Compare commits
38 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 59963a05f3 | |||
| 7d4d7817f2 | |||
| 1c1b1e0a1f | |||
| 895671e30f | |||
| cfe82c0625 | |||
| b5ca9dc729 | |||
| 164247de4f | |||
| ac799bc583 | |||
| b8bd5f9cea | |||
| 4b5194918b | |||
| 426c3a52c2 | |||
| 16b2a60373 | |||
| 6cdc3080a2 | |||
| 6f4334f84d | |||
| 4ed512e0e2 | |||
| af8e7b70a0 | |||
| 8bc1326fef | |||
| dfe8c108de | |||
| 61337e29f6 | |||
| 5dea53ad50 | |||
| f52a022e64 | |||
| 0fdaa90a83 | |||
| e7ba097e6a | |||
| 3b409a8608 | |||
| ce97245131 | |||
| 59c9ba698f | |||
| 52ab9f0087 | |||
| 4ea1f8b016 | |||
| f1080151e3 | |||
| 5af0a7999c | |||
| 1e9ac9815b | |||
| 98ffcb8cd3 | |||
| 1b041d7771 | |||
| 6d98bab000 | |||
| b6c70cbc0d | |||
| 1776583e01 | |||
| 74f809a801 | |||
| 182101b592 |
@@ -21,14 +21,14 @@
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|||||||
*/
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*/
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#include "character.hpp"
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#include "character.hpp"
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void Character::Update(double delta) {
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void Character::Update() {
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if (motion.x && motion.y) {
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if (motion.x && motion.y) {
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origin += motion * delta * CHARACTER_WALKING_MOD;
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origin += motion * CHARACTER_WALKING_MOD;
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}
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}
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else if (motion != 0) {
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else if (motion != 0) {
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origin += motion * delta;
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origin += motion;
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}
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}
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sprite.Update(delta);
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sprite.Update(0.016);
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}
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}
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void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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void Character::DrawTo(SDL_Surface* const dest, int camX, int camY) {
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@@ -40,7 +40,7 @@ public:
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Character() = default;
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Character() = default;
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~Character() = default;
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~Character() = default;
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void Update(double delta);
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void Update();
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//graphics
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//graphics
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void DrawTo(SDL_Surface* const, int camX, int camY);
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void DrawTo(SDL_Surface* const, int camX, int camY);
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@@ -21,7 +21,6 @@
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*/
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*/
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#include "client_application.hpp"
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#include "client_application.hpp"
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#include "serial.hpp"
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#include "config_utility.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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#include <stdexcept>
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@@ -38,7 +37,7 @@
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#include "options_menu.hpp"
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#include "options_menu.hpp"
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#include "lobby_menu.hpp"
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#include "lobby_menu.hpp"
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#include "in_world.hpp"
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#include "in_world.hpp"
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#include "in_combat.hpp"
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//#include "in_combat.hpp"
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#include "clean_up.hpp"
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#include "clean_up.hpp"
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//-------------------------
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//-------------------------
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@@ -66,7 +65,7 @@ void ClientApplication::Init(int argc, char** argv) {
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if (SDLNet_Init()) {
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if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to initialize SDL_net"));
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throw(std::runtime_error("Failed to initialize SDL_net"));
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}
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}
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network.Open(0);
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UDPNetworkUtility::GetSingleton().Open(0);
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std::cout << "Initialized SDL_net" << std::endl;
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std::cout << "Initialized SDL_net" << std::endl;
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//-------------------------
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//-------------------------
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@@ -94,8 +93,8 @@ void ClientApplication::Init(int argc, char** argv) {
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
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DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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@@ -120,7 +119,6 @@ void ClientApplication::Proc() {
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//prepare the time system
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//prepare the time system
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typedef std::chrono::steady_clock Clock;
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typedef std::chrono::steady_clock Clock;
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std::chrono::duration<int, std::milli> delta(16);
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Clock::time_point simTime = Clock::now();
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Clock::time_point simTime = Clock::now();
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Clock::time_point realTime;
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Clock::time_point realTime;
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@@ -138,8 +136,9 @@ void ClientApplication::Proc() {
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//simulate game time
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//simulate game time
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while (simTime < realTime) {
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while (simTime < realTime) {
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//call each user defined function
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//call each user defined function
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activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
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activeScene->RunFrame();
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simTime += delta;
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//~60 FPS
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simTime += std::chrono::duration<int, std::milli>(16);
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}
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}
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//draw the game to the screen
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//draw the game to the screen
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@@ -151,7 +150,7 @@ void ClientApplication::Proc() {
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|
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void ClientApplication::Quit() {
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void ClientApplication::Quit() {
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std::cout << "Shutting down" << std::endl;
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std::cout << "Shutting down" << std::endl;
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network.Close();
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UDPNetworkUtility::GetSingleton().Close();
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SDLNet_Quit();
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SDLNet_Quit();
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SDL_Quit();
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SDL_Quit();
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std::cout << "Clean exit" << std::endl;
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std::cout << "Clean exit" << std::endl;
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@@ -176,16 +175,16 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu();
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activeScene = new OptionsMenu();
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break;
|
break;
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case SceneList::LOBBYMENU:
|
case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&network, &clientIndex, &accountIndex);
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activeScene = new LobbyMenu(&clientIndex, &accountIndex);
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break;
|
break;
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case SceneList::INWORLD:
|
case SceneList::INWORLD:
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activeScene = new InWorld(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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break;
|
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case SceneList::INCOMBAT:
|
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activeScene = new InCombat(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
|
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break;
|
break;
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|
// case SceneList::INCOMBAT:
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|
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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// break;
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case SceneList::CLEANUP:
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case SceneList::CLEANUP:
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activeScene = new CleanUp(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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break;
|
break;
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default:
|
default:
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throw(std::logic_error("Failed to recognize the scene index"));
|
throw(std::logic_error("Failed to recognize the scene index"));
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@@ -52,7 +52,6 @@ private:
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BaseScene* activeScene = nullptr;
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BaseScene* activeScene = nullptr;
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||||||
|
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//shared parameters
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//shared parameters
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UDPNetworkUtility network;
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int clientIndex = -1;
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int clientIndex = -1;
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int accountIndex = -1;
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int accountIndex = -1;
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int characterIndex = -1;
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int characterIndex = -1;
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+7
-2
@@ -23,6 +23,7 @@
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|||||||
|
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//singletons
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//singletons
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#include "config_utility.hpp"
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#include "config_utility.hpp"
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||||||
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#include "udp_network_utility.hpp"
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||||||
|
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#include <stdexcept>
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#include <stdexcept>
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#include <iostream>
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#include <iostream>
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@@ -32,18 +33,22 @@ using namespace std;
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|||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
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||||||
try {
|
try {
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//create the singletons
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//create the singletons
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ClientApplication::Create();
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ConfigUtility::Create();
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ConfigUtility::Create();
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UDPNetworkUtility::Create();
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|
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//call the server's routines
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//call the server's routines
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ClientApplication::Create();
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ClientApplication& app = ClientApplication::GetSingleton();
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ClientApplication& app = ClientApplication::GetSingleton();
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|
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app.Init(argc, argv);
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app.Init(argc, argv);
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app.Proc();
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app.Proc();
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app.Quit();
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app.Quit();
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||||||
|
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||||||
|
ClientApplication::Delete();
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||||||
|
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||||||
//delete the singletons
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//delete the singletons
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ConfigUtility::Delete();
|
ConfigUtility::Delete();
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ClientApplication::Delete();
|
UDPNetworkUtility::Delete();
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||||||
}
|
}
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catch(exception& e) {
|
catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
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+1
-1
@@ -1,5 +1,5 @@
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|||||||
#config
|
#config
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INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
|
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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||||||
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
|
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
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||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
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|||||||
@@ -75,10 +75,10 @@ SceneList BaseScene::GetNextScene() const {
|
|||||||
//Frame loop
|
//Frame loop
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||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void BaseScene::RunFrame(double delta) {
|
void BaseScene::RunFrame() {
|
||||||
FrameStart();
|
FrameStart();
|
||||||
HandleEvents();
|
HandleEvents();
|
||||||
Update(delta);
|
Update();
|
||||||
FrameEnd();
|
FrameEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -86,6 +86,7 @@ void BaseScene::RenderFrame() {
|
|||||||
SDL_FillRect(screen, 0, 0);
|
SDL_FillRect(screen, 0, 0);
|
||||||
Render(screen);
|
Render(screen);
|
||||||
SDL_Flip(screen);
|
SDL_Flip(screen);
|
||||||
|
SDL_Delay(10);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|||||||
@@ -40,13 +40,13 @@ public:
|
|||||||
SceneList GetNextScene() const;
|
SceneList GetNextScene() const;
|
||||||
|
|
||||||
//Frame loop
|
//Frame loop
|
||||||
virtual void RunFrame(double delta);
|
virtual void RunFrame();
|
||||||
virtual void RenderFrame();
|
virtual void RenderFrame();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void FrameStart() {}
|
virtual void FrameStart() {}
|
||||||
virtual void HandleEvents();
|
virtual void HandleEvents();
|
||||||
virtual void Update(double delta) {}
|
virtual void Update() {}
|
||||||
virtual void FrameEnd() {}
|
virtual void FrameEnd() {}
|
||||||
virtual void Render(SDL_Surface* const screen) {}
|
virtual void Render(SDL_Surface* const screen) {}
|
||||||
|
|
||||||
|
|||||||
@@ -31,13 +31,11 @@
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
CleanUp::CleanUp(
|
CleanUp::CleanUp(
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
CharacterMap* argCharacterMap
|
||||||
):
|
):
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
@@ -82,22 +80,15 @@ CleanUp::~CleanUp() {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void CleanUp::Update(double delta) {
|
void CleanUp::Update() {
|
||||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
|
||||||
QuitEvent();
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
//BUGFIX: Eat incoming packets
|
//BUGFIX: Eat incoming packets
|
||||||
while(network.Receive());
|
while(network.Receive());
|
||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::RenderFrame() {
|
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanUp::Render(SDL_Surface* const screen) {
|
void CleanUp::Render(SDL_Surface* const screen) {
|
||||||
backButton.DrawTo(screen);
|
backButton.DrawTo(screen);
|
||||||
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
font.DrawStringTo("You have been disconnected.", screen, 50, 30);
|
||||||
@@ -126,7 +117,11 @@ void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
|||||||
@@ -30,12 +30,8 @@
|
|||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
|
||||||
//common
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "character.hpp"
|
|
||||||
|
|
||||||
//client
|
//client
|
||||||
|
#include "character.hpp"
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
//std namespace
|
//std namespace
|
||||||
@@ -45,7 +41,6 @@ class CleanUp : public BaseScene {
|
|||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
CleanUp(
|
CleanUp(
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
@@ -55,8 +50,7 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//Event handlers
|
//Event handlers
|
||||||
@@ -68,7 +62,7 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
@@ -80,7 +74,6 @@ protected:
|
|||||||
|
|
||||||
//UI
|
//UI
|
||||||
Button backButton;
|
Button backButton;
|
||||||
FrameRate fps;
|
|
||||||
|
|
||||||
//auto return
|
//auto return
|
||||||
std::chrono::steady_clock::time_point startTick;
|
std::chrono::steady_clock::time_point startTick;
|
||||||
|
|||||||
@@ -1,220 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "in_combat.hpp"
|
|
||||||
|
|
||||||
#include "channels.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
InCombat::InCombat(
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
CharacterMap* argCharacterMap
|
|
||||||
):
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
|
||||||
accountIndex(*argAccountIndex),
|
|
||||||
characterIndex(*argCharacterIndex),
|
|
||||||
characterMap(*argCharacterMap)
|
|
||||||
{
|
|
||||||
/* //setup the utility objects
|
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&buttonImage);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + buttonImage.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
RequestSynchronize();
|
|
||||||
*/
|
|
||||||
//debug
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
InCombat::~InCombat() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Update(double delta) {
|
|
||||||
//suck in and process all waiting packets
|
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
|
||||||
while(network.Receive(packetBuffer)) {
|
|
||||||
HandlePacket(packetBuffer);
|
|
||||||
}
|
|
||||||
free(static_cast<void*>(packetBuffer));
|
|
||||||
|
|
||||||
//TODO: more
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RenderFrame() {
|
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Render(SDL_Surface* const screen) {
|
|
||||||
//TODO: draw the background
|
|
||||||
|
|
||||||
//TODO: draw the characters
|
|
||||||
|
|
||||||
//TODO: draw the enemies
|
|
||||||
|
|
||||||
//TODO: draw the UI
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::QuitEvent() {
|
|
||||||
//exit the game AND the server
|
|
||||||
RequestDisconnect();
|
|
||||||
SetNextScene(SceneList::QUIT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Network handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::HandlePacket(SerialPacket* const argPacket) {
|
|
||||||
switch(argPacket->type) {
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
HandleDisconnect(argPacket);
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::HandleDisconnect(SerialPacket* const) {
|
|
||||||
SetNextScene(SceneList::CLEANUP);
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: more network handlers
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Server control
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::RequestSynchronize() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::SendPlayerUpdate() {
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
|
|
||||||
//pack the packet
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
|
||||||
//handle, avatar
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
// newPacket.roomIndex = localCharacter->roomIndex;
|
|
||||||
// newPacket.origin = localCharacter->origin;
|
|
||||||
// newPacket.motion = localCharacter->motion;
|
|
||||||
// newPacket.stats = localCharacter->stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestDisconnect() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a disconnect request
|
|
||||||
newPacket.type = SerialPacketType::DISCONNECT;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestShutdown() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a shutdown request
|
|
||||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
@@ -1,94 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef INCOMBAT_HPP_
|
|
||||||
#define INCOMBAT_HPP_
|
|
||||||
|
|
||||||
//network
|
|
||||||
#include "udp_network_utility.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
|
||||||
|
|
||||||
//common
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "character.hpp"
|
|
||||||
|
|
||||||
//client
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
class InCombat : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
InCombat(
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
CharacterMap* argCharacterMap
|
|
||||||
);
|
|
||||||
~InCombat();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void QuitEvent();
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//Network handlers
|
|
||||||
void HandlePacket(SerialPacket* const);
|
|
||||||
void HandleDisconnect(SerialPacket* const);
|
|
||||||
|
|
||||||
//Server control
|
|
||||||
void RequestSynchronize();
|
|
||||||
void SendPlayerUpdate();
|
|
||||||
void RequestDisconnect();
|
|
||||||
void RequestShutdown();
|
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
|
||||||
int& accountIndex;
|
|
||||||
int& characterIndex;
|
|
||||||
CharacterMap& characterMap;
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
//TODO: graphics
|
|
||||||
|
|
||||||
//UI
|
|
||||||
//TODO: UI
|
|
||||||
FrameRate fps;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
+60
-50
@@ -35,13 +35,11 @@
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
InWorld::InWorld(
|
InWorld::InWorld(
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
CharacterMap* argCharacterMap
|
||||||
):
|
):
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
@@ -94,17 +92,17 @@ void InWorld::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::Update(double delta) {
|
void InWorld::Update() {
|
||||||
//suck in and process all waiting packets
|
//suck in and process all waiting packets
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
while(network.Receive(packetBuffer)) {
|
while(network.Receive(packetBuffer)) {
|
||||||
HandlePacket(packetBuffer);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
free(static_cast<void*>(packetBuffer));
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
|
|
||||||
//update the characters
|
//update the characters
|
||||||
for (auto& it : characterMap) {
|
for (auto& it : characterMap) {
|
||||||
it.second.Update(delta);
|
it.second.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
//check the map
|
//check the map
|
||||||
@@ -131,7 +129,7 @@ void InWorld::Update(double delta) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
|
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
|
||||||
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion() * delta));
|
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
|
||||||
localCharacter->SetMotion({0,0});
|
localCharacter->SetMotion({0,0});
|
||||||
localCharacter->CorrectSprite();
|
localCharacter->CorrectSprite();
|
||||||
SendPlayerUpdate();
|
SendPlayerUpdate();
|
||||||
@@ -207,6 +205,13 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//hotkeys
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
RequestDisconnect();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
//player movement
|
//player movement
|
||||||
Vector2 motion = localCharacter->GetMotion();
|
Vector2 motion = localCharacter->GetMotion();
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
@@ -264,7 +269,7 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||||
switch(argPacket->type) {
|
switch(argPacket->GetType()) {
|
||||||
case SerialPacketType::DISCONNECT:
|
case SerialPacketType::DISCONNECT:
|
||||||
HandleDisconnect(argPacket);
|
HandleDisconnect(argPacket);
|
||||||
break;
|
break;
|
||||||
@@ -282,7 +287,7 @@ void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
|||||||
break;
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -292,31 +297,36 @@ void InWorld::HandleDisconnect(SerialPacket* const argPacket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||||
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
if (characterMap.find(argPacket->GetCharacterIndex()) != characterMap.end()) {
|
||||||
throw(std::runtime_error("Cannot create duplicate characters"));
|
throw(std::runtime_error("Cannot create duplicate characters"));
|
||||||
}
|
}
|
||||||
|
|
||||||
//create the character object
|
//create the character object
|
||||||
Character& newCharacter = characterMap[argPacket->characterIndex];
|
Character& newCharacter = characterMap[argPacket->GetCharacterIndex()];
|
||||||
|
|
||||||
//fill out the character's members
|
//fill out the character's members
|
||||||
newCharacter.SetHandle(argPacket->handle);
|
newCharacter.SetHandle(argPacket->GetHandle());
|
||||||
newCharacter.SetAvatar(argPacket->avatar);
|
newCharacter.SetAvatar(argPacket->GetAvatar());
|
||||||
|
|
||||||
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
|
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
|
||||||
|
|
||||||
newCharacter.SetOrigin(argPacket->origin);
|
newCharacter.SetOrigin(argPacket->GetOrigin());
|
||||||
newCharacter.SetMotion(argPacket->motion);
|
newCharacter.SetMotion(argPacket->GetMotion());
|
||||||
newCharacter.SetBounds({0, 16, 32, 32}); //TODO: magic numbers, fix this
|
newCharacter.SetBounds({
|
||||||
|
CHARACTER_BOUNDS_X,
|
||||||
|
CHARACTER_BOUNDS_Y,
|
||||||
|
CHARACTER_BOUNDS_WIDTH,
|
||||||
|
CHARACTER_BOUNDS_HEIGHT
|
||||||
|
});
|
||||||
|
|
||||||
(*newCharacter.GetStats()) = argPacket->stats;
|
*newCharacter.GetStats() = *argPacket->GetStatistics();
|
||||||
|
|
||||||
//bookkeeping code
|
//bookkeeping code
|
||||||
newCharacter.CorrectSprite();
|
newCharacter.CorrectSprite();
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (argPacket->accountIndex == accountIndex && !localCharacter) {
|
if (argPacket->GetAccountIndex() == accountIndex && !localCharacter) {
|
||||||
characterIndex = argPacket->characterIndex;
|
characterIndex = argPacket->GetCharacterIndex();
|
||||||
localCharacter = &newCharacter;
|
localCharacter = &newCharacter;
|
||||||
|
|
||||||
//setup the camera
|
//setup the camera
|
||||||
@@ -334,39 +344,39 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
|||||||
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
|
||||||
|
|
||||||
//catch this client's player object
|
//catch this client's player object
|
||||||
if (argPacket->characterIndex == characterIndex) {
|
if (argPacket->GetCharacterIndex() == characterIndex) {
|
||||||
characterIndex = -1;
|
characterIndex = -1;
|
||||||
localCharacter = nullptr;
|
localCharacter = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
characterMap.erase(argPacket->characterIndex);
|
characterMap.erase(argPacket->GetCharacterIndex());
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||||
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
|
if (characterMap.find(argPacket->GetCharacterIndex()) == characterMap.end()) {
|
||||||
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
std::cout << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
||||||
HandleCharacterNew(argPacket);
|
HandleCharacterNew(argPacket);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Character& character = characterMap[argPacket->characterIndex];
|
Character& character = characterMap[argPacket->GetCharacterIndex()];
|
||||||
|
|
||||||
//other characters moving
|
//other characters moving
|
||||||
if (argPacket->characterIndex != characterIndex) {
|
if (argPacket->GetCharacterIndex() != characterIndex) {
|
||||||
character.SetOrigin(argPacket->origin);
|
character.SetOrigin(argPacket->GetOrigin());
|
||||||
character.SetMotion(argPacket->motion);
|
character.SetMotion(argPacket->GetMotion());
|
||||||
character.CorrectSprite();
|
character.CorrectSprite();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
||||||
//replace existing regions
|
//replace existing regions
|
||||||
regionPager.UnloadRegion(argPacket->x, argPacket->y);
|
regionPager.UnloadRegion(argPacket->GetX(), argPacket->GetY());
|
||||||
regionPager.PushRegion(argPacket->region);
|
regionPager.PushRegion(argPacket->GetRegion());
|
||||||
|
|
||||||
//clean up after the serial code
|
//clean up after the serial code
|
||||||
delete argPacket->region;
|
delete argPacket->GetRegion();
|
||||||
argPacket->region = nullptr;
|
argPacket->SetRegion(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -377,9 +387,9 @@ void InWorld::RequestSynchronize() {
|
|||||||
ClientPacket newPacket;
|
ClientPacket newPacket;
|
||||||
|
|
||||||
//request a sync
|
//request a sync
|
||||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
newPacket.SetType(SerialPacketType::SYNCHRONIZE);
|
||||||
newPacket.clientIndex = clientIndex;
|
newPacket.SetClientIndex(clientIndex);
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.SetAccountIndex(accountIndex);
|
||||||
|
|
||||||
//TODO: location, range for sync request
|
//TODO: location, range for sync request
|
||||||
|
|
||||||
@@ -390,15 +400,15 @@ void InWorld::SendPlayerUpdate() {
|
|||||||
CharacterPacket newPacket;
|
CharacterPacket newPacket;
|
||||||
|
|
||||||
//pack the packet
|
//pack the packet
|
||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
newPacket.SetCharacterIndex(characterIndex);
|
||||||
//NOTE: omitting the handle and avatar here
|
//NOTE: omitting the handle and avatar here
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.SetAccountIndex(accountIndex);
|
||||||
newPacket.roomIndex = 0; //TODO: room index
|
newPacket.SetRoomIndex(0); //TODO: room index
|
||||||
newPacket.origin = localCharacter->GetOrigin();
|
newPacket.SetOrigin(localCharacter->GetOrigin());
|
||||||
newPacket.motion = localCharacter->GetMotion();
|
newPacket.SetMotion(localCharacter->GetMotion());
|
||||||
newPacket.stats = *localCharacter->GetStats();
|
*newPacket.GetStatistics() = *localCharacter->GetStats();
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
@@ -409,9 +419,9 @@ void InWorld::RequestDisconnect() {
|
|||||||
ClientPacket newPacket;
|
ClientPacket newPacket;
|
||||||
|
|
||||||
//send a disconnect request
|
//send a disconnect request
|
||||||
newPacket.type = SerialPacketType::DISCONNECT;
|
newPacket.SetType(SerialPacketType::DISCONNECT);
|
||||||
newPacket.clientIndex = clientIndex;
|
newPacket.SetClientIndex(clientIndex);
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.SetAccountIndex(accountIndex);
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
@@ -420,9 +430,9 @@ void InWorld::RequestShutDown() {
|
|||||||
ClientPacket newPacket;
|
ClientPacket newPacket;
|
||||||
|
|
||||||
//send a shutdown request
|
//send a shutdown request
|
||||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
newPacket.SetType(SerialPacketType::SHUTDOWN);
|
||||||
newPacket.clientIndex = clientIndex;
|
newPacket.SetClientIndex(clientIndex);
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.SetAccountIndex(accountIndex);
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
@@ -431,10 +441,10 @@ void InWorld::RequestRegion(int roomIndex, int x, int y) {
|
|||||||
RegionPacket packet;
|
RegionPacket packet;
|
||||||
|
|
||||||
//pack the region's data
|
//pack the region's data
|
||||||
packet.type = SerialPacketType::REGION_REQUEST;
|
packet.SetType(SerialPacketType::REGION_REQUEST);
|
||||||
packet.roomIndex = roomIndex;
|
packet.SetRoomIndex(roomIndex);
|
||||||
packet.x = x;
|
packet.SetX(x);
|
||||||
packet.y = y;
|
packet.SetY(y);
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &packet);
|
network.SendTo(Channels::SERVER, &packet);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,6 @@ class InWorld : public BaseScene {
|
|||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
InWorld(
|
InWorld(
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
@@ -60,7 +59,7 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void RenderFrame();
|
void RenderFrame();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
@@ -92,7 +91,7 @@ protected:
|
|||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
|
|||||||
@@ -30,12 +30,7 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(
|
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex
|
|
||||||
):
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex)
|
accountIndex(*argAccountIndex)
|
||||||
{
|
{
|
||||||
@@ -70,6 +65,9 @@ LobbyMenu::LobbyMenu(
|
|||||||
|
|
||||||
//BUGFIX: Eat incoming packets
|
//BUGFIX: Eat incoming packets
|
||||||
while(network.Receive());
|
while(network.Receive());
|
||||||
|
|
||||||
|
//Initial broadcast
|
||||||
|
SendBroadcastRequest();
|
||||||
}
|
}
|
||||||
|
|
||||||
LobbyMenu::~LobbyMenu() {
|
LobbyMenu::~LobbyMenu() {
|
||||||
@@ -84,13 +82,13 @@ void LobbyMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::Update(double delta) {
|
void LobbyMenu::Update() {
|
||||||
//suck in and process all waiting packets
|
//suck in and process all waiting packets
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
while(network.Receive(packetBuffer)) {
|
while(network.Receive(packetBuffer)) {
|
||||||
HandlePacket(packetBuffer);
|
HandlePacket(packetBuffer);
|
||||||
}
|
}
|
||||||
free(static_cast<void*>(packetBuffer));
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::FrameEnd() {
|
void LobbyMenu::FrameEnd() {
|
||||||
@@ -109,7 +107,10 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
|||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
for (int i = 0; i < serverInfo.size(); i++) {
|
||||||
//draw the selected server's highlight
|
//draw the selected server's highlight
|
||||||
if (selection == &serverInfo[i]) {
|
if (selection == &serverInfo[i]) {
|
||||||
SDL_Rect r = listBox;
|
SDL_Rect r = {
|
||||||
|
(Sint16)listBox.x, (Sint16)listBox.y,
|
||||||
|
(Uint16)listBox.w, (Uint16)listBox.h
|
||||||
|
};
|
||||||
r.y += i * listBox.h;
|
r.y += i * listBox.h;
|
||||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||||
}
|
}
|
||||||
@@ -147,39 +148,19 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
|
|
||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//broadcast to the network, or a specific server
|
SendBroadcastRequest();
|
||||||
SerialPacket packet;
|
|
||||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
|
||||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
|
||||||
|
|
||||||
//reset the server list
|
|
||||||
serverInfo.clear();
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//pack the packet
|
SendJoinRequest();
|
||||||
ClientPacket packet;
|
|
||||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
|
||||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//join the selected server
|
|
||||||
network.SendTo(&selection->address, &packet);
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (
|
//has the user selected a server on the list?
|
||||||
//has the user selected a server on the list?
|
BoundingBox tmpBox = listBox;
|
||||||
//TODO: replace with regular collision checker
|
tmpBox.h *= serverInfo.size();
|
||||||
button.x > listBox.x &&
|
if (tmpBox.CheckOverlap({button.x, button.y})) {
|
||||||
button.x < listBox.x + listBox.w &&
|
|
||||||
button.y > listBox.y &&
|
|
||||||
button.y < listBox.y + listBox.h * serverInfo.size()
|
|
||||||
) {
|
|
||||||
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -188,7 +169,11 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
@@ -200,7 +185,7 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||||
switch(argPacket->type) {
|
switch(argPacket->GetType()) {
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
|
||||||
break;
|
break;
|
||||||
@@ -209,7 +194,7 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
|||||||
break;
|
break;
|
||||||
//handle errors
|
//handle errors
|
||||||
default:
|
default:
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->GetType())) ));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -217,10 +202,10 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
|||||||
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
||||||
//extract the data
|
//extract the data
|
||||||
ServerInformation server;
|
ServerInformation server;
|
||||||
server.address = argPacket->srcAddress;
|
server.address = argPacket->GetAddress();
|
||||||
server.name = argPacket->name;
|
server.name = argPacket->GetName();
|
||||||
server.playerCount = argPacket->playerCount;
|
server.playerCount = argPacket->GetPlayerCount();
|
||||||
server.version = argPacket->version;
|
server.version = argPacket->GetVersion();
|
||||||
|
|
||||||
//Checking compatibility
|
//Checking compatibility
|
||||||
server.compatible = server.version == NETWORK_VERSION;
|
server.compatible = server.version == NETWORK_VERSION;
|
||||||
@@ -230,16 +215,42 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
||||||
clientIndex = argPacket->clientIndex;
|
clientIndex = argPacket->GetClientIndex();
|
||||||
accountIndex = argPacket->accountIndex;
|
accountIndex = argPacket->GetAccountIndex();
|
||||||
network.Bind(&argPacket->srcAddress, Channels::SERVER);
|
network.Bind(argPacket->GetAddressPtr(), Channels::SERVER);
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::INWORLD);
|
||||||
|
|
||||||
//send this player's character info
|
//send this player's character info
|
||||||
CharacterPacket newPacket;
|
CharacterPacket newPacket;
|
||||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
newPacket.SetType(SerialPacketType::CHARACTER_NEW);
|
||||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
newPacket.SetHandle(config["client.handle"].c_str());
|
||||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
newPacket.SetAvatar(config["client.avatar"].c_str());
|
||||||
newPacket.accountIndex = accountIndex;
|
newPacket.SetAccountIndex(accountIndex);
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//server control
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::SendBroadcastRequest() {
|
||||||
|
//broadcast to the network, or a specific server
|
||||||
|
ServerPacket packet;
|
||||||
|
packet.SetType(SerialPacketType::BROADCAST_REQUEST);
|
||||||
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
|
//reset the server list
|
||||||
|
serverInfo.clear();
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::SendJoinRequest() {
|
||||||
|
//pack the packet
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.SetType(SerialPacketType::JOIN_REQUEST);
|
||||||
|
packet.SetUsername(config["client.username"].c_str());
|
||||||
|
|
||||||
|
//join the selected server
|
||||||
|
network.SendTo(&selection->address, &packet);
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|||||||
@@ -26,6 +26,7 @@
|
|||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "bounding_box.hpp"
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
@@ -40,17 +41,13 @@
|
|||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(
|
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex
|
|
||||||
);
|
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
@@ -66,9 +63,13 @@ protected:
|
|||||||
void HandleBroadcastResponse(ServerPacket* const);
|
void HandleBroadcastResponse(ServerPacket* const);
|
||||||
void HandleJoinResponse(ClientPacket* const);
|
void HandleJoinResponse(ClientPacket* const);
|
||||||
|
|
||||||
|
//server control
|
||||||
|
void SendBroadcastRequest();
|
||||||
|
void SendJoinRequest();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
|
|
||||||
@@ -90,9 +91,9 @@ protected:
|
|||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
std::vector<ServerInformation> serverInfo;
|
||||||
|
|
||||||
//a terrible hack, forgive me
|
//NOTE: a terrible hack
|
||||||
//I'd love a proper gui system for this
|
//I'd love a proper gui system for this
|
||||||
SDL_Rect listBox;
|
BoundingBox listBox;
|
||||||
ServerInformation* selection = nullptr;
|
ServerInformation* selection = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -72,7 +72,7 @@ void MainMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainMenu::Update(double delta) {
|
void MainMenu::Update() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
|
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ void OptionsMenu::FrameStart() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::Update(double delta) {
|
void OptionsMenu::Update() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -92,7 +92,11 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public:
|
|||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ SplashScreen::~SplashScreen() {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void SplashScreen::Update(double delta) {
|
void SplashScreen::Update() {
|
||||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
|
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
//Frame loop
|
//Frame loop
|
||||||
void Update(double delta);
|
void Update();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -25,11 +25,13 @@
|
|||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
//the speeds that the characters move
|
//the speeds that the characters move
|
||||||
constexpr double CHARACTER_WALKING_SPEED = 140.0;
|
constexpr double CHARACTER_WALKING_SPEED = 2.24;
|
||||||
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
|
||||||
|
|
||||||
//the bounding boxes for the characters
|
//the bounds for the character objects, mapped to the default sprites
|
||||||
constexpr double CHARACTER_BOUNDS_WIDTH = 32.0;
|
constexpr int CHARACTER_BOUNDS_X = 0;
|
||||||
constexpr double CHARACTER_BOUNDS_HEIGHT = 32.0;
|
constexpr int CHARACTER_BOUNDS_Y = 16;
|
||||||
|
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
|
||||||
|
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -21,11 +21,14 @@
|
|||||||
*/
|
*/
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
#include <cmath>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
int snapToBase(int base, int x) {
|
||||||
|
return floor((double)x / base) * base;
|
||||||
|
}
|
||||||
|
|
||||||
Region::Region(int argX, int argY): x(argX), y(argY) {
|
Region::Region(int argX, int argY): x(argX), y(argY) {
|
||||||
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
|
||||||
throw(std::invalid_argument("Region location is off grid"));
|
throw(std::invalid_argument("Region location is off grid"));
|
||||||
|
|||||||
@@ -23,15 +23,14 @@
|
|||||||
#define REGION_HPP_
|
#define REGION_HPP_
|
||||||
|
|
||||||
#include <bitset>
|
#include <bitset>
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
//the region's storage format
|
//the region's storage format
|
||||||
constexpr int REGION_WIDTH = 20;
|
constexpr int REGION_WIDTH = 20;
|
||||||
constexpr int REGION_HEIGHT = 20;
|
constexpr int REGION_HEIGHT = 20;
|
||||||
constexpr int REGION_DEPTH = 3;
|
constexpr int REGION_DEPTH = 3;
|
||||||
|
|
||||||
//the size of the solid map
|
//utility function
|
||||||
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
int snapToBase(int base, int x);
|
||||||
|
|
||||||
class Region {
|
class Region {
|
||||||
public:
|
public:
|
||||||
@@ -61,7 +60,4 @@ private:
|
|||||||
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
|
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
|
||||||
};
|
};
|
||||||
|
|
||||||
//the memory footprint of the tile and solid data; not including any metadata
|
|
||||||
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + REGION_SOLID_FOOTPRINT;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -78,27 +78,6 @@ static int getDepth(lua_State* L) {
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int load(lua_State* L) {
|
|
||||||
//EMPTY
|
|
||||||
lua_pushboolean(L, false);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int save(lua_State* L) {
|
|
||||||
//EMPTY
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int create(lua_State* L) {
|
|
||||||
//EMPTY
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int unload(lua_State* L) {
|
|
||||||
//EMPTY
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const luaL_Reg regionLib[] = {
|
static const luaL_Reg regionLib[] = {
|
||||||
{"SetTile",setTile},
|
{"SetTile",setTile},
|
||||||
{"GetTile",getTile},
|
{"GetTile",getTile},
|
||||||
@@ -109,10 +88,6 @@ static const luaL_Reg regionLib[] = {
|
|||||||
{"GetWidth",getWidth},
|
{"GetWidth",getWidth},
|
||||||
{"GetHeight",getHeight},
|
{"GetHeight",getHeight},
|
||||||
{"GetDepth",getDepth},
|
{"GetDepth",getDepth},
|
||||||
{"Load",load},
|
|
||||||
{"Save",save},
|
|
||||||
{"Create",create},
|
|
||||||
{"Unload",unload},
|
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -24,8 +24,6 @@
|
|||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
||||||
|
|
||||||
static int setTile(lua_State* L) {
|
static int setTile(lua_State* L) {
|
||||||
@@ -90,16 +88,55 @@ static int unloadRegion(lua_State* L) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static int setOnLoad(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
|
||||||
|
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnSave(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
|
||||||
|
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnCreate(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
|
||||||
|
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOnUnload(lua_State* L) {
|
||||||
|
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||||
|
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
|
||||||
|
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
static const luaL_Reg regionPagerLib[] = {
|
static const luaL_Reg regionPagerLib[] = {
|
||||||
|
//curry
|
||||||
{"SetTile", setTile},
|
{"SetTile", setTile},
|
||||||
{"GetTile", getTile},
|
{"GetTile", getTile},
|
||||||
{"SetSolid", setSolid},
|
{"SetSolid", setSolid},
|
||||||
{"GetSolid", getSolid},
|
{"GetSolid", getSolid},
|
||||||
|
|
||||||
|
//access and control
|
||||||
{"GetRegion", getRegion},
|
{"GetRegion", getRegion},
|
||||||
{"LoadRegion", loadRegion},
|
{"LoadRegion", loadRegion},
|
||||||
{"SaveRegion", saveRegion},
|
{"SaveRegion", saveRegion},
|
||||||
{"CreateRegion", createRegion},
|
{"CreateRegion", createRegion},
|
||||||
{"UnloadRegion", unloadRegion},
|
{"UnloadRegion", unloadRegion},
|
||||||
|
|
||||||
|
//triggers
|
||||||
|
{"SetOnLoad",setOnLoad},
|
||||||
|
{"SetOnSave",setOnSave},
|
||||||
|
{"SetOnCreate",setOnCreate},
|
||||||
|
{"SetOnUnload",setOnUnload},
|
||||||
|
|
||||||
|
//sentinel
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -21,8 +21,6 @@
|
|||||||
*/
|
*/
|
||||||
#include "region_pager_base.hpp"
|
#include "region_pager_base.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
@@ -73,12 +71,12 @@ Region* RegionPagerBase::PushRegion(Region* const ptr) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
Region* RegionPagerBase::LoadRegion(int x, int y) {
|
||||||
//TODO: load the region if possible
|
//EMPTY, intended for override
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
Region* RegionPagerBase::SaveRegion(int x, int y) {
|
||||||
//TODO: find & save the region
|
//EMPTY, intended for override
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -91,8 +89,9 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadRegion(int x, int y) {
|
void RegionPagerBase::UnloadRegion(int x, int y) {
|
||||||
//custom loop, not FindRegion()
|
regionList.remove_if([x, y](Region& region) -> bool {
|
||||||
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
|
return region.GetX() == x && region.GetY() == y;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadAll() {
|
void RegionPagerBase::UnloadAll() {
|
||||||
|
|||||||
@@ -21,47 +21,71 @@
|
|||||||
*/
|
*/
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
Region* RegionPagerLua::LoadRegion(int x, int y) {
|
||||||
//load the region if possible
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
//something to work on
|
//something to work on
|
||||||
Region tmpRegion(x, y);
|
Region tmpRegion(x, y);
|
||||||
|
|
||||||
//API hook
|
|
||||||
lua_getglobal(lua, "Region");
|
|
||||||
lua_getfield(lua, -1, "Load");
|
|
||||||
lua_pushlightuserdata(lua, &tmpRegion);
|
lua_pushlightuserdata(lua, &tmpRegion);
|
||||||
|
|
||||||
|
//call the funtion, 1 arg, 1 return
|
||||||
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
//success or failure
|
|
||||||
if (!lua_toboolean(lua, -1)) {
|
//check the return value, success or failure
|
||||||
lua_pop(lua, 2);
|
if (lua_toboolean(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
regionList.push_front(tmpRegion);
|
||||||
|
return ®ionList.front();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pop(lua, 1);
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
lua_pop(lua, 2);
|
|
||||||
regionList.push_front(tmpRegion);
|
|
||||||
return ®ionList.front();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
Region* RegionPagerLua::SaveRegion(int x, int y) {
|
||||||
//find & save the region
|
//get the pager's function from the registry
|
||||||
Region* ptr = FindRegion(x, y);
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
|
||||||
if (ptr) {
|
|
||||||
//API hook
|
//check if this function is available
|
||||||
lua_getglobal(lua, "Region");
|
if (lua_isnil(lua, -1)) {
|
||||||
lua_getfield(lua, -1, "Save");
|
|
||||||
lua_pushlightuserdata(lua, ptr);
|
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
|
||||||
}
|
|
||||||
lua_pop(lua, 1);
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
//find the specified region
|
||||||
|
Region* ptr = FindRegion(x, y);
|
||||||
|
if (!ptr) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
lua_pushlightuserdata(lua, ptr);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 1 return
|
||||||
|
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
|
||||||
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
|
}
|
||||||
|
|
||||||
|
//check the return value, success or failure
|
||||||
|
if (lua_toboolean(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return ptr;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
return ptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
Region* RegionPagerLua::CreateRegion(int x, int y) {
|
||||||
@@ -69,55 +93,87 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
|
|||||||
throw(std::logic_error("Cannot overwrite an existing region"));
|
throw(std::logic_error("Cannot overwrite an existing region"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
//something to work on
|
//something to work on
|
||||||
Region tmpRegion(x, y);
|
Region tmpRegion(x, y);
|
||||||
|
|
||||||
//API hook
|
|
||||||
lua_getglobal(lua, "Region");
|
|
||||||
lua_getfield(lua, -1, "Create");
|
|
||||||
lua_pushlightuserdata(lua, &tmpRegion);
|
lua_pushlightuserdata(lua, &tmpRegion);
|
||||||
//TODO: parameters
|
|
||||||
|
//call the function, 1 arg, 0 return
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
lua_pop(lua, 1);
|
|
||||||
|
//return the new region
|
||||||
regionList.push_front(tmpRegion);
|
regionList.push_front(tmpRegion);
|
||||||
return ®ionList.front();
|
return ®ionList.front();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadRegion(int x, int y) {
|
void RegionPagerLua::UnloadRegion(int x, int y) {
|
||||||
lua_getglobal(lua, "Region");
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//run each region through this lambda
|
||||||
regionList.remove_if([&](Region& region) -> bool {
|
regionList.remove_if([&](Region& region) -> bool {
|
||||||
if (region.GetX() == x && region.GetY() == y) {
|
if (region.GetX() == x && region.GetY() == y) {
|
||||||
|
|
||||||
//API hook
|
//push a copy of the function onto the stack with the region
|
||||||
lua_getfield(lua, -1, "Unload");
|
lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(lua, ®ion);
|
lua_pushlightuserdata(lua, ®ion);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 0 return
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//signal to the container
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
//signal to the container
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
//pop the base copy of the function
|
||||||
lua_pop(lua, 1);
|
lua_pop(lua, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerLua::UnloadAll() {
|
void RegionPagerLua::UnloadAll() {
|
||||||
lua_getglobal(lua, "Region");
|
//get the pager's function from the registry
|
||||||
|
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
|
|
||||||
|
//check if this function is available
|
||||||
|
if (lua_isnil(lua, -1)) {
|
||||||
|
lua_pop(lua, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
for (auto& it : regionList) {
|
for (auto& it : regionList) {
|
||||||
//API hook
|
//push a copy of the function onto the stack with the region
|
||||||
lua_getfield(lua, -1, "Unload");
|
lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(lua, &it);
|
lua_pushlightuserdata(lua, &it);
|
||||||
|
|
||||||
|
//call the function, 1 arg, 0 return
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//pop the base copy of the function
|
||||||
lua_pop(lua, 1);
|
lua_pop(lua, 1);
|
||||||
|
|
||||||
|
//remove from memory
|
||||||
regionList.clear();
|
regionList.clear();
|
||||||
}
|
}
|
||||||
@@ -44,8 +44,25 @@ public:
|
|||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||||
lua_State* GetLuaState() { return lua; }
|
lua_State* GetLuaState() { return lua; }
|
||||||
|
|
||||||
|
//utilities for the API
|
||||||
|
int SetLoadReference(int i) { return loadRef = i; }
|
||||||
|
int SetSaveReference(int i) { return saveRef = i; }
|
||||||
|
int SetCreateReference(int i) { return createRef = i; }
|
||||||
|
int SetUnloadReference(int i) { return unloadRef = i; }
|
||||||
|
|
||||||
|
int GetLoadReference() { return loadRef; }
|
||||||
|
int GetSaveReference() { return saveRef; }
|
||||||
|
int GetCreateReference() { return createRef; }
|
||||||
|
int GetUnloadReference() { return unloadRef; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
lua_State* lua = nullptr;
|
lua_State* lua = nullptr;
|
||||||
|
|
||||||
|
int loadRef = LUA_NOREF;
|
||||||
|
int saveRef = LUA_NOREF;
|
||||||
|
int createRef = LUA_NOREF;
|
||||||
|
int unloadRef = LUA_NOREF;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. packet serial ../gameplay ../map ../utilities
|
INCLUDES+=. packet_types ../gameplay ../map ../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -17,8 +17,7 @@ OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|||||||
#targets
|
#targets
|
||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
ar -crs $(OUT) $(OBJ)
|
ar -crs $(OUT) $(OBJ)
|
||||||
$(MAKE) -C packet
|
$(MAKE) -C packet_types
|
||||||
$(MAKE) -C serial
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
$(OBJ): | $(OBJDIR)
|
||||||
|
|
||||||
|
|||||||
@@ -1,46 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef COMBATPACKET_HPP_
|
|
||||||
#define COMBATPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
|
||||||
|
|
||||||
#include "combat_defines.hpp"
|
|
||||||
|
|
||||||
struct CombatPacket : SerialPacketBase {
|
|
||||||
//identify the combat instance
|
|
||||||
int combatIndex;
|
|
||||||
int difficulty;
|
|
||||||
TerrainType terrainType;
|
|
||||||
|
|
||||||
//combatants
|
|
||||||
int characterArray[COMBAT_MAX_CHARACTERS];
|
|
||||||
int enemyArray[COMBAT_MAX_ENEMIES];
|
|
||||||
|
|
||||||
//location
|
|
||||||
int mapIndex;
|
|
||||||
Vector2 origin;
|
|
||||||
|
|
||||||
//TODO: gameplay components: rewards
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef ENEMYPACKET_HPP_
|
|
||||||
#define ENEMYPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
|
||||||
|
|
||||||
struct EnemyPacket : SerialPacketBase {
|
|
||||||
//identify the enemy
|
|
||||||
int enemyIndex;
|
|
||||||
char handle[PACKET_STRING_SIZE];
|
|
||||||
char avatar[PACKET_STRING_SIZE];
|
|
||||||
|
|
||||||
//gameplay
|
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial_packet.hpp"
|
|
||||||
|
|
||||||
/* DOCS: Sanity check, read more
|
|
||||||
* Since most/all of the files in this directory are header files, I've created
|
|
||||||
* this source file as a "sanity check", to ensure that the above header files
|
|
||||||
* are written correctly via make.
|
|
||||||
*/
|
|
||||||
@@ -1,113 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALPACKETTYPE_HPP_
|
|
||||||
#define SERIALPACKETTYPE_HPP_
|
|
||||||
|
|
||||||
/* Key for the comments:
|
|
||||||
* request => response
|
|
||||||
*/
|
|
||||||
|
|
||||||
enum class SerialPacketType {
|
|
||||||
//default: there is something wrong
|
|
||||||
NONE = 0,
|
|
||||||
|
|
||||||
//keep alive
|
|
||||||
//ping => pong
|
|
||||||
PING = 1,
|
|
||||||
PONG = 2,
|
|
||||||
|
|
||||||
//search for the server list
|
|
||||||
//none => server name, player count, version info (and source address)
|
|
||||||
BROADCAST_REQUEST = 3,
|
|
||||||
BROADCAST_RESPONSE = 4,
|
|
||||||
|
|
||||||
//try to join the server
|
|
||||||
//username, and password => client index, account index
|
|
||||||
JOIN_REQUEST = 5,
|
|
||||||
JOIN_RESPONSE = 6,
|
|
||||||
JOIN_REJECTION = 7,
|
|
||||||
|
|
||||||
//mass update of all surrounding content
|
|
||||||
//character.x, character.y => packet barrage
|
|
||||||
SYNCHRONIZE = 8,
|
|
||||||
|
|
||||||
//disconnect from the server
|
|
||||||
//autentication, account index => disconnect that account
|
|
||||||
DISCONNECT = 9,
|
|
||||||
|
|
||||||
//shut down the server
|
|
||||||
//autentication => disconnect, shutdown
|
|
||||||
SHUTDOWN = 10,
|
|
||||||
|
|
||||||
//map data
|
|
||||||
//room index, region.x, region.y => room index, region.x, region.y, region content
|
|
||||||
REGION_REQUEST = 11,
|
|
||||||
REGION_CONTENT = 12,
|
|
||||||
|
|
||||||
//combat data
|
|
||||||
//TODO: system incomplete
|
|
||||||
COMBAT_NEW = 13,
|
|
||||||
COMBAT_DELETE = 14,
|
|
||||||
COMBAT_UPDATE = 15,
|
|
||||||
|
|
||||||
COMBAT_ENTER_REQUEST = 16,
|
|
||||||
COMBAT_ENTER_RESPONSE = 17,
|
|
||||||
|
|
||||||
COMBAT_EXIT_REQUEST = 18,
|
|
||||||
COMBAT_EXIT_RESPONSE = 19,
|
|
||||||
|
|
||||||
//TODO: COMBAT info
|
|
||||||
|
|
||||||
COMBAT_REJECTION = 20,
|
|
||||||
|
|
||||||
//character data
|
|
||||||
//character data => etc.
|
|
||||||
CHARACTER_NEW = 21,
|
|
||||||
CHARACTER_DELETE = 22,
|
|
||||||
CHARACTER_UPDATE = 23,
|
|
||||||
|
|
||||||
//authentication, character index => character stats
|
|
||||||
CHARACTER_STATS_REQUEST= 24,
|
|
||||||
CHARACTER_STATS_RESPONSE = 25,
|
|
||||||
|
|
||||||
//character new => character rejection, disconnect?
|
|
||||||
CHARACTER_REJECTION = 26,
|
|
||||||
|
|
||||||
//enemy data
|
|
||||||
//enemy data => etc.
|
|
||||||
ENEMY_NEW = 27,
|
|
||||||
ENEMY_DELETE = 28,
|
|
||||||
ENEMY_UPDATE = 29,
|
|
||||||
|
|
||||||
ENEMY_STATS_REQUEST = 30,
|
|
||||||
ENEMY_STATS_RESPONSE = 31,
|
|
||||||
|
|
||||||
//enemy index => enemy doens't exist
|
|
||||||
ENEMY_REJECTION= 32,
|
|
||||||
|
|
||||||
//NOTE: more packet types go here
|
|
||||||
|
|
||||||
//not used
|
|
||||||
LAST
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "character_packet.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
void CharacterPacket::Serialize(void* buffer) {
|
||||||
|
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
serializeCopy(&buffer, &characterIndex, sizeof(int));
|
||||||
|
serializeCopy(&buffer, handle, PACKET_STRING_SIZE);
|
||||||
|
serializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
serializeCopy(&buffer, &accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
serializeCopy(&buffer, &roomIndex, sizeof(int));
|
||||||
|
serializeCopy(&buffer, &origin.x, sizeof(double));
|
||||||
|
serializeCopy(&buffer, &origin.y, sizeof(double));
|
||||||
|
serializeCopy(&buffer, &motion.x, sizeof(double));
|
||||||
|
serializeCopy(&buffer, &motion.y, sizeof(double));
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
serializeCopyStatistics(&buffer, &stats);
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
}
|
||||||
|
|
||||||
|
void CharacterPacket::Deserialize(void* buffer) {
|
||||||
|
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//identify the character
|
||||||
|
deserializeCopy(&buffer, &characterIndex, sizeof(int));
|
||||||
|
deserializeCopy(&buffer, handle, PACKET_STRING_SIZE);
|
||||||
|
deserializeCopy(&buffer, avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
deserializeCopy(&buffer, &accountIndex, sizeof(int));
|
||||||
|
|
||||||
|
//location
|
||||||
|
deserializeCopy(&buffer, &roomIndex, sizeof(int));
|
||||||
|
deserializeCopy(&buffer, &origin.x, sizeof(double));
|
||||||
|
deserializeCopy(&buffer, &origin.y, sizeof(double));
|
||||||
|
deserializeCopy(&buffer, &motion.x, sizeof(double));
|
||||||
|
deserializeCopy(&buffer, &motion.y, sizeof(double));
|
||||||
|
|
||||||
|
//stats structure
|
||||||
|
deserializeCopyStatistics(&buffer, &stats);
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
}
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CHARACTERPACKET_HPP_
|
||||||
|
#define CHARACTERPACKET_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
|
#include "vector2.hpp"
|
||||||
|
#include "statistics.hpp"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
class CharacterPacket : public SerialPacketBase {
|
||||||
|
public:
|
||||||
|
CharacterPacket() {}
|
||||||
|
~CharacterPacket() {}
|
||||||
|
|
||||||
|
//indentity
|
||||||
|
int SetCharacterIndex(int i) { return characterIndex = i; }
|
||||||
|
const char* SetHandle(const char* s)
|
||||||
|
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
|
||||||
|
const char* SetAvatar(const char* s)
|
||||||
|
{ return strncpy(handle, s, PACKET_STRING_SIZE); }
|
||||||
|
|
||||||
|
int SetAccountIndex(int i) { return accountIndex = i; }
|
||||||
|
|
||||||
|
int GetCharacterIndex() { return characterIndex; }
|
||||||
|
const char* GetHandle() { return handle; }
|
||||||
|
const char* GetAvatar() { return avatar; }
|
||||||
|
|
||||||
|
int GetAccountIndex() { return accountIndex; }
|
||||||
|
|
||||||
|
//location
|
||||||
|
int SetRoomIndex(int i) { return roomIndex = i; }
|
||||||
|
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||||
|
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||||
|
|
||||||
|
int GetRoomIndex() { return roomIndex; }
|
||||||
|
Vector2 GetOrigin() { return origin; }
|
||||||
|
Vector2 GetMotion() { return motion; }
|
||||||
|
|
||||||
|
//gameplay
|
||||||
|
Statistics* GetStatistics() { return &stats; }
|
||||||
|
|
||||||
|
virtual void Serialize(void* buffer) override;
|
||||||
|
virtual void Deserialize(void* buffer) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
//identify the character
|
||||||
|
int characterIndex;
|
||||||
|
char handle[PACKET_STRING_SIZE+1];
|
||||||
|
char avatar[PACKET_STRING_SIZE+1];
|
||||||
|
|
||||||
|
//the owner
|
||||||
|
int accountIndex;
|
||||||
|
|
||||||
|
//location
|
||||||
|
int roomIndex;
|
||||||
|
Vector2 origin;
|
||||||
|
Vector2 motion;
|
||||||
|
|
||||||
|
//gameplay
|
||||||
|
Statistics stats;
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -19,36 +19,22 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "enemy_manager.hpp"
|
#include "client_packet.hpp"
|
||||||
|
|
||||||
//-------------------------
|
#include "serial_utility.hpp"
|
||||||
//public access methods
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//TODO
|
void ClientPacket::Serialize(void* buffer) {
|
||||||
|
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//-------------------------
|
serializeCopy(&buffer, &clientIndex, sizeof(int));
|
||||||
//accessors and mutators
|
serializeCopy(&buffer, &accountIndex, sizeof(int));
|
||||||
//-------------------------
|
serializeCopy(&buffer, username, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
EnemyData* EnemyManager::GetEnemy(int uid) {
|
|
||||||
std::map<int, EnemyData>::iterator it = enemyMap.find(uid);
|
|
||||||
|
|
||||||
if (it == enemyMap.end()) {
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return &it->second;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::map<int, EnemyData>* EnemyManager::GetContainer() {
|
void ClientPacket::Deserialize(void* buffer) {
|
||||||
return &enemyMap;
|
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||||
}
|
|
||||||
|
|
||||||
lua_State* EnemyManager::SetLuaState(lua_State* L) {
|
deserializeCopy(&buffer, &clientIndex, sizeof(int));
|
||||||
return luaState = L;
|
deserializeCopy(&buffer, &accountIndex, sizeof(int));
|
||||||
}
|
deserializeCopy(&buffer, username, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
lua_State* EnemyManager::GetLuaState() {
|
|
||||||
return luaState;
|
|
||||||
}
|
}
|
||||||
+22
-2
@@ -24,10 +24,30 @@
|
|||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
struct ClientPacket : SerialPacketBase {
|
#include <cstring>
|
||||||
|
|
||||||
|
class ClientPacket : public SerialPacketBase {
|
||||||
|
public:
|
||||||
|
ClientPacket() {}
|
||||||
|
~ClientPacket() {}
|
||||||
|
|
||||||
|
//accessors & mutators
|
||||||
|
int SetClientIndex(int i) { return clientIndex = i; }
|
||||||
|
int SetAccountIndex(int i) { return accountIndex = i; }
|
||||||
|
const char* SetUsername(const char* s)
|
||||||
|
{ return strncpy(username, s, PACKET_STRING_SIZE); }
|
||||||
|
|
||||||
|
int GetClientIndex() { return clientIndex; }
|
||||||
|
int GetAccountIndex() { return accountIndex; }
|
||||||
|
const char* GetUsername() { return username; }
|
||||||
|
|
||||||
|
virtual void Serialize(void* buffer) override;
|
||||||
|
virtual void Deserialize(void* buffer) override;
|
||||||
|
|
||||||
|
private:
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
int accountIndex;
|
int accountIndex;
|
||||||
char username[PACKET_STRING_SIZE];
|
char username[PACKET_STRING_SIZE+1];
|
||||||
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
|
// char password[PACKET_STRING_SIZE]; //hashed, not currently used
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../../gameplay ../../map ../../utilities
|
INCLUDES+=. .. ../../gameplay ../../map ../../utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -0,0 +1,79 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "region_packet.hpp"
|
||||||
|
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
void RegionPacket::Serialize(void* buffer) {
|
||||||
|
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
serializeCopy(&buffer, &roomIndex, sizeof(int));
|
||||||
|
serializeCopy(&buffer, &x, sizeof(int));
|
||||||
|
serializeCopy(&buffer, &y, sizeof(int));
|
||||||
|
|
||||||
|
if (type != SerialPacketType::REGION_CONTENT) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//tiles
|
||||||
|
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
*reinterpret_cast<Region::type_t*>(buffer) = region->GetTile(i, j, k);
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//solids
|
||||||
|
serializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RegionPacket::Deserialize(void* buffer) {
|
||||||
|
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
//format
|
||||||
|
deserializeCopy(&buffer, &roomIndex, sizeof(int));
|
||||||
|
deserializeCopy(&buffer, &x, sizeof(int));
|
||||||
|
deserializeCopy(&buffer, &y, sizeof(int));
|
||||||
|
|
||||||
|
if (type != SerialPacketType::REGION_CONTENT) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//an object to work on
|
||||||
|
region = new Region(x, y);
|
||||||
|
|
||||||
|
//tiles
|
||||||
|
for (int i = 0; i < REGION_WIDTH; i++) {
|
||||||
|
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||||
|
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||||
|
region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
||||||
|
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//solids
|
||||||
|
deserializeCopy(&buffer, region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
||||||
|
}
|
||||||
+30
-1
@@ -26,7 +26,36 @@
|
|||||||
|
|
||||||
#include "region.hpp"
|
#include "region.hpp"
|
||||||
|
|
||||||
struct RegionPacket : SerialPacketBase {
|
#include <cmath>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
//define the memory footprint for the region's members
|
||||||
|
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
|
||||||
|
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
|
||||||
|
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
|
||||||
|
|
||||||
|
class RegionPacket : public SerialPacketBase {
|
||||||
|
public:
|
||||||
|
RegionPacket() {}
|
||||||
|
~RegionPacket() {}
|
||||||
|
|
||||||
|
//location
|
||||||
|
int SetRoomIndex(int i) { return roomIndex = i; }
|
||||||
|
int SetX(int i) { return x = i; }
|
||||||
|
int SetY(int i) { return y = i; }
|
||||||
|
|
||||||
|
int GetRoomIndex() { return roomIndex; }
|
||||||
|
int GetX() { return x; }
|
||||||
|
int GetY() { return y; }
|
||||||
|
|
||||||
|
//the region itself
|
||||||
|
Region* SetRegion(Region* r) { return region = r; }
|
||||||
|
Region* GetRegion() { return region; }
|
||||||
|
|
||||||
|
virtual void Serialize(void* buffer) override;
|
||||||
|
virtual void Deserialize(void* buffer) override;
|
||||||
|
|
||||||
|
private:
|
||||||
//location/identify the region
|
//location/identify the region
|
||||||
int roomIndex;
|
int roomIndex;
|
||||||
int x, y;
|
int x, y;
|
||||||
+1
-11
@@ -19,16 +19,6 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef SERVERPACKET_HPP_
|
|
||||||
#define SERVERPACKET_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
struct ServerPacket : SerialPacketBase {
|
//NOTE: This is a sanity check
|
||||||
//identify the server
|
|
||||||
char name[PACKET_STRING_SIZE];
|
|
||||||
int playerCount;
|
|
||||||
int version;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
+18
-11
@@ -22,25 +22,32 @@
|
|||||||
#ifndef SERIALPACKETBASE_HPP_
|
#ifndef SERIALPACKETBASE_HPP_
|
||||||
#define SERIALPACKETBASE_HPP_
|
#define SERIALPACKETBASE_HPP_
|
||||||
|
|
||||||
#ifndef SERIALPACKET_HPP_
|
|
||||||
#error Cannot include this file without 'serial_packet.hpp'
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "serial_packet_type.hpp"
|
#include "serial_packet_type.hpp"
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
constexpr int NETWORK_VERSION = 20140701;
|
//The packets use a char array for string storage
|
||||||
constexpr int PACKET_STRING_SIZE = 100;
|
constexpr int PACKET_STRING_SIZE = 100;
|
||||||
|
|
||||||
struct SerialPacketBase {
|
class SerialPacketBase {
|
||||||
//members
|
public:
|
||||||
|
SerialPacketType SetType(SerialPacketType t) { return type = t; }
|
||||||
|
SerialPacketType GetType() { return type; }
|
||||||
|
|
||||||
|
IPaddress GetAddress() { return srcAddress; }
|
||||||
|
IPaddress* GetAddressPtr() { return &srcAddress; }
|
||||||
|
|
||||||
|
SerialPacketBase() {};
|
||||||
|
virtual ~SerialPacketBase() {};
|
||||||
|
|
||||||
|
virtual void Serialize(void* buffer) = 0;
|
||||||
|
virtual void Deserialize(void* buffer) = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
friend class UDPNetworkUtility;
|
||||||
|
|
||||||
SerialPacketType type;
|
SerialPacketType type;
|
||||||
IPaddress srcAddress;
|
IPaddress srcAddress;
|
||||||
|
|
||||||
virtual ~SerialPacketBase() {};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef SerialPacketBase SerialPacket;
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
+12
-12
@@ -19,24 +19,24 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "serial.hpp"
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
void serializeServer(ServerPacket* packet, void* buffer) {
|
void ServerPacket::Serialize(void* buffer) {
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
serializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//identify the server
|
//identify the server
|
||||||
SERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
serializeCopy(&buffer, name, PACKET_STRING_SIZE);
|
||||||
SERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
serializeCopy(&buffer, &playerCount, sizeof(int));
|
||||||
SERIALIZE(buffer, &packet->version, sizeof(int));
|
serializeCopy(&buffer, &version, sizeof(int));
|
||||||
}
|
}
|
||||||
|
|
||||||
void deserializeServer(ServerPacket* packet, void* buffer) {
|
void ServerPacket::Deserialize(void* buffer) {
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
deserializeCopy(&buffer, &type, sizeof(SerialPacketType));
|
||||||
|
|
||||||
//identify the server
|
//identify the server
|
||||||
DESERIALIZE(buffer, &packet->name, PACKET_STRING_SIZE);
|
deserializeCopy(&buffer, name, PACKET_STRING_SIZE);
|
||||||
DESERIALIZE(buffer, &packet->playerCount, sizeof(int));
|
deserializeCopy(&buffer, &playerCount, sizeof(int));
|
||||||
DESERIALIZE(buffer, &packet->version, sizeof(int));
|
deserializeCopy(&buffer, &version, sizeof(int));
|
||||||
}
|
}
|
||||||
+21
-18
@@ -19,32 +19,35 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef CHARACTERPACKET_HPP_
|
#ifndef SERVERPACKET_HPP_
|
||||||
#define CHARACTERPACKET_HPP_
|
#define SERVERPACKET_HPP_
|
||||||
|
|
||||||
#include "serial_packet_base.hpp"
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include <cstring>
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
struct CharacterPacket : SerialPacketBase {
|
class ServerPacket : public SerialPacketBase {
|
||||||
//identify the character
|
public:
|
||||||
int characterIndex;
|
ServerPacket() {}
|
||||||
char handle[PACKET_STRING_SIZE];
|
~ServerPacket() {}
|
||||||
char avatar[PACKET_STRING_SIZE];
|
|
||||||
|
|
||||||
//the owner
|
const char* SetName(const char* s)
|
||||||
int accountIndex;
|
{ return strncpy(name, s, PACKET_STRING_SIZE); }
|
||||||
|
int SetPlayerCount(int i) { return playerCount = i; }
|
||||||
|
int SetVersion(int i) { return version = i; }
|
||||||
|
|
||||||
//location
|
const char* GetName() { return name; }
|
||||||
int roomIndex;
|
int GetPlayerCount() { return playerCount; }
|
||||||
Vector2 origin;
|
int GetVersion() { return version; }
|
||||||
Vector2 motion;
|
|
||||||
|
|
||||||
//gameplay
|
virtual void Serialize(void* buffer) override;
|
||||||
Statistics stats;
|
virtual void Deserialize(void* buffer) override;
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
private:
|
||||||
|
//identify the server
|
||||||
|
char name[PACKET_STRING_SIZE+1];
|
||||||
|
int playerCount;
|
||||||
|
int version;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
#config
|
|
||||||
INCLUDES+=. ../packet ../../gameplay ../../map ../../utilities
|
|
||||||
LIBS+=
|
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|
||||||
|
|
||||||
#source
|
|
||||||
CXXSRC=$(wildcard *.cpp)
|
|
||||||
|
|
||||||
#objects
|
|
||||||
OBJDIR=obj
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=../../..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
|
|
||||||
|
|
||||||
#targets
|
|
||||||
all: $(OBJ) $(OUT)
|
|
||||||
ar -crs $(OUT) $(OBJ)
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUT): | $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR):
|
|
||||||
mkdir $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUTDIR):
|
|
||||||
mkdir $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
@@ -1,182 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
//simple type functions
|
|
||||||
void serializeType(SerialPacketBase* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeType(SerialPacketBase* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
}
|
|
||||||
|
|
||||||
//main switch functions
|
|
||||||
void serializePacket(SerialPacketBase* packet, void* buffer) {
|
|
||||||
switch(packet->type) {
|
|
||||||
//no extra data
|
|
||||||
case SerialPacketType::NONE:
|
|
||||||
case SerialPacketType::PING:
|
|
||||||
case SerialPacketType::PONG:
|
|
||||||
case SerialPacketType::BROADCAST_REQUEST:
|
|
||||||
|
|
||||||
//all rejections
|
|
||||||
case SerialPacketType::JOIN_REJECTION:
|
|
||||||
case SerialPacketType::CHARACTER_REJECTION:
|
|
||||||
case SerialPacketType::ENEMY_REJECTION:
|
|
||||||
case SerialPacketType::COMBAT_REJECTION:
|
|
||||||
|
|
||||||
serializeType(packet, buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//character info
|
|
||||||
case SerialPacketType::CHARACTER_NEW:
|
|
||||||
case SerialPacketType::CHARACTER_DELETE:
|
|
||||||
case SerialPacketType::CHARACTER_UPDATE:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
|
||||||
serializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//client info
|
|
||||||
case SerialPacketType::JOIN_REQUEST:
|
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
|
||||||
case SerialPacketType::SYNCHRONIZE:
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
case SerialPacketType::SHUTDOWN:
|
|
||||||
serializeClient(static_cast<ClientPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat info
|
|
||||||
case SerialPacketType::COMBAT_NEW:
|
|
||||||
case SerialPacketType::COMBAT_DELETE:
|
|
||||||
case SerialPacketType::COMBAT_UPDATE:
|
|
||||||
|
|
||||||
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
|
||||||
|
|
||||||
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy info
|
|
||||||
case SerialPacketType::ENEMY_NEW:
|
|
||||||
case SerialPacketType::ENEMY_DELETE:
|
|
||||||
case SerialPacketType::ENEMY_UPDATE:
|
|
||||||
case SerialPacketType::ENEMY_STATS_REQUEST:
|
|
||||||
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
|
||||||
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
|
||||||
case SerialPacketType::REGION_REQUEST:
|
|
||||||
serializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SerialPacketType::REGION_CONTENT:
|
|
||||||
serializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//server info
|
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
|
||||||
serializeServer(static_cast<ServerPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializePacket(SerialPacketBase* packet, void* buffer) {
|
|
||||||
//find the type, so that you can actually deserialize the packet!
|
|
||||||
deserializeType(packet, buffer);
|
|
||||||
switch(packet->type) {
|
|
||||||
//no extra data
|
|
||||||
case SerialPacketType::NONE:
|
|
||||||
case SerialPacketType::PING:
|
|
||||||
case SerialPacketType::PONG:
|
|
||||||
case SerialPacketType::BROADCAST_REQUEST:
|
|
||||||
|
|
||||||
//all rejections
|
|
||||||
case SerialPacketType::JOIN_REJECTION:
|
|
||||||
case SerialPacketType::CHARACTER_REJECTION:
|
|
||||||
case SerialPacketType::ENEMY_REJECTION:
|
|
||||||
case SerialPacketType::COMBAT_REJECTION:
|
|
||||||
|
|
||||||
//NOTHING
|
|
||||||
break;
|
|
||||||
|
|
||||||
//character info
|
|
||||||
case SerialPacketType::CHARACTER_NEW:
|
|
||||||
case SerialPacketType::CHARACTER_DELETE:
|
|
||||||
case SerialPacketType::CHARACTER_UPDATE:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
|
||||||
deserializeCharacter(static_cast<CharacterPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//client info
|
|
||||||
case SerialPacketType::JOIN_REQUEST:
|
|
||||||
case SerialPacketType::JOIN_RESPONSE:
|
|
||||||
case SerialPacketType::SYNCHRONIZE:
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
case SerialPacketType::SHUTDOWN:
|
|
||||||
deserializeClient(static_cast<ClientPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat info
|
|
||||||
case SerialPacketType::COMBAT_NEW:
|
|
||||||
case SerialPacketType::COMBAT_DELETE:
|
|
||||||
case SerialPacketType::COMBAT_UPDATE:
|
|
||||||
|
|
||||||
case SerialPacketType::COMBAT_ENTER_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_ENTER_RESPONSE:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_REQUEST:
|
|
||||||
case SerialPacketType::COMBAT_EXIT_RESPONSE:
|
|
||||||
|
|
||||||
serializeCombat(static_cast<CombatPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy info
|
|
||||||
case SerialPacketType::ENEMY_NEW:
|
|
||||||
case SerialPacketType::ENEMY_DELETE:
|
|
||||||
case SerialPacketType::ENEMY_UPDATE:
|
|
||||||
case SerialPacketType::ENEMY_STATS_REQUEST:
|
|
||||||
case SerialPacketType::ENEMY_STATS_RESPONSE:
|
|
||||||
serializeEnemy(static_cast<EnemyPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//region info
|
|
||||||
case SerialPacketType::REGION_REQUEST:
|
|
||||||
deserializeRegionFormat(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SerialPacketType::REGION_CONTENT:
|
|
||||||
deserializeRegionContent(static_cast<RegionPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
|
|
||||||
//server info
|
|
||||||
case SerialPacketType::BROADCAST_RESPONSE:
|
|
||||||
deserializeServer(static_cast<ServerPacket*>(packet), buffer);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALIZE_HPP_
|
|
||||||
#define SERIALIZE_HPP_
|
|
||||||
|
|
||||||
#include "serial_packet.hpp"
|
|
||||||
|
|
||||||
#include "region.hpp"
|
|
||||||
#include "statistics.hpp"
|
|
||||||
|
|
||||||
//Primary interface functions
|
|
||||||
void serializePacket(SerialPacketBase*, void* dest);
|
|
||||||
void deserializePacket(SerialPacketBase*, void* src);
|
|
||||||
|
|
||||||
void serializeType(SerialPacketBase*, void*);
|
|
||||||
void deserializeType(SerialPacketBase*, void*);
|
|
||||||
|
|
||||||
//utility functions, exposed
|
|
||||||
void serializeCharacter(CharacterPacket*, void*);
|
|
||||||
void serializeClient(ClientPacket*, void*);
|
|
||||||
void serializeCombat(CombatPacket*, void*);
|
|
||||||
void serializeEnemy(EnemyPacket*, void*);
|
|
||||||
void serializeRegionFormat(RegionPacket*, void*);
|
|
||||||
void serializeRegionContent(RegionPacket*, void*);
|
|
||||||
void serializeServer(ServerPacket*, void*);
|
|
||||||
void serializeStatistics(Statistics*, void*);
|
|
||||||
|
|
||||||
void deserializeCharacter(CharacterPacket*, void*);
|
|
||||||
void deserializeClient(ClientPacket*, void*);
|
|
||||||
void deserializeCombat(CombatPacket*, void*);
|
|
||||||
void deserializeEnemy(EnemyPacket*, void*);
|
|
||||||
void deserializeRegionFormat(RegionPacket*, void*);
|
|
||||||
void deserializeRegionContent(RegionPacket*, void*);
|
|
||||||
void deserializeServer(ServerPacket*, void*);
|
|
||||||
void deserializeStatistics(Statistics*, void*);
|
|
||||||
|
|
||||||
/* DOCS: Keep PACKET_BUFFER_SIZE up to date
|
|
||||||
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest type of packet, read more
|
|
||||||
* The metadata used are:
|
|
||||||
* SerialPacketType
|
|
||||||
* room index
|
|
||||||
* X & Y positon
|
|
||||||
* The rest is taken up by the Regions's content.
|
|
||||||
*/
|
|
||||||
|
|
||||||
constexpr int PACKET_BUFFER_SIZE = sizeof(SerialPacketType) + sizeof(int) * 3 + REGION_FOOTPRINT;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeCharacter(CharacterPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the character
|
|
||||||
SERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//the owner
|
|
||||||
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
|
|
||||||
//location
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
serializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the character
|
|
||||||
DESERIALIZE(buffer, &packet->characterIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//the owner
|
|
||||||
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
|
|
||||||
//location
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->motion.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->motion.y, sizeof(double));
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
deserializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
}
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeClient(ClientPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
SERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
|
||||||
// SERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeClient(ClientPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
DESERIALIZE(buffer, &packet->clientIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->accountIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->username, PACKET_STRING_SIZE);
|
|
||||||
// DESERIALIZE(buffer, &packet->password, PACKET_STRING_SIZE);
|
|
||||||
}
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeCombat(CombatPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the combat instance
|
|
||||||
SERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
|
|
||||||
|
|
||||||
//combatants
|
|
||||||
SERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
|
||||||
SERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
|
||||||
|
|
||||||
//location
|
|
||||||
SERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
|
|
||||||
//TODO: gameplay components: rewards
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeCombat(CombatPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the combat instance
|
|
||||||
DESERIALIZE(buffer, &packet->combatIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->difficulty, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->terrainType, sizeof(TerrainType));
|
|
||||||
|
|
||||||
//combatants
|
|
||||||
DESERIALIZE(buffer, &packet->characterArray, sizeof(int) * COMBAT_MAX_CHARACTERS);
|
|
||||||
DESERIALIZE(buffer, &packet->enemyArray, sizeof(int) * COMBAT_MAX_ENEMIES);
|
|
||||||
|
|
||||||
//location
|
|
||||||
DESERIALIZE(buffer, &packet->mapIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
|
|
||||||
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
|
|
||||||
|
|
||||||
//TODO: gameplay components: rewards
|
|
||||||
}
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeEnemy(EnemyPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the enemy
|
|
||||||
SERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
SERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//gameplay
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
serializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//identify the enemy
|
|
||||||
DESERIALIZE(buffer, &packet->enemyIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->handle, PACKET_STRING_SIZE);
|
|
||||||
DESERIALIZE(buffer, &packet->avatar, PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//stats structure
|
|
||||||
deserializeStatistics(&packet->stats, buffer);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
|
||||||
}
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeRegionFormat(RegionPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void serializeRegionContent(RegionPacket* packet, void* buffer) {
|
|
||||||
SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
SERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
|
|
||||||
//tiles
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
||||||
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//solids
|
|
||||||
SERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionFormat(RegionPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
}
|
|
||||||
|
|
||||||
void deserializeRegionContent(RegionPacket* packet, void* buffer) {
|
|
||||||
DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType));
|
|
||||||
|
|
||||||
//format
|
|
||||||
DESERIALIZE(buffer, &packet->roomIndex, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->x, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &packet->y, sizeof(int));
|
|
||||||
|
|
||||||
//an object to work on
|
|
||||||
packet->region = new Region(packet->x, packet->y);
|
|
||||||
|
|
||||||
//tiles
|
|
||||||
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
||||||
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
||||||
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
||||||
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
|
||||||
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//solids
|
|
||||||
DESERIALIZE(buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
|
|
||||||
}
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
#include "serial_util.hpp"
|
|
||||||
|
|
||||||
void serializeStatistics(Statistics* stats, void* buffer) {
|
|
||||||
//integers
|
|
||||||
SERIALIZE(buffer, &stats->level, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->health, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
||||||
SERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
||||||
|
|
||||||
//floats
|
|
||||||
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
||||||
SERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
||||||
SERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void deserializeStatistics(Statistics* stats, void* buffer) {
|
|
||||||
//integers
|
|
||||||
DESERIALIZE(buffer, &stats->level, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->health, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
||||||
DESERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
||||||
|
|
||||||
//floats
|
|
||||||
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
||||||
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
||||||
DESERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SERIALIZEUTIL_HPP_
|
|
||||||
#define SERIALIZEUTIL_HPP_
|
|
||||||
|
|
||||||
#include <cstring>
|
|
||||||
|
|
||||||
//NOTE: The strange assignments here used in order to move the void* parameter
|
|
||||||
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
|
||||||
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer = reinterpret_cast<char*>(buffer) + size;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -22,23 +22,46 @@
|
|||||||
#ifndef SERIALPACKET_HPP_
|
#ifndef SERIALPACKET_HPP_
|
||||||
#define SERIALPACKET_HPP_
|
#define SERIALPACKET_HPP_
|
||||||
|
|
||||||
|
/* DOCS: serial_packet.hpp is used to define a number of required constants.
|
||||||
|
* These are used extensively by the server and client
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
#include "character_packet.hpp"
|
#include "character_packet.hpp"
|
||||||
#include "client_packet.hpp"
|
#include "client_packet.hpp"
|
||||||
#include "combat_packet.hpp"
|
|
||||||
#include "enemy_packet.hpp"
|
|
||||||
#include "region_packet.hpp"
|
#include "region_packet.hpp"
|
||||||
#include "server_packet.hpp"
|
#include "server_packet.hpp"
|
||||||
|
|
||||||
//NOTE: SerialPacket is defined in serial_packet_base.hpp
|
//SerialPacketBase is defined in serial_packet_base.hpp
|
||||||
|
typedef SerialPacketBase SerialPacket;
|
||||||
|
|
||||||
union MaxPacket {
|
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
|
||||||
|
constexpr int NETWORK_VERSION = 20140831;
|
||||||
|
|
||||||
|
//_MaxPacket Should not be used
|
||||||
|
union _MaxPacket {
|
||||||
CharacterPacket a;
|
CharacterPacket a;
|
||||||
ClientPacket b;
|
ClientPacket b;
|
||||||
CombatPacket c;
|
RegionPacket c;
|
||||||
EnemyPacket d;
|
ServerPacket d;
|
||||||
RegionPacket e;
|
|
||||||
ServerPacket f;
|
|
||||||
};
|
};
|
||||||
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
|
||||||
|
constexpr int MAX_PACKET_SIZE = sizeof(_MaxPacket);
|
||||||
|
|
||||||
|
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
|
||||||
|
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
|
||||||
|
* Serialized RegionPacket structure:
|
||||||
|
* SerialPacketType
|
||||||
|
* room index (int)
|
||||||
|
* X & Y position (int)
|
||||||
|
* tile data (3 layers)
|
||||||
|
* solid data (bitset)
|
||||||
|
*/
|
||||||
|
|
||||||
|
constexpr int PACKET_BUFFER_SIZE =
|
||||||
|
sizeof(SerialPacketType) +
|
||||||
|
REGION_METADATA_FOOTPRINT +
|
||||||
|
REGION_TILE_FOOTPRINT +
|
||||||
|
REGION_SOLID_FOOTPRINT;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013, 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERIALPACKETTYPE_HPP_
|
||||||
|
#define SERIALPACKETTYPE_HPP_
|
||||||
|
|
||||||
|
/* DOCS: The headers indicate what packet type is used for each message
|
||||||
|
* different messages under the same header will carry different amounts of
|
||||||
|
* valid data, but it will still be carried in that packet's format.
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum class SerialPacketType {
|
||||||
|
//default: there is something wrong
|
||||||
|
NONE = 0,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//ServerPacket
|
||||||
|
// name, player count, version
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//heartbeat
|
||||||
|
PING,
|
||||||
|
PONG,
|
||||||
|
|
||||||
|
//Used for finding available servers
|
||||||
|
BROADCAST_REQUEST,
|
||||||
|
BROADCAST_RESPONSE,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//ClientPacket
|
||||||
|
// client index, account index, character index
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//Connecting to a server as a client
|
||||||
|
JOIN_REQUEST,
|
||||||
|
JOIN_RESPONSE,
|
||||||
|
JOIN_REJECTION,
|
||||||
|
|
||||||
|
//client requests all information from the server
|
||||||
|
SYNCHRONIZE,
|
||||||
|
|
||||||
|
//disconnect from the server
|
||||||
|
DISCONNECT,
|
||||||
|
|
||||||
|
//shut down the server
|
||||||
|
SHUTDOWN,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//RegionPacket
|
||||||
|
// room index, x, y, raw data
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//map data
|
||||||
|
REGION_REQUEST,
|
||||||
|
REGION_CONTENT,
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//CharacterPacket
|
||||||
|
// handle, avatar, character index, account index,
|
||||||
|
// room index, origin, motion
|
||||||
|
// statistics
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//controlling characters
|
||||||
|
CHARACTER_NEW,
|
||||||
|
CHARACTER_DELETE,
|
||||||
|
CHARACTER_UPDATE,
|
||||||
|
|
||||||
|
//authentication, character index => character stats
|
||||||
|
CHARACTER_STATS_REQUEST,
|
||||||
|
CHARACTER_STATS_RESPONSE,
|
||||||
|
|
||||||
|
//reject a character request
|
||||||
|
CHARACTER_REJECTION,
|
||||||
|
|
||||||
|
//not used
|
||||||
|
LAST
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,147 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
|
#include "serial_packet_type.hpp"
|
||||||
|
|
||||||
|
#include "server_packet.hpp"
|
||||||
|
#include "client_packet.hpp"
|
||||||
|
#include "region_packet.hpp"
|
||||||
|
#include "character_packet.hpp"
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
void serializePacket(SerialPacketBase* packet, void* data) {
|
||||||
|
switch(packet->GetType()) {
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
static_cast<ServerPacket*>(packet)->Serialize(data);
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
static_cast<ClientPacket*>(packet)->Serialize(data);
|
||||||
|
break;
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
static_cast<RegionPacket*>(packet)->Serialize(data);
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
static_cast<CharacterPacket*>(packet)->Serialize(data);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializePacket(SerialPacketBase* packet, void* data) {
|
||||||
|
//get the type
|
||||||
|
SerialPacketType type;
|
||||||
|
memcpy(&type, data, sizeof(SerialPacketType));
|
||||||
|
|
||||||
|
switch(type) {
|
||||||
|
case SerialPacketType::PING:
|
||||||
|
case SerialPacketType::PONG:
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
case SerialPacketType::BROADCAST_RESPONSE:
|
||||||
|
static_cast<ServerPacket*>(packet)->Deserialize(data);
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
case SerialPacketType::JOIN_RESPONSE:
|
||||||
|
case SerialPacketType::JOIN_REJECTION:
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
static_cast<ClientPacket*>(packet)->Deserialize(data);
|
||||||
|
break;
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
case SerialPacketType::REGION_CONTENT:
|
||||||
|
static_cast<RegionPacket*>(packet)->Deserialize(data);
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_RESPONSE:
|
||||||
|
case SerialPacketType::CHARACTER_REJECTION:
|
||||||
|
static_cast<CharacterPacket*>(packet)->Deserialize(data);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void serializeCopy(void** bufferHead, void* data, int size) {
|
||||||
|
memcpy(*bufferHead, data, size);
|
||||||
|
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeCopy(void** bufferHead, void* data, int size) {
|
||||||
|
memcpy(data, *bufferHead, size);
|
||||||
|
(*bufferHead) = static_cast<void*>(static_cast<char*>(*bufferHead) + size);
|
||||||
|
}
|
||||||
|
|
||||||
|
void serializeCopyStatistics(void** bufferHead, Statistics* stats) {
|
||||||
|
//integers
|
||||||
|
serializeCopy(bufferHead, &stats->level, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->exp, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->maxHP, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->health, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->maxMP, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->mana, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->attack, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->defence, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->intelligence, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->resistance, sizeof(int));
|
||||||
|
serializeCopy(bufferHead, &stats->speed, sizeof(int));
|
||||||
|
|
||||||
|
//floats
|
||||||
|
serializeCopy(bufferHead, &stats->accuracy, sizeof(float));
|
||||||
|
serializeCopy(bufferHead, &stats->evasion, sizeof(float));
|
||||||
|
serializeCopy(bufferHead, &stats->luck, sizeof(float));
|
||||||
|
}
|
||||||
|
|
||||||
|
void deserializeCopyStatistics(void** bufferHead, Statistics* stats) {
|
||||||
|
//integers
|
||||||
|
deserializeCopy(bufferHead, &stats->level, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->exp, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->maxHP, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->health, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->maxMP, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->mana, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->attack, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->defence, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->intelligence, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->resistance, sizeof(int));
|
||||||
|
deserializeCopy(bufferHead, &stats->speed, sizeof(int));
|
||||||
|
|
||||||
|
//floats
|
||||||
|
deserializeCopy(bufferHead, &stats->accuracy, sizeof(float));
|
||||||
|
deserializeCopy(bufferHead, &stats->evasion, sizeof(float));
|
||||||
|
deserializeCopy(bufferHead, &stats->luck, sizeof(float));
|
||||||
|
}
|
||||||
@@ -19,29 +19,24 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ENEMYDATA_HPP_
|
#ifndef SERIALIZEUTILITY_HPP_
|
||||||
#define ENEMYDATA_HPP_
|
#define SERIALIZEUTILITY_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet_base.hpp"
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
#include "statistics.hpp"
|
#include "statistics.hpp"
|
||||||
|
|
||||||
//std namespace
|
//NOTE: The naming conventions here are fucking terrible
|
||||||
#include <string>
|
|
||||||
|
|
||||||
struct EnemyData {
|
//BUGFIX: There's really no way to escape this :(
|
||||||
//metadata
|
void serializePacket(SerialPacketBase* packet, void* data);
|
||||||
std::string handle;
|
void deserializePacket(SerialPacketBase* packet, void* data);
|
||||||
std::string avatar;
|
|
||||||
|
|
||||||
//gameplay
|
//raw memcpy
|
||||||
Statistics stats;
|
void serializeCopy(void** bufferHead, void* data, int size);
|
||||||
|
void deserializeCopy(void** bufferHead, void* data, int size);
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
|
void serializeCopyStatistics(void** bufferHead, Statistics* stats);
|
||||||
|
void deserializeCopyStatistics(void** bufferHead, Statistics* stats);
|
||||||
//active gameplay members
|
|
||||||
//NOTE: these are lost when unloaded
|
|
||||||
int tableIndex;
|
|
||||||
int atbGauge = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -21,7 +21,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include "serial.hpp"
|
#include "serial_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
@@ -213,8 +213,11 @@ int UDPNetworkUtility::SendToAllChannels(SerialPacket* serialPacket) {
|
|||||||
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
int UDPNetworkUtility::Receive(SerialPacket* serialPacket) {
|
||||||
memset(packet->data, 0, packet->maxlen);
|
memset(packet->data, 0, packet->maxlen);
|
||||||
int ret = SDLNet_UDP_Recv(socket, packet);
|
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||||
deserializePacket(serialPacket, packet->data);
|
if (ret > 0) {
|
||||||
serialPacket->srcAddress = packet->address;
|
//BUG: This simply fails
|
||||||
|
deserializePacket(serialPacket, packet->data);
|
||||||
|
serialPacket->srcAddress = packet->address;
|
||||||
|
}
|
||||||
|
|
||||||
if (ret < 0) {
|
if (ret < 0) {
|
||||||
throw(std::runtime_error("Unknown network error occured"));
|
throw(std::runtime_error("Unknown network error occured"));
|
||||||
|
|||||||
@@ -22,15 +22,15 @@
|
|||||||
#ifndef UDPNETWORKUTILITY_HPP_
|
#ifndef UDPNETWORKUTILITY_HPP_
|
||||||
#define UDPNETWORKUTILITY_HPP_
|
#define UDPNETWORKUTILITY_HPP_
|
||||||
|
|
||||||
|
//common
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
|
//APIs
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
#include "serial_packet.hpp"
|
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
|
||||||
|
|
||||||
class UDPNetworkUtility {
|
|
||||||
public:
|
public:
|
||||||
UDPNetworkUtility() = default;
|
|
||||||
~UDPNetworkUtility() = default;
|
|
||||||
|
|
||||||
void Open(int port);
|
void Open(int port);
|
||||||
void Close();
|
void Close();
|
||||||
|
|
||||||
@@ -65,6 +65,11 @@ public:
|
|||||||
return socket;
|
return socket;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<UDPNetworkUtility>;
|
||||||
|
|
||||||
|
UDPNetworkUtility() = default;
|
||||||
|
~UDPNetworkUtility() = default;
|
||||||
|
|
||||||
UDPsocket socket = nullptr;
|
UDPsocket socket = nullptr;
|
||||||
UDPpacket* packet = nullptr;
|
UDPpacket* packet = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ public:
|
|||||||
int w, h;
|
int w, h;
|
||||||
|
|
||||||
BoundingBox() = default;
|
BoundingBox() = default;
|
||||||
|
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
|
||||||
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
||||||
~BoundingBox() = default;
|
~BoundingBox() = default;
|
||||||
BoundingBox& operator=(BoundingBox const&) = default;
|
BoundingBox& operator=(BoundingBox const&) = default;
|
||||||
@@ -62,7 +63,7 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
//This is explicitly a POD
|
//This is explicitly a POD
|
||||||
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
|
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
|||||||
@@ -1,40 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "check_bounds.hpp"
|
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
|
|
||||||
return !(
|
|
||||||
point.x < origin.x ||
|
|
||||||
point.y < origin.y ||
|
|
||||||
point.x >= origin.x + bound.x ||
|
|
||||||
point.y >= origin.y + bound.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
|
|
||||||
return !(
|
|
||||||
originOne.x >= originTwo.x + boundTwo.x ||
|
|
||||||
originOne.x + boundOne.x >= originTwo.x ||
|
|
||||||
originOne.y >= originTwo.y + boundTwo.y ||
|
|
||||||
originOne.y + boundOne.y >= originTwo.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef CHECKBOUNDS_HPP_
|
|
||||||
#define CHECKBOUNDS_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
|
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -23,19 +23,6 @@
|
|||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
int snapToBase(int base, int x) {
|
|
||||||
//snap to a grid
|
|
||||||
if (x < 0) {
|
|
||||||
++x;
|
|
||||||
return x / base * base - base;
|
|
||||||
}
|
|
||||||
return x / base * base;
|
|
||||||
}
|
|
||||||
|
|
||||||
double snapToBase(double base, double x) {
|
|
||||||
return floor(x / base) * base;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string truncatePath(std::string pathname) {
|
std::string truncatePath(std::string pathname) {
|
||||||
return std::string(
|
return std::string(
|
||||||
std::find_if(
|
std::find_if(
|
||||||
|
|||||||
@@ -24,9 +24,6 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
int snapToBase(int base, int x);
|
|
||||||
double snapToBase(double base, double x);
|
|
||||||
|
|
||||||
std::string truncatePath(std::string pathname);
|
std::string truncatePath(std::string pathname);
|
||||||
|
|
||||||
//fixing known bugs in g++
|
//fixing known bugs in g++
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
Future versions (to be determined) may be released under a modified version of the Uplink Developer's License.
|
||||||
|
|
||||||
|
The current version of Tortuga is released under the zlib license.
|
||||||
|
|
||||||
|
Copyright (c) 2013, 2014 Kayne Ruse
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
@@ -3,11 +3,6 @@
|
|||||||
#MKDIR=mkdir
|
#MKDIR=mkdir
|
||||||
#RM=del /y
|
#RM=del /y
|
||||||
|
|
||||||
#CXXFLAGS+=-static-libgcc -static-libstdc++ -g -fno-inline-functions -Wall
|
|
||||||
#CXXFLAGS+=-static-libgcc -static-libstdc++
|
|
||||||
|
|
||||||
#export
|
|
||||||
|
|
||||||
OUTDIR=out
|
OUTDIR=out
|
||||||
|
|
||||||
all: $(OUTDIR)
|
all: $(OUTDIR)
|
||||||
@@ -19,7 +14,12 @@ debug: export CXXFLAGS+=-g
|
|||||||
debug: clean all
|
debug: clean all
|
||||||
|
|
||||||
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
|
release: export CXXFLAGS+=-static-libgcc -static-libstdc++
|
||||||
release: clean all
|
release: clean all package
|
||||||
|
|
||||||
|
#For use on my machine ONLY
|
||||||
|
package:
|
||||||
|
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
|
||||||
|
rar a -r Tortuga.rar rsc/* copyright.txt
|
||||||
|
|
||||||
$(OUTDIR):
|
$(OUTDIR):
|
||||||
mkdir $(OUTDIR)
|
mkdir $(OUTDIR)
|
||||||
|
|||||||
@@ -15,10 +15,11 @@ tiles = {
|
|||||||
water = base + shift * 4
|
water = base + shift * 4
|
||||||
}
|
}
|
||||||
|
|
||||||
--could set custom generation systems here, that differ from the global generators, etc.
|
--custom generation systems here
|
||||||
function Region.Create(region)
|
function islandGenerator(region)
|
||||||
for i = 1, Region.GetWidth() do
|
io.write("Generating (", Region.GetX(region), ", ", Region.GetY(region), ")\n")
|
||||||
for j = 1, Region.GetHeight() do
|
for i = 1, Region.GetWidth(region) do
|
||||||
|
for j = 1, Region.GetHeight(region) do
|
||||||
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
local dist = math.dist(0, 0, i + Region.GetX(region) -1, j + Region.GetY(region) -1)
|
||||||
if dist < 10 then
|
if dist < 10 then
|
||||||
Region.SetTile(region, i, j, 1, tiles.plains)
|
Region.SetTile(region, i, j, 1, tiles.plains)
|
||||||
@@ -33,14 +34,19 @@ function Region.Create(region)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--Get some regions
|
--Get some regions
|
||||||
--BUG: The server fails without this
|
--BUG: The server fails without at least one room
|
||||||
newRoom = RoomMgr.CreateRoom("overworld")
|
--TODO: Create rooms with names?
|
||||||
|
newRoom = RoomManager.CreateRoom()
|
||||||
pager = Room.GetPager(newRoom)
|
pager = Room.GetPager(newRoom)
|
||||||
|
RegionPager.SetOnCreate(pager, islandGenerator)
|
||||||
|
|
||||||
|
--[[
|
||||||
regionTable = {
|
regionTable = {
|
||||||
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
|
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() * 0),
|
||||||
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
|
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() * 0),
|
||||||
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
|
RegionPager.GetRegion(pager, Region.GetWidth() * 0, Region.GetHeight() *-1),
|
||||||
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
|
RegionPager.GetRegion(pager, Region.GetWidth() *-1, Region.GetHeight() *-1)
|
||||||
}
|
}
|
||||||
|
]]
|
||||||
|
|
||||||
print("Finished the lua script")
|
print("Finished the lua script")
|
||||||
|
|||||||
@@ -24,15 +24,35 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
struct AccountData {
|
class AccountData {
|
||||||
|
public:
|
||||||
|
AccountData() = default;
|
||||||
|
~AccountData() = default;
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
int SetClientIndex(int i) { return clientIndex = i; }
|
||||||
|
int GetClientIndex() { return clientIndex; }
|
||||||
|
|
||||||
|
std::string SetUsername(std::string s) { return username = s; }
|
||||||
|
std::string GetUsername() { return username; }
|
||||||
|
|
||||||
|
//database stuff
|
||||||
|
bool GetBlackListed() { return blackListed; }
|
||||||
|
bool GetWhiteListed() { return whiteListed; }
|
||||||
|
bool GetModerator() { return mod; }
|
||||||
|
bool GetAdministrator() { return admin; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class AccountManager;
|
||||||
|
|
||||||
|
int clientIndex;
|
||||||
std::string username;
|
std::string username;
|
||||||
//TODO: password
|
//TODO: password
|
||||||
|
|
||||||
bool blackListed = false;
|
bool blackListed = false;
|
||||||
bool whiteListed = true;
|
bool whiteListed = true;
|
||||||
bool mod = false;
|
bool mod = false;
|
||||||
bool admin = false;
|
bool admin = false;
|
||||||
|
|
||||||
int clientIndex;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -23,16 +23,14 @@
|
|||||||
#define ACCOUNTMANAGER_HPP_
|
#define ACCOUNTMANAGER_HPP_
|
||||||
|
|
||||||
#include "account_data.hpp"
|
#include "account_data.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
class AccountManager {
|
class AccountManager : public Singleton<AccountManager> {
|
||||||
public:
|
public:
|
||||||
AccountManager() = default;
|
|
||||||
~AccountManager() { UnloadAll(); };
|
|
||||||
|
|
||||||
//public access methods
|
//public access methods
|
||||||
int CreateAccount(std::string username, int clientIndex);
|
int CreateAccount(std::string username, int clientIndex);
|
||||||
int LoadAccount(std::string username, int clientIndex);
|
int LoadAccount(std::string username, int clientIndex);
|
||||||
@@ -50,6 +48,11 @@ public:
|
|||||||
sqlite3* GetDatabase();
|
sqlite3* GetDatabase();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<AccountManager>;
|
||||||
|
|
||||||
|
AccountManager() = default;
|
||||||
|
~AccountManager() = default;
|
||||||
|
|
||||||
std::map<int, AccountData> accountMap;
|
std::map<int, AccountData> accountMap;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=.
|
INCLUDES+=. ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -31,27 +31,41 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
struct CharacterData {
|
class CharacterData {
|
||||||
//metadata
|
public:
|
||||||
int owner;
|
CharacterData() = default;
|
||||||
std::string handle;
|
~CharacterData() = default;
|
||||||
std::string avatar;
|
|
||||||
|
//location and movement
|
||||||
|
int SetRoomIndex(int i) { return roomIndex = i; }
|
||||||
|
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
||||||
|
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
||||||
|
|
||||||
|
int GetRoomIndex() { return roomIndex; }
|
||||||
|
Vector2 GetOrigin() { return origin; }
|
||||||
|
Vector2 GetMotion() { return motion; }
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
Statistics* GetBaseStats() { return &baseStats; }
|
||||||
|
|
||||||
|
//database stuff
|
||||||
|
int GetOwner() { return owner; }
|
||||||
|
std::string GetHandle() { return handle; }
|
||||||
|
std::string GetAvatar() { return avatar; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class CharacterManager;
|
||||||
|
|
||||||
//world position
|
//world position
|
||||||
int roomIndex = 0;
|
int roomIndex = 0;
|
||||||
Vector2 origin = {0.0,0.0};
|
Vector2 origin = {0.0,0.0};
|
||||||
Vector2 motion = {0.0,0.0};
|
Vector2 motion = {0.0,0.0};
|
||||||
|
|
||||||
//base statistics
|
Statistics baseStats;
|
||||||
Statistics stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
int owner;
|
||||||
|
std::string handle;
|
||||||
//active gameplay members
|
std::string avatar;
|
||||||
//NOTE: these are lost when unloaded
|
|
||||||
bool inCombat = false;
|
|
||||||
int atbGauge = 0;
|
|
||||||
//TODO: stored command
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
|
|||||||
//Define the methods
|
//Define the methods
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
//NOTE: default stats as a parameter would be good for different beggining states or multiple classes
|
//NOTE: default baseStats as a parameter would be good for different beggining states or multiple classes
|
||||||
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
int CharacterManager::CreateCharacter(int owner, std::string handle, std::string avatar) {
|
||||||
//Create the character, failing if it exists
|
//Create the character, failing if it exists
|
||||||
sqlite3_stmt* statement = nullptr;
|
sqlite3_stmt* statement = nullptr;
|
||||||
@@ -142,20 +142,20 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
|
|||||||
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
|
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
|
||||||
|
|
||||||
//statistics
|
//statistics
|
||||||
newChar.stats.level = sqlite3_column_int(statement, 8);
|
newChar.baseStats.level = sqlite3_column_int(statement, 8);
|
||||||
newChar.stats.exp = sqlite3_column_int(statement, 9);
|
newChar.baseStats.exp = sqlite3_column_int(statement, 9);
|
||||||
newChar.stats.maxHP = sqlite3_column_int(statement, 10);
|
newChar.baseStats.maxHP = sqlite3_column_int(statement, 10);
|
||||||
newChar.stats.health = sqlite3_column_int(statement, 11);
|
newChar.baseStats.health = sqlite3_column_int(statement, 11);
|
||||||
newChar.stats.maxMP = sqlite3_column_int(statement, 12);
|
newChar.baseStats.maxMP = sqlite3_column_int(statement, 12);
|
||||||
newChar.stats.mana = sqlite3_column_int(statement, 13);
|
newChar.baseStats.mana = sqlite3_column_int(statement, 13);
|
||||||
newChar.stats.attack = sqlite3_column_int(statement, 14);
|
newChar.baseStats.attack = sqlite3_column_int(statement, 14);
|
||||||
newChar.stats.defence = sqlite3_column_int(statement, 15);
|
newChar.baseStats.defence = sqlite3_column_int(statement, 15);
|
||||||
newChar.stats.intelligence = sqlite3_column_int(statement, 16);
|
newChar.baseStats.intelligence = sqlite3_column_int(statement, 16);
|
||||||
newChar.stats.resistance = sqlite3_column_int(statement, 17);
|
newChar.baseStats.resistance = sqlite3_column_int(statement, 17);
|
||||||
newChar.stats.speed = sqlite3_column_int(statement, 18);
|
newChar.baseStats.speed = sqlite3_column_int(statement, 18);
|
||||||
newChar.stats.accuracy = sqlite3_column_double(statement, 19);
|
newChar.baseStats.accuracy = sqlite3_column_double(statement, 19);
|
||||||
newChar.stats.evasion = sqlite3_column_double(statement, 20);
|
newChar.baseStats.evasion = sqlite3_column_double(statement, 20);
|
||||||
newChar.stats.luck = sqlite3_column_double(statement, 21);
|
newChar.baseStats.luck = sqlite3_column_double(statement, 21);
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
@@ -199,20 +199,20 @@ int CharacterManager::SaveCharacter(int uid) {
|
|||||||
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
||||||
|
|
||||||
//statistics
|
//statistics
|
||||||
ret |= sqlite3_bind_int(statement, 5, character.stats.level) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 5, character.baseStats.level) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 6, character.stats.exp) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 6, character.baseStats.exp) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 7, character.stats.maxHP) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 7, character.baseStats.maxHP) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 8, character.stats.health) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 8, character.baseStats.health) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 9, character.stats.maxMP) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 9, character.baseStats.maxMP) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 10, character.stats.mana) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 10, character.baseStats.mana) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 11, character.stats.attack) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 11, character.baseStats.attack) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 12, character.stats.defence) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 12, character.baseStats.defence) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 13, character.stats.intelligence) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 13, character.baseStats.intelligence) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 14, character.stats.resistance) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 14, character.baseStats.resistance) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_int(statement, 15, character.stats.speed) != SQLITE_OK;
|
ret |= sqlite3_bind_int(statement, 15, character.baseStats.speed) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_double(statement, 16, character.stats.accuracy) != SQLITE_OK;
|
ret |= sqlite3_bind_double(statement, 16, character.baseStats.accuracy) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK;
|
ret |= sqlite3_bind_double(statement, 17, character.baseStats.evasion) != SQLITE_OK;
|
||||||
ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK;
|
ret |= sqlite3_bind_double(statement, 18, character.baseStats.luck) != SQLITE_OK;
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
|
|||||||
@@ -23,17 +23,15 @@
|
|||||||
#define CHARACTERMANAGER_HPP_
|
#define CHARACTERMANAGER_HPP_
|
||||||
|
|
||||||
#include "character_data.hpp"
|
#include "character_data.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|
||||||
class CharacterManager {
|
class CharacterManager : public Singleton<CharacterManager> {
|
||||||
public:
|
public:
|
||||||
CharacterManager() = default;
|
|
||||||
~CharacterManager() { UnloadAll(); };
|
|
||||||
|
|
||||||
//public access methods
|
//public access methods
|
||||||
int CreateCharacter(int owner, std::string handle, std::string avatar);
|
int CreateCharacter(int owner, std::string handle, std::string avatar);
|
||||||
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
int LoadCharacter(int owner, std::string handle, std::string avatar);
|
||||||
@@ -53,6 +51,11 @@ public:
|
|||||||
sqlite3* GetDatabase();
|
sqlite3* GetDatabase();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<CharacterManager>;
|
||||||
|
|
||||||
|
CharacterManager() = default;
|
||||||
|
~CharacterManager() = default;
|
||||||
|
|
||||||
std::map<int, CharacterData> characterMap;
|
std::map<int, CharacterData> characterMap;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,52 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef COMBATDATA_HPP_
|
|
||||||
#define COMBATDATA_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
#include "combat_defines.hpp"
|
|
||||||
|
|
||||||
//gameplay members
|
|
||||||
#include "character_data.hpp"
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
//std namespace
|
|
||||||
#include <chrono>
|
|
||||||
#include <array>
|
|
||||||
#include <utility>
|
|
||||||
|
|
||||||
struct CombatData {
|
|
||||||
typedef std::chrono::steady_clock Clock;
|
|
||||||
|
|
||||||
std::array<CharacterData, COMBAT_MAX_CHARACTERS> characterArray;
|
|
||||||
std::array<EnemyData, COMBAT_MAX_ENEMIES> enemyArray;
|
|
||||||
|
|
||||||
//world interaction
|
|
||||||
int mapIndex = 0;
|
|
||||||
Vector2 origin = {0.0,0.0};
|
|
||||||
Vector2 bounds = {0.0,0.0};
|
|
||||||
|
|
||||||
//time interval
|
|
||||||
Clock::time_point lastTick = Clock::now();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,54 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "combat_manager.hpp"
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//public access methods
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//TODO
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//accessors and mutators
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
CombatData* CombatManager::GetCombat(int uid) {
|
|
||||||
std::map<int, CombatData>::iterator it = combatMap.find(uid);
|
|
||||||
|
|
||||||
if (it == combatMap.end()) {
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return &it->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::map<int, CombatData>* CombatManager::GetContainer() {
|
|
||||||
return &combatMap;
|
|
||||||
}
|
|
||||||
|
|
||||||
lua_State* CombatManager::SetLuaState(lua_State* L) {
|
|
||||||
return luaState = L;
|
|
||||||
}
|
|
||||||
|
|
||||||
lua_State* CombatManager::GetLuaState() {
|
|
||||||
return luaState;
|
|
||||||
}
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef COMBATMANAGER_HPP_
|
|
||||||
#define COMBATMANAGER_HPP_
|
|
||||||
|
|
||||||
#include "combat_data.hpp"
|
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
class CombatManager {
|
|
||||||
public:
|
|
||||||
CombatManager() = default;
|
|
||||||
~CombatManager() = default;
|
|
||||||
|
|
||||||
//public access methods
|
|
||||||
//TODO
|
|
||||||
|
|
||||||
//accessors and mutators
|
|
||||||
CombatData* GetCombat(int uid);
|
|
||||||
std::map<int, CombatData>* GetContainer();
|
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State*);
|
|
||||||
lua_State* GetLuaState();
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::map<int, CombatData> combatMap;
|
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
#config
|
|
||||||
INCLUDES+=. ../../common/gameplay ../../common/utilities ../characters ../enemies
|
|
||||||
LIBS+=
|
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|
||||||
|
|
||||||
#source
|
|
||||||
CXXSRC=$(wildcard *.cpp)
|
|
||||||
|
|
||||||
#objects
|
|
||||||
OBJDIR=obj
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
|
||||||
|
|
||||||
#targets
|
|
||||||
all: $(OBJ) $(OUT)
|
|
||||||
ar -crs $(OUT) $(OBJ)
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUT): | $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR):
|
|
||||||
mkdir $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUTDIR):
|
|
||||||
mkdir $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
@@ -1,51 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef ENEMYMANAGER_HPP_
|
|
||||||
#define ENEMYMANAGER_HPP_
|
|
||||||
|
|
||||||
#include "enemy_data.hpp"
|
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
|
||||||
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
class EnemyManager {
|
|
||||||
public:
|
|
||||||
EnemyManager() = default;
|
|
||||||
~EnemyManager() = default;
|
|
||||||
|
|
||||||
//public access methods
|
|
||||||
//TODO
|
|
||||||
|
|
||||||
//accessors and mutators
|
|
||||||
EnemyData* GetEnemy(int uid);
|
|
||||||
std::map<int, EnemyData>* GetContainer();
|
|
||||||
|
|
||||||
lua_State* SetLuaState(lua_State*);
|
|
||||||
lua_State* GetLuaState();
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::map<int, EnemyData> enemyMap;
|
|
||||||
lua_State* luaState = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,37 +0,0 @@
|
|||||||
#config
|
|
||||||
INCLUDES+=. ../mapgen ../../common/gameplay ../../common/map ../../common/utilities
|
|
||||||
LIBS+=
|
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|
||||||
|
|
||||||
#source
|
|
||||||
CXXSRC=$(wildcard *.cpp)
|
|
||||||
|
|
||||||
#objects
|
|
||||||
OBJDIR=obj
|
|
||||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
||||||
|
|
||||||
#output
|
|
||||||
OUTDIR=..
|
|
||||||
OUT=$(addprefix $(OUTDIR)/,server.a)
|
|
||||||
|
|
||||||
#targets
|
|
||||||
all: $(OBJ) $(OUT)
|
|
||||||
ar -crs $(OUT) $(OBJ)
|
|
||||||
|
|
||||||
$(OBJ): | $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUT): | $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR):
|
|
||||||
mkdir $(OBJDIR)
|
|
||||||
|
|
||||||
$(OUTDIR):
|
|
||||||
mkdir $(OUTDIR)
|
|
||||||
|
|
||||||
$(OBJDIR)/%.o: %.cpp
|
|
||||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
||||||
|
|
||||||
clean:
|
|
||||||
$(RM) *.o *.a *.exe
|
|
||||||
|
|
||||||
rebuild: clean all
|
|
||||||
+2
-2
@@ -40,7 +40,7 @@
|
|||||||
#include "region_pager_api.hpp"
|
#include "region_pager_api.hpp"
|
||||||
#include "tile_sheet_api.hpp"
|
#include "tile_sheet_api.hpp"
|
||||||
#include "room_api.hpp"
|
#include "room_api.hpp"
|
||||||
#include "room_mgr_api.hpp"
|
#include "room_manager_api.hpp"
|
||||||
|
|
||||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
//these libs are loaded by lua.c and are readily available to any Lua program
|
||||||
static const luaL_Reg loadedlibs[] = {
|
static const luaL_Reg loadedlibs[] = {
|
||||||
@@ -61,7 +61,7 @@ static const luaL_Reg loadedlibs[] = {
|
|||||||
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
{TORTUGA_REGION_PAGER_NAME, openRegionPagerAPI},
|
||||||
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
|
{TORTUGA_TILE_SHEET_NAME, openTileSheetAPI},
|
||||||
{TORTUGA_ROOM_NAME, openRoomAPI},
|
{TORTUGA_ROOM_NAME, openRoomAPI},
|
||||||
{TORTUGA_ROOM_MGR_NAME, openRoomMgrAPI},
|
{TORTUGA_ROOM_MANAGER_NAME, openRoomManagerAPI},
|
||||||
|
|
||||||
{NULL, NULL}
|
{NULL, NULL}
|
||||||
};
|
};
|
||||||
|
|||||||
+14
-3
@@ -23,6 +23,7 @@
|
|||||||
|
|
||||||
//singletons
|
//singletons
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@@ -32,18 +33,28 @@ using namespace std;
|
|||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
try {
|
try {
|
||||||
//create the singletons
|
//create the singletons
|
||||||
|
AccountManager::Create();
|
||||||
|
CharacterManager::Create();
|
||||||
ConfigUtility::Create();
|
ConfigUtility::Create();
|
||||||
ServerApplication::Create();
|
RoomManager::Create();
|
||||||
|
UDPNetworkUtility::Create();
|
||||||
|
|
||||||
//call the server's routines
|
//call the server's routines
|
||||||
|
ServerApplication::Create();
|
||||||
ServerApplication& app = ServerApplication::GetSingleton();
|
ServerApplication& app = ServerApplication::GetSingleton();
|
||||||
|
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Proc();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
|
|
||||||
//delete the singletons
|
|
||||||
ConfigUtility::Delete();
|
|
||||||
ServerApplication::Delete();
|
ServerApplication::Delete();
|
||||||
|
|
||||||
|
//delete the singletons
|
||||||
|
AccountManager::Delete();
|
||||||
|
CharacterManager::Delete();
|
||||||
|
ConfigUtility::Delete();
|
||||||
|
RoomManager::Delete();
|
||||||
|
UDPNetworkUtility::Delete();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
|
|||||||
+1
-3
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. accounts characters combat enemies mapgen mapgen/generators rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/utilities
|
INCLUDES+=. accounts characters rooms ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||||
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
LIBS+=server.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
@@ -18,8 +18,6 @@ OUT=$(addprefix $(OUTDIR)/,server)
|
|||||||
all: $(OBJ) $(OUT)
|
all: $(OBJ) $(OUT)
|
||||||
$(MAKE) -C accounts
|
$(MAKE) -C accounts
|
||||||
$(MAKE) -C characters
|
$(MAKE) -C characters
|
||||||
$(MAKE) -C combat
|
|
||||||
$(MAKE) -C enemies
|
|
||||||
$(MAKE) -C rooms
|
$(MAKE) -C rooms
|
||||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../mapgen ../mapgen/generators ../../common/map
|
INCLUDES+=. ../../common/map ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -25,26 +25,25 @@
|
|||||||
|
|
||||||
static int getPager(lua_State* L) {
|
static int getPager(lua_State* L) {
|
||||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(&room->pager));
|
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetPager()) );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int onCreate(lua_State* L) {
|
static int create(lua_State* L) {
|
||||||
//TODO: onCreate()
|
//EMPTY
|
||||||
|
//NOTE: This can be used to set defaults for the pager
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int onUnload(lua_State* L) {
|
static int unload(lua_State* L) {
|
||||||
//TODO: onUnload()
|
//EMPTY
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: parameters
|
|
||||||
|
|
||||||
static const luaL_Reg roomLib[] = {
|
static const luaL_Reg roomLib[] = {
|
||||||
{"GetPager",getPager},
|
{"GetPager",getPager},
|
||||||
{"OnCreate", onCreate},
|
{"Create", create},
|
||||||
{"OnUnload", onUnload},
|
{"Unload", unload},
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -25,12 +25,19 @@
|
|||||||
//map system
|
//map system
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
struct RoomData {
|
class RoomData {
|
||||||
|
public:
|
||||||
|
RoomData() = default;
|
||||||
|
~RoomData() = default;
|
||||||
|
|
||||||
|
//accessors and mutators
|
||||||
|
RegionPagerLua* GetPager() { return &pager; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
friend class RoomManager;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
RegionPagerLua pager;
|
RegionPagerLua pager;
|
||||||
|
|
||||||
//TODO: collision map
|
|
||||||
//TODO: NPCs?
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -21,27 +21,25 @@
|
|||||||
*/
|
*/
|
||||||
#include "room_manager.hpp"
|
#include "room_manager.hpp"
|
||||||
|
|
||||||
|
#include "room_api.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//public access methods
|
//public access methods
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
RoomData* RoomManager::CreateRoom() {
|
int RoomManager::CreateRoom() {
|
||||||
//create the room
|
//create the room
|
||||||
RoomData* newRoom = new RoomData();
|
RoomData* newRoom = new RoomData();
|
||||||
|
newRoom->pager.SetLuaState(luaState);
|
||||||
//set the state
|
|
||||||
if (luaState) {
|
|
||||||
newRoom->pager.SetLuaState(luaState);
|
|
||||||
}
|
|
||||||
|
|
||||||
//register the room
|
//register the room
|
||||||
roomMap[counter++] = newRoom;
|
roomMap[counter] = newRoom;
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(luaState, "Room");
|
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||||
lua_getfield(luaState, -1, "OnCreate");
|
lua_getfield(luaState, -1, "Create");
|
||||||
lua_pushlightuserdata(luaState, newRoom);
|
lua_pushlightuserdata(luaState, newRoom);
|
||||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
@@ -49,7 +47,7 @@ RoomData* RoomManager::CreateRoom() {
|
|||||||
lua_pop(luaState, 1);
|
lua_pop(luaState, 1);
|
||||||
|
|
||||||
//finish the routine
|
//finish the routine
|
||||||
return newRoom;
|
return counter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RoomManager::UnloadRoom(int uid) {
|
void RoomManager::UnloadRoom(int uid) {
|
||||||
@@ -60,8 +58,8 @@ void RoomManager::UnloadRoom(int uid) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//API hook
|
//API hook
|
||||||
lua_getglobal(luaState, "Room");
|
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||||
lua_getfield(luaState, -1, "OnUnload");
|
lua_getfield(luaState, -1, "Unload");
|
||||||
lua_pushlightuserdata(luaState, room);
|
lua_pushlightuserdata(luaState, room);
|
||||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
@@ -92,11 +90,11 @@ int RoomManager::PushRoom(RoomData* room) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RoomManager::UnloadAll() {
|
void RoomManager::UnloadAll() {
|
||||||
lua_getglobal(luaState, "Room");
|
lua_getglobal(luaState, TORTUGA_ROOM_NAME);
|
||||||
|
|
||||||
for (auto& it : roomMap) {
|
for (auto& it : roomMap) {
|
||||||
//API hook
|
//API hook
|
||||||
lua_getfield(luaState, -1, "OnUnload");
|
lua_getfield(luaState, -1, "Unload");
|
||||||
lua_pushlightuserdata(luaState, it.second);
|
lua_pushlightuserdata(luaState, it.second);
|
||||||
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) {
|
||||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) ));
|
||||||
|
|||||||
@@ -23,20 +23,16 @@
|
|||||||
#define ROOMMANAGER_HPP_
|
#define ROOMMANAGER_HPP_
|
||||||
|
|
||||||
#include "room_data.hpp"
|
#include "room_data.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
#define ROOM_MANAGER_PSEUDOINDEX "RoomManager"
|
class RoomManager : public Singleton<RoomManager> {
|
||||||
|
|
||||||
class RoomManager {
|
|
||||||
public:
|
public:
|
||||||
RoomManager() = default;
|
|
||||||
~RoomManager() = default;
|
|
||||||
|
|
||||||
//public access methods
|
//public access methods
|
||||||
RoomData* CreateRoom();
|
int CreateRoom();
|
||||||
void UnloadRoom(int uid);
|
void UnloadRoom(int uid);
|
||||||
|
|
||||||
RoomData* GetRoom(int uid);
|
RoomData* GetRoom(int uid);
|
||||||
@@ -52,6 +48,11 @@ public:
|
|||||||
lua_State* GetLuaState() { return luaState; }
|
lua_State* GetLuaState() { return luaState; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<RoomManager>;
|
||||||
|
|
||||||
|
RoomManager() = default;
|
||||||
|
~RoomManager() = default;
|
||||||
|
|
||||||
std::map<int, RoomData*> roomMap;
|
std::map<int, RoomData*> roomMap;
|
||||||
lua_State* luaState = nullptr;
|
lua_State* luaState = nullptr;
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
|
|||||||
@@ -19,61 +19,42 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "room_mgr_api.hpp"
|
#include "room_manager_api.hpp"
|
||||||
|
|
||||||
#include "room_api.hpp"
|
|
||||||
#include "room_manager.hpp"
|
#include "room_manager.hpp"
|
||||||
#include "room_data.hpp"
|
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
static int getRoom(lua_State* L) {
|
static int getRoom(lua_State* L) {
|
||||||
//get the room manager
|
//find, push and return the room
|
||||||
lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX);
|
RoomData* room = RoomManager::GetSingleton().GetRoom(lua_tointeger(L, -2));
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
lua_pushlightuserdata(L, reinterpret_cast<void*>(room));
|
||||||
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
|
|
||||||
|
|
||||||
//push the room and return it
|
|
||||||
lua_pushlightuserdata(L, reinterpret_cast<void*>( roomMgr->GetRoom(lua_tointeger(L, -2)) ));
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int createRoom(lua_State* L) {
|
static int createRoom(lua_State* L) {
|
||||||
//TODO: check parameter count for the glue functions
|
//TODO: check parameter count for the glue functions
|
||||||
|
|
||||||
//get the room manager
|
//create, find and return the room
|
||||||
lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX);
|
int uid = RoomManager::GetSingleton().CreateRoom();
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
lua_pushlightuserdata(L, RoomManager::GetSingleton().FindRoom(uid));
|
||||||
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
|
|
||||||
|
|
||||||
//create the room
|
|
||||||
RoomData* newRoom = roomMgr->CreateRoom();
|
|
||||||
|
|
||||||
//return the new room
|
|
||||||
lua_pushlightuserdata(L, newRoom);
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int unloadRoom(lua_State* L) {
|
static int unloadRoom(lua_State* L) {
|
||||||
//get the room manager
|
|
||||||
lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX);
|
|
||||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
||||||
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
|
|
||||||
|
|
||||||
//unload the specified room
|
//unload the specified room
|
||||||
roomMgr->UnloadRoom(lua_tointeger(L, -2));
|
RoomManager::GetSingleton().UnloadRoom(lua_tointeger(L, -2));
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static const luaL_Reg roomMgrLib[] = {
|
static const luaL_Reg roomManagerLib[] = {
|
||||||
{"GetRoom",getRoom},
|
{"GetRoom",getRoom},
|
||||||
{"CreateRoom",createRoom},
|
{"CreateRoom",createRoom},
|
||||||
{"UnloadRoom",unloadRoom},
|
{"UnloadRoom",unloadRoom},
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
LUAMOD_API int openRoomMgrAPI(lua_State* L) {
|
LUAMOD_API int openRoomManagerAPI(lua_State* L) {
|
||||||
luaL_newlib(L, roomMgrLib);
|
luaL_newlib(L, roomManagerLib);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
@@ -19,12 +19,12 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef ROOMMGRAPI_HPP_
|
#ifndef ROOMMANAGERAPI_HPP_
|
||||||
#define ROOMMGRAPI_HPP_
|
#define ROOMMANAGERAPI_HPP_
|
||||||
|
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
|
|
||||||
#define TORTUGA_ROOM_MGR_NAME "RoomMgr"
|
#define TORTUGA_ROOM_MANAGER_NAME "RoomManager"
|
||||||
LUAMOD_API int openRoomMgrAPI(lua_State* L);
|
LUAMOD_API int openRoomManagerAPI(lua_State* L);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,495 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "server_application.hpp"
|
|
||||||
|
|
||||||
//for PACKET_BUFFER_SIZE
|
|
||||||
#include "serial.hpp"
|
|
||||||
|
|
||||||
//utility functions
|
|
||||||
#include "sql_utility.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <iostream>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//public methods
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::Init(int argc, char** argv) {
|
|
||||||
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
|
||||||
std::cout << "Beginning " << argv[0] << std::endl;
|
|
||||||
|
|
||||||
//load the prerequisites
|
|
||||||
config.Load("rsc\\config.cfg");
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Initialize the APIs
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//Init SDL
|
|
||||||
if (SDL_Init(0)) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized SDL" << std::endl;
|
|
||||||
|
|
||||||
//Init SDL_net
|
|
||||||
if (SDLNet_Init()) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SDL_net"));
|
|
||||||
}
|
|
||||||
network.Open(config.Int("server.port"));
|
|
||||||
std::cout << "Initialized SDL_net" << std::endl;
|
|
||||||
|
|
||||||
//Init SQL
|
|
||||||
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
|
||||||
if (ret != SQLITE_OK || !database) {
|
|
||||||
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
|
||||||
}
|
|
||||||
std::cout << "Initialized SQL" << std::endl;
|
|
||||||
|
|
||||||
//Init lua
|
|
||||||
luaState = luaL_newstate();
|
|
||||||
if (!luaState) {
|
|
||||||
throw(std::runtime_error("Failed to initialize lua"));
|
|
||||||
}
|
|
||||||
luaL_openlibs(luaState);
|
|
||||||
std::cout << "Initialized lua" << std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Setup the objects
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//set the hooks
|
|
||||||
accountMgr.SetDatabase(database);
|
|
||||||
characterMgr.SetDatabase(database);
|
|
||||||
|
|
||||||
roomMgr.SetLuaState(luaState);
|
|
||||||
|
|
||||||
std::cout << "Internal managers set" << std::endl;
|
|
||||||
|
|
||||||
//register the "globals"
|
|
||||||
lua_pushstring(luaState, ROOM_MANAGER_PSEUDOINDEX);
|
|
||||||
lua_pushlightuserdata(luaState, &roomMgr);
|
|
||||||
lua_settable(luaState, LUA_REGISTRYINDEX);
|
|
||||||
|
|
||||||
std::cout << "Internal managers registered with lua" << std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Run the startup scripts
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//setup the database
|
|
||||||
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
|
||||||
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
|
||||||
}
|
|
||||||
std::cout << "Completed SQL's setup script" << std::endl;
|
|
||||||
|
|
||||||
//run lua's startup script
|
|
||||||
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
|
||||||
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
|
||||||
}
|
|
||||||
std::cout << "Completed lua's setup script" << std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//debug output
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//TODO: enable/disable these with a switch
|
|
||||||
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
|
||||||
|
|
||||||
std::cout << "Internal sizes:" << std::endl;
|
|
||||||
|
|
||||||
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
|
||||||
DEBUG_OUTPUT_VAR(sizeof(Region));
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
|
||||||
DEBUG_OUTPUT_VAR(REGION_FOOTPRINT);
|
|
||||||
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
|
||||||
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
|
||||||
|
|
||||||
#undef DEBUG_OUTPUT_VAR
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//finalize the startup
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
std::cout << "Startup completed successfully" << std::endl;
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//debugging
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//...
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::Proc() {
|
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
|
||||||
while(running) {
|
|
||||||
//suck in the waiting packets & process them
|
|
||||||
while(network.Receive(packetBuffer)) {
|
|
||||||
HandlePacket(packetBuffer);
|
|
||||||
}
|
|
||||||
//update the internals
|
|
||||||
//BUG: #30 Update the internals i.e. player positions
|
|
||||||
|
|
||||||
//give the computer a break
|
|
||||||
SDL_Delay(10);
|
|
||||||
}
|
|
||||||
free(static_cast<void*>(packetBuffer));
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::Quit() {
|
|
||||||
std::cout << "Shutting down" << std::endl;
|
|
||||||
|
|
||||||
//close the managers
|
|
||||||
clientMap.clear();
|
|
||||||
accountMgr.UnloadAll();
|
|
||||||
characterMgr.UnloadAll();
|
|
||||||
//TODO: unload combats
|
|
||||||
//TODO: unload enemies
|
|
||||||
roomMgr.UnloadAll();
|
|
||||||
|
|
||||||
//APIs
|
|
||||||
lua_close(luaState);
|
|
||||||
sqlite3_close_v2(database);
|
|
||||||
network.Close();
|
|
||||||
SDLNet_Quit();
|
|
||||||
SDL_Quit();
|
|
||||||
|
|
||||||
std::cout << "Clean exit" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//handle incoming traffic
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
|
||||||
switch(argPacket->type) {
|
|
||||||
//basic connections
|
|
||||||
case SerialPacketType::BROADCAST_REQUEST:
|
|
||||||
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::JOIN_REQUEST:
|
|
||||||
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::SHUTDOWN:
|
|
||||||
HandleShutdown(static_cast<SerialPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//map management
|
|
||||||
case SerialPacketType::REGION_REQUEST:
|
|
||||||
HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//combat management
|
|
||||||
//TODO: combat management
|
|
||||||
|
|
||||||
//character management
|
|
||||||
case SerialPacketType::CHARACTER_NEW:
|
|
||||||
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::CHARACTER_DELETE:
|
|
||||||
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
case SerialPacketType::CHARACTER_UPDATE:
|
|
||||||
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
|
||||||
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//enemy management
|
|
||||||
//TODO: enemy management
|
|
||||||
|
|
||||||
//mismanagement
|
|
||||||
case SerialPacketType::SYNCHRONIZE:
|
|
||||||
HandleSynchronize(static_cast<ClientPacket*>(argPacket));
|
|
||||||
break;
|
|
||||||
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in the server: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//basic connections
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
|
|
||||||
//send the server's data
|
|
||||||
ServerPacket newPacket;
|
|
||||||
|
|
||||||
newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
|
|
||||||
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
newPacket.playerCount = characterMgr.GetContainer()->size();
|
|
||||||
newPacket.version = NETWORK_VERSION;
|
|
||||||
|
|
||||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
|
||||||
//create the new client
|
|
||||||
ClientData newClient;
|
|
||||||
newClient.address = argPacket->srcAddress;
|
|
||||||
|
|
||||||
//load the user account
|
|
||||||
//TODO: handle passwords
|
|
||||||
int accountIndex = accountMgr.LoadAccount(argPacket->username, clientUID);
|
|
||||||
if (accountIndex < 0) {
|
|
||||||
//TODO: send rejection packet
|
|
||||||
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//send the client their info
|
|
||||||
ClientPacket newPacket;
|
|
||||||
newPacket.type = SerialPacketType::JOIN_RESPONSE;
|
|
||||||
newPacket.clientIndex = clientUID;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
clientMap[clientUID++] = newClient;
|
|
||||||
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
|
||||||
//TODO: authenticate who is disconnecting/kicking
|
|
||||||
/*Pseudocode:
|
|
||||||
if sender's account index -> client index -> address == sender's address then
|
|
||||||
continue
|
|
||||||
end
|
|
||||||
if sender's account index -> admin == true OR sender's account index -> mod == true then
|
|
||||||
continue
|
|
||||||
end
|
|
||||||
if neither of the above is true, then output a warning to the console, and return
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
//forward to the specified client
|
|
||||||
network.SendTo(
|
|
||||||
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->clientIndex ].address,
|
|
||||||
static_cast<SerialPacket*>(argPacket)
|
|
||||||
);
|
|
||||||
|
|
||||||
//save and unload this account's characters
|
|
||||||
//pump the unload message to all remaining clients
|
|
||||||
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
|
|
||||||
if (argPacket->accountIndex == it->second.owner) {
|
|
||||||
PumpCharacterUnload(it->first);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
//erase the in-memory stuff
|
|
||||||
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->clientIndex);
|
|
||||||
accountMgr.UnloadAccount(argPacket->accountIndex);
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
|
||||||
//TODO: authenticate who is shutting the server down
|
|
||||||
/*Pseudocode:
|
|
||||||
if sender's account -> admin is not true then
|
|
||||||
print a warning
|
|
||||||
return
|
|
||||||
end
|
|
||||||
*/
|
|
||||||
|
|
||||||
//end the server
|
|
||||||
running = false;
|
|
||||||
|
|
||||||
//disconnect all clients
|
|
||||||
SerialPacket newPacket;
|
|
||||||
newPacket.type = SerialPacketType::DISCONNECT;
|
|
||||||
PumpPacket(&newPacket);
|
|
||||||
|
|
||||||
//finished this routine
|
|
||||||
std::cout << "Shutdown signal accepted" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//map management
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
|
||||||
RegionPacket newPacket;
|
|
||||||
|
|
||||||
newPacket.type = SerialPacketType::REGION_CONTENT;
|
|
||||||
newPacket.roomIndex = argPacket->roomIndex;
|
|
||||||
newPacket.x = argPacket->x;
|
|
||||||
newPacket.y = argPacket->y;
|
|
||||||
|
|
||||||
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y);
|
|
||||||
|
|
||||||
//send the content
|
|
||||||
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Character Management
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
|
||||||
//BUG: #27 Characters can be created with an invalid account index
|
|
||||||
//NOTE: misnomer, try to load the character first
|
|
||||||
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
|
||||||
|
|
||||||
if (characterIndex == -1) {
|
|
||||||
//TODO: rejection packet
|
|
||||||
std::cerr << "Warning: Character already loaded" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (characterIndex == -2) {
|
|
||||||
//TODO: rejection packet
|
|
||||||
std::cerr << "Warning: Character already exists" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//send this new character to all clients
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
|
||||||
CopyCharacterToPacket(&newPacket, characterIndex);
|
|
||||||
PumpPacket(&newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
|
||||||
//NOTE: Disconnecting only unloads a character, this explicitly deletes it
|
|
||||||
|
|
||||||
//Authenticate the owner is doing this
|
|
||||||
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
|
||||||
|
|
||||||
//if this is not your character
|
|
||||||
if (characterIndex == -2) {
|
|
||||||
//TODO: rejection packet
|
|
||||||
std::cerr << "Warning: Character cannot be deleted" << std::endl;
|
|
||||||
|
|
||||||
//unload an unneeded character
|
|
||||||
if (characterIndex != -1) {
|
|
||||||
characterMgr.UnloadCharacter(characterIndex);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//delete it
|
|
||||||
characterMgr.DeleteCharacter(characterIndex);
|
|
||||||
|
|
||||||
//TODO: success packet
|
|
||||||
|
|
||||||
//Unload this character from all clients
|
|
||||||
PumpCharacterUnload(characterIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
|
||||||
CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
|
|
||||||
|
|
||||||
//make a new character if this one doesn't exist
|
|
||||||
if (!character) {
|
|
||||||
//this isn't normal
|
|
||||||
std::cerr << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
|
||||||
HandleCharacterNew(argPacket);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//accept client-side logic
|
|
||||||
character->roomIndex = argPacket->roomIndex;
|
|
||||||
character->origin = argPacket->origin;
|
|
||||||
character->motion = argPacket->motion;
|
|
||||||
|
|
||||||
character->stats = argPacket->stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
|
|
||||||
PumpPacket(argPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//mismanagement
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
|
||||||
//TODO: compensate for large distances
|
|
||||||
//NOTE: I quite dislike this function
|
|
||||||
|
|
||||||
//send all of the server's data to this client
|
|
||||||
ClientData& client = clientMap[argPacket->clientIndex];
|
|
||||||
|
|
||||||
//send all characters
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
|
||||||
|
|
||||||
for (auto& it : *characterMgr.GetContainer()) {
|
|
||||||
newPacket.characterIndex = it.first;
|
|
||||||
CopyCharacterToPacket(&newPacket, it.first);
|
|
||||||
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: more in HandleSynchronize()
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//utility methods
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
//TODO: a function that only sends to characters in a certain proximity
|
|
||||||
|
|
||||||
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
|
||||||
for (auto& it : clientMap) {
|
|
||||||
network.SendTo(&it.second.address, argPacket);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::PumpCharacterUnload(int uid) {
|
|
||||||
//delete the client-side character(s)
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_DELETE;
|
|
||||||
newPacket.characterIndex = uid;
|
|
||||||
PumpPacket(static_cast<SerialPacket*>(&newPacket));
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
|
||||||
CharacterData* character = characterMgr.GetCharacter(characterIndex);
|
|
||||||
if (!character) {
|
|
||||||
throw(std::runtime_error("Failed to copy a character to a packet"));
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: keep this up to date when the character changes
|
|
||||||
packet->characterIndex = characterIndex;
|
|
||||||
strncpy(packet->handle, character->handle.c_str(), PACKET_STRING_SIZE);
|
|
||||||
strncpy(packet->avatar, character->avatar.c_str(), PACKET_STRING_SIZE);
|
|
||||||
packet->accountIndex = character->owner;
|
|
||||||
packet->roomIndex = character->roomIndex;
|
|
||||||
packet->origin = character->origin;
|
|
||||||
packet->motion = character->motion;
|
|
||||||
packet->stats = character->stats;
|
|
||||||
}
|
|
||||||
@@ -85,20 +85,20 @@ private:
|
|||||||
//APIs and utilities
|
//APIs and utilities
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
lua_State* luaState = nullptr;
|
lua_State* luaState = nullptr;
|
||||||
UDPNetworkUtility network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
|
||||||
//simple tables
|
//simple tables
|
||||||
std::map<int, ClientData> clientMap;
|
std::map<int, ClientData> clientMap;
|
||||||
|
|
||||||
//managers
|
//managers
|
||||||
AccountManager accountMgr;
|
AccountManager& accountMgr = AccountManager::GetSingleton();
|
||||||
CharacterManager characterMgr;
|
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
||||||
RoomManager roomMgr;
|
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||||
|
|
||||||
//misc
|
//misc
|
||||||
bool running = true;
|
bool running = true;
|
||||||
int clientUID = 0;
|
int clientIndex = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,232 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
|
||||||
|
//utility functions
|
||||||
|
#include "sql_utility.hpp"
|
||||||
|
#include "utility.hpp"
|
||||||
|
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//public methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::Init(int argc, char** argv) {
|
||||||
|
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
||||||
|
std::cout << "Beginning " << argv[0] << std::endl;
|
||||||
|
|
||||||
|
//load the prerequisites
|
||||||
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Initialize the APIs
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//Init SDL
|
||||||
|
if (SDL_Init(0)) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SDL" << std::endl;
|
||||||
|
|
||||||
|
//Init SDL_net
|
||||||
|
if (SDLNet_Init()) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SDL_net"));
|
||||||
|
}
|
||||||
|
network.Open(config.Int("server.port"));
|
||||||
|
std::cout << "Initialized SDL_net" << std::endl;
|
||||||
|
|
||||||
|
//Init SQL
|
||||||
|
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
||||||
|
if (ret != SQLITE_OK || !database) {
|
||||||
|
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
||||||
|
}
|
||||||
|
std::cout << "Initialized SQL" << std::endl;
|
||||||
|
|
||||||
|
//Init lua
|
||||||
|
luaState = luaL_newstate();
|
||||||
|
if (!luaState) {
|
||||||
|
throw(std::runtime_error("Failed to initialize lua"));
|
||||||
|
}
|
||||||
|
luaL_openlibs(luaState);
|
||||||
|
std::cout << "Initialized lua" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Setup the objects
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//set the hooks
|
||||||
|
accountMgr.SetDatabase(database);
|
||||||
|
characterMgr.SetDatabase(database);
|
||||||
|
|
||||||
|
roomMgr.SetLuaState(luaState);
|
||||||
|
|
||||||
|
std::cout << "Internal managers initialized" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Run the startup scripts
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//setup the database
|
||||||
|
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
||||||
|
throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
||||||
|
}
|
||||||
|
std::cout << "Completed SQL's setup script" << std::endl;
|
||||||
|
|
||||||
|
//run lua's startup script
|
||||||
|
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
||||||
|
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
||||||
|
}
|
||||||
|
std::cout << "Completed lua's setup script" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//debug output
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: enable/disable these with a switch
|
||||||
|
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
|
||||||
|
|
||||||
|
std::cout << "Internal sizes:" << std::endl;
|
||||||
|
|
||||||
|
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
|
||||||
|
DEBUG_OUTPUT_VAR(sizeof(Region));
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_WIDTH);
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_DEPTH);
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
|
||||||
|
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
|
||||||
|
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
|
||||||
|
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
|
||||||
|
|
||||||
|
#undef DEBUG_OUTPUT_VAR
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//finalize the startup
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
std::cout << "Startup completed successfully" << std::endl;
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//debugging
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//...
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::Proc() {
|
||||||
|
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||||
|
while(running) {
|
||||||
|
//suck in the waiting packets & process them
|
||||||
|
while(network.Receive(packetBuffer)) {
|
||||||
|
HandlePacket(packetBuffer);
|
||||||
|
}
|
||||||
|
//update the internals
|
||||||
|
//BUG: #30 Update the internals i.e. player positions
|
||||||
|
|
||||||
|
//give the computer a break
|
||||||
|
SDL_Delay(10);
|
||||||
|
}
|
||||||
|
delete reinterpret_cast<char*>(packetBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::Quit() {
|
||||||
|
std::cout << "Shutting down" << std::endl;
|
||||||
|
|
||||||
|
//close the managers
|
||||||
|
clientMap.clear();
|
||||||
|
accountMgr.UnloadAll();
|
||||||
|
characterMgr.UnloadAll();
|
||||||
|
//TODO: unload combats
|
||||||
|
//TODO: unload enemies
|
||||||
|
roomMgr.UnloadAll();
|
||||||
|
|
||||||
|
//APIs
|
||||||
|
lua_close(luaState);
|
||||||
|
sqlite3_close_v2(database);
|
||||||
|
network.Close();
|
||||||
|
SDLNet_Quit();
|
||||||
|
SDL_Quit();
|
||||||
|
|
||||||
|
std::cout << "Clean exit" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//direct incoming traffic
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||||
|
switch(argPacket->GetType()) {
|
||||||
|
//basic connections
|
||||||
|
case SerialPacketType::BROADCAST_REQUEST:
|
||||||
|
HandleBroadcastRequest(static_cast<SerialPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::JOIN_REQUEST:
|
||||||
|
HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::DISCONNECT:
|
||||||
|
HandleDisconnect(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::SHUTDOWN:
|
||||||
|
HandleShutdown(static_cast<SerialPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//map management
|
||||||
|
case SerialPacketType::REGION_REQUEST:
|
||||||
|
HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//combat management
|
||||||
|
//TODO: combat management
|
||||||
|
|
||||||
|
//character management
|
||||||
|
case SerialPacketType::CHARACTER_NEW:
|
||||||
|
HandleCharacterNew(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_DELETE:
|
||||||
|
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
case SerialPacketType::CHARACTER_UPDATE:
|
||||||
|
case SerialPacketType::CHARACTER_STATS_REQUEST:
|
||||||
|
HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//enemy management
|
||||||
|
//TODO: enemy management
|
||||||
|
|
||||||
|
//mismanagement
|
||||||
|
case SerialPacketType::SYNCHRONIZE:
|
||||||
|
HandleSynchronize(static_cast<ClientPacket*>(argPacket));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//handle errors
|
||||||
|
default: {
|
||||||
|
std::string msg = "Unknown SerialPacketType encountered in the server: ";
|
||||||
|
msg += to_string_custom(static_cast<int>(argPacket->GetType()));
|
||||||
|
throw(std::runtime_error(msg));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,281 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//basic connections
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleBroadcastRequest(SerialPacket* const argPacket) {
|
||||||
|
//send the server's data
|
||||||
|
ServerPacket newPacket;
|
||||||
|
|
||||||
|
newPacket.SetType(SerialPacketType::BROADCAST_RESPONSE);
|
||||||
|
newPacket.SetName(config["server.name"].c_str());
|
||||||
|
newPacket.SetPlayerCount(characterMgr.GetContainer()->size());
|
||||||
|
newPacket.SetVersion(NETWORK_VERSION);
|
||||||
|
|
||||||
|
network.SendTo(argPacket->GetAddressPtr(), static_cast<SerialPacket*>(&newPacket));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
||||||
|
//create the new client
|
||||||
|
ClientData newClient;
|
||||||
|
newClient.address = argPacket->GetAddress();
|
||||||
|
|
||||||
|
//load the user account
|
||||||
|
//TODO: handle passwords
|
||||||
|
int accountIndex = accountMgr.LoadAccount(argPacket->GetUsername(), clientIndex);
|
||||||
|
if (accountIndex < 0) {
|
||||||
|
//TODO: send rejection packet
|
||||||
|
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//send the client their info
|
||||||
|
ClientPacket newPacket;
|
||||||
|
newPacket.SetType(SerialPacketType::JOIN_RESPONSE);
|
||||||
|
newPacket.SetClientIndex(clientIndex);
|
||||||
|
newPacket.SetAccountIndex(accountIndex);
|
||||||
|
|
||||||
|
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
clientMap[clientIndex++] = newClient;
|
||||||
|
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
||||||
|
//TODO: authenticate who is disconnecting/kicking
|
||||||
|
/*Pseudocode:
|
||||||
|
if sender's account index -> client index -> address == sender's address then
|
||||||
|
continue
|
||||||
|
end
|
||||||
|
if sender's account index -> admin == true OR sender's account index -> mod == true then
|
||||||
|
continue
|
||||||
|
end
|
||||||
|
if neither of the above is true, then output a warning to the console, and return
|
||||||
|
*/
|
||||||
|
|
||||||
|
//forward to the specified client
|
||||||
|
network.SendTo(
|
||||||
|
&clientMap[ accountMgr.GetAccount(argPacket->GetAccountIndex())->GetClientIndex() ].address,
|
||||||
|
static_cast<SerialPacket*>(argPacket)
|
||||||
|
);
|
||||||
|
|
||||||
|
//save and unload this account's characters
|
||||||
|
//pump the unload message to all remaining clients
|
||||||
|
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
|
||||||
|
if (argPacket->GetAccountIndex() == it->second.GetOwner()) {
|
||||||
|
PumpCharacterUnload(it->first);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
});
|
||||||
|
|
||||||
|
//erase the in-memory stuff
|
||||||
|
clientMap.erase(accountMgr.GetAccount(argPacket->GetAccountIndex())->GetClientIndex());
|
||||||
|
accountMgr.UnloadAccount(argPacket->GetAccountIndex());
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleShutdown(SerialPacket* const argPacket) {
|
||||||
|
//TODO: authenticate who is shutting the server down
|
||||||
|
/*Pseudocode:
|
||||||
|
if sender's account -> admin is not true then
|
||||||
|
print a warning
|
||||||
|
return
|
||||||
|
end
|
||||||
|
*/
|
||||||
|
|
||||||
|
//end the server
|
||||||
|
running = false;
|
||||||
|
|
||||||
|
//disconnect all clients
|
||||||
|
ServerPacket newPacket;
|
||||||
|
newPacket.SetType(SerialPacketType::DISCONNECT);
|
||||||
|
PumpPacket(&newPacket);
|
||||||
|
|
||||||
|
//finished this routine
|
||||||
|
std::cout << "Shutdown signal accepted" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//map management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||||
|
RegionPacket newPacket;
|
||||||
|
|
||||||
|
newPacket.SetType(SerialPacketType::REGION_CONTENT);
|
||||||
|
newPacket.SetRoomIndex(argPacket->GetRoomIndex());
|
||||||
|
newPacket.SetX(argPacket->GetX());
|
||||||
|
newPacket.SetY(argPacket->GetY());
|
||||||
|
|
||||||
|
newPacket.SetRegion(roomMgr.GetRoom(argPacket->GetRoomIndex())->GetPager()->GetRegion(argPacket->GetX(), argPacket->GetY() ));
|
||||||
|
|
||||||
|
//send the content
|
||||||
|
network.SendTo(argPacket->GetAddressPtr(), static_cast<SerialPacket*>(&newPacket));
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Character Management
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
||||||
|
//BUG: #27 Characters can be created with an invalid account index
|
||||||
|
//NOTE: misnomer, try to load the character first
|
||||||
|
int characterIndex = characterMgr.LoadCharacter(argPacket->GetAccountIndex(), argPacket->GetHandle(), argPacket->GetAvatar());
|
||||||
|
|
||||||
|
if (characterIndex == -1) {
|
||||||
|
//TODO: rejection packet
|
||||||
|
std::cerr << "Warning: Character already loaded" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (characterIndex == -2) {
|
||||||
|
//TODO: rejection packet
|
||||||
|
std::cerr << "Warning: Character already exists" << std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//send this new character to all clients
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.SetType(SerialPacketType::CHARACTER_NEW);
|
||||||
|
CopyCharacterToPacket(&newPacket, characterIndex);
|
||||||
|
PumpPacket(&newPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||||
|
//NOTE: Disconnecting only unloads a character, this explicitly deletes it
|
||||||
|
|
||||||
|
//Authenticate the owner is doing this
|
||||||
|
int characterIndex = characterMgr.LoadCharacter(argPacket->GetAccountIndex(), argPacket->GetHandle(), argPacket->GetAvatar());
|
||||||
|
|
||||||
|
//if this is not your character
|
||||||
|
if (characterIndex == -2) {
|
||||||
|
//TODO: rejection packet
|
||||||
|
std::cerr << "Warning: Character cannot be deleted" << std::endl;
|
||||||
|
|
||||||
|
//unload an unneeded character
|
||||||
|
if (characterIndex != -1) {
|
||||||
|
characterMgr.UnloadCharacter(characterIndex);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete it
|
||||||
|
characterMgr.DeleteCharacter(characterIndex);
|
||||||
|
|
||||||
|
//TODO: success packet
|
||||||
|
|
||||||
|
//Unload this character from all clients
|
||||||
|
PumpCharacterUnload(characterIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
||||||
|
CharacterData* character = characterMgr.GetCharacter(argPacket->GetCharacterIndex());
|
||||||
|
|
||||||
|
//make a new character if this one doesn't exist
|
||||||
|
if (!character) {
|
||||||
|
//this isn't normal
|
||||||
|
std::cerr << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
||||||
|
HandleCharacterNew(argPacket);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//accept client-side logic
|
||||||
|
character->SetRoomIndex(argPacket->GetRoomIndex());
|
||||||
|
character->SetOrigin(argPacket->GetOrigin());
|
||||||
|
character->SetMotion(argPacket->GetMotion());
|
||||||
|
|
||||||
|
*character->GetBaseStats() = *argPacket->GetStatistics();
|
||||||
|
|
||||||
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
||||||
|
|
||||||
|
PumpPacket(argPacket);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//mismanagement
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
||||||
|
//TODO: compensate for large distances
|
||||||
|
//NOTE: I quite dislike this function
|
||||||
|
|
||||||
|
//send all of the server's data to this client
|
||||||
|
ClientData& client = clientMap[argPacket->GetClientIndex()];
|
||||||
|
|
||||||
|
//send all characters
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.SetType(SerialPacketType::CHARACTER_UPDATE);
|
||||||
|
|
||||||
|
for (auto& it : *characterMgr.GetContainer()) {
|
||||||
|
newPacket.SetCharacterIndex(it.first);
|
||||||
|
CopyCharacterToPacket(&newPacket, it.first);
|
||||||
|
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: more in HandleSynchronize()
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//utility methods
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
//TODO: a function that only sends to characters in a certain proximity
|
||||||
|
|
||||||
|
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
||||||
|
for (auto& it : clientMap) {
|
||||||
|
network.SendTo(&it.second.address, argPacket);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::PumpCharacterUnload(int uid) {
|
||||||
|
//delete the client-side character(s)
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.SetType(SerialPacketType::CHARACTER_DELETE);
|
||||||
|
newPacket.SetCharacterIndex(uid);
|
||||||
|
PumpPacket(static_cast<SerialPacket*>(&newPacket));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
||||||
|
CharacterData* character = characterMgr.GetCharacter(characterIndex);
|
||||||
|
if (!character) {
|
||||||
|
throw(std::runtime_error("Failed to copy a character to a packet"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: keep this up to date when the character changes
|
||||||
|
packet->SetCharacterIndex(characterIndex);
|
||||||
|
packet->SetHandle(character->GetHandle().c_str());
|
||||||
|
packet->SetAvatar(character->GetAvatar().c_str());
|
||||||
|
packet->SetAccountIndex(character->GetOwner());
|
||||||
|
packet->SetRoomIndex(character->GetRoomIndex());
|
||||||
|
packet->SetOrigin(character->GetOrigin());
|
||||||
|
packet->SetMotion(character->GetMotion());
|
||||||
|
*packet->GetStatistics() = *character->GetBaseStats();
|
||||||
|
}
|
||||||
@@ -1,45 +1,17 @@
|
|||||||
|
TODO: Reduce the verbosity of the network packets
|
||||||
TODO: encapsulate the data structures
|
TODO: encapsulate the data structures
|
||||||
TODO: Get the rooms working
|
TODO: Ping-pong and keep alive system
|
||||||
|
TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
|
||||||
|
TODO: Get the rooms working, even if only via hotkeys
|
||||||
|
TODO: Rejection messages
|
||||||
|
TODO: Move the map system into it's own namespace
|
||||||
|
TODO: The TileSheet class should implement the surface itself
|
||||||
|
|
||||||
|
TODO: Fix shoddy movement
|
||||||
TODO: make the whole thing more fault tolerant
|
TODO: make the whole thing more fault tolerant
|
||||||
TODO: Authentication
|
TODO: Authentication
|
||||||
TODO: server is slaved to the client
|
TODO: server is slaved to the client
|
||||||
|
|
||||||
TODO: I completely forgot about status ailments
|
|
||||||
TODO: Time delay for requesting region packets
|
TODO: Time delay for requesting region packets
|
||||||
TODO: command line parameters overriding config.cfg settings
|
TODO: command line parameters overriding config.cfg settings
|
||||||
|
TODO: A proper logging system
|
||||||
--Battle System--
|
|
||||||
|
|
||||||
TODO
|
|
||||||
|
|
||||||
--Requirements--
|
|
||||||
|
|
||||||
The enemies need AI scripts
|
|
||||||
The scripts need to be able to generate other enemies (frog king).
|
|
||||||
The characters need a flag to show if they're in a combat instance or not, to signify of they should be unloaded client-side
|
|
||||||
On each game loop, the server should envoke each combat instance's update function
|
|
||||||
Each combat instance invokes each enemy's and character's update functions
|
|
||||||
These update functions increase the ATB guagues
|
|
||||||
if an ATB guage is full
|
|
||||||
than the stored command is executed
|
|
||||||
the players issue their commands during the build up
|
|
||||||
if there isn't a command ready, then the player is still choosing
|
|
||||||
for the enemies, the stored commands are driven by scripts, so when the enemies need to attack, their attached scripts are called.
|
|
||||||
after the commands are called, the ATB is reset to 0.
|
|
||||||
etc...
|
|
||||||
|
|
||||||
--Enemy API--
|
|
||||||
|
|
||||||
enemyTables -- The global store of enemy tables. Only accessed by C++ code (unless you want to break something).
|
|
||||||
|
|
||||||
enemy.new(parameters) -- return a new enemy object
|
|
||||||
|
|
||||||
table.logic: the AI logic. If null, do nothing
|
|
||||||
table.ref: reference to the enemy itself, for use by API functions, set by constructor?
|
|
||||||
|
|
||||||
combat -- the combat API
|
|
||||||
combat.new(mapIndex, x, y) -- return combat instance's index
|
|
||||||
combat.pushenemy(c, enemy) -- return the enemy's position
|
|
||||||
combat.popenemy(c, position) --
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user