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13 Commits

Author SHA1 Message Date
Kayne Ruse 59963a05f3 Tried, failed. I give up 2014-08-31 04:29:40 +10:00
Kayne Ruse 7d4d7817f2 I've adjusted the naming conventions for the serial code (read more)
It looks like this whole branch is fucking useless, considering that I'll
need to reimplement that massive switch statement again just to determine
which overwritten method to use. I might as well not have bothered.
2014-08-31 02:58:47 +10:00
Kayne Ruse 1c1b1e0a1f I'm trying something to fix this stupid segfault 2014-08-30 22:27:52 +10:00
Kayne Ruse 895671e30f Fixed reference error 2014-08-30 21:36:25 +10:00
Kayne Ruse cfe82c0625 BUG: Receive() is failing 2014-08-28 22:28:37 +10:00
Kayne Ruse b5ca9dc729 Updated the client to use the packet methods 2014-08-28 22:05:21 +10:00
Kayne Ruse 164247de4f Updated the server to use the packet methods 2014-08-28 21:48:29 +10:00
Kayne Ruse ac799bc583 Finished tedious encapsulation of the packet classes 2014-08-27 20:35:04 +10:00
Kayne Ruse b8bd5f9cea Changed the internal serialization conventions 2014-08-27 16:04:14 +10:00
Kayne Ruse 4b5194918b Encapsulated SerialPacket, and made adjustments to accomodate it 2014-08-27 15:35:04 +10:00
Kayne Ruse 426c3a52c2 Made a few more adjustments, the file structure should be correct now 2014-08-27 14:57:33 +10:00
Kayne Ruse 16b2a60373 Renamed serial source files 2014-08-27 14:52:36 +10:00
Kayne Ruse 6cdc3080a2 Moved packet and serial files into the same directory 2014-08-27 14:38:13 +10:00
79 changed files with 1023 additions and 1698 deletions
+7 -10
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@@ -1,17 +1,14 @@
## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar). The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation ## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies ## External Dependencies
@@ -19,9 +19,23 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "base_character.hpp" #include "character.hpp"
void BaseCharacter::CorrectSprite() { void Character::Update() {
if (motion.x && motion.y) {
origin += motion * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion;
}
sprite.Update(0.016);
}
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetYIndex(0); sprite.SetYIndex(0);
@@ -19,23 +19,38 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef BASECHARACTER_HPP_ #ifndef CHARACTER_HPP_
#define BASECHARACTER_HPP_ #define CHARACTER_HPP_
//components //components
#include "character_defines.hpp" #include "character_defines.hpp"
#include "renderable.hpp" #include "vector2.hpp"
#include "bounding_box.hpp"
#include "statistics.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace //std namespace
#include <string> #include <string>
#include <cmath>
class BaseCharacter : public Renderable { class Character {
public: public:
BaseCharacter() = default; Character() = default;
virtual ~BaseCharacter() = default; ~Character() = default;
void Update();
//graphics //graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite(); void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//gameplay
Statistics* GetStats() { return &stats; }
//accessors and mutators
//metadata //metadata
int SetOwner(int i) { return owner = i; } int SetOwner(int i) { return owner = i; }
@@ -45,11 +60,36 @@ public:
std::string SetAvatar(std::string s) { return avatar = s; } std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; } std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
private: private:
//graphics
SpriteSheet sprite;
//base statistics
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//metadata //metadata
int owner; int owner;
std::string handle; std::string handle;
std::string avatar; std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
}; };
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif #endif
+11 -11
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@@ -21,7 +21,6 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -38,18 +37,19 @@
#include "options_menu.hpp" #include "options_menu.hpp"
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "in_world.hpp" #include "in_world.hpp"
#include "disconnected_screen.hpp" //#include "in_combat.hpp"
#include "clean_up.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
void ClientApplication::Init(int argc, char* argv[]) { void ClientApplication::Init(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl; std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites //load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc\\config.cfg", argc, argv); config.Load("rsc\\config.cfg");
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
@@ -88,7 +88,6 @@ void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_WIDTH);
@@ -96,10 +95,8 @@ void ClientApplication::Init(int argc, char* argv[]) {
DEBUG_OUTPUT_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR #undef DEBUG_OUTPUT_VAR
@@ -178,13 +175,16 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu(); activeScene = new OptionsMenu();
break; break;
case SceneList::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters? activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break; break;
case SceneList::INWORLD: case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex); activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break; break;
case SceneList::DISCONNECTEDSCREEN: // case SceneList::INCOMBAT:
activeScene = new DisconnectedScreen(); // activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
// break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break; break;
default: default:
throw(std::logic_error("Failed to recognize the scene index")); throw(std::logic_error("Failed to recognize the scene index"));
+5 -1
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@@ -26,6 +26,7 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "character.hpp"
#include "singleton.hpp" #include "singleton.hpp"
@@ -34,7 +35,7 @@
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication: public Singleton<ClientApplication> {
public: public:
//public methods //public methods
void Init(int argc, char* argv[]); void Init(int argc, char** argv);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -53,6 +54,9 @@ private:
//shared parameters //shared parameters
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
}; };
#endif #endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+7 -7
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@@ -30,25 +30,25 @@
using namespace std; using namespace std;
int main(int argc, char* argv[]) { int main(int argc, char** argv) {
try { try {
//create the singletons //create the singletons
ConfigUtility::CreateSingleton(); ConfigUtility::Create();
UDPNetworkUtility::CreateSingleton(); UDPNetworkUtility::Create();
//call the server's routines //call the server's routines
ClientApplication::CreateSingleton(); ClientApplication::Create();
ClientApplication& app = ClientApplication::GetSingleton(); ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
ClientApplication::DeleteSingleton(); ClientApplication::Delete();
//delete the singletons //delete the singletons
ConfigUtility::DeleteSingleton(); ConfigUtility::Delete();
UDPNetworkUtility::DeleteSingleton(); UDPNetworkUtility::Delete();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
+1 -3
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. client_utilities renderable scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -16,9 +16,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C scenes $(MAKE) -C scenes
$(MAKE) -C renderable
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
-23
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@@ -1,23 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_monster.hpp"
-23
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@@ -1,23 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
-40
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@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef LOCALCHARACTER_HPP_
#define LOCALCHARACTER_HPP_
#include "base_character.hpp"
#include "statistics.hpp"
class LocalCharacter : public BaseCharacter {
public:
LocalCharacter() = default;
~LocalCharacter() = default;
Statistics* GetBaseStats() { return &baseStats; }
private:
Statistics baseStats;
//TODO: weapons, armour, buffs, debuffs, etc.
};
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-31
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@@ -1,31 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "renderable.hpp"
void Renderable::Update() {
origin += motion;
sprite.Update(0.016);
}
void Renderable::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
-56
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@@ -1,56 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef RENDERABLE_HPP_
#define RENDERABLE_HPP_
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
class Renderable {
public:
Renderable() = default;
virtual ~Renderable() = default;
virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite() { return &sprite; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
//collision
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
protected: //TODO: should be private
SpriteSheet sprite;
Vector2 origin = {0, 0};
Vector2 motion = {0, 0};
BoundingBox bounds;
};
#endif
+2 -1
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@@ -34,7 +34,8 @@ enum class SceneList {
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
INWORLD, INWORLD,
DISCONNECTEDSCREEN, INCOMBAT,
CLEANUP,
}; };
#endif #endif
@@ -19,11 +19,10 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "disconnected_screen.hpp" #include "clean_up.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -31,7 +30,17 @@
//Public access members //Public access members
//------------------------- //-------------------------
DisconnectedScreen::DisconnectedScreen() { CleanUp::CleanUp(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
@@ -51,13 +60,19 @@ DisconnectedScreen::DisconnectedScreen() {
backButton.SetText("Back"); backButton.SetText("Back");
//full reset //full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER); network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
// combatMap.clear();
characterMap.clear();
// enemyMap.clear();
//auto return //auto return
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
DisconnectedScreen::~DisconnectedScreen() { CleanUp::~CleanUp() {
// //
} }
@@ -65,45 +80,43 @@ DisconnectedScreen::~DisconnectedScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void DisconnectedScreen::Update() { void CleanUp::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
//Eat incoming packets //BUGFIX: Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive()); while(network.Receive());
} }
void DisconnectedScreen::Render(SDL_Surface* const screen) { void CleanUp::Render(SDL_Surface* const screen) {
ConfigUtility& config = ConfigUtility::GetSingleton();
backButton.DrawTo(screen); backButton.DrawTo(screen);
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30); font.DrawStringTo("You have been disconnected.", screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void DisconnectedScreen::QuitEvent() { void CleanUp::QuitEvent() {
SetNextScene(SceneList::QUIT); SetNextScene(SceneList::QUIT);
} }
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) { void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion); backButton.MouseMotion(motion);
} }
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) { void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button); backButton.MouseButtonDown(button);
} }
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) { void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
} }
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) { void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) { switch(key.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
@@ -111,6 +124,6 @@ void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
} }
} }
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) { void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef DISCONNECTEDSCREEN_HPP_ #ifndef CLEANUP_HPP_
#define DISCONNECTEDSCREEN_HPP_ #define CLEANUP_HPP_
//network
#include "udp_network_utility.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -28,16 +31,22 @@
#include "button.hpp" #include "button.hpp"
//client //client
#include "character.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
//std namespace //std namespace
#include <chrono> #include <chrono>
class DisconnectedScreen : public BaseScene { class CleanUp : public BaseScene {
public: public:
//Public access members //Public access members
DisconnectedScreen(); CleanUp(
~DisconnectedScreen(); int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~CleanUp();
protected: protected:
//Frame loop //Frame loop
@@ -52,6 +61,13 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics //graphics
Image image; Image image;
RasterFont font; RasterFont font;
+57 -106
View File
@@ -34,9 +34,16 @@
//Public access members //Public access members
//------------------------- //-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex): InWorld::InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{ {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
@@ -64,15 +71,7 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
//load the tilesheet //load the tilesheet
//TODO: add the tilesheet to the map system? //TODO: add the tilesheet to the map system?
//TODO: Tile size and tile sheet should be loaded elsewhere //TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32); tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//request a sync //request a sync
RequestSynchronize(); RequestSynchronize();
@@ -141,22 +140,6 @@ void InWorld::Update() {
//update the camera //update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX; camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY; camera.y = localCharacter->GetOrigin().y - camera.marginY;
//check the connection
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
} }
void InWorld::FrameEnd() { void InWorld::FrameEnd() {
@@ -286,15 +269,9 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//------------------------- //-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) { void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->GetType()) {
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT: case SerialPacketType::DISCONNECT:
HandleDisconnect(static_cast<ClientPacket*>(argPacket)); HandleDisconnect(argPacket);
break; break;
case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket)); HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
@@ -305,56 +282,36 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket)); HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_REJECTION:
HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket)); HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break; break;
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) )); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
break; break;
} }
} }
void InWorld::HandlePing(ServerPacket* const argPacket) { void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
ServerPacket newPacket; SetNextScene(SceneList::CLEANUP);
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
throw(std::runtime_error("Heartbeat message received from unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: More needed in the disconnection
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
} }
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) { void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) { if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters")); throw(std::runtime_error("Cannot create duplicate characters"));
} }
//create the character object //create the character object
BaseCharacter& newCharacter = characterMap[argPacket->characterIndex]; Character& newCharacter = characterMap[argPacket->GetCharacterIndex()];
//fill out the character's members //fill out the character's members
newCharacter.SetHandle(argPacket->handle); newCharacter.SetHandle(argPacket->GetHandle());
newCharacter.SetAvatar(argPacket->avatar); newCharacter.SetAvatar(argPacket->GetAvatar());
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4); newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->origin); newCharacter.SetOrigin(argPacket->GetOrigin());
newCharacter.SetMotion(argPacket->motion); newCharacter.SetMotion(argPacket->GetMotion());
newCharacter.SetBounds({ newCharacter.SetBounds({
CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_Y,
@@ -362,17 +319,18 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
CHARACTER_BOUNDS_HEIGHT CHARACTER_BOUNDS_HEIGHT
}); });
// (*newCharacter.GetBaseStats()) = argPacket->stats; *newCharacter.GetStats() = *argPacket->GetStatistics();
//bookkeeping code //bookkeeping code
newCharacter.CorrectSprite(); newCharacter.CorrectSprite();
//catch this client's player object //catch this client's player object
if (argPacket->accountIndex == accountIndex && !localCharacter) { if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex; characterIndex = argPacket->GetCharacterIndex();
localCharacter = &newCharacter; localCharacter = &newCharacter;
//setup the camera //setup the camera
//TODO: move this?
camera.width = GetScreen()->w; camera.width = GetScreen()->w;
camera.height = GetScreen()->h; camera.height = GetScreen()->h;
@@ -386,46 +344,39 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server) //TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object //catch this client's player object
if (argPacket->characterIndex == characterIndex) { if (argPacket->GetCharacterIndex() == characterIndex) {
characterIndex = -1; characterIndex = -1;
localCharacter = nullptr; localCharacter = nullptr;
} }
characterMap.erase(argPacket->characterIndex); characterMap.erase(argPacket->GetCharacterIndex());
} }
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) { void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) { if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket); HandleCharacterNew(argPacket);
return; return;
} }
BaseCharacter& character = characterMap[argPacket->characterIndex]; Character& character = characterMap[argPacket->GetCharacterIndex()];
//other characters moving //other characters moving
if (argPacket->characterIndex != characterIndex) { if (argPacket->GetCharacterIndex() != characterIndex) {
character.SetOrigin(argPacket->origin); character.SetOrigin(argPacket->GetOrigin());
character.SetMotion(argPacket->motion); character.SetMotion(argPacket->GetMotion());
character.CorrectSprite(); character.CorrectSprite();
} }
} }
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility& config = ConfigUtility::GetSingleton();
config["client.disconnectMessage"] = "Error: ";
config["client.disconnectMessage"] += argPacket->text;
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) { void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions //replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y); regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY());
regionPager.PushRegion(argPacket->region); regionPager.PushRegion(argPacket->GetRegion());
//clean up after the serial code //clean up after the serial code
delete argPacket->region; delete argPacket->GetRegion();
argPacket->region = nullptr; argPacket->SetRegion(nullptr);
} }
//------------------------- //-------------------------
@@ -436,9 +387,9 @@ void InWorld::RequestSynchronize() {
ClientPacket newPacket; ClientPacket newPacket;
//request a sync //request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE; newPacket.SetType(SerialPacketType::SYNCHRONIZE);
newPacket.clientIndex = clientIndex; newPacket.SetClientIndex(clientIndex);
newPacket.accountIndex = accountIndex; newPacket.SetAccountIndex(accountIndex);
//TODO: location, range for sync request //TODO: location, range for sync request
@@ -449,15 +400,15 @@ void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket; CharacterPacket newPacket;
//pack the packet //pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE; newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
newPacket.characterIndex = characterIndex; newPacket.SetCharacterIndex(characterIndex);
//NOTE: omitting the handle and avatar here //NOTE: omitting the handle and avatar here
newPacket.accountIndex = accountIndex; newPacket.SetAccountIndex(accountIndex);
newPacket.roomIndex = 0; //TODO: room index newPacket.SetRoomIndex(0); //TODO: room index
newPacket.origin = localCharacter->GetOrigin(); newPacket.SetOrigin(localCharacter->GetOrigin());
newPacket.motion = localCharacter->GetMotion(); newPacket.SetMotion(localCharacter->GetMotion());
// newPacket.stats = *localCharacter->GetBaseStats(); *newPacket.GetStatistics() = *localCharacter->GetStats();
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
@@ -468,9 +419,9 @@ void InWorld::RequestDisconnect() {
ClientPacket newPacket; ClientPacket newPacket;
//send a disconnect request //send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT; newPacket.SetType(SerialPacketType::DISCONNECT);
newPacket.clientIndex = clientIndex; newPacket.SetClientIndex(clientIndex);
newPacket.accountIndex = accountIndex; newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
@@ -479,9 +430,9 @@ void InWorld::RequestShutDown() {
ClientPacket newPacket; ClientPacket newPacket;
//send a shutdown request //send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN; newPacket.SetType(SerialPacketType::SHUTDOWN);
newPacket.clientIndex = clientIndex; newPacket.SetClientIndex(clientIndex);
newPacket.accountIndex = accountIndex; newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
@@ -490,10 +441,10 @@ void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet; RegionPacket packet;
//pack the region's data //pack the region's data
packet.type = SerialPacketType::REGION_REQUEST; packet.SetType(SerialPacketType::REGION_REQUEST);
packet.roomIndex = roomIndex; packet.SetRoomIndex(roomIndex);
packet.x = x; packet.SetX(x);
packet.y = y; packet.SetY(y);
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &packet);
} }
+12 -21
View File
@@ -27,7 +27,6 @@
//networking //networking
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -38,8 +37,7 @@
//common //common
#include "frame_rate.hpp" #include "frame_rate.hpp"
#include "base_character.hpp" #include "character.hpp"
#include "local_character.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -47,12 +45,15 @@
//STL //STL
#include <map> #include <map>
#include <chrono>
class InWorld : public BaseScene { class InWorld : public BaseScene {
public: public:
//Public access members //Public access members
InWorld(int* const argClientIndex, int* const argAccountIndex); InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InWorld(); ~InWorld();
protected: protected:
@@ -73,13 +74,10 @@ protected:
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const); void HandleDisconnect(SerialPacket* const);
void HandlePong(ServerPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleCharacterNew(CharacterPacket* const); void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const); void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const); void HandleCharacterUpdate(CharacterPacket* const);
void HandleCharacterRejection(TextPacket* const);
void HandleRegionContent(RegionPacket* const); void HandleRegionContent(RegionPacket* const);
//Server control //Server control
@@ -96,8 +94,8 @@ protected:
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
int characterIndex = -1; int& characterIndex;
std::map<int, BaseCharacter> characterMap; CharacterMap& characterMap;
//graphics //graphics
Image buttonImage; Image buttonImage;
@@ -110,8 +108,7 @@ protected:
//UI //UI
Button disconnectButton; Button disconnectButton;
Button shutDownButton; Button shutDownButton;
//TODO: Review the camera
//the camera structure
struct { struct {
int x = 0, y = 0; int x = 0, y = 0;
int width = 0, height = 0; int width = 0, height = 0;
@@ -120,13 +117,7 @@ protected:
FrameRate fps; FrameRate fps;
//game //game
BaseCharacter* localCharacter = nullptr; Character* localCharacter = nullptr;
//connections
//TODO: This needs it's own utility, for both InWorld and InCombat
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
#endif #endif
+23 -26
View File
@@ -34,10 +34,6 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex)
{ {
//preemptive reset
clientIndex = -1;
accountIndex = -1;
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -67,7 +63,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
//set the server list's position //set the server list's position
listBox = {300, 50, 200, font.GetCharH()}; listBox = {300, 50, 200, font.GetCharH()};
//Eat incoming packets //BUGFIX: Eat incoming packets
while(network.Receive()); while(network.Receive());
//Initial broadcast //Initial broadcast
@@ -116,7 +112,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
(Uint16)listBox.w, (Uint16)listBox.h (Uint16)listBox.w, (Uint16)listBox.h
}; };
r.y += i * listBox.h; r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5)); SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
} }
//draw the server name //draw the server name
@@ -189,19 +185,16 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//------------------------- //-------------------------
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) { void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->GetType()) {
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket)); HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket)); HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) )); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
break; break;
} }
} }
@@ -209,10 +202,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) { void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data //extract the data
ServerInformation server; ServerInformation server;
server.address = argPacket->srcAddress; server.address = argPacket->GetAddress();
server.name = argPacket->name; server.name = argPacket->GetName();
server.playerCount = argPacket->playerCount; server.playerCount = argPacket->GetPlayerCount();
server.version = argPacket->version; server.version = argPacket->GetVersion();
//Checking compatibility //Checking compatibility
server.compatible = server.version == NETWORK_VERSION; server.compatible = server.version == NETWORK_VERSION;
@@ -222,14 +215,18 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
clientIndex = argPacket->clientIndex; clientIndex = argPacket->GetClientIndex();
accountIndex = argPacket->accountIndex; accountIndex = argPacket->GetAccountIndex();
network.Bind(argPacket->srcAddress, Channels::SERVER); network.Bind(argPacket->GetAddressPtr(), Channels::SERVER);
SetNextScene(SceneList::INWORLD); SetNextScene(SceneList::INWORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) { //send this player's character info
//TODO: Better output for join rejection CharacterPacket newPacket;
newPacket.SetType(SerialPacketType::CHARACTER_NEW);
newPacket.SetHandle(config["client.handle"].c_str());
newPacket.SetAvatar(config["client.avatar"].c_str());
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
} }
//------------------------- //-------------------------
@@ -238,8 +235,8 @@ void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
void LobbyMenu::SendBroadcastRequest() { void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server //broadcast to the network, or a specific server
ClientPacket packet; ServerPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST; packet.SetType(SerialPacketType::BROADCAST_REQUEST);
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet); network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list //reset the server list
@@ -250,10 +247,10 @@ void LobbyMenu::SendBroadcastRequest() {
void LobbyMenu::SendJoinRequest() { void LobbyMenu::SendJoinRequest() {
//pack the packet //pack the packet
ClientPacket packet; ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST; packet.SetType(SerialPacketType::JOIN_REQUEST);
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE); packet.SetUsername(config["client.username"].c_str());
//join the selected server //join the selected server
network.SendTo(selection->address, &packet); network.SendTo(&selection->address, &packet);
selection = nullptr; selection = nullptr;
} }
-2
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@@ -31,7 +31,6 @@
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -63,7 +62,6 @@ protected:
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const); void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const); void HandleJoinResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
//server control //server control
void SendBroadcastRequest(); void SendBroadcastRequest();
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../renderable ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
-1
View File
@@ -27,7 +27,6 @@
//the speeds that the characters move //the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24; constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0); constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites //the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0; constexpr int CHARACTER_BOUNDS_X = 0;
@@ -19,18 +19,16 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef BASEMONSTER_HPP_ #ifndef COMBATDEFINES_HPP_
#define BASEMONSTER_HPP_ #define COMBATDEFINES_HPP_
#include "renderable.hpp" #define COMBAT_MAX_CHARACTERS 16
#define COMBAT_MAX_ENEMIES 16
class BaseMonster { enum class TerrainType {
public: NONE = 0,
BaseMonster(); GRASSLANDS,
virtual ~BaseMonster(); //etc.
private:
//
}; };
#endif #endif
@@ -23,52 +23,50 @@
#include "serial_utility.hpp" #include "serial_utility.hpp"
#include "serial_statistics.hpp" void CharacterPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
void serializeCharacter(void* buffer, CharacterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character //identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int)); serializeCopy(&buffer, &characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE); serializeCopy(&buffer, handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE); serializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner //the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int)); serializeCopy(&buffer, &accountIndex, sizeof(int));
//location //location
serialCopy(&buffer, &packet->roomIndex, sizeof(int)); serializeCopy(&buffer, &roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double)); serializeCopy(&buffer, &origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double)); serializeCopy(&buffer, &origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double)); serializeCopy(&buffer, &motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double)); serializeCopy(&buffer, &motion.y, sizeof(double));
//stats structure //stats structure
serializeStatistics(&buffer, &packet->stats); serializeCopyStatistics(&buffer, &stats);
//gameplay components: equipment, items, buffs, debuffs... //TODO: gameplay components: equipment, items, buffs, debuffs
} }
void deserializeCharacter(void* buffer, CharacterPacket* packet) { void CharacterPacket::Deserialize(void* buffer) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character //identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int)); deserializeCopy(&buffer, &characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE); deserializeCopy(&buffer, handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE); deserializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner //the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int)); deserializeCopy(&buffer, &accountIndex, sizeof(int));
//location //location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int)); deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double)); deserializeCopy(&buffer, &origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double)); deserializeCopy(&buffer, &origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double)); deserializeCopy(&buffer, &motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double)); deserializeCopy(&buffer, &motion.y, sizeof(double));
//stats structure //stats structure
deserializeStatistics(&buffer, &packet->stats); deserializeCopyStatistics(&buffer, &stats);
//gameplay components: equipment, items, buffs, debuffs... //TODO: gameplay components: equipment, items, buffs, debuffs
} }
@@ -27,11 +27,48 @@
#include "vector2.hpp" #include "vector2.hpp"
#include "statistics.hpp" #include "statistics.hpp"
struct CharacterPacket : SerialPacketBase { #include <cstring>
class CharacterPacket : public SerialPacketBase {
public:
CharacterPacket() {}
~CharacterPacket() {}
//indentity
int SetCharacterIndex(int i) { return characterIndex = i; }
const char* SetHandle(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
const char* SetAvatar(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
int SetAccountIndex(int i) { return accountIndex = i; }
int GetCharacterIndex() { return characterIndex; }
const char* GetHandle() { return handle; }
const char* GetAvatar() { return avatar; }
int GetAccountIndex() { return accountIndex; }
//location
int SetRoomIndex(int i) { return roomIndex = i; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//gameplay
Statistics* GetStatistics() { return &stats; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the character //identify the character
int characterIndex; int characterIndex;
char handle[PACKET_STRING_SIZE]; char handle[PACKET_STRING_SIZE+1];
char avatar[PACKET_STRING_SIZE]; char avatar[PACKET_STRING_SIZE+1];
//the owner //the owner
int accountIndex; int accountIndex;
@@ -44,10 +81,7 @@ struct CharacterPacket : SerialPacketBase {
//gameplay //gameplay
Statistics stats; Statistics stats;
//gameplay components: equipment, items, buffs, debuffs... //TODO: gameplay components: equipment, items, buffs, debuffs
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif #endif
+10 -10
View File
@@ -23,18 +23,18 @@
#include "serial_utility.hpp" #include "serial_utility.hpp"
void serializeClient(void* buffer, ClientPacket* packet) { void ClientPacket::Serialize(void* buffer) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serializeCopy(&buffer, &type, sizeof(SerialPacketType));
serialCopy(&buffer, &packet->clientIndex, sizeof(int)); serializeCopy(&buffer, &clientIndex, sizeof(int));
serialCopy(&buffer, &packet->accountIndex, sizeof(int)); serializeCopy(&buffer, &accountIndex, sizeof(int));
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE); serializeCopy(&buffer, username, PACKET_STRING_SIZE);
} }
void deserializeClient(void* buffer, ClientPacket* packet) { void ClientPacket::Deserialize(void* buffer) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
deserialCopy(&buffer, &packet->clientIndex, sizeof(int)); deserializeCopy(&buffer, &clientIndex, sizeof(int));
deserialCopy(&buffer, &packet->accountIndex, sizeof(int)); deserializeCopy(&buffer, &accountIndex, sizeof(int));
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE); deserializeCopy(&buffer, username, PACKET_STRING_SIZE);
} }
+23 -5
View File
@@ -24,13 +24,31 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
struct ClientPacket : SerialPacketBase { #include <cstring>
class ClientPacket : public SerialPacketBase {
public:
ClientPacket() {}
~ClientPacket() {}
//accessors & mutators
int SetClientIndex(int i) { return clientIndex = i; }
int SetAccountIndex(int i) { return accountIndex = i; }
const char* SetUsername(const char* s)
{ return strncpy(username, s, PACKET_STRING_SIZE); }
int GetClientIndex() { return clientIndex; }
int GetAccountIndex() { return accountIndex; }
const char* GetUsername() { return username; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE+1];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
}; };
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif #endif
+17 -17
View File
@@ -23,15 +23,15 @@
#include "serial_utility.hpp" #include "serial_utility.hpp"
void serializeRegion(void* buffer, RegionPacket* packet) { void RegionPacket::Serialize(void* buffer) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format //format
serialCopy(&buffer, &packet->roomIndex, sizeof(int)); serializeCopy(&buffer, &roomIndex, sizeof(int));
serialCopy(&buffer, &packet->x, sizeof(int)); serializeCopy(&buffer, &x, sizeof(int));
serialCopy(&buffer, &packet->y, sizeof(int)); serializeCopy(&buffer, &y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) { if (type != SerialPacketType::REGION_CONTENT) {
return; return;
} }
@@ -39,41 +39,41 @@ void serializeRegion(void* buffer, RegionPacket* packet) {
for (int i = 0; i < REGION_WIDTH; i++) { for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) { for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) { for (int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k); *reinterpret_cast<Region::type_t*>(buffer) = region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t); buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
} }
} }
} }
//solids //solids
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT); serializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
} }
void deserializeRegion(void* buffer, RegionPacket* packet) { void RegionPacket::Deserialize(void* buffer) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format //format
deserialCopy(&buffer, &packet->roomIndex, sizeof(int)); deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->x, sizeof(int)); deserializeCopy(&buffer, &x, sizeof(int));
deserialCopy(&buffer, &packet->y, sizeof(int)); deserializeCopy(&buffer, &y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) { if (type != SerialPacketType::REGION_CONTENT) {
return; return;
} }
//an object to work on //an object to work on
packet->region = new Region(packet->x, packet->y); region = new Region(x, y);
//tiles //tiles
for (int i = 0; i < REGION_WIDTH; i++) { for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) { for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) { for (int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer)); region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t); buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
} }
} }
} }
//solids //solids
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT); deserializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
} }
+23 -4
View File
@@ -27,13 +27,35 @@
#include "region.hpp" #include "region.hpp"
#include <cmath> #include <cmath>
#include <cstring>
//define the memory footprint for the region's members //define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH; constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0); constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3; constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
struct RegionPacket : SerialPacketBase { class RegionPacket : public SerialPacketBase {
public:
RegionPacket() {}
~RegionPacket() {}
//location
int SetRoomIndex(int i) { return roomIndex = i; }
int SetX(int i) { return x = i; }
int SetY(int i) { return y = i; }
int GetRoomIndex() { return roomIndex; }
int GetX() { return x; }
int GetY() { return y; }
//the region itself
Region* SetRegion(Region* r) { return region = r; }
Region* GetRegion() { return region; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//location/identify the region //location/identify the region
int roomIndex; int roomIndex;
int x, y; int x, y;
@@ -42,7 +64,4 @@ struct RegionPacket : SerialPacketBase {
Region* region; Region* region;
}; };
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif #endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013, 2014
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,4 +21,4 @@
*/ */
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
//sanity check //NOTE: This is a sanity check
@@ -26,14 +26,28 @@
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
//The packets use a char array for string storage
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase { class SerialPacketBase {
//members public:
SerialPacketType SetType(SerialPacketType t) { return type = t; }
SerialPacketType GetType() { return type; }
IPaddress GetAddress() { return srcAddress; }
IPaddress* GetAddressPtr() { return &srcAddress; }
SerialPacketBase() {};
virtual ~SerialPacketBase() {};
virtual void Serialize(void* buffer) = 0;
virtual void Deserialize(void* buffer) = 0;
protected:
friend class UDPNetworkUtility;
SerialPacketType type; SerialPacketType type;
IPaddress srcAddress; IPaddress srcAddress;
virtual ~SerialPacketBase() {};
}; };
#endif #endif
@@ -1,64 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_statistics.hpp"
#include "serial_utility.hpp"
void serializeStatistics(void** buffer, Statistics* stats) {
//integers
serialCopy(buffer, &stats->level, sizeof(int));
serialCopy(buffer, &stats->exp, sizeof(int));
serialCopy(buffer, &stats->maxHP, sizeof(int));
serialCopy(buffer, &stats->health, sizeof(int));
serialCopy(buffer, &stats->maxMP, sizeof(int));
serialCopy(buffer, &stats->mana, sizeof(int));
serialCopy(buffer, &stats->attack, sizeof(int));
serialCopy(buffer, &stats->defence, sizeof(int));
serialCopy(buffer, &stats->intelligence, sizeof(int));
serialCopy(buffer, &stats->resistance, sizeof(int));
serialCopy(buffer, &stats->speed, sizeof(int));
//floats
serialCopy(buffer, &stats->accuracy, sizeof(float));
serialCopy(buffer, &stats->evasion, sizeof(float));
serialCopy(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(void** buffer, Statistics* stats) {
//integers
deserialCopy(buffer, &stats->level, sizeof(int));
deserialCopy(buffer, &stats->exp, sizeof(int));
deserialCopy(buffer, &stats->maxHP, sizeof(int));
deserialCopy(buffer, &stats->health, sizeof(int));
deserialCopy(buffer, &stats->maxMP, sizeof(int));
deserialCopy(buffer, &stats->mana, sizeof(int));
deserialCopy(buffer, &stats->attack, sizeof(int));
deserialCopy(buffer, &stats->defence, sizeof(int));
deserialCopy(buffer, &stats->intelligence, sizeof(int));
deserialCopy(buffer, &stats->resistance, sizeof(int));
deserialCopy(buffer, &stats->speed, sizeof(int));
//floats
deserialCopy(buffer, &stats->accuracy, sizeof(float));
deserialCopy(buffer, &stats->evasion, sizeof(float));
deserialCopy(buffer, &stats->luck, sizeof(float));
}
@@ -1,30 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALSTATISTICS_HPP_
#define SERIALSTATISTICS_HPP_
#include "statistics.hpp"
void serializeStatistics(void** buffer, Statistics* stats);
void deserializeStatistics(void** buffer, Statistics* stats);
#endif
+10 -10
View File
@@ -23,20 +23,20 @@
#include "serial_utility.hpp" #include "serial_utility.hpp"
void serializeServer(void* buffer, ServerPacket* packet) { void ServerPacket::Serialize(void* buffer) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the server //identify the server
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE); serializeCopy(&buffer, name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int)); serializeCopy(&buffer, &playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int)); serializeCopy(&buffer, &version, sizeof(int));
} }
void deserializeServer(void* buffer, ServerPacket* packet) { void ServerPacket::Deserialize(void* buffer) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType)); deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the server //identify the server
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE); deserializeCopy(&buffer, name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int)); deserializeCopy(&buffer, &playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int)); deserializeCopy(&buffer, &version, sizeof(int));
} }
+21 -5
View File
@@ -24,14 +24,30 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
struct ServerPacket : SerialPacketBase { #include <cstring>
class ServerPacket : public SerialPacketBase {
public:
ServerPacket() {}
~ServerPacket() {}
const char* SetName(const char* s)
{ return strncpy(name, s, PACKET_STRING_SIZE); }
int SetPlayerCount(int i) { return playerCount = i; }
int SetVersion(int i) { return version = i; }
const char* GetName() { return name; }
int GetPlayerCount() { return playerCount; }
int GetVersion() { return version; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the server //identify the server
char name[PACKET_STRING_SIZE]; char name[PACKET_STRING_SIZE+1];
int playerCount; int playerCount;
int version; int version;
}; };
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif #endif
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_packet.hpp"
#include "serial_utility.hpp"
void serializeText(void* buffer, TextPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
void deserializeText(void* buffer, TextPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
@@ -1,35 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TEXTPACKET_HPP_
#define TEXTPACKET_HPP_
#include "serial_packet_base.hpp"
struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE];
};
void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif
+8 -5
View File
@@ -22,28 +22,31 @@
#ifndef SERIALPACKET_HPP_ #ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_ #define SERIALPACKET_HPP_
/* DOCS: serial_packet.hpp is used to define a number of required constants.
* These are used extensively by the server and client
*/
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp"
//SerialPacketBase is defined in serial_packet_base.hpp //SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket; typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients //DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20140909; constexpr int NETWORK_VERSION = 20140831;
union MaxPacket { //_MaxPacket Should not be used
union _MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
RegionPacket c; RegionPacket c;
ServerPacket d; ServerPacket d;
TextPacket e;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket); constexpr int MAX_PACKET_SIZE = sizeof(_MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data /* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type * DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
+2 -14
View File
@@ -52,6 +52,7 @@ enum class SerialPacketType {
//Connecting to a server as a client //Connecting to a server as a client
JOIN_REQUEST, JOIN_REQUEST,
JOIN_RESPONSE, JOIN_RESPONSE,
JOIN_REJECTION,
//client requests all information from the server //client requests all information from the server
SYNCHRONIZE, SYNCHRONIZE,
@@ -87,23 +88,10 @@ enum class SerialPacketType {
CHARACTER_STATS_REQUEST, CHARACTER_STATS_REQUEST,
CHARACTER_STATS_RESPONSE, CHARACTER_STATS_RESPONSE,
//------------------------- //reject a character request
//TextPacket
// name, text
//-------------------------
//general speech
TEXT_BROADCAST,
//rejection/error messages
SHUTDOWN_REJECTION,
JOIN_REJECTION,
CHARACTER_REJECTION, CHARACTER_REJECTION,
//-------------------------
//not used //not used
//-------------------------
LAST LAST
}; };
+69 -41
View File
@@ -21,99 +21,127 @@
*/ */
#include "serial_utility.hpp" #include "serial_utility.hpp"
//packet types #include "serial_packet_type.hpp"
#include "character_packet.hpp"
#include "server_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "character_packet.hpp"
#include "text_packet.hpp"
#include <cstring> #include <cstring>
//raw memory copy void serializePacket(SerialPacketBase* packet, void* data) {
void serialCopy(void** buffer, void* data, int size) { switch(packet->GetType()) {
memcpy(*buffer, data, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
void deserialCopy(void** buffer, void* data, int size) {
memcpy(data, *buffer, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
switch(packet->type) {
case SerialPacketType::PING: case SerialPacketType::PING:
case SerialPacketType::PONG: case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet)); static_cast<ServerPacket*>(packet)->Serialize(data);
break; break;
case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SYNCHRONIZE: case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT: case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN: case SerialPacketType::SHUTDOWN:
serializeClient(buffer, static_cast<ClientPacket*>(packet)); static_cast<ClientPacket*>(packet)->Serialize(data);
break; break;
case SerialPacketType::REGION_REQUEST: case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet)); static_cast<RegionPacket*>(packet)->Serialize(data);
break; break;
case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST: case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE: case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet)); static_cast<CharacterPacket*>(packet)->Serialize(data);
break; break;
} }
} }
void deserializePacket(void* buffer, SerialPacketBase* packet) { void deserializePacket(SerialPacketBase* packet, void* data) {
//find the type, so that you can actually deserialize the packet! //get the type
SerialPacketType type; SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType)); memcpy(&type, data, sizeof(SerialPacketType));
switch(type) { switch(type) {
case SerialPacketType::PING: case SerialPacketType::PING:
case SerialPacketType::PONG: case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE: case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet)); static_cast<ServerPacket*>(packet)->Deserialize(data);
break; break;
case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SYNCHRONIZE: case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT: case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN: case SerialPacketType::SHUTDOWN:
deserializeClient(buffer, static_cast<ClientPacket*>(packet)); static_cast<ClientPacket*>(packet)->Deserialize(data);
break; break;
case SerialPacketType::REGION_REQUEST: case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet)); static_cast<RegionPacket*>(packet)->Deserialize(data);
break; break;
case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST: case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE: case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet)); static_cast<CharacterPacket*>(packet)->Deserialize(data);
break; break;
} }
} }
void serializeCopy(void** bufferHead, void* data, int size) {
memcpy(*bufferHead, data, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void deserializeCopy(void** bufferHead, void* data, int size) {
memcpy(data, *bufferHead, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void serializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
serializeCopy(bufferHead, &stats->level, sizeof(int));
serializeCopy(bufferHead, &stats->exp, sizeof(int));
serializeCopy(bufferHead, &stats->maxHP, sizeof(int));
serializeCopy(bufferHead, &stats->health, sizeof(int));
serializeCopy(bufferHead, &stats->maxMP, sizeof(int));
serializeCopy(bufferHead, &stats->mana, sizeof(int));
serializeCopy(bufferHead, &stats->attack, sizeof(int));
serializeCopy(bufferHead, &stats->defence, sizeof(int));
serializeCopy(bufferHead, &stats->intelligence, sizeof(int));
serializeCopy(bufferHead, &stats->resistance, sizeof(int));
serializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
serializeCopy(bufferHead, &stats->accuracy, sizeof(float));
serializeCopy(bufferHead, &stats->evasion, sizeof(float));
serializeCopy(bufferHead, &stats->luck, sizeof(float));
}
void deserializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
deserializeCopy(bufferHead, &stats->level, sizeof(int));
deserializeCopy(bufferHead, &stats->exp, sizeof(int));
deserializeCopy(bufferHead, &stats->maxHP, sizeof(int));
deserializeCopy(bufferHead, &stats->health, sizeof(int));
deserializeCopy(bufferHead, &stats->maxMP, sizeof(int));
deserializeCopy(bufferHead, &stats->mana, sizeof(int));
deserializeCopy(bufferHead, &stats->attack, sizeof(int));
deserializeCopy(bufferHead, &stats->defence, sizeof(int));
deserializeCopy(bufferHead, &stats->intelligence, sizeof(int));
deserializeCopy(bufferHead, &stats->resistance, sizeof(int));
deserializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
deserializeCopy(bufferHead, &stats->accuracy, sizeof(float));
deserializeCopy(bufferHead, &stats->evasion, sizeof(float));
deserializeCopy(bufferHead, &stats->luck, sizeof(float));
}
+12 -7
View File
@@ -24,14 +24,19 @@
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include <cstring> #include "statistics.hpp"
//raw memory copy //NOTE: The naming conventions here are fucking terrible
void serialCopy(void** buffer, void* data, int size);
void deserialCopy(void** buffer, void* data, int size);
//primary functions //BUGFIX: There's really no way to escape this :(
void serializePacket(void* buffer, SerialPacketBase* packet); void serializePacket(SerialPacketBase* packet, void* data);
void deserializePacket(void* buffer, SerialPacketBase* packet); void deserializePacket(SerialPacketBase* packet, void* data);
//raw memcpy
void serializeCopy(void** bufferHead, void* data, int size);
void deserializeCopy(void** bufferHead, void* data, int size);
void serializeCopyStatistics(void** bufferHead, Statistics* stats);
void deserializeCopyStatistics(void** bufferHead, Statistics* stats);
#endif #endif
+24 -22
View File
@@ -21,13 +21,12 @@
*/ */
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial_utility.hpp" #include "serial_utility.hpp"
#include <stdexcept> #include <stdexcept>
//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network //BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacketBase with UDPpacket //NOTE: don't confuse SerialPacket with UDPpacket
void UDPNetworkUtility::Open(int port) { void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port); socket = SDLNet_UDP_Open(port);
@@ -55,11 +54,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
return Bind(add, channel); return Bind(&add, channel);
} }
int UDPNetworkUtility::Bind(IPaddress add, int channel) { int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, &add); int ret = SDLNet_UDP_Bind(socket, channel, add);
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel")); throw(std::runtime_error("Failed to bind to a channel"));
@@ -82,17 +81,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(add, data, len); SendTo(&add, data, len);
} }
int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) { int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
if (len > packet->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len); memcpy(packet->data, data, len);
packet->len = len; packet->len = len;
packet->address = add; packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -153,23 +152,23 @@ int UDPNetworkUtility::Receive() {
} }
//------------------------- //-------------------------
//send a SerialPacketBase //send a SerialPacket
//------------------------- //-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
IPaddress add; IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) { if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(add, serialPacket); SendTo(&add, serialPacket);
} }
int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket); serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
packet->address = add; packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -180,9 +179,9 @@ int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket); serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet); int ret = SDLNet_UDP_Send(socket, channel, packet);
@@ -194,9 +193,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) { int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket); serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int sent = 0; int sent = 0;
@@ -211,11 +210,14 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
return sent; return sent;
} }
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) { int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet); int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(packet->data, serialPacket); if (ret > 0) {
serialPacket->srcAddress = packet->address; //BUG: This simply fails
deserializePacket(serialPacket, packet->data);
serialPacket->srcAddress = packet->address;
}
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Unknown network error occured")); throw(std::runtime_error("Unknown network error occured"));
+9 -9
View File
@@ -23,7 +23,7 @@
#define UDPNETWORKUTILITY_HPP_ #define UDPNETWORKUTILITY_HPP_
//common //common
#include "serial_packet_base.hpp" #include "serial_packet.hpp"
#include "singleton.hpp" #include "singleton.hpp"
//APIs //APIs
@@ -36,7 +36,7 @@ public:
//bind to a channel //bind to a channel
int Bind(const char* ip, int port, int channel = -1); int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress add, int channel = -1); int Bind(IPaddress* add, int channel = -1);
void Unbind(int channel); void Unbind(int channel);
IPaddress* GetIPAddress(int channel) { IPaddress* GetIPAddress(int channel) {
@@ -45,17 +45,17 @@ public:
//send a buffer //send a buffer
int SendTo(const char* ip, int port, void* data, int len); int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress add, void* data, int len); int SendTo(IPaddress* add, void* data, int len);
int SendTo(int channel, void* data, int len); int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len); int SendToAllChannels(void* data, int len);
int Receive(); int Receive();
//send a SerialPacketBase //send a SerialPacket
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket); int SendTo(const char* ip, int port, SerialPacket* serialPacket);
int SendTo(IPaddress add, SerialPacketBase* serialPacket); int SendTo(IPaddress* add, SerialPacket* serialPacket);
int SendTo(int channel, SerialPacketBase* serialPacket); int SendTo(int channel, SerialPacket* serialPacket);
int SendToAllChannels(SerialPacketBase* serialPacket); int SendToAllChannels(SerialPacket* serialPacket);
int Receive(SerialPacketBase* serialPacket); int Receive(SerialPacket* serialPacket);
//accessors //accessors
UDPpacket* GetPacket() const { UDPpacket* GetPacket() const {
+15 -68
View File
@@ -22,61 +22,14 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <cstdlib> #include <cstdlib>
#include <cstring>
#include <fstream> #include <fstream>
#include <sstream>
#include <stdexcept> #include <stdexcept>
void ConfigUtility::Load(std::string fname, int argc, char* argv[]) { void ConfigUtility::Load(std::string fname) {
//clear the stored configuration //clear the stored configuration
configMap.clear(); configMap.clear();
//pass to the recursive method
//use the default file configMap = Read(fname);
if (argc < 2) {
configMap = Read(fname);
return;
}
//some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
//reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
redirectedFile = Read(argv[i] + 8);
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-", 1)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
} }
ConfigUtility::table_t ConfigUtility::Read(std::string fname) { ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
@@ -85,9 +38,10 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
std::ifstream is(fname); std::ifstream is(fname);
if (!is.is_open()) { if (!is.is_open()) {
std::ostringstream os; std::string msg;
os << "Failed to open a config file: " << fname; msg += "Failed to open a config file: ";
throw(std::runtime_error( os.str() )); msg += fname;
throw(std::runtime_error(msg));
} }
std::string key, val; std::string key, val;
@@ -115,23 +69,15 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
getline(is, key,'='); getline(is, key,'=');
getline(is, val); getline(is, val);
//eat the whitespace at the start & end //trim the strings at the start & end
while(key.size() && isspace( *key.begin() )) { while(key.size() && isspace(*key.begin())) key.erase(0, 1);
key.erase(0, 1); while(val.size() && isspace(*val.begin())) val.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
while(key.size() && isspace( *(key.end()-1) )) { while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
key.erase(key.end() - 1); while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
//disallow empty/wiped pairs //disallow empty/wiped values
if (key.size() == 0 || val.size() == 0) { if (key.size() == 0) {
continue; continue;
} }
@@ -142,6 +88,7 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
is.close(); is.close();
//load in any subordinate config files //load in any subordinate config files
//TODO: Possibility of nesting config levels?
if (retTable.find("config.next") != retTable.end()) { if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"]); table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end()); retTable.insert(subTable.begin(), subTable.end());
+1 -1
View File
@@ -29,7 +29,7 @@
class ConfigUtility : public Singleton<ConfigUtility> { class ConfigUtility : public Singleton<ConfigUtility> {
public: public:
void Load(std::string fname, int argc = 0, char* argv[] = nullptr); void Load(std::string fname);
//convert to a type //convert to a type
std::string& String(std::string); std::string& String(std::string);
+2 -2
View File
@@ -33,13 +33,13 @@ public:
} }
return *ptr; return *ptr;
} }
static void CreateSingleton() { static void Create() {
if (ptr) { if (ptr) {
throw(std::logic_error("This singleton has already been created")); throw(std::logic_error("This singleton has already been created"));
} }
ptr = new T(); ptr = new T();
} }
static void DeleteSingleton() { static void Delete() {
if (!ptr) { if (!ptr) {
throw(std::logic_error("A non-existant singleton cannot be deleted")); throw(std::logic_error("A non-existant singleton cannot be deleted"));
} }
@@ -19,7 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "sql_tools.hpp" #include "sql_utility.hpp"
#include "utility.hpp" #include "utility.hpp"
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@@ -1,37 +0,0 @@
local mapMaker = {}
--utility functions
function mapMaker.sqr(x) return x*x end
function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
--tile macros, mapped to the tilesheet "overworld.bmp"
mapMaker.edges = {}
mapMaker.edges.north = -16
mapMaker.edges.south = 16
mapMaker.edges.east = 1
mapMaker.edges.west = -1
mapMaker.water = 18 + 3 * 0
mapMaker.sand = 18 + 3 * 1
mapMaker.plains = 18 + 3 * 2
mapMaker.grass = 18 + 3 * 3
mapMaker.dirt = 18 + 3 * 4
--custom generation systems here
function mapMaker.debugIsland(region)
for i = 1, Region.GetWidth(region) do
for j = 1, Region.GetHeight(region) do
local dist = mapMaker.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, mapMaker.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, mapMaker.sand)
else
Region.SetTile(region, i, j, 1, mapMaker.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
return mapMaker
View File
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+45 -5
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@@ -1,12 +1,52 @@
print("Lua script check") print("Lua script check")
mapMaker = require "map_maker" --uber lazy declarations
mapSaver = require "map_saver" function math.sqr(x) return x*x end
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
--BUG: #35 The server fails without at least one room --tile macros, mapped to the tilesheet
local base = 14
local shift = 36
tiles = {
plains = base + shift * 0,
grass = base + shift * 1,
dirt = base + shift * 2,
sand = base + shift * 3,
water = base + shift * 4
}
--custom generation systems here
function islandGenerator(region)
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
for i = 1, Region.GetWidth(region) do
for j = 1, Region.GetHeight(region) do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, tiles.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, tiles.sand)
else
Region.SetTile(region, i, j, 1, tiles.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
--Get some regions
--BUG: The server fails without at least one room
--TODO: Create rooms with names? --TODO: Create rooms with names?
newRoom = RoomManager.CreateRoom("overworld", "overworld.bmp") newRoom = RoomManager.CreateRoom()
pager = Room.GetPager(newRoom) pager = Room.GetPager(newRoom)
RegionPager.SetOnCreate(pager, mapMaker.debugIsland) RegionPager.SetOnCreate(pager, islandGenerator)
--[[
regionTable = {
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
}
]]
print("Finished the lua script") print("Finished the lua script")
+32 -67
View File
@@ -1,51 +1,33 @@
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
--there should be a way to control the database more directly
--TODO: move this script into a hardocded Init() method?
CREATE TABLE IF NOT EXISTS Accounts ( CREATE TABLE IF NOT EXISTS Accounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE, username varchar(100) UNIQUE,
--TODO: server-client security --TODO: server-client security
-- passhash varchar(100), -- password varchar(100),
-- passsalt varchar(100), blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
--server controls mod BIT DEFAULT 0,
blacklisted BIT DEFAULT 0, admin BIT DEFAULT 0
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
); );
CREATE TABLE IF NOT EXISTS Characters ( CREATE TABLE IF NOT EXISTS Characters (
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata --metadata
owner INTEGER REFERENCES Accounts(uid), owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE, handle varchar(100) UNIQUE,
avatar varchar(100), avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()), birth timestamp NOT NULL DEFAULT (datetime()),
--position in the world --position
roomIndex INTEGER DEFAULT 0, roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0, originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0, originY INTEGER DEFAULT 0,
--statistics --statistics
baseStats INTEGER REFERENCES StatisticSets(uid),
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
-------------------------
--Utility tables
-------------------------
CREATE TABLE IF NOT EXISTS StatisticSets (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--general use statistics
level INTEGER DEFAULT 0, level INTEGER DEFAULT 0,
exp INTEGER DEFAULT 0, exp INTEGER DEFAULT 0,
maxHP INTEGER DEFAULT 0, maxHP INTEGER DEFAULT 0,
@@ -59,45 +41,28 @@ CREATE TABLE IF NOT EXISTS StatisticSets (
speed INTEGER DEFAULT 0, speed INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0, accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0, evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0 luck REAL DEFAULT 0.0,
);
CREATE TABLE IF NOT EXISTS InWorldItems ( --equipment
--metadata weapon INTEGER REFERENCES WornEquipment(uid),
uid INTEGER PRIMARY KEY AUTOINCREMENT, helmet INTEGER REFERENCES WornEquipment(uid),
itemType INTEGER, armour INTEGER REFERENCES WornEquipment(uid)
--etc.
--position in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
); );
CREATE TABLE IF NOT EXISTS InventoryItems ( CREATE TABLE IF NOT EXISTS InventoryItems (
--metadata --metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
owner INTEGER REFERENCES Characters(uid), itemID INTEGER, --type
itemType INTEGER, stackSize INTEGER DEFAULT 0,
owner INTEGER REFERENCES Characters(uid)
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
); );
CREATE TABLE IF NOT EXISTS WornEquipment ( CREATE TABLE IF NOT EXISTS WornEquipment (
--metadata --metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
owner INTEGER REFERENCES Characters(uid), itemID INTEGER, --type
itemType INTEGER, owner INTEGER REFERENCES Characters(uid)
--hold all equipment info
--unique information --stat mods, special effects, etc.
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
--TODO: attached script?
); );
+21 -59
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@@ -31,13 +31,12 @@ static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;"; static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;"; static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;"; static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
//------------------------- //-------------------------
//Define the public methods //Define the public methods
//------------------------- //-------------------------
int AccountManager::Create(std::string username, int clientIndex) { int AccountManager::CreateAccount(std::string username, int clientIndex) {
//create this user account, failing if it exists, leave this account in memory //create this user account, failing if it exists, leave this account in memory
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -61,10 +60,10 @@ int AccountManager::Create(std::string username, int clientIndex) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
//load this account into memory //load this account into memory
return Load(username, clientIndex); return LoadAccount(username, clientIndex);
} }
int AccountManager::Load(std::string username, int clientIndex) { int AccountManager::LoadAccount(std::string username, int clientIndex) {
//load this user account, failing if it is in memory, creating it if it doesn't exist //load this user account, failing if it is in memory, creating it if it doesn't exist
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -87,13 +86,13 @@ int AccountManager::Load(std::string username, int clientIndex) {
int uid = sqlite3_column_int(statement, 0); int uid = sqlite3_column_int(statement, 0);
//check to see if this account is already loaded //check to see if this account is already loaded
if (elementMap.find(uid) != elementMap.end()) { if (accountMap.find(uid) != accountMap.end()) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
return -1; return -1;
} }
//extract the data into memory //extract the data into memory
AccountData& newAccount = elementMap[uid]; AccountData& newAccount = accountMap[uid];
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1)); newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
newAccount.blackListed = sqlite3_column_int(statement, 2); newAccount.blackListed = sqlite3_column_int(statement, 2);
newAccount.whiteListed = sqlite3_column_int(statement, 3); newAccount.whiteListed = sqlite3_column_int(statement, 3);
@@ -110,22 +109,22 @@ int AccountManager::Load(std::string username, int clientIndex) {
if (ret == SQLITE_DONE) { if (ret == SQLITE_DONE) {
//create the non-existant account instead //create the non-existant account instead
return Create(username, clientIndex); return CreateAccount(username, clientIndex);
} }
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) )); throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) ));
} }
int AccountManager::Save(int uid) { int AccountManager::SaveAccount(int uid) {
//save this user account from memory, replacing it if it exists in the database //save this user account from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID. //DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this account is not loaded //this method fails if this account is not loaded
if (elementMap.find(uid) == elementMap.end()) { if (accountMap.find(uid) == accountMap.end()) {
return -1; return -1;
} }
AccountData& account = elementMap[uid]; AccountData& account = accountMap[uid];
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
//prep //prep
@@ -159,14 +158,14 @@ int AccountManager::Save(int uid) {
return 0; return 0;
} }
void AccountManager::Unload(int uid) { void AccountManager::UnloadAccount(int uid) {
//save this user account, and then unload it //save this user account, and then unload it
//NOTE: the associated characters are unloaded externally //NOTE: the associated characters are unloaded externally
Save(uid); SaveAccount(uid);
elementMap.erase(uid); accountMap.erase(uid);
} }
void AccountManager::Delete(int uid) { void AccountManager::DeleteAccount(int uid) {
//delete a user account from the database, and remove it from memory //delete a user account from the database, and remove it from memory
//NOTE: the associated characters should be deleted externally //NOTE: the associated characters should be deleted externally
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -190,69 +189,32 @@ void AccountManager::Delete(int uid) {
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
elementMap.erase(uid); accountMap.erase(uid);
} }
void AccountManager::UnloadAll() { void AccountManager::UnloadAll() {
for (auto& it : elementMap) { for (auto& it : accountMap) {
Save(it.first); SaveAccount(it.first);
}
elementMap.clear();
}
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) {
//replicate std::remove_if, using custom code
std::map<int, AccountData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
Save(it->first);
it = elementMap.erase(it);
}
else {
++it;
}
} }
accountMap.clear();
} }
//------------------------- //-------------------------
//Define the accessors and mutators //Define the accessors and mutators
//------------------------- //-------------------------
AccountData* AccountManager::Get(int uid) { AccountData* AccountManager::GetAccount(int uid) {
//TODO: could this load an account first? std::map<int, AccountData>::iterator it = accountMap.find(uid);
std::map<int, AccountData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) { if (it == accountMap.end()) {
return nullptr; return nullptr;
} }
return &it->second; return &it->second;
} }
int AccountManager::GetLoadedCount() {
return elementMap.size();
}
int AccountManager::GetTotalCount() {
//a lot just to count something.
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, COUNT_USER_ACCOUNT_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//execute & retrieve the result
sqlite3_step(statement);
int ret = sqlite3_column_int(statement, 0);
//finish the routine
sqlite3_finalize(statement);
return ret;
}
std::map<int, AccountData>* AccountManager::GetContainer() { std::map<int, AccountData>* AccountManager::GetContainer() {
return &elementMap; return &accountMap;
} }
sqlite3* AccountManager::SetDatabase(sqlite3* db) { sqlite3* AccountManager::SetDatabase(sqlite3* db) {
+11 -18
View File
@@ -24,33 +24,25 @@
#include "account_data.hpp" #include "account_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <functional>
#include <map> #include <map>
class AccountManager: class AccountManager : public Singleton<AccountManager> {
public Singleton<AccountManager>,
public ManagerInterface<AccountData, std::string, int>
{
public: public:
//common public methods //public access methods
int Create(std::string username, int clientIndex) override; int CreateAccount(std::string username, int clientIndex);
int Load(std::string username, int clientIndex) override; int LoadAccount(std::string username, int clientIndex);
int Save(int uid) override; int SaveAccount(int uid);
void Unload(int uid) override; void UnloadAccount(int uid);
void Delete(int uid) override; void DeleteAccount(int uid);
void UnloadAll() override; void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) override;
//accessors and mutators //accessors and mutators
AccountData* Get(int uid) override; AccountData* GetAccount(int uid);
int GetLoadedCount() override; std::map<int, AccountData>* GetContainer();
int GetTotalCount() override;
std::map<int, AccountData>* GetContainer() override;
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
@@ -61,6 +53,7 @@ private:
AccountManager() = default; AccountManager() = default;
~AccountManager() = default; ~AccountManager() = default;
std::map<int, AccountData> accountMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../server_utilities ../../common/utilities INCLUDES+=. ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+90 -63
View File
@@ -23,7 +23,6 @@
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <algorithm>
#include <stdexcept> #include <stdexcept>
//------------------------- //-------------------------
@@ -32,16 +31,35 @@
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);"; static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;"; static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET roomIndex = ?2, originX = ?3, originY = ?4 WHERE uid = ?1;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
"roomIndex = ?2,"
"originX = ?3,"
"originY = ?4,"
"level = ?5,"
"exp = ?6,"
"maxHP = ?7,"
"health = ?8,"
"maxMP = ?9,"
"mana = ?10,"
"attack = ?11,"
"defence = ?12,"
"intelligence = ?13,"
"resistance = ?14,"
"speed = ?15,"
"accuracy = ?16,"
"evasion = ?17,"
"luck = ?18"
" WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;"; static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
//------------------------- //-------------------------
//Define the methods //Define the methods
//------------------------- //-------------------------
//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes //NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
int CharacterManager::Create(int owner, std::string handle, std::string avatar) { int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
//Create the character, failing if it exists //Create the character, failing if it exists
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -71,10 +89,10 @@ int CharacterManager::Create(int owner, std::string handle, std::string avatar)
sqlite3_finalize(statement); sqlite3_finalize(statement);
//load this character into memory //load this character into memory
return Load(owner, handle, avatar); return LoadCharacter(owner, handle, avatar);
} }
int CharacterManager::Load(int owner, std::string handle, std::string avatar) { int CharacterManager::LoadCharacter(int owner, std::string handle, std::string avatar) {
//load the specified character, creating it if it doesn't exist //load the specified character, creating it if it doesn't exist
//fail if it is already loaded, or does not belong to this account //fail if it is already loaded, or does not belong to this account
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -98,7 +116,7 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
int uid = sqlite3_column_int(statement, 0); int uid = sqlite3_column_int(statement, 0);
//check to see if this character is already loaded //check to see if this character is already loaded
if (elementMap.find(uid) != elementMap.end()) { if (characterMap.find(uid) != characterMap.end()) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
return -1; return -1;
} }
@@ -110,7 +128,7 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
} }
//extract the data into memory //extract the data into memory
CharacterData& newChar = elementMap[uid]; CharacterData& newChar = characterMap[uid];
//metadata //metadata
newChar.owner = owner; newChar.owner = owner;
@@ -123,7 +141,23 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
newChar.origin.x = (double)sqlite3_column_int(statement, 6); newChar.origin.x = (double)sqlite3_column_int(statement, 6);
newChar.origin.y = (double)sqlite3_column_int(statement, 7); newChar.origin.y = (double)sqlite3_column_int(statement, 7);
//gameplay components: equipment, items, buffs, debuffs... //statistics
newChar.baseStats.level = sqlite3_column_int(statement, 8);
newChar.baseStats.exp = sqlite3_column_int(statement, 9);
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
newChar.baseStats.health = sqlite3_column_int(statement, 11);
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
newChar.baseStats.mana = sqlite3_column_int(statement, 13);
newChar.baseStats.attack = sqlite3_column_int(statement, 14);
newChar.baseStats.defence = sqlite3_column_int(statement, 15);
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
newChar.baseStats.speed = sqlite3_column_int(statement, 18);
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
//TODO: gameplay components: equipment, items, buffs, debuffs
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
@@ -134,22 +168,22 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
if (ret == SQLITE_DONE) { if (ret == SQLITE_DONE) {
//create the non-existant character instead //create the non-existant character instead
return Create(owner, handle, avatar); return CreateCharacter(owner, handle, avatar);
} }
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) )); throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
} }
int CharacterManager::Save(int uid) { int CharacterManager::SaveCharacter(int uid) {
//save this character from memory, replacing it if it exists in the database //save this character from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID. //DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this character is not loaded //this method fails if this character is not loaded
if (elementMap.find(uid) == elementMap.end()) { if (characterMap.find(uid) == characterMap.end()) {
return -1; return -1;
} }
CharacterData& character = elementMap[uid]; CharacterData& character = characterMap[uid];
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
//prep //prep
@@ -164,7 +198,23 @@ int CharacterManager::Save(int uid) {
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
//gameplay components: equipment, items, buffs, debuffs... //statistics
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
//TODO: gameplay components: equipment, items, buffs, debuffs
//check for binding errors //check for binding errors
if (ret) { if (ret) {
@@ -175,7 +225,7 @@ int CharacterManager::Save(int uid) {
if (sqlite3_step(statement) != SQLITE_DONE) { if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong //if this fails, than something went horribly wrong
sqlite3_finalize(statement); sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving a character: " + sqlite3_errmsg(database)) ); throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
} }
sqlite3_finalize(statement); sqlite3_finalize(statement);
@@ -184,13 +234,13 @@ int CharacterManager::Save(int uid) {
return 0; return 0;
} }
void CharacterManager::Unload(int uid) { void CharacterManager::UnloadCharacter(int uid) {
//save this character, then unload it //save this character, then unload it
Save(uid); SaveCharacter(uid);
elementMap.erase(uid); characterMap.erase(uid);
} }
void CharacterManager::Delete(int uid) { void CharacterManager::DeleteCharacter(int uid) {
//delete this character from the database, then remove it from memory //delete this character from the database, then remove it from memory
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -208,72 +258,49 @@ void CharacterManager::Delete(int uid) {
if (sqlite3_step(statement) != SQLITE_DONE) { if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong //if this fails, than something went horribly wrong
sqlite3_finalize(statement); sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting a character: " + sqlite3_errmsg(database)) ); throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
} }
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
elementMap.erase(uid); characterMap.erase(uid);
}
void CharacterManager::UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f) {
//save this character, then unload it if the parameter returns true
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (f(it)) {
SaveCharacter(it->first);
it = characterMap.erase(it);
continue;
}
it++;
}
} }
void CharacterManager::UnloadAll() { void CharacterManager::UnloadAll() {
for (auto& it : elementMap) { for (auto& it : characterMap) {
Save(it.first); SaveCharacter(it.first);
}
elementMap.clear();
}
void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) {
std::map<int, CharacterData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
Save(it->first);
it = elementMap.erase(it);
}
else {
++it;
}
} }
characterMap.clear();
} }
//------------------------- //-------------------------
//Define the accessors and mutators //Define the accessors and mutators
//------------------------- //-------------------------
CharacterData* CharacterManager::Get(int uid) { CharacterData* CharacterManager::GetCharacter(int uid) {
std::map<int, CharacterData>::iterator it = elementMap.find(uid); std::map<int, CharacterData>::iterator it = characterMap.find(uid);
if (it == elementMap.end()) { if (it == characterMap.end()) {
return nullptr; return nullptr;
} }
return &it->second; return &it->second;
} }
int CharacterManager::GetLoadedCount() {
return elementMap.size();
}
int CharacterManager::GetTotalCount() {
//a lot just to count something.
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, COUNT_CHARACTER_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//execute & retrieve the result
sqlite3_step(statement);
int ret = sqlite3_column_int(statement, 0);
//finish the routine
sqlite3_finalize(statement);
return ret;
}
std::map<int, CharacterData>* CharacterManager::GetContainer() { std::map<int, CharacterData>* CharacterManager::GetContainer() {
return &elementMap; return &characterMap;
} }
sqlite3* CharacterManager::SetDatabase(sqlite3* db) { sqlite3* CharacterManager::SetDatabase(sqlite3* db) {
+14 -18
View File
@@ -24,33 +24,28 @@
#include "character_data.hpp" #include "character_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <functional>
#include <map> #include <map>
#include <functional>
class CharacterManager: class CharacterManager : public Singleton<CharacterManager> {
public Singleton<CharacterManager>,
public ManagerInterface<CharacterData, int, std::string, std::string>
{
public: public:
//common public methods //public access methods
int Create(int owner, std::string handle, std::string avatar) override; int CreateCharacter(int owner, std::string handle, std::string avatar);
int Load(int owner, std::string handle, std::string avatar) override; int LoadCharacter(int owner, std::string handle, std::string avatar);
int Save(int uid) override; int SaveCharacter(int uid);
void Unload(int uid) override; void UnloadCharacter(int uid);
void Delete(int uid) override; void DeleteCharacter(int uid);
void UnloadAll() override; void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f);
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) override;
void UnloadAll();
//accessors and mutators //accessors and mutators
CharacterData* Get(int uid) override; CharacterData* GetCharacter(int uid);
int GetLoadedCount() override; std::map<int, CharacterData>* GetContainer();
int GetTotalCount() override;
std::map<int, CharacterData>* GetContainer() override;
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
@@ -61,6 +56,7 @@ private:
CharacterManager() = default; CharacterManager() = default;
~CharacterManager() = default; ~CharacterManager() = default;
std::map<int, CharacterData> characterMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
+1 -1
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../server_utilities ../../common/gameplay ../../common/utilities INCLUDES+=. ../../common/gameplay ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
-32
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@@ -1,32 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_data.hpp"
int ClientData::IncrementAttempts() {
lastBeat = Clock::now();
return attemptedBeats++;
}
int ClientData::ResetAttempts() {
lastBeat = Clock::now();
return attemptedBeats = 0;
}
+2 -24
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@@ -24,31 +24,9 @@
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
#include <chrono> struct ClientData {
//TODO: ClientManager?
class ClientData {
public:
typedef std::chrono::steady_clock Clock;
ClientData() = default;
ClientData(IPaddress add): address(add) {}
~ClientData() = default;
IPaddress SetAddress(IPaddress add) { return address = add; }
IPaddress GetAddress() { return address; }
Clock::time_point GetLastBeat() { return lastBeat; }
int GetAttempts() { return attemptedBeats; }
int IncrementAttempts();
int ResetAttempts();
private:
IPaddress address = {0,0}; IPaddress address = {0,0};
//TODO: ping system?
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
#endif #endif
+13 -16
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@@ -22,10 +22,7 @@
#include "server_application.hpp" #include "server_application.hpp"
//singletons //singletons
#include "account_manager.hpp"
#include "character_manager.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "room_manager.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -33,31 +30,31 @@
using namespace std; using namespace std;
int main(int argc, char* argv[]) { int main(int argc, char** argv) {
try { try {
//create the singletons //create the singletons
AccountManager::CreateSingleton(); AccountManager::Create();
CharacterManager::CreateSingleton(); CharacterManager::Create();
ConfigUtility::CreateSingleton(); ConfigUtility::Create();
RoomManager::CreateSingleton(); RoomManager::Create();
UDPNetworkUtility::CreateSingleton(); UDPNetworkUtility::Create();
//call the server's routines //call the server's routines
ServerApplication::CreateSingleton(); ServerApplication::Create();
ServerApplication& app = ServerApplication::GetSingleton(); ServerApplication& app = ServerApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
ServerApplication::DeleteSingleton(); ServerApplication::Delete();
//delete the singletons //delete the singletons
AccountManager::DeleteSingleton(); AccountManager::Delete();
CharacterManager::DeleteSingleton(); CharacterManager::Delete();
ConfigUtility::DeleteSingleton(); ConfigUtility::Delete();
RoomManager::DeleteSingleton(); RoomManager::Delete();
UDPNetworkUtility::DeleteSingleton(); UDPNetworkUtility::Delete();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
+1 -2
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. accounts characters rooms server_utilities ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3 LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -19,7 +19,6 @@ all: $(OBJ) $(OUT)
$(MAKE) -C accounts $(MAKE) -C accounts
$(MAKE) -C characters $(MAKE) -C characters
$(MAKE) -C rooms $(MAKE) -C rooms
$(MAKE) -C server_utilities
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
+1 -1
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../server_utilities ../../common/map ../../common/utilities INCLUDES+=. ../../common/map ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+7 -22
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@@ -29,36 +29,21 @@ static int getPager(lua_State* L) {
return 1; return 1;
} }
static int setRoomName(lua_State* L) { static int create(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); //EMPTY
room->SetRoomName(lua_tostring(L, 2)); //NOTE: This can be used to set defaults for the pager
return 0; return 0;
} }
static int getRoomName(lua_State* L) { static int unload(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1)); //EMPTY
lua_pushstring(L, room->GetRoomName().c_str());
return 1;
}
static int setTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
room->SetTilesetName(lua_tostring(L, 2));
return 0; return 0;
} }
static int getTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetTilesetName().c_str());
return 1;
}
static const luaL_Reg roomLib[] = { static const luaL_Reg roomLib[] = {
{"GetPager",getPager}, {"GetPager",getPager},
{"SetRoomName", setRoomName}, {"Create", create},
{"GetRoomName", getRoomName}, {"Unload", unload},
{"SetTileset", setTilesetName},
{"GetTileset", getTilesetName},
{nullptr, nullptr} {nullptr, nullptr}
}; };
-12
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@@ -25,8 +25,6 @@
//map system //map system
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include <string>
class RoomData { class RoomData {
public: public:
RoomData() = default; RoomData() = default;
@@ -35,21 +33,11 @@ public:
//accessors and mutators //accessors and mutators
RegionPagerLua* GetPager() { return &pager; } RegionPagerLua* GetPager() { return &pager; }
std::string SetRoomName(std::string s) { return roomName = s; }
std::string GetRoomName() { return roomName; }
std::string SetTilesetName(std::string s) { return tilesetName = s; }
std::string GetTilesetName() { return tilesetName; }
private: private:
friend class RoomManager; friend class RoomManager;
//members //members
RegionPagerLua pager; RegionPagerLua pager;
std::string roomName;
std::string tilesetName;
//TODO: pass the room name & tileset name to the clients
//TODO: lua references i.e. create, unload, etc.
}; };
#endif #endif
+55 -53
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@@ -29,76 +29,78 @@
//public access methods //public access methods
//------------------------- //-------------------------
int RoomManager::Create() { int RoomManager::CreateRoom() {
//create the room //create the room
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element RoomData* newRoom = new RoomData();
newRoom->pager.SetLuaState(lua); newRoom->pager.SetLuaState(luaState);
//register the room
roomMap[counter] = newRoom;
//API hook
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "Create");
lua_pushlightuserdata(luaState, newRoom);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
//finish the routine //finish the routine
return counter++; return counter++;
} }
int RoomManager::Load() { void RoomManager::UnloadRoom(int uid) {
//TODO: RoomManager::Load()
return -1;
}
int RoomManager::Save(int uid) {
//TODO: RoomManager::Save(uid)
return -1;
}
void RoomManager::Unload(int uid) {
//find the room //find the room
std::map<int, RoomData>::iterator it = elementMap.find(uid); RoomData* room = FindRoom(uid);
if (it == elementMap.end()) { if (!room) {
return; return;
} }
//API hook
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "Unload");
lua_pushlightuserdata(luaState, room);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
//free the memory //free the memory
elementMap.erase(uid); delete room;
roomMap.erase(uid);
} }
void RoomManager::Delete(int uid) { RoomData* RoomManager::GetRoom(int uid) {
//TODO: RoomManager::Delete(int uid) return FindRoom(uid);
//NOTE: aliased to RoomManager::Unload(int uid) //TODO: expand this to auto-create the room
Unload(uid); }
RoomData* RoomManager::FindRoom(int uid) {
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it == roomMap.end()) {
return nullptr;
}
return it->second;
}
int RoomManager::PushRoom(RoomData* room) {
roomMap[counter++] = room;
return counter;
} }
void RoomManager::UnloadAll() { void RoomManager::UnloadAll() {
elementMap.clear(); lua_getglobal(luaState, TORTUGA_ROOM_NAME);
}
void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) { for (auto& it : roomMap) {
std::map<int, RoomData>::iterator it = elementMap.begin(); //API hook
while (it != elementMap.end()) { lua_getfield(luaState, -1, "Unload");
if (fn(*it)) { lua_pushlightuserdata(luaState, it.second);
it = elementMap.erase(it); if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
} throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
else {
++it;
} }
} }
}
lua_pop(luaState, 1);
RoomData* RoomManager::Get(int uid) { roomMap.clear();
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int RoomManager::GetLoadedCount() {
return elementMap.size();
}
int RoomManager::GetTotalCount() {
return elementMap.size();
}
std::map<int, RoomData>* RoomManager::GetContainer() {
return &elementMap;
} }
+17 -22
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@@ -24,34 +24,28 @@
#include "room_data.hpp" #include "room_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#include "lua/lua.hpp" #include "lua/lua.hpp"
class RoomManager: #include <map>
public Singleton<RoomManager>,
public ManagerInterface<RoomData>
{
public:
//common public methods
int Create() override;
int Load() override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
void UnloadAll() override; class RoomManager : public Singleton<RoomManager> {
void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) override; public:
//public access methods
int CreateRoom();
void UnloadRoom(int uid);
RoomData* GetRoom(int uid);
RoomData* FindRoom(int uid);
int PushRoom(RoomData*);
void UnloadAll();
//accessors and mutators //accessors and mutators
RoomData* Get(int uid) override; std::map<int, RoomData*>* GetContainer() { return &roomMap; }
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, RoomData>* GetContainer() override;
//hooks lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* SetLuaState(lua_State* L) { return lua = L; } lua_State* GetLuaState() { return luaState; }
lua_State* GetLuaState() { return lua; }
private: private:
friend Singleton<RoomManager>; friend Singleton<RoomManager>;
@@ -59,7 +53,8 @@ private:
RoomManager() = default; RoomManager() = default;
~RoomManager() = default; ~RoomManager() = default;
lua_State* lua = nullptr; std::map<int, RoomData*> roomMap;
lua_State* luaState = nullptr;
int counter = 0; int counter = 0;
}; };
+21 -21
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@@ -23,34 +23,34 @@
#include "room_manager.hpp" #include "room_manager.hpp"
int createRoom(lua_State* L) { #include <string>
//create & get the room
RoomManager& roomMgr = RoomManager::GetSingleton();
int uid = roomMgr.Create();
RoomData* room = roomMgr.Get(uid);
//setup the room static int getRoom(lua_State* L) {
//TODO: room parameters only set via lua, fix this //find, push and return the room
room->SetRoomName(lua_tostring(L, 1)); RoomData* room = RoomManager::GetSingleton().GetRoom(lua_tointeger(L, -2));
room->SetTilesetName(lua_tostring(L, 2)); lua_pushlightuserdata(L, reinterpret_cast<void*>(room));
return 1;
//return room, uid
lua_pushlightuserdata(L, static_cast<void*>(room));
lua_pushinteger(L, uid);
return 2;
} }
int unloadRoom(lua_State* L) { static int createRoom(lua_State* L) {
//TODO: check authorization for room deletion //TODO: check parameter count for the glue functions
RoomManager& roomMgr = RoomManager::GetSingleton();
roomMgr.Unload(lua_tointeger(L, 1)); //create, find and return the room
int uid = RoomManager::GetSingleton().CreateRoom();
lua_pushlightuserdata(L, RoomManager::GetSingleton().FindRoom(uid));
return 1;
}
static int unloadRoom(lua_State* L) {
//unload the specified room
RoomManager::GetSingleton().UnloadRoom(lua_tointeger(L, -2));
return 0; return 0;
} }
static const luaL_Reg roomManagerLib[] = { static const luaL_Reg roomManagerLib[] = {
{"CreateRoom", createRoom}, {"GetRoom",getRoom},
{"UnloadRoom", unloadRoom}, {"CreateRoom",createRoom},
{"UnloadRoom",unloadRoom},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+3 -8
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@@ -30,7 +30,6 @@
//common utilities //common utilities
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "singleton.hpp" #include "singleton.hpp"
@@ -47,7 +46,7 @@
class ServerApplication: public Singleton<ServerApplication> { class ServerApplication: public Singleton<ServerApplication> {
public: public:
//public methods //public methods
void Init(int argc, char* argv[]); void Init(int argc, char** argv);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -61,12 +60,10 @@ private:
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
//basic connections //basic connections
void HandlePing(ServerPacket* const); void HandleBroadcastRequest(SerialPacket* const);
void HandlePong(ServerPacket* const);
void HandleBroadcastRequest(ServerPacket* const);
void HandleJoinRequest(ClientPacket* const); void HandleJoinRequest(ClientPacket* const);
void HandleDisconnect(ClientPacket* const); void HandleDisconnect(ClientPacket* const);
void HandleShutdown(ClientPacket* const); void HandleShutdown(SerialPacket* const);
//map management //map management
void HandleRegionRequest(RegionPacket* const); void HandleRegionRequest(RegionPacket* const);
@@ -80,9 +77,7 @@ private:
void HandleSynchronize(ClientPacket* const); void HandleSynchronize(ClientPacket* const);
//utility methods //utility methods
void CheckClientConnections();
//TODO: a function that only sends to characters in a certain proximity //TODO: a function that only sends to characters in a certain proximity
void CleanupLostConnection(int index);
void PumpPacket(SerialPacket* const); void PumpPacket(SerialPacket* const);
void PumpCharacterUnload(int uid); void PumpCharacterUnload(int uid);
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex); void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
+10 -41
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@@ -21,26 +21,26 @@
*/ */
#include "server_application.hpp" #include "server_application.hpp"
#include "serial_packet.hpp"
//utility functions //utility functions
#include "sql_tools.hpp" #include "sql_utility.hpp"
#include "utility.hpp" #include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <chrono>
#include <iostream> #include <iostream>
#include <sstream>
#include <string> #include <string>
//------------------------- //-------------------------
//public methods //public methods
//------------------------- //-------------------------
void ServerApplication::Init(int argc, char* argv[]) { void ServerApplication::Init(int argc, char** argv) {
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed. //NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
std::cout << "Beginning " << argv[0] << std::endl; std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites //load the prerequisites
config.Load("rsc\\config.cfg", argc, argv); config.Load("rsc\\config.cfg");
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
@@ -72,27 +72,8 @@ void ServerApplication::Init(int argc, char* argv[]) {
throw(std::runtime_error("Failed to initialize lua")); throw(std::runtime_error("Failed to initialize lua"));
} }
luaL_openlibs(luaState); luaL_openlibs(luaState);
std::cout << "Initialized lua" << std::endl; std::cout << "Initialized lua" << std::endl;
//append config["dir.scripts"] to the module path
if (config["dir.scripts"].size() > 0) {
//get the original path
lua_getglobal(luaState, "package");
lua_getfield(luaState, -1, "path");
//build & push the message
std::ostringstream path;
path << lua_tostring(luaState, -1) << ";" << config["dir.scripts"] << "?.lua";
lua_pushstring(luaState, path.str().c_str());
//set the new path and clean up the stack
lua_setfield(luaState, -3, "path");
lua_pop(luaState, 2);
std::cout << "\tLua script directory appended" << std::endl;
}
//------------------------- //-------------------------
//Setup the objects //Setup the objects
//------------------------- //-------------------------
@@ -130,7 +111,6 @@ void ServerApplication::Init(int argc, char* argv[]) {
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_WIDTH);
@@ -138,10 +118,8 @@ void ServerApplication::Init(int argc, char* argv[]) {
DEBUG_OUTPUT_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR #undef DEBUG_OUTPUT_VAR
@@ -166,10 +144,7 @@ void ServerApplication::Proc() {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
//update the internals //update the internals
//... //BUG: #30 Update the internals i.e. player positions
//Check connections
CheckClientConnections();
//give the computer a break //give the computer a break
SDL_Delay(10); SDL_Delay(10);
@@ -203,16 +178,10 @@ void ServerApplication::Quit() {
//------------------------- //-------------------------
void ServerApplication::HandlePacket(SerialPacket* const argPacket) { void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->GetType()) {
//basic connections //basic connections
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_REQUEST:
HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket)); HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_REQUEST:
HandleJoinRequest(static_cast<ClientPacket*>(argPacket)); HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
@@ -221,7 +190,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
HandleDisconnect(static_cast<ClientPacket*>(argPacket)); HandleDisconnect(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::SHUTDOWN: case SerialPacketType::SHUTDOWN:
HandleShutdown(static_cast<ClientPacket*>(argPacket)); HandleShutdown(static_cast<SerialPacket*>(argPacket));
break; break;
//map management //map management
@@ -255,7 +224,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
//handle errors //handle errors
default: { default: {
std::string msg = "Unknown SerialPacketType encountered in the server: "; std::string msg = "Unknown SerialPacketType encountered in the server: ";
msg += to_string_custom(static_cast<int>(argPacket->type)); msg += to_string_custom(static_cast<int>(argPacket->GetType()));
throw(std::runtime_error(msg)); throw(std::runtime_error(msg));
} }
break; break;
+76 -171
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@@ -21,74 +21,49 @@
*/ */
#include "server_application.hpp" #include "server_application.hpp"
#include <chrono>
#include <iostream> #include <iostream>
//------------------------- //-------------------------
//basic connections //basic connections
//------------------------- //-------------------------
void ServerApplication::HandlePing(ServerPacket* const argPacket) { void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void ServerApplication::HandlePong(ServerPacket* const argPacket) {
//find and update the specified client
for (auto& it : clientMap) {
if (it.second.GetAddress().host == argPacket->srcAddress.host &&
it.second.GetAddress().port == argPacket->srcAddress.port
) {
it.second.ResetAttempts();
break;
}
}
}
void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
//send the server's data //send the server's data
ServerPacket newPacket; ServerPacket newPacket;
newPacket.type = SerialPacketType::BROADCAST_RESPONSE; newPacket.SetType(SerialPacketType::BROADCAST_RESPONSE);
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE); newPacket.SetName(config["server.name"].c_str());
newPacket.playerCount = characterMgr.GetLoadedCount(); newPacket.SetPlayerCount(characterMgr.GetContainer()->size());
newPacket.version = NETWORK_VERSION; newPacket.SetVersion(NETWORK_VERSION);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket)); network.SendTo(argPacket->GetAddressPtr(), static_cast<SerialPacket*>(&newPacket));
} }
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) { void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
//create the new client
ClientData newClient;
newClient.address = argPacket->GetAddress();
//load the user account //load the user account
//TODO: handle passwords //TODO: handle passwords
int accountIndex = accountMgr.Load(argPacket->username, clientIndex); int accountIndex = accountMgr.LoadAccount(argPacket->GetUsername(), clientIndex);
//Cannot load
if (accountIndex < 0) { if (accountIndex < 0) {
TextPacket newPacket; //TODO: send rejection packet
newPacket.type = SerialPacketType::JOIN_REJECTION; std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
std::string msg = std::string() + "Account already loaded: " + argPacket->username;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, msg.c_str(), PACKET_STRING_SIZE); //BUG: If the name is too long this would truncate it
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return; return;
} }
//send the client their info //send the client their info
ClientPacket newPacket; ClientPacket newPacket;
newPacket.type = SerialPacketType::JOIN_RESPONSE; newPacket.SetType(SerialPacketType::JOIN_RESPONSE);
newPacket.clientIndex = clientIndex; newPacket.SetClientIndex(clientIndex);
newPacket.accountIndex = accountIndex; newPacket.SetAccountIndex(accountIndex);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket)); network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
//register the client
ClientData newClient;
newClient.SetAddress(argPacket->srcAddress);
clientMap[clientIndex++] = newClient;
//finished this routine //finished this routine
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl; clientMap[clientIndex++] = newClient;
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
} }
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) { void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
@@ -105,29 +80,29 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//forward to the specified client //forward to the specified client
network.SendTo( network.SendTo(
clientMap[ accountMgr.Get(argPacket->accountIndex)->GetClientIndex() ].GetAddress(), &clientMap[ accountMgr.GetAccount(argPacket->GetAccountIndex())->GetClientIndex() ].address,
static_cast<SerialPacket*>(argPacket) static_cast<SerialPacket*>(argPacket)
); );
//save and unload this account's characters //save and unload this account's characters
characterMgr.UnloadIf([&](std::pair<int, CharacterData> it) -> bool { //pump the unload message to all remaining clients
if (argPacket->accountIndex == it.second.GetOwner()) { characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
//pump the unload message to all remaining clients if (argPacket->GetAccountIndex() == it->second.GetOwner()) {
PumpCharacterUnload(it.first); PumpCharacterUnload(it->first);
return true; return true;
} }
return false; return false;
}); });
//erase the in-memory stuff //erase the in-memory stuff
clientMap.erase(accountMgr.Get(argPacket->accountIndex)->GetClientIndex()); clientMap.erase(accountMgr.GetAccount(argPacket->GetAccountIndex())->GetClientIndex());
accountMgr.Unload(argPacket->accountIndex); accountMgr.UnloadAccount(argPacket->GetAccountIndex());
//finished this routine //finished this routine
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl; std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
} }
void ServerApplication::HandleShutdown(ClientPacket* const argPacket) { void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
//TODO: authenticate who is shutting the server down //TODO: authenticate who is shutting the server down
/*Pseudocode: /*Pseudocode:
if sender's account -> admin is not true then if sender's account -> admin is not true then
@@ -140,8 +115,8 @@ void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
running = false; running = false;
//disconnect all clients //disconnect all clients
ClientPacket newPacket; ServerPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT; newPacket.SetType(SerialPacketType::DISCONNECT);
PumpPacket(&newPacket); PumpPacket(&newPacket);
//finished this routine //finished this routine
@@ -155,16 +130,15 @@ void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) { void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
RegionPacket newPacket; RegionPacket newPacket;
newPacket.type = SerialPacketType::REGION_CONTENT; newPacket.SetType(SerialPacketType::REGION_CONTENT);
newPacket.roomIndex = argPacket->roomIndex; newPacket.SetRoomIndex(argPacket->GetRoomIndex());
newPacket.x = argPacket->x; newPacket.SetX(argPacket->GetX());
newPacket.y = argPacket->y; newPacket.SetY(argPacket->GetY());
//BUG: possibly related to #35 newPacket.SetRegion(roomMgr.GetRoom(argPacket->GetRoomIndex())->GetPager()->GetRegion(argPacket->GetX(), argPacket->GetY() ));
newPacket.region = roomMgr.Get(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
//send the content //send the content
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket)); network.SendTo(argPacket->GetAddressPtr(), static_cast<SerialPacket*>(&newPacket));
} }
//------------------------- //-------------------------
@@ -172,33 +146,25 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
//------------------------- //-------------------------
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) { void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
//BUG: #27 Characters can be created with an invalid account index
//NOTE: misnomer, try to load the character first //NOTE: misnomer, try to load the character first
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar); int characterIndex = characterMgr.LoadCharacter(argPacket->GetAccountIndex(), argPacket->GetHandle(), argPacket->GetAvatar());
//cannot load or create if (characterIndex == -1) {
if (characterIndex < 0) { //TODO: rejection packet
//build the error message std::cerr << "Warning: Character already loaded" << std::endl;
std::string msg; return;
if (characterIndex == -1) { }
msg += "Character already loaded: ";
}
else if (characterIndex == -2) {
msg += "Character already exists: ";
}
msg += argPacket->handle;
//create, fill and send the packet if (characterIndex == -2) {
TextPacket newPacket; //TODO: rejection packet
newPacket.type = SerialPacketType::CHARACTER_REJECTION; std::cerr << "Warning: Character already exists" << std::endl;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, msg.c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return; return;
} }
//send this new character to all clients //send this new character to all clients
CharacterPacket newPacket; CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW; newPacket.SetType(SerialPacketType::CHARACTER_NEW);
CopyCharacterToPacket(&newPacket, characterIndex); CopyCharacterToPacket(&newPacket, characterIndex);
PumpPacket(&newPacket); PumpPacket(&newPacket);
} }
@@ -207,26 +173,22 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
//NOTE: Disconnecting only unloads a character, this explicitly deletes it //NOTE: Disconnecting only unloads a character, this explicitly deletes it
//Authenticate the owner is doing this //Authenticate the owner is doing this
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar); int characterIndex = characterMgr.LoadCharacter(argPacket->GetAccountIndex(), argPacket->GetHandle(), argPacket->GetAvatar());
//if this is not your character //if this is not your character
if (characterIndex < 0 && characterMgr.Get(characterIndex)->GetOwner() != argPacket->accountIndex) { if (characterIndex == -2) {
//send the rejection packet //TODO: rejection packet
TextPacket newPacket; std::cerr << "Warning: Character cannot be deleted" << std::endl;
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
memset(newPacket.name, 0, PACKET_STRING_SIZE);
strncpy(newPacket.text, "Character cannot be deleted", PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
//unload an unneeded character //unload an unneeded character
if (characterIndex != -1) { if (characterIndex != -1) {
characterMgr.Unload(characterIndex); characterMgr.UnloadCharacter(characterIndex);
} }
return; return;
} }
//delete it //delete it
characterMgr.Delete(characterIndex); characterMgr.DeleteCharacter(characterIndex);
//TODO: success packet //TODO: success packet
@@ -235,20 +197,22 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
} }
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) { void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
CharacterData* character = characterMgr.Get(argPacket->characterIndex); CharacterData* character = characterMgr.GetCharacter(argPacket->GetCharacterIndex());
//make a new character if this one doesn't exist //make a new character if this one doesn't exist
if (!character) { if (!character) {
//this isn't normal
std::cerr << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket); HandleCharacterNew(argPacket);
return; return;
} }
//accept client-side logic //accept client-side logic
character->SetRoomIndex(argPacket->roomIndex); character->SetRoomIndex(argPacket->GetRoomIndex());
character->SetOrigin(argPacket->origin); character->SetOrigin(argPacket->GetOrigin());
character->SetMotion(argPacket->motion); character->SetMotion(argPacket->GetMotion());
*character->GetBaseStats() = argPacket->stats; *character->GetBaseStats() = *argPacket->GetStatistics();
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
@@ -264,15 +228,16 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
//NOTE: I quite dislike this function //NOTE: I quite dislike this function
//send all of the server's data to this client //send all of the server's data to this client
ClientData& client = clientMap[argPacket->clientIndex]; ClientData& client = clientMap[argPacket->GetClientIndex()];
//send all characters //send all characters
CharacterPacket newPacket; CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_UPDATE; newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
for (auto& it : *characterMgr.GetContainer()) { for (auto& it : *characterMgr.GetContainer()) {
newPacket.SetCharacterIndex(it.first);
CopyCharacterToPacket(&newPacket, it.first); CopyCharacterToPacket(&newPacket, it.first);
network.SendTo(client.GetAddress(), static_cast<SerialPacket*>(&newPacket)); network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
} }
//TODO: more in HandleSynchronize() //TODO: more in HandleSynchronize()
@@ -282,95 +247,35 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
//utility methods //utility methods
//------------------------- //-------------------------
void ServerApplication::CheckClientConnections() {
for (auto& it : clientMap) {
if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(it.second.GetAddress(), &newPacket);
it.second.IncrementAttempts();
}
if (it.second.GetAttempts() > 2) {
CleanupLostConnection(it.first);
//all iterators are invalid, so we can't continue
break;
}
}
}
void ServerApplication::CleanupLostConnection(int clientIndex) {
//NOTE: This assumes each player has only one account and character at a time
//TODO: handle multiple characters (bots, etc.)
//find the account
int accountIndex = -1;
for (auto& it : *accountMgr.GetContainer()) {
if (it.second.GetClientIndex() == clientIndex) {
accountIndex = it.first;
break;
}
}
//find the character
int characterIndex = -1;
for (auto& it : *characterMgr.GetContainer()) {
if (it.second.GetOwner() == accountIndex) {
characterIndex = it.first;
break;
}
}
//send a disconnection message just in case
ClientPacket newPacket;
newPacket.type = SerialPacketType::DISCONNECT;
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
//clean up this mess
characterMgr.Unload(characterIndex);
accountMgr.Unload(accountIndex);
clientMap.erase(clientIndex);
PumpCharacterUnload(characterIndex);
//output a message
std::cerr << "Connection lost: " << std::endl;
std::cerr << "\tClient: " << clientIndex << std::endl;
std::cerr << "\tAccount: " << accountIndex << std::endl;
std::cerr << "\tCharacter: " << characterIndex << std::endl;
std::cout << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//TODO: a function that only sends to characters in a certain proximity //TODO: a function that only sends to characters in a certain proximity
void ServerApplication::PumpPacket(SerialPacket* const argPacket) { void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
for (auto& it : clientMap) { for (auto& it : clientMap) {
network.SendTo(it.second.GetAddress(), argPacket); network.SendTo(&it.second.address, argPacket);
} }
} }
void ServerApplication::PumpCharacterUnload(int uid) { void ServerApplication::PumpCharacterUnload(int uid) {
//delete the client-side character(s) //delete the client-side character(s)
//NOTE: This is a strange function
CharacterPacket newPacket; CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_DELETE; newPacket.SetType(SerialPacketType::CHARACTER_DELETE);
newPacket.characterIndex = uid; newPacket.SetCharacterIndex(uid);
PumpPacket(static_cast<SerialPacket*>(&newPacket)); PumpPacket(static_cast<SerialPacket*>(&newPacket));
} }
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) { void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
CharacterData* character = characterMgr.Get(characterIndex); CharacterData* character = characterMgr.GetCharacter(characterIndex);
if (!character) { if (!character) {
throw(std::runtime_error("Failed to copy a character to a packet")); throw(std::runtime_error("Failed to copy a character to a packet"));
} }
//TODO: keep this up to date when the character changes //TODO: keep this up to date when the character changes
packet->characterIndex = characterIndex; packet->SetCharacterIndex(characterIndex);
strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE); packet->SetHandle(character->GetHandle().c_str());
strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE); packet->SetAvatar(character->GetAvatar().c_str());
packet->accountIndex = character->GetOwner(); packet->SetAccountIndex(character->GetOwner());
packet->roomIndex = character->GetRoomIndex(); packet->SetRoomIndex(character->GetRoomIndex());
packet->origin = character->GetOrigin(); packet->SetOrigin(character->GetOrigin());
packet->motion = character->GetMotion(); packet->SetMotion(character->GetMotion());
packet->stats = *character->GetBaseStats(); *packet->GetStatistics() = *character->GetBaseStats();
} }
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=. ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,55 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MANAGERINTERFACE_HPP_
#define MANAGERINTERFACE_HPP_
#include <functional>
#include <map>
template<typename T, typename... Arguments>
class ManagerInterface {
public:
//common public methods
virtual int Create(Arguments... parameters) = 0;
virtual int Load(Arguments... parameters) = 0;
virtual int Save(int uid) = 0;
virtual void Unload(int uid) = 0;
virtual void Delete(int uid) = 0;
virtual void UnloadAll() = 0;
virtual void UnloadIf(std::function<bool(std::pair<const int, T>)> fn) = 0;
//accessors & mutators
virtual T* Get(int uid) = 0;
virtual int GetLoadedCount() = 0;
virtual int GetTotalCount() = 0; //can be an alias of GetLoadedCount()
virtual std::map<int, T>* GetContainer() = 0;
protected:
ManagerInterface() = default;
~ManagerInterface() = default;
//members
std::map<int, T> elementMap;
};
#endif
+17
View File
@@ -0,0 +1,17 @@
TODO: Reduce the verbosity of the network packets
TODO: encapsulate the data structures
TODO: Ping-pong and keep alive system
TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
TODO: Get the rooms working, even if only via hotkeys
TODO: Rejection messages
TODO: Move the map system into it's own namespace
TODO: The TileSheet class should implement the surface itself
TODO: Fix shoddy movement
TODO: make the whole thing more fault tolerant
TODO: Authentication
TODO: server is slaved to the client
TODO: Time delay for requesting region packets
TODO: command line parameters overriding config.cfg settings
TODO: A proper logging system