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13 Commits

Author SHA1 Message Date
Kayne Ruse 59963a05f3 Tried, failed. I give up 2014-08-31 04:29:40 +10:00
Kayne Ruse 7d4d7817f2 I've adjusted the naming conventions for the serial code (read more)
It looks like this whole branch is fucking useless, considering that I'll
need to reimplement that massive switch statement again just to determine
which overwritten method to use. I might as well not have bothered.
2014-08-31 02:58:47 +10:00
Kayne Ruse 1c1b1e0a1f I'm trying something to fix this stupid segfault 2014-08-30 22:27:52 +10:00
Kayne Ruse 895671e30f Fixed reference error 2014-08-30 21:36:25 +10:00
Kayne Ruse cfe82c0625 BUG: Receive() is failing 2014-08-28 22:28:37 +10:00
Kayne Ruse b5ca9dc729 Updated the client to use the packet methods 2014-08-28 22:05:21 +10:00
Kayne Ruse 164247de4f Updated the server to use the packet methods 2014-08-28 21:48:29 +10:00
Kayne Ruse ac799bc583 Finished tedious encapsulation of the packet classes 2014-08-27 20:35:04 +10:00
Kayne Ruse b8bd5f9cea Changed the internal serialization conventions 2014-08-27 16:04:14 +10:00
Kayne Ruse 4b5194918b Encapsulated SerialPacket, and made adjustments to accomodate it 2014-08-27 15:35:04 +10:00
Kayne Ruse 426c3a52c2 Made a few more adjustments, the file structure should be correct now 2014-08-27 14:57:33 +10:00
Kayne Ruse 16b2a60373 Renamed serial source files 2014-08-27 14:52:36 +10:00
Kayne Ruse 6cdc3080a2 Moved packet and serial files into the same directory 2014-08-27 14:38:13 +10:00
111 changed files with 1264 additions and 3509 deletions
+7 -10
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@@ -1,17 +1,14 @@
## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies
-34
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@@ -1,34 +0,0 @@
This is the README for Tortuga's demo build. The source code is available at:
https://github.com/Ratstail91/Tortuga
The current build may have bugs, missing features, bugs masquerading as
features, etc. You can report a bug/feature here:
https://github.com/Ratstail91/Tortuga/issues
Please note that this game requires a functioning server to operate correctly.
Both a game server and game client are included in this package.
-------------------------
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe.
2. To join that server, run client.exe with config settings not already in use.
(Note: This process will be streamlined later).
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
* client.username
* client.handle
5. There are currently two options for 'client.avatar':
* client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female
6. When you've correctly set these values (good luck), select 'Start' from the
main menu; this displays the list of available servers.
7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
@@ -19,9 +19,23 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_character.hpp"
#include "character.hpp"
void BaseCharacter::CorrectSprite() {
void Character::Update() {
if (motion.x && motion.y) {
origin += motion * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion;
}
sprite.Update(0.016);
}
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetYIndex(0);
@@ -19,23 +19,38 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASECHARACTER_HPP_
#define BASECHARACTER_HPP_
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "entity.hpp"
#include "vector2.hpp"
#include "bounding_box.hpp"
#include "statistics.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace
#include <string>
#include <cmath>
class BaseCharacter : public Entity {
class Character {
public:
BaseCharacter() = default;
virtual ~BaseCharacter() = default;
Character() = default;
~Character() = default;
void Update();
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//gameplay
Statistics* GetStats() { return &stats; }
//accessors and mutators
//metadata
int SetOwner(int i) { return owner = i; }
@@ -45,11 +60,36 @@ public:
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
private:
//graphics
SpriteSheet sprite;
//base statistics
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//metadata
int owner;
std::string handle;
std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
};
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif
+11 -11
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@@ -21,7 +21,6 @@
*/
#include "client_application.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
#include <stdexcept>
@@ -38,18 +37,19 @@
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "disconnected_screen.hpp"
//#include "in_combat.hpp"
#include "clean_up.hpp"
//-------------------------
//Public access members
//-------------------------
void ClientApplication::Init(int argc, char* argv[]) {
void ClientApplication::Init(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", argc, argv);
config.Load("rsc\\config.cfg");
//-------------------------
//Initialize the APIs
@@ -88,7 +88,6 @@ void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
@@ -96,10 +95,8 @@ void ClientApplication::Init(int argc, char* argv[]) {
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
@@ -178,13 +175,16 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu();
break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters?
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex);
activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
case SceneList::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();
// case SceneList::INCOMBAT:
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
// break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
+5 -1
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@@ -26,6 +26,7 @@
#include "base_scene.hpp"
#include "udp_network_utility.hpp"
#include "character.hpp"
#include "singleton.hpp"
@@ -34,7 +35,7 @@
class ClientApplication: public Singleton<ClientApplication> {
public:
//public methods
void Init(int argc, char* argv[]);
void Init(int argc, char** argv);
void Proc();
void Quit();
@@ -53,6 +54,9 @@ private:
//shared parameters
int clientIndex = -1;
int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
};
#endif
-62
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@@ -1,62 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "entity.hpp"
void Entity::Update() {
origin += motion;
sprite.Update(0.016);
}
void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
int Entity::SetEntityIndex(int i) {
return entityIndex = i;
}
int Entity::SetRoomIndex(int i) {
return roomIndex = i;
}
Vector2 Entity::SetOrigin(Vector2 v) {
return origin = v;
}
Vector2 Entity::SetMotion(Vector2 v) {
return motion = v;
}
int Entity::GetEntityIndex() {
return entityIndex;
}
int Entity::GetRoomIndex() {
return roomIndex;
}
Vector2 Entity::GetOrigin() {
return origin;
}
Vector2 Entity::GetMotion() {
return motion;
}
-62
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@@ -1,62 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENTITY_HPP_
#define ENTITY_HPP_
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
//The base class for all objects in the world
class Entity {
public:
virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite() { return &sprite; }
//accessors & mutators
int SetEntityIndex(int i);
int SetRoomIndex(int i);
Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
int GetEntityIndex();
int GetRoomIndex();
Vector2 GetOrigin();
Vector2 GetMotion();
BoundingBox GetBounds() { return bounds; }
protected:
Entity() = default;
~Entity() = default;
SpriteSheet sprite;
int entityIndex = -1;
int roomIndex = -1;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
};
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+7 -7
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@@ -30,25 +30,25 @@
using namespace std;
int main(int argc, char* argv[]) {
int main(int argc, char** argv) {
try {
//create the singletons
ConfigUtility::CreateSingleton();
UDPNetworkUtility::CreateSingleton();
ConfigUtility::Create();
UDPNetworkUtility::Create();
//call the server's routines
ClientApplication::CreateSingleton();
ClientApplication::Create();
ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv);
app.Proc();
app.Quit();
ClientApplication::DeleteSingleton();
ClientApplication::Delete();
//delete the singletons
ConfigUtility::DeleteSingleton();
UDPNetworkUtility::DeleteSingleton();
ConfigUtility::Delete();
UDPNetworkUtility::Delete();
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
+3 -13
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@@ -1,15 +1,6 @@
#include directories
INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDLmain -lSDL
#flags
#config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
@@ -25,7 +16,6 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C entities
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
+2 -1
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@@ -34,7 +34,8 @@ enum class SceneList {
OPTIONSMENU,
LOBBYMENU,
INWORLD,
DISCONNECTEDSCREEN,
INCOMBAT,
CLEANUP,
};
#endif
@@ -19,11 +19,10 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "disconnected_screen.hpp"
#include "clean_up.hpp"
#include "channels.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept>
@@ -31,7 +30,17 @@
//Public access members
//-------------------------
DisconnectedScreen::DisconnectedScreen() {
CleanUp::CleanUp(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
@@ -51,13 +60,19 @@ DisconnectedScreen::DisconnectedScreen() {
backButton.SetText("Back");
//full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
// combatMap.clear();
characterMap.clear();
// enemyMap.clear();
//auto return
startTick = std::chrono::steady_clock::now();
}
DisconnectedScreen::~DisconnectedScreen() {
CleanUp::~CleanUp() {
//
}
@@ -65,45 +80,43 @@ DisconnectedScreen::~DisconnectedScreen() {
//Frame loop
//-------------------------
void DisconnectedScreen::Update() {
void CleanUp::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU);
}
//Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive());
//BUGFIX: Eat incoming packets
while(network.Receive());
}
void DisconnectedScreen::Render(SDL_Surface* const screen) {
ConfigUtility& config = ConfigUtility::GetSingleton();
void CleanUp::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void DisconnectedScreen::QuitEvent() {
void CleanUp::QuitEvent() {
SetNextScene(SceneList::QUIT);
}
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
@@ -111,6 +124,6 @@ void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
}
}
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
//
}
@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef DISCONNECTEDSCREEN_HPP_
#define DISCONNECTEDSCREEN_HPP_
#ifndef CLEANUP_HPP_
#define CLEANUP_HPP_
//network
#include "udp_network_utility.hpp"
//graphics
#include "image.hpp"
@@ -28,16 +31,22 @@
#include "button.hpp"
//client
#include "character.hpp"
#include "base_scene.hpp"
//std namespace
#include <chrono>
class DisconnectedScreen : public BaseScene {
class CleanUp : public BaseScene {
public:
//Public access members
DisconnectedScreen();
~DisconnectedScreen();
CleanUp(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~CleanUp();
protected:
//Frame loop
@@ -52,6 +61,13 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics
Image image;
RasterFont font;
+71 -140
View File
@@ -34,9 +34,16 @@
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
InWorld::InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton();
@@ -64,18 +71,10 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
//load the tilesheet
//TODO: add the tilesheet to the map system?
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//send this player's character info
// CharacterPacket newPacket;
// newPacket.type = SerialPacketType::CHARACTER_NEW;
// strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
// strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
// newPacket.accountIndex = accountIndex;
// network.SendTo(Channels::SERVER, &newPacket);
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
//request a sync
// RequestSynchronize();
RequestSynchronize();
//debug
//
@@ -138,25 +137,9 @@ void InWorld::Update() {
}
}
//update the camera (following the player)
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
//check the connection
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
void InWorld::FrameEnd() {
@@ -179,7 +162,6 @@ void InWorld::Render(SDL_Surface* const screen) {
//draw characters
for (auto& it : characterMap) {
//BUG: #29 drawing order according to Y origin
//TODO: use a list of renderable objects
it.second.DrawTo(screen, camera.x, camera.y);
}
@@ -210,10 +192,10 @@ void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestShutDown();
}
}
@@ -287,94 +269,49 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING: {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
switch(argPacket->GetType()) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
case SerialPacketType::PONG:
// HandlePong(static_cast<ServerPacket*>(argPacket));
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
// HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_REQUEST:
// HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//data management
case SerialPacketType::REGION_CONTENT:
// HandleRegionContent(static_cast<RegionPacket*>(argPacket));
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
// case SerialPacketType::QUERY_CHARACTER_EXISTS:
// case SerialPacketType::QUERY_CHARACTER_STATS:
// case SerialPacketType::QUERY_CHARACTER_LOCATION:
//character management
// case SerialPacketType::CHARACTER_NEW:
// HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_DELETE:
// HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_UPDATE:
// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
// break;
// case SerialPacketType::CHARACTER_REJECTION:
// HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
// break;
//enemy management
//TODO: enemy management
//TODO: text
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
break;
}
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: More needed in the disconnection
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
SetNextScene(SceneList::CLEANUP);
}
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//create the character object
BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
Character& newCharacter = characterMap[argPacket->GetCharacterIndex()];
//fill out the character's members
newCharacter.SetHandle(argPacket->handle);
newCharacter.SetAvatar(argPacket->avatar);
newCharacter.SetHandle(argPacket->GetHandle());
newCharacter.SetAvatar(argPacket->GetAvatar());
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->origin);
newCharacter.SetMotion(argPacket->motion);
newCharacter.SetOrigin(argPacket->GetOrigin());
newCharacter.SetMotion(argPacket->GetMotion());
newCharacter.SetBounds({
CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y,
@@ -382,17 +319,18 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
CHARACTER_BOUNDS_HEIGHT
});
// (*newCharacter.GetBaseStats()) = argPacket->stats;
*newCharacter.GetStats() = *argPacket->GetStatistics();
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object
if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex;
if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) {
characterIndex = argPacket->GetCharacterIndex();
localCharacter = &newCharacter;
//setup the camera
//TODO: move this?
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
@@ -406,46 +344,39 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object
if (argPacket->characterIndex == characterIndex) {
if (argPacket->GetCharacterIndex() == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
characterMap.erase(argPacket->characterIndex);
characterMap.erase(argPacket->GetCharacterIndex());
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket);
return;
}
BaseCharacter& character = characterMap[argPacket->characterIndex];
Character& character = characterMap[argPacket->GetCharacterIndex()];
//other characters moving
if (argPacket->characterIndex != characterIndex) {
character.SetOrigin(argPacket->origin);
character.SetMotion(argPacket->motion);
if (argPacket->GetCharacterIndex() != characterIndex) {
character.SetOrigin(argPacket->GetOrigin());
character.SetMotion(argPacket->GetMotion());
character.CorrectSprite();
}
}
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility& config = ConfigUtility::GetSingleton();
config["client.disconnectMessage"] = "Error: ";
config["client.disconnectMessage"] += argPacket->text;
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY());
regionPager.PushRegion(argPacket->GetRegion());
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
delete argPacket->GetRegion();
argPacket->SetRegion(nullptr);
}
//-------------------------
@@ -453,31 +384,31 @@ void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//-------------------------
void InWorld::RequestSynchronize() {
// ClientPacket newPacket;
ClientPacket newPacket;
//request a sync
// newPacket.type = SerialPacketType::SYNCHRONIZE;
// newPacket.clientIndex = clientIndex;
// newPacket.accountIndex = accountIndex;
newPacket.SetType(SerialPacketType::SYNCHRONIZE);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
//TODO: location, range for sync request
// network.SendTo(Channels::SERVER, &newPacket);
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
// newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
newPacket.characterIndex = characterIndex;
newPacket.SetCharacterIndex(characterIndex);
//NOTE: omitting the handle and avatar here
newPacket.accountIndex = accountIndex;
newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
// newPacket.stats = *localCharacter->GetBaseStats();
newPacket.SetAccountIndex(accountIndex);
newPacket.SetRoomIndex(0); //TODO: room index
newPacket.SetOrigin(localCharacter->GetOrigin());
newPacket.SetMotion(localCharacter->GetMotion());
*newPacket.GetStatistics() = *localCharacter->GetStats();
//TODO: gameplay components: equipment, items, buffs, debuffs
@@ -488,9 +419,9 @@ void InWorld::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
newPacket.SetType(SerialPacketType::DISCONNECT);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
}
@@ -499,9 +430,9 @@ void InWorld::RequestShutDown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
newPacket.SetType(SerialPacketType::SHUTDOWN);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
}
@@ -510,10 +441,10 @@ void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
packet.SetType(SerialPacketType::REGION_REQUEST);
packet.SetRoomIndex(roomIndex);
packet.SetX(x);
packet.SetY(y);
network.SendTo(Channels::SERVER, &packet);
}
+15 -26
View File
@@ -27,7 +27,6 @@
//networking
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//graphics
#include "image.hpp"
@@ -38,8 +37,7 @@
//common
#include "frame_rate.hpp"
#include "base_character.hpp"
#include "base_monster.hpp"
#include "character.hpp"
//client
#include "base_scene.hpp"
@@ -47,12 +45,15 @@
//STL
#include <map>
#include <chrono>
class InWorld : public BaseScene {
public:
//Public access members
InWorld(int* const argClientIndex, int* const argAccountIndex);
InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InWorld();
protected:
@@ -73,12 +74,10 @@ protected:
//Network handlers
void HandlePacket(SerialPacket* const);
void HandlePong(ServerPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleDisconnect(SerialPacket* const);
void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const);
void HandleCharacterRejection(TextPacket* const);
void HandleRegionContent(RegionPacket* const);
//Server control
@@ -91,13 +90,12 @@ protected:
//utilities
void UpdateMap();
//singleton shortcut
//shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
//indexes
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int& characterIndex;
CharacterMap& characterMap;
//graphics
Image buttonImage;
@@ -110,25 +108,16 @@ protected:
//UI
Button disconnectButton;
Button shutDownButton;
FrameRate fps;
//the camera structure
//TODO: Review the camera
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
FrameRate fps;
//game components
BaseCharacter* localCharacter = nullptr;
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap;
//heartbeat
//TODO: This needs it's own utility, for both InWorld and InCombat
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
//game
Character* localCharacter = nullptr;
};
#endif
+23 -59
View File
@@ -34,10 +34,6 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//preemptive reset
clientIndex = -1;
accountIndex = -1;
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
@@ -67,7 +63,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
//set the server list's position
listBox = {300, 50, 200, font.GetCharH()};
//Eat incoming packets
//BUGFIX: Eat incoming packets
while(network.Receive());
//Initial broadcast
@@ -116,7 +112,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
}
//draw the server name
@@ -189,29 +185,16 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//-------------------------
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//responses
switch(argPacket->GetType()) {
case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_RESPONSE:
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
break;
//rejections
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_REJECTION:
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
break;
}
}
@@ -219,10 +202,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data
ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
server.address = argPacket->GetAddress();
server.name = argPacket->GetName();
server.playerCount = argPacket->GetPlayerCount();
server.version = argPacket->GetVersion();
//Checking compatibility
server.compatible = server.version == NETWORK_VERSION;
@@ -232,28 +215,18 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
//save the server's data
clientIndex = argPacket->clientIndex;
network.Bind(argPacket->srcAddress, Channels::SERVER);
//request login data
SendLoginRequest();
}
void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
if (argPacket->clientIndex != clientIndex) {
throw(std::runtime_error("Client index invalid during login"));
}
accountIndex = argPacket->accountIndex;
clientIndex = argPacket->GetClientIndex();
accountIndex = argPacket->GetAccountIndex();
network.Bind(argPacket->GetAddressPtr(), Channels::SERVER);
SetNextScene(SceneList::INWORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: Better output for join rejection
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: Better output for login rejection
//send this player's character info
CharacterPacket newPacket;
newPacket.SetType(SerialPacketType::CHARACTER_NEW);
newPacket.SetHandle(config["client.handle"].c_str());
newPacket.SetAvatar(config["client.avatar"].c_str());
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
}
//-------------------------
@@ -262,8 +235,8 @@ void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server
ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
ServerPacket packet;
packet.SetType(SerialPacketType::BROADCAST_REQUEST);
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
@@ -274,19 +247,10 @@ void LobbyMenu::SendBroadcastRequest() {
void LobbyMenu::SendJoinRequest() {
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
packet.SetType(SerialPacketType::JOIN_REQUEST);
packet.SetUsername(config["client.username"].c_str());
//join the selected server
network.SendTo(selection->address, &packet);
network.SendTo(&selection->address, &packet);
selection = nullptr;
}
void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
network.SendTo(Channels::SERVER, &packet);
}
-5
View File
@@ -31,7 +31,6 @@
//utilities
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client
#include "base_scene.hpp"
@@ -63,14 +62,10 @@ protected:
void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const);
void HandleLoginResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
void HandleLoginRejection(TextPacket* const);
//server control
void SendBroadcastRequest();
void SendJoinRequest();
void SendLoginRequest();
//shared parameters
ConfigUtility& config = ConfigUtility::GetSingleton();
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
-1
View File
@@ -27,7 +27,6 @@
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0;
@@ -19,16 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_data.hpp"
#ifndef COMBATDEFINES_HPP_
#define COMBATDEFINES_HPP_
int CharacterData::GetOwner() {
return owner;
}
#define COMBAT_MAX_CHARACTERS 16
#define COMBAT_MAX_ENEMIES 16
std::string CharacterData::GetHandle() {
return handle;
}
enum class TerrainType {
NONE = 0,
GRASSLANDS,
//etc.
};
std::string CharacterData::GetAvatar() {
return avatar;
}
#endif
@@ -19,18 +19,24 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASEMONSTER_HPP_
#define BASEMONSTER_HPP_
#ifndef STATISTICS_HPP_
#define STATISTICS_HPP_
#include "entity.hpp"
class BaseMonster : public Entity {
public:
BaseMonster() = default;
virtual ~BaseMonster() = default;
private:
//
struct Statistics {
int level = 0;
int exp = 0;
int maxHP = 0;
int health = 0;
int maxMP = 0;
int mana = 0;
int attack = 0;
int defence = 0;
int intelligence = 0;
int resistance = 0;
int speed = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
};
#endif
-77
View File
@@ -1,77 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_system_api.hpp"
//all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//macros
#include "region.hpp"
//useful "globals"
static int getRegionWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
//This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = {
//synonyms
{"GetRegionWidth", getRegionWidth},
{"GetRegionHeight", getRegionHeight},
{"GetRegionDepth", getRegionDepth},
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
return 1;
}
-34
View File
@@ -1,34 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L);
#endif
+2 -6
View File
@@ -22,13 +22,9 @@
#ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#define TORTUGA_REGION_NAME "region"
#define TORTUGA_REGION_NAME "Region"
LUAMOD_API int openRegionAPI(lua_State* L);
#endif
+2 -6
View File
@@ -22,13 +22,9 @@
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#define TORTUGA_REGION_PAGER_NAME "region_pager"
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
-12
View File
@@ -24,18 +24,6 @@
#include <stdexcept>
#include <algorithm>
RegionPagerBase::RegionPagerBase() {
//
}
RegionPagerBase::RegionPagerBase(RegionPagerBase&& rhs) {
regionList = std::move(rhs.regionList);
}
RegionPagerBase::~RegionPagerBase() {
UnloadAll();
}
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
+2 -3
View File
@@ -28,9 +28,8 @@
class RegionPagerBase {
public:
RegionPagerBase();
RegionPagerBase(RegionPagerBase&&);
virtual ~RegionPagerBase();
RegionPagerBase() = default;
virtual ~RegionPagerBase() { UnloadAll(); };
//tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
-27
View File
@@ -23,29 +23,6 @@
#include <stdexcept>
RegionPagerLua::RegionPagerLua() {
//
}
RegionPagerLua::RegionPagerLua(RegionPagerLua&& rhs) {
lua = rhs.lua;
loadRef = rhs.loadRef;
saveRef = rhs.saveRef;
createRef = rhs.createRef;
unloadRef = rhs.unloadRef;
}
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
//clear any stored functions
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
}
//return the loaded region, or nullptr on failure
Region* RegionPagerLua::LoadRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
@@ -77,7 +54,6 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
}
}
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
@@ -112,7 +88,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
}
}
//return the created region, or nullptr on failure
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
@@ -141,7 +116,6 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
return &regionList.front();
}
//no return
void RegionPagerLua::UnloadRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
@@ -176,7 +150,6 @@ void RegionPagerLua::UnloadRegion(int x, int y) {
lua_pop(lua, 1);
}
//no return
void RegionPagerLua::UnloadAll() {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
+3 -8
View File
@@ -24,19 +24,14 @@
#include "region_pager_base.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#include <string>
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua();
RegionPagerLua(RegionPagerLua&&);
~RegionPagerLua();
RegionPagerLua() = default;
~RegionPagerLua() = default;
//region manipulation
Region* LoadRegion(int x, int y) override;
+2 -6
View File
@@ -22,13 +22,9 @@
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
@@ -23,44 +23,50 @@
#include "serial_utility.hpp"
void serializeCharacter(void* buffer, CharacterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void CharacterPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
serializeCopy(&buffer, &characterIndex, sizeof(int));
serializeCopy(&buffer, handle, PACKET_STRING_SIZE);
serializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
serializeCopy(&buffer, &accountIndex, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
serializeCopy(&buffer, &roomIndex, sizeof(int));
serializeCopy(&buffer, &origin.x, sizeof(double));
serializeCopy(&buffer, &origin.y, sizeof(double));
serializeCopy(&buffer, &motion.x, sizeof(double));
serializeCopy(&buffer, &motion.y, sizeof(double));
//gameplay components: equipment, items, buffs, debuffs...
//stats structure
serializeCopyStatistics(&buffer, &stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void CharacterPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
deserializeCopy(&buffer, &characterIndex, sizeof(int));
deserializeCopy(&buffer, handle, PACKET_STRING_SIZE);
deserializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
deserializeCopy(&buffer, &accountIndex, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserializeCopy(&buffer, &origin.x, sizeof(double));
deserializeCopy(&buffer, &origin.y, sizeof(double));
deserializeCopy(&buffer, &motion.x, sizeof(double));
deserializeCopy(&buffer, &motion.y, sizeof(double));
//gameplay components: equipment, items, buffs, debuffs...
//stats structure
deserializeCopyStatistics(&buffer, &stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
@@ -25,26 +25,63 @@
#include "serial_packet_base.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
struct CharacterPacket : SerialPacketBase {
#include <cstring>
class CharacterPacket : public SerialPacketBase {
public:
CharacterPacket() {}
~CharacterPacket() {}
//indentity
int SetCharacterIndex(int i) { return characterIndex = i; }
const char* SetHandle(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
const char* SetAvatar(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
int SetAccountIndex(int i) { return accountIndex = i; }
int GetCharacterIndex() { return characterIndex; }
const char* GetHandle() { return handle; }
const char* GetAvatar() { return avatar; }
int GetAccountIndex() { return accountIndex; }
//location
int SetRoomIndex(int i) { return roomIndex = i; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//gameplay
Statistics* GetStatistics() { return &stats; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the character
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
char handle[PACKET_STRING_SIZE+1];
char avatar[PACKET_STRING_SIZE+1];
//the owner
int accountIndex;
//TODO: Authentication token?
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//gameplay components: equipment, items, buffs, debuffs...
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
};
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif
+10 -10
View File
@@ -23,18 +23,18 @@
#include "serial_utility.hpp"
void serializeClient(void* buffer, ClientPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void ClientPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
serializeCopy(&buffer, &clientIndex, sizeof(int));
serializeCopy(&buffer, &accountIndex, sizeof(int));
serializeCopy(&buffer, username, PACKET_STRING_SIZE);
}
void deserializeClient(void* buffer, ClientPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void ClientPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
deserializeCopy(&buffer, &clientIndex, sizeof(int));
deserializeCopy(&buffer, &accountIndex, sizeof(int));
deserializeCopy(&buffer, username, PACKET_STRING_SIZE);
}
+23 -5
View File
@@ -24,13 +24,31 @@
#include "serial_packet_base.hpp"
struct ClientPacket : SerialPacketBase {
#include <cstring>
class ClientPacket : public SerialPacketBase {
public:
ClientPacket() {}
~ClientPacket() {}
//accessors & mutators
int SetClientIndex(int i) { return clientIndex = i; }
int SetAccountIndex(int i) { return accountIndex = i; }
const char* SetUsername(const char* s)
{ return strncpy(username, s, PACKET_STRING_SIZE); }
int GetClientIndex() { return clientIndex; }
int GetAccountIndex() { return accountIndex; }
const char* GetUsername() { return username; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE];
char username[PACKET_STRING_SIZE+1];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
};
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif
+17 -17
View File
@@ -23,15 +23,15 @@
#include "serial_utility.hpp"
void serializeRegion(void* buffer, RegionPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void RegionPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->x, sizeof(int));
serialCopy(&buffer, &packet->y, sizeof(int));
serializeCopy(&buffer, &roomIndex, sizeof(int));
serializeCopy(&buffer, &x, sizeof(int));
serializeCopy(&buffer, &y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
if (type != SerialPacketType::REGION_CONTENT) {
return;
}
@@ -39,41 +39,41 @@ void serializeRegion(void* buffer, RegionPacket* packet) {
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
*reinterpret_cast<Region::type_t*>(buffer) = region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
serializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void deserializeRegion(void* buffer, RegionPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void RegionPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->x, sizeof(int));
deserialCopy(&buffer, &packet->y, sizeof(int));
deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserializeCopy(&buffer, &x, sizeof(int));
deserializeCopy(&buffer, &y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
if (type != SerialPacketType::REGION_CONTENT) {
return;
}
//an object to work on
packet->region = new Region(packet->x, packet->y);
region = new Region(x, y);
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
deserializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
+23 -4
View File
@@ -27,13 +27,35 @@
#include "region.hpp"
#include <cmath>
#include <cstring>
//define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
struct RegionPacket : SerialPacketBase {
class RegionPacket : public SerialPacketBase {
public:
RegionPacket() {}
~RegionPacket() {}
//location
int SetRoomIndex(int i) { return roomIndex = i; }
int SetX(int i) { return x = i; }
int SetY(int i) { return y = i; }
int GetRoomIndex() { return roomIndex; }
int GetX() { return x; }
int GetY() { return y; }
//the region itself
Region* SetRegion(Region* r) { return region = r; }
Region* GetRegion() { return region; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//location/identify the region
int roomIndex;
int x, y;
@@ -42,7 +64,4 @@ struct RegionPacket : SerialPacketBase {
Region* region;
};
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,4 +21,4 @@
*/
#include "serial_packet_base.hpp"
//sanity check
//NOTE: This is a sanity check
@@ -26,14 +26,28 @@
#include "SDL/SDL_net.h"
//The packets use a char array for string storage
constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase {
//members
class SerialPacketBase {
public:
SerialPacketType SetType(SerialPacketType t) { return type = t; }
SerialPacketType GetType() { return type; }
IPaddress GetAddress() { return srcAddress; }
IPaddress* GetAddressPtr() { return &srcAddress; }
SerialPacketBase() {};
virtual ~SerialPacketBase() {};
virtual void Serialize(void* buffer) = 0;
virtual void Deserialize(void* buffer) = 0;
protected:
friend class UDPNetworkUtility;
SerialPacketType type;
IPaddress srcAddress;
virtual ~SerialPacketBase() {};
};
#endif
+10 -10
View File
@@ -23,20 +23,20 @@
#include "serial_utility.hpp"
void serializeServer(void* buffer, ServerPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void ServerPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the server
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int));
serializeCopy(&buffer, name, PACKET_STRING_SIZE);
serializeCopy(&buffer, &playerCount, sizeof(int));
serializeCopy(&buffer, &version, sizeof(int));
}
void deserializeServer(void* buffer, ServerPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void ServerPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the server
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int));
deserializeCopy(&buffer, name, PACKET_STRING_SIZE);
deserializeCopy(&buffer, &playerCount, sizeof(int));
deserializeCopy(&buffer, &version, sizeof(int));
}
+21 -5
View File
@@ -24,14 +24,30 @@
#include "serial_packet_base.hpp"
struct ServerPacket : SerialPacketBase {
#include <cstring>
class ServerPacket : public SerialPacketBase {
public:
ServerPacket() {}
~ServerPacket() {}
const char* SetName(const char* s)
{ return strncpy(name, s, PACKET_STRING_SIZE); }
int SetPlayerCount(int i) { return playerCount = i; }
int SetVersion(int i) { return version = i; }
const char* GetName() { return name; }
int GetPlayerCount() { return playerCount; }
int GetVersion() { return version; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the server
char name[PACKET_STRING_SIZE];
char name[PACKET_STRING_SIZE+1];
int playerCount;
int version;
};
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_packet.hpp"
#include "serial_utility.hpp"
void serializeText(void* buffer, TextPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
void deserializeText(void* buffer, TextPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
@@ -1,35 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TEXTPACKET_HPP_
#define TEXTPACKET_HPP_
#include "serial_packet_base.hpp"
struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE];
};
void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif
+8 -5
View File
@@ -22,28 +22,31 @@
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
/* DOCS: serial_packet.hpp is used to define a number of required constants.
* These are used extensively by the server and client
*/
#include "serial_packet_base.hpp"
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
//SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = -1;
constexpr int NETWORK_VERSION = 20140831;
union MaxPacket {
//_MaxPacket Should not be used
union _MaxPacket {
CharacterPacket a;
ClientPacket b;
RegionPacket c;
ServerPacket d;
TextPacket e;
};
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
constexpr int MAX_PACKET_SIZE = sizeof(_MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
+17 -49
View File
@@ -27,7 +27,6 @@
* valid data, but it will still be carried in that packet's format.
*/
//TODO: This needs to be smoothed out
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
@@ -47,28 +46,22 @@ enum class SerialPacketType {
//-------------------------
//ClientPacket
// client index, account index, username
// client index, account index, character index
//-------------------------
//Connecting to a server as a client
JOIN_REQUEST,
JOIN_RESPONSE,
JOIN_REJECTION,
//client requests all information from the server
SYNCHRONIZE,
//disconnect from the server
DISCONNECT_REQUEST,
DISCONNECT_RESPONSE,
DISCONNECT_FORCED,
//load the account
LOGIN_REQUEST,
LOGIN_RESPONSE,
//unload the account
LOGOUT_REQUEST,
LOGOUT_RESPONSE,
DISCONNECT,
//shut down the server
SHUTDOWN_REQUEST,
SHUTDOWN,
//-------------------------
//RegionPacket
@@ -76,54 +69,29 @@ enum class SerialPacketType {
//-------------------------
//map data
REGION_REQUEST, //NOTE: technically a query
REGION_REQUEST,
REGION_CONTENT,
//-------------------------
//CharacterPacket
// character index,
// handle, avatar,
// account index (owner),
// room index, origin, motion,
// handle, avatar, character index, account index,
// room index, origin, motion
// statistics
//-------------------------
//character management
CHARACTER_CREATE,
//controlling characters
CHARACTER_NEW,
CHARACTER_DELETE,
CHARACTER_LOAD,
CHARACTER_UNLOAD,
CHARACTER_UPDATE,
//find out info from the server
QUERY_CHARACTER_EXISTS,
QUERY_CHARACTER_STATS,
QUERY_CHARACTER_LOCATION,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST,
CHARACTER_STATS_RESPONSE,
//set the info in the server
CHARACTER_SET_ROOM,
CHARACTER_SET_ORIGIN,
CHARACTER_SET_MOTION,
//TODO: enemy management
//-------------------------
//TextPacket
// name, text
//-------------------------
//general speech
TEXT_BROADCAST,
//rejection/error messages
JOIN_REJECTION,
LOGIN_REJECTION,
//reject a character request
CHARACTER_REJECTION,
SHUTDOWN_REJECTION,
//-------------------------
//not used
//-------------------------
LAST
};
+85 -79
View File
@@ -21,121 +21,127 @@
*/
#include "serial_utility.hpp"
//packet types
#include "character_packet.hpp"
#include "serial_packet_type.hpp"
#include "server_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
#include "character_packet.hpp"
#include <cstring>
//raw memory copy
void serialCopy(void** buffer, void* data, int size) {
memcpy(*buffer, data, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
void deserialCopy(void** buffer, void* data, int size) {
memcpy(data, *buffer, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
switch(packet->type) {
void serializePacket(SerialPacketBase* packet, void* data) {
switch(packet->GetType()) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet));
static_cast<ServerPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
serializeClient(buffer, static_cast<ClientPacket*>(packet));
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
static_cast<ClientPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
static_cast<RegionPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::CHARACTER_CREATE:
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet));
static_cast<CharacterPacket*>(packet)->Serialize(data);
break;
}
}
void deserializePacket(void* buffer, SerialPacketBase* packet) {
//find the type, so that you can actually deserialize the packet!
void deserializePacket(SerialPacketBase* packet, void* data) {
//get the type
SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType));
memcpy(&type, data, sizeof(SerialPacketType));
switch(packet->type) {
switch(type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
static_cast<ServerPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
static_cast<ClientPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
static_cast<RegionPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::CHARACTER_CREATE:
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet));
static_cast<CharacterPacket*>(packet)->Deserialize(data);
break;
}
}
}
void serializeCopy(void** bufferHead, void* data, int size) {
memcpy(*bufferHead, data, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void deserializeCopy(void** bufferHead, void* data, int size) {
memcpy(data, *bufferHead, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void serializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
serializeCopy(bufferHead, &stats->level, sizeof(int));
serializeCopy(bufferHead, &stats->exp, sizeof(int));
serializeCopy(bufferHead, &stats->maxHP, sizeof(int));
serializeCopy(bufferHead, &stats->health, sizeof(int));
serializeCopy(bufferHead, &stats->maxMP, sizeof(int));
serializeCopy(bufferHead, &stats->mana, sizeof(int));
serializeCopy(bufferHead, &stats->attack, sizeof(int));
serializeCopy(bufferHead, &stats->defence, sizeof(int));
serializeCopy(bufferHead, &stats->intelligence, sizeof(int));
serializeCopy(bufferHead, &stats->resistance, sizeof(int));
serializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
serializeCopy(bufferHead, &stats->accuracy, sizeof(float));
serializeCopy(bufferHead, &stats->evasion, sizeof(float));
serializeCopy(bufferHead, &stats->luck, sizeof(float));
}
void deserializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
deserializeCopy(bufferHead, &stats->level, sizeof(int));
deserializeCopy(bufferHead, &stats->exp, sizeof(int));
deserializeCopy(bufferHead, &stats->maxHP, sizeof(int));
deserializeCopy(bufferHead, &stats->health, sizeof(int));
deserializeCopy(bufferHead, &stats->maxMP, sizeof(int));
deserializeCopy(bufferHead, &stats->mana, sizeof(int));
deserializeCopy(bufferHead, &stats->attack, sizeof(int));
deserializeCopy(bufferHead, &stats->defence, sizeof(int));
deserializeCopy(bufferHead, &stats->intelligence, sizeof(int));
deserializeCopy(bufferHead, &stats->resistance, sizeof(int));
deserializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
deserializeCopy(bufferHead, &stats->accuracy, sizeof(float));
deserializeCopy(bufferHead, &stats->evasion, sizeof(float));
deserializeCopy(bufferHead, &stats->luck, sizeof(float));
}
+12 -7
View File
@@ -24,14 +24,19 @@
#include "serial_packet_base.hpp"
#include <cstring>
#include "statistics.hpp"
//raw memory copy
void serialCopy(void** buffer, void* data, int size);
void deserialCopy(void** buffer, void* data, int size);
//NOTE: The naming conventions here are fucking terrible
//primary functions
void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet);
//BUGFIX: There's really no way to escape this :(
void serializePacket(SerialPacketBase* packet, void* data);
void deserializePacket(SerialPacketBase* packet, void* data);
//raw memcpy
void serializeCopy(void** bufferHead, void* data, int size);
void deserializeCopy(void** bufferHead, void* data, int size);
void serializeCopyStatistics(void** bufferHead, Statistics* stats);
void deserializeCopyStatistics(void** bufferHead, Statistics* stats);
#endif
+24 -22
View File
@@ -21,13 +21,12 @@
*/
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial_utility.hpp"
#include <stdexcept>
//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacketBase with UDPpacket
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacket with UDPpacket
void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port);
@@ -55,11 +54,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host"));
}
return Bind(add, channel);
return Bind(&add, channel);
}
int UDPNetworkUtility::Bind(IPaddress add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, &add);
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add);
if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel"));
@@ -82,17 +81,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(add, data, len);
SendTo(&add, data, len);
}
int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
packet->address = add;
packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -153,23 +152,23 @@ int UDPNetworkUtility::Receive() {
}
//-------------------------
//send a SerialPacketBase
//send a SerialPacket
//-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(add, serialPacket);
SendTo(&add, serialPacket);
}
int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
packet->address = add;
packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -180,9 +179,9 @@ int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
return ret;
}
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet);
@@ -194,9 +193,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
return ret;
}
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
int sent = 0;
@@ -211,11 +210,14 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
return sent;
}
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(packet->data, serialPacket);
serialPacket->srcAddress = packet->address;
if (ret > 0) {
//BUG: This simply fails
deserializePacket(serialPacket, packet->data);
serialPacket->srcAddress = packet->address;
}
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
+9 -9
View File
@@ -23,7 +23,7 @@
#define UDPNETWORKUTILITY_HPP_
//common
#include "serial_packet_base.hpp"
#include "serial_packet.hpp"
#include "singleton.hpp"
//APIs
@@ -36,7 +36,7 @@ public:
//bind to a channel
int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress add, int channel = -1);
int Bind(IPaddress* add, int channel = -1);
void Unbind(int channel);
IPaddress* GetIPAddress(int channel) {
@@ -45,17 +45,17 @@ public:
//send a buffer
int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress add, void* data, int len);
int SendTo(IPaddress* add, void* data, int len);
int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len);
int Receive();
//send a SerialPacketBase
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
int SendTo(IPaddress add, SerialPacketBase* serialPacket);
int SendTo(int channel, SerialPacketBase* serialPacket);
int SendToAllChannels(SerialPacketBase* serialPacket);
int Receive(SerialPacketBase* serialPacket);
//send a SerialPacket
int SendTo(const char* ip, int port, SerialPacket* serialPacket);
int SendTo(IPaddress* add, SerialPacket* serialPacket);
int SendTo(int channel, SerialPacket* serialPacket);
int SendToAllChannels(SerialPacket* serialPacket);
int Receive(SerialPacket* serialPacket);
//accessors
UDPpacket* GetPacket() const {
+15 -68
View File
@@ -22,61 +22,14 @@
#include "config_utility.hpp"
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <sstream>
#include <stdexcept>
void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
void ConfigUtility::Load(std::string fname) {
//clear the stored configuration
configMap.clear();
//use the default file
if (argc < 2) {
configMap = Read(fname);
return;
}
//some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
//reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
redirectedFile = Read(argv[i] + 8);
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-", 1)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
//pass to the recursive method
configMap = Read(fname);
}
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
@@ -85,9 +38,10 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
std::ifstream is(fname);
if (!is.is_open()) {
std::ostringstream os;
os << "Failed to open a config file: " << fname;
throw(std::runtime_error( os.str() ));
std::string msg;
msg += "Failed to open a config file: ";
msg += fname;
throw(std::runtime_error(msg));
}
std::string key, val;
@@ -115,23 +69,15 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
getline(is, key,'=');
getline(is, val);
//eat the whitespace at the start & end
while(key.size() && isspace( *key.begin() )) {
key.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
//trim the strings at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
while(key.size() && isspace( *(key.end()-1) )) {
key.erase(key.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
//disallow empty/wiped pairs
if (key.size() == 0 || val.size() == 0) {
//disallow empty/wiped values
if (key.size() == 0) {
continue;
}
@@ -142,6 +88,7 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
is.close();
//load in any subordinate config files
//TODO: Possibility of nesting config levels?
if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end());
+1 -1
View File
@@ -29,7 +29,7 @@
class ConfigUtility : public Singleton<ConfigUtility> {
public:
void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
void Load(std::string fname);
//convert to a type
std::string& String(std::string);
+2 -2
View File
@@ -33,13 +33,13 @@ public:
}
return *ptr;
}
static void CreateSingleton() {
static void Create() {
if (ptr) {
throw(std::logic_error("This singleton has already been created"));
}
ptr = new T();
}
static void DeleteSingleton() {
static void Delete() {
if (!ptr) {
throw(std::logic_error("A non-existant singleton cannot be deleted"));
}
@@ -19,7 +19,7 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sql_tools.hpp"
#include "sql_utility.hpp"
#include "utility.hpp"
@@ -22,11 +22,7 @@
#ifndef SERVERUTILITY_HPP_
#define SERVERUTILITY_HPP_
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include "sqlite3/sqlite3.h"
#include <string>
+3 -1
View File
@@ -29,8 +29,10 @@ std::string truncatePath(std::string pathname) {
pathname.rbegin(),
pathname.rend(),
[](char ch) -> bool {
//windows & unix tested
//windows only
return ch == '/' || ch == '\\';
// //unix only
// return ch == '/';
}).base(),
pathname.end());
}
+1 -1
View File
@@ -19,7 +19,7 @@ release: clean all package
#For use on my machine ONLY
package:
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
rar a -r Tortuga.rar rsc/* copyright.txt README.txt
rar a -r Tortuga.rar rsc/* copyright.txt
$(OUTDIR):
mkdir $(OUTDIR)
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-39
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@@ -1,39 +0,0 @@
local mapSystem = require "map_system"
local mapMaker = {}
--utility functions
function mapMaker.sqr(x) return x*x end
function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
--tile macros, mapped to the tilesheet "overworld.bmp"
mapMaker.edges = {}
mapMaker.edges.north = -16
mapMaker.edges.south = 16
mapMaker.edges.east = 1
mapMaker.edges.west = -1
mapMaker.water = 18 + 3 * 0
mapMaker.sand = 18 + 3 * 1
mapMaker.plains = 18 + 3 * 2
mapMaker.grass = 18 + 3 * 3
mapMaker.dirt = 18 + 3 * 4
--custom generation systems here
function mapMaker.debugIsland(region)
for i = 1, mapSystem.Region.GetWidth(region) do
for j = 1, mapSystem.Region.GetHeight(region) do
local dist = mapMaker.dist(0, 0, i + mapSystem.Region.GetX(region) -1, j + mapSystem.Region.GetY(region) -1)
if dist < 10 then
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.plains)
elseif dist < 12 then
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.sand)
else
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.water)
mapSystem.Region.SetSolid(region, i, j, true)
end
end
end
end
return mapMaker
-3
View File
@@ -1,3 +0,0 @@
local mapSaver = {}
--TODO: create a flexible saving & loading system
return mapSaver
+43 -21
View File
@@ -1,30 +1,52 @@
print("Lua script check")
mapMaker = require "map_maker"
mapSaver = require "map_saver"
roomSystem = require "room_system"
--uber lazy declarations
function math.sqr(x) return x*x end
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
local function dumpTable(t)
print(t)
for k, v in pairs(t) do
print("",k, v)
--tile macros, mapped to the tilesheet
local base = 14
local shift = 36
tiles = {
plains = base + shift * 0,
grass = base + shift * 1,
dirt = base + shift * 2,
sand = base + shift * 3,
water = base + shift * 4
}
--custom generation systems here
function islandGenerator(region)
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
for i = 1, Region.GetWidth(region) do
for j = 1, Region.GetHeight(region) do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, tiles.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, tiles.sand)
else
Region.SetTile(region, i, j, 1, tiles.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
--create the overworld, set it's generator, loader & saver
--Get some regions
--BUG: The server fails without at least one room
--TODO: Create rooms with names?
newRoom = RoomManager.CreateRoom()
pager = Room.GetPager(newRoom)
RegionPager.SetOnCreate(pager, islandGenerator)
--[[
local t = {
"overworld.bmp", --tileset name
mapSaver.load, --load function
mapSaver.save, --save function
mapMaker.debugIsland, --create function
mapSaver.save --unload function
}]]
dumpTable(roomSystem)
dumpTable(roomSystem.RoomManager)
dumpTable(roomSystem.Room)
local overworld = roomSystem.RoomManager.CreateRoom("overworld")
regionTable = {
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
}
]]
print("Finished the lua script")
+32 -69
View File
@@ -1,53 +1,33 @@
--TODO: An archive table of all dead characters
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
--there should be a way to control the database more directly
--TODO: move this script into a hardocded Init() method?
CREATE TABLE IF NOT EXISTS Accounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE,
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE,
--TODO: server-client security
-- passhash varchar(100),
-- passsalt varchar(100),
--server controls
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
-- password varchar(100),
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
);
CREATE TABLE IF NOT EXISTS Characters (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata
owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
--position in the world
--position
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--statistics
baseStats INTEGER REFERENCES StatisticSets(uid),
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
-------------------------
--Utility tables
-------------------------
CREATE TABLE IF NOT EXISTS StatisticSets (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--general use statistics
level INTEGER DEFAULT 0,
exp INTEGER DEFAULT 0,
maxHP INTEGER DEFAULT 0,
@@ -61,45 +41,28 @@ CREATE TABLE IF NOT EXISTS StatisticSets (
speed INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0
);
luck REAL DEFAULT 0.0,
CREATE TABLE IF NOT EXISTS InWorldItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemType INTEGER,
--position in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
CREATE TABLE IF NOT EXISTS InventoryItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
owner INTEGER REFERENCES Characters(uid),
itemType INTEGER,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type
stackSize INTEGER DEFAULT 0,
owner INTEGER REFERENCES Characters(uid)
);
CREATE TABLE IF NOT EXISTS WornEquipment (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
owner INTEGER REFERENCES Characters(uid),
itemType INTEGER,
--unique information
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
--TODO: attached script?
);
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type
owner INTEGER REFERENCES Characters(uid)
--hold all equipment info
--stat mods, special effects, etc.
);
-54
View File
@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "account_data.hpp"
int AccountData::SetClientIndex(int i) {
return clientIndex = i;
}
int AccountData::GetClientIndex() {
return clientIndex;
}
std::string AccountData::SetUsername(std::string s) {
return username = s;
}
std::string AccountData::GetUsername() {
return username;
}
bool AccountData::GetBlackListed() {
return blackListed;
}
bool AccountData::GetWhiteListed() {
return whiteListed;
}
bool AccountData::GetModerator() {
return mod;
}
bool AccountData::GetAdministrator() {
return admin;
}
+8 -9
View File
@@ -30,17 +30,17 @@ public:
~AccountData() = default;
//accessors and mutators
int SetClientIndex(int i);
int GetClientIndex();
int SetClientIndex(int i) { return clientIndex = i; }
int GetClientIndex() { return clientIndex; }
std::string SetUsername(std::string s);
std::string GetUsername();
std::string SetUsername(std::string s) { return username = s; }
std::string GetUsername() { return username; }
//database stuff
bool GetBlackListed();
bool GetWhiteListed();
bool GetModerator();
bool GetAdministrator();
bool GetBlackListed() { return blackListed; }
bool GetWhiteListed() { return whiteListed; }
bool GetModerator() { return mod; }
bool GetAdministrator() { return admin; }
private:
friend class AccountManager;
@@ -49,7 +49,6 @@ private:
std::string username;
//TODO: password
//bit fields?
bool blackListed = false;
bool whiteListed = true;
bool mod = false;
+21 -59
View File
@@ -31,13 +31,12 @@ static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
//-------------------------
//Define the public methods
//-------------------------
int AccountManager::Create(std::string username, int clientIndex) {
int AccountManager::CreateAccount(std::string username, int clientIndex) {
//create this user account, failing if it exists, leave this account in memory
sqlite3_stmt* statement = nullptr;
@@ -61,10 +60,10 @@ int AccountManager::Create(std::string username, int clientIndex) {
sqlite3_finalize(statement);
//load this account into memory
return Load(username, clientIndex);
return LoadAccount(username, clientIndex);
}
int AccountManager::Load(std::string username, int clientIndex) {
int AccountManager::LoadAccount(std::string username, int clientIndex) {
//load this user account, failing if it is in memory, creating it if it doesn't exist
sqlite3_stmt* statement = nullptr;
@@ -87,13 +86,13 @@ int AccountManager::Load(std::string username, int clientIndex) {
int uid = sqlite3_column_int(statement, 0);
//check to see if this account is already loaded
if (elementMap.find(uid) != elementMap.end()) {
if (accountMap.find(uid) != accountMap.end()) {
sqlite3_finalize(statement);
return -1;
}
//extract the data into memory
AccountData& newAccount = elementMap[uid];
AccountData& newAccount = accountMap[uid];
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
newAccount.blackListed = sqlite3_column_int(statement, 2);
newAccount.whiteListed = sqlite3_column_int(statement, 3);
@@ -110,22 +109,22 @@ int AccountManager::Load(std::string username, int clientIndex) {
if (ret == SQLITE_DONE) {
//create the non-existant account instead
return Create(username, clientIndex);
return CreateAccount(username, clientIndex);
}
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) ));
}
int AccountManager::Save(int uid) {
int AccountManager::SaveAccount(int uid) {
//save this user account from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this account is not loaded
if (elementMap.find(uid) == elementMap.end()) {
if (accountMap.find(uid) == accountMap.end()) {
return -1;
}
AccountData& account = elementMap[uid];
AccountData& account = accountMap[uid];
sqlite3_stmt* statement = nullptr;
//prep
@@ -159,14 +158,14 @@ int AccountManager::Save(int uid) {
return 0;
}
void AccountManager::Unload(int uid) {
void AccountManager::UnloadAccount(int uid) {
//save this user account, and then unload it
//NOTE: the associated characters are unloaded externally
Save(uid);
elementMap.erase(uid);
SaveAccount(uid);
accountMap.erase(uid);
}
void AccountManager::Delete(int uid) {
void AccountManager::DeleteAccount(int uid) {
//delete a user account from the database, and remove it from memory
//NOTE: the associated characters should be deleted externally
sqlite3_stmt* statement = nullptr;
@@ -190,69 +189,32 @@ void AccountManager::Delete(int uid) {
//finish the routine
sqlite3_finalize(statement);
elementMap.erase(uid);
accountMap.erase(uid);
}
void AccountManager::UnloadAll() {
for (auto& it : elementMap) {
Save(it.first);
}
elementMap.clear();
}
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData>&)> fn) {
//replicate std::remove_if, using custom code
std::map<int, AccountData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
Save(it->first);
it = elementMap.erase(it);
}
else {
++it;
}
for (auto& it : accountMap) {
SaveAccount(it.first);
}
accountMap.clear();
}
//-------------------------
//Define the accessors and mutators
//-------------------------
AccountData* AccountManager::Get(int uid) {
//TODO: could this load an account first?
std::map<int, AccountData>::iterator it = elementMap.find(uid);
AccountData* AccountManager::GetAccount(int uid) {
std::map<int, AccountData>::iterator it = accountMap.find(uid);
if (it == elementMap.end()) {
if (it == accountMap.end()) {
return nullptr;
}
return &it->second;
}
int AccountManager::GetLoadedCount() {
return elementMap.size();
}
int AccountManager::GetTotalCount() {
//a lot just to count something.
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, COUNT_USER_ACCOUNT_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//execute & retrieve the result
sqlite3_step(statement);
int ret = sqlite3_column_int(statement, 0);
//finish the routine
sqlite3_finalize(statement);
return ret;
}
std::map<int, AccountData>* AccountManager::GetContainer() {
return &elementMap;
return &accountMap;
}
sqlite3* AccountManager::SetDatabase(sqlite3* db) {
+12 -23
View File
@@ -24,37 +24,25 @@
#include "account_data.hpp"
#include "singleton.hpp"
#include "manager_interface.hpp"
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include "sqlite3/sqlite3.h"
#include <functional>
#include <map>
class AccountManager:
public Singleton<AccountManager>,
public ManagerInterface<AccountData, std::string, int>
{
class AccountManager : public Singleton<AccountManager> {
public:
//common public methods
int Create(std::string username, int clientIndex) override;
int Load(std::string username, int clientIndex) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
//public access methods
int CreateAccount(std::string username, int clientIndex);
int LoadAccount(std::string username, int clientIndex);
int SaveAccount(int uid);
void UnloadAccount(int uid);
void DeleteAccount(int uid);
void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, AccountData>&)> fn) override;
void UnloadAll();
//accessors and mutators
AccountData* Get(int uid) override;
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, AccountData>* GetContainer() override;
AccountData* GetAccount(int uid);
std::map<int, AccountData>* GetContainer();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
@@ -65,6 +53,7 @@ private:
AccountManager() = default;
~AccountManager() = default;
std::map<int, AccountData> accountMap;
sqlite3* database = nullptr;
};
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../server_utilities ../../common/utilities
INCLUDES+=. ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+23 -6
View File
@@ -24,28 +24,45 @@
//components
#include "character_defines.hpp"
#include "entity.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
//std namespace
#include <string>
#include <cmath>
class CharacterData: public Entity {
class CharacterData {
public:
CharacterData() = default;
~CharacterData() = default;
//location and movement
int SetRoomIndex(int i) { return roomIndex = i; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//accessors and mutators
//...
Statistics* GetBaseStats() { return &baseStats; }
//database stuff
int GetOwner();
std::string GetHandle();
std::string GetAvatar();
int GetOwner() { return owner; }
std::string GetHandle() { return handle; }
std::string GetAvatar() { return avatar; }
private:
friend class CharacterManager;
//world position
int roomIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
Statistics baseStats;
int owner;
std::string handle;
std::string avatar;
+92 -69
View File
@@ -21,13 +21,8 @@
*/
#include "character_manager.hpp"
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include "sqlite3/sqlite3.h"
#include <algorithm>
#include <stdexcept>
//-------------------------
@@ -36,16 +31,35 @@
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET roomIndex = ?2, originX = ?3, originY = ?4 WHERE uid = ?1;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
"roomIndex = ?2,"
"originX = ?3,"
"originY = ?4,"
"level = ?5,"
"exp = ?6,"
"maxHP = ?7,"
"health = ?8,"
"maxMP = ?9,"
"mana = ?10,"
"attack = ?11,"
"defence = ?12,"
"intelligence = ?13,"
"resistance = ?14,"
"speed = ?15,"
"accuracy = ?16,"
"evasion = ?17,"
"luck = ?18"
" WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
//-------------------------
//Define the methods
//-------------------------
//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
int CharacterManager::Create(int owner, std::string handle, std::string avatar) {
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
//Create the character, failing if it exists
sqlite3_stmt* statement = nullptr;
@@ -75,10 +89,10 @@ int CharacterManager::Create(int owner, std::string handle, std::string avatar)
sqlite3_finalize(statement);
//load this character into memory
return Load(owner, handle, avatar);
return LoadCharacter(owner, handle, avatar);
}
int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
int CharacterManager::LoadCharacter(int owner, std::string handle, std::string avatar) {
//load the specified character, creating it if it doesn't exist
//fail if it is already loaded, or does not belong to this account
sqlite3_stmt* statement = nullptr;
@@ -102,7 +116,7 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
int uid = sqlite3_column_int(statement, 0);
//check to see if this character is already loaded
if (elementMap.find(uid) != elementMap.end()) {
if (characterMap.find(uid) != characterMap.end()) {
sqlite3_finalize(statement);
return -1;
}
@@ -114,7 +128,7 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
}
//extract the data into memory
CharacterData& newChar = elementMap[uid];
CharacterData& newChar = characterMap[uid];
//metadata
newChar.owner = owner;
@@ -127,7 +141,23 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
newChar.origin.x = (double)sqlite3_column_int(statement, 6);
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
//gameplay components: equipment, items, buffs, debuffs...
//statistics
newChar.baseStats.level = sqlite3_column_int(statement, 8);
newChar.baseStats.exp = sqlite3_column_int(statement, 9);
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
newChar.baseStats.health = sqlite3_column_int(statement, 11);
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
newChar.baseStats.mana = sqlite3_column_int(statement, 13);
newChar.baseStats.attack = sqlite3_column_int(statement, 14);
newChar.baseStats.defence = sqlite3_column_int(statement, 15);
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
newChar.baseStats.speed = sqlite3_column_int(statement, 18);
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
//TODO: gameplay components: equipment, items, buffs, debuffs
//finish the routine
sqlite3_finalize(statement);
@@ -138,22 +168,22 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
if (ret == SQLITE_DONE) {
//create the non-existant character instead
return Create(owner, handle, avatar);
return CreateCharacter(owner, handle, avatar);
}
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
}
int CharacterManager::Save(int uid) {
int CharacterManager::SaveCharacter(int uid) {
//save this character from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this character is not loaded
if (elementMap.find(uid) == elementMap.end()) {
if (characterMap.find(uid) == characterMap.end()) {
return -1;
}
CharacterData& character = elementMap[uid];
CharacterData& character = characterMap[uid];
sqlite3_stmt* statement = nullptr;
//prep
@@ -168,7 +198,23 @@ int CharacterManager::Save(int uid) {
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
//gameplay components: equipment, items, buffs, debuffs...
//statistics
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
//TODO: gameplay components: equipment, items, buffs, debuffs
//check for binding errors
if (ret) {
@@ -179,7 +225,7 @@ int CharacterManager::Save(int uid) {
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving a character: " + sqlite3_errmsg(database)) );
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) );
}
sqlite3_finalize(statement);
@@ -188,13 +234,13 @@ int CharacterManager::Save(int uid) {
return 0;
}
void CharacterManager::Unload(int uid) {
void CharacterManager::UnloadCharacter(int uid) {
//save this character, then unload it
Save(uid);
elementMap.erase(uid);
SaveCharacter(uid);
characterMap.erase(uid);
}
void CharacterManager::Delete(int uid) {
void CharacterManager::DeleteCharacter(int uid) {
//delete this character from the database, then remove it from memory
sqlite3_stmt* statement = nullptr;
@@ -212,72 +258,49 @@ void CharacterManager::Delete(int uid) {
if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong
sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting a character: " + sqlite3_errmsg(database)) );
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) );
}
//finish the routine
sqlite3_finalize(statement);
elementMap.erase(uid);
characterMap.erase(uid);
}
void CharacterManager::UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f) {
//save this character, then unload it if the parameter returns true
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (f(it)) {
SaveCharacter(it->first);
it = characterMap.erase(it);
continue;
}
it++;
}
}
void CharacterManager::UnloadAll() {
for (auto& it : elementMap) {
Save(it.first);
}
elementMap.clear();
}
void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData>&)> fn) {
std::map<int, CharacterData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
Save(it->first);
it = elementMap.erase(it);
}
else {
++it;
}
for (auto& it : characterMap) {
SaveCharacter(it.first);
}
characterMap.clear();
}
//-------------------------
//Define the accessors and mutators
//-------------------------
CharacterData* CharacterManager::Get(int uid) {
std::map<int, CharacterData>::iterator it = elementMap.find(uid);
CharacterData* CharacterManager::GetCharacter(int uid) {
std::map<int, CharacterData>::iterator it = characterMap.find(uid);
if (it == elementMap.end()) {
if (it == characterMap.end()) {
return nullptr;
}
return &it->second;
}
int CharacterManager::GetLoadedCount() {
return elementMap.size();
}
int CharacterManager::GetTotalCount() {
//a lot just to count something.
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, COUNT_CHARACTER_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//execute & retrieve the result
sqlite3_step(statement);
int ret = sqlite3_column_int(statement, 0);
//finish the routine
sqlite3_finalize(statement);
return ret;
}
std::map<int, CharacterData>* CharacterManager::GetContainer() {
return &elementMap;
return &characterMap;
}
sqlite3* CharacterManager::SetDatabase(sqlite3* db) {
@@ -286,4 +309,4 @@ sqlite3* CharacterManager::SetDatabase(sqlite3* db) {
sqlite3* CharacterManager::GetDatabase() {
return database;
}
}
+15 -23
View File
@@ -24,37 +24,28 @@
#include "character_data.hpp"
#include "singleton.hpp"
#include "manager_interface.hpp"
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include "sqlite3/sqlite3.h"
#include <functional>
#include <map>
#include <functional>
class CharacterManager:
public Singleton<CharacterManager>,
public ManagerInterface<CharacterData, int, std::string, std::string>
{
class CharacterManager : public Singleton<CharacterManager> {
public:
//common public methods
int Create(int owner, std::string handle, std::string avatar) override;
int Load(int owner, std::string handle, std::string avatar) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
//public access methods
int CreateCharacter(int owner, std::string handle, std::string avatar);
int LoadCharacter(int owner, std::string handle, std::string avatar);
int SaveCharacter(int uid);
void UnloadCharacter(int uid);
void DeleteCharacter(int uid);
void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>&)> fn) override;
void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f);
void UnloadAll();
//accessors and mutators
CharacterData* Get(int uid) override;
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, CharacterData>* GetContainer() override;
CharacterData* GetCharacter(int uid);
std::map<int, CharacterData>* GetContainer();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
@@ -65,6 +56,7 @@ private:
CharacterManager() = default;
~CharacterManager() = default;
std::map<int, CharacterData> characterMap;
sqlite3* database = nullptr;
};
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../entities ../server_utilities ../../common/gameplay ../../common/utilities
INCLUDES+=. ../../common/gameplay ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -19,5 +19,14 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_monster.hpp"
#ifndef CLIENTDATA_HPP_
#define CLIENTDATA_HPP_
#include "SDL/SDL_net.h"
struct ClientData {
IPaddress address = {0,0};
//TODO: ping system?
};
#endif
-52
View File
@@ -1,52 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_data.hpp"
ClientData::ClientData(IPaddress add) {
address = add;
}
IPaddress ClientData::SetAddress(IPaddress add) {
return address = add;
}
IPaddress ClientData::GetAddress() {
return address;
}
ClientData::Clock::time_point ClientData::GetLastBeat() {
return lastBeat;
}
int ClientData::GetAttempts() {
return attemptedBeats;
}
int ClientData::IncrementAttempts() {
lastBeat = Clock::now();
return attemptedBeats++;
}
int ClientData::ResetAttempts() {
lastBeat = Clock::now();
return attemptedBeats = 0;
}
-53
View File
@@ -1,53 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTDATA_HPP_
#define CLIENTDATA_HPP_
#include "SDL/SDL_net.h"
#include <chrono>
class ClientData {
public:
typedef std::chrono::steady_clock Clock;
ClientData() = default;
ClientData(IPaddress add);
~ClientData() = default;
IPaddress SetAddress(IPaddress add);
IPaddress GetAddress();
Clock::time_point GetLastBeat();
int GetAttempts();
int IncrementAttempts();
int ResetAttempts();
private:
IPaddress address = {0,0};
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
};
#endif
-109
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@@ -1,109 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_manager.hpp"
#include "udp_network_utility.hpp"
#include <chrono>
int ClientManager::CheckConnections() {
for (auto& it : elementMap) {
//3 seconds between beats
if (ClientData::Clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), &newPacket);
it.second.IncrementAttempts();
}
}
for (auto& it : elementMap) {
if (it.second.GetAttempts() > 2) {
int ret = it.first;
elementMap.erase(it.first);
return ret;
}
}
return -1;
}
void ClientManager::HandlePong(ServerPacket* const argPacket) {
//find and update the specified client
for (auto& it : elementMap) {
if (it.second.GetAddress().host == argPacket->srcAddress.host &&
it.second.GetAddress().port == argPacket->srcAddress.port
) {
it.second.ResetAttempts();
return;
}
}
}
int ClientManager::Create(IPaddress add) {
ClientData& client = elementMap[counter];
client.SetAddress(add);
return counter++;
}
void ClientManager::Unload(int uid) {
elementMap.erase(uid);
}
void ClientManager::UnloadAll() {
elementMap.clear();
}
void ClientManager::UnloadIf(std::function<bool(std::pair<const int, ClientData>&)> fn) {
std::map<int, ClientData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
//TODO: ? disconnect, unload characters, notify other clients
}
else {
++it;
}
}
}
ClientData* ClientManager::Get(int uid) {
std::map<int, ClientData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int ClientManager::GetLoadedCount() {
return elementMap.size();
}
int ClientManager::GetTotalCount() {
return elementMap.size();
}
std::map<int, ClientData>* ClientManager::GetContainer() {
return &elementMap;
}
-70
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@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTMANAGER_HPP_
#define CLIENTMANAGER_HPP_
#include "client_data.hpp"
#include "manager_interface.hpp"
#include "server_packet.hpp"
#include "singleton.hpp"
#include "SDL/SDL_net.h"
#include <functional>
class ClientManager:
public Singleton<ClientManager>,
public ManagerInterface<ClientData, IPaddress>
{
public:
//methods
int CheckConnections();
void HandlePong(ServerPacket* const argPacket);
//common public methods
int Create(IPaddress) override;
void Unload(int uid) override;
void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, ClientData>&)> fn) override;
//accessors & mutators
ClientData* Get(int uid) override;
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, ClientData>* GetContainer() override;
private:
friend Singleton<ClientManager>;
ClientManager() = default;
~ClientManager() = default;
//EMPTY
int Load(IPaddress) override { return -1; }
int Save(int uid) override { return -1; }
void Delete(int uid) override { return; }
int counter = 0;
};
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. ../server_utilities ../../common/network ../../common/network/packet_types ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-38
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@@ -1,38 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "door_data.hpp"
std::string DoorData::SetRoomName(std::string s) {
return roomName = s;
}
Vector2 DoorData::SetDestPosition(Vector2 v) {
return destPosition = v;
}
std::string DoorData::GetRoomName() {
return roomName;
}
Vector2 DoorData::GetDestPosition() {
return destPosition;
}
-49
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@@ -1,49 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef DOORDATA_HPP_
#define DOORDATA_HPP_
#include "entity.hpp"
#include "vector2.hpp"
#include <string>
class DoorData: public Entity {
public:
DoorData() = default;
~DoorData() = default;
//accessors & mutators
std::string SetRoomName(std::string);
Vector2 SetDestPosition(Vector2);
std::string GetRoomName();
Vector2 GetDestPosition();
private:
friend class DoorManager;
std::string roomName;
Vector2 destPosition;
};
#endif
-66
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@@ -1,66 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "door_manager.hpp"
int DoorManager::Create(std::string, Vector2) {
//TODO
}
int DoorManager::Load(std::string, Vector2) {
//TODO
}
int DoorManager::Save(int uid) {
//TODO
}
void DoorManager::Unload(int uid) {
//TODO
}
void DoorManager::Delete(int uid) {
//TODO
}
void DoorManager::UnloadAll() {
//TODO
}
void DoorManager::UnloadIf(std::function<bool(std::pair<const int, DoorData>&)> fn) {
//TODO
}
DoorData* DoorManager::Get(int uid) {
//TODO
}
int DoorManager::GetLoadedCount() {
//TODO
}
int DoorManager::GetTotalCount() {
//TODO
}
std::map<int, DoorData>* DoorManager::GetContainer() {
//TODO
}
-61
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@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef DOORMANAGER_HPP_
#define DOORMANAGER_HPP_
#include "door_data.hpp"
#include "manager_interface.hpp"
#include "singleton.hpp"
#include "vector2.hpp"
#include <functional>
#include <string>
class DoorManager:
public Singleton<DoorManager>,
public ManagerInterface<DoorData, std::string, Vector2>
{
public:
//common public methods
int Create(std::string, Vector2) override;
int Load(std::string, Vector2) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, DoorData>&)> fn) override;
//accessors & mutators
DoorData* Get(int uid) override;
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, DoorData>* GetContainer() override;
private:
friend Singleton<DoorManager>;
DoorManager() = default;
~DoorManager() = default;
};
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. ../entities ../server_utilities ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-53
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@@ -1,53 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "entity.hpp"
int Entity::SetEntityIndex(int i) {
return entityIndex = i;
}
int Entity::SetRoomIndex(int i) {
return roomIndex = i;
}
Vector2 Entity::SetOrigin(Vector2 v) {
return origin = v;
}
Vector2 Entity::SetMotion(Vector2 v) {
return motion = v;
}
int Entity::GetEntityIndex() {
return entityIndex;
}
int Entity::GetRoomIndex() {
return roomIndex;
}
Vector2 Entity::GetOrigin() {
return origin;
}
Vector2 Entity::GetMotion() {
return motion;
}
-51
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@@ -1,51 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENTITY_HPP_
#define ENTITY_HPP_
#include "vector2.hpp"
//The base class for all objects in the world
class Entity {
public:
//accessors & mutators
int SetEntityIndex(int i);
int SetRoomIndex(int i);
Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
int GetEntityIndex();
int GetRoomIndex();
Vector2 GetOrigin();
Vector2 GetMotion();
protected:
Entity() = default;
~Entity() = default;
int entityIndex = -1;
int roomIndex = -1;
Vector2 origin;
Vector2 motion;
};
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+15 -10
View File
@@ -34,14 +34,13 @@
#define linit_c
#define LUA_LIB
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#include "map_system_api.hpp"
#include "room_system_api.hpp"
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
#include "room_api.hpp"
#include "room_manager_api.hpp"
//these libs are loaded by lua.c and are readily available to any Lua program
static const luaL_Reg loadedlibs[] = {
@@ -56,14 +55,20 @@ static const luaL_Reg loadedlibs[] = {
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
//Tortuga's API
{TORTUGA_REGION_NAME, openRegionAPI},
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
{TORTUGA_ROOM_NAME, openRoomAPI},
{TORTUGA_ROOM_MANAGER_NAME, openRoomManagerAPI},
{NULL, NULL}
};
//these libs are preloaded and must be required before used
static const luaL_Reg preloadedlibs[] = {
{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
{NULL, NULL}
};
@@ -81,4 +86,4 @@ LUALIB_API void luaL_openlibs (lua_State *L) {
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); //remove _PRELOAD table
}
}
+13 -25
View File
@@ -22,13 +22,7 @@
#include "server_application.hpp"
//singletons
#include "account_manager.hpp"
#include "character_manager.hpp"
#include "client_manager.hpp"
#include "config_utility.hpp"
#include "door_manager.hpp"
#include "monster_manager.hpp"
#include "room_manager.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept>
@@ -36,37 +30,31 @@
using namespace std;
int main(int argc, char* argv[]) {
int main(int argc, char** argv) {
try {
//create the singletons
AccountManager::CreateSingleton();
CharacterManager::CreateSingleton();
ClientManager::CreateSingleton();
ConfigUtility::CreateSingleton();
DoorManager::CreateSingleton();
MonsterManager::CreateSingleton();
RoomManager::CreateSingleton();
UDPNetworkUtility::CreateSingleton();
AccountManager::Create();
CharacterManager::Create();
ConfigUtility::Create();
RoomManager::Create();
UDPNetworkUtility::Create();
//call the server's routines
ServerApplication::CreateSingleton();
ServerApplication::Create();
ServerApplication& app = ServerApplication::GetSingleton();
app.Init(argc, argv);
app.Proc();
app.Quit();
ServerApplication::DeleteSingleton();
ServerApplication::Delete();
//delete the singletons
AccountManager::DeleteSingleton();
CharacterManager::DeleteSingleton();
ClientManager::DeleteSingleton();
ConfigUtility::DeleteSingleton();
DoorManager::DeleteSingleton();
MonsterManager::DeleteSingleton();
RoomManager::DeleteSingleton();
UDPNetworkUtility::DeleteSingleton();
AccountManager::Delete();
CharacterManager::Delete();
ConfigUtility::Delete();
RoomManager::Delete();
UDPNetworkUtility::Delete();
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
+3 -17
View File
@@ -1,15 +1,6 @@
#include directories
INCLUDES+=. accounts characters clients doors entities monsters rooms server_utilities ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=server.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDLmain -lSDL -llua -lsqlite3
#flags
#config
INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
@@ -27,12 +18,7 @@ OUT=$(addprefix $(OUTDIR)/,server)
all: $(OBJ) $(OUT)
$(MAKE) -C accounts
$(MAKE) -C characters
$(MAKE) -C clients
$(MAKE) -C doors
$(MAKE) -C entities
$(MAKE) -C monsters
$(MAKE) -C rooms
$(MAKE) -C server_utilities
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=. ../entities ../server_utilities ../../common/gameplay ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-38
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@@ -1,38 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_data.hpp"
std::string MonsterData::SetAvatar(std::string s) {
return avatar = s;
}
int MonsterData::SetScriptReference(int i) {
return scriptRef = i;
}
std::string MonsterData::GetAvatar() {
return avatar;
}
int MonsterData::GetScriptReference() {
return scriptRef;
}
-47
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@@ -1,47 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERDATA_HPP_
#define MONSTERDATA_HPP_
#include "entity.hpp"
#include <string>
class MonsterData: public Entity {
public:
MonsterData() = default;
~MonsterData() = default;
std::string SetAvatar(std::string);
int SetScriptReference(int);
std::string GetAvatar();
int GetScriptReference();
private:
friend class MonsterManager;
std::string avatar;
int scriptRef;
};
#endif
-82
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@@ -1,82 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_manager.hpp"
int MonsterManager::Create(std::string) {
//TODO
}
int MonsterManager::Load(std::string) {
//TODO
}
int MonsterManager::Save(int uid) {
//TODO
}
void MonsterManager::Unload(int uid) {
//TODO
}
void MonsterManager::Delete(int uid) {
//TODO
}
void MonsterManager::UnloadAll() {
//TODO
}
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData>&)> fn) {
//TODO
}
MonsterData* MonsterManager::Get(int uid) {
//TODO
}
int MonsterManager::GetLoadedCount() {
//TODO
}
int MonsterManager::GetTotalCount() {
//TODO
}
std::map<int, MonsterData>* MonsterManager::GetContainer() {
//TODO
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//TODO
}
sqlite3* MonsterManager::GetDatabase() {
//TODO
}
lua_State* MonsterManager::SetLuaState(lua_State* L) {
//TODO
}
lua_State* MonsterManager::GetLuaState() {
//TODO
}
-77
View File
@@ -1,77 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERMANAGER_HPP_
#define MONSTERMANAGER_HPP_
#include "manager_interface.hpp"
#include "monster_data.hpp"
#include "singleton.hpp"
#ifdef __unix__
#include "lua.hpp"
#include "sqlite3.h"
#else
#include "lua/lua.hpp"
#include "sqlite3/sqlite3.h"
#endif
#include <functional>
#include <string>
class MonsterManager:
public Singleton<MonsterManager>,
public ManagerInterface<MonsterData, std::string>
{
public:
//common public methods
int Create(std::string) override;
int Load(std::string) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
void UnloadAll() override;
void UnloadIf(std::function<bool(std::pair<const int, MonsterData>&)> fn) override;
//accessors & mutators
MonsterData* Get(int uid) override;
int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, MonsterData>* GetContainer() override;
//hooks
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
private:
friend Singleton<MonsterManager>;
MonsterManager() = default;
~MonsterManager() = default;
sqlite3* database = nullptr;
lua_State* lua = nullptr;
};
#endif
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../entities ../server_utilities ../../common/map ../../common/utilities
INCLUDES+=. ../../common/map ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+9 -40
View File
@@ -23,58 +23,27 @@
#include "room_data.hpp"
static int setRoomName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
room->SetRoomName(lua_tostring(L, 2));
return 0;
}
static int getRoomName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetRoomName().c_str());
return 1;
}
static int setTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
room->SetTilesetName(lua_tostring(L, 2));
return 0;
}
static int getTilesetName(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushstring(L, room->GetTilesetName().c_str());
return 1;
}
static int getPager(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetPager()) );
return 1;
}
static int initialize(lua_State* L) {
//set the members of the given room
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
room->SetRoomName(lua_tostring(L, 2));
static int create(lua_State* L) {
//EMPTY
//NOTE: This can be used to set defaults for the pager
return 0;
}
//set the refs of these parameters (backwards, since it pops from the top of the stack)
room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
room->GetPager()->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
room->GetPager()->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
room->GetPager()->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
//more parameters can be added here later
static int unload(lua_State* L) {
//EMPTY
return 0;
}
static const luaL_Reg roomLib[] = {
{"GetPager",getPager},
{"SetRoomName", setRoomName},
{"GetRoomName", getRoomName},
{"SetTileset", setTilesetName},
{"GetTileset", getTilesetName},
{"Initialize", initialize},
{"Create", create},
{"Unload", unload},
{nullptr, nullptr}
};
+2 -6
View File
@@ -22,13 +22,9 @@
#ifndef ROOMAPI_HPP_
#define ROOMAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#define TORTUGA_ROOM_API "room"
#define TORTUGA_ROOM_NAME "Room"
LUAMOD_API int openRoomAPI(lua_State* L);
#endif
-61
View File
@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "room_data.hpp"
RoomData::RoomData() {
//
}
RoomData::RoomData(RoomData& rhs) {
roomName = std::move(rhs.roomName);
tilesetName = std::move(rhs.tilesetName);
pager = std::move(rhs.pager);
//entityList = std::move(rhs.entityList);
}
RoomData::~RoomData() {
//
}
std::string RoomData::SetRoomName(std::string s) {
return roomName = s;
}
std::string RoomData::GetRoomName() {
return roomName;
}
std::string RoomData::SetTilesetName(std::string s) {
return tilesetName = s;
}
std::string RoomData::GetTilesetName() {
return tilesetName;
}
RegionPagerLua* RoomData::GetPager() {
return &pager;
}
std::list<Entity*>* RoomData::GetEntityList() {
// return &entityList;
}
+4 -25
View File
@@ -22,43 +22,22 @@
#ifndef ROOMDATA_HPP_
#define ROOMDATA_HPP_
#include "entity.hpp"
//map system
#include "region_pager_lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <list>
#include <string>
class RoomData {
public:
RoomData();
RoomData(RoomData&);
~RoomData();
RoomData() = default;
~RoomData() = default;
//accessors and mutators
std::string SetRoomName(std::string s);
std::string GetRoomName();
std::string SetTilesetName(std::string s);
std::string GetTilesetName();
RegionPagerLua* GetPager();
std::list<Entity*>* GetEntityList();
RegionPagerLua* GetPager() { return &pager; }
private:
friend class RoomManager;
//members
std::string roomName;
std::string tilesetName;
RegionPagerLua pager;
// std::list<Entity*> entityList;
};
#endif
+57 -46
View File
@@ -23,73 +23,84 @@
#include "room_api.hpp"
#include <iostream>
#include <stdexcept>
//-------------------------
//public access methods
//-------------------------
int RoomManager::Create(std::string roomName) {
std::cout << "Create-1" << std::endl;
int RoomManager::CreateRoom() {
//create the room
elementMap.emplace(counter); ////explicitly constructs the element
RoomData* newRoom = &(elementMap.find(counter)->second);
std::cout << "Create-2" << std::endl;
newRoom->SetRoomName(roomName);
std::cout << "Create-3" << std::endl;
newRoom->pager.SetLuaState(lua);
std::cout << "Create-4" << std::endl;
RoomData* newRoom = new RoomData();
newRoom->pager.SetLuaState(luaState);
//register the room
roomMap[counter] = newRoom;
//API hook
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "Create");
lua_pushlightuserdata(luaState, newRoom);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
//finish the routine
return counter++;
}
void RoomManager::Unload(int uid) {
void RoomManager::UnloadRoom(int uid) {
//find the room
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
RoomData* room = FindRoom(uid);
if (!room) {
return;
}
//API hook
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
lua_getfield(luaState, -1, "Unload");
lua_pushlightuserdata(luaState, room);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
lua_pop(luaState, 1);
//free the memory
elementMap.erase(uid);
delete room;
roomMap.erase(uid);
}
RoomData* RoomManager::GetRoom(int uid) {
return FindRoom(uid);
//TODO: expand this to auto-create the room
}
RoomData* RoomManager::FindRoom(int uid) {
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it == roomMap.end()) {
return nullptr;
}
return it->second;
}
int RoomManager::PushRoom(RoomData* room) {
roomMap[counter++] = room;
return counter;
}
void RoomManager::UnloadAll() {
elementMap.clear();
}
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
void RoomManager::UnloadIf(std::function<bool(std::pair<const int,RoomData>&)> fn) {
std::map<int, RoomData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
for (auto& it : roomMap) {
//API hook
lua_getfield(luaState, -1, "Unload");
lua_pushlightuserdata(luaState, it.second);
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
}
}
}
RoomData* RoomManager::Get(int uid) {
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int RoomManager::GetLoadedCount() {
return elementMap.size();
}
int RoomManager::GetTotalCount() {
return elementMap.size();
}
std::map<int, RoomData>* RoomManager::GetContainer() {
return &elementMap;
}
lua_pop(luaState, 1);
roomMap.clear();
}

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