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Author SHA1 Message Date
Kayne Ruse 12cc970bf1 Merge branch 'develop', read more
This merge covers mostly back-end refactoring, including splitting
Character into Renderable and BaseCharacter, as well as creating the
manager interface.
2014-10-18 23:45:57 +11:00
Kayne Ruse bd2fd4ee97 Merge remote-tracking branch 'origin/monsters' into develop
This branch splits Character into two classes:

* Renderable
* BaseCharacter

While also adding these two empty classes:

* LocalCharacter
* BaseMonster

This split is not used in any major way, due to implementation issues encountered in a later version of this branch. Before I can implement monsters and local/foreign characters, the types of network packets need to be expanded in yet another branch.

It also renames CleanUp to DisconnectedScreen, and simplifies it's implementation.
2014-10-18 23:31:53 +11:00
Kayne Ruse c3041d2a74 Merge branch 'disconnected' into monsters
This quick divergence ensured that the changes so far will work properly.
2014-10-10 06:57:52 +11:00
Kayne Ruse 974effd95e Implemented DisconnectedScreen, and removed CharacterMap
Project also builds, since I went through and adjusted it. It's hacky
right now, but I just want to make sure it worked. I'll give it another
pass before merging into develop.
2014-10-10 06:54:48 +11:00
Kayne Ruse f3073efa39 Renamed clean_up.*pp to disconnected_screen.*pp 2014-10-10 06:35:50 +11:00
Kayne Ruse 1761134839 Added LocalCharacter & BaseMonster 2014-10-10 06:32:53 +11:00
Kayne Ruse 7c4762852b Moved Renderable and Character into Renderable/ 2014-10-10 06:18:50 +11:00
Kayne Ruse 8dcd02aba3 Separated some character code into Renderable 2014-10-10 06:00:58 +11:00
Kayne Ruse 4d6186021f Added 'skume' sprites 2014-10-07 22:22:08 +11:00
Kayne Ruse b7847d6260 Merge branch 'fun-with-interfaces' into develop 2014-10-07 02:10:23 +11:00
Kayne Ruse 869780589f finished rewriting the room API 2014-10-07 02:08:00 +11:00
Kayne Ruse 254b97aa80 Implemented ManagerInterface in AccountManager and CharacterManager
ManagerInterface was already designed for those two anyway. The only thing
left to do is to rewrite the room API, and the whole thing should work
fine again.

I still think map data should be saved and loaded by lua code, so the
rooms will still implement lua hooks. There may be other things that can
be loaded from SQL, but I don't know what.
2014-10-07 01:23:55 +11:00
Kayne Ruse 5a42a7e36c Wrote ManagerInterface, implemented it in RoomManager
ManagerInterface is a server-side pure abstract class; all of it's methods
are defined as pure virtual methods, and as such should be defined in the
derived classes. It works correctly along side the Singleton class, but
does not implement it directly as originally planned. It should also
support variadic parameters, which still need testing.

I've implemented ManagerInterface in RoomManager, but I've also disabled a
number of the RoomManager's features, including the lua interface. The
project as a whole should build, but it won't run correctly. The variadic
parameters will be tested using the other managers.

It feels good just playing around instead of pushing forward all the time.
2014-10-07 00:55:55 +11:00
Kayne Ruse 76206a1146 Minor fix 2014-10-04 19:09:37 +10:00
Kayne Ruse 1f099a07dc Changed the command line argument's requirements 2014-10-01 02:51:56 +10:00
Kayne Ruse 356d83caf6 Merge branch 'develop', reviewed the managers' layout 2014-10-01 02:23:13 +10:00
Kayne Ruse be9ce33637 Changed a bunch of method names, including Singleton<> 2014-10-01 01:57:03 +10:00
Kayne Ruse 9b43b4641f Salvaging what I can from the failed experiment, read more
I'm salvaging the changes to AccountManager and CharacterManager that
don't break the build too badly. This won't build, but it'll be easier to
rectify.

Also, I've reduced the length of the manager's method names, and renamed
sql_utility.*pp to sql_tools.*pp
2014-10-01 01:33:38 +10:00
Kayne Ruse 6589a1a06d Merge branch 'develop' 2014-09-30 23:31:50 +10:00
Kayne Ruse db40f198be Moved heartbeat code to ServerApplication::CheckClientConnections() 2014-09-30 02:01:56 +10:00
Kayne Ruse 87ef03d512 Moved the debug island into a module 2014-09-30 00:44:54 +10:00
Kayne Ruse 8e97de6979 Added the scripts directory to lua's path
This will allow modules.
2014-09-29 23:42:40 +10:00
Kayne Ruse d4740df996 Merge branch 'develop' 2014-09-28 20:23:33 +10:00
Kayne Ruse 926871d5fe Merge branch 'master' into develop 2014-09-28 20:22:34 +10:00
Kayne Ruse c010c0da0a comment tweaks to bug tags 2014-09-28 20:22:11 +10:00
Kayne Ruse 8dc41886ef Updated the README 2014-09-28 19:50:15 +10:00
Kayne Ruse e452f2ecfc Moved sql_utility.*pp to server/ directory
Also padded setup_server.sql's formatting, for readability.
2014-09-28 03:42:16 +10:00
Kayne Ruse bfcf9a1d37 Moved the character's stats into their own database table
This will allow the to be reused elsewhere, as well as cleaning up big
blocks of code in the manager's source.

BUGFIX: The config's key-value pair overrides now work without requiring a
config file specification.
2014-09-28 03:10:39 +10:00
Kayne Ruse 59e3518dd8 Implemented command line config overrides
You can set the file to read as the config file via the command line, like
this, assuming the program supports it:

  prog -config=file.cfg

You can also override indevidual key-value pairs in the config system
using this syntax:

  prog -Ckey=value

Both commands can be used together, and you can override multiple
key-value pairs at once. To use this feature of the ConfigUtility, it must
receive argc and argv as parameters to the Load() method.
2014-09-28 02:11:26 +10:00
Kayne Ruse 58bb70d1c5 Merge branch 'develop', read more
This merge handles a number of backend features, including error handling and other types of messages. I think there's more I could've done in this time, but this is what I have nonetheless.
2014-09-13 12:01:48 +10:00
Kayne Ruse 9367bd802f Tweaked todo.txt 2014-09-13 12:01:29 +10:00
Kayne Ruse 411687b41c Added a proper disconnection message by hacking the config 2014-09-10 17:35:12 +10:00
Kayne Ruse ad2c65dc67 Remeved the commented BUGFIX tags 2014-09-10 17:00:13 +10:00
Kayne Ruse 712d94d3b2 Client now handles character rejections 2014-09-10 16:57:35 +10:00
Kayne Ruse 17b9eb7ad4 Added more rejection packets, revised some logic 2014-09-10 16:06:01 +10:00
Kayne Ruse 2c06232264 JOIN_REJECTION works, ready for the rest 2014-09-09 08:39:36 +10:00
Kayne Ruse 4c882682ed Added TextPacket 2014-09-09 08:05:50 +10:00
Kayne Ruse f581c3238f Tweaked some TODO comments 2014-09-03 04:36:02 +10:00
Kayne Ruse ceb6fe73f5 Merge branch 'develop', heartbeat systems 2014-09-03 03:25:04 +10:00
Kayne Ruse 246a5ee541 The server-side heartbeat is working and stable 2014-09-03 03:24:32 +10:00
Kayne Ruse 79c7e48139 UDPNetworkUtility accepts addresses by value, encapsulated ClientData
I started encapsulating ClientData, and I added the internals for the
heartbeat ssytem. However, when I took a look inside UDPNetworkUtility, I
realized that I didn't have to pass the IPaddresses by reference anymore.
Therefore, I've changed it to accept the addresses by value, and I'm
committing that change right away before I finish the heartbeat system.

This engine is really shaping up, I think.
2014-09-03 01:59:53 +10:00
Kayne Ruse 06922dc820 Client-side heartbeat is working 2014-09-03 01:21:17 +10:00
Kayne Ruse 5577387d61 Added basic hearbeat framework 2014-09-03 00:53:55 +10:00
Kayne Ruse d50cf5b91e Fixed shoddy packet typing 2014-09-03 00:45:08 +10:00
Kayne Ruse 6ca62db16d Merged network changes from branch 'develop', read more
After several days of trying, I decided to discard changes to the networking system:

> discard-encapsulated-packets

Instead, I've moved the packets and specialized serial functions into the same directory, and renamed them accordingly. The serialization code is only accessed by UDPNetworkUtility.

I've also removed the combat and enemy code from the network system, and reduced the number of packet types in SerialPacketType. These changes should make it easier to add more features in the future.
2014-08-31 15:35:35 +10:00
Kayne Ruse 5536bf366d Implemented the serialization switch statement 2014-08-31 15:35:14 +10:00
Kayne Ruse 094efad728 Rearranged the packet and serial code to make more sense
This mostly just reimplements the best parts of the discarded branch:

> discard-encapsulated-packets

There may still be some work needed.
2014-08-31 13:24:53 +10:00
Kayne Ruse f77aec6dd7 Merge branch 'develop' 2014-08-27 14:01:46 +10:00
Kayne Ruse 6f4334f84d Moved serialization globals 2014-08-25 00:07:17 +10:00
Kayne Ruse 4ed512e0e2 Moved the snapToBase() utility function to region.*pp
I've also adjusted the TODO file, which really shouldn't be committed.
Still, it's there now, so it stays. I don't think the logger is going to
be possible any time soon, so I'll probably look into the disconnection
handler.
2014-08-24 13:23:50 +10:00
Kayne Ruse d0cc5521da Merge branch 'develop' 2014-08-19 04:19:21 +10:00
Kayne Ruse af8e7b70a0 Merge branch 'refactor-server' into develop
This is mostly just back end refactoring.
2014-08-19 04:14:34 +10:00
Kayne Ruse 8bc1326fef Added the "package" target to the root makefile 2014-08-19 04:11:12 +10:00
Kayne Ruse dfe8c108de Minor tweaks 2014-08-19 03:42:55 +10:00
Kayne Ruse 61337e29f6 Split the ServerApplication's source into two files 2014-08-19 03:22:25 +10:00
Kayne Ruse 5dea53ad50 Removed delta time system from the framework 2014-08-19 02:52:15 +10:00
Kayne Ruse f52a022e64 Bugfixes, read more
* Manual modifications to the database caused the map to act unusual
* The server's packet must be created and deleted as a char array
* removed UnloadAll() from several singleton destructors
* added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus
2014-08-19 01:48:48 +10:00
Kayne Ruse 0fdaa90a83 Minor code tweaks 2014-08-17 11:46:02 +10:00
Kayne Ruse e7ba097e6a Converted the server's managers to singletons 2014-08-17 10:06:29 +10:00
Kayne Ruse 3b409a8608 Merge branch 'refactor-server' into develop, read more
This branch connects unique functions to the indevidual pagers, hopefully
allowing multiple different rooms in the future. That of course, will
require more work, but hopefully I can get that done soon.
2014-08-15 10:04:53 +10:00
Kayne Ruse ce97245131 Project builds, and runs with no obvious differences 2014-08-15 09:39:17 +10:00
Kayne Ruse 59c9ba698f Implemented the new system in the startup script, needs testing 2014-08-15 09:12:22 +10:00
Kayne Ruse 52ab9f0087 Minor tweaks 2014-08-15 08:53:41 +10:00
Kayne Ruse 4ea1f8b016 Added glue functions to set the pager triggers 2014-08-15 08:34:33 +10:00
Kayne Ruse f1080151e3 Minor preemptive bugfixes 2014-08-15 08:19:22 +10:00
Kayne Ruse 5af0a7999c Recoded the pager to use lua registry functions, needs testing 2014-08-15 07:10:27 +10:00
Kayne Ruse 1e9ac9815b Merge branch 'develop' into refactor-server 2014-08-14 01:04:22 +10:00
Kayne Ruse 98ffcb8cd3 Encapsulated RoomData, did some other refactoring 2014-08-14 00:13:19 +10:00
Kayne Ruse 1b041d7771 Tied region_pager_lua.cpp to region_api.hpp 2014-08-14 00:03:22 +10:00
Kayne Ruse 6d98bab000 Began refactoring the server (read more)
* deleted the enemy and combat stubs
* encapsulated the character and account stubs

TODO:

* The remaining managers should be singletons
2014-08-13 09:45:54 +10:00
Kayne Ruse b6c70cbc0d Tweaked the bounds values 2014-08-13 09:05:26 +10:00
Kayne Ruse e56a3d121c Merge branch 'develop' 2014-08-13 08:24:08 +10:00
Kayne Ruse 1776583e01 Added the escape hotkey, refined BoundingBox a bit
LobbyMenu also searches for a server as soon as you enter, so you don't
have to press an extra button, a good feature.
2014-08-13 08:08:16 +10:00
Kayne Ruse 74f809a801 UDPNetworkUtility is a singleton, disabled InCombat scene
I found incombat to be way too finicky to keep up to date, so I disabled
it for now.
2014-08-13 06:53:47 +10:00
Kayne Ruse 182101b592 Minor tweaks 2014-08-13 06:19:07 +10:00
121 changed files with 2566 additions and 2814 deletions
+10 -7
View File
@@ -1,14 +1,17 @@
## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar). The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
Tortuga is a 2D multiplayer JRPG featuring permadeath (deletion of a character upon death). The emphasis of this game is on multiplayer cooperation, exploration and customization. The game runs on customizable server software that can support up to 150 simultaneous players or more.
This game is inspired by classic 2D RPGs, as well as more modern sandbox MMOs. This project is currently independently created and funded, with the goal of creating a game that will engage user's imagination and inspire a large modding community.
## Documentation ## Documentation
Tortuga's full documentation can be found in a separate branch, see [Tortuga/docs](https://github.com/Ratstail91/Tortuga/tree/docs). * [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
For Tortuga's primary documentation, please read the [Tortuga Game Design Document](https://github.com/Ratstail91/Tortuga/blob/docs/Tortuga%20Game%20Design%20Document.docx?raw=true). * [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
For a list of known bugs, see the [GitHub bug tracker](https://github.com/Ratstail91/Tortuga/issues).
## External Dependencies ## External Dependencies
+17 -18
View File
@@ -21,7 +21,7 @@
*/ */
#include "client_application.hpp" #include "client_application.hpp"
#include "serial.hpp" #include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -38,19 +38,18 @@
#include "options_menu.hpp" #include "options_menu.hpp"
#include "lobby_menu.hpp" #include "lobby_menu.hpp"
#include "in_world.hpp" #include "in_world.hpp"
#include "in_combat.hpp" #include "disconnected_screen.hpp"
#include "clean_up.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
void ClientApplication::Init(int argc, char** argv) { void ClientApplication::Init(int argc, char* argv[]) {
std::cout << "Beginning " << argv[0] << std::endl; std::cout << "Beginning " << argv[0] << std::endl;
//load the prerequisites //load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc\\config.cfg"); config.Load("rsc\\config.cfg", argc, argv);
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
@@ -66,7 +65,7 @@ void ClientApplication::Init(int argc, char** argv) {
if (SDLNet_Init()) { if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net")); throw(std::runtime_error("Failed to initialize SDL_net"));
} }
network.Open(0); UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl; std::cout << "Initialized SDL_net" << std::endl;
//------------------------- //-------------------------
@@ -89,15 +88,18 @@ void ClientApplication::Init(int argc, char** argv) {
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t)); DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region)); DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH); DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT); DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH); DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT); DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_FOOTPRINT); DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE); DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE); DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR #undef DEBUG_OUTPUT_VAR
@@ -120,7 +122,6 @@ void ClientApplication::Proc() {
//prepare the time system //prepare the time system
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
std::chrono::duration<int, std::milli> delta(16);
Clock::time_point simTime = Clock::now(); Clock::time_point simTime = Clock::now();
Clock::time_point realTime; Clock::time_point realTime;
@@ -138,8 +139,9 @@ void ClientApplication::Proc() {
//simulate game time //simulate game time
while (simTime < realTime) { while (simTime < realTime) {
//call each user defined function //call each user defined function
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den); activeScene->RunFrame();
simTime += delta; //~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
} }
//draw the game to the screen //draw the game to the screen
@@ -151,7 +153,7 @@ void ClientApplication::Proc() {
void ClientApplication::Quit() { void ClientApplication::Quit() {
std::cout << "Shutting down" << std::endl; std::cout << "Shutting down" << std::endl;
network.Close(); UDPNetworkUtility::GetSingleton().Close();
SDLNet_Quit(); SDLNet_Quit();
SDL_Quit(); SDL_Quit();
std::cout << "Clean exit" << std::endl; std::cout << "Clean exit" << std::endl;
@@ -176,16 +178,13 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu(); activeScene = new OptionsMenu();
break; break;
case SceneList::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&network, &clientIndex, &accountIndex); activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters?
break; break;
case SceneList::INWORLD: case SceneList::INWORLD:
activeScene = new InWorld(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap); activeScene = new InWorld(&clientIndex, &accountIndex);
break; break;
case SceneList::INCOMBAT: case SceneList::DISCONNECTEDSCREEN:
activeScene = new InCombat(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap); activeScene = new DisconnectedScreen();
break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
break; break;
default: default:
throw(std::logic_error("Failed to recognize the scene index")); throw(std::logic_error("Failed to recognize the scene index"));
+1 -6
View File
@@ -26,7 +26,6 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "character.hpp"
#include "singleton.hpp" #include "singleton.hpp"
@@ -35,7 +34,7 @@
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication: public Singleton<ClientApplication> {
public: public:
//public methods //public methods
void Init(int argc, char** argv); void Init(int argc, char* argv[]);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -52,12 +51,8 @@ private:
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//shared parameters //shared parameters
UDPNetworkUtility network;
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
}; };
#endif #endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../mapgen ../../common/gameplay ../../common/map ../../common/utilities INCLUDES+=.
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -12,7 +12,7 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=.. OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a) OUT=$(addprefix $(OUTDIR)/,client.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
+10 -5
View File
@@ -23,27 +23,32 @@
//singletons //singletons
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <iostream> #include <iostream>
using namespace std; using namespace std;
int main(int argc, char** argv) { int main(int argc, char* argv[]) {
try { try {
//create the singletons //create the singletons
ClientApplication::Create(); ConfigUtility::CreateSingleton();
ConfigUtility::Create(); UDPNetworkUtility::CreateSingleton();
//call the server's routines //call the server's routines
ClientApplication::CreateSingleton();
ClientApplication& app = ClientApplication::GetSingleton(); ClientApplication& app = ClientApplication::GetSingleton();
app.Init(argc, argv); app.Init(argc, argv);
app.Proc(); app.Proc();
app.Quit(); app.Quit();
ClientApplication::DeleteSingleton();
//delete the singletons //delete the singletons
ConfigUtility::Delete(); ConfigUtility::DeleteSingleton();
ClientApplication::Delete(); UDPNetworkUtility::DeleteSingleton();
} }
catch(exception& e) { catch(exception& e) {
cerr << "Fatal exception thrown: " << e.what() << endl; cerr << "Fatal exception thrown: " << e.what() << endl;
+3 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities INCLUDES+=. client_utilities renderable scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -16,7 +16,9 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C scenes $(MAKE) -C scenes
$(MAKE) -C renderable
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
@@ -19,23 +19,9 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "character.hpp" #include "base_character.hpp"
void Character::Update(double delta) { void BaseCharacter::CorrectSprite() {
if (motion.x && motion.y) {
origin += motion * delta * CHARACTER_WALKING_MOD;
}
else if (motion != 0) {
origin += motion * delta;
}
sprite.Update(delta);
}
void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
void Character::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetYIndex(0); sprite.SetYIndex(0);
@@ -19,34 +19,37 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef COMBATDATA_HPP_ #ifndef BASECHARACTER_HPP_
#define COMBATDATA_HPP_ #define BASECHARACTER_HPP_
#include "vector2.hpp" //components
#include "combat_defines.hpp" #include "character_defines.hpp"
#include "renderable.hpp"
//gameplay members
#include "character_data.hpp"
#include "enemy_data.hpp"
//std namespace //std namespace
#include <chrono> #include <string>
#include <array>
#include <utility>
struct CombatData { class BaseCharacter : public Renderable {
typedef std::chrono::steady_clock Clock; public:
BaseCharacter() = default;
virtual ~BaseCharacter() = default;
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray; //graphics
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray; void CorrectSprite();
//world interaction //metadata
int mapIndex = 0; int SetOwner(int i) { return owner = i; }
Vector2 origin = {0.0,0.0}; int GetOwner() { return owner; }
Vector2 bounds = {0.0,0.0}; std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//time interval private:
Clock::time_point lastTick = Clock::now(); //metadata
int owner;
std::string handle;
std::string avatar;
}; };
#endif #endif
+23
View File
@@ -0,0 +1,23 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_monster.hpp"
@@ -19,16 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef COMBATDEFINES_HPP_ #ifndef BASEMONSTER_HPP_
#define COMBATDEFINES_HPP_ #define BASEMONSTER_HPP_
#define COMBAT_MAX_CHARACTERS 16 #include "renderable.hpp"
#define COMBAT_MAX_ENEMIES 16
enum class TerrainType { class BaseMonster {
NONE = 0, public:
GRASSLANDS, BaseMonster();
//etc. virtual ~BaseMonster();
private:
//
}; };
#endif #endif
+23
View File
@@ -0,0 +1,23 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
@@ -19,29 +19,22 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ENEMYDATA_HPP_ #ifndef LOCALCHARACTER_HPP_
#define ENEMYDATA_HPP_ #define LOCALCHARACTER_HPP_
#include "vector2.hpp" #include "base_character.hpp"
#include "statistics.hpp" #include "statistics.hpp"
//std namespace class LocalCharacter : public BaseCharacter {
#include <string> public:
LocalCharacter() = default;
~LocalCharacter() = default;
struct EnemyData { Statistics* GetBaseStats() { return &baseStats; }
//metadata
std::string handle;
std::string avatar;
//gameplay private:
Statistics stats; Statistics baseStats;
//TODO: weapons, armour, buffs, debuffs, etc.
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
//active gameplay members
//NOTE: these are lost when unloaded
int tableIndex;
int atbGauge = 0;
}; };
#endif #endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -11,8 +11,8 @@ OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output #output
OUTDIR=../../.. OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,libcommon.a) OUT=$(addprefix $(OUTDIR)/,client.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
+31
View File
@@ -0,0 +1,31 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "renderable.hpp"
void Renderable::Update() {
origin += motion;
sprite.Update(0.016);
}
void Renderable::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
@@ -19,77 +19,38 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CHARACTER_HPP_ #ifndef RENDERABLE_HPP_
#define CHARACTER_HPP_ #define RENDERABLE_HPP_
//components
#include "character_defines.hpp"
#include "vector2.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "statistics.hpp"
//graphics
#include "sprite_sheet.hpp" #include "sprite_sheet.hpp"
#include "vector2.hpp"
//std namespace class Renderable {
#include <string>
#include <cmath>
class Character {
public: public:
Character() = default; Renderable() = default;
~Character() = default; virtual ~Renderable() = default;
void Update(double delta); virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
//graphics
void DrawTo(SDL_Surface* const, int camX, int camY);
void CorrectSprite();
SpriteSheet* GetSprite() { return &sprite; } SpriteSheet* GetSprite() { return &sprite; }
//gameplay
Statistics* GetStats() { return &stats; }
//accessors and mutators
//metadata
int SetOwner(int i) { return owner = i; }
int GetOwner() { return owner; }
std::string SetHandle(std::string s) { return handle = s; }
std::string GetHandle() const { return handle; }
std::string SetAvatar(std::string s) { return avatar = s; }
std::string GetAvatar() const { return avatar; }
//position //position
Vector2 SetOrigin(Vector2 v) { return origin = v; } Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 GetOrigin() const { return origin; } Vector2 GetOrigin() const { return origin; }
Vector2 SetMotion(Vector2 v) { return motion = v; } Vector2 SetMotion(Vector2 v) { return motion = v; }
Vector2 GetMotion() const { return motion; } Vector2 GetMotion() const { return motion; }
//collision
BoundingBox SetBounds(BoundingBox b) { return bounds = b; } BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
BoundingBox GetBounds() { return bounds; } BoundingBox GetBounds() { return bounds; }
private: protected: //TODO: should be private
//graphics
SpriteSheet sprite; SpriteSheet sprite;
Vector2 origin = {0, 0};
//base statistics Vector2 motion = {0, 0};
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
//metadata
int owner;
std::string handle;
std::string avatar;
//position
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
BoundingBox bounds; BoundingBox bounds;
}; };
//tmp #endif
#include <map>
typedef std::map<int, Character> CharacterMap;
#endif
+1 -2
View File
@@ -34,8 +34,7 @@ enum class SceneList {
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
INWORLD, INWORLD,
INCOMBAT, DISCONNECTEDSCREEN,
CLEANUP,
}; };
#endif #endif
+3 -2
View File
@@ -75,10 +75,10 @@ SceneList BaseScene::GetNextScene() const {
//Frame loop //Frame loop
//------------------------- //-------------------------
void BaseScene::RunFrame(double delta) { void BaseScene::RunFrame() {
FrameStart(); FrameStart();
HandleEvents(); HandleEvents();
Update(delta); Update();
FrameEnd(); FrameEnd();
} }
@@ -86,6 +86,7 @@ void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0); SDL_FillRect(screen, 0, 0);
Render(screen); Render(screen);
SDL_Flip(screen); SDL_Flip(screen);
SDL_Delay(10);
} }
//------------------------- //-------------------------
+2 -2
View File
@@ -40,13 +40,13 @@ public:
SceneList GetNextScene() const; SceneList GetNextScene() const;
//Frame loop //Frame loop
virtual void RunFrame(double delta); virtual void RunFrame();
virtual void RenderFrame(); virtual void RenderFrame();
protected: protected:
virtual void FrameStart() {} virtual void FrameStart() {}
virtual void HandleEvents(); virtual void HandleEvents();
virtual void Update(double delta) {} virtual void Update() {}
virtual void FrameEnd() {} virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {} virtual void Render(SDL_Surface* const screen) {}
@@ -19,10 +19,11 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "clean_up.hpp" #include "disconnected_screen.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <stdexcept> #include <stdexcept>
@@ -30,19 +31,7 @@
//Public access members //Public access members
//------------------------- //-------------------------
CleanUp::CleanUp( DisconnectedScreen::DisconnectedScreen() {
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
@@ -62,19 +51,13 @@ CleanUp::CleanUp(
backButton.SetText("Back"); backButton.SetText("Back");
//full reset //full reset
network.Unbind(Channels::SERVER); UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
clientIndex = -1;
accountIndex = -1;
characterIndex = -1;
// combatMap.clear();
characterMap.clear();
// enemyMap.clear();
//auto return //auto return
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
CleanUp::~CleanUp() { DisconnectedScreen::~DisconnectedScreen() {
// //
} }
@@ -82,53 +65,52 @@ CleanUp::~CleanUp() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void CleanUp::Update(double delta) { void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
QuitEvent(); SetNextScene(SceneList::MAINMENU);
} }
//BUGFIX: Eat incoming packets //Eat incoming packets
while(network.Receive()); while(UDPNetworkUtility::GetSingleton().Receive());
} }
void CleanUp::RenderFrame() { void DisconnectedScreen::Render(SDL_Surface* const screen) {
SDL_FillRect(GetScreen(), 0, 0); ConfigUtility& config = ConfigUtility::GetSingleton();
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void CleanUp::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen); backButton.DrawTo(screen);
font.DrawStringTo("You have been disconnected.", screen, 50, 30); font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void CleanUp::QuitEvent() { void DisconnectedScreen::QuitEvent() {
SetNextScene(SceneList::QUIT); SetNextScene(SceneList::QUIT);
} }
void CleanUp::MouseMotion(SDL_MouseMotionEvent const& motion) { void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion); backButton.MouseMotion(motion);
} }
void CleanUp::MouseButtonDown(SDL_MouseButtonEvent const& button) { void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button); backButton.MouseButtonDown(button);
} }
void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) { void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
} }
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) { void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) { void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
// //
} }
@@ -19,44 +19,29 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CLEANUP_HPP_ #ifndef DISCONNECTEDSCREEN_HPP_
#define CLEANUP_HPP_ #define DISCONNECTEDSCREEN_HPP_
//network
#include "udp_network_utility.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
//common
#include "frame_rate.hpp"
#include "character.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
//std namespace //std namespace
#include <chrono> #include <chrono>
class CleanUp : public BaseScene { class DisconnectedScreen : public BaseScene {
public: public:
//Public access members //Public access members
CleanUp( DisconnectedScreen();
UDPNetworkUtility* const argNetwork, ~DisconnectedScreen();
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~CleanUp();
protected: protected:
//Frame loop //Frame loop
void Update(double delta); void Update();
void RenderFrame();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//Event handlers //Event handlers
@@ -67,20 +52,12 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//shared parameters
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics //graphics
Image image; Image image;
RasterFont font; RasterFont font;
//UI //UI
Button backButton; Button backButton;
FrameRate fps;
//auto return //auto return
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
-220
View File
@@ -1,220 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_combat.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include "config_utility.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InCombat::InCombat(
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
network(*argNetwork),
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex),
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{
/* //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&buttonImage);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + buttonImage.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
//request a sync
RequestSynchronize();
*/
//debug
//
}
InCombat::~InCombat() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InCombat::FrameStart() {
//
}
void InCombat::Update(double delta) {
//suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
free(static_cast<void*>(packetBuffer));
//TODO: more
}
void InCombat::FrameEnd() {
//
}
void InCombat::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InCombat::Render(SDL_Surface* const screen) {
//TODO: draw the background
//TODO: draw the characters
//TODO: draw the enemies
//TODO: draw the UI
}
//-------------------------
//Event handlers
//-------------------------
void InCombat::QuitEvent() {
//exit the game AND the server
RequestDisconnect();
SetNextScene(SceneList::QUIT);
}
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
//
}
//-------------------------
//Network handlers
//-------------------------
void InCombat::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket);
break;
//handle errors
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void InCombat::HandleDisconnect(SerialPacket* const) {
SetNextScene(SceneList::CLEANUP);
}
//TODO: more network handlers
//-------------------------
//Server control
//-------------------------
void InCombat::RequestSynchronize() {
ClientPacket newPacket;
//request a sync
newPacket.type = SerialPacketType::SYNCHRONIZE;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//handle, avatar
newPacket.accountIndex = accountIndex;
// newPacket.roomIndex = localCharacter->roomIndex;
// newPacket.origin = localCharacter->origin;
// newPacket.motion = localCharacter->motion;
// newPacket.stats = localCharacter->stats;
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestDisconnect() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InCombat::RequestShutdown() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
-94
View File
@@ -1,94 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INCOMBAT_HPP_
#define INCOMBAT_HPP_
//network
#include "udp_network_utility.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//common
#include "frame_rate.hpp"
#include "character.hpp"
//client
#include "base_scene.hpp"
class InCombat : public BaseScene {
public:
//Public access members
InCombat(
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InCombat();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutdown();
//shared parameters
UDPNetworkUtility& network;
int& clientIndex;
int& accountIndex;
int& characterIndex;
CharacterMap& characterMap;
//graphics
//TODO: graphics
//UI
//TODO: UI
FrameRate fps;
};
#endif
+86 -27
View File
@@ -34,18 +34,9 @@
//Public access members //Public access members
//------------------------- //-------------------------
InWorld::InWorld( InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
):
network(*argNetwork),
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex), accountIndex(*argAccountIndex)
characterIndex(*argCharacterIndex),
characterMap(*argCharacterMap)
{ {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
@@ -73,7 +64,15 @@ InWorld::InWorld(
//load the tilesheet //load the tilesheet
//TODO: add the tilesheet to the map system? //TODO: add the tilesheet to the map system?
//TODO: Tile size and tile sheet should be loaded elsewhere //TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32); tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//send this player's character info
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_NEW;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//request a sync //request a sync
RequestSynchronize(); RequestSynchronize();
@@ -94,17 +93,17 @@ void InWorld::FrameStart() {
// //
} }
void InWorld::Update(double delta) { void InWorld::Update() {
//suck in and process all waiting packets //suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE)); SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
while(network.Receive(packetBuffer)) { while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
free(static_cast<void*>(packetBuffer)); delete reinterpret_cast<char*>(packetBuffer);
//update the characters //update the characters
for (auto& it : characterMap) { for (auto& it : characterMap) {
it.second.Update(delta); it.second.Update();
} }
//check the map //check the map
@@ -131,7 +130,7 @@ void InWorld::Update(double delta) {
} }
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) { if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion() * delta)); localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
localCharacter->SetMotion({0,0}); localCharacter->SetMotion({0,0});
localCharacter->CorrectSprite(); localCharacter->CorrectSprite();
SendPlayerUpdate(); SendPlayerUpdate();
@@ -142,6 +141,22 @@ void InWorld::Update(double delta) {
//update the camera //update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX; camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY; camera.y = localCharacter->GetOrigin().y - camera.marginY;
//check the connection
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
} }
void InWorld::FrameEnd() { void InWorld::FrameEnd() {
@@ -207,6 +222,13 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
return; return;
} }
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
RequestDisconnect();
break;
}
//player movement //player movement
Vector2 motion = localCharacter->GetMotion(); Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) { switch(key.keysym.sym) {
@@ -265,8 +287,14 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
void InWorld::HandlePacket(SerialPacket* const argPacket) { void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->type) {
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT: case SerialPacketType::DISCONNECT:
HandleDisconnect(argPacket); HandleDisconnect(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_NEW:
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket)); HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
@@ -277,6 +305,9 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_UPDATE:
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket)); HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break; break;
case SerialPacketType::CHARACTER_REJECTION:
HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket)); HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break; break;
@@ -287,8 +318,25 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
} }
} }
void InWorld::HandleDisconnect(SerialPacket* const argPacket) { void InWorld::HandlePing(ServerPacket* const argPacket) {
SetNextScene(SceneList::CLEANUP); ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
throw(std::runtime_error("Heartbeat message received from unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: More needed in the disconnection
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
} }
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) { void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
@@ -297,7 +345,7 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
} }
//create the character object //create the character object
Character& newCharacter = characterMap[argPacket->characterIndex]; BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
//fill out the character's members //fill out the character's members
newCharacter.SetHandle(argPacket->handle); newCharacter.SetHandle(argPacket->handle);
@@ -307,9 +355,14 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
newCharacter.SetOrigin(argPacket->origin); newCharacter.SetOrigin(argPacket->origin);
newCharacter.SetMotion(argPacket->motion); newCharacter.SetMotion(argPacket->motion);
newCharacter.SetBounds({0, 16, 32, 32}); //TODO: magic numbers, fix this newCharacter.SetBounds({
CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y,
CHARACTER_BOUNDS_WIDTH,
CHARACTER_BOUNDS_HEIGHT
});
(*newCharacter.GetStats()) = argPacket->stats; // (*newCharacter.GetBaseStats()) = argPacket->stats;
//bookkeeping code //bookkeeping code
newCharacter.CorrectSprite(); newCharacter.CorrectSprite();
@@ -320,7 +373,6 @@ void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
localCharacter = &newCharacter; localCharacter = &newCharacter;
//setup the camera //setup the camera
//TODO: move this?
camera.width = GetScreen()->w; camera.width = GetScreen()->w;
camera.height = GetScreen()->h; camera.height = GetScreen()->h;
@@ -344,12 +396,11 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) { void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) { if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
HandleCharacterNew(argPacket); HandleCharacterNew(argPacket);
return; return;
} }
Character& character = characterMap[argPacket->characterIndex]; BaseCharacter& character = characterMap[argPacket->characterIndex];
//other characters moving //other characters moving
if (argPacket->characterIndex != characterIndex) { if (argPacket->characterIndex != characterIndex) {
@@ -359,6 +410,14 @@ void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
} }
} }
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility& config = ConfigUtility::GetSingleton();
config["client.disconnectMessage"] = "Error: ";
config["client.disconnectMessage"] += argPacket->text;
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) { void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions //replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y); regionPager.UnloadRegion(argPacket->x, argPacket->y);
@@ -398,7 +457,7 @@ void InWorld::SendPlayerUpdate() {
newPacket.roomIndex = 0; //TODO: room index newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->GetOrigin(); newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion(); newPacket.motion = localCharacter->GetMotion();
newPacket.stats = *localCharacter->GetStats(); // newPacket.stats = *localCharacter->GetBaseStats();
//TODO: gameplay components: equipment, items, buffs, debuffs //TODO: gameplay components: equipment, items, buffs, debuffs
+23 -15
View File
@@ -27,6 +27,7 @@
//networking //networking
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -37,7 +38,8 @@
//common //common
#include "frame_rate.hpp" #include "frame_rate.hpp"
#include "character.hpp" #include "base_character.hpp"
#include "local_character.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -45,22 +47,18 @@
//STL //STL
#include <map> #include <map>
#include <chrono>
class InWorld : public BaseScene { class InWorld : public BaseScene {
public: public:
//Public access members //Public access members
InWorld( InWorld(int* const argClientIndex, int* const argAccountIndex);
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex,
int* const argCharacterIndex,
CharacterMap* argCharacterMap
);
~InWorld(); ~InWorld();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(double delta); void Update();
void FrameEnd(); void FrameEnd();
void RenderFrame(); void RenderFrame();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -75,10 +73,13 @@ protected:
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleDisconnect(SerialPacket* const); void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleCharacterNew(CharacterPacket* const); void HandleCharacterNew(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const); void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterUpdate(CharacterPacket* const); void HandleCharacterUpdate(CharacterPacket* const);
void HandleCharacterRejection(TextPacket* const);
void HandleRegionContent(RegionPacket* const); void HandleRegionContent(RegionPacket* const);
//Server control //Server control
@@ -92,11 +93,11 @@ protected:
void UpdateMap(); void UpdateMap();
//shared parameters //shared parameters
UDPNetworkUtility& network; UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
int& characterIndex; int characterIndex = -1;
CharacterMap& characterMap; std::map<int, BaseCharacter> characterMap;
//graphics //graphics
Image buttonImage; Image buttonImage;
@@ -109,7 +110,8 @@ protected:
//UI //UI
Button disconnectButton; Button disconnectButton;
Button shutDownButton; Button shutDownButton;
//TODO: Review the camera
//the camera structure
struct { struct {
int x = 0, y = 0; int x = 0, y = 0;
int width = 0, height = 0; int width = 0, height = 0;
@@ -118,7 +120,13 @@ protected:
FrameRate fps; FrameRate fps;
//game //game
Character* localCharacter = nullptr; BaseCharacter* localCharacter = nullptr;
//connections
//TODO: This needs it's own utility, for both InWorld and InCombat
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
#endif #endif
+62 -48
View File
@@ -30,15 +30,14 @@
//Public access members //Public access members
//------------------------- //-------------------------
LobbyMenu::LobbyMenu( LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
):
network(*argNetwork),
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex)
{ {
//preemptive reset
clientIndex = -1;
accountIndex = -1;
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3); image.SetClipH(image.GetClipH()/3);
@@ -68,8 +67,11 @@ LobbyMenu::LobbyMenu(
//set the server list's position //set the server list's position
listBox = {300, 50, 200, font.GetCharH()}; listBox = {300, 50, 200, font.GetCharH()};
//BUGFIX: Eat incoming packets //Eat incoming packets
while(network.Receive()); while(network.Receive());
//Initial broadcast
SendBroadcastRequest();
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
@@ -84,13 +86,13 @@ void LobbyMenu::FrameStart() {
// //
} }
void LobbyMenu::Update(double delta) { void LobbyMenu::Update() {
//suck in and process all waiting packets //suck in and process all waiting packets
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE)); SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
while(network.Receive(packetBuffer)) { while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
free(static_cast<void*>(packetBuffer)); delete reinterpret_cast<char*>(packetBuffer);
} }
void LobbyMenu::FrameEnd() { void LobbyMenu::FrameEnd() {
@@ -109,9 +111,12 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
for (int i = 0; i < serverInfo.size(); i++) { for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverInfo[i]) { if (selection == &serverInfo[i]) {
SDL_Rect r = listBox; SDL_Rect r = {
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h; r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39)); SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
} }
//draw the server name //draw the server name
@@ -147,39 +152,19 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) { if (search.MouseButtonUp(button) == Button::State::HOVER) {
//broadcast to the network, or a specific server SendBroadcastRequest();
SerialPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
} }
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) { else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
//pack the packet SendJoinRequest();
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server
network.SendTo(&selection->address, &packet);
selection = nullptr;
} }
else if (back.MouseButtonUp(button) == Button::State::HOVER) { else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
else if ( //has the user selected a server on the list?
//has the user selected a server on the list? BoundingBox tmpBox = listBox;
//TODO: replace with regular collision checker tmpBox.h *= serverInfo.size();
button.x > listBox.x && if (tmpBox.CheckOverlap({button.x, button.y})) {
button.x < listBox.x + listBox.w &&
button.y > listBox.y &&
button.y < listBox.y + listBox.h * serverInfo.size()
) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h]; selection = &serverInfo[(button.y - listBox.y)/listBox.h];
} }
else { else {
@@ -188,7 +173,11 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
} }
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
@@ -207,6 +196,9 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::JOIN_RESPONSE:
HandleJoinResponse(static_cast<ClientPacket*>(argPacket)); HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::JOIN_REJECTION:
HandleJoinRejection(static_cast<TextPacket*>(argPacket));
break;
//handle errors //handle errors
default: default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) )); throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
@@ -232,14 +224,36 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
clientIndex = argPacket->clientIndex; clientIndex = argPacket->clientIndex;
accountIndex = argPacket->accountIndex; accountIndex = argPacket->accountIndex;
network.Bind(&argPacket->srcAddress, Channels::SERVER); network.Bind(argPacket->srcAddress, Channels::SERVER);
SetNextScene(SceneList::INWORLD); SetNextScene(SceneList::INWORLD);
}
//send this player's character info void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
CharacterPacket newPacket; //TODO: Better output for join rejection
newPacket.type = SerialPacketType::CHARACTER_NEW; }
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE); //-------------------------
newPacket.accountIndex = accountIndex; //server control
network.SendTo(Channels::SERVER, &newPacket); //-------------------------
}
void LobbyMenu::SendBroadcastRequest() {
//broadcast to the network, or a specific server
ClientPacket packet;
packet.type = SerialPacketType::BROADCAST_REQUEST;
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverInfo.clear();
selection = nullptr;
}
void LobbyMenu::SendJoinRequest() {
//pack the packet
ClientPacket packet;
packet.type = SerialPacketType::JOIN_REQUEST;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
//join the selected server
network.SendTo(selection->address, &packet);
selection = nullptr;
}
+12 -9
View File
@@ -26,10 +26,12 @@
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp" #include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "bounding_box.hpp"
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
@@ -40,17 +42,13 @@
class LobbyMenu : public BaseScene { class LobbyMenu : public BaseScene {
public: public:
//Public access members //Public access members
LobbyMenu( LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
UDPNetworkUtility* const argNetwork,
int* const argClientIndex,
int* const argAccountIndex
);
~LobbyMenu(); ~LobbyMenu();
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(double delta); void Update();
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
@@ -65,10 +63,15 @@ protected:
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandleBroadcastResponse(ServerPacket* const); void HandleBroadcastResponse(ServerPacket* const);
void HandleJoinResponse(ClientPacket* const); void HandleJoinResponse(ClientPacket* const);
void HandleJoinRejection(TextPacket* const);
//server control
void SendBroadcastRequest();
void SendJoinRequest();
//shared parameters //shared parameters
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network; UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
@@ -90,9 +93,9 @@ protected:
std::vector<ServerInformation> serverInfo; std::vector<ServerInformation> serverInfo;
//a terrible hack, forgive me //NOTE: a terrible hack
//I'd love a proper gui system for this //I'd love a proper gui system for this
SDL_Rect listBox; BoundingBox listBox;
ServerInformation* selection = nullptr; ServerInformation* selection = nullptr;
}; };
+1 -1
View File
@@ -72,7 +72,7 @@ void MainMenu::FrameStart() {
// //
} }
void MainMenu::Update(double delta) { void MainMenu::Update() {
// //
} }
+1 -1
View File
@@ -37,7 +37,7 @@ public:
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(double delta); void Update();
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities INCLUDES+=. .. ../renderable ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+6 -2
View File
@@ -59,7 +59,7 @@ void OptionsMenu::FrameStart() {
// //
} }
void OptionsMenu::Update(double delta) { void OptionsMenu::Update() {
// //
} }
@@ -92,7 +92,11 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
} }
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
// switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU);
break;
}
} }
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
+1 -1
View File
@@ -38,7 +38,7 @@ public:
protected: protected:
//Frame loop //Frame loop
void FrameStart(); void FrameStart();
void Update(double delta); void Update();
void FrameEnd(); void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
+1 -1
View File
@@ -40,7 +40,7 @@ SplashScreen::~SplashScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::Update(double delta) { void SplashScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU); SetNextScene(SceneList::MAINMENU);
} }
+1 -1
View File
@@ -36,7 +36,7 @@ public:
protected: protected:
//Frame loop //Frame loop
void Update(double delta); void Update();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//members //members
+7 -4
View File
@@ -25,11 +25,14 @@
#include <cmath> #include <cmath>
//the speeds that the characters move //the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 140.0; constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0); constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounding boxes for the characters //the bounds for the character objects, mapped to the default sprites
constexpr double CHARACTER_BOUNDS_WIDTH = 32.0; constexpr int CHARACTER_BOUNDS_X = 0;
constexpr double CHARACTER_BOUNDS_HEIGHT = 32.0; constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
#endif #endif
+5 -2
View File
@@ -21,11 +21,14 @@
*/ */
#include "region.hpp" #include "region.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <cmath>
#include <cstring> #include <cstring>
int snapToBase(int base, int x) {
return floor((double)x / base) * base;
}
Region::Region(int argX, int argY): x(argX), y(argY) { Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) { if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
throw(std::invalid_argument("Region location is off grid")); throw(std::invalid_argument("Region location is off grid"));
+2 -6
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@@ -23,15 +23,14 @@
#define REGION_HPP_ #define REGION_HPP_
#include <bitset> #include <bitset>
#include <cmath>
//the region's storage format //the region's storage format
constexpr int REGION_WIDTH = 20; constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20; constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3; constexpr int REGION_DEPTH = 3;
//the size of the solid map //utility function
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0); int snapToBase(int base, int x);
class Region { class Region {
public: public:
@@ -61,7 +60,4 @@ private:
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid; std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
}; };
//the memory footprint of the tile and solid data; not including any metadata
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
#endif #endif
-25
View File
@@ -78,27 +78,6 @@ static int getDepth(lua_State* L) {
return 1; return 1;
} }
static int load(lua_State* L) {
//EMPTY
lua_pushboolean(L, false);
return 1;
}
static int save(lua_State* L) {
//EMPTY
return 0;
}
static int create(lua_State* L) {
//EMPTY
return 0;
}
static int unload(lua_State* L) {
//EMPTY
return 0;
}
static const luaL_Reg regionLib[] = { static const luaL_Reg regionLib[] = {
{"SetTile",setTile}, {"SetTile",setTile},
{"GetTile",getTile}, {"GetTile",getTile},
@@ -109,10 +88,6 @@ static const luaL_Reg regionLib[] = {
{"GetWidth",getWidth}, {"GetWidth",getWidth},
{"GetHeight",getHeight}, {"GetHeight",getHeight},
{"GetDepth",getDepth}, {"GetDepth",getDepth},
{"Load",load},
{"Save",save},
{"Create",create},
{"Unload",unload},
{nullptr, nullptr} {nullptr, nullptr}
}; };
+39 -2
View File
@@ -24,8 +24,6 @@
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "region.hpp" #include "region.hpp"
#include <string>
//DOCS: These glue functions simply wrap RegionPagerLua's methods //DOCS: These glue functions simply wrap RegionPagerLua's methods
static int setTile(lua_State* L) { static int setTile(lua_State* L) {
@@ -90,16 +88,55 @@ static int unloadRegion(lua_State* L) {
return 0; return 0;
} }
static int setOnLoad(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnSave(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnCreate(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnUnload(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static const luaL_Reg regionPagerLib[] = { static const luaL_Reg regionPagerLib[] = {
//curry
{"SetTile", setTile}, {"SetTile", setTile},
{"GetTile", getTile}, {"GetTile", getTile},
{"SetSolid", setSolid}, {"SetSolid", setSolid},
{"GetSolid", getSolid}, {"GetSolid", getSolid},
//access and control
{"GetRegion", getRegion}, {"GetRegion", getRegion},
{"LoadRegion", loadRegion}, {"LoadRegion", loadRegion},
{"SaveRegion", saveRegion}, {"SaveRegion", saveRegion},
{"CreateRegion", createRegion}, {"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion}, {"UnloadRegion", unloadRegion},
//triggers
{"SetOnLoad",setOnLoad},
{"SetOnSave",setOnSave},
{"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload},
//sentinel
{nullptr, nullptr} {nullptr, nullptr}
}; };
+5 -6
View File
@@ -21,8 +21,6 @@
*/ */
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
@@ -73,12 +71,12 @@ Region* RegionPagerBase::PushRegion(Region* const ptr) {
} }
Region* RegionPagerBase::LoadRegion(int x, int y) { Region* RegionPagerBase::LoadRegion(int x, int y) {
//TODO: load the region if possible //EMPTY, intended for override
return nullptr; return nullptr;
} }
Region* RegionPagerBase::SaveRegion(int x, int y) { Region* RegionPagerBase::SaveRegion(int x, int y) {
//TODO: find & save the region //EMPTY, intended for override
return nullptr; return nullptr;
} }
@@ -91,8 +89,9 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
} }
void RegionPagerBase::UnloadRegion(int x, int y) { void RegionPagerBase::UnloadRegion(int x, int y) {
//custom loop, not FindRegion() regionList.remove_if([x, y](Region& region) -> bool {
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; }); return region.GetX() == x && region.GetY() == y;
});
} }
void RegionPagerBase::UnloadAll() { void RegionPagerBase::UnloadAll() {
+92 -36
View File
@@ -21,47 +21,71 @@
*/ */
#include "region_pager_lua.hpp" #include "region_pager_lua.hpp"
#include "utility.hpp"
#include <stdexcept> #include <stdexcept>
Region* RegionPagerLua::LoadRegion(int x, int y) { Region* RegionPagerLua::LoadRegion(int x, int y) {
//load the region if possible //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on //something to work on
Region tmpRegion(x, y); Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Load");
lua_pushlightuserdata(lua, &tmpRegion); lua_pushlightuserdata(lua, &tmpRegion);
//call the funtion, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) { if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
//success or failure
if (!lua_toboolean(lua, -1)) { //check the return value, success or failure
lua_pop(lua, 2); if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
regionList.push_front(tmpRegion);
return &regionList.front();
}
else {
lua_pop(lua, 1);
return nullptr; return nullptr;
} }
lua_pop(lua, 2);
regionList.push_front(tmpRegion);
return &regionList.front();
} }
Region* RegionPagerLua::SaveRegion(int x, int y) { Region* RegionPagerLua::SaveRegion(int x, int y) {
//find & save the region //get the pager's function from the registry
Region* ptr = FindRegion(x, y); lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
if (ptr) {
//API hook //check if this function is available
lua_getglobal(lua, "Region"); if (lua_isnil(lua, -1)) {
lua_getfield(lua, -1, "Save");
lua_pushlightuserdata(lua, ptr);
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
lua_pop(lua, 1); lua_pop(lua, 1);
return nullptr;
}
//find the specified region
Region* ptr = FindRegion(x, y);
if (!ptr) {
lua_pop(lua, 1);
return nullptr;
}
lua_pushlightuserdata(lua, ptr);
//call the function, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//check the return value, success or failure
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
return ptr;
}
else {
lua_pop(lua, 1);
return nullptr;
} }
return ptr;
} }
Region* RegionPagerLua::CreateRegion(int x, int y) { Region* RegionPagerLua::CreateRegion(int x, int y) {
@@ -69,55 +93,87 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
throw(std::logic_error("Cannot overwrite an existing region")); throw(std::logic_error("Cannot overwrite an existing region"));
} }
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on //something to work on
Region tmpRegion(x, y); Region tmpRegion(x, y);
//API hook
lua_getglobal(lua, "Region");
lua_getfield(lua, -1, "Create");
lua_pushlightuserdata(lua, &tmpRegion); lua_pushlightuserdata(lua, &tmpRegion);
//TODO: parameters
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
lua_pop(lua, 1);
//return the new region
regionList.push_front(tmpRegion); regionList.push_front(tmpRegion);
return &regionList.front(); return &regionList.front();
} }
void RegionPagerLua::UnloadRegion(int x, int y) { void RegionPagerLua::UnloadRegion(int x, int y) {
lua_getglobal(lua, "Region"); //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return;
}
//run each region through this lambda
regionList.remove_if([&](Region& region) -> bool { regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) { if (region.GetX() == x && region.GetY() == y) {
//API hook //push a copy of the function onto the stack with the region
lua_getfield(lua, -1, "Unload"); lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &region); lua_pushlightuserdata(lua, &region);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
//signal to the container
return true; return true;
} }
//signal to the container
return false; return false;
}); });
//pop the base copy of the function
lua_pop(lua, 1); lua_pop(lua, 1);
} }
void RegionPagerLua::UnloadAll() { void RegionPagerLua::UnloadAll() {
lua_getglobal(lua, "Region"); //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return;
}
for (auto& it : regionList) { for (auto& it : regionList) {
//API hook //push a copy of the function onto the stack with the region
lua_getfield(lua, -1, "Unload"); lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &it); lua_pushlightuserdata(lua, &it);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
} }
} }
//pop the base copy of the function
lua_pop(lua, 1); lua_pop(lua, 1);
//remove from memory
regionList.clear(); regionList.clear();
} }
+17
View File
@@ -44,8 +44,25 @@ public:
//accessors & mutators //accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; } lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; } lua_State* GetLuaState() { return lua; }
//utilities for the API
int SetLoadReference(int i) { return loadRef = i; }
int SetSaveReference(int i) { return saveRef = i; }
int SetCreateReference(int i) { return createRef = i; }
int SetUnloadReference(int i) { return unloadRef = i; }
int GetLoadReference() { return loadRef; }
int GetSaveReference() { return saveRef; }
int GetCreateReference() { return createRef; }
int GetUnloadReference() { return unloadRef; }
protected: protected:
lua_State* lua = nullptr; lua_State* lua = nullptr;
int loadRef = LUA_NOREF;
int saveRef = LUA_NOREF;
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
}; };
#endif #endif
+2 -3
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. packet serial ../gameplay ../map ../utilities INCLUDES+=. packet_types ../gameplay ../map ../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -17,8 +17,7 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ) ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet $(MAKE) -C packet_types
$(MAKE) -C serial
$(OBJ): | $(OBJDIR) $(OBJ): | $(OBJDIR)
-28
View File
@@ -1,28 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_packet.hpp"
/* DOCS: Sanity check, read more
* Since most/all of the files in this directory are header files, I've created
* this source file as a "sanity check", to ensure that the above header files
* are written correctly via make.
*/
@@ -1,113 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* Key for the comments:
* request => response
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//keep alive
//ping => pong
PING = 1,
PONG = 2,
//search for the server list
//none => server name, player count, version info (and source address)
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
//username, and password => client index, account index
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
JOIN_REJECTION = 7,
//mass update of all surrounding content
//character.x, character.y => packet barrage
SYNCHRONIZE = 8,
//disconnect from the server
//autentication, account index => disconnect that account
DISCONNECT = 9,
//shut down the server
//autentication => disconnect, shutdown
SHUTDOWN = 10,
//map data
//room index, region.x, region.y => room index, region.x, region.y, region content
REGION_REQUEST = 11,
REGION_CONTENT = 12,
//combat data
//TODO: system incomplete
COMBAT_NEW = 13,
COMBAT_DELETE = 14,
COMBAT_UPDATE = 15,
COMBAT_ENTER_REQUEST = 16,
COMBAT_ENTER_RESPONSE = 17,
COMBAT_EXIT_REQUEST = 18,
COMBAT_EXIT_RESPONSE = 19,
//TODO: COMBAT info
COMBAT_REJECTION = 20,
//character data
//character data => etc.
CHARACTER_NEW = 21,
CHARACTER_DELETE = 22,
CHARACTER_UPDATE = 23,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST= 24,
CHARACTER_STATS_RESPONSE = 25,
//character new => character rejection, disconnect?
CHARACTER_REJECTION = 26,
//enemy data
//enemy data => etc.
ENEMY_NEW = 27,
ENEMY_DELETE = 28,
ENEMY_UPDATE = 29,
ENEMY_STATS_REQUEST = 30,
ENEMY_STATS_RESPONSE = 31,
//enemy index => enemy doens't exist
ENEMY_REJECTION= 32,
//NOTE: more packet types go here
//not used
LAST
};
#endif
@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_packet.hpp"
#include "serial_utility.hpp"
#include "serial_statistics.hpp"
void serializeCharacter(void* buffer, CharacterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
//stats structure
serializeStatistics(&buffer, &packet->stats);
//gameplay components: equipment, items, buffs, debuffs...
}
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
//stats structure
deserializeStatistics(&buffer, &packet->stats);
//gameplay components: equipment, items, buffs, debuffs...
}
@@ -44,7 +44,10 @@ struct CharacterPacket : SerialPacketBase {
//gameplay //gameplay
Statistics stats; Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs //gameplay components: equipment, items, buffs, debuffs...
}; };
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif #endif
@@ -19,36 +19,22 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "enemy_manager.hpp" #include "client_packet.hpp"
//------------------------- #include "serial_utility.hpp"
//public access methods
//-------------------------
//TODO void serializeClient(void* buffer, ClientPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//------------------------- serialCopy(&buffer, &packet->clientIndex, sizeof(int));
//accessors and mutators serialCopy(&buffer, &packet->accountIndex, sizeof(int));
//------------------------- serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
EnemyData* EnemyManager::GetEnemy(int uid) {
std::map<int, EnemyData>::iterator it = enemyMap.find(uid);
if (it == enemyMap.end()) {
return nullptr;
}
return &it->second;
} }
std::map<int, EnemyData>* EnemyManager::GetContainer() { void deserializeClient(void* buffer, ClientPacket* packet) {
return &enemyMap; deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
}
lua_State* EnemyManager::SetLuaState(lua_State* L) { deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
return luaState = L; deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
} deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
lua_State* EnemyManager::GetLuaState() {
return luaState;
} }
@@ -28,7 +28,9 @@ struct ClientPacket : SerialPacketBase {
int clientIndex; int clientIndex;
int accountIndex; int accountIndex;
char username[PACKET_STRING_SIZE]; char username[PACKET_STRING_SIZE];
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
}; };
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif #endif
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../gameplay ../../map ../../utilities INCLUDES+=. .. ../../gameplay ../../map ../../utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -0,0 +1,79 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_packet.hpp"
#include "serial_utility.hpp"
void serializeRegion(void* buffer, RegionPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//format
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->x, sizeof(int));
serialCopy(&buffer, &packet->y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
return;
}
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void deserializeRegion(void* buffer, RegionPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//format
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->x, sizeof(int));
deserialCopy(&buffer, &packet->y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
return;
}
//an object to work on
packet->region = new Region(packet->x, packet->y);
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
@@ -19,21 +19,30 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ENEMYPACKET_HPP_ #ifndef REGIONPACKET_HPP_
#define ENEMYPACKET_HPP_ #define REGIONPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
struct EnemyPacket : SerialPacketBase { #include "region.hpp"
//identify the enemy
int enemyIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//gameplay #include <cmath>
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards //define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
struct RegionPacket : SerialPacketBase {
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
}; };
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif #endif
@@ -0,0 +1,24 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_packet_base.hpp"
//sanity check
@@ -22,15 +22,10 @@
#ifndef SERIALPACKETBASE_HPP_ #ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_ #define SERIALPACKETBASE_HPP_
#ifndef SERIALPACKET_HPP_
#error Cannot include this file without 'serial_packet.hpp'
#endif
#include "serial_packet_type.hpp" #include "serial_packet_type.hpp"
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
constexpr int NETWORK_VERSION = 20140701;
constexpr int PACKET_STRING_SIZE = 100; constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase { struct SerialPacketBase {
@@ -41,6 +36,4 @@ struct SerialPacketBase {
virtual ~SerialPacketBase() {}; virtual ~SerialPacketBase() {};
}; };
typedef SerialPacketBase SerialPacket;
#endif #endif
@@ -0,0 +1,64 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_statistics.hpp"
#include "serial_utility.hpp"
void serializeStatistics(void** buffer, Statistics* stats) {
//integers
serialCopy(buffer, &stats->level, sizeof(int));
serialCopy(buffer, &stats->exp, sizeof(int));
serialCopy(buffer, &stats->maxHP, sizeof(int));
serialCopy(buffer, &stats->health, sizeof(int));
serialCopy(buffer, &stats->maxMP, sizeof(int));
serialCopy(buffer, &stats->mana, sizeof(int));
serialCopy(buffer, &stats->attack, sizeof(int));
serialCopy(buffer, &stats->defence, sizeof(int));
serialCopy(buffer, &stats->intelligence, sizeof(int));
serialCopy(buffer, &stats->resistance, sizeof(int));
serialCopy(buffer, &stats->speed, sizeof(int));
//floats
serialCopy(buffer, &stats->accuracy, sizeof(float));
serialCopy(buffer, &stats->evasion, sizeof(float));
serialCopy(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(void** buffer, Statistics* stats) {
//integers
deserialCopy(buffer, &stats->level, sizeof(int));
deserialCopy(buffer, &stats->exp, sizeof(int));
deserialCopy(buffer, &stats->maxHP, sizeof(int));
deserialCopy(buffer, &stats->health, sizeof(int));
deserialCopy(buffer, &stats->maxMP, sizeof(int));
deserialCopy(buffer, &stats->mana, sizeof(int));
deserialCopy(buffer, &stats->attack, sizeof(int));
deserialCopy(buffer, &stats->defence, sizeof(int));
deserialCopy(buffer, &stats->intelligence, sizeof(int));
deserialCopy(buffer, &stats->resistance, sizeof(int));
deserialCopy(buffer, &stats->speed, sizeof(int));
//floats
deserialCopy(buffer, &stats->accuracy, sizeof(float));
deserialCopy(buffer, &stats->evasion, sizeof(float));
deserialCopy(buffer, &stats->luck, sizeof(float));
}
@@ -19,12 +19,12 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CHECKBOUNDS_HPP_ #ifndef SERIALSTATISTICS_HPP_
#define CHECKBOUNDS_HPP_ #define SERIALSTATISTICS_HPP_
#include "vector2.hpp" #include "statistics.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point); void serializeStatistics(void** buffer, Statistics* stats);
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo); void deserializeStatistics(void** buffer, Statistics* stats);
#endif #endif
@@ -19,24 +19,24 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#include "serial.hpp" #include "server_packet.hpp"
#include "serial_util.hpp" #include "serial_utility.hpp"
void serializeServer(ServerPacket* packet, void* buffer) { void serializeServer(void* buffer, ServerPacket* packet) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE); serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->playerCount, sizeof(int)); serialCopy(&buffer, &packet->playerCount, sizeof(int));
SERIALIZE(buffer, &packet->version, sizeof(int)); serialCopy(&buffer, &packet->version, sizeof(int));
} }
void deserializeServer(ServerPacket* packet, void* buffer) { void deserializeServer(void* buffer, ServerPacket* packet) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server //identify the server
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE); deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->playerCount, sizeof(int)); deserialCopy(&buffer, &packet->playerCount, sizeof(int));
DESERIALIZE(buffer, &packet->version, sizeof(int)); deserialCopy(&buffer, &packet->version, sizeof(int));
} }
@@ -31,4 +31,7 @@ struct ServerPacket : SerialPacketBase {
int version; int version;
}; };
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif #endif
@@ -19,28 +19,22 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef COMBATPACKET_HPP_ #include "text_packet.hpp"
#define COMBATPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_utility.hpp"
#include "combat_defines.hpp" void serializeText(void* buffer, TextPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
struct CombatPacket : SerialPacketBase { //content
//identify the combat instance serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
int combatIndex; serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
int difficulty; }
TerrainType terrainType;
//combatants void deserializeText(void* buffer, TextPacket* packet) {
int characterArray[COMBAT_MAX_CHARACTERS]; deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
int enemyArray[COMBAT_MAX_ENEMIES];
//location //content
int mapIndex; deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
Vector2 origin; deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
}
//TODO: gameplay components: rewards
};
#endif
@@ -19,20 +19,17 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef REGIONPACKET_HPP_ #ifndef TEXTPACKET_HPP_
#define REGIONPACKET_HPP_ #define TEXTPACKET_HPP_
#include "serial_packet_base.hpp" #include "serial_packet_base.hpp"
#include "region.hpp" struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
struct RegionPacket : SerialPacketBase { char text[PACKET_STRING_SIZE];
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
}; };
#endif void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif
-182
View File
@@ -1,182 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
//simple type functions
void serializeType(SerialPacketBase* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
void deserializeType(SerialPacketBase* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
}
//main switch functions
void serializePacket(SerialPacketBase* packet, void* buffer) {
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
serializeType(packet, buffer);
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
serializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
void deserializePacket(SerialPacketBase* packet, void* buffer) {
//find the type, so that you can actually deserialize the packet!
deserializeType(packet, buffer);
switch(packet->type) {
//no extra data
case SerialPacketType::NONE:
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
//all rejections
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::ENEMY_REJECTION:
case SerialPacketType::COMBAT_REJECTION:
//NOTHING
break;
//character info
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
break;
//client info
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
break;
//combat info
case SerialPacketType::COMBAT_NEW:
case SerialPacketType::COMBAT_DELETE:
case SerialPacketType::COMBAT_UPDATE:
case SerialPacketType::COMBAT_ENTER_REQUEST:
case SerialPacketType::COMBAT_ENTER_RESPONSE:
case SerialPacketType::COMBAT_EXIT_REQUEST:
case SerialPacketType::COMBAT_EXIT_RESPONSE:
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
break;
//enemy info
case SerialPacketType::ENEMY_NEW:
case SerialPacketType::ENEMY_DELETE:
case SerialPacketType::ENEMY_UPDATE:
case SerialPacketType::ENEMY_STATS_REQUEST:
case SerialPacketType::ENEMY_STATS_RESPONSE:
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
break;
//region info
case SerialPacketType::REGION_REQUEST:
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
break;
case SerialPacketType::REGION_CONTENT:
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
break;
//server info
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
break;
}
}
-67
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@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZE_HPP_
#define SERIALIZE_HPP_
#include "serial_packet.hpp"
#include "region.hpp"
#include "statistics.hpp"
//Primary interface functions
void serializePacket(SerialPacketBase*, void* dest);
void deserializePacket(SerialPacketBase*, void* src);
void serializeType(SerialPacketBase*, void*);
void deserializeType(SerialPacketBase*, void*);
//utility functions, exposed
void serializeCharacter(CharacterPacket*, void*);
void serializeClient(ClientPacket*, void*);
void serializeCombat(CombatPacket*, void*);
void serializeEnemy(EnemyPacket*, void*);
void serializeRegionFormat(RegionPacket*, void*);
void serializeRegionContent(RegionPacket*, void*);
void serializeServer(ServerPacket*, void*);
void serializeStatistics(Statistics*, void*);
void deserializeCharacter(CharacterPacket*, void*);
void deserializeClient(ClientPacket*, void*);
void deserializeCombat(CombatPacket*, void*);
void deserializeEnemy(EnemyPacket*, void*);
void deserializeRegionFormat(RegionPacket*, void*);
void deserializeRegionContent(RegionPacket*, void*);
void deserializeServer(ServerPacket*, void*);
void deserializeStatistics(Statistics*, void*);
/* DOCS: Keep PACKET_BUFFER_SIZE up to date
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest type of packet, read more
* The metadata used are:
* SerialPacketType
* room index
* X & Y positon
* The rest is taken up by the Regions's content.
*/
constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_FOOTPRINT;
#endif
@@ -1,74 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCharacter(CharacterPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//the owner
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
//location
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs
}
-42
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@@ -1,42 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeClient(ClientPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
void deserializeClient(ClientPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
}
-64
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@@ -1,64 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeCombat(CombatPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
//combatants
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
void deserializeCombat(CombatPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the combat instance
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
//combatants
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
//location
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: gameplay components: rewards
}
-56
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@@ -1,56 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeEnemy(EnemyPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//gameplay
//stats structure
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//identify the enemy
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
//stats structure
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
-89
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@@ -1,89 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
}
void serializeRegionContent(RegionPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
SERIALIZE(buffer, &packet->x, sizeof(int));
SERIALIZE(buffer, &packet->y, sizeof(int));
//tiles
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
}
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
//format
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
DESERIALIZE(buffer, &packet->x, sizeof(int));
DESERIALIZE(buffer, &packet->y, sizeof(int));
//an object to work on
packet->region = new Region(packet->x, packet->y);
//tiles
for (register int i = 0; i < REGION_WIDTH; i++) {
for (register int j = 0; j < REGION_HEIGHT; j++) {
for (register int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
@@ -1,65 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include "serial_util.hpp"
void serializeStatistics(Statistics* stats, void* buffer) {
//integers
SERIALIZE(buffer, &stats->level, sizeof(int));
SERIALIZE(buffer, &stats->exp, sizeof(int));
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
SERIALIZE(buffer, &stats->health, sizeof(int));
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
SERIALIZE(buffer, &stats->mana, sizeof(int));
SERIALIZE(buffer, &stats->attack, sizeof(int));
SERIALIZE(buffer, &stats->defence, sizeof(int));
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
SERIALIZE(buffer, &stats->resistance, sizeof(int));
SERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
SERIALIZE(buffer, &stats->evasion, sizeof(float));
SERIALIZE(buffer, &stats->luck, sizeof(float));
}
void deserializeStatistics(Statistics* stats, void* buffer) {
//integers
DESERIALIZE(buffer, &stats->level, sizeof(int));
DESERIALIZE(buffer, &stats->exp, sizeof(int));
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
DESERIALIZE(buffer, &stats->health, sizeof(int));
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
DESERIALIZE(buffer, &stats->mana, sizeof(int));
DESERIALIZE(buffer, &stats->attack, sizeof(int));
DESERIALIZE(buffer, &stats->defence, sizeof(int));
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
DESERIALIZE(buffer, &stats->speed, sizeof(int));
//floats
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
DESERIALIZE(buffer, &stats->luck, sizeof(float));
}
@@ -22,23 +22,43 @@
#ifndef SERIALPACKET_HPP_ #ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_ #define SERIALPACKET_HPP_
#include "serial_packet_base.hpp"
#include "character_packet.hpp" #include "character_packet.hpp"
#include "client_packet.hpp" #include "client_packet.hpp"
#include "combat_packet.hpp"
#include "enemy_packet.hpp"
#include "region_packet.hpp" #include "region_packet.hpp"
#include "server_packet.hpp" #include "server_packet.hpp"
#include "text_packet.hpp"
//NOTE: SerialPacket is defined in serial_packet_base.hpp //SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20140909;
union MaxPacket { union MaxPacket {
CharacterPacket a; CharacterPacket a;
ClientPacket b; ClientPacket b;
CombatPacket c; RegionPacket c;
EnemyPacket d; ServerPacket d;
RegionPacket e; TextPacket e;
ServerPacket f;
}; };
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket); constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
* Serialized RegionPacket structure:
* SerialPacketType
* room index (int)
* X & Y position (int)
* tile data (3 layers)
* solid data (bitset)
*/
constexpr int PACKET_BUFFER_SIZE =
sizeof(SerialPacketType) +
REGION_METADATA_FOOTPRINT +
REGION_TILE_FOOTPRINT +
REGION_SOLID_FOOTPRINT;
#endif #endif
+110
View File
@@ -0,0 +1,110 @@
/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* DOCS: The headers indicate what packet type is used for each message
* different messages under the same header will carry different amounts of
* valid data, but it will still be carried in that packet's format.
*/
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
//-------------------------
//ServerPacket
// name, player count, version
//-------------------------
//heartbeat
PING,
PONG,
//Used for finding available servers
BROADCAST_REQUEST,
BROADCAST_RESPONSE,
//-------------------------
//ClientPacket
// client index, account index, character index
//-------------------------
//Connecting to a server as a client
JOIN_REQUEST,
JOIN_RESPONSE,
//client requests all information from the server
SYNCHRONIZE,
//disconnect from the server
DISCONNECT,
//shut down the server
SHUTDOWN,
//-------------------------
//RegionPacket
// room index, x, y, raw data
//-------------------------
//map data
REGION_REQUEST,
REGION_CONTENT,
//-------------------------
//CharacterPacket
// handle, avatar, character index, account index,
// room index, origin, motion
// statistics
//-------------------------
//controlling characters
CHARACTER_NEW,
CHARACTER_DELETE,
CHARACTER_UPDATE,
//authentication, character index => character stats
CHARACTER_STATS_REQUEST,
CHARACTER_STATS_RESPONSE,
//-------------------------
//TextPacket
// name, text
//-------------------------
//general speech
TEXT_BROADCAST,
//rejection/error messages
SHUTDOWN_REJECTION,
JOIN_REJECTION,
CHARACTER_REJECTION,
//-------------------------
//not used
//-------------------------
LAST
};
#endif
+119
View File
@@ -0,0 +1,119 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_utility.hpp"
//packet types
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
#include <cstring>
//raw memory copy
void serialCopy(void** buffer, void* data, int size) {
memcpy(*buffer, data, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
void deserialCopy(void** buffer, void* data, int size) {
memcpy(data, *buffer, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
switch(packet->type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet));
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
serializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
break;
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
}
void deserializePacket(void* buffer, SerialPacketBase* packet) {
//find the type, so that you can actually deserialize the packet!
SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType));
switch(type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::SYNCHRONIZE:
case SerialPacketType::DISCONNECT:
case SerialPacketType::SHUTDOWN:
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
break;
case SerialPacketType::CHARACTER_NEW:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_UPDATE:
case SerialPacketType::CHARACTER_STATS_REQUEST:
case SerialPacketType::CHARACTER_STATS_RESPONSE:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
}
@@ -19,13 +19,19 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SERIALIZEUTIL_HPP_ #ifndef SERIALIZEUTILITY_HPP_
#define SERIALIZEUTIL_HPP_ #define SERIALIZEUTILITY_HPP_
#include "serial_packet_base.hpp"
#include <cstring> #include <cstring>
//NOTE: The strange assignments here used in order to move the void* parameter //raw memory copy
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size; void serialCopy(void** buffer, void* data, int size);
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size; void deserialCopy(void** buffer, void* data, int size);
//primary functions
void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet);
#endif #endif
+22 -21
View File
@@ -21,12 +21,13 @@
*/ */
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial.hpp" #include "serial_packet.hpp"
#include "serial_utility.hpp"
#include <stdexcept> #include <stdexcept>
//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network //NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacket with UDPpacket //NOTE: don't confuse SerialPacketBase with UDPpacket
void UDPNetworkUtility::Open(int port) { void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port); socket = SDLNet_UDP_Open(port);
@@ -54,11 +55,11 @@ int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
return Bind(&add, channel); return Bind(add, channel);
} }
int UDPNetworkUtility::Bind(IPaddress* add, int channel) { int UDPNetworkUtility::Bind(IPaddress add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, add); int ret = SDLNet_UDP_Bind(socket, channel, &add);
if (ret < 0) { if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel")); throw(std::runtime_error("Failed to bind to a channel"));
@@ -81,17 +82,17 @@ int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(&add, data, len); SendTo(add, data, len);
} }
int UDPNetworkUtility::SendTo(IPaddress* add, void* data, int len) { int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
if (len > packet->maxlen) { if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket")); throw(std::runtime_error("The buffer is to large for the UDPpacket"));
} }
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len); memcpy(packet->data, data, len);
packet->len = len; packet->len = len;
packet->address = *add; packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -152,23 +153,23 @@ int UDPNetworkUtility::Receive() {
} }
//------------------------- //-------------------------
//send a SerialPacket //send a SerialPacketBase
//------------------------- //-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
IPaddress add; IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) { if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host")); throw(std::runtime_error("Failed to resolve a host"));
} }
SendTo(&add, serialPacket); SendTo(add, serialPacket);
} }
int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
packet->address = *add; packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet); int ret = SDLNet_UDP_Send(socket, -1, packet);
@@ -179,9 +180,9 @@ int UDPNetworkUtility::SendTo(IPaddress* add, SerialPacket* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) { int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet); int ret = SDLNet_UDP_Send(socket, channel, packet);
@@ -193,9 +194,9 @@ int UDPNetworkUtility::SendTo(int channel, SerialPacket* serialPacket) {
return ret; return ret;
} }
int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) { int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
serializePacket(serialPacket, packet->data); serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE; packet->len = PACKET_BUFFER_SIZE;
int sent = 0; int sent = 0;
@@ -210,10 +211,10 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
return sent; return sent;
} }
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) { int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen); memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet); int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(serialPacket, packet->data); deserializePacket(packet->data, serialPacket);
serialPacket->srcAddress = packet->address; serialPacket->srcAddress = packet->address;
if (ret < 0) { if (ret < 0) {
+19 -14
View File
@@ -22,21 +22,21 @@
#ifndef UDPNETWORKUTILITY_HPP_ #ifndef UDPNETWORKUTILITY_HPP_
#define UDPNETWORKUTILITY_HPP_ #define UDPNETWORKUTILITY_HPP_
//common
#include "serial_packet_base.hpp"
#include "singleton.hpp"
//APIs
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
#include "serial_packet.hpp" class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
class UDPNetworkUtility {
public: public:
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
void Open(int port); void Open(int port);
void Close(); void Close();
//bind to a channel //bind to a channel
int Bind(const char* ip, int port, int channel = -1); int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress* add, int channel = -1); int Bind(IPaddress add, int channel = -1);
void Unbind(int channel); void Unbind(int channel);
IPaddress* GetIPAddress(int channel) { IPaddress* GetIPAddress(int channel) {
@@ -45,17 +45,17 @@ public:
//send a buffer //send a buffer
int SendTo(const char* ip, int port, void* data, int len); int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress* add, void* data, int len); int SendTo(IPaddress add, void* data, int len);
int SendTo(int channel, void* data, int len); int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len); int SendToAllChannels(void* data, int len);
int Receive(); int Receive();
//send a SerialPacket //send a SerialPacketBase
int SendTo(const char* ip, int port, SerialPacket* serialPacket); int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
int SendTo(IPaddress* add, SerialPacket* serialPacket); int SendTo(IPaddress add, SerialPacketBase* serialPacket);
int SendTo(int channel, SerialPacket* serialPacket); int SendTo(int channel, SerialPacketBase* serialPacket);
int SendToAllChannels(SerialPacket* serialPacket); int SendToAllChannels(SerialPacketBase* serialPacket);
int Receive(SerialPacket* serialPacket); int Receive(SerialPacketBase* serialPacket);
//accessors //accessors
UDPpacket* GetPacket() const { UDPpacket* GetPacket() const {
@@ -65,6 +65,11 @@ public:
return socket; return socket;
} }
private: private:
friend Singleton<UDPNetworkUtility>;
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
UDPsocket socket = nullptr; UDPsocket socket = nullptr;
UDPpacket* packet = nullptr; UDPpacket* packet = nullptr;
}; };
+2 -1
View File
@@ -32,6 +32,7 @@ public:
int w, h; int w, h;
BoundingBox() = default; BoundingBox() = default;
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {}; BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default; ~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default; BoundingBox& operator=(BoundingBox const&) = default;
@@ -62,7 +63,7 @@ public:
}; };
//This is explicitly a POD //This is explicitly a POD
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD"); static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
#include "vector2.hpp" #include "vector2.hpp"
-40
View File
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "check_bounds.hpp"
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
return !(
point.x < origin.x ||
point.y < origin.y ||
point.x >= origin.x + bound.x ||
point.y >= origin.y + bound.y
);
}
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
return !(
originOne.x >= originTwo.x + boundTwo.x ||
originOne.x + boundOne.x >= originTwo.x ||
originOne.y >= originTwo.y + boundTwo.y ||
originOne.y + boundOne.y >= originTwo.y
);
}
+68 -15
View File
@@ -22,14 +22,61 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <cstdlib> #include <cstdlib>
#include <cstring>
#include <fstream> #include <fstream>
#include <sstream>
#include <stdexcept> #include <stdexcept>
void ConfigUtility::Load(std::string fname) { void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
//clear the stored configuration //clear the stored configuration
configMap.clear(); configMap.clear();
//pass to the recursive method
configMap = Read(fname); //use the default file
if (argc < 2) {
configMap = Read(fname);
return;
}
//some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
//reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
redirectedFile = Read(argv[i] + 8);
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-", 1)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
} }
ConfigUtility::table_t ConfigUtility::Read(std::string fname) { ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
@@ -38,10 +85,9 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
std::ifstream is(fname); std::ifstream is(fname);
if (!is.is_open()) { if (!is.is_open()) {
std::string msg; std::ostringstream os;
msg += "Failed to open a config file: "; os << "Failed to open a config file: " << fname;
msg += fname; throw(std::runtime_error( os.str() ));
throw(std::runtime_error(msg));
} }
std::string key, val; std::string key, val;
@@ -69,15 +115,23 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
getline(is, key,'='); getline(is, key,'=');
getline(is, val); getline(is, val);
//trim the strings at the start & end //eat the whitespace at the start & end
while(key.size() && isspace(*key.begin())) key.erase(0, 1); while(key.size() && isspace( *key.begin() )) {
while(val.size() && isspace(*val.begin())) val.erase(0, 1); key.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1); while(key.size() && isspace( *(key.end()-1) )) {
while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1); key.erase(key.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
//disallow empty/wiped values //disallow empty/wiped pairs
if (key.size() == 0) { if (key.size() == 0 || val.size() == 0) {
continue; continue;
} }
@@ -88,7 +142,6 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
is.close(); is.close();
//load in any subordinate config files //load in any subordinate config files
//TODO: Possibility of nesting config levels?
if (retTable.find("config.next") != retTable.end()) { if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"]); table_t subTable = Read(retTable["config.next"]);
retTable.insert(subTable.begin(), subTable.end()); retTable.insert(subTable.begin(), subTable.end());
+1 -1
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@@ -29,7 +29,7 @@
class ConfigUtility : public Singleton<ConfigUtility> { class ConfigUtility : public Singleton<ConfigUtility> {
public: public:
void Load(std::string fname); void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
//convert to a type //convert to a type
std::string& String(std::string); std::string& String(std::string);
+2 -2
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@@ -33,13 +33,13 @@ public:
} }
return *ptr; return *ptr;
} }
static void Create() { static void CreateSingleton() {
if (ptr) { if (ptr) {
throw(std::logic_error("This singleton has already been created")); throw(std::logic_error("This singleton has already been created"));
} }
ptr = new T(); ptr = new T();
} }
static void Delete() { static void DeleteSingleton() {
if (!ptr) { if (!ptr) {
throw(std::logic_error("A non-existant singleton cannot be deleted")); throw(std::logic_error("A non-existant singleton cannot be deleted"));
} }
-13
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@@ -23,19 +23,6 @@
#include <algorithm> #include <algorithm>
int snapToBase(int base, int x) {
//snap to a grid
if (x < 0) {
++x;
return x / base * base - base;
}
return x / base * base;
}
double snapToBase(double base, double x) {
return floor(x / base) * base;
}
std::string truncatePath(std::string pathname) { std::string truncatePath(std::string pathname) {
return std::string( return std::string(
std::find_if( std::find_if(
-3
View File
@@ -24,9 +24,6 @@
#include <string> #include <string>
int snapToBase(int base, int x);
double snapToBase(double base, double x);
std::string truncatePath(std::string pathname); std::string truncatePath(std::string pathname);
//fixing known bugs in g++ //fixing known bugs in g++
+15
View File
@@ -0,0 +1,15 @@
Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.
The current version of Tortuga is released under the zlib license.
Copyright (c) 2013, 2014 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
+6 -6
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@@ -3,11 +3,6 @@
#MKDIR=mkdir #MKDIR=mkdir
#RM=del /y #RM=del /y
#CXXFLAGS+=-static-libgcc -static-libstdc++ -g -fno-inline-functions -Wall
#CXXFLAGS+=-static-libgcc -static-libstdc++
#export
OUTDIR=out OUTDIR=out
all: $(OUTDIR) all: $(OUTDIR)
@@ -19,7 +14,12 @@ debug: export CXXFLAGS+=-g
debug: clean all debug: clean all
release: export CXXFLAGS+=-static-libgcc -static-libstdc++ release: export CXXFLAGS+=-static-libgcc -static-libstdc++
release: clean all release: clean all package
#For use on my machine ONLY
package:
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
rar a -r Tortuga.rar rsc/* copyright.txt
$(OUTDIR): $(OUTDIR):
mkdir $(OUTDIR) mkdir $(OUTDIR)
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+37
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@@ -0,0 +1,37 @@
local mapMaker = {}
--utility functions
function mapMaker.sqr(x) return x*x end
function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
--tile macros, mapped to the tilesheet "overworld.bmp"
mapMaker.edges = {}
mapMaker.edges.north = -16
mapMaker.edges.south = 16
mapMaker.edges.east = 1
mapMaker.edges.west = -1
mapMaker.water = 18 + 3 * 0
mapMaker.sand = 18 + 3 * 1
mapMaker.plains = 18 + 3 * 2
mapMaker.grass = 18 + 3 * 3
mapMaker.dirt = 18 + 3 * 4
--custom generation systems here
function mapMaker.debugIsland(region)
for i = 1, Region.GetWidth(region) do
for j = 1, Region.GetHeight(region) do
local dist = mapMaker.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, mapMaker.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, mapMaker.sand)
else
Region.SetTile(region, i, j, 1, mapMaker.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
return mapMaker
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+6 -40
View File
@@ -1,46 +1,12 @@
print("Lua script check") print("Lua script check")
--uber lazy declarations mapMaker = require "map_maker"
function math.sqr(x) return x*x end mapSaver = require "map_saver"
function math.dist(x, y, i, j) return math.sqrt(math.sqr(x - i) + math.sqr(y - j)) end
--tile macros, mapped to the tilesheet --BUG: #35 The server fails without at least one room
local base = 14 --TODO: Create rooms with names?
local shift = 36 newRoom = RoomManager.CreateRoom("overworld", "overworld.bmp")
tiles = {
plains = base + shift * 0,
grass = base + shift * 1,
dirt = base + shift * 2,
sand = base + shift * 3,
water = base + shift * 4
}
--could set custom generation systems here, that differ from the global generators, etc.
function Region.Create(region)
for i = 1, Region.GetWidth() do
for j = 1, Region.GetHeight() do
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
if dist < 10 then
Region.SetTile(region, i, j, 1, tiles.plains)
elseif dist < 12 then
Region.SetTile(region, i, j, 1, tiles.sand)
else
Region.SetTile(region, i, j, 1, tiles.water)
Region.SetSolid(region, i, j, true)
end
end
end
end
--Get some regions
--BUG: The server fails without this
newRoom = RoomMgr.CreateRoom("overworld")
pager = Room.GetPager(newRoom) pager = Room.GetPager(newRoom)
regionTable = { RegionPager.SetOnCreate(pager, mapMaker.debugIsland)
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
}
print("Finished the lua script") print("Finished the lua script")
+68 -33
View File
@@ -1,33 +1,51 @@
--TODO: why is the database setup script scripted, while accessing, etc. hardcoded?
--there should be a way to control the database more directly
--TODO: move this script into a hardocded Init() method?
CREATE TABLE IF NOT EXISTS Accounts ( CREATE TABLE IF NOT EXISTS Accounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE, username varchar(100) UNIQUE,
--TODO: server-client security --TODO: server-client security
-- password varchar(100), -- passhash varchar(100),
blacklisted BIT DEFAULT 0, -- passsalt varchar(100),
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0, --server controls
admin BIT DEFAULT 0 blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1,
mod BIT DEFAULT 0,
admin BIT DEFAULT 0
); );
CREATE TABLE IF NOT EXISTS Characters ( CREATE TABLE IF NOT EXISTS Characters (
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata --metadata
owner INTEGER REFERENCES Accounts(uid), owner INTEGER REFERENCES Accounts(uid),
handle varchar(100) UNIQUE, handle varchar(100) UNIQUE,
avatar varchar(100), avatar varchar(100),
birth timestamp NOT NULL DEFAULT (datetime()), birth timestamp NOT NULL DEFAULT (datetime()),
--position --position in the world
roomIndex INTEGER DEFAULT 0, roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0, originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0, originY INTEGER DEFAULT 0,
--statistics --statistics
baseStats INTEGER REFERENCES StatisticSets(uid),
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
-------------------------
--Utility tables
-------------------------
CREATE TABLE IF NOT EXISTS StatisticSets (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--general use statistics
level INTEGER DEFAULT 0, level INTEGER DEFAULT 0,
exp INTEGER DEFAULT 0, exp INTEGER DEFAULT 0,
maxHP INTEGER DEFAULT 0, maxHP INTEGER DEFAULT 0,
@@ -41,28 +59,45 @@ CREATE TABLE IF NOT EXISTS Characters (
speed INTEGER DEFAULT 0, speed INTEGER DEFAULT 0,
accuracy REAL DEFAULT 0.0, accuracy REAL DEFAULT 0.0,
evasion REAL DEFAULT 0.0, evasion REAL DEFAULT 0.0,
luck REAL DEFAULT 0.0, luck REAL DEFAULT 0.0
);
--equipment CREATE TABLE IF NOT EXISTS InWorldItems (
weapon INTEGER REFERENCES WornEquipment(uid), --metadata
helmet INTEGER REFERENCES WornEquipment(uid), uid INTEGER PRIMARY KEY AUTOINCREMENT,
armour INTEGER REFERENCES WornEquipment(uid) itemType INTEGER,
--etc.
--position in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
); );
CREATE TABLE IF NOT EXISTS InventoryItems ( CREATE TABLE IF NOT EXISTS InventoryItems (
--metadata --metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type owner INTEGER REFERENCES Characters(uid),
stackSize INTEGER DEFAULT 0, itemType INTEGER,
owner INTEGER REFERENCES Characters(uid)
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
); );
CREATE TABLE IF NOT EXISTS WornEquipment ( CREATE TABLE IF NOT EXISTS WornEquipment (
--metadata --metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT, uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemID INTEGER, --type owner INTEGER REFERENCES Characters(uid),
owner INTEGER REFERENCES Characters(uid) itemType INTEGER,
--hold all equipment info
--stat mods, special effects, etc. --unique information
); durability INTEGER DEFAULT 0,
stats INTEGER REFERENCES StatisticSets(uid)
--TODO: attached script?
);
+23 -3
View File
@@ -24,15 +24,35 @@
#include <string> #include <string>
struct AccountData { class AccountData {
public:
AccountData() = default;
~AccountData() = default;
//accessors and mutators
int SetClientIndex(int i) { return clientIndex = i; }
int GetClientIndex() { return clientIndex; }
std::string SetUsername(std::string s) { return username = s; }
std::string GetUsername() { return username; }
//database stuff
bool GetBlackListed() { return blackListed; }
bool GetWhiteListed() { return whiteListed; }
bool GetModerator() { return mod; }
bool GetAdministrator() { return admin; }
private:
friend class AccountManager;
int clientIndex;
std::string username; std::string username;
//TODO: password //TODO: password
bool blackListed = false; bool blackListed = false;
bool whiteListed = true; bool whiteListed = true;
bool mod = false; bool mod = false;
bool admin = false; bool admin = false;
int clientIndex;
}; };
#endif #endif
+59 -21
View File
@@ -31,12 +31,13 @@ static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;"; static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;"; static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;"; static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
//------------------------- //-------------------------
//Define the public methods //Define the public methods
//------------------------- //-------------------------
int AccountManager::CreateAccount(std::string username, int clientIndex) { int AccountManager::Create(std::string username, int clientIndex) {
//create this user account, failing if it exists, leave this account in memory //create this user account, failing if it exists, leave this account in memory
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -60,10 +61,10 @@ int AccountManager::CreateAccount(std::string username, int clientIndex) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
//load this account into memory //load this account into memory
return LoadAccount(username, clientIndex); return Load(username, clientIndex);
} }
int AccountManager::LoadAccount(std::string username, int clientIndex) { int AccountManager::Load(std::string username, int clientIndex) {
//load this user account, failing if it is in memory, creating it if it doesn't exist //load this user account, failing if it is in memory, creating it if it doesn't exist
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -86,13 +87,13 @@ int AccountManager::LoadAccount(std::string username, int clientIndex) {
int uid = sqlite3_column_int(statement, 0); int uid = sqlite3_column_int(statement, 0);
//check to see if this account is already loaded //check to see if this account is already loaded
if (accountMap.find(uid) != accountMap.end()) { if (elementMap.find(uid) != elementMap.end()) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
return -1; return -1;
} }
//extract the data into memory //extract the data into memory
AccountData& newAccount = accountMap[uid]; AccountData& newAccount = elementMap[uid];
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1)); newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
newAccount.blackListed = sqlite3_column_int(statement, 2); newAccount.blackListed = sqlite3_column_int(statement, 2);
newAccount.whiteListed = sqlite3_column_int(statement, 3); newAccount.whiteListed = sqlite3_column_int(statement, 3);
@@ -109,22 +110,22 @@ int AccountManager::LoadAccount(std::string username, int clientIndex) {
if (ret == SQLITE_DONE) { if (ret == SQLITE_DONE) {
//create the non-existant account instead //create the non-existant account instead
return CreateAccount(username, clientIndex); return Create(username, clientIndex);
} }
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) )); throw(std::runtime_error(std::string() + "Unknown SQL error in LoadAccount: " + sqlite3_errmsg(database) ));
} }
int AccountManager::SaveAccount(int uid) { int AccountManager::Save(int uid) {
//save this user account from memory, replacing it if it exists in the database //save this user account from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID. //DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this account is not loaded //this method fails if this account is not loaded
if (accountMap.find(uid) == accountMap.end()) { if (elementMap.find(uid) == elementMap.end()) {
return -1; return -1;
} }
AccountData& account = accountMap[uid]; AccountData& account = elementMap[uid];
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
//prep //prep
@@ -158,14 +159,14 @@ int AccountManager::SaveAccount(int uid) {
return 0; return 0;
} }
void AccountManager::UnloadAccount(int uid) { void AccountManager::Unload(int uid) {
//save this user account, and then unload it //save this user account, and then unload it
//NOTE: the associated characters are unloaded externally //NOTE: the associated characters are unloaded externally
SaveAccount(uid); Save(uid);
accountMap.erase(uid); elementMap.erase(uid);
} }
void AccountManager::DeleteAccount(int uid) { void AccountManager::Delete(int uid) {
//delete a user account from the database, and remove it from memory //delete a user account from the database, and remove it from memory
//NOTE: the associated characters should be deleted externally //NOTE: the associated characters should be deleted externally
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -189,32 +190,69 @@ void AccountManager::DeleteAccount(int uid) {
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
accountMap.erase(uid); elementMap.erase(uid);
} }
void AccountManager::UnloadAll() { void AccountManager::UnloadAll() {
for (auto& it : accountMap) { for (auto& it : elementMap) {
SaveAccount(it.first); Save(it.first);
}
elementMap.clear();
}
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) {
//replicate std::remove_if, using custom code
std::map<int, AccountData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
Save(it->first);
it = elementMap.erase(it);
}
else {
++it;
}
} }
accountMap.clear();
} }
//------------------------- //-------------------------
//Define the accessors and mutators //Define the accessors and mutators
//------------------------- //-------------------------
AccountData* AccountManager::GetAccount(int uid) { AccountData* AccountManager::Get(int uid) {
std::map<int, AccountData>::iterator it = accountMap.find(uid); //TODO: could this load an account first?
std::map<int, AccountData>::iterator it = elementMap.find(uid);
if (it == accountMap.end()) { if (it == elementMap.end()) {
return nullptr; return nullptr;
} }
return &it->second; return &it->second;
} }
int AccountManager::GetLoadedCount() {
return elementMap.size();
}
int AccountManager::GetTotalCount() {
//a lot just to count something.
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, COUNT_USER_ACCOUNT_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//execute & retrieve the result
sqlite3_step(statement);
int ret = sqlite3_column_int(statement, 0);
//finish the routine
sqlite3_finalize(statement);
return ret;
}
std::map<int, AccountData>* AccountManager::GetContainer() { std::map<int, AccountData>* AccountManager::GetContainer() {
return &accountMap; return &elementMap;
} }
sqlite3* AccountManager::SetDatabase(sqlite3* db) { sqlite3* AccountManager::SetDatabase(sqlite3* db) {
+24 -14
View File
@@ -23,34 +23,44 @@
#define ACCOUNTMANAGER_HPP_ #define ACCOUNTMANAGER_HPP_
#include "account_data.hpp" #include "account_data.hpp"
#include "singleton.hpp"
#include "manager_interface.hpp"
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <functional>
#include <map> #include <map>
class AccountManager { class AccountManager:
public Singleton<AccountManager>,
public ManagerInterface<AccountData, std::string, int>
{
public: public:
AccountManager() = default; //common public methods
~AccountManager() { UnloadAll(); }; int Create(std::string username, int clientIndex) override;
int Load(std::string username, int clientIndex) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
//public access methods void UnloadAll() override;
int CreateAccount(std::string username, int clientIndex); void UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) override;
int LoadAccount(std::string username, int clientIndex);
int SaveAccount(int uid);
void UnloadAccount(int uid);
void DeleteAccount(int uid);
void UnloadAll();
//accessors and mutators //accessors and mutators
AccountData* GetAccount(int uid); AccountData* Get(int uid) override;
std::map<int, AccountData>* GetContainer(); int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, AccountData>* GetContainer() override;
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
private: private:
std::map<int, AccountData> accountMap; friend Singleton<AccountManager>;
AccountManager() = default;
~AccountManager() = default;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. INCLUDES+=. ../server_utilities ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+28 -14
View File
@@ -31,27 +31,41 @@
#include <string> #include <string>
#include <cmath> #include <cmath>
struct CharacterData { class CharacterData {
//metadata public:
int owner; CharacterData() = default;
std::string handle; ~CharacterData() = default;
std::string avatar;
//location and movement
int SetRoomIndex(int i) { return roomIndex = i; }
Vector2 SetOrigin(Vector2 v) { return origin = v; }
Vector2 SetMotion(Vector2 v) { return motion = v; }
int GetRoomIndex() { return roomIndex; }
Vector2 GetOrigin() { return origin; }
Vector2 GetMotion() { return motion; }
//accessors and mutators
Statistics* GetBaseStats() { return &baseStats; }
//database stuff
int GetOwner() { return owner; }
std::string GetHandle() { return handle; }
std::string GetAvatar() { return avatar; }
private:
friend class CharacterManager;
//world position //world position
int roomIndex = 0; int roomIndex = 0;
Vector2 origin = {0.0,0.0}; Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0}; Vector2 motion = {0.0,0.0};
//base statistics Statistics baseStats;
Statistics stats;
//TODO: gameplay components: equipment, items, buffs, debuffs int owner;
std::string handle;
//active gameplay members std::string avatar;
//NOTE: these are lost when unloaded
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command
}; };
#endif #endif
+64 -91
View File
@@ -23,6 +23,7 @@
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <algorithm>
#include <stdexcept> #include <stdexcept>
//------------------------- //-------------------------
@@ -31,35 +32,16 @@
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);"; static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;"; static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET roomIndex = ?2, originX = ?3, originY = ?4 WHERE uid = ?1;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
"roomIndex = ?2,"
"originX = ?3,"
"originY = ?4,"
"level = ?5,"
"exp = ?6,"
"maxHP = ?7,"
"health = ?8,"
"maxMP = ?9,"
"mana = ?10,"
"attack = ?11,"
"defence = ?12,"
"intelligence = ?13,"
"resistance = ?14,"
"speed = ?15,"
"accuracy = ?16,"
"evasion = ?17,"
"luck = ?18"
" WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;"; static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
//------------------------- //-------------------------
//Define the methods //Define the methods
//------------------------- //-------------------------
//NOTE: default stats as a parameter would be good for different beggining states or multiple classes //NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) { int CharacterManager::Create(int owner, std::string handle, std::string avatar) {
//Create the character, failing if it exists //Create the character, failing if it exists
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -89,10 +71,10 @@ int CharacterManager::CreateCharacter(int owner, std::string handle, std::string
sqlite3_finalize(statement); sqlite3_finalize(statement);
//load this character into memory //load this character into memory
return LoadCharacter(owner, handle, avatar); return Load(owner, handle, avatar);
} }
int CharacterManager::LoadCharacter(int owner, std::string handle, std::string avatar) { int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
//load the specified character, creating it if it doesn't exist //load the specified character, creating it if it doesn't exist
//fail if it is already loaded, or does not belong to this account //fail if it is already loaded, or does not belong to this account
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -116,7 +98,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
int uid = sqlite3_column_int(statement, 0); int uid = sqlite3_column_int(statement, 0);
//check to see if this character is already loaded //check to see if this character is already loaded
if (characterMap.find(uid) != characterMap.end()) { if (elementMap.find(uid) != elementMap.end()) {
sqlite3_finalize(statement); sqlite3_finalize(statement);
return -1; return -1;
} }
@@ -128,7 +110,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
} }
//extract the data into memory //extract the data into memory
CharacterData& newChar = characterMap[uid]; CharacterData& newChar = elementMap[uid];
//metadata //metadata
newChar.owner = owner; newChar.owner = owner;
@@ -141,23 +123,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
newChar.origin.x = (double)sqlite3_column_int(statement, 6); newChar.origin.x = (double)sqlite3_column_int(statement, 6);
newChar.origin.y = (double)sqlite3_column_int(statement, 7); newChar.origin.y = (double)sqlite3_column_int(statement, 7);
//statistics //gameplay components: equipment, items, buffs, debuffs...
newChar.stats.level = sqlite3_column_int(statement, 8);
newChar.stats.exp = sqlite3_column_int(statement, 9);
newChar.stats.maxHP = sqlite3_column_int(statement, 10);
newChar.stats.health = sqlite3_column_int(statement, 11);
newChar.stats.maxMP = sqlite3_column_int(statement, 12);
newChar.stats.mana = sqlite3_column_int(statement, 13);
newChar.stats.attack = sqlite3_column_int(statement, 14);
newChar.stats.defence = sqlite3_column_int(statement, 15);
newChar.stats.intelligence = sqlite3_column_int(statement, 16);
newChar.stats.resistance = sqlite3_column_int(statement, 17);
newChar.stats.speed = sqlite3_column_int(statement, 18);
newChar.stats.accuracy = sqlite3_column_double(statement, 19);
newChar.stats.evasion = sqlite3_column_double(statement, 20);
newChar.stats.luck = sqlite3_column_double(statement, 21);
//TODO: gameplay components: equipment, items, buffs, debuffs
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
@@ -168,22 +134,22 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
if (ret == SQLITE_DONE) { if (ret == SQLITE_DONE) {
//create the non-existant character instead //create the non-existant character instead
return CreateCharacter(owner, handle, avatar); return Create(owner, handle, avatar);
} }
throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) )); throw(std::runtime_error(std::string() + "Unknown SQL error in LoadCharacter: " + sqlite3_errmsg(database) ));
} }
int CharacterManager::SaveCharacter(int uid) { int CharacterManager::Save(int uid) {
//save this character from memory, replacing it if it exists in the database //save this character from memory, replacing it if it exists in the database
//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID. //DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
//this method fails if this character is not loaded //this method fails if this character is not loaded
if (characterMap.find(uid) == characterMap.end()) { if (elementMap.find(uid) == elementMap.end()) {
return -1; return -1;
} }
CharacterData& character = characterMap[uid]; CharacterData& character = elementMap[uid];
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
//prep //prep
@@ -198,23 +164,7 @@ int CharacterManager::SaveCharacter(int uid) {
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK; ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
//statistics //gameplay components: equipment, items, buffs, debuffs...
ret |= sqlite3_bind_int(statement, 5, character.stats.level) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 6, character.stats.exp) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 7, character.stats.maxHP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 8, character.stats.health) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 9, character.stats.maxMP) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 10, character.stats.mana) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 11, character.stats.attack) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 12, character.stats.defence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 13, character.stats.intelligence) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 14, character.stats.resistance) != SQLITE_OK;
ret |= sqlite3_bind_int(statement, 15, character.stats.speed) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 16, character.stats.accuracy) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK;
ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK;
//TODO: gameplay components: equipment, items, buffs, debuffs
//check for binding errors //check for binding errors
if (ret) { if (ret) {
@@ -225,7 +175,7 @@ int CharacterManager::SaveCharacter(int uid) {
if (sqlite3_step(statement) != SQLITE_DONE) { if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong //if this fails, than something went horribly wrong
sqlite3_finalize(statement); sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when saving an account: " + sqlite3_errmsg(database)) ); throw( std::runtime_error(std::string() + "Unknown SQL error when saving a character: " + sqlite3_errmsg(database)) );
} }
sqlite3_finalize(statement); sqlite3_finalize(statement);
@@ -234,13 +184,13 @@ int CharacterManager::SaveCharacter(int uid) {
return 0; return 0;
} }
void CharacterManager::UnloadCharacter(int uid) { void CharacterManager::Unload(int uid) {
//save this character, then unload it //save this character, then unload it
SaveCharacter(uid); Save(uid);
characterMap.erase(uid); elementMap.erase(uid);
} }
void CharacterManager::DeleteCharacter(int uid) { void CharacterManager::Delete(int uid) {
//delete this character from the database, then remove it from memory //delete this character from the database, then remove it from memory
sqlite3_stmt* statement = nullptr; sqlite3_stmt* statement = nullptr;
@@ -258,49 +208,72 @@ void CharacterManager::DeleteCharacter(int uid) {
if (sqlite3_step(statement) != SQLITE_DONE) { if (sqlite3_step(statement) != SQLITE_DONE) {
//if this fails, than something went horribly wrong //if this fails, than something went horribly wrong
sqlite3_finalize(statement); sqlite3_finalize(statement);
throw( std::runtime_error(std::string() + "Unknown SQL error when deleting an account: " + sqlite3_errmsg(database)) ); throw( std::runtime_error(std::string() + "Unknown SQL error when deleting a character: " + sqlite3_errmsg(database)) );
} }
//finish the routine //finish the routine
sqlite3_finalize(statement); sqlite3_finalize(statement);
characterMap.erase(uid); elementMap.erase(uid);
}
void CharacterManager::UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f) {
//save this character, then unload it if the parameter returns true
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (f(it)) {
SaveCharacter(it->first);
it = characterMap.erase(it);
continue;
}
it++;
}
} }
void CharacterManager::UnloadAll() { void CharacterManager::UnloadAll() {
for (auto& it : characterMap) { for (auto& it : elementMap) {
SaveCharacter(it.first); Save(it.first);
}
elementMap.clear();
}
void CharacterManager::UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) {
std::map<int, CharacterData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
Save(it->first);
it = elementMap.erase(it);
}
else {
++it;
}
} }
characterMap.clear();
} }
//------------------------- //-------------------------
//Define the accessors and mutators //Define the accessors and mutators
//------------------------- //-------------------------
CharacterData* CharacterManager::GetCharacter(int uid) { CharacterData* CharacterManager::Get(int uid) {
std::map<int, CharacterData>::iterator it = characterMap.find(uid); std::map<int, CharacterData>::iterator it = elementMap.find(uid);
if (it == characterMap.end()) { if (it == elementMap.end()) {
return nullptr; return nullptr;
} }
return &it->second; return &it->second;
} }
int CharacterManager::GetLoadedCount() {
return elementMap.size();
}
int CharacterManager::GetTotalCount() {
//a lot just to count something.
sqlite3_stmt* statement = nullptr;
//prep
if (sqlite3_prepare_v2(database, COUNT_CHARACTER_RECORDS, -1, &statement, nullptr) != SQLITE_OK) {
throw( std::runtime_error(std::string() + "Failed to prepare an SQL statement: " + sqlite3_errmsg(database)) );
}
//execute & retrieve the result
sqlite3_step(statement);
int ret = sqlite3_column_int(statement, 0);
//finish the routine
sqlite3_finalize(statement);
return ret;
}
std::map<int, CharacterData>* CharacterManager::GetContainer() { std::map<int, CharacterData>* CharacterManager::GetContainer() {
return &characterMap; return &elementMap;
} }
sqlite3* CharacterManager::SetDatabase(sqlite3* db) { sqlite3* CharacterManager::SetDatabase(sqlite3* db) {
+24 -17
View File
@@ -23,37 +23,44 @@
#define CHARACTERMANAGER_HPP_ #define CHARACTERMANAGER_HPP_
#include "character_data.hpp" #include "character_data.hpp"
#include "singleton.hpp"
#include "manager_interface.hpp"
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
#include <map>
#include <functional> #include <functional>
#include <map>
class CharacterManager { class CharacterManager:
public Singleton<CharacterManager>,
public ManagerInterface<CharacterData, int, std::string, std::string>
{
public: public:
CharacterManager() = default; //common public methods
~CharacterManager() { UnloadAll(); }; int Create(int owner, std::string handle, std::string avatar) override;
int Load(int owner, std::string handle, std::string avatar) override;
int Save(int uid) override;
void Unload(int uid) override;
void Delete(int uid) override;
//public access methods void UnloadAll() override;
int CreateCharacter(int owner, std::string handle, std::string avatar); void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) override;
int LoadCharacter(int owner, std::string handle, std::string avatar);
int SaveCharacter(int uid);
void UnloadCharacter(int uid);
void DeleteCharacter(int uid);
void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f);
void UnloadAll();
//accessors and mutators //accessors and mutators
CharacterData* GetCharacter(int uid); CharacterData* Get(int uid) override;
std::map<int, CharacterData>* GetContainer(); int GetLoadedCount() override;
int GetTotalCount() override;
std::map<int, CharacterData>* GetContainer() override;
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
private: private:
std::map<int, CharacterData> characterMap; friend Singleton<CharacterManager>;
CharacterManager() = default;
~CharacterManager() = default;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
+1 -1
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. ../../common/gameplay ../../common/utilities INCLUDES+=. ../server_utilities ../../common/gameplay ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+32
View File
@@ -0,0 +1,32 @@
/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_data.hpp"
int ClientData::IncrementAttempts() {
lastBeat = Clock::now();
return attemptedBeats++;
}
int ClientData::ResetAttempts() {
lastBeat = Clock::now();
return attemptedBeats = 0;
}
+24 -2
View File
@@ -24,9 +24,31 @@
#include "SDL/SDL_net.h" #include "SDL/SDL_net.h"
struct ClientData { #include <chrono>
//TODO: ClientManager?
class ClientData {
public:
typedef std::chrono::steady_clock Clock;
ClientData() = default;
ClientData(IPaddress add): address(add) {}
~ClientData() = default;
IPaddress SetAddress(IPaddress add) { return address = add; }
IPaddress GetAddress() { return address; }
Clock::time_point GetLastBeat() { return lastBeat; }
int GetAttempts() { return attemptedBeats; }
int IncrementAttempts();
int ResetAttempts();
private:
IPaddress address = {0,0}; IPaddress address = {0,0};
//TODO: ping system?
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
}; };
#endif #endif

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