Updated the client to use the packet methods
This commit is contained in:
@@ -21,7 +21,6 @@
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*/
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#include "client_application.hpp"
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#include "serial.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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+1
-1
@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
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INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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+42
-42
@@ -269,7 +269,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//-------------------------
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void InWorld::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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switch(argPacket->GetType()) {
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case SerialPacketType::DISCONNECT:
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HandleDisconnect(argPacket);
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break;
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@@ -287,7 +287,7 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
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break;
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}
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}
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@@ -297,21 +297,21 @@ void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
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}
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void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
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if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) {
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throw(std::runtime_error("Cannot create duplicate characters"));
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}
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//create the character object
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Character& newCharacter = characterMap[argPacket->characterIndex];
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Character& newCharacter = characterMap[argPacket->GetCharacterIndex()];
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//fill out the character's members
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newCharacter.SetHandle(argPacket->handle);
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newCharacter.SetAvatar(argPacket->avatar);
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newCharacter.SetHandle(argPacket->GetHandle());
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newCharacter.SetAvatar(argPacket->GetAvatar());
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newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
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newCharacter.SetOrigin(argPacket->origin);
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newCharacter.SetMotion(argPacket->motion);
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newCharacter.SetOrigin(argPacket->GetOrigin());
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newCharacter.SetMotion(argPacket->GetMotion());
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newCharacter.SetBounds({
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CHARACTER_BOUNDS_X,
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CHARACTER_BOUNDS_Y,
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@@ -319,14 +319,14 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
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CHARACTER_BOUNDS_HEIGHT
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});
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(*newCharacter.GetStats()) = argPacket->stats;
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*newCharacter.GetStats() = *argPacket->GetStatistics();
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//bookkeeping code
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newCharacter.CorrectSprite();
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//catch this client's player object
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if (argPacket->accountIndex == accountIndex && !localCharacter) {
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characterIndex = argPacket->characterIndex;
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if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) {
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characterIndex = argPacket->GetCharacterIndex();
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localCharacter = &newCharacter;
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//setup the camera
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@@ -344,39 +344,39 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
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//catch this client's player object
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if (argPacket->characterIndex == characterIndex) {
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if (argPacket->GetCharacterIndex() == characterIndex) {
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characterIndex = -1;
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localCharacter = nullptr;
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}
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characterMap.erase(argPacket->characterIndex);
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characterMap.erase(argPacket->GetCharacterIndex());
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}
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void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
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if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) {
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std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
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HandleCharacterNew(argPacket);
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return;
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}
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Character& character = characterMap[argPacket->characterIndex];
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Character& character = characterMap[argPacket->GetCharacterIndex()];
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//other characters moving
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if (argPacket->characterIndex != characterIndex) {
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character.SetOrigin(argPacket->origin);
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character.SetMotion(argPacket->motion);
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if (argPacket->GetCharacterIndex() != characterIndex) {
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character.SetOrigin(argPacket->GetOrigin());
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character.SetMotion(argPacket->GetMotion());
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character.CorrectSprite();
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}
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}
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void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
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//replace existing regions
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regionPager.UnloadRegion(argPacket->x, argPacket->y);
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regionPager.PushRegion(argPacket->region);
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regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY());
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regionPager.PushRegion(argPacket->GetRegion());
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//clean up after the serial code
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delete argPacket->region;
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argPacket->region = nullptr;
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delete argPacket->GetRegion();
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argPacket->SetRegion(nullptr);
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}
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//-------------------------
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@@ -387,9 +387,9 @@ void InWorld::RequestSynchronize() {
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ClientPacket newPacket;
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//request a sync
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newPacket.type = SerialPacketType::SYNCHRONIZE;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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newPacket.SetType(SerialPacketType::SYNCHRONIZE);
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newPacket.SetClientIndex(clientIndex);
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newPacket.SetAccountIndex(accountIndex);
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//TODO: location, range for sync request
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@@ -400,15 +400,15 @@ void InWorld::SendPlayerUpdate() {
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CharacterPacket newPacket;
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//pack the packet
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newPacket.type = SerialPacketType::CHARACTER_UPDATE;
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newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
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newPacket.characterIndex = characterIndex;
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newPacket.SetCharacterIndex(characterIndex);
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//NOTE: omitting the handle and avatar here
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newPacket.accountIndex = accountIndex;
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newPacket.roomIndex = 0; //TODO: room index
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newPacket.origin = localCharacter->GetOrigin();
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newPacket.motion = localCharacter->GetMotion();
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newPacket.stats = *localCharacter->GetStats();
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newPacket.SetAccountIndex(accountIndex);
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newPacket.SetRoomIndex(0); //TODO: room index
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newPacket.SetOrigin(localCharacter->GetOrigin());
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newPacket.SetMotion(localCharacter->GetMotion());
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*newPacket.GetStatistics() = *localCharacter->GetStats();
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//TODO: gameplay components: equipment, items, buffs, debuffs
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@@ -419,9 +419,9 @@ void InWorld::RequestDisconnect() {
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ClientPacket newPacket;
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//send a disconnect request
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newPacket.type = SerialPacketType::DISCONNECT;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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newPacket.SetType(SerialPacketType::DISCONNECT);
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newPacket.SetClientIndex(clientIndex);
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newPacket.SetAccountIndex(accountIndex);
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -430,9 +430,9 @@ void InWorld::RequestShutDown() {
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ClientPacket newPacket;
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//send a shutdown request
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newPacket.type = SerialPacketType::SHUTDOWN;
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newPacket.clientIndex = clientIndex;
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newPacket.accountIndex = accountIndex;
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newPacket.SetType(SerialPacketType::SHUTDOWN);
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newPacket.SetClientIndex(clientIndex);
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newPacket.SetAccountIndex(accountIndex);
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -441,10 +441,10 @@ void InWorld::RequestRegion(int roomIndex, int x, int y) {
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RegionPacket packet;
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//pack the region's data
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packet.type = SerialPacketType::REGION_REQUEST;
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packet.roomIndex = roomIndex;
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packet.x = x;
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packet.y = y;
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packet.SetType(SerialPacketType::REGION_REQUEST);
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packet.SetRoomIndex(roomIndex);
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packet.SetX(x);
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packet.SetY(y);
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network.SendTo(Channels::SERVER, &packet);
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}
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@@ -185,7 +185,7 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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//-------------------------
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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switch(argPacket->GetType()) {
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
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break;
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@@ -194,7 +194,7 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
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break;
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}
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}
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@@ -202,10 +202,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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//extract the data
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ServerInformation server;
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server.address = argPacket->srcAddress;
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server.name = argPacket->name;
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server.playerCount = argPacket->playerCount;
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server.version = argPacket->version;
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server.address = argPacket->GetAddress();
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server.name = argPacket->GetName();
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server.playerCount = argPacket->GetPlayerCount();
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server.version = argPacket->GetVersion();
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//Checking compatibility
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server.compatible = server.version == NETWORK_VERSION;
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@@ -215,17 +215,17 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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}
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void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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clientIndex = argPacket->clientIndex;
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accountIndex = argPacket->accountIndex;
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network.Bind(&argPacket->srcAddress, Channels::SERVER);
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clientIndex = argPacket->GetClientIndex();
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accountIndex = argPacket->GetAccountIndex();
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network.Bind(argPacket->GetAddressPtr(), Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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//send this player's character info
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_NEW;
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strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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newPacket.accountIndex = accountIndex;
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newPacket.SetType(SerialPacketType::CHARACTER_NEW);
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newPacket.SetHandle(config["client.handle"].c_str());
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newPacket.SetAvatar(config["client.avatar"].c_str());
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newPacket.SetAccountIndex(accountIndex);
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network.SendTo(Channels::SERVER, &newPacket);
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}
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@@ -235,8 +235,8 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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void LobbyMenu::SendBroadcastRequest() {
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//broadcast to the network, or a specific server
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SerialPacket packet;
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packet.type = SerialPacketType::BROADCAST_REQUEST;
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ServerPacket packet;
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packet.SetType(SerialPacketType::BROADCAST_REQUEST);
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network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
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//reset the server list
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@@ -247,8 +247,8 @@ void LobbyMenu::SendBroadcastRequest() {
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void LobbyMenu::SendJoinRequest() {
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//pack the packet
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ClientPacket packet;
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packet.type = SerialPacketType::JOIN_REQUEST;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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packet.SetType(SerialPacketType::JOIN_REQUEST);
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packet.SetUsername(config["client.username"].c_str());
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//join the selected server
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network.SendTo(&selection->address, &packet);
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
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INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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