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13 Commits

Author SHA1 Message Date
Kayne Ruse 59963a05f3 Tried, failed. I give up 2014-08-31 04:29:40 +10:00
Kayne Ruse 7d4d7817f2 I've adjusted the naming conventions for the serial code (read more)
It looks like this whole branch is fucking useless, considering that I'll
need to reimplement that massive switch statement again just to determine
which overwritten method to use. I might as well not have bothered.
2014-08-31 02:58:47 +10:00
Kayne Ruse 1c1b1e0a1f I'm trying something to fix this stupid segfault 2014-08-30 22:27:52 +10:00
Kayne Ruse 895671e30f Fixed reference error 2014-08-30 21:36:25 +10:00
Kayne Ruse cfe82c0625 BUG: Receive() is failing 2014-08-28 22:28:37 +10:00
Kayne Ruse b5ca9dc729 Updated the client to use the packet methods 2014-08-28 22:05:21 +10:00
Kayne Ruse 164247de4f Updated the server to use the packet methods 2014-08-28 21:48:29 +10:00
Kayne Ruse ac799bc583 Finished tedious encapsulation of the packet classes 2014-08-27 20:35:04 +10:00
Kayne Ruse b8bd5f9cea Changed the internal serialization conventions 2014-08-27 16:04:14 +10:00
Kayne Ruse 4b5194918b Encapsulated SerialPacket, and made adjustments to accomodate it 2014-08-27 15:35:04 +10:00
Kayne Ruse 426c3a52c2 Made a few more adjustments, the file structure should be correct now 2014-08-27 14:57:33 +10:00
Kayne Ruse 16b2a60373 Renamed serial source files 2014-08-27 14:52:36 +10:00
Kayne Ruse 6cdc3080a2 Moved packet and serial files into the same directory 2014-08-27 14:38:13 +10:00
152 changed files with 1708 additions and 4583 deletions
+7 -10
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@@ -1,17 +1,14 @@
## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs).
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true).
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies
-34
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@@ -1,34 +0,0 @@
This is the README for Tortuga's demo build. The source code is available at:
https://github.com/Ratstail91/Tortuga
The current build may have bugs, missing features, bugs masquerading as
features, etc. You can report a bug/feature here:
https://github.com/Ratstail91/Tortuga/issues
Please note that this game requires a functioning server to operate correctly.
Both a game server and game client are included in this package.
-------------------------
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe.
2. To join that server, run client.exe with config settings not already in use.
(Note: This process will be streamlined later).
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
* client.username
* client.handle
5. There are currently two options for 'client.avatar':
* client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female
6. When you've correctly set these values (good luck), select 'Start' from the
main menu; this displays the list of available servers.
7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,23 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_character.hpp"
#include "character.hpp"
#include "config_utility.hpp"
void Character::Update() {
if (motion.x && motion.y) {
origin += motion * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion;
}
sprite.Update(0.016);
}
//-------------------------
//graphics
//-------------------------
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void BaseCharacter::CorrectSprite() {
void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetYIndex(0);
@@ -51,33 +59,3 @@ void BaseCharacter::CorrectSprite() {
sprite.SetXIndex(0);
}
}
//-------------------------
//metadata
//-------------------------
int BaseCharacter::SetOwner(int i) {
return owner = i;
}
int BaseCharacter::GetOwner() {
return owner;
}
std::string BaseCharacter::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCharacter::GetHandle() const {
return handle;
}
std::string BaseCharacter::SetAvatar(std::string s) {
avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar;
}
std::string BaseCharacter::GetAvatar() const {
return avatar;
}
+95
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@@ -0,0 +1,95 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTER_HPP_
#define CHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp"
#include "bounding_box.hpp"
#include "statistics.hpp"
//graphics
#include "sprite_sheet.hpp"
//std namespace
#include <string>
#include <cmath>
class Character {
public:
Character() = default;
~Character() = default;
void Update();
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; }
//gameplay
Statistics* GetStats() { return &stats; }
//accessors and mutators
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//position
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; }
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; }
private:
//graphics
SpriteSheet sprite;
//base statistics
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//metadata
int owner;
std::string handle;
std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds;
};
//tmp
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif
+12 -12
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@@ -1,11 +1,11 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* including commercial ClientApplications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
@@ -21,7 +21,6 @@
*/
#include "client_application.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
#include <stdexcept>
@@ -38,18 +37,19 @@
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "disconnected_screen.hpp"
//#include "in_combat.hpp"
#include "clean_up.hpp"
//-------------------------
//Public access members
//-------------------------
void ClientApplication::Init(int argc, char* argv[]) {
void ClientApplication::Init(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv);
config.Load("rsc\\config.cfg");
//-------------------------
//Initialize the APIs
@@ -88,7 +88,6 @@ void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
@@ -96,10 +95,8 @@ void ClientApplication::Init(int argc, char* argv[]) {
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
@@ -181,10 +178,13 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex);
activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
case SceneList::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();
// case SceneList::INCOMBAT:
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
// break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
+6 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -26,6 +26,7 @@
#include "base_scene.hpp"
#include "udp_network_utility.hpp"
#include "character.hpp"
#include "singleton.hpp"
@@ -34,7 +35,7 @@
class ClientApplication: public Singleton<ClientApplication> {
public:
//public methods
void Init(int argc, char* argv[]);
void Init(int argc, char** argv);
void Proc();
void Quit();
@@ -53,6 +54,9 @@ private:
//shared parameters
int clientIndex = -1;
int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
};
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,34 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TERMINALERROR_HPP_
#define TERMINALERROR_HPP_
#include <stdexcept>
#include <string>
class terminal_error: public std::runtime_error {
public:
explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
};
#endif
-55
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@@ -1,55 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASECHARACTER_HPP_
#define BASECHARACTER_HPP_
//components
#include "character_defines.hpp"
#include "entity.hpp"
//std namespace
#include <string>
class BaseCharacter: public Entity {
public:
BaseCharacter() = default;
virtual ~BaseCharacter() = default;
//graphics
void CorrectSprite();
//metadata
int SetOwner(int i);
int GetOwner();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(std::string s);
std::string GetAvatar() const;
protected:
//metadata
int owner;
std::string handle;
std::string avatar;
};
#endif
-63
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@@ -1,63 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "entity.hpp"
void Entity::Update() {
origin += motion;
sprite.Update(0.016);
}
void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
SpriteSheet* Entity::GetSprite() {
return &sprite;
}
//-------------------------
//accessors & mutators
//-------------------------
Vector2 Entity::SetOrigin(Vector2 v) {
return origin = v;
}
Vector2 Entity::SetMotion(Vector2 v) {
return motion = v;
}
BoundingBox Entity::SetBounds(BoundingBox b) {
return bounds = b;
}
Vector2 Entity::GetOrigin() {
return origin;
}
Vector2 Entity::GetMotion() {
return motion;
}
BoundingBox Entity::GetBounds() {
return bounds;
}
-56
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@@ -1,56 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ENTITY_HPP_
#define ENTITY_HPP_
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
//The base class for all objects in the world
class Entity {
public:
virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite();
//accessors & mutators
Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b);
Vector2 GetOrigin();
Vector2 GetMotion();
BoundingBox GetBounds();
protected:
Entity() = default;
virtual ~Entity() = default;
SpriteSheet sprite;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
};
#endif
-79
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@@ -1,79 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
bool LocalCharacter::ProcessCollisions(std::list<BoundingBox>& boxList) {
if (CheckCollisionSimple(boxList, origin + motion)) {
Vector2 velocity;
velocity.x = CorrectVelocityX(boxList, motion.x);
velocity.y = CorrectVelocityY(boxList, motion.y);
origin += velocity;
return true;
}
else {
origin += motion;
return false;
}
}
bool LocalCharacter::CheckCollisionSimple(std::list<BoundingBox>& boxList, Vector2 newPos) {
for (auto& it : boxList) {
if (it.CheckOverlap(bounds + newPos)) {
return true;
}
}
return false;
}
double LocalCharacter::CorrectVelocityX(std::list<BoundingBox>& boxList, double velocityX) {
double ret = velocityX;
for (auto& it : boxList) {
if (it.CheckOverlap(bounds + origin + Vector2(velocityX, 0) )) {
if (velocityX > 0) {
ret = std::min(ret, it.x - (origin.x + bounds.x + bounds.w -1));
ret = std::min(ret, 0.0);
}
else if (velocityX < 0) {
ret = std::max(ret, (it.x + it.w) - (origin.x + bounds.x));
ret = std::max(ret, 0.0);
}
}
}
return ret;
}
double LocalCharacter::CorrectVelocityY(std::list<BoundingBox>& boxList, double velocityY) {
double ret = velocityY;
for (auto& it : boxList) {
if (it.CheckOverlap(bounds + origin + Vector2(0, velocityY) )) {
if (velocityY > 0) {
ret = std::min(ret, it.y - (origin.y + bounds.y + bounds.h -1));
ret = std::min(ret, 0.0);
}
else if (velocityY < 0) {
ret = std::max(ret, (it.y + it.h) - (origin.y + bounds.y));
ret = std::max(ret, 0.0);
}
}
}
return ret;
}
-44
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@@ -1,44 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef LOCALCHARACTER_HPP_
#define LOCALCHARACTER_HPP_
#include "base_character.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
#include <list>
class LocalCharacter: public BaseCharacter {
public:
LocalCharacter() = default;
virtual ~LocalCharacter() = default;
bool ProcessCollisions(std::list<BoundingBox>& boxList);
protected:
bool CheckCollisionSimple(std::list<BoundingBox>& boxList, Vector2 newPos);
double CorrectVelocityX(std::list<BoundingBox>& boxList, double velocityX);
double CorrectVelocityY(std::list<BoundingBox>& boxList, double velocityY);
};
#endif
-37
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+9 -9
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -30,25 +30,25 @@
using namespace std;
int main(int argc, char* argv[]) {
int main(int argc, char** argv) {
try {
//create the singletons
ConfigUtility::CreateSingleton();
UDPNetworkUtility::CreateSingleton();
ConfigUtility::Create();
UDPNetworkUtility::Create();
//call the client's routines
ClientApplication::CreateSingleton();
//call the server's routines
ClientApplication::Create();
ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv);
app.Proc();
app.Quit();
ClientApplication::DeleteSingleton();
ClientApplication::Delete();
//delete the singletons
ConfigUtility::DeleteSingleton();
UDPNetworkUtility::DeleteSingleton();
ConfigUtility::Delete();
UDPNetworkUtility::Delete();
}
catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl;
+3 -14
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@@ -1,15 +1,6 @@
#include directories
INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDLmain -lSDL
#flags
#config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
@@ -25,8 +16,6 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
+3 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -34,7 +34,8 @@ enum class SceneList {
OPTIONSMENU,
LOBBYMENU,
INWORLD,
DISCONNECTEDSCREEN,
INCOMBAT,
CLEANUP,
};
#endif
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,11 +19,10 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "disconnected_screen.hpp"
#include "clean_up.hpp"
#include "channels.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept>
@@ -31,7 +30,17 @@
//Public access members
//-------------------------
DisconnectedScreen::DisconnectedScreen() {
CleanUp::CleanUp(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
@@ -51,13 +60,19 @@ DisconnectedScreen::DisconnectedScreen() {
backButton.SetText("Back");
//full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
network.Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
// combatMap.clear();
characterMap.clear();
// enemyMap.clear();
//auto return
startTick = std::chrono::steady_clock::now();
}
DisconnectedScreen::~DisconnectedScreen() {
CleanUp::~CleanUp() {
//
}
@@ -65,45 +80,43 @@ DisconnectedScreen::~DisconnectedScreen() {
//Frame loop
//-------------------------
void DisconnectedScreen::Update() {
void CleanUp::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU);
}
//Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive());
//BUGFIX: Eat incoming packets
while(network.Receive());
}
void DisconnectedScreen::Render(SDL_Surface* const screen) {
ConfigUtility& config = ConfigUtility::GetSingleton();
void CleanUp::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void DisconnectedScreen::QuitEvent() {
void CleanUp::QuitEvent() {
SetNextScene(SceneList::QUIT);
}
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
@@ -111,6 +124,6 @@ void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
}
}
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
//
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef DISCONNECTEDSCREEN_HPP_
#define DISCONNECTEDSCREEN_HPP_
#ifndef CLEANUP_HPP_
#define CLEANUP_HPP_
//network
#include "udp_network_utility.hpp"
//graphics
#include "image.hpp"
@@ -28,16 +31,22 @@
#include "button.hpp"
//client
#include "character.hpp"
#include "base_scene.hpp"
//std namespace
#include <chrono>
class DisconnectedScreen : public BaseScene {
class CleanUp : public BaseScene {
public:
//Public access members
DisconnectedScreen();
~DisconnectedScreen();
CleanUp(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~CleanUp();
protected:
//Frame loop
@@ -52,6 +61,13 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics
Image image;
RasterFont font;
+246 -488
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,34 +23,30 @@
#include "channels.hpp"
#include "utility.hpp"
#include "config_utility.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//these should've come standard
//-------------------------
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
InWorld::InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
@@ -73,36 +69,19 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system
//TODO: add the tilesheet to the map system?
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//request a sync
RequestSynchronize();
//debug
//
}
InWorld::~InWorld() {
//unload the local data
characterMap.clear();
monsterMap.clear();
//
}
//-------------------------
@@ -114,90 +93,50 @@ void InWorld::FrameStart() {
}
void InWorld::Update() {
//create and zero the buffer
//suck in and process all waiting packets
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
//update all entities
//update the characters
for (auto& it : characterMap) {
// it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
//check the map
UpdateMap();
//skip the rest without a local character
//skip the rest
if (!localCharacter) {
return;
}
//prepare for collisions
//check for collisions with the map
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
std::list<BoundingBox> boxList;
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
//NOTE: for loops were too dense to work with, so I've just used while loops
//NOTE: this code is complex, and can be replaced with hard-coded relative positions, at the cost of variable-sized sprites/bounding boxes
for (int i = -1; i <= xCount; ++i) {
for (int j = -1; j <= yCount; ++j) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x) - wallBounds.w;
while(wallBounds.x < (localCharacter->GetOrigin() + localCharacter->GetBounds()).x + localCharacter->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y) - wallBounds.h;
while(wallBounds.y < (localCharacter->GetOrigin() + localCharacter->GetBounds()).y + localCharacter->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
//increment
wallBounds.y += wallBounds.h;
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
localCharacter->SetMotion({0,0});
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
}
//increment
wallBounds.x += wallBounds.w;
}
//process the collisions
localCharacter->ProcessCollisions(boxList);
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
@@ -208,7 +147,7 @@ void InWorld::FrameEnd() {
}
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
@@ -220,13 +159,9 @@ void InWorld::Render(SDL_Surface* const screen) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
//draw characters
for (auto& it : characterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
//BUG: #29 drawing order according to Y origin
it.second.DrawTo(screen, camera.x, camera.y);
}
@@ -241,8 +176,8 @@ void InWorld::Render(SDL_Surface* const screen) {
//-------------------------
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
@@ -257,279 +192,269 @@ void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestDisconnect();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
RequestShutDown();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
RequestDisconnect();
break;
}
//character movement
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
SendPlayerUpdate();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
//NOTE: The use of min/max here are to prevent awkward movements
case SDLK_LEFT:
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
case SDLK_RIGHT:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
case SDLK_UP:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
case SDLK_DOWN:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
SendPlayerUpdate();
}
//-------------------------
//Basic connections
//Network handlers
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
switch(argPacket->GetType()) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
//character movement
case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break;
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
break;
}
}
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
SetNextScene(SceneList::CLEANUP);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//create the character object
Character& newCharacter = characterMap[argPacket->GetCharacterIndex()];
//fill out the character's members
newCharacter.SetHandle(argPacket->GetHandle());
newCharacter.SetAvatar(argPacket->GetAvatar());
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->GetOrigin());
newCharacter.SetMotion(argPacket->GetMotion());
newCharacter.SetBounds({
CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y,
CHARACTER_BOUNDS_WIDTH,
CHARACTER_BOUNDS_HEIGHT
});
*newCharacter.GetStats() = *argPacket->GetStatistics();
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object
if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) {
characterIndex = argPacket->GetCharacterIndex();
localCharacter = &newCharacter;
//setup the camera
//TODO: move this?
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
//-------------------------
//Connection control
//-------------------------
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
//catch this client's player object
if (argPacket->GetCharacterIndex() == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
characterMap.erase(argPacket->GetCharacterIndex());
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket);
return;
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
Character& character = characterMap[argPacket->GetCharacterIndex()];
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
//other characters moving
if (argPacket->GetCharacterIndex() != characterIndex) {
character.SetOrigin(argPacket->GetOrigin());
character.SetMotion(argPacket->GetMotion());
character.CorrectSprite();
}
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY());
regionPager.PushRegion(argPacket->GetRegion());
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
delete argPacket->GetRegion();
argPacket->SetRegion(nullptr);
}
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//-------------------------
//Server control
//-------------------------
void InWorld::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.SetType(SerialPacketType::SYNCHRONIZE);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
//TODO: location, range for sync request
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
newPacket.SetCharacterIndex(characterIndex);
//NOTE: omitting the handle and avatar here
newPacket.SetAccountIndex(accountIndex);
newPacket.SetRoomIndex(0); //TODO: room index
newPacket.SetOrigin(localCharacter->GetOrigin());
newPacket.SetMotion(localCharacter->GetMotion());
*newPacket.GetStatistics() = *localCharacter->GetStats();
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.SetType(SerialPacketType::DISCONNECT);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestShutDown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.SetType(SerialPacketType::SHUTDOWN);
newPacket.SetClientIndex(clientIndex);
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::RequestRegion(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.SetType(SerialPacketType::REGION_REQUEST);
packet.SetRoomIndex(roomIndex);
packet.SetX(x);
packet.SetY(y);
network.SendTo(Channels::SERVER, &packet);
}
//-------------------------
//Utilities
//-------------------------
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() {
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
@@ -538,194 +463,27 @@ void InWorld::UpdateMap() {
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
//check if the region is outside of this area
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
//clunky, but the alternative was time consuming
int tmpX = it->GetX();
int tmpY = it->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
RequestRegion(0, i, j);
}
}
}
}
//-------------------------
//entity management
//-------------------------
//NOTE: preexisting characters will result in query responses
//NOTE: new characters will result in create messages
//NOTE: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
//debug
std::cout << "Ignoring character deletion" << std::endl;
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//someone else's character
if (argPacket->characterIndex != characterIndex) {
characterMap.erase(argPacket->characterIndex);
return;
}
//this character is moving between rooms
roomIndex = argPacket->roomIndex;
//set the character's info
localCharacter->SetOrigin(argPacket->origin);
localCharacter->SetMotion(argPacket->motion);
localCharacter->CorrectSprite();
//clear the old room's data
regionPager.UnloadAll();
monsterMap.clear();
//use the jenky pattern for std::map to skip this player's character
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->first != characterIndex) {
it = characterMap.erase(it);
}
else {
++it;
}
}
//request the info on characters in this room
CharacterPacket newPacket;
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//player movement
//-------------------------
//TODO: add a "movement" packet type
void InWorld::SendLocalCharacterMotion() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
+32 -55
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,10 +25,8 @@
//maps
#include "region_pager_base.hpp"
//utilities
//networking
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics
#include "image.hpp"
@@ -39,20 +37,23 @@
//common
#include "frame_rate.hpp"
#include "character.hpp"
//client
#include "base_scene.hpp"
#include "base_monster.hpp"
#include "local_character.hpp"
//STL
#include <map>
#include <chrono>
class InWorld : public BaseScene {
public:
//Public access members
InWorld(int* const argClientIndex, int* const argAccountIndex);
InWorld(
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InWorld();
protected:
@@ -71,41 +72,30 @@ protected:
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Basic connections
//Network handlers
void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
//Connection control
void SendLogoutRequest();
void SendDisconnectRequest();
void SendShutdownRequest();
void HandleLogoutResponse(ClientPacket* const);
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void HandleDisconnect(SerialPacket* const);
void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const);
void HandleRegionContent(RegionPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int roomIndex, int x, int y);
//utilities
void UpdateMap();
//character management
void HandleCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const);
void HandleCharacterSetRoom(CharacterPacket* const);
void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
//player movement
void SendLocalCharacterMotion();
//indexes
//shared parameters
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int roomIndex = -1;
int& characterIndex;
CharacterMap& characterMap;
//graphics
Image buttonImage;
@@ -118,29 +108,16 @@ protected:
//UI
Button disconnectButton;
Button shutDownButton;
FrameRate fps;
//the camera structure
//TODO: Review the camera
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
FrameRate fps;
//entities
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
//TODO: Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
//game
Character* localCharacter = nullptr;
};
#endif
+24 -60
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -34,10 +34,6 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//preemptive reset
clientIndex = -1;
accountIndex = -1;
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
@@ -67,7 +63,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
//set the server list's position
listBox = {300, 50, 200, font.GetCharH()};
//Eat incoming packets
//BUGFIX: Eat incoming packets
while(network.Receive());
//Initial broadcast
@@ -116,7 +112,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
}
//draw the server name
@@ -189,29 +185,16 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//-------------------------
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//responses
switch(argPacket->GetType()) {
case SerialPacketType::BROADCAST_RESPONSE:
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_RESPONSE:
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
break;
//rejections
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_REJECTION:
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
break;
}
}
@@ -219,10 +202,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data
ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
server.address = argPacket->GetAddress();
server.name = argPacket->GetName();
server.playerCount = argPacket->GetPlayerCount();
server.version = argPacket->GetVersion();
//Checking compatibility
server.compatible = server.version == NETWORK_VERSION;
@@ -232,28 +215,18 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
//save the server's data
clientIndex = argPacket->clientIndex;
network.Bind(argPacket->srcAddress, Channels::SERVER);
//request login data
SendLoginRequest();
}
void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
if (argPacket->clientIndex != clientIndex) {
throw(std::runtime_error("Client index invalid during login"));
}
accountIndex = argPacket->accountIndex;
clientIndex = argPacket->GetClientIndex();
accountIndex = argPacket->GetAccountIndex();
network.Bind(argPacket->GetAddressPtr(), Channels::SERVER);
SetNextScene(SceneList::INWORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: Better output for join rejection
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: Better output for login rejection
//send this player's character info
CharacterPacket newPacket;
newPacket.SetType(SerialPacketType::CHARACTER_NEW);
newPacket.SetHandle(config["client.handle"].c_str());
newPacket.SetAvatar(config["client.avatar"].c_str());
newPacket.SetAccountIndex(accountIndex);
network.SendTo(Channels::SERVER, &newPacket);
}
//-------------------------
@@ -262,8 +235,8 @@ void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server
ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
ServerPacket packet;
packet.SetType(SerialPacketType::BROADCAST_REQUEST);
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
@@ -274,19 +247,10 @@ void LobbyMenu::SendBroadcastRequest() {
void LobbyMenu::SendJoinRequest() {
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
packet.SetType(SerialPacketType::JOIN_REQUEST);
packet.SetUsername(config["client.username"].c_str());
//join the selected server
network.SendTo(selection->address, &packet);
network.SendTo(&selection->address, &packet);
selection = nullptr;
}
void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
network.SendTo(Channels::SERVER, &packet);
}
+1 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -31,7 +31,6 @@
//utilities
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client
#include "base_scene.hpp"
@@ -63,14 +62,10 @@ protected:
void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const);
void HandleLoginResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
void HandleLoginRejection(TextPacket* const);
//server control
void SendBroadcastRequest();
void SendJoinRequest();
void SendLoginRequest();
//shared parameters
ConfigUtility& config = ConfigUtility::GetSingleton();
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -39,7 +39,7 @@ void Timer::Stop() {
std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count();
os << "us";
os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
os << "ms";
return os;
}
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -34,8 +34,8 @@ public:
Timer(std::string s);
~Timer() = default;
void Start();
void Stop();
inline void Start();
inline void Stop();
//accessors and mutators
Clock::duration GetTime() { return timeSpan; }
+1 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,7 +27,6 @@
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0;
@@ -35,8 +34,4 @@ constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,5 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "terminal_error.hpp"
#ifndef COMBATDEFINES_HPP_
#define COMBATDEFINES_HPP_
#define COMBAT_MAX_CHARACTERS 16
#define COMBAT_MAX_ENEMIES 16
enum class TerrainType {
NONE = 0,
GRASSLANDS,
//etc.
};
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,18 +19,24 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASEMONSTER_HPP_
#define BASEMONSTER_HPP_
#ifndef STATISTICS_HPP_
#define STATISTICS_HPP_
#include "entity.hpp"
class BaseMonster: public Entity {
public:
BaseMonster() = default;
virtual ~BaseMonster() = default;
protected:
//
struct Statistics {
int level = 0;
int exp = 0;
int maxHP = 0;
int health = 0;
int maxMP = 0;
int mana = 0;
int attack = 0;
int defence = 0;
int intelligence = 0;
int resistance = 0;
int speed = 0;
float accuracy = 0.0;
float evasion = 0.0;
float luck = 0.0;
};
#endif
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
-77
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@@ -1,77 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_system_api.hpp"
//all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//macros
#include "region.hpp"
//useful "globals"
static int getRegionWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
//This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = {
//synonyms
{"GetRegionWidth", getRegionWidth},
{"GetRegionHeight", getRegionHeight},
{"GetRegionDepth", getRegionDepth},
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_setfield(L, -2, lib->name);
}
return 1;
}
-34
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@@ -1,34 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L);
#endif
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+3 -7
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,13 +22,9 @@
#ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#define TORTUGA_REGION_NAME "region"
#define TORTUGA_REGION_NAME "Region"
LUAMOD_API int openRegionAPI(lua_State* L);
#endif
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+3 -7
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,13 +22,9 @@
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#define TORTUGA_REGION_PAGER_NAME "region_pager"
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -15
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,17 +23,6 @@
#include <stdexcept>
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
//clear any stored functions
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
}
//return the loaded region, or nullptr on failure
Region* RegionPagerLua::LoadRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
@@ -65,7 +54,6 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
}
}
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
@@ -100,7 +88,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
}
}
//return the created region, or nullptr on failure
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
@@ -129,7 +116,6 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
return &regionList.front();
}
//no return
void RegionPagerLua::UnloadRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
+3 -7
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,18 +24,14 @@
#include "region_pager_base.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#include <string>
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
~RegionPagerLua();
~RegionPagerLua() = default;
//region manipulation
Region* LoadRegion(int x, int y) override;
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+3 -7
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,13 +22,9 @@
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include "lua/lua.hpp"
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,44 +23,50 @@
#include "serial_utility.hpp"
void serializeCharacter(void* buffer, CharacterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void CharacterPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
serializeCopy(&buffer, &characterIndex, sizeof(int));
serializeCopy(&buffer, handle, PACKET_STRING_SIZE);
serializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
serializeCopy(&buffer, &accountIndex, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
serializeCopy(&buffer, &roomIndex, sizeof(int));
serializeCopy(&buffer, &origin.x, sizeof(double));
serializeCopy(&buffer, &origin.y, sizeof(double));
serializeCopy(&buffer, &motion.x, sizeof(double));
serializeCopy(&buffer, &motion.y, sizeof(double));
//gameplay components: equipment, items, buffs, debuffs...
//stats structure
serializeCopyStatistics(&buffer, &stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void CharacterPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
deserializeCopy(&buffer, &characterIndex, sizeof(int));
deserializeCopy(&buffer, handle, PACKET_STRING_SIZE);
deserializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
//the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
deserializeCopy(&buffer, &accountIndex, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserializeCopy(&buffer, &origin.x, sizeof(double));
deserializeCopy(&buffer, &origin.y, sizeof(double));
deserializeCopy(&buffer, &motion.x, sizeof(double));
deserializeCopy(&buffer, &motion.y, sizeof(double));
//gameplay components: equipment, items, buffs, debuffs...
//stats structure
deserializeCopyStatistics(&buffer, &stats);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,26 +25,63 @@
#include "serial_packet_base.hpp"
#include "vector2.hpp"
#include "statistics.hpp"
struct CharacterPacket : SerialPacketBase {
#include <cstring>
class CharacterPacket : public SerialPacketBase {
public:
CharacterPacket() {}
~CharacterPacket() {}
//indentity
int SetCharacterIndex(int i) { return characterIndex = i; }
const char* SetHandle(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
const char* SetAvatar(const char* s)
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
int SetAccountIndex(int i) { return accountIndex = i; }
int GetCharacterIndex() { return characterIndex; }
const char* GetHandle() { return handle; }
const char* GetAvatar() { return avatar; }
int GetAccountIndex() { return accountIndex; }
//location
int SetRoomIndex(int i) { return roomIndex = i; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//gameplay
Statistics* GetStatistics() { return &stats; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the character
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
char handle[PACKET_STRING_SIZE+1];
char avatar[PACKET_STRING_SIZE+1];
//the owner
int accountIndex;
//TODO: Authentication token?
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
//gameplay components: equipment, items, buffs, debuffs...
//gameplay
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
};
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif
+11 -11
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,18 +23,18 @@
#include "serial_utility.hpp"
void serializeClient(void* buffer, ClientPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void ClientPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
serializeCopy(&buffer, &clientIndex, sizeof(int));
serializeCopy(&buffer, &accountIndex, sizeof(int));
serializeCopy(&buffer, username, PACKET_STRING_SIZE);
}
void deserializeClient(void* buffer, ClientPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void ClientPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
deserializeCopy(&buffer, &clientIndex, sizeof(int));
deserializeCopy(&buffer, &accountIndex, sizeof(int));
deserializeCopy(&buffer, username, PACKET_STRING_SIZE);
}
+24 -6
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,13 +24,31 @@
#include "serial_packet_base.hpp"
struct ClientPacket : SerialPacketBase {
#include <cstring>
class ClientPacket : public SerialPacketBase {
public:
ClientPacket() {}
~ClientPacket() {}
//accessors & mutators
int SetClientIndex(int i) { return clientIndex = i; }
int SetAccountIndex(int i) { return accountIndex = i; }
const char* SetUsername(const char* s)
{ return strncpy(username, s, PACKET_STRING_SIZE); }
int GetClientIndex() { return clientIndex; }
int GetAccountIndex() { return accountIndex; }
const char* GetUsername() { return username; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE];
char username[PACKET_STRING_SIZE+1];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
};
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif
+18 -18
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,15 +23,15 @@
#include "serial_utility.hpp"
void serializeRegion(void* buffer, RegionPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void RegionPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->x, sizeof(int));
serialCopy(&buffer, &packet->y, sizeof(int));
serializeCopy(&buffer, &roomIndex, sizeof(int));
serializeCopy(&buffer, &x, sizeof(int));
serializeCopy(&buffer, &y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
if (type != SerialPacketType::REGION_CONTENT) {
return;
}
@@ -39,41 +39,41 @@ void serializeRegion(void* buffer, RegionPacket* packet) {
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
*reinterpret_cast<Region::type_t*>(buffer) = region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
serializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void deserializeRegion(void* buffer, RegionPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void RegionPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//format
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->x, sizeof(int));
deserialCopy(&buffer, &packet->y, sizeof(int));
deserializeCopy(&buffer, &roomIndex, sizeof(int));
deserializeCopy(&buffer, &x, sizeof(int));
deserializeCopy(&buffer, &y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
if (type != SerialPacketType::REGION_CONTENT) {
return;
}
//an object to work on
packet->region = new Region(packet->x, packet->y);
region = new Region(x, y);
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
deserializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
+24 -5
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,13 +27,35 @@
#include "region.hpp"
#include <cmath>
#include <cstring>
//define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
struct RegionPacket : SerialPacketBase {
class RegionPacket : public SerialPacketBase {
public:
RegionPacket() {}
~RegionPacket() {}
//location
int SetRoomIndex(int i) { return roomIndex = i; }
int SetX(int i) { return x = i; }
int SetY(int i) { return y = i; }
int GetRoomIndex() { return roomIndex; }
int GetX() { return x; }
int GetY() { return y; }
//the region itself
Region* SetRegion(Region* r) { return region = r; }
Region* GetRegion() { return region; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//location/identify the region
int roomIndex;
int x, y;
@@ -42,7 +64,4 @@ struct RegionPacket : SerialPacketBase {
Region* region;
};
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,4 +21,4 @@
*/
#include "serial_packet_base.hpp"
//sanity check
//NOTE: This is a sanity check
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -26,14 +26,28 @@
#include "SDL/SDL_net.h"
//The packets use a char array for string storage
constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase {
//members
class SerialPacketBase {
public:
SerialPacketType SetType(SerialPacketType t) { return type = t; }
SerialPacketType GetType() { return type; }
IPaddress GetAddress() { return srcAddress; }
IPaddress* GetAddressPtr() { return &srcAddress; }
SerialPacketBase() {};
virtual ~SerialPacketBase() {};
virtual void Serialize(void* buffer) = 0;
virtual void Deserialize(void* buffer) = 0;
protected:
friend class UDPNetworkUtility;
SerialPacketType type;
IPaddress srcAddress;
virtual ~SerialPacketBase() {};
};
#endif
+11 -11
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,20 +23,20 @@
#include "serial_utility.hpp"
void serializeServer(void* buffer, ServerPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void ServerPacket::Serialize(void* buffer) {
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the server
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int));
serializeCopy(&buffer, name, PACKET_STRING_SIZE);
serializeCopy(&buffer, &playerCount, sizeof(int));
serializeCopy(&buffer, &version, sizeof(int));
}
void deserializeServer(void* buffer, ServerPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
void ServerPacket::Deserialize(void* buffer) {
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
//identify the server
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int));
deserializeCopy(&buffer, name, PACKET_STRING_SIZE);
deserializeCopy(&buffer, &playerCount, sizeof(int));
deserializeCopy(&buffer, &version, sizeof(int));
}
+22 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,14 +24,30 @@
#include "serial_packet_base.hpp"
struct ServerPacket : SerialPacketBase {
#include <cstring>
class ServerPacket : public SerialPacketBase {
public:
ServerPacket() {}
~ServerPacket() {}
const char* SetName(const char* s)
{ return strncpy(name, s, PACKET_STRING_SIZE); }
int SetPlayerCount(int i) { return playerCount = i; }
int SetVersion(int i) { return version = i; }
const char* GetName() { return name; }
int GetPlayerCount() { return playerCount; }
int GetVersion() { return version; }
virtual void Serialize(void* buffer) override;
virtual void Deserialize(void* buffer) override;
private:
//identify the server
char name[PACKET_STRING_SIZE];
char name[PACKET_STRING_SIZE+1];
int playerCount;
int version;
};
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_packet.hpp"
#include "serial_utility.hpp"
void serializeText(void* buffer, TextPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
void deserializeText(void* buffer, TextPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
@@ -1,35 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TEXTPACKET_HPP_
#define TEXTPACKET_HPP_
#include "serial_packet_base.hpp"
struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE];
};
void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif
+9 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,28 +22,31 @@
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
/* DOCS: serial_packet.hpp is used to define a number of required constants.
* These are used extensively by the server and client
*/
#include "serial_packet_base.hpp"
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
//SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20141227;
constexpr int NETWORK_VERSION = 20140831;
union MaxPacket {
//_MaxPacket Should not be used
union _MaxPacket {
CharacterPacket a;
ClientPacket b;
RegionPacket c;
ServerPacket d;
TextPacket e;
};
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
constexpr int MAX_PACKET_SIZE = sizeof(_MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
+28 -61
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,7 +27,6 @@
* valid data, but it will still be carried in that packet's format.
*/
//TODO: This needs to be smoothed out
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
@@ -38,37 +37,31 @@ enum class SerialPacketType {
//-------------------------
//heartbeat
PING = 1,
PONG = 2,
PING,
PONG,
//Used for finding available servers
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
BROADCAST_REQUEST,
BROADCAST_RESPONSE,
//-------------------------
//ClientPacket
// client index, account index, username
// client index, account index, character index
//-------------------------
//Connecting to a server as a client
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
JOIN_REQUEST,
JOIN_RESPONSE,
JOIN_REJECTION,
//client requests all information from the server
SYNCHRONIZE,
//disconnect from the server
DISCONNECT_REQUEST = 7,
DISCONNECT_RESPONSE = 8,
DISCONNECT_FORCED = 9,
//load the account
LOGIN_REQUEST = 10,
LOGIN_RESPONSE = 11,
//unload the account
LOGOUT_REQUEST = 12,
LOGOUT_RESPONSE = 13,
DISCONNECT,
//shut down the server
SHUTDOWN_REQUEST = 14,
SHUTDOWN,
//-------------------------
//RegionPacket
@@ -76,56 +69,30 @@ enum class SerialPacketType {
//-------------------------
//map data
REGION_REQUEST = 15, //NOTE: technically a query
REGION_CONTENT = 16,
REGION_REQUEST,
REGION_CONTENT,
//-------------------------
//CharacterPacket
// character index,
// handle, avatar,
// account index (owner),
// room index, origin, motion,
// handle, avatar, character index, account index,
// room index, origin, motion
// statistics
//-------------------------
//character management
CHARACTER_CREATE = 17,
CHARACTER_DELETE = 18,
CHARACTER_LOAD = 19,
CHARACTER_UNLOAD = 20,
//controlling characters
CHARACTER_NEW,
CHARACTER_DELETE,
CHARACTER_UPDATE,
//find out info from the server
QUERY_CHARACTER_EXISTS = 21,
QUERY_CHARACTER_STATS = 22,
QUERY_CHARACTER_LOCATION = 23,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST,
CHARACTER_STATS_RESPONSE,
//set the info in the server
CHARACTER_SET_ROOM = 24,
CHARACTER_SET_ORIGIN = 25,
CHARACTER_SET_MOTION = 26,
//reject a character request
CHARACTER_REJECTION,
//TODO: enemy management
//-------------------------
//TextPacket
// name, text
//-------------------------
//general speech
TEXT_BROADCAST = 27,
//rejection/error messages
JOIN_REJECTION = 28,
LOGIN_REJECTION = 29,
REGION_REJECTION = 30,
CHARACTER_REJECTION = 31,
SHUTDOWN_REJECTION = 32,
//-------------------------
//not used
//-------------------------
LAST = 33
LAST
};
#endif
+85 -81
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,123 +21,127 @@
*/
#include "serial_utility.hpp"
//packet types
#include "character_packet.hpp"
#include "serial_packet_type.hpp"
#include "server_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
#include "character_packet.hpp"
#include <cstring>
//raw memory copy
void serialCopy(void** buffer, void* data, int size) {
memcpy(*buffer, data, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
void deserialCopy(void** buffer, void* data, int size) {
memcpy(data, *buffer, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
switch(packet->type) {
void serializePacket(SerialPacketBase* packet, void* data) {
switch(packet->GetType()) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet));
static_cast<ServerPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
serializeClient(buffer, static_cast<ClientPacket*>(packet));
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
static_cast<ClientPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
static_cast<RegionPacket*>(packet)->Serialize(data);
break;
case SerialPacketType::CHARACTER_CREATE:
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet));
static_cast<CharacterPacket*>(packet)->Serialize(data);
break;
}
}
void deserializePacket(void* buffer, SerialPacketBase* packet) {
//find the type, so that you can actually deserialize the packet!
void deserializePacket(SerialPacketBase* packet, void* data) {
//get the type
SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType));
memcpy(&type, data, sizeof(SerialPacketType));
switch(type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
static_cast<ServerPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
static_cast<ClientPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
static_cast<RegionPacket*>(packet)->Deserialize(data);
break;
case SerialPacketType::CHARACTER_CREATE:
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet));
static_cast<CharacterPacket*>(packet)->Deserialize(data);
break;
}
}
}
void serializeCopy(void** bufferHead, void* data, int size) {
memcpy(*bufferHead, data, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void deserializeCopy(void** bufferHead, void* data, int size) {
memcpy(data, *bufferHead, size);
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
}
void serializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
serializeCopy(bufferHead, &stats->level, sizeof(int));
serializeCopy(bufferHead, &stats->exp, sizeof(int));
serializeCopy(bufferHead, &stats->maxHP, sizeof(int));
serializeCopy(bufferHead, &stats->health, sizeof(int));
serializeCopy(bufferHead, &stats->maxMP, sizeof(int));
serializeCopy(bufferHead, &stats->mana, sizeof(int));
serializeCopy(bufferHead, &stats->attack, sizeof(int));
serializeCopy(bufferHead, &stats->defence, sizeof(int));
serializeCopy(bufferHead, &stats->intelligence, sizeof(int));
serializeCopy(bufferHead, &stats->resistance, sizeof(int));
serializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
serializeCopy(bufferHead, &stats->accuracy, sizeof(float));
serializeCopy(bufferHead, &stats->evasion, sizeof(float));
serializeCopy(bufferHead, &stats->luck, sizeof(float));
}
void deserializeCopyStatistics(void** bufferHead, Statistics* stats) {
//integers
deserializeCopy(bufferHead, &stats->level, sizeof(int));
deserializeCopy(bufferHead, &stats->exp, sizeof(int));
deserializeCopy(bufferHead, &stats->maxHP, sizeof(int));
deserializeCopy(bufferHead, &stats->health, sizeof(int));
deserializeCopy(bufferHead, &stats->maxMP, sizeof(int));
deserializeCopy(bufferHead, &stats->mana, sizeof(int));
deserializeCopy(bufferHead, &stats->attack, sizeof(int));
deserializeCopy(bufferHead, &stats->defence, sizeof(int));
deserializeCopy(bufferHead, &stats->intelligence, sizeof(int));
deserializeCopy(bufferHead, &stats->resistance, sizeof(int));
deserializeCopy(bufferHead, &stats->speed, sizeof(int));
//floats
deserializeCopy(bufferHead, &stats->accuracy, sizeof(float));
deserializeCopy(bufferHead, &stats->evasion, sizeof(float));
deserializeCopy(bufferHead, &stats->luck, sizeof(float));
}
+13 -8
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,14 +24,19 @@
#include "serial_packet_base.hpp"
#include <cstring>
#include "statistics.hpp"
//raw memory copy
void serialCopy(void** buffer, void* data, int size);
void deserialCopy(void** buffer, void* data, int size);
//NOTE: The naming conventions here are fucking terrible
//primary functions
void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet);
//BUGFIX: There's really no way to escape this :(
void serializePacket(SerialPacketBase* packet, void* data);
void deserializePacket(SerialPacketBase* packet, void* data);
//raw memcpy
void serializeCopy(void** bufferHead, void* data, int size);
void deserializeCopy(void** bufferHead, void* data, int size);
void serializeCopyStatistics(void** bufferHead, Statistics* stats);
void deserializeCopyStatistics(void** bufferHead, Statistics* stats);
#endif
+25 -23
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,13 +21,12 @@
*/
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial_utility.hpp"
#include <stdexcept>
//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacketBase with UDPpacket
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacket with UDPpacket
void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port);
@@ -55,11 +54,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host"));
}
return Bind(add, channel);
return Bind(&add, channel);
}
int UDPNetworkUtility::Bind(IPaddress add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, &add);
int UDPNetworkUtility::Bind(IPaddress* add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add);
if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel"));
@@ -82,17 +81,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(add, data, len);
SendTo(&add, data, len);
}
int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
packet->address = add;
packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -153,23 +152,23 @@ int UDPNetworkUtility::Receive() {
}
//-------------------------
//send a SerialPacketBase
//send a SerialPacket
//-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(add, serialPacket);
SendTo(&add, serialPacket);
}
int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
packet->address = add;
packet->address = *add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -180,9 +179,9 @@ int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
return ret;
}
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet);
@@ -194,9 +193,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
return ret;
}
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
serializePacket(serialPacket, packet->data);
packet->len = PACKET_BUFFER_SIZE;
int sent = 0;
@@ -211,11 +210,14 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
return sent;
}
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(packet->data, serialPacket);
serialPacket->srcAddress = packet->address;
if (ret > 0) {
//BUG: This simply fails
deserializePacket(serialPacket, packet->data);
serialPacket->srcAddress = packet->address;
}
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
+10 -10
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,7 +23,7 @@
#define UDPNETWORKUTILITY_HPP_
//common
#include "serial_packet_base.hpp"
#include "serial_packet.hpp"
#include "singleton.hpp"
//APIs
@@ -36,7 +36,7 @@ public:
//bind to a channel
int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress add, int channel = -1);
int Bind(IPaddress* add, int channel = -1);
void Unbind(int channel);
IPaddress* GetIPAddress(int channel) {
@@ -45,17 +45,17 @@ public:
//send a buffer
int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress add, void* data, int len);
int SendTo(IPaddress* add, void* data, int len);
int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len);
int Receive();
//send a SerialPacketBase
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
int SendTo(IPaddress add, SerialPacketBase* serialPacket);
int SendTo(int channel, SerialPacketBase* serialPacket);
int SendToAllChannels(SerialPacketBase* serialPacket);
int Receive(SerialPacketBase* serialPacket);
//send a SerialPacket
int SendTo(const char* ip, int port, SerialPacket* serialPacket);
int SendTo(IPaddress* add, SerialPacket* serialPacket);
int SendTo(int channel, SerialPacket* serialPacket);
int SendToAllChannels(SerialPacket* serialPacket);
int Receive(SerialPacket* serialPacket);
//accessors
UDPpacket* GetPacket() const {
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+18 -76
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,77 +22,26 @@
#include "config_utility.hpp"
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <sstream>
#include <stdexcept>
void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char* argv[]) {
void ConfigUtility::Load(std::string fname) {
//clear the stored configuration
configMap.clear();
//use the default file
if (argc < 2) {
configMap = Read(fname, skipMissingFile);
return;
}
//some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
//reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
//older specified files take precedence
table_t tmp = Read(argv[i] + 8, skipMissingFile);
redirectedFile.insert(tmp.begin(), tmp.end());
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-", 1)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname, skipMissingFile);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
//pass to the recursive method
configMap = Read(fname);
}
ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFile) {
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
//read in and return this file's data
table_t retTable;
std::ifstream is(fname);
if (!is.is_open()) {
if (skipMissingFile) {
return {}; //empty table
}
std::ostringstream os;
os << "Failed to open a config file: " << fname;
throw(std::runtime_error( os.str() ));
std::string msg;
msg += "Failed to open a config file: ";
msg += fname;
throw(std::runtime_error(msg));
}
std::string key, val;
@@ -120,23 +69,15 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFi
getline(is, key,'=');
getline(is, val);
//eat the whitespace at the start & end
while(key.size() && isspace( *key.begin() )) {
key.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
//trim the strings at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1);
while(val.size() && isspace(*val.begin())) val.erase(0, 1);
while(key.size() && isspace( *(key.end()-1) )) {
key.erase(key.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
//disallow empty/wiped pairs
if (key.size() == 0 || val.size() == 0) {
//disallow empty/wiped values
if (key.size() == 0) {
continue;
}
@@ -147,8 +88,9 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFi
is.close();
//load in any subordinate config files
//TODO: Possibility of nesting config levels?
if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"], skipMissingFile);
table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end());
}
+7 -4
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,9 +27,9 @@
#include <map>
#include <string>
class ConfigUtility: public Singleton<ConfigUtility> {
class ConfigUtility : public Singleton<ConfigUtility> {
public:
void Load(std::string fname, bool skipMissingFile = false, int argc = 0, char* argv[] = nullptr);
void Load(std::string fname);
//convert to a type
std::string& String(std::string);
@@ -47,7 +47,10 @@ private:
friend Singleton<ConfigUtility>;
table_t Read(std::string fname, bool skipMissingFile);
ConfigUtility() = default;
~ConfigUtility() = default;
table_t Read(std::string fname);
table_t configMap;
};
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+3 -3
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -33,13 +33,13 @@ public:
}
return *ptr;
}
static void CreateSingleton() {
static void Create() {
if (ptr) {
throw(std::logic_error("This singleton has already been created"));
}
ptr = new T();
}
static void DeleteSingleton() {
static void Delete() {
if (!ptr) {
throw(std::logic_error("A non-existant singleton cannot be deleted"));
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,7 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sql_tools.hpp"
#include "sql_utility.hpp"
#include "utility.hpp"
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,11 +22,7 @@
#ifndef SERVERUTILITY_HPP_
#define SERVERUTILITY_HPP_
#if defined(__MINGW32__)
#include "sqlite3/sqlite3.h"
#else
#include "sqlite3.h"
#endif
#include "sqlite3/sqlite3.h"
#include <string>
+4 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -29,8 +29,10 @@ std::string truncatePath(std::string pathname) {
pathname.rbegin(),
pathname.rend(),
[](char ch) -> bool {
//windows & unix tested
//windows only
return ch == '/' || ch == '\\';
// //unix only
// return ch == '/';
}).base(),
pathname.end());
}
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+1 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2015
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -92,10 +92,6 @@ public:
return ret;
}
//unary operators
Vector2 operator-() { return {-x, -y}; }
//comparison operators
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
+1 -1
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@@ -19,7 +19,7 @@ release: clean all package
#For use on my machine ONLY
package:
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
rar a -r Tortuga.rar rsc/* copyright.txt README.txt
rar a -r Tortuga.rar rsc/* copyright.txt
$(OUTDIR):
mkdir $(OUTDIR)
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-39
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@@ -1,39 +0,0 @@
local mapSystem = require "map_system"
local mapMaker = {}
--utility functions
function mapMaker.sqr(x) return x*x end
function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
--tile macros, mapped to the tilesheet "overworld.bmp"
mapMaker.edges = {}
mapMaker.edges.north = -16
mapMaker.edges.south = 16
mapMaker.edges.east = 1
mapMaker.edges.west = -1
mapMaker.water = 18 + 3 * 0
mapMaker.sand = 18 + 3 * 1
mapMaker.plains = 18 + 3 * 2
mapMaker.grass = 18 + 3 * 3
mapMaker.dirt = 18 + 3 * 4
--custom generation systems here
function mapMaker.debugIsland(region)
for i = 1, mapSystem.Region.GetWidth(region) do
for j = 1, mapSystem.Region.GetHeight(region) do
local dist = mapMaker.dist(0, 0, i + mapSystem.Region.GetX(region) -1, j + mapSystem.Region.GetY(region) -1)
if dist < 10 then
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.plains)
elseif dist < 12 then
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.sand)
else
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.water)
mapSystem.Region.SetSolid(region, i, j, true)
end
end
end
end
return mapMaker
-9
View File
@@ -1,9 +0,0 @@
local mapSaver = {}
function mapSaver.Load(region)
--empty
end
function mapSaver.Save(region)
--empty
end
--TODO: create a flexible saving & loading system
return mapSaver
+43 -23
View File
@@ -1,32 +1,52 @@
print("Lua script check")
mapMaker = require "map_maker"
mapSaver = require "map_saver"
roomSystem = require "room_system"
--uber lazy declarations
function math.sqr(x) return x*x end
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
local function dumpTable(t)
print(t)
for k, v in pairs(t) do
print("",k, v)
--tile macros, mapped to the tilesheet
local base = 14
local shift = 36
tiles = {
plains = base + shift * 0,
grass = base + shift * 1,
dirt = base + shift * 2,
sand = base + shift * 3,
water = base + shift * 4
}
--custom generation systems here
function islandGenerator(region)
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
for i = 1, Region.GetWidth(region) do
for j = 1, Region.GetHeight(region) do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, tiles.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, tiles.sand)
else
Region.SetTile(region, i, j, 1, tiles.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
--create the overworld, set it's generator, loader & saver
--Get some regions
--BUG: The server fails without at least one room
--TODO: Create rooms with names?
newRoom = RoomManager.CreateRoom()
pager = Room.GetPager(newRoom)
RegionPager.SetOnCreate(pager, islandGenerator)
--[[
local t = {
"overworld.bmp", --tileset name
mapSaver.load, --load function
mapSaver.save, --save function
mapMaker.debugIsland, --create function
mapSaver.save --unload function
}]]
dumpTable(roomSystem)
dumpTable(roomSystem.RoomManager)
dumpTable(roomSystem.Room)
--NOTE: room 0 is the first that the client asks for, therefore it must exist
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld")
roomSystem.Room.Initialize(overworld, "overworld.bmp", mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save)
regionTable = {
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
}
]]
print("Finished the lua script")
+32 -69
View File
@@ -1,53 +1,33 @@
--TODO: An archive table of all dead characters
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
--there should be a way to control the database more directly
--TODO: move this script into a hardocded Init() method?
CREATE TABLE IF NOT EXISTS Accounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE,
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE,
--TODO: server-client security
-- passhash varchar(100),
-- passsalt varchar(100),
--server controls
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
-- password varchar(100),
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
);
CREATE TABLE IF NOT EXISTS Characters (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata
owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE,
avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()),
--position in the world
--position
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--statistics
baseStats INTEGER REFERENCES StatisticSets(uid),
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
-------------------------
--Utility tables
-------------------------
CREATE TABLE IF NOT EXISTS StatisticSets (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--general use statistics
level INTEGER DEFAULT 0,
exp INTEGER DEFAULT 0,
maxHP INTEGER DEFAULT 0,
@@ -61,45 +41,28 @@ CREATE TABLE IF NOT EXISTS StatisticSets (
speed INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0
);
luck REAL DEFAULT 0.0,
CREATE TABLE IF NOT EXISTS InWorldItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemType INTEGER,
--position in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
CREATE TABLE IF NOT EXISTS InventoryItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
owner INTEGER REFERENCES Characters(uid),
itemType INTEGER,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type
stackSize INTEGER DEFAULT 0,
owner INTEGER REFERENCES Characters(uid)
);
CREATE TABLE IF NOT EXISTS WornEquipment (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
owner INTEGER REFERENCES Characters(uid),
itemType INTEGER,
--unique information
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
--TODO: attached script?
);
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type
owner INTEGER REFERENCES Characters(uid)
--hold all equipment info
--stat mods, special effects, etc.
);

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