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+34
@@ -0,0 +1,34 @@
|
||||
This is the README for Tortuga's demo build. The source code is available at:
|
||||
|
||||
https://github.com/Ratstail91/Tortuga
|
||||
|
||||
The current build may have bugs, missing features, bugs masquerading as
|
||||
features, etc. You can report a bug/feature here:
|
||||
|
||||
https://github.com/Ratstail91/Tortuga/issues
|
||||
|
||||
Please note that this game requires a functioning server to operate correctly.
|
||||
Both a game server and game client are included in this package.
|
||||
|
||||
-------------------------
|
||||
Instructions For Setup
|
||||
-------------------------
|
||||
|
||||
1. To create a server, simply run server.exe.
|
||||
2. To join that server, run client.exe with config settings not already in use.
|
||||
(Note: This process will be streamlined later).
|
||||
3. To change the config settings, open rsc/config.cfg
|
||||
4. These settings must be unique for each player:
|
||||
|
||||
* client.username
|
||||
* client.handle
|
||||
|
||||
5. There are currently two options for 'client.avatar':
|
||||
|
||||
* client.avatar = elliot2.bmp #male
|
||||
* client.avatar = coa2.bmp #female
|
||||
|
||||
6. When you've correctly set these values (good luck), select 'Start' from the
|
||||
main menu; this displays the list of available servers.
|
||||
7. Select the name of your server (default is 'local') and select 'Join'.
|
||||
8. Welcome to Tortuga, enjoy your stay.
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial ClientApplications, and to alter it and redistribute it
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
@@ -49,7 +49,7 @@ void ClientApplication::Init(int argc, char* argv[]) {
|
||||
|
||||
//load the prerequisites
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
config.Load("rsc\\config.cfg", argc, argv);
|
||||
config.Load("rsc/config.cfg", false, argc, argv);
|
||||
|
||||
//-------------------------
|
||||
//Initialize the APIs
|
||||
@@ -178,7 +178,7 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
|
||||
activeScene = new OptionsMenu();
|
||||
break;
|
||||
case SceneList::LOBBYMENU:
|
||||
activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters?
|
||||
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
|
||||
break;
|
||||
case SceneList::INWORLD:
|
||||
activeScene = new InWorld(&clientIndex, &accountIndex);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,5 +19,5 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "local_character.hpp"
|
||||
#include "terminal_error.hpp"
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef TERMINALERROR_HPP_
|
||||
#define TERMINALERROR_HPP_
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
class terminal_error: public std::runtime_error {
|
||||
public:
|
||||
explicit terminal_error(const std::string& str): runtime_error(str) {}
|
||||
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,83 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "base_character.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//-------------------------
|
||||
//graphics
|
||||
//-------------------------
|
||||
|
||||
void BaseCharacter::CorrectSprite() {
|
||||
//NOTE: These must correspond to the sprite sheet in use
|
||||
if (motion.y > 0) {
|
||||
sprite.SetYIndex(0);
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
sprite.SetYIndex(1);
|
||||
}
|
||||
else if (motion.x > 0) {
|
||||
sprite.SetYIndex(3);
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
sprite.SetYIndex(2);
|
||||
}
|
||||
|
||||
//animation
|
||||
if (motion != 0) {
|
||||
sprite.SetDelay(0.1);
|
||||
}
|
||||
else {
|
||||
sprite.SetDelay(0);
|
||||
sprite.SetXIndex(0);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//metadata
|
||||
//-------------------------
|
||||
|
||||
int BaseCharacter::SetOwner(int i) {
|
||||
return owner = i;
|
||||
}
|
||||
|
||||
int BaseCharacter::GetOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
std::string BaseCharacter::SetHandle(std::string s) {
|
||||
return handle = s;
|
||||
}
|
||||
|
||||
std::string BaseCharacter::GetHandle() const {
|
||||
return handle;
|
||||
}
|
||||
|
||||
std::string BaseCharacter::SetAvatar(std::string s) {
|
||||
avatar = s;
|
||||
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
|
||||
return avatar;
|
||||
}
|
||||
|
||||
std::string BaseCharacter::GetAvatar() const {
|
||||
return avatar;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,12 +24,12 @@
|
||||
|
||||
//components
|
||||
#include "character_defines.hpp"
|
||||
#include "renderable.hpp"
|
||||
#include "entity.hpp"
|
||||
|
||||
//std namespace
|
||||
#include <string>
|
||||
|
||||
class BaseCharacter : public Renderable {
|
||||
class BaseCharacter: public Entity {
|
||||
public:
|
||||
BaseCharacter() = default;
|
||||
virtual ~BaseCharacter() = default;
|
||||
@@ -38,14 +38,14 @@ public:
|
||||
void CorrectSprite();
|
||||
|
||||
//metadata
|
||||
int SetOwner(int i) { return owner = i; }
|
||||
int GetOwner() { return owner; }
|
||||
std::string SetHandle(std::string s) { return handle = s; }
|
||||
std::string GetHandle() const { return handle; }
|
||||
std::string SetAvatar(std::string s) { return avatar = s; }
|
||||
std::string GetAvatar() const { return avatar; }
|
||||
int SetOwner(int i);
|
||||
int GetOwner();
|
||||
std::string SetHandle(std::string s);
|
||||
std::string GetHandle() const;
|
||||
std::string SetAvatar(std::string s);
|
||||
std::string GetAvatar() const;
|
||||
|
||||
private:
|
||||
protected:
|
||||
//metadata
|
||||
int owner;
|
||||
std::string handle;
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -22,14 +22,14 @@
|
||||
#ifndef BASEMONSTER_HPP_
|
||||
#define BASEMONSTER_HPP_
|
||||
|
||||
#include "renderable.hpp"
|
||||
#include "entity.hpp"
|
||||
|
||||
class BaseMonster {
|
||||
class BaseMonster: public Entity {
|
||||
public:
|
||||
BaseMonster();
|
||||
virtual ~BaseMonster();
|
||||
BaseMonster() = default;
|
||||
virtual ~BaseMonster() = default;
|
||||
|
||||
private:
|
||||
protected:
|
||||
//
|
||||
};
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "entity.hpp"
|
||||
|
||||
void Entity::Update() {
|
||||
origin += motion;
|
||||
sprite.Update(0.016);
|
||||
}
|
||||
|
||||
void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
|
||||
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
|
||||
}
|
||||
|
||||
SpriteSheet* Entity::GetSprite() {
|
||||
return &sprite;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//accessors & mutators
|
||||
//-------------------------
|
||||
|
||||
Vector2 Entity::SetOrigin(Vector2 v) {
|
||||
return origin = v;
|
||||
}
|
||||
|
||||
Vector2 Entity::SetMotion(Vector2 v) {
|
||||
return motion = v;
|
||||
}
|
||||
|
||||
BoundingBox Entity::SetBounds(BoundingBox b) {
|
||||
return bounds = b;
|
||||
}
|
||||
|
||||
Vector2 Entity::GetOrigin() {
|
||||
return origin;
|
||||
}
|
||||
|
||||
Vector2 Entity::GetMotion() {
|
||||
return motion;
|
||||
}
|
||||
|
||||
BoundingBox Entity::GetBounds() {
|
||||
return bounds;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,37 +19,37 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef RENDERABLE_HPP_
|
||||
#define RENDERABLE_HPP_
|
||||
#ifndef ENTITY_HPP_
|
||||
#define ENTITY_HPP_
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "sprite_sheet.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
class Renderable {
|
||||
//The base class for all objects in the world
|
||||
class Entity {
|
||||
public:
|
||||
Renderable() = default;
|
||||
virtual ~Renderable() = default;
|
||||
|
||||
virtual void Update();
|
||||
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
|
||||
|
||||
SpriteSheet* GetSprite() { return &sprite; }
|
||||
SpriteSheet* GetSprite();
|
||||
|
||||
//position
|
||||
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||
Vector2 GetOrigin() const { return origin; }
|
||||
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||
Vector2 GetMotion() const { return motion; }
|
||||
//accessors & mutators
|
||||
Vector2 SetOrigin(Vector2 v);
|
||||
Vector2 SetMotion(Vector2 v);
|
||||
BoundingBox SetBounds(BoundingBox b);
|
||||
|
||||
//collision
|
||||
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
|
||||
BoundingBox GetBounds() { return bounds; }
|
||||
Vector2 GetOrigin();
|
||||
Vector2 GetMotion();
|
||||
BoundingBox GetBounds();
|
||||
|
||||
protected:
|
||||
Entity() = default;
|
||||
virtual ~Entity() = default;
|
||||
|
||||
protected: //TODO: should be private
|
||||
SpriteSheet sprite;
|
||||
Vector2 origin = {0, 0};
|
||||
Vector2 motion = {0, 0};
|
||||
Vector2 origin;
|
||||
Vector2 motion;
|
||||
BoundingBox bounds;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "local_character.hpp"
|
||||
|
||||
bool LocalCharacter::ProcessCollisions(std::list<BoundingBox>& boxList) {
|
||||
if (CheckCollisionSimple(boxList, origin + motion)) {
|
||||
Vector2 velocity;
|
||||
velocity.x = CorrectVelocityX(boxList, motion.x);
|
||||
velocity.y = CorrectVelocityY(boxList, motion.y);
|
||||
origin += velocity;
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
origin += motion;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool LocalCharacter::CheckCollisionSimple(std::list<BoundingBox>& boxList, Vector2 newPos) {
|
||||
for (auto& it : boxList) {
|
||||
if (it.CheckOverlap(bounds + newPos)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
double LocalCharacter::CorrectVelocityX(std::list<BoundingBox>& boxList, double velocityX) {
|
||||
double ret = velocityX;
|
||||
for (auto& it : boxList) {
|
||||
if (it.CheckOverlap(bounds + origin + Vector2(velocityX, 0) )) {
|
||||
if (velocityX > 0) {
|
||||
ret = std::min(ret, it.x - (origin.x + bounds.x + bounds.w -1));
|
||||
ret = std::min(ret, 0.0);
|
||||
}
|
||||
else if (velocityX < 0) {
|
||||
ret = std::max(ret, (it.x + it.w) - (origin.x + bounds.x));
|
||||
ret = std::max(ret, 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
double LocalCharacter::CorrectVelocityY(std::list<BoundingBox>& boxList, double velocityY) {
|
||||
double ret = velocityY;
|
||||
for (auto& it : boxList) {
|
||||
if (it.CheckOverlap(bounds + origin + Vector2(0, velocityY) )) {
|
||||
if (velocityY > 0) {
|
||||
ret = std::min(ret, it.y - (origin.y + bounds.y + bounds.h -1));
|
||||
ret = std::min(ret, 0.0);
|
||||
}
|
||||
else if (velocityY < 0) {
|
||||
ret = std::max(ret, (it.y + it.h) - (origin.y + bounds.y));
|
||||
ret = std::max(ret, 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef LOCALCHARACTER_HPP_
|
||||
#define LOCALCHARACTER_HPP_
|
||||
|
||||
#include "base_character.hpp"
|
||||
#include "bounding_box.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <list>
|
||||
|
||||
class LocalCharacter: public BaseCharacter {
|
||||
public:
|
||||
LocalCharacter() = default;
|
||||
virtual ~LocalCharacter() = default;
|
||||
|
||||
bool ProcessCollisions(std::list<BoundingBox>& boxList);
|
||||
|
||||
protected:
|
||||
bool CheckCollisionSimple(std::list<BoundingBox>& boxList, Vector2 newPos);
|
||||
double CorrectVelocityX(std::list<BoundingBox>& boxList, double velocityX);
|
||||
double CorrectVelocityY(std::list<BoundingBox>& boxList, double velocityY);
|
||||
};
|
||||
|
||||
#endif
|
||||
+2
-2
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -36,7 +36,7 @@ int main(int argc, char* argv[]) {
|
||||
ConfigUtility::CreateSingleton();
|
||||
UDPNetworkUtility::CreateSingleton();
|
||||
|
||||
//call the server's routines
|
||||
//call the client's routines
|
||||
ClientApplication::CreateSingleton();
|
||||
ClientApplication& app = ClientApplication::GetSingleton();
|
||||
|
||||
|
||||
+13
-4
@@ -1,6 +1,15 @@
|
||||
#config
|
||||
INCLUDES+=. client_utilities renderable scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
||||
#include directories
|
||||
INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
LIBS+=client.a ../libcommon.a -lSDL_net
|
||||
ifeq ($(OS),Windows_NT)
|
||||
LIBS+=-lwsock32 -liphlpapi -lmingw32
|
||||
endif
|
||||
LIBS+=-lSDLmain -lSDL
|
||||
|
||||
#flags
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
@@ -17,8 +26,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C client_utilities
|
||||
$(MAKE) -C entities
|
||||
$(MAKE) -C scenes
|
||||
$(MAKE) -C renderable
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
+470
-277
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -23,12 +23,25 @@
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "utility.hpp"
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include "terminal_error.hpp"
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//these should've come standard
|
||||
//-------------------------
|
||||
|
||||
bool operator==(IPaddress lhs, IPaddress rhs) {
|
||||
return lhs.host == rhs.host && lhs.port == rhs.port;
|
||||
}
|
||||
|
||||
bool operator!=(IPaddress lhs, IPaddress rhs) {
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
@@ -38,8 +51,6 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
//setup the utility objects
|
||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||
@@ -62,27 +73,36 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
|
||||
shutDownButton.SetText("Shut Down");
|
||||
|
||||
//load the tilesheet
|
||||
//TODO: add the tilesheet to the map system?
|
||||
//TODO: add the tilesheet to the map system
|
||||
//TODO: Tile size and tile sheet should be loaded elsewhere
|
||||
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
|
||||
|
||||
//send this player's character info
|
||||
//Send the character data
|
||||
//TODO: login scene, prompt, etc.
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
||||
newPacket.type = SerialPacketType::CHARACTER_LOAD;
|
||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = accountIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//request a sync
|
||||
RequestSynchronize();
|
||||
//query the world state
|
||||
memset(&newPacket, 0, MAX_PACKET_SIZE);
|
||||
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//set the camera's values
|
||||
camera.width = GetScreen()->w;
|
||||
camera.height = GetScreen()->h;
|
||||
|
||||
//debug
|
||||
//
|
||||
}
|
||||
|
||||
InWorld::~InWorld() {
|
||||
//
|
||||
//unload the local data
|
||||
characterMap.clear();
|
||||
monsterMap.clear();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -94,69 +114,93 @@ void InWorld::FrameStart() {
|
||||
}
|
||||
|
||||
void InWorld::Update() {
|
||||
//suck in and process all waiting packets
|
||||
//create and zero the buffer
|
||||
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
memset(packetBuffer, 0, MAX_PACKET_SIZE);
|
||||
|
||||
try {
|
||||
//suck in and process all waiting packets
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//free the buffer
|
||||
delete reinterpret_cast<char*>(packetBuffer);
|
||||
|
||||
//update the characters
|
||||
//check the connection (heartbeat)
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
//escape to the disconnect screen
|
||||
SendDisconnectRequest();
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
else {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
|
||||
//update all entities
|
||||
for (auto& it : characterMap) {
|
||||
// it.second.Update();
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
|
||||
//check the map
|
||||
//update the map
|
||||
UpdateMap();
|
||||
|
||||
//skip the rest
|
||||
//skip the rest without a local character
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check for collisions with the map
|
||||
//prepare for collisions
|
||||
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()};
|
||||
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
|
||||
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
|
||||
std::list<BoundingBox> boxList;
|
||||
|
||||
for (int i = -1; i <= xCount; ++i) {
|
||||
for (int j = -1; j <= yCount; ++j) {
|
||||
//set the wall's position
|
||||
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
|
||||
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
|
||||
//NOTE: for loops were too dense to work with, so I've just used while loops
|
||||
//NOTE: this code is complex, and can be replaced with hard-coded relative positions, at the cost of variable-sized sprites/bounding boxes
|
||||
|
||||
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||
continue;
|
||||
//outer loop
|
||||
wallBounds.x = snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x) - wallBounds.w;
|
||||
while(wallBounds.x < (localCharacter->GetOrigin() + localCharacter->GetBounds()).x + localCharacter->GetBounds().w) {
|
||||
//inner loop
|
||||
wallBounds.y = snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y) - wallBounds.h;
|
||||
while(wallBounds.y < (localCharacter->GetOrigin() + localCharacter->GetBounds()).y + localCharacter->GetBounds().h) {
|
||||
//check to see if this tile is solid
|
||||
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||
//push onto the box set
|
||||
boxList.push_front(wallBounds);
|
||||
}
|
||||
|
||||
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
|
||||
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
|
||||
localCharacter->SetMotion({0,0});
|
||||
localCharacter->CorrectSprite();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
//increment
|
||||
wallBounds.y += wallBounds.h;
|
||||
}
|
||||
|
||||
//increment
|
||||
wallBounds.x += wallBounds.w;
|
||||
}
|
||||
|
||||
//process the collisions
|
||||
localCharacter->ProcessCollisions(boxList);
|
||||
|
||||
//update the camera
|
||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||
|
||||
//check the connection
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
RequestDisconnect();
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::FrameEnd() {
|
||||
@@ -164,7 +208,7 @@ void InWorld::FrameEnd() {
|
||||
}
|
||||
|
||||
void InWorld::RenderFrame() {
|
||||
// SDL_FillRect(GetScreen(), 0, 0);
|
||||
SDL_FillRect(GetScreen(), 0, 0);
|
||||
Render(GetScreen());
|
||||
SDL_Flip(GetScreen());
|
||||
fps.Calculate();
|
||||
@@ -176,9 +220,13 @@ void InWorld::Render(SDL_Surface* const screen) {
|
||||
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
|
||||
}
|
||||
|
||||
//draw characters
|
||||
//draw the entities
|
||||
for (auto& it : characterMap) {
|
||||
//BUG: #29 drawing order according to Y origin
|
||||
//TODO: depth ordering
|
||||
it.second.DrawTo(screen, camera.x, camera.y);
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
//TODO: depth ordering
|
||||
it.second.DrawTo(screen, camera.x, camera.y);
|
||||
}
|
||||
|
||||
@@ -193,8 +241,8 @@ void InWorld::Render(SDL_Surface* const screen) {
|
||||
//-------------------------
|
||||
|
||||
void InWorld::QuitEvent() {
|
||||
//exit the game AND the server
|
||||
RequestDisconnect();
|
||||
//two-step logout
|
||||
SendDisconnectRequest();
|
||||
SetNextScene(SceneList::QUIT);
|
||||
}
|
||||
|
||||
@@ -209,111 +257,168 @@ void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
RequestDisconnect();
|
||||
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
|
||||
SendLogoutRequest();
|
||||
}
|
||||
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
RequestShutDown();
|
||||
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
|
||||
SendShutdownRequest();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//hotkeys
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
RequestDisconnect();
|
||||
break;
|
||||
}
|
||||
|
||||
//player movement
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
motion.x -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
motion.x += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
motion.y -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
motion.y += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
|
||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
if (!localCharacter) {
|
||||
//TODO: the escape key should actually control menus and stuff
|
||||
SendLogoutRequest();
|
||||
return;
|
||||
}
|
||||
|
||||
//player movement
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(key.keysym.sym) {
|
||||
//NOTE: The use of min/max here are to prevent awkward movements
|
||||
case SDLK_LEFT:
|
||||
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
|
||||
case SDLK_w:
|
||||
motion.y -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0);
|
||||
case SDLK_a:
|
||||
motion.x -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0);
|
||||
case SDLK_s:
|
||||
motion.y += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0);
|
||||
case SDLK_d:
|
||||
motion.x += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendPlayerUpdate();
|
||||
SendLocalCharacterMotion();
|
||||
}
|
||||
|
||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//BUGFIX: reset cardinal direction speed on key release
|
||||
if (motion.x > 0) {
|
||||
motion.x = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
motion.x = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
if (motion.y > 0) {
|
||||
motion.y = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
motion.y = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMotion();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Network handlers
|
||||
//Basic connections
|
||||
//-------------------------
|
||||
|
||||
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//heartbeat system
|
||||
case SerialPacketType::PING:
|
||||
HandlePing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
HandlePong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT:
|
||||
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
|
||||
|
||||
//game server connections
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT_FORCED:
|
||||
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//map management
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character management
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character movement
|
||||
case SerialPacketType::CHARACTER_SET_ROOM:
|
||||
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_SET_ORIGIN:
|
||||
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_SET_MOTION:
|
||||
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//rejection messages
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
|
||||
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
||||
|
||||
//errors
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -325,97 +430,89 @@ void InWorld::HandlePing(ServerPacket* const argPacket) {
|
||||
}
|
||||
|
||||
void InWorld::HandlePong(ServerPacket* const argPacket) {
|
||||
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
|
||||
throw(std::runtime_error("Heartbeat message received from unknown source"));
|
||||
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||
}
|
||||
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
|
||||
//TODO: More needed in the disconnection
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
|
||||
//-------------------------
|
||||
//Connection control
|
||||
//-------------------------
|
||||
|
||||
void InWorld::SendLogoutRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a logout request
|
||||
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
||||
throw(std::runtime_error("Cannot create duplicate characters"));
|
||||
}
|
||||
void InWorld::SendDisconnectRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//create the character object
|
||||
BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
|
||||
//send a disconnect request
|
||||
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
|
||||
//fill out the character's members
|
||||
newCharacter.SetHandle(argPacket->handle);
|
||||
newCharacter.SetAvatar(argPacket->avatar);
|
||||
|
||||
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
|
||||
|
||||
newCharacter.SetOrigin(argPacket->origin);
|
||||
newCharacter.SetMotion(argPacket->motion);
|
||||
newCharacter.SetBounds({
|
||||
CHARACTER_BOUNDS_X,
|
||||
CHARACTER_BOUNDS_Y,
|
||||
CHARACTER_BOUNDS_WIDTH,
|
||||
CHARACTER_BOUNDS_HEIGHT
|
||||
});
|
||||
|
||||
// (*newCharacter.GetBaseStats()) = argPacket->stats;
|
||||
|
||||
//bookkeeping code
|
||||
newCharacter.CorrectSprite();
|
||||
|
||||
//catch this client's player object
|
||||
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
||||
characterIndex = argPacket->characterIndex;
|
||||
localCharacter = &newCharacter;
|
||||
|
||||
//setup the camera
|
||||
camera.width = GetScreen()->w;
|
||||
camera.height = GetScreen()->h;
|
||||
|
||||
//center on the player's character
|
||||
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
|
||||
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
|
||||
}
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
||||
void InWorld::SendShutdownRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//catch this client's player object
|
||||
if (argPacket->characterIndex == characterIndex) {
|
||||
characterIndex = -1;
|
||||
//send a shutdown request
|
||||
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
|
||||
if (localCharacter) {
|
||||
characterMap.erase(characterIndex);
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
|
||||
characterMap.erase(argPacket->characterIndex);
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
|
||||
//reset the camera
|
||||
camera.marginX = camera.marginY = 0;
|
||||
|
||||
//because, why not? I guess...
|
||||
SendDisconnectRequest();
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
||||
HandleCharacterNew(argPacket);
|
||||
return;
|
||||
}
|
||||
|
||||
BaseCharacter& character = characterMap[argPacket->characterIndex];
|
||||
|
||||
//other characters moving
|
||||
if (argPacket->characterIndex != characterIndex) {
|
||||
character.SetOrigin(argPacket->origin);
|
||||
character.SetMotion(argPacket->motion);
|
||||
character.CorrectSprite();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
|
||||
RequestDisconnect();
|
||||
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
|
||||
HandleLogoutResponse(argPacket);//shortcut
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
config["client.disconnectMessage"] = "Error: ";
|
||||
config["client.disconnectMessage"] += argPacket->text;
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
|
||||
HandleDisconnectResponse(argPacket);//shortcut
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//map management
|
||||
//-------------------------
|
||||
|
||||
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
|
||||
RegionPacket packet;
|
||||
|
||||
//pack the region's data
|
||||
packet.type = SerialPacketType::REGION_REQUEST;
|
||||
packet.roomIndex = roomIndex;
|
||||
packet.x = x;
|
||||
packet.y = y;
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
||||
@@ -428,82 +525,11 @@ void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
||||
argPacket->region = nullptr;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Server control
|
||||
//-------------------------
|
||||
|
||||
void InWorld::RequestSynchronize() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//request a sync
|
||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
//TODO: location, range for sync request
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::SendPlayerUpdate() {
|
||||
CharacterPacket newPacket;
|
||||
|
||||
//pack the packet
|
||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||
|
||||
newPacket.characterIndex = characterIndex;
|
||||
//NOTE: omitting the handle and avatar here
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.roomIndex = 0; //TODO: room index
|
||||
newPacket.origin = localCharacter->GetOrigin();
|
||||
newPacket.motion = localCharacter->GetMotion();
|
||||
// newPacket.stats = *localCharacter->GetBaseStats();
|
||||
|
||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::RequestDisconnect() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a disconnect request
|
||||
newPacket.type = SerialPacketType::DISCONNECT;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::RequestShutDown() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a shutdown request
|
||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::RequestRegion(int roomIndex, int x, int y) {
|
||||
RegionPacket packet;
|
||||
|
||||
//pack the region's data
|
||||
packet.type = SerialPacketType::REGION_REQUEST;
|
||||
packet.roomIndex = roomIndex;
|
||||
packet.x = x;
|
||||
packet.y = y;
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Utilities
|
||||
//-------------------------
|
||||
|
||||
//TODO: convert this into a more generic function?; using parameters for the bounds
|
||||
void InWorld::UpdateMap() {
|
||||
if (roomIndex == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||
@@ -512,27 +538,194 @@ void InWorld::UpdateMap() {
|
||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||
|
||||
//prune distant regions
|
||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) {
|
||||
//check if the region is outside of this area
|
||||
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) {
|
||||
|
||||
//clunky, but the alternative was time consuming
|
||||
int tmpX = it->GetX();
|
||||
int tmpY = it->GetY();
|
||||
++it;
|
||||
|
||||
regionPager.UnloadRegion(tmpX, tmpY);
|
||||
continue;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
|
||||
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
|
||||
});
|
||||
|
||||
//request empty regions within this zone
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
if (!regionPager.FindRegion(i, j)) {
|
||||
RequestRegion(0, i, j);
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//entity management
|
||||
//-------------------------
|
||||
|
||||
//NOTE: preexisting characters will result in query responses
|
||||
//NOTE: new characters will result in create messages
|
||||
//NOTE: this client's character will exist in both (skipped)
|
||||
|
||||
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
|
||||
//prevent double message
|
||||
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Double character creation event; ";
|
||||
msg << "Index: " << argPacket->characterIndex << "; ";
|
||||
msg << "Handle: " << argPacket->handle;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//implicity create and retrieve the entity
|
||||
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||
|
||||
//fill the character's info
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
|
||||
character->SetHandle(argPacket->handle);
|
||||
character->SetAvatar(argPacket->avatar);
|
||||
character->SetOwner(argPacket->accountIndex);
|
||||
character->CorrectSprite();
|
||||
|
||||
//check for this player's character
|
||||
if (character->GetOwner() == accountIndex) {
|
||||
localCharacter = static_cast<LocalCharacter*>(character);
|
||||
|
||||
//focus the camera on this character
|
||||
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
|
||||
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
|
||||
|
||||
//focus on this character's info
|
||||
characterIndex = argPacket->characterIndex;
|
||||
roomIndex = argPacket->roomIndex;
|
||||
}
|
||||
|
||||
//debug
|
||||
std::cout << "Create, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||
//ignore if this character doesn't exist
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt == characterMap.end()) {
|
||||
//debug
|
||||
std::cout << "Ignoring character deletion" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
//check for this player's character
|
||||
if ((*characterIt).second.GetOwner() == accountIndex) {
|
||||
localCharacter = nullptr;
|
||||
|
||||
//clear the camera
|
||||
camera.marginX = 0;
|
||||
camera.marginY = 0;
|
||||
|
||||
//clear the room
|
||||
roomIndex = -1;
|
||||
}
|
||||
|
||||
//remove this character
|
||||
characterMap.erase(characterIt);
|
||||
|
||||
//debug
|
||||
std::cout << "Delete, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
|
||||
//prevent a double message about this player's character
|
||||
if (argPacket->accountIndex == accountIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//ignore characters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//implicitly construct the character if it doesn't exist
|
||||
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||
|
||||
//set/update the character's info
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
|
||||
character->SetHandle(argPacket->handle);
|
||||
character->SetAvatar(argPacket->avatar);
|
||||
character->SetOwner(argPacket->accountIndex);
|
||||
character->CorrectSprite();
|
||||
|
||||
//debug
|
||||
std::cout << "Query, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
|
||||
//someone else's character
|
||||
if (argPacket->characterIndex != characterIndex) {
|
||||
characterMap.erase(argPacket->characterIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
//this character is moving between rooms
|
||||
roomIndex = argPacket->roomIndex;
|
||||
|
||||
//set the character's info
|
||||
localCharacter->SetOrigin(argPacket->origin);
|
||||
localCharacter->SetMotion(argPacket->motion);
|
||||
localCharacter->CorrectSprite();
|
||||
|
||||
//clear the old room's data
|
||||
regionPager.UnloadAll();
|
||||
monsterMap.clear();
|
||||
|
||||
//use the jenky pattern for std::map to skip this player's character
|
||||
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
||||
if (it->first != characterIndex) {
|
||||
it = characterMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
//request the info on characters in this room
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
newPacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
|
||||
//check that this character exists
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt != characterMap.end()) {
|
||||
//set the origin and motion
|
||||
characterIt->second.SetOrigin(argPacket->origin);
|
||||
characterIt->second.SetMotion(argPacket->motion);
|
||||
characterIt->second.CorrectSprite();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
|
||||
//check that this character exists
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt != characterMap.end()) {
|
||||
//set the origin and motion
|
||||
characterIt->second.SetOrigin(argPacket->origin);
|
||||
characterIt->second.SetMotion(argPacket->motion);
|
||||
characterIt->second.CorrectSprite();
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//player movement
|
||||
//-------------------------
|
||||
|
||||
//TODO: add a "movement" packet type
|
||||
void InWorld::SendLocalCharacterMotion() {
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
|
||||
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.characterIndex = characterIndex;
|
||||
newPacket.roomIndex = roomIndex;
|
||||
newPacket.origin = localCharacter->GetOrigin();
|
||||
newPacket.motion = localCharacter->GetMotion();
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
+42
-28
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -25,9 +25,10 @@
|
||||
//maps
|
||||
#include "region_pager_base.hpp"
|
||||
|
||||
//networking
|
||||
//utilities
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//graphics
|
||||
#include "image.hpp"
|
||||
@@ -38,11 +39,10 @@
|
||||
//common
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
#include "base_character.hpp"
|
||||
#include "local_character.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
#include "base_monster.hpp"
|
||||
#include "local_character.hpp"
|
||||
|
||||
//STL
|
||||
#include <map>
|
||||
@@ -71,33 +71,41 @@ protected:
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//Network handlers
|
||||
//Basic connections
|
||||
void HandlePacket(SerialPacket* const);
|
||||
void HandlePing(ServerPacket* const);
|
||||
void HandlePong(ServerPacket* const);
|
||||
void HandleDisconnect(ClientPacket* const);
|
||||
void HandleCharacterNew(CharacterPacket* const);
|
||||
void HandleCharacterDelete(CharacterPacket* const);
|
||||
void HandleCharacterUpdate(CharacterPacket* const);
|
||||
void HandleCharacterRejection(TextPacket* const);
|
||||
|
||||
//Connection control
|
||||
void SendLogoutRequest();
|
||||
void SendDisconnectRequest();
|
||||
void SendShutdownRequest();
|
||||
|
||||
void HandleLogoutResponse(ClientPacket* const);
|
||||
void HandleDisconnectResponse(ClientPacket* const);
|
||||
void HandleDisconnectForced(ClientPacket* const);
|
||||
|
||||
//map management
|
||||
void SendRegionRequest(int roomIndex, int x, int y);
|
||||
void HandleRegionContent(RegionPacket* const);
|
||||
|
||||
//Server control
|
||||
void RequestSynchronize();
|
||||
void SendPlayerUpdate();
|
||||
void RequestDisconnect();
|
||||
void RequestShutDown();
|
||||
void RequestRegion(int roomIndex, int x, int y);
|
||||
|
||||
//utilities
|
||||
void UpdateMap();
|
||||
|
||||
//shared parameters
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
//character management
|
||||
void HandleCharacterCreate(CharacterPacket* const);
|
||||
void HandleCharacterDelete(CharacterPacket* const);
|
||||
void HandleCharacterQueryExists(CharacterPacket* const);
|
||||
void HandleCharacterSetRoom(CharacterPacket* const);
|
||||
void HandleCharacterSetOrigin(CharacterPacket* const);
|
||||
void HandleCharacterSetMotion(CharacterPacket* const);
|
||||
|
||||
//player movement
|
||||
void SendLocalCharacterMotion();
|
||||
|
||||
//indexes
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
int characterIndex = -1;
|
||||
std::map<int, BaseCharacter> characterMap;
|
||||
int roomIndex = -1;
|
||||
|
||||
//graphics
|
||||
Image buttonImage;
|
||||
@@ -110,6 +118,7 @@ protected:
|
||||
//UI
|
||||
Button disconnectButton;
|
||||
Button shutDownButton;
|
||||
FrameRate fps;
|
||||
|
||||
//the camera structure
|
||||
struct {
|
||||
@@ -117,16 +126,21 @@ protected:
|
||||
int width = 0, height = 0;
|
||||
int marginX = 0, marginY = 0;
|
||||
} camera;
|
||||
FrameRate fps;
|
||||
|
||||
//game
|
||||
BaseCharacter* localCharacter = nullptr;
|
||||
//entities
|
||||
std::map<int, BaseCharacter> characterMap;
|
||||
std::map<int, BaseMonster> monsterMap;
|
||||
LocalCharacter* localCharacter = nullptr;
|
||||
|
||||
//connections
|
||||
//TODO: This needs it's own utility, for both InWorld and InCombat
|
||||
//heartbeat
|
||||
//TODO: Heartbeat needs it's own utility
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
|
||||
//ugly references; I hate this
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -190,15 +190,25 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
|
||||
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//responses
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::LOGIN_RESPONSE:
|
||||
HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//rejections
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::LOGIN_REJECTION:
|
||||
HandleLoginRejection(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
||||
@@ -222,9 +232,19 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||
//save the server's data
|
||||
clientIndex = argPacket->clientIndex;
|
||||
accountIndex = argPacket->accountIndex;
|
||||
network.Bind(argPacket->srcAddress, Channels::SERVER);
|
||||
|
||||
//request login data
|
||||
SendLoginRequest();
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
|
||||
if (argPacket->clientIndex != clientIndex) {
|
||||
throw(std::runtime_error("Client index invalid during login"));
|
||||
}
|
||||
accountIndex = argPacket->accountIndex;
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
}
|
||||
|
||||
@@ -232,6 +252,10 @@ void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
|
||||
//TODO: Better output for join rejection
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
|
||||
//TODO: Better output for login rejection
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//server control
|
||||
//-------------------------
|
||||
@@ -251,9 +275,18 @@ void LobbyMenu::SendJoinRequest() {
|
||||
//pack the packet
|
||||
ClientPacket packet;
|
||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||
|
||||
//join the selected server
|
||||
network.SendTo(selection->address, &packet);
|
||||
selection = nullptr;
|
||||
}
|
||||
|
||||
void LobbyMenu::SendLoginRequest() {
|
||||
//NOTE: high cohesion
|
||||
ClientPacket packet;
|
||||
packet.type = SerialPacketType::LOGIN_REQUEST;
|
||||
packet.clientIndex = clientIndex;
|
||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -63,11 +63,14 @@ protected:
|
||||
void HandlePacket(SerialPacket* const);
|
||||
void HandleBroadcastResponse(ServerPacket* const);
|
||||
void HandleJoinResponse(ClientPacket* const);
|
||||
void HandleLoginResponse(ClientPacket* const);
|
||||
void HandleJoinRejection(TextPacket* const);
|
||||
void HandleLoginRejection(TextPacket* const);
|
||||
|
||||
//server control
|
||||
void SendBroadcastRequest();
|
||||
void SendJoinRequest();
|
||||
void SendLoginRequest();
|
||||
|
||||
//shared parameters
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../renderable ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -39,7 +39,7 @@ void Timer::Stop() {
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, Timer& t) {
|
||||
os << t.GetName() << ": ";
|
||||
os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count();
|
||||
os << "ms";
|
||||
os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count();
|
||||
os << "us";
|
||||
return os;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -34,8 +34,8 @@ public:
|
||||
Timer(std::string s);
|
||||
~Timer() = default;
|
||||
|
||||
inline void Start();
|
||||
inline void Stop();
|
||||
void Start();
|
||||
void Stop();
|
||||
|
||||
//accessors and mutators
|
||||
Clock::duration GetTime() { return timeSpan; }
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -35,4 +35,8 @@ constexpr int CHARACTER_BOUNDS_Y = 16;
|
||||
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
|
||||
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
|
||||
|
||||
//the character's sprite format
|
||||
constexpr int CHARACTER_CELLS_X = 4;
|
||||
constexpr int CHARACTER_CELLS_Y = 4;
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "map_system_api.hpp"
|
||||
|
||||
//all map API headers
|
||||
#include "region_api.hpp"
|
||||
#include "region_pager_api.hpp"
|
||||
#include "tile_sheet_api.hpp"
|
||||
|
||||
//macros
|
||||
#include "region.hpp"
|
||||
|
||||
//useful "globals"
|
||||
static int getRegionWidth(lua_State* L) {
|
||||
lua_pushinteger(L, REGION_WIDTH);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getRegionHeight(lua_State* L) {
|
||||
lua_pushinteger(L, REGION_HEIGHT);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getRegionDepth(lua_State* L) {
|
||||
lua_pushinteger(L, REGION_DEPTH);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//This mimics linit.c to create a nested collection of all map modules.
|
||||
static const luaL_Reg funcs[] = {
|
||||
//synonyms
|
||||
{"GetRegionWidth", getRegionWidth},
|
||||
{"GetRegionHeight", getRegionHeight},
|
||||
{"GetRegionDepth", getRegionDepth},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
static const luaL_Reg libs[] = {
|
||||
{"Region", openRegionAPI},
|
||||
{"RegionPager", openRegionPagerAPI},
|
||||
// {"TileSheet", openTileSheetAPI},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
int openMapSystemAPI(lua_State* L) {
|
||||
//create the table
|
||||
luaL_newlibtable(L, libs);
|
||||
|
||||
//push the "global" functions
|
||||
luaL_setfuncs(L, funcs, 0);
|
||||
|
||||
//push the substable
|
||||
for (const luaL_Reg* lib = libs; lib->func; lib++) {
|
||||
lib->func(L);
|
||||
lua_setfield(L, -2, lib->name);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,12 +19,16 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef SERIALSTATISTICS_HPP_
|
||||
#define SERIALSTATISTICS_HPP_
|
||||
#ifndef MAPSYSTEMAPI_HPP_
|
||||
#define MAPSYSTEMAPI_APP_
|
||||
|
||||
#include "statistics.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
void serializeStatistics(void** buffer, Statistics* stats);
|
||||
void deserializeStatistics(void** buffer, Statistics* stats);
|
||||
#define TORTUGA_MAP_SYSTEM_API "map_system"
|
||||
LUAMOD_API int openMapSystemAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -22,9 +22,13 @@
|
||||
#ifndef REGIONAPI_HPP_
|
||||
#define REGIONAPI_HPP_
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_REGION_NAME "Region"
|
||||
#define TORTUGA_REGION_NAME "region"
|
||||
LUAMOD_API int openRegionAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -22,9 +22,13 @@
|
||||
#ifndef REGIONPAGERAPI_HPP_
|
||||
#define REGIONPAGERAPI_HPP_
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_REGION_PAGER_NAME "RegionPager"
|
||||
#define TORTUGA_REGION_PAGER_NAME "region_pager"
|
||||
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -23,6 +23,17 @@
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
RegionPagerLua::~RegionPagerLua() {
|
||||
//unload all regions
|
||||
UnloadAll();
|
||||
//clear any stored functions
|
||||
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
|
||||
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
|
||||
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
|
||||
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||
}
|
||||
|
||||
//return the loaded region, or nullptr on failure
|
||||
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
||||
//get the pager's function from the registry
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
|
||||
@@ -54,6 +65,7 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
|
||||
}
|
||||
}
|
||||
|
||||
//return the saved region, or nullptr on failure
|
||||
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
||||
//get the pager's function from the registry
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
|
||||
@@ -88,6 +100,7 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
|
||||
}
|
||||
}
|
||||
|
||||
//return the created region, or nullptr on failure
|
||||
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
||||
if (FindRegion(x, y)) {
|
||||
throw(std::logic_error("Cannot overwrite an existing region"));
|
||||
@@ -116,6 +129,7 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
|
||||
return ®ionList.front();
|
||||
}
|
||||
|
||||
//no return
|
||||
void RegionPagerLua::UnloadRegion(int x, int y) {
|
||||
//get the pager's function from the registry
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,14 +24,18 @@
|
||||
|
||||
#include "region_pager_base.hpp"
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
class RegionPagerLua : public RegionPagerBase {
|
||||
public:
|
||||
RegionPagerLua() = default;
|
||||
~RegionPagerLua() = default;
|
||||
~RegionPagerLua();
|
||||
|
||||
//region manipulation
|
||||
Region* LoadRegion(int x, int y) override;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -22,9 +22,13 @@
|
||||
#ifndef TILESHEETAPI_HPP_
|
||||
#define TILESHEETAPI_HPP_
|
||||
|
||||
#include "lua/lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_TILE_SHEET_NAME "TileSheet"
|
||||
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
|
||||
LUAMOD_API int openTileSheetAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -23,8 +23,6 @@
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
#include "serial_statistics.hpp"
|
||||
|
||||
void serializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
@@ -43,9 +41,6 @@ void serializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
//stats structure
|
||||
serializeStatistics(&buffer, &packet->stats);
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
}
|
||||
|
||||
@@ -67,8 +62,5 @@ void deserializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
//stats structure
|
||||
deserializeStatistics(&buffer, &packet->stats);
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -25,7 +25,6 @@
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "statistics.hpp"
|
||||
|
||||
struct CharacterPacket : SerialPacketBase {
|
||||
//identify the character
|
||||
@@ -35,15 +34,13 @@ struct CharacterPacket : SerialPacketBase {
|
||||
|
||||
//the owner
|
||||
int accountIndex;
|
||||
//TODO: Authentication token?
|
||||
|
||||
//location
|
||||
int roomIndex;
|
||||
Vector2 origin;
|
||||
Vector2 motion;
|
||||
|
||||
//gameplay
|
||||
Statistics stats;
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
};
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "serial_statistics.hpp"
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void serializeStatistics(void** buffer, Statistics* stats) {
|
||||
//integers
|
||||
serialCopy(buffer, &stats->level, sizeof(int));
|
||||
serialCopy(buffer, &stats->exp, sizeof(int));
|
||||
serialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||
serialCopy(buffer, &stats->health, sizeof(int));
|
||||
serialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||
serialCopy(buffer, &stats->mana, sizeof(int));
|
||||
serialCopy(buffer, &stats->attack, sizeof(int));
|
||||
serialCopy(buffer, &stats->defence, sizeof(int));
|
||||
serialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||
serialCopy(buffer, &stats->resistance, sizeof(int));
|
||||
serialCopy(buffer, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
serialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||
serialCopy(buffer, &stats->evasion, sizeof(float));
|
||||
serialCopy(buffer, &stats->luck, sizeof(float));
|
||||
}
|
||||
|
||||
void deserializeStatistics(void** buffer, Statistics* stats) {
|
||||
//integers
|
||||
deserialCopy(buffer, &stats->level, sizeof(int));
|
||||
deserialCopy(buffer, &stats->exp, sizeof(int));
|
||||
deserialCopy(buffer, &stats->maxHP, sizeof(int));
|
||||
deserialCopy(buffer, &stats->health, sizeof(int));
|
||||
deserialCopy(buffer, &stats->maxMP, sizeof(int));
|
||||
deserialCopy(buffer, &stats->mana, sizeof(int));
|
||||
deserialCopy(buffer, &stats->attack, sizeof(int));
|
||||
deserialCopy(buffer, &stats->defence, sizeof(int));
|
||||
deserialCopy(buffer, &stats->intelligence, sizeof(int));
|
||||
deserialCopy(buffer, &stats->resistance, sizeof(int));
|
||||
deserialCopy(buffer, &stats->speed, sizeof(int));
|
||||
|
||||
//floats
|
||||
deserialCopy(buffer, &stats->accuracy, sizeof(float));
|
||||
deserialCopy(buffer, &stats->evasion, sizeof(float));
|
||||
deserialCopy(buffer, &stats->luck, sizeof(float));
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -33,7 +33,7 @@
|
||||
typedef SerialPacketBase SerialPacket;
|
||||
|
||||
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
|
||||
constexpr int NETWORK_VERSION = 20140909;
|
||||
constexpr int NETWORK_VERSION = 20141227;
|
||||
|
||||
union MaxPacket {
|
||||
CharacterPacket a;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -27,6 +27,7 @@
|
||||
* valid data, but it will still be carried in that packet's format.
|
||||
*/
|
||||
|
||||
//TODO: This needs to be smoothed out
|
||||
enum class SerialPacketType {
|
||||
//default: there is something wrong
|
||||
NONE = 0,
|
||||
@@ -37,30 +38,37 @@ enum class SerialPacketType {
|
||||
//-------------------------
|
||||
|
||||
//heartbeat
|
||||
PING,
|
||||
PONG,
|
||||
PING = 1,
|
||||
PONG = 2,
|
||||
|
||||
//Used for finding available servers
|
||||
BROADCAST_REQUEST,
|
||||
BROADCAST_RESPONSE,
|
||||
BROADCAST_REQUEST = 3,
|
||||
BROADCAST_RESPONSE = 4,
|
||||
|
||||
//-------------------------
|
||||
//ClientPacket
|
||||
// client index, account index, character index
|
||||
// client index, account index, username
|
||||
//-------------------------
|
||||
|
||||
//Connecting to a server as a client
|
||||
JOIN_REQUEST,
|
||||
JOIN_RESPONSE,
|
||||
|
||||
//client requests all information from the server
|
||||
SYNCHRONIZE,
|
||||
JOIN_REQUEST = 5,
|
||||
JOIN_RESPONSE = 6,
|
||||
|
||||
//disconnect from the server
|
||||
DISCONNECT,
|
||||
DISCONNECT_REQUEST = 7,
|
||||
DISCONNECT_RESPONSE = 8,
|
||||
DISCONNECT_FORCED = 9,
|
||||
|
||||
//load the account
|
||||
LOGIN_REQUEST = 10,
|
||||
LOGIN_RESPONSE = 11,
|
||||
|
||||
//unload the account
|
||||
LOGOUT_REQUEST = 12,
|
||||
LOGOUT_RESPONSE = 13,
|
||||
|
||||
//shut down the server
|
||||
SHUTDOWN,
|
||||
SHUTDOWN_REQUEST = 14,
|
||||
|
||||
//-------------------------
|
||||
//RegionPacket
|
||||
@@ -68,24 +76,35 @@ enum class SerialPacketType {
|
||||
//-------------------------
|
||||
|
||||
//map data
|
||||
REGION_REQUEST,
|
||||
REGION_CONTENT,
|
||||
REGION_REQUEST = 15, //NOTE: technically a query
|
||||
REGION_CONTENT = 16,
|
||||
|
||||
//-------------------------
|
||||
//CharacterPacket
|
||||
// handle, avatar, character index, account index,
|
||||
// room index, origin, motion
|
||||
// character index,
|
||||
// handle, avatar,
|
||||
// account index (owner),
|
||||
// room index, origin, motion,
|
||||
// statistics
|
||||
//-------------------------
|
||||
|
||||
//controlling characters
|
||||
CHARACTER_NEW,
|
||||
CHARACTER_DELETE,
|
||||
CHARACTER_UPDATE,
|
||||
//character management
|
||||
CHARACTER_CREATE = 17,
|
||||
CHARACTER_DELETE = 18,
|
||||
CHARACTER_LOAD = 19,
|
||||
CHARACTER_UNLOAD = 20,
|
||||
|
||||
//authentication, character index => character stats
|
||||
CHARACTER_STATS_REQUEST,
|
||||
CHARACTER_STATS_RESPONSE,
|
||||
//find out info from the server
|
||||
QUERY_CHARACTER_EXISTS = 21,
|
||||
QUERY_CHARACTER_STATS = 22,
|
||||
QUERY_CHARACTER_LOCATION = 23,
|
||||
|
||||
//set the info in the server
|
||||
CHARACTER_SET_ROOM = 24,
|
||||
CHARACTER_SET_ORIGIN = 25,
|
||||
CHARACTER_SET_MOTION = 26,
|
||||
|
||||
//TODO: enemy management
|
||||
|
||||
//-------------------------
|
||||
//TextPacket
|
||||
@@ -93,18 +112,20 @@ enum class SerialPacketType {
|
||||
//-------------------------
|
||||
|
||||
//general speech
|
||||
TEXT_BROADCAST,
|
||||
TEXT_BROADCAST = 27,
|
||||
|
||||
//rejection/error messages
|
||||
SHUTDOWN_REJECTION,
|
||||
JOIN_REJECTION,
|
||||
CHARACTER_REJECTION,
|
||||
JOIN_REJECTION = 28,
|
||||
LOGIN_REJECTION = 29,
|
||||
REGION_REJECTION = 30,
|
||||
CHARACTER_REJECTION = 31,
|
||||
SHUTDOWN_REJECTION = 32,
|
||||
|
||||
//-------------------------
|
||||
//not used
|
||||
//-------------------------
|
||||
|
||||
LAST
|
||||
LAST = 33
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -54,26 +54,38 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
case SerialPacketType::SYNCHRONIZE:
|
||||
case SerialPacketType::DISCONNECT:
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
case SerialPacketType::DISCONNECT_REQUEST:
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
case SerialPacketType::DISCONNECT_FORCED:
|
||||
case SerialPacketType::LOGIN_REQUEST:
|
||||
case SerialPacketType::LOGIN_RESPONSE:
|
||||
case SerialPacketType::LOGOUT_REQUEST:
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
case SerialPacketType::SHUTDOWN_REQUEST:
|
||||
serializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||
case SerialPacketType::CHARACTER_LOAD:
|
||||
case SerialPacketType::CHARACTER_UNLOAD:
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
case SerialPacketType::CHARACTER_SET_ROOM:
|
||||
case SerialPacketType::CHARACTER_SET_ORIGIN:
|
||||
case SerialPacketType::CHARACTER_SET_MOTION:
|
||||
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
case SerialPacketType::LOGIN_REJECTION:
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
serializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
@@ -93,26 +105,38 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
case SerialPacketType::SYNCHRONIZE:
|
||||
case SerialPacketType::DISCONNECT:
|
||||
case SerialPacketType::SHUTDOWN:
|
||||
case SerialPacketType::DISCONNECT_REQUEST:
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
case SerialPacketType::DISCONNECT_FORCED:
|
||||
case SerialPacketType::LOGIN_REQUEST:
|
||||
case SerialPacketType::LOGIN_RESPONSE:
|
||||
case SerialPacketType::LOGOUT_REQUEST:
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
case SerialPacketType::SHUTDOWN_REQUEST:
|
||||
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_NEW:
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||
case SerialPacketType::CHARACTER_LOAD:
|
||||
case SerialPacketType::CHARACTER_UNLOAD:
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
case SerialPacketType::CHARACTER_SET_ROOM:
|
||||
case SerialPacketType::CHARACTER_SET_ORIGIN:
|
||||
case SerialPacketType::CHARACTER_SET_MOTION:
|
||||
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
case SerialPacketType::LOGIN_REJECTION:
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
deserializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -27,13 +27,13 @@
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
|
||||
void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char* argv[]) {
|
||||
//clear the stored configuration
|
||||
configMap.clear();
|
||||
|
||||
//use the default file
|
||||
if (argc < 2) {
|
||||
configMap = Read(fname);
|
||||
configMap = Read(fname, skipMissingFile);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -47,7 +47,9 @@ void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
//read from a specified config file
|
||||
if (!strncmp(argv[i], "-config=", 8)) {
|
||||
redirectedFile = Read(argv[i] + 8);
|
||||
//older specified files take precedence
|
||||
table_t tmp = Read(argv[i] + 8, skipMissingFile);
|
||||
redirectedFile.insert(tmp.begin(), tmp.end());
|
||||
redirectUsed = true;
|
||||
continue;
|
||||
}
|
||||
@@ -73,18 +75,21 @@ void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
|
||||
|
||||
//finally, construct the final config table
|
||||
if (!redirectUsed) {
|
||||
redirectedFile = Read(fname);
|
||||
redirectedFile = Read(fname, skipMissingFile);
|
||||
}
|
||||
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
|
||||
configMap.insert(redirectedFile.begin(), redirectedFile.end());
|
||||
}
|
||||
|
||||
ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
|
||||
ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFile) {
|
||||
//read in and return this file's data
|
||||
table_t retTable;
|
||||
std::ifstream is(fname);
|
||||
|
||||
if (!is.is_open()) {
|
||||
if (skipMissingFile) {
|
||||
return {}; //empty table
|
||||
}
|
||||
std::ostringstream os;
|
||||
os << "Failed to open a config file: " << fname;
|
||||
throw(std::runtime_error( os.str() ));
|
||||
@@ -143,7 +148,7 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
|
||||
|
||||
//load in any subordinate config files
|
||||
if (retTable.find("config.next") != retTable.end()) {
|
||||
table_t subTable = Read(retTable["config.next"]);
|
||||
table_t subTable = Read(retTable["config.next"], skipMissingFile);
|
||||
retTable.insert(subTable.begin(), subTable.end());
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -27,9 +27,9 @@
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class ConfigUtility : public Singleton<ConfigUtility> {
|
||||
class ConfigUtility: public Singleton<ConfigUtility> {
|
||||
public:
|
||||
void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
|
||||
void Load(std::string fname, bool skipMissingFile = false, int argc = 0, char* argv[] = nullptr);
|
||||
|
||||
//convert to a type
|
||||
std::string& String(std::string);
|
||||
@@ -47,10 +47,7 @@ private:
|
||||
|
||||
friend Singleton<ConfigUtility>;
|
||||
|
||||
ConfigUtility() = default;
|
||||
~ConfigUtility() = default;
|
||||
|
||||
table_t Read(std::string fname);
|
||||
table_t Read(std::string fname, bool skipMissingFile);
|
||||
|
||||
table_t configMap;
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -29,10 +29,8 @@ std::string truncatePath(std::string pathname) {
|
||||
pathname.rbegin(),
|
||||
pathname.rend(),
|
||||
[](char ch) -> bool {
|
||||
//windows only
|
||||
//windows & unix tested
|
||||
return ch == '/' || ch == '\\';
|
||||
// //unix only
|
||||
// return ch == '/';
|
||||
}).base(),
|
||||
pathname.end());
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -92,6 +92,10 @@ public:
|
||||
return ret;
|
||||
}
|
||||
|
||||
//unary operators
|
||||
Vector2 operator-() { return {-x, -y}; }
|
||||
|
||||
//comparison operators
|
||||
bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
|
||||
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ release: clean all package
|
||||
#For use on my machine ONLY
|
||||
package:
|
||||
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
|
||||
rar a -r Tortuga.rar rsc/* copyright.txt
|
||||
rar a -r Tortuga.rar rsc/* copyright.txt README.txt
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
local mapSystem = require "map_system"
|
||||
|
||||
local mapMaker = {}
|
||||
|
||||
--utility functions
|
||||
@@ -19,16 +21,16 @@ mapMaker.dirt = 18 + 3 * 4
|
||||
|
||||
--custom generation systems here
|
||||
function mapMaker.debugIsland(region)
|
||||
for i = 1, Region.GetWidth(region) do
|
||||
for j = 1, Region.GetHeight(region) do
|
||||
local dist = mapMaker.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
||||
for i = 1, mapSystem.Region.GetWidth(region) do
|
||||
for j = 1, mapSystem.Region.GetHeight(region) do
|
||||
local dist = mapMaker.dist(0, 0, i + mapSystem.Region.GetX(region) -1, j + mapSystem.Region.GetY(region) -1)
|
||||
if dist < 10 then
|
||||
Region.SetTile(region, i, j, 1, mapMaker.plains)
|
||||
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.plains)
|
||||
elseif dist < 12 then
|
||||
Region.SetTile(region, i, j, 1, mapMaker.sand)
|
||||
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.sand)
|
||||
else
|
||||
Region.SetTile(region, i, j, 1, mapMaker.water)
|
||||
Region.SetSolid(region, i, j, true)
|
||||
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.water)
|
||||
mapSystem.Region.SetSolid(region, i, j, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
local mapSaver = {}
|
||||
function mapSaver.Load(region)
|
||||
--empty
|
||||
end
|
||||
function mapSaver.Save(region)
|
||||
--empty
|
||||
end
|
||||
--TODO: create a flexible saving & loading system
|
||||
return mapSaver
|
||||
@@ -2,11 +2,31 @@ print("Lua script check")
|
||||
|
||||
mapMaker = require "map_maker"
|
||||
mapSaver = require "map_saver"
|
||||
roomSystem = require "room_system"
|
||||
|
||||
--BUG: #35 The server fails without at least one room
|
||||
--TODO: Create rooms with names?
|
||||
newRoom = RoomManager.CreateRoom("overworld", "overworld.bmp")
|
||||
pager = Room.GetPager(newRoom)
|
||||
RegionPager.SetOnCreate(pager, mapMaker.debugIsland)
|
||||
local function dumpTable(t)
|
||||
print(t)
|
||||
for k, v in pairs(t) do
|
||||
print("",k, v)
|
||||
end
|
||||
end
|
||||
|
||||
--create the overworld, set it's generator, loader & saver
|
||||
--[[
|
||||
local t = {
|
||||
"overworld.bmp", --tileset name
|
||||
mapSaver.load, --load function
|
||||
mapSaver.save, --save function
|
||||
mapMaker.debugIsland, --create function
|
||||
mapSaver.save --unload function
|
||||
}]]
|
||||
|
||||
dumpTable(roomSystem)
|
||||
dumpTable(roomSystem.RoomManager)
|
||||
dumpTable(roomSystem.Room)
|
||||
|
||||
--NOTE: room 0 is the first that the client asks for, therefore it must exist
|
||||
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld")
|
||||
roomSystem.Room.Initialize(overworld, "overworld.bmp", mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save)
|
||||
|
||||
print("Finished the lua script")
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
--TODO: An archive table of all dead characters
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Accounts (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE,
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "account_data.hpp"
|
||||
|
||||
int AccountData::SetClientIndex(int i) {
|
||||
return clientIndex = i;
|
||||
}
|
||||
|
||||
int AccountData::GetClientIndex() {
|
||||
return clientIndex;
|
||||
}
|
||||
|
||||
std::string AccountData::SetUsername(std::string s) {
|
||||
return username = s;
|
||||
}
|
||||
|
||||
std::string AccountData::GetUsername() {
|
||||
return username;
|
||||
}
|
||||
|
||||
bool AccountData::GetBlackListed() {
|
||||
return blackListed;
|
||||
}
|
||||
|
||||
bool AccountData::GetWhiteListed() {
|
||||
return whiteListed;
|
||||
}
|
||||
|
||||
bool AccountData::GetModerator() {
|
||||
return mod;
|
||||
}
|
||||
|
||||
bool AccountData::GetAdministrator() {
|
||||
return admin;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -30,17 +30,17 @@ public:
|
||||
~AccountData() = default;
|
||||
|
||||
//accessors and mutators
|
||||
int SetClientIndex(int i) { return clientIndex = i; }
|
||||
int GetClientIndex() { return clientIndex; }
|
||||
int SetClientIndex(int i);
|
||||
int GetClientIndex();
|
||||
|
||||
std::string SetUsername(std::string s) { return username = s; }
|
||||
std::string GetUsername() { return username; }
|
||||
std::string SetUsername(std::string s);
|
||||
std::string GetUsername();
|
||||
|
||||
//database stuff
|
||||
bool GetBlackListed() { return blackListed; }
|
||||
bool GetWhiteListed() { return whiteListed; }
|
||||
bool GetModerator() { return mod; }
|
||||
bool GetAdministrator() { return admin; }
|
||||
bool GetBlackListed();
|
||||
bool GetWhiteListed();
|
||||
bool GetModerator();
|
||||
bool GetAdministrator();
|
||||
|
||||
private:
|
||||
friend class AccountManager;
|
||||
@@ -49,6 +49,7 @@ private:
|
||||
std::string username;
|
||||
//TODO: password
|
||||
|
||||
//bit fields?
|
||||
bool blackListed = false;
|
||||
bool whiteListed = true;
|
||||
bool mod = false;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -26,7 +26,11 @@
|
||||
#include "singleton.hpp"
|
||||
#include "manager_interface.hpp"
|
||||
|
||||
#include "sqlite3/sqlite3.h"
|
||||
#if defined(__MINGW32__)
|
||||
#include "sqlite3/sqlite3.h"
|
||||
#else
|
||||
#include "sqlite3.h"
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -19,14 +19,16 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "client_data.hpp"
|
||||
#include "character_data.hpp"
|
||||
|
||||
int ClientData::IncrementAttempts() {
|
||||
lastBeat = Clock::now();
|
||||
return attemptedBeats++;
|
||||
int CharacterData::GetOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
int ClientData::ResetAttempts() {
|
||||
lastBeat = Clock::now();
|
||||
return attemptedBeats = 0;
|
||||
std::string CharacterData::GetHandle() {
|
||||
return handle;
|
||||
}
|
||||
|
||||
std::string CharacterData::GetAvatar() {
|
||||
return avatar;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user