (localCharacter->GetOrigin() - argPacket->origin).Length() > INFLUENCE_RADIUS) {
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//ignore beyond 1000 units
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@@ -967,7 +968,6 @@ void World::hBarrierUpdate(BarrierPacket* const argPacket) {
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}
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barrier->SetStatusArray(argPacket->status);
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barrier->CorrectSprite();
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}
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void World::hBarrierCreate(BarrierPacket* const argPacket) {
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@@ -43,6 +43,8 @@ doorUtility = require("door_utility")
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creatureAPI = require("creature")
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creatureManagerAPI = require("creature_manager")
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barrierAPI = require("barrier")
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barrierManagerAPI = require("barrier_manager")
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--testing creature tags
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local function bunnySquare(creature)
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@@ -60,8 +62,6 @@ local function bunnySquare(creature)
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creatureAPI.SetMotion(creature, 0, 1)
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end
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--is it time to change direction?
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if os.time() - tonumber(timestamp) >= 4 then
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-- print("changing directions")
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@@ -90,12 +90,51 @@ local function bunnySquare(creature)
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return ret
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end
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local function barrierTick(barrier)
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--load from the object
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local statusTable = {}
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for i = 1, 8 do
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statusTable[i] = barrierAPI.GetStatus(barrier, i)
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end
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--binary tick
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for i = 1, 8, 0 do
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if status[i] == 0 then
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status[i] = 1
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break
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else
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status[i] = 0
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i = i + 1
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end
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end
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--save to the object
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for i = 1, 8 do
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barrierAPI.GetStatus(barrier, i, statusTable[i])
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end
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end
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--test the room hooks
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roomManagerAPI.SetOnCreate(function(room, index)
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print("", "Creating room: ", roomAPI.GetName(room), index)
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--TODO: (0) creatureManager with SetOnCreate
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creatureManagerAPI.SetOnCreate(roomAPI.GetCreatureMgr(room), function(creature, index)
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print ("making creature: ", index)
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end)
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print("Here it comes...")
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creatureManagerAPI.Create(roomAPI.GetCreatureMgr(room), "anibunny.png", bunnySquare)
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creatureManagerAPI.SetOnUnload(roomAPI.GetCreatureMgr(room), function(creature)
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print("unloading creature...")
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end)
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--TODO: (0) barrierManager with Create
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barrierManagerAPI.SetOnCreate(roomAPI.GetBarrierMgr(room), function(barrier)
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barrierAPI.SetScript(barrier, barrierTick)
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end)
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roomAPI.SetOnTick(room, function(room)
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roomAPI.ForEachCharacter(room, function(character)
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--
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@@ -21,6 +21,8 @@
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*/
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#include "barrier_manager.hpp"
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#include "lua_utilities.hpp"
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BarrierManager::BarrierManager() {
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//EMPTY
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}
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@@ -44,8 +46,7 @@ int BarrierManager::Create(int instanceIndex) {
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//implicitly create the new object
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elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(instanceIndex)) );
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//set the script
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//TODO: (0)
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runHook(lua, createRef, &elementMap.find(counter)->second, counter);
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//TODO: do various things like saving to the database
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return counter++;
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@@ -54,10 +55,14 @@ int BarrierManager::Create(int instanceIndex) {
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//TODO: (1) combat load, save
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void BarrierManager::Unload(int uid) {
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runHook(lua, unloadRef, &elementMap.find(uid)->second, uid);
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elementMap.erase(uid);
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}
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void BarrierManager::UnloadAll() {
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for (std::map<int, BarrierData>::iterator it = elementMap.begin(); it != elementMap.end(); it++) {
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runHook(lua, unloadRef, &it->second, it->first);
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}
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elementMap.clear();
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}
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@@ -65,6 +70,7 @@ void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BarrierDat
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std::map<int, BarrierData>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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runHook(lua, unloadRef, &it->second, it->first);
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it = elementMap.erase(it);
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}
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else {
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@@ -122,4 +128,3 @@ int BarrierManager::GetCreateReference() {
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int BarrierManager::GetUnloadReference() {
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return unloadRef;
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}
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@@ -23,19 +23,96 @@
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#include "barrier_manager.hpp"
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//args: mgr, avatar, script
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static int create(lua_State* L) {
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//register the function at the top of the stack
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lua_pushinteger(L, luaL_ref(L, LUA_REGISTRYINDEX));
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//create the actual barrier
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BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
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int index = mgr->Create(-1);
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BarrierData* barrier = mgr->Find(index);
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lua_pushlightuserdata(L, static_cast<void*>(barrier));
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lua_pushinteger(L, index);
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return 2;
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}
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//TOOD: overload this to take the userdata as a parameter
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static int unload(lua_State* L) {
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BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
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mgr->Unload(lua_tointeger(L, 2));
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return 0;
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}
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static int unloadAll(lua_State* L) {
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BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
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mgr->UnloadAll();
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return 0;
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}
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static int unloadIf(lua_State* L) {
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BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
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//list of stuff to unload (don't invalidate iterators)
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std::list<int> unloadList;
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//unloadIf
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for (auto it : *mgr->GetContainer()) {
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//copy the function at the top
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lua_pushvalue(L, -1);
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//index & object as function parameters
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lua_pushinteger(L, it.first);
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lua_pushlightuserdata(L, &it.second);
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//call
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lua_pcall(L, 2, 1, 0);
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//unload-ish
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if (lua_toboolean(L, -1)) {
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unloadList.push_back(it.first);
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}
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}
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//actually unload
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for (auto& it : unloadList) {
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mgr->Unload(it);
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}
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return 0;
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}
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static int find(lua_State* L) {
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BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
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BarrierData* barrier = mgr->Find(lua_tointeger(L, 2));
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lua_pushlightuserdata(L, static_cast<void*>(barrier));
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return 1;
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}
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static int getLoadedCount(lua_State* L) {
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BarrierManager* mgr = static_cast<BarrierManager* const>(lua_touserdata(L, 1));
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lua_pushinteger(L, mgr->GetLoadedCount());
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return 1;
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}
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static int setOnCreate(lua_State* L) {
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BarrierManager* barrierMgr = static_cast<BarrierManager*>(lua_touserdata(L, 1));
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barrierMgr->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
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BarrierManager* mgr = static_cast<BarrierManager*>(lua_touserdata(L, 1));
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mgr->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int setOnUnload(lua_State* L) {
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BarrierManager* barrierMgr = static_cast<BarrierManager*>(lua_touserdata(L, 1));
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barrierMgr->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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BarrierManager* mgr = static_cast<BarrierManager*>(lua_touserdata(L, 1));
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mgr->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static const luaL_Reg barrierManagerLib[] = {
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{"Create", create},
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{"Unload", unload},
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{"UnloadAll", unloadAll},
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{"UnloadIf", unloadIf},
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{"Find", find},
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{"GetLoadedCount", getLoadedCount},
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{"SetOnCreate", setOnCreate},
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{"SetOnUnload", setOnUnload},
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{nullptr, nullptr}
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@@ -21,6 +21,8 @@
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*/
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#include "creature_manager.hpp"
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#include "lua_utilities.hpp"
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CreatureManager::CreatureManager() {
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//EMPTY
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}
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@@ -44,6 +46,8 @@ int CreatureManager::Create(std::string avatar, int scriptRef) {
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//implicitly create the new object
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elementMap.emplace( std::pair<int, CreatureData>(counter, CreatureData(avatar, scriptRef)) );
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runHook(lua, createRef, &elementMap.find(counter)->second, counter);
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//TODO: do various things like saving to the database
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return counter++;
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}
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@@ -51,10 +55,14 @@ int CreatureManager::Create(std::string avatar, int scriptRef) {
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//TODO: (1) creature load, save
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void CreatureManager::Unload(int uid) {
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runHook(lua, unloadRef, &elementMap.find(uid)->second, uid);
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elementMap.erase(uid);
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}
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void CreatureManager::UnloadAll() {
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for (std::map<int, CreatureData>::iterator it = elementMap.begin(); it != elementMap.end(); it++) {
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runHook(lua, unloadRef, &it->second, it->first);
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}
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elementMap.clear();
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}
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@@ -62,6 +70,7 @@ void CreatureManager::UnloadIf(std::function<bool(std::pair<const int, CreatureD
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std::map<int, CreatureData>::iterator it = elementMap.begin();
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while (it != elementMap.end()) {
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if (fn(*it)) {
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runHook(lua, unloadRef, &it->second, it->first);
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it = elementMap.erase(it);
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}
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else {
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@@ -103,3 +112,19 @@ sqlite3* CreatureManager::SetDatabase(sqlite3* db) {
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sqlite3* CreatureManager::GetDatabase() {
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return database;
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}
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int CreatureManager::SetCreateReference(int i) {
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return createRef = i;
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}
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int CreatureManager::SetUnloadReference(int i) {
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return unloadRef = i;
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}
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int CreatureManager::GetCreateReference() {
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return createRef;
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}
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int CreatureManager::GetUnloadReference() {
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return unloadRef;
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}
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@@ -56,10 +56,18 @@ public:
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* GetDatabase();
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int SetCreateReference(int i);
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int SetUnloadReference(int i);
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int GetCreateReference();
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int GetUnloadReference();
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private:
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//members
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std::map<int, CreatureData> elementMap;
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int counter = 0;
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lua_State* lua = nullptr;
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sqlite3* database = nullptr;
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int createRef = LUA_NOREF;
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int unloadRef = LUA_NOREF;
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};
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@@ -52,7 +52,32 @@ static int unloadAll(lua_State* L) {
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static int unloadIf(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
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//TODO: unloadIf
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//list of stuff to unload (don't invalidate iterators)
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std::list<int> unloadList;
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//unloadIf
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for (auto it : *mgr->GetContainer()) {
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//copy the function at the top
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lua_pushvalue(L, -1);
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//index & object as function parameters
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lua_pushinteger(L, it.first);
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lua_pushlightuserdata(L, &it.second);
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//call
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lua_pcall(L, 2, 1, 0);
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//unload-ish
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if (lua_toboolean(L, -1)) {
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unloadList.push_back(it.first);
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}
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}
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//actually unload
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for (auto& it : unloadList) {
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mgr->Unload(it);
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}
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return 0;
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}
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@@ -69,13 +94,27 @@ static int getLoadedCount(lua_State* L) {
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return 1;
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}
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static int setOnCreate(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager*>(lua_touserdata(L, 1));
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mgr->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static int setOnUnload(lua_State* L) {
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CreatureManager* mgr = static_cast<CreatureManager*>(lua_touserdata(L, 1));
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mgr->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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return 0;
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}
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static const luaL_Reg creatureManagerLib[] = {
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{"Create", create},
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{"Unload", unload},
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{"UnloadAll", unloadAll},
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// {"UnloadIf", unloadIf},
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{"UnloadIf", unloadIf},
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{"Find", find},
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{"GetLoadedCount", getLoadedCount},
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{"SetOnCreate", setOnCreate},
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{"SetOnUnload", setOnUnload},
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{nullptr, nullptr}
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};
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@@ -0,0 +1,47 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
|
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* arising from the use of this software.
|
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
|
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* freely, subject to the following restrictions:
|
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
|
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* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
|
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* misrepresented as being the original software.
|
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "lua_utilities.hpp"
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#include <stdexcept>
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#include <string>
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//this is for functions passed to SetOnCreate & SetOnUnload
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int runHook(lua_State* L, int scriptRef, void* userdata, int index) {
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//get the hook
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lua_rawgeti(L, LUA_REGISTRYINDEX, scriptRef);
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if (lua_isnil(L, -1)) {
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lua_pop(L, 1);
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return -1;
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}
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//push args
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lua_pushlightuserdata(L, userdata);
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lua_pushinteger(L, index);
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//call the function, 2 arg, 0 return
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if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
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}
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return 0;
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}
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@@ -0,0 +1,26 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
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* misrepresented as being the original software.
|
||||
*
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* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
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*/
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#pragma once
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#include "lua.hpp"
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int runHook(lua_State* L, int scriptRef, void* userdata, int index);
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@@ -157,6 +157,7 @@ TriggerManager* RoomData::GetTriggerMgr() {
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lua_State* RoomData::SetLuaState(lua_State* L) {
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lua = L;
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barrierMgr.SetLuaState(lua);
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||||
creatureMgr.SetLuaState(lua);
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pager.SetLuaState(lua);
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triggerMgr.SetLuaState(lua);
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@@ -168,6 +169,7 @@ lua_State* RoomData::GetLuaState() {
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||||
}
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||||
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sqlite3* RoomData::SetDatabase(sqlite3* db) {
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//TODO: (1) set database here
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||||
database = db;
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||||
return database;
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||||
}
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||||
@@ -44,4 +44,4 @@ void copyBarrierToPacket(BarrierPacket* const packet, BarrierData* const barrier
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||||
void pumpAndChangeRooms(int characterIndex, int newRoomIndex);
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||||
void pumpAndChangeRooms(CharacterData* const characterData, int newRoomIndex, int characterIndex);
|
||||
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double distance(Vector2 lhs, Vector2 rhs);
|
||||
double distance(Vector2 lhs, Vector2 rhs);
|
||||
Reference in New Issue
Block a user