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69 Commits

Author SHA1 Message Date
Kayne Ruse 29a09cf71f Discarding: pointers to object to push/pop was a bad idea 2015-01-02 07:18:21 +11:00
Kayne Ruse e4d7ece99c Merge branch 'bugfix-lambda' into multiple-rooms
Conflicts:
	server/server_methods.cpp
2015-01-02 07:10:29 +11:00
Kayne Ruse eb897c81e8 Tentative solution for bug #38 2015-01-02 07:09:04 +11:00
Kayne Ruse b2452fb6fe Committing incomplete work; need to fix an urgent bug 2015-01-02 06:57:20 +11:00
Kayne Ruse 4579f9f388 Don't code while drunk; it never ends well 2015-01-01 12:53:32 +11:00
Kayne Ruse b4b7c0d877 Pop & Push don't work like they should 2015-01-01 03:37:13 +11:00
Kayne Ruse ebd8e54725 Added PushEntity() & PopEntity() to RoomManager
Calling them from server_character_methods.cpp.
2015-01-01 02:51:04 +11:00
Kayne Ruse 963aca218a Comment tweaks 2015-01-01 01:29:48 +11:00
Kayne Ruse 8b8ef088d9 HOTFIX: Incorrect error code checked 2014-12-31 06:10:03 +11:00
Kayne Ruse 6704944105 Updated the map system & APIs 2014-12-31 06:01:03 +11:00
Kayne Ruse 8e50be24d4 Updated room system and room API, more to come
There's a lot of verbosity in the scripts, so it might be beneficial to
redice that at some point.
2014-12-31 04:52:10 +11:00
Kayne Ruse f9c19a630d Added trigger reference to WaypointData, unused
WaypointData also inherits from Entity now, so I could alias Entity's API
for it too. I've also made a number of comment tweaks.
2014-12-31 03:34:06 +11:00
Kayne Ruse 78c04718e0 Removed ManagerInterface, it was a bad idea 2014-12-31 03:05:19 +11:00
Kayne Ruse bb592b2436 Added the waypoint system to the modules
Also fleshed out entity_api.cpp, but that's just filler.
2014-12-30 04:37:56 +11:00
Kayne Ruse f3fb5017b3 Added waypoint API placeholder files 2014-12-30 02:45:35 +11:00
Kayne Ruse 3a9fdd511b Replaced door system with waypoint system 2014-12-30 02:38:25 +11:00
Kayne Ruse 57c6f45c21 Added API placeholder files 2014-12-30 02:19:19 +11:00
Kayne Ruse 8d204dc3c4 Merge branch 'master' into develop
Also saved todo.txt
2014-12-30 01:21:11 +11:00
Kayne Ruse 9413adcf4a Forgot the copyright in the README files 2014-12-30 01:10:43 +11:00
Kayne Ruse 99af76c5b5 Merge branch 'develop'
Conflicts:
	todo.txt
2014-12-27 23:44:54 +11:00
Kayne Ruse cc6458daa7 Merge branch 'high-water-mark' into develop
Thank fuck that's over.
2014-12-27 23:34:51 +11:00
Kayne Ruse 8708cfbee0 I give up, I'm just using the stop-dead system for now. 2014-12-27 23:16:48 +11:00
Kayne Ruse b67e85e87b Moved some messy code from InWorld::Update() to utility methods 2014-12-27 21:00:00 +11:00
Kayne Ruse 33c3143de9 Added unary negative to Vector2
This is the only fragment I'm bothering to salvage from the collisions
branch.
2014-12-27 20:31:09 +11:00
Kayne Ruse ce16fc6969 Merge branch 'develop' into high-water-mark
Conflicts:
	server/server_logic.cpp

Finally merging the changes to develop. This is only the ConfigUtility
skipping missing files, and something with the Timer class, that I'll need
to test the collisions.
2014-12-27 19:28:02 +11:00
Kayne Ruse f6e90d7e39 Fixed controls & hotkeys interferring; smoother logouts 2014-12-27 19:25:49 +11:00
Kayne Ruse ee0b7884a8 Partial collision (box prep) complete; untested 2014-12-27 15:05:34 +11:00
Kayne Ruse 7e5a7f8183 Updated the copyright headers about a week ahead 2014-12-27 13:29:16 +11:00
Kayne Ruse f2d517df9d BUGFIX: Infinitely small motion on an axis after repeated key release;
read more

I've patched this issue by setting motion's elements to
CHARACTER_WALKING_SPEED or negative CHARACTER_WALKING_SPEED if they're
above or below zero, respectively.
2014-12-27 12:33:51 +11:00
Kayne Ruse 6c11aa0927 Characters are moving around in the world 2014-12-27 02:26:44 +11:00
Kayne Ruse 398f1c8bfd Added a room check to the character query 2014-12-27 01:33:10 +11:00
Kayne Ruse 3e2d1a5a56 Implemented client-side HandleCharacterSet*(); untested 2014-12-22 23:09:28 +11:00
Kayne Ruse f52eafdf55 Implemented server-side HandleSetCharacter*(); untested 2014-12-22 22:13:42 +11:00
Kayne Ruse dff04b5b69 Moved server_util.cpp methods; created server_character_methods.cpp 2014-12-21 08:07:55 +11:00
Kayne Ruse 900f623f3b Camera centering and client drop message 2014-12-19 20:33:09 +11:00
Kayne Ruse 44a1edac30 HOTFIX: Patched the stupid auto& for loop with the jenky pattern 2014-12-19 20:11:22 +11:00
Kayne Ruse 2ae2c48819 Added LocalCharacter, removed entityIndex 2014-12-19 19:44:34 +11:00
Kayne Ruse 07af05712b Implemented client-side query 2014-12-19 18:33:41 +11:00
Kayne Ruse 15ea360b8a Replaced lambda implementations with calls to the 'full unload' methods
IT should be noted that ClientManager::CheckConnections() no longer
removes a client; instead, it returns a client index that needs to be
removed via another means. This allows ServerApplication to use the 'full
unload' method.
2014-12-19 17:58:50 +11:00
Kayne Ruse 0d9dfad4a5 Implemented 'full unload' methods, not used yet 2014-12-19 15:52:05 +11:00
Kayne Ruse 7962692641 Implemented client-side character delete; untested 2014-12-19 14:21:05 +11:00
Kayne Ruse 4d1bb17382 Comment tweaks 2014-12-18 09:28:24 +11:00
Kayne Ruse 015631a73d Implemented client-side HandleCharacterCreate 2014-12-18 09:14:11 +11:00
Kayne Ruse 3399053e64 Added an option to skip missing config files 2014-12-16 21:49:50 +11:00
Kayne Ruse ae046977f0 Server state query works, client doesn't use the result yet
Both sides of this message uses QUERY_CHARACTER_EXISTS because I'm just
trying to push forward, without worrying about mistakes I might be making.
I just want to merge this back into the main branch so I can say that I've
actually done something over the last few months.
2014-12-11 08:02:38 +11:00
Kayne Ruse 72f641bf63 Server sends character create & delete messages 2014-12-11 07:12:16 +11:00
Kayne Ruse dbd1289ced Moved map and character management to server_data.cpp 2014-12-09 00:41:09 +11:00
Kayne Ruse de4e539449 Moved the connection code to server_connections.cpp 2014-12-03 00:46:38 +11:00
Kayne Ruse 61f462a882 Server-side HandleCharacterUnload() 2014-12-03 00:06:07 +11:00
Kayne Ruse 5607f76ce7 Server-side HandleCharacterDelete() 2014-12-02 23:41:08 +11:00
Kayne Ruse 0e666d3203 Server accepts and creates the character's data 2014-12-02 23:11:08 +11:00
Kayne Ruse f50406d69f Code tweak 2014-12-01 22:59:26 +11:00
Kayne Ruse cc167180f6 Added support for cleaning up after rejection messages 2014-12-01 22:33:15 +11:00
Kayne Ruse c89f94b681 Missed the map system's nested API table 2014-12-01 00:26:47 +11:00
Kayne Ruse 822ff5827e Map protocol works in theory 2014-12-01 00:13:46 +11:00
Kayne Ruse 8579d7e0d6 Implemented client-side HandleRegionContent() 2014-11-30 23:29:46 +11:00
Kayne Ruse 06eb1f2e9e Minor tweak to the Timer class; kind of pointless 2014-11-30 23:04:54 +11:00
Kayne Ruse b59cd0fe87 Server-side HandleRegionRequest() reimplemented
Note that this locally handles bug #35, and adds a new packet type:

REGION_REJECTION
2014-11-30 22:23:46 +11:00
Kayne Ruse bac8bc2b41 Fixed a misspelled method call 2014-11-26 10:28:57 +11:00
Kayne Ruse e5abd51f76 Two-step login system works perfectly; can't shut the server down
I've also removed a large amount of commented and uncommented code from
in_world.cpp, simply because so much code was dummied out. I can readd
this code as I reimeplement various features.
2014-11-26 10:14:26 +11:00
Kayne Ruse 584b6ea303 Fixed a bug in deserializePacket() 2014-11-26 07:51:24 +11:00
Kayne Ruse 01461deaa5 Set the values for packets, and added getRoom() 2014-11-26 07:11:27 +11:00
Kayne Ruse fa0d232727 Removed one parameter from RoomManager::Create() 2014-11-26 06:41:29 +11:00
Kayne Ruse 6485839dcf Replaced RoomData's hooks with Initialize API function 2014-11-26 06:33:02 +11:00
Kayne Ruse 81a3a92603 Simplified setup_server.lua 2014-11-26 06:12:01 +11:00
Kayne Ruse 9ba76c8987 Added RegionPagerLua destructor 2014-11-26 06:11:27 +11:00
Kayne Ruse 5deb6a9d8e Merge branch 'develop' 2014-11-23 04:12:51 +11:00
Kayne Ruse 3192524922 Merge commit '0f13956'
* also eliminated ./todo.txt
2014-11-07 00:17:31 +11:00
Kayne Ruse 2a7a2889c6 Merge branch 'unix-compat' 2014-10-19 05:50:13 +11:00
153 changed files with 2714 additions and 1357 deletions
+1 -1
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@@ -26,7 +26,7 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License). The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013, 2014 Kayne Ruse Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+4 -4
View File
@@ -1,11 +1,11 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
* arising from the use of this software. * arising from the use of this software.
* *
* Permission is granted to anyone to use this software for any purpose, * Permission is granted to anyone to use this software for any purpose,
* including commercial ClientApplications, and to alter it and redistribute it * including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions: * freely, subject to the following restrictions:
* *
* 1. The origin of this software must not be misrepresented; you must not * 1. The origin of this software must not be misrepresented; you must not
@@ -49,7 +49,7 @@ void ClientApplication::Init(int argc, char* argv[]) {
//load the prerequisites //load the prerequisites
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", argc, argv); config.Load("rsc/config.cfg", false, argc, argv);
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
@@ -178,7 +178,7 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new OptionsMenu(); activeScene = new OptionsMenu();
break; break;
case SceneList::LOBBYMENU: case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); //TODO: can I use the ConfigUtility for these parameters? activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break; break;
case SceneList::INWORLD: case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex); activeScene = new InWorld(&clientIndex, &accountIndex);
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+37
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@@ -0,0 +1,37 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -0,0 +1,23 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "terminal_error.hpp"
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TERMINALERROR_HPP_
#define TERMINALERROR_HPP_
#include <stdexcept>
#include <string>
class terminal_error: public std::runtime_error {
public:
explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
};
#endif
+37 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,6 +21,12 @@
*/ */
#include "base_character.hpp" #include "base_character.hpp"
#include "config_utility.hpp"
//-------------------------
//graphics
//-------------------------
void BaseCharacter::CorrectSprite() { void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
@@ -45,3 +51,33 @@ void BaseCharacter::CorrectSprite() {
sprite.SetXIndex(0); sprite.SetXIndex(0);
} }
} }
//-------------------------
//metadata
//-------------------------
int BaseCharacter::SetOwner(int i) {
return owner = i;
}
int BaseCharacter::GetOwner() {
return owner;
}
std::string BaseCharacter::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCharacter::GetHandle() const {
return handle;
}
std::string BaseCharacter::SetAvatar(std::string s) {
avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar;
}
std::string BaseCharacter::GetAvatar() const {
return avatar;
}
+9 -9
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@
//std namespace //std namespace
#include <string> #include <string>
class BaseCharacter : public Entity { class BaseCharacter: public Entity {
public: public:
BaseCharacter() = default; BaseCharacter() = default;
virtual ~BaseCharacter() = default; virtual ~BaseCharacter() = default;
@@ -38,14 +38,14 @@ public:
void CorrectSprite(); void CorrectSprite();
//metadata //metadata
int SetOwner(int i) { return owner = i; } int SetOwner(int i);
int GetOwner() { return owner; } int GetOwner();
std::string SetHandle(std::string s) { return handle = s; } std::string SetHandle(std::string s);
std::string GetHandle() const { return handle; } std::string GetHandle() const;
std::string SetAvatar(std::string s) { return avatar = s; } std::string SetAvatar(std::string s);
std::string GetAvatar() const { return avatar; } std::string GetAvatar() const;
private: protected:
//metadata //metadata
int owner; int owner;
std::string handle; std::string handle;
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+3 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,12 +24,12 @@
#include "entity.hpp" #include "entity.hpp"
class BaseMonster : public Entity { class BaseMonster: public Entity {
public: public:
BaseMonster() = default; BaseMonster() = default;
virtual ~BaseMonster() = default; virtual ~BaseMonster() = default;
private: protected:
// //
}; };
+12 -11
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -30,13 +30,13 @@ void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY); sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
} }
int Entity::SetEntityIndex(int i) { SpriteSheet* Entity::GetSprite() {
return entityIndex = i; return &sprite;
} }
int Entity::SetRoomIndex(int i) { //-------------------------
return roomIndex = i; //accessors & mutators
} //-------------------------
Vector2 Entity::SetOrigin(Vector2 v) { Vector2 Entity::SetOrigin(Vector2 v) {
return origin = v; return origin = v;
@@ -45,12 +45,9 @@ Vector2 Entity::SetOrigin(Vector2 v) {
Vector2 Entity::SetMotion(Vector2 v) { Vector2 Entity::SetMotion(Vector2 v) {
return motion = v; return motion = v;
} }
int Entity::GetEntityIndex() {
return entityIndex;
}
int Entity::GetRoomIndex() { BoundingBox Entity::SetBounds(BoundingBox b) {
return roomIndex; return bounds = b;
} }
Vector2 Entity::GetOrigin() { Vector2 Entity::GetOrigin() {
@@ -60,3 +57,7 @@ Vector2 Entity::GetOrigin() {
Vector2 Entity::GetMotion() { Vector2 Entity::GetMotion() {
return motion; return motion;
} }
BoundingBox Entity::GetBounds() {
return bounds;
}
+5 -11
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -32,28 +32,22 @@ public:
virtual void Update(); virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY); virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite() { return &sprite; } SpriteSheet* GetSprite();
//accessors & mutators //accessors & mutators
int SetEntityIndex(int i);
int SetRoomIndex(int i);
Vector2 SetOrigin(Vector2 v); Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v); Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b) { return bounds = b; } BoundingBox SetBounds(BoundingBox b);
int GetEntityIndex();
int GetRoomIndex();
Vector2 GetOrigin(); Vector2 GetOrigin();
Vector2 GetMotion(); Vector2 GetMotion();
BoundingBox GetBounds() { return bounds; } BoundingBox GetBounds();
protected: protected:
Entity() = default; Entity() = default;
~Entity() = default; virtual ~Entity() = default;
SpriteSheet sprite; SpriteSheet sprite;
int entityIndex = -1;
int roomIndex = -1;
Vector2 origin; Vector2 origin;
Vector2 motion; Vector2 motion;
BoundingBox bounds; BoundingBox bounds;
+35
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@@ -0,0 +1,35 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "local_character.hpp"
#include <iostream>
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) {
origin -= motion;
motion = {0, 0};
return true;
}
}
return false;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -19,37 +19,24 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef MANAGERINTERFACE_HPP_ #ifndef LOCALCHARACTER_HPP_
#define MANAGERINTERFACE_HPP_ #define LOCALCHARACTER_HPP_
#include <functional> #include "base_character.hpp"
#include <map> #include "bounding_box.hpp"
#include "vector2.hpp"
template<typename T, typename... Arguments> #include <list>
class ManagerInterface {
class LocalCharacter: public BaseCharacter {
public: public:
//common public methods LocalCharacter() = default;
virtual int Create(Arguments... parameters) = 0; virtual ~LocalCharacter() = default;
virtual int Load(Arguments... parameters) = 0;
virtual int Save(int uid) = 0;
virtual void Unload(int uid) = 0;
virtual void Delete(int uid) = 0;
virtual void UnloadAll() = 0; bool ProcessCollisionGrid(std::list<BoundingBox>);
virtual void UnloadIf(std::function<bool(std::pair<const int, T>&)> fn) = 0;
//accessors & mutators private:
virtual T* Get(int uid) = 0; //NOTE: NO MEMBERS
virtual int GetLoadedCount() = 0;
virtual int GetTotalCount() = 0; //can be an alias of GetLoadedCount()
virtual std::map<int, T>* GetContainer() = 0;
protected:
ManagerInterface() = default;
~ManagerInterface() = default;
//members
std::map<int, T> elementMap;
}; };
#endif #endif
+2 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -36,7 +36,7 @@ int main(int argc, char* argv[]) {
ConfigUtility::CreateSingleton(); ConfigUtility::CreateSingleton();
UDPNetworkUtility::CreateSingleton(); UDPNetworkUtility::CreateSingleton();
//call the server's routines //call the client's routines
ClientApplication::CreateSingleton(); ClientApplication::CreateSingleton();
ClientApplication& app = ClientApplication::GetSingleton(); ClientApplication& app = ClientApplication::GetSingleton();
+2 -1
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@@ -1,5 +1,5 @@
#include directories #include directories
INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
@@ -25,6 +25,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets #targets
all: $(OBJ) $(OUT) all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities $(MAKE) -C entities
$(MAKE) -C scenes $(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+486 -287
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,12 +23,25 @@
#include "channels.hpp" #include "channels.hpp"
#include "utility.hpp" #include "utility.hpp"
#include "config_utility.hpp"
#include "terminal_error.hpp"
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <iostream> #include <iostream>
#include <sstream>
//-------------------------
//these should've come standard
//-------------------------
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//------------------------- //-------------------------
//Public access members //Public access members
@@ -38,8 +51,6 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex), clientIndex(*argClientIndex),
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex)
{ {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3); buttonImage.SetClipH(buttonImage.GetClipH()/3);
@@ -62,27 +73,36 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
shutDownButton.SetText("Shut Down"); shutDownButton.SetText("Shut Down");
//load the tilesheet //load the tilesheet
//TODO: add the tilesheet to the map system? //TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere //TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32); tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//send this player's character info //Send the character data
// CharacterPacket newPacket; //TODO: login scene, prompt, etc.
// newPacket.type = SerialPacketType::CHARACTER_NEW; CharacterPacket newPacket;
// strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE); newPacket.type = SerialPacketType::CHARACTER_LOAD;
// strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE); strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
// newPacket.accountIndex = accountIndex; strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
// network.SendTo(Channels::SERVER, &newPacket); newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//request a sync //query the world state
// RequestSynchronize(); memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug //debug
// //
} }
InWorld::~InWorld() { InWorld::~InWorld() {
// //unload the local data
characterMap.clear();
monsterMap.clear();
} }
//------------------------- //-------------------------
@@ -94,69 +114,57 @@ void InWorld::FrameStart() {
} }
void InWorld::Update() { void InWorld::Update() {
//suck in and process all waiting packets //create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]); SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) { while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer); HandlePacket(packetBuffer);
} }
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer); delete reinterpret_cast<char*>(packetBuffer);
//update the characters //heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) { for (auto& it : characterMap) {
it.second.Update(); it.second.Update();
} }
for (auto& it : monsterMap) {
it.second.Update();
}
//check the map //update the map
UpdateMap(); UpdateMap();
//skip the rest //skip the rest without a local character
if (!localCharacter) { if (!localCharacter) {
return; return;
} }
//check for collisions with the map //get the collidable boxes
BoundingBox wallBounds = {0, 0, tileSheet.GetTileW(), tileSheet.GetTileH()}; std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
const int xCount = localCharacter->GetBounds().w / wallBounds.w + 1;
const int yCount = localCharacter->GetBounds().h / wallBounds.h + 1;
for (int i = -1; i <= xCount; ++i) { //process the collisions
for (int j = -1; j <= yCount; ++j) { if (localCharacter->ProcessCollisionGrid(boxList)) {
//set the wall's position
wallBounds.x = wallBounds.w * i + snapToBase((double)wallBounds.w, localCharacter->GetOrigin().x);
wallBounds.y = wallBounds.h * j + snapToBase((double)wallBounds.h, localCharacter->GetOrigin().y);
if (!regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
continue;
}
if ((localCharacter->GetOrigin() + localCharacter->GetBounds()).CheckOverlap(wallBounds)) {
localCharacter->SetOrigin(localCharacter->GetOrigin() - (localCharacter->GetMotion()));
localCharacter->SetMotion({0,0});
localCharacter->CorrectSprite(); localCharacter->CorrectSprite();
SendPlayerUpdate(); SendLocalCharacterMotion();
}
}
} }
//update the camera (following the player) //update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX; camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY; camera.y = localCharacter->GetOrigin().y - camera.marginY;
//check the connection
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
} }
void InWorld::FrameEnd() { void InWorld::FrameEnd() {
@@ -164,7 +172,7 @@ void InWorld::FrameEnd() {
} }
void InWorld::RenderFrame() { void InWorld::RenderFrame() {
// SDL_FillRect(GetScreen(), 0, 0); SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen()); Render(GetScreen());
SDL_Flip(GetScreen()); SDL_Flip(GetScreen());
fps.Calculate(); fps.Calculate();
@@ -176,10 +184,13 @@ void InWorld::Render(SDL_Surface* const screen) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y); tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
} }
//draw characters //draw the entities
for (auto& it : characterMap) { for (auto& it : characterMap) {
//BUG: #29 drawing order according to Y origin //TODO: depth ordering
//TODO: use a list of renderable objects it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y); it.second.DrawTo(screen, camera.x, camera.y);
} }
@@ -194,8 +205,8 @@ void InWorld::Render(SDL_Surface* const screen) {
//------------------------- //-------------------------
void InWorld::QuitEvent() { void InWorld::QuitEvent() {
//exit the game AND the server //two-step logout
RequestDisconnect(); SendDisconnectRequest();
SetNextScene(SceneList::QUIT); SetNextScene(SceneList::QUIT);
} }
@@ -211,302 +222,272 @@ void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) { void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) { if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
RequestDisconnect(); SendLogoutRequest();
} }
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) { if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
RequestShutDown(); SendShutdownRequest();
} }
} }
void InWorld::KeyDown(SDL_KeyboardEvent const& key) { void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
if (!localCharacter) {
return;
}
//hotkeys //hotkeys
switch(key.keysym.sym) { switch(key.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
RequestDisconnect(); //TODO: the escape key should actually control menus and stuff
break; SendLogoutRequest();
}
//player movement
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_LEFT:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_RIGHT:
motion.x += CHARACTER_WALKING_SPEED;
break;
case SDLK_UP:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_DOWN:
motion.y += CHARACTER_WALKING_SPEED;
break;
default:
return; return;
} }
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendPlayerUpdate();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) { //character movement
if (!localCharacter) { if (!localCharacter) {
return; return;
} }
//player movement
Vector2 motion = localCharacter->GetMotion(); Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) { switch(key.keysym.sym) {
//NOTE: The use of min/max here are to prevent awkward movements case SDLK_w:
case SDLK_LEFT: motion.y -= CHARACTER_WALKING_SPEED;
motion.x = std::min(motion.x + CHARACTER_WALKING_SPEED, 0.0);
break; break;
case SDLK_RIGHT: case SDLK_a:
motion.x = std::max(motion.x - CHARACTER_WALKING_SPEED, 0.0); motion.x -= CHARACTER_WALKING_SPEED;
break; break;
case SDLK_UP: case SDLK_s:
motion.y = std::min(motion.y + CHARACTER_WALKING_SPEED, 0.0); motion.y += CHARACTER_WALKING_SPEED;
break; break;
case SDLK_DOWN: case SDLK_d:
motion.y = std::max(motion.y - CHARACTER_WALKING_SPEED, 0.0); motion.x += CHARACTER_WALKING_SPEED;
break; break;
default: default:
//DOCS: prevents wrong keys screwing with character movement
return; return;
} }
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion); localCharacter->SetMotion(motion);
localCharacter->CorrectSprite(); localCharacter->CorrectSprite();
SendPlayerUpdate(); SendLocalCharacterMotion();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
} }
//------------------------- //-------------------------
//Network handlers //Basic connections
//------------------------- //-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) { void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) { switch(argPacket->type) {
//heartbeat system //heartbeat system
case SerialPacketType::PING: { case SerialPacketType::PING:
ServerPacket newPacket; HandlePing(static_cast<ServerPacket*>(argPacket));
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
break; break;
case SerialPacketType::PONG: case SerialPacketType::PONG:
// HandlePong(static_cast<ServerPacket*>(argPacket)); HandlePong(static_cast<ServerPacket*>(argPacket));
break; break;
//game server connections //game server connections
case SerialPacketType::LOGOUT_RESPONSE: case SerialPacketType::LOGOUT_RESPONSE:
// HandleLogoutResponse(static_cast<ClientPacket*>(argPacket)); HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::DISCONNECT_REQUEST: case SerialPacketType::DISCONNECT_RESPONSE:
// HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket)); HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break; break;
case SerialPacketType::DISCONNECT_FORCED: case SerialPacketType::DISCONNECT_FORCED:
// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket)); HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break; break;
//data management //map management
case SerialPacketType::REGION_CONTENT: case SerialPacketType::REGION_CONTENT:
// HandleRegionContent(static_cast<RegionPacket*>(argPacket)); HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break; break;
// case SerialPacketType::QUERY_CHARACTER_EXISTS:
// case SerialPacketType::QUERY_CHARACTER_STATS:
// case SerialPacketType::QUERY_CHARACTER_LOCATION:
//character management //character management
// case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_CREATE:
// HandleCharacterNew(static_cast<CharacterPacket*>(argPacket)); HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
// break; break;
// case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_DELETE:
// HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket)); HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
// break; break;
// case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::QUERY_CHARACTER_EXISTS:
// HandleCharacterUpdate(static_cast<CharacterPacket*>(argPacket)); HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
// break; break;
// case SerialPacketType::CHARACTER_REJECTION:
// HandleCharacterRejection(static_cast<TextPacket*>(argPacket));
// break;
//enemy management //character movement
//TODO: enemy management case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break;
//TODO: text //rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//handle errors //errors
default: default: {
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InWorld: " + to_string_custom(static_cast<int>(argPacket->type)) )); std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break; break;
} }
} }
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) { void InWorld::HandlePong(ServerPacket* const argPacket) {
if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) { if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source")); throw(std::runtime_error("Heartbeat message received from an unknown source"));
} }
attemptedBeats = 0; attemptedBeats = 0;
lastBeat = Clock::now(); lastBeat = Clock::now();
} }
void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
//TODO: More needed in the disconnection
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been disconnected";
}
void InWorld::HandleCharacterNew(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
throw(std::runtime_error("Cannot create duplicate characters"));
}
//create the character object
BaseCharacter& newCharacter = characterMap[argPacket->characterIndex];
//fill out the character's members
newCharacter.SetHandle(argPacket->handle);
newCharacter.SetAvatar(argPacket->avatar);
newCharacter.GetSprite()->LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + newCharacter.GetAvatar(), 4, 4);
newCharacter.SetOrigin(argPacket->origin);
newCharacter.SetMotion(argPacket->motion);
newCharacter.SetBounds({
CHARACTER_BOUNDS_X,
CHARACTER_BOUNDS_Y,
CHARACTER_BOUNDS_WIDTH,
CHARACTER_BOUNDS_HEIGHT
});
// (*newCharacter.GetBaseStats()) = argPacket->stats;
//bookkeeping code
newCharacter.CorrectSprite();
//catch this client's player object
if (argPacket->accountIndex == accountIndex && !localCharacter) {
characterIndex = argPacket->characterIndex;
localCharacter = &newCharacter;
//setup the camera
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//center on the player's character
camera.marginX = (GetScreen()->w / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (GetScreen()->h / 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
}
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//TODO: authenticate when own character is being deleted (linked to a TODO in the server)
//catch this client's player object
if (argPacket->characterIndex == characterIndex) {
characterIndex = -1;
localCharacter = nullptr;
}
characterMap.erase(argPacket->characterIndex);
}
void InWorld::HandleCharacterUpdate(CharacterPacket* const argPacket) {
if (characterMap.find(argPacket->characterIndex) == characterMap.end()) {
HandleCharacterNew(argPacket);
return;
}
BaseCharacter& character = characterMap[argPacket->characterIndex];
//other characters moving
if (argPacket->characterIndex != characterIndex) {
character.SetOrigin(argPacket->origin);
character.SetMotion(argPacket->motion);
character.CorrectSprite();
}
}
void InWorld::HandleCharacterRejection(TextPacket* const argPacket) {
RequestDisconnect();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility& config = ConfigUtility::GetSingleton();
config["client.disconnectMessage"] = "Error: ";
config["client.disconnectMessage"] += argPacket->text;
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadRegion(argPacket->x, argPacket->y);
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
//------------------------- //-------------------------
//Server control //Connection control
//------------------------- //-------------------------
void InWorld::RequestSynchronize() { void InWorld::SendLogoutRequest() {
// ClientPacket newPacket; ClientPacket newPacket;
//request a sync //send a logout request
// newPacket.type = SerialPacketType::SYNCHRONIZE; newPacket.type = SerialPacketType::LOGOUT_REQUEST;
// newPacket.clientIndex = clientIndex;
// newPacket.accountIndex = accountIndex;
//TODO: location, range for sync request
// network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendPlayerUpdate() {
CharacterPacket newPacket;
//pack the packet
// newPacket.type = SerialPacketType::CHARACTER_UPDATE;
newPacket.characterIndex = characterIndex;
//NOTE: omitting the handle and avatar here
newPacket.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
newPacket.roomIndex = 0; //TODO: room index
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
// newPacket.stats = *localCharacter->GetBaseStats();
//TODO: gameplay components: equipment, items, buffs, debuffs
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
void InWorld::RequestDisconnect() { void InWorld::SendDisconnectRequest() {
ClientPacket newPacket; ClientPacket newPacket;
//send a disconnect request //send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST; newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex; newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
void InWorld::RequestShutDown() { void InWorld::SendShutdownRequest() {
ClientPacket newPacket; ClientPacket newPacket;
//send a shutdown request //send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST; newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.clientIndex = clientIndex;
newPacket.accountIndex = accountIndex; newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
} }
void InWorld::RequestRegion(int roomIndex, int x, int y) { void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet; RegionPacket packet;
//pack the region's data //pack the region's data
@@ -518,12 +499,23 @@ void InWorld::RequestRegion(int roomIndex, int x, int y) {
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &packet);
} }
//------------------------- void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//Utilities //replace existing regions
//------------------------- regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
//TODO: convert this into a more generic function?; using parameters for the bounds
void InWorld::UpdateMap() { void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1) //these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH; int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH; int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
@@ -532,27 +524,234 @@ void InWorld::UpdateMap() {
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT; int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions //prune distant regions
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); /* EMPTY */) { regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
//check if the region is outside of this area return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
if (it->GetX() < xStart || it->GetX() > xEnd || it->GetY() < yStart || it->GetY() > yEnd) { });
//clunky, but the alternative was time consuming
int tmpX = it->GetX();
int tmpY = it->GetY();
++it;
regionPager.UnloadRegion(tmpX, tmpY);
continue;
}
++it;
}
//request empty regions within this zone //request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) { for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) { for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) { if (!regionPager.FindRegion(i, j)) {
RequestRegion(0, i, j); SendRegionRequest(roomIndex, i, j);
} }
} }
} }
} }
//-------------------------
//entity management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
//debug
std::cout << "Ignoring character deletion" << std::endl;
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//someone else's character
if (argPacket->characterIndex != characterIndex) {
characterMap.erase(argPacket->characterIndex);
return;
}
//this character is moving between rooms
roomIndex = argPacket->roomIndex;
//set the character's info
localCharacter->SetOrigin(argPacket->origin);
localCharacter->SetMotion(argPacket->motion);
localCharacter->CorrectSprite();
//clear the old room's data
regionPager.UnloadAll();
monsterMap.clear();
//use the jenky pattern for std::map to skip this player's character
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->first != characterIndex) {
it = characterMap.erase(it);
}
else {
++it;
}
}
//request the info on characters in this room
CharacterPacket newPacket;
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//player movement
//-------------------------
//TODO: add a "movement" packet type
void InWorld::SendLocalCharacterMotion() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
+40 -25
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -25,9 +25,10 @@
//maps //maps
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
//networking //utilities
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "serial_packet.hpp" #include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics //graphics
#include "image.hpp" #include "image.hpp"
@@ -38,11 +39,10 @@
//common //common
#include "frame_rate.hpp" #include "frame_rate.hpp"
#include "base_character.hpp"
#include "base_monster.hpp"
//client //client
#include "base_scene.hpp" #include "base_scene.hpp"
#include "base_monster.hpp"
#include "local_character.hpp"
//STL //STL
#include <map> #include <map>
@@ -71,33 +71,44 @@ protected:
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//Network handlers //Basic connections
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const); void HandlePong(ServerPacket* const);
void HandleDisconnect(ClientPacket* const);
void HandleCharacterNew(CharacterPacket* const); //Connection control
void HandleCharacterDelete(CharacterPacket* const); void SendLogoutRequest();
void HandleCharacterUpdate(CharacterPacket* const); void SendDisconnectRequest();
void HandleCharacterRejection(TextPacket* const); void SendShutdownRequest();
void HandleLogoutResponse(ClientPacket* const);
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void CheckHeartBeat();
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void HandleRegionContent(RegionPacket* const); void HandleRegionContent(RegionPacket* const);
//Server control
void RequestSynchronize();
void SendPlayerUpdate();
void RequestDisconnect();
void RequestShutDown();
void RequestRegion(int roomIndex, int x, int y);
//utilities
void UpdateMap(); void UpdateMap();
//singleton shortcut //character management
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); void HandleCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const);
void HandleCharacterSetRoom(CharacterPacket* const);
void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
//player movement
void SendLocalCharacterMotion();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes //indexes
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
int characterIndex = -1; int characterIndex = -1;
int roomIndex = -1;
//graphics //graphics
Image buttonImage; Image buttonImage;
@@ -119,16 +130,20 @@ protected:
int marginX = 0, marginY = 0; int marginX = 0, marginY = 0;
} camera; } camera;
//game components //entities
BaseCharacter* localCharacter = nullptr;
std::map<int, BaseCharacter> characterMap; std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap; std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat //heartbeat
//TODO: This needs it's own utility, for both InWorld and InCombat //TODO: Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now(); Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0; int attemptedBeats = 0;
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
}; };
#endif #endif
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+3 -3
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -39,7 +39,7 @@ void Timer::Stop() {
std::ostream& operator<<(std::ostream& os, Timer& t) { std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": "; os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::milliseconds>(t.GetTime()).count(); os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count();
os << "ms"; os << "us";
return os; return os;
} }
+3 -3
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -34,8 +34,8 @@ public:
Timer(std::string s); Timer(std::string s);
~Timer() = default; ~Timer() = default;
inline void Start(); void Start();
inline void Stop(); void Stop();
//accessors and mutators //accessors and mutators
Clock::duration GetTime() { return timeSpan; } Clock::duration GetTime() { return timeSpan; }
+5 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -35,4 +35,8 @@ constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32; constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32; constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;
#endif #endif
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+3 -23
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,31 +26,11 @@
#include "region_pager_api.hpp" #include "region_pager_api.hpp"
#include "tile_sheet_api.hpp" #include "tile_sheet_api.hpp"
//macros
#include "region.hpp"
//useful "globals" //useful "globals"
static int getRegionWidth(lua_State* L) { //...
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getRegionHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getRegionDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
//This mimics linit.c to create a nested collection of all map modules. //This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = { static const luaL_Reg funcs[] = {
//synonyms
{"GetRegionWidth", getRegionWidth},
{"GetRegionHeight", getRegionHeight},
{"GetRegionDepth", getRegionDepth},
{nullptr, nullptr} {nullptr, nullptr}
}; };
@@ -70,7 +50,7 @@ int openMapSystemAPI(lua_State* L) {
//push the substable //push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) { for (const luaL_Reg* lib = libs; lib->func; lib++) {
lua_pushcfunction(L, lib->func); lib->func(L);
lua_setfield(L, -2, lib->name); lua_setfield(L, -2, lib->name);
} }
return 1; return 1;
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+14 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -21,9 +21,9 @@
*/ */
#include "region.hpp" #include "region.hpp"
#include <stdexcept>
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
#include <stdexcept>
int snapToBase(int base, int x) { int snapToBase(int base, int x) {
return floor((double)x / base) * base; return floor((double)x / base) * base;
@@ -56,3 +56,15 @@ bool Region::SetSolid(int x, int y, bool b) {
bool Region::GetSolid(int x, int y) { bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y]; return solid[x * REGION_WIDTH + y];
} }
int Region::GetX() const {
return x;
}
int Region::GetY() const {
return y;
}
std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
return &solid;
}
+4 -4
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -48,10 +48,10 @@ public:
bool GetSolid(int x, int y); bool GetSolid(int x, int y);
//accessors //accessors
int GetX() const { return x; } int GetX() const;
int GetY() const { return y; } int GetY() const;
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; } std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private: private:
const int x; const int x;
const int y; const int y;
+3 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -85,6 +85,8 @@ static const luaL_Reg regionLib[] = {
{"GetSolid",getSolid}, {"GetSolid",getSolid},
{"GetX",getX}, {"GetX",getX},
{"GetY",getY}, {"GetY",getY},
//the global macros
{"GetWidth",getWidth}, {"GetWidth",getWidth},
{"GetHeight",getHeight}, {"GetHeight",getHeight},
{"GetDepth",getDepth}, {"GetDepth",getDepth},
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+27 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -84,7 +84,22 @@ static int createRegion(lua_State* L) {
static int unloadRegion(lua_State* L) { static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1)); RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
//two argument types: coords & the region itself
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
pager->UnloadIf([&](Region const& region) -> bool {
int x = lua_tointeger(L, 2);
int y = lua_tointeger(L, 3);
return region.GetX() == x && region.GetY() == y;
});
break;
case LUA_TLIGHTUSERDATA:
pager->UnloadIf([&](Region const& region) -> bool {
return (&region) == lua_touserdata(L, 2);
});
break;
}
return 0; return 0;
} }
@@ -116,6 +131,13 @@ static int setOnUnload(lua_State* L) {
return 0; return 0;
} }
//debugging
static int containerSize(lua_State* L) {
RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
lua_pushinteger(L, pager->GetContainer()->size());
return 1;
}
static const luaL_Reg regionPagerLib[] = { static const luaL_Reg regionPagerLib[] = {
//curry //curry
{"SetTile", setTile}, {"SetTile", setTile},
@@ -136,6 +158,9 @@ static const luaL_Reg regionPagerLib[] = {
{"SetOnCreate",setOnCreate}, {"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload}, {"SetOnUnload",setOnUnload},
//debugging
{"ContainerSize", containerSize},
//sentinel //sentinel
{nullptr, nullptr} {nullptr, nullptr}
}; };
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+8 -14
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,17 +24,9 @@
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
RegionPagerBase::RegionPagerBase() {
//
}
RegionPagerBase::RegionPagerBase(RegionPagerBase&& rhs) {
regionList = std::move(rhs.regionList);
}
RegionPagerBase::~RegionPagerBase() { RegionPagerBase::~RegionPagerBase() {
UnloadAll(); UnloadAll();
} };
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) { Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y); Region* ptr = GetRegion(x, y);
@@ -100,12 +92,14 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
return &regionList.front(); return &regionList.front();
} }
void RegionPagerBase::UnloadRegion(int x, int y) { void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
regionList.remove_if([x, y](Region& region) -> bool { regionList.remove_if(fn);
return region.GetX() == x && region.GetY() == y;
});
} }
void RegionPagerBase::UnloadAll() { void RegionPagerBase::UnloadAll() {
regionList.clear(); regionList.clear();
} }
std::list<Region>* RegionPagerBase::GetContainer() {
return &regionList;
}
+5 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,12 +24,12 @@
#include "region.hpp" #include "region.hpp"
#include <functional>
#include <list> #include <list>
class RegionPagerBase { class RegionPagerBase {
public: public:
RegionPagerBase(); RegionPagerBase() = default;
RegionPagerBase(RegionPagerBase&&);
virtual ~RegionPagerBase(); virtual ~RegionPagerBase();
//tile manipulation //tile manipulation
@@ -48,12 +48,12 @@ public:
virtual Region* LoadRegion(int x, int y); virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y); virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y); virtual Region* CreateRegion(int x, int y);
virtual void UnloadRegion(int x, int y);
virtual void UnloadIf(std::function<bool(Region const&)> fn);
virtual void UnloadAll(); virtual void UnloadAll();
//accessors & mutators //accessors & mutators
std::list<Region>* GetContainer() { return &regionList; } std::list<Region>* GetContainer();
protected: protected:
std::list<Region> regionList; std::list<Region> regionList;
}; };
+10 -16
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -23,17 +23,8 @@
#include <stdexcept> #include <stdexcept>
RegionPagerLua::RegionPagerLua() { //DOCS: Load, Save and Create fail unless the lua function has been set
// //DOCS: UnloadIf and UnloadAll will still continue without the function set
}
RegionPagerLua::RegionPagerLua(RegionPagerLua&& rhs) {
lua = rhs.lua;
loadRef = rhs.loadRef;
saveRef = rhs.saveRef;
createRef = rhs.createRef;
unloadRef = rhs.unloadRef;
}
RegionPagerLua::~RegionPagerLua() { RegionPagerLua::~RegionPagerLua() {
//unload all regions //unload all regions
@@ -142,23 +133,25 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
} }
//no return //no return
void RegionPagerLua::UnloadRegion(int x, int y) { void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
//get the pager's function from the registry //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef); lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//remove the regions anyway
regionList.remove_if(fn);
return; return;
} }
//run each region through this lambda //run each region through this lambda
regionList.remove_if([&](Region& region) -> bool { regionList.remove_if([&](Region& region) -> bool {
if (region.GetX() == x && region.GetY() == y) { if (fn(region)) {
//push a copy of the function onto the stack with the region //push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1); lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &region); lua_pushlightuserdata(lua, static_cast<void*>(&region));
//call the function, 1 arg, 0 return //call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
@@ -176,7 +169,6 @@ void RegionPagerLua::UnloadRegion(int x, int y) {
lua_pop(lua, 1); lua_pop(lua, 1);
} }
//no return
void RegionPagerLua::UnloadAll() { void RegionPagerLua::UnloadAll() {
//get the pager's function from the registry //get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef); lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
@@ -184,6 +176,8 @@ void RegionPagerLua::UnloadAll() {
//check if this function is available //check if this function is available
if (lua_isnil(lua, -1)) { if (lua_isnil(lua, -1)) {
lua_pop(lua, 1); lua_pop(lua, 1);
//remove the regions anyway
regionList.clear();
return; return;
} }
+4 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -30,20 +30,20 @@
#include "lua.hpp" #include "lua.hpp"
#endif #endif
#include <functional>
#include <string> #include <string>
class RegionPagerLua : public RegionPagerBase { class RegionPagerLua : public RegionPagerBase {
public: public:
RegionPagerLua(); RegionPagerLua() = default;
RegionPagerLua(RegionPagerLua&&);
~RegionPagerLua(); ~RegionPagerLua();
//region manipulation //region manipulation
Region* LoadRegion(int x, int y) override; Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override; Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override; Region* CreateRegion(int x, int y) override;
void UnloadRegion(int x, int y) override;
void UnloadIf(std::function<bool(Region const&)> fn) override;
void UnloadAll() override; void UnloadAll() override;
//accessors & mutators //accessors & mutators
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+2 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -33,7 +33,7 @@
typedef SerialPacketBase SerialPacket; typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients //DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = -1; constexpr int NETWORK_VERSION = 20141227;
union MaxPacket { union MaxPacket {
CharacterPacket a; CharacterPacket a;
+34 -33
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -38,12 +38,12 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//heartbeat //heartbeat
PING, PING = 1,
PONG, PONG = 2,
//Used for finding available servers //Used for finding available servers
BROADCAST_REQUEST, BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE, BROADCAST_RESPONSE = 4,
//------------------------- //-------------------------
//ClientPacket //ClientPacket
@@ -51,24 +51,24 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//Connecting to a server as a client //Connecting to a server as a client
JOIN_REQUEST, JOIN_REQUEST = 5,
JOIN_RESPONSE, JOIN_RESPONSE = 6,
//disconnect from the server //disconnect from the server
DISCONNECT_REQUEST, DISCONNECT_REQUEST = 7,
DISCONNECT_RESPONSE, DISCONNECT_RESPONSE = 8,
DISCONNECT_FORCED, DISCONNECT_FORCED = 9,
//load the account //load the account
LOGIN_REQUEST, LOGIN_REQUEST = 10,
LOGIN_RESPONSE, LOGIN_RESPONSE = 11,
//unload the account //unload the account
LOGOUT_REQUEST, LOGOUT_REQUEST = 12,
LOGOUT_RESPONSE, LOGOUT_RESPONSE = 13,
//shut down the server //shut down the server
SHUTDOWN_REQUEST, SHUTDOWN_REQUEST = 14,
//------------------------- //-------------------------
//RegionPacket //RegionPacket
@@ -76,8 +76,8 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//map data //map data
REGION_REQUEST, //NOTE: technically a query REGION_REQUEST = 15, //NOTE: technically a query
REGION_CONTENT, REGION_CONTENT = 16,
//------------------------- //-------------------------
//CharacterPacket //CharacterPacket
@@ -89,20 +89,20 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//character management //character management
CHARACTER_CREATE, CHARACTER_CREATE = 17,
CHARACTER_DELETE, CHARACTER_DELETE = 18,
CHARACTER_LOAD, CHARACTER_LOAD = 19,
CHARACTER_UNLOAD, CHARACTER_UNLOAD = 20,
//find out info from the server //find out info from the server
QUERY_CHARACTER_EXISTS, QUERY_CHARACTER_EXISTS = 21,
QUERY_CHARACTER_STATS, QUERY_CHARACTER_STATS = 22,
QUERY_CHARACTER_LOCATION, QUERY_CHARACTER_LOCATION = 23,
//set the info in the server //set the info in the server
CHARACTER_SET_ROOM, CHARACTER_SET_ROOM = 24,
CHARACTER_SET_ORIGIN, CHARACTER_SET_ORIGIN = 25,
CHARACTER_SET_MOTION, CHARACTER_SET_MOTION = 26,
//TODO: enemy management //TODO: enemy management
@@ -112,19 +112,20 @@ enum class SerialPacketType {
//------------------------- //-------------------------
//general speech //general speech
TEXT_BROADCAST, TEXT_BROADCAST = 27,
//rejection/error messages //rejection/error messages
JOIN_REJECTION, JOIN_REJECTION = 28,
LOGIN_REJECTION, LOGIN_REJECTION = 29,
CHARACTER_REJECTION, REGION_REJECTION = 30,
SHUTDOWN_REJECTION, CHARACTER_REJECTION = 31,
SHUTDOWN_REJECTION = 32,
//------------------------- //-------------------------
//not used //not used
//------------------------- //-------------------------
LAST LAST = 33
}; };
#endif #endif
+4 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -83,6 +83,7 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::TEXT_BROADCAST: case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION: case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION: case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION: case SerialPacketType::SHUTDOWN_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet)); serializeText(buffer, static_cast<TextPacket*>(packet));
@@ -95,7 +96,7 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
SerialPacketType type; SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType)); memcpy(&type, buffer, sizeof(SerialPacketType));
switch(packet->type) { switch(type) {
case SerialPacketType::PING: case SerialPacketType::PING:
case SerialPacketType::PONG: case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST: case SerialPacketType::BROADCAST_REQUEST:
@@ -133,6 +134,7 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
case SerialPacketType::TEXT_BROADCAST: case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION: case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION: case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION: case SerialPacketType::SHUTDOWN_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet)); deserializeText(buffer, static_cast<TextPacket*>(packet));
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+2 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
#include <stdexcept> #include <stdexcept>
//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network //DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacketBase with UDPpacket //NOTE: don't confuse SerialPacketBase with UDPpacket
void UDPNetworkUtility::Open(int port) { void UDPNetworkUtility::Open(int port) {
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+12 -7
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,13 +27,13 @@
#include <sstream> #include <sstream>
#include <stdexcept> #include <stdexcept>
void ConfigUtility::Load(std::string fname, int argc, char* argv[]) { void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char* argv[]) {
//clear the stored configuration //clear the stored configuration
configMap.clear(); configMap.clear();
//use the default file //use the default file
if (argc < 2) { if (argc < 2) {
configMap = Read(fname); configMap = Read(fname, skipMissingFile);
return; return;
} }
@@ -47,7 +47,9 @@ void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
for (int i = 1; i < argc; ++i) { for (int i = 1; i < argc; ++i) {
//read from a specified config file //read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) { if (!strncmp(argv[i], "-config=", 8)) {
redirectedFile = Read(argv[i] + 8); //older specified files take precedence
table_t tmp = Read(argv[i] + 8, skipMissingFile);
redirectedFile.insert(tmp.begin(), tmp.end());
redirectUsed = true; redirectUsed = true;
continue; continue;
} }
@@ -73,18 +75,21 @@ void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
//finally, construct the final config table //finally, construct the final config table
if (!redirectUsed) { if (!redirectUsed) {
redirectedFile = Read(fname); redirectedFile = Read(fname, skipMissingFile);
} }
configMap.insert(cmdLineParams.begin(), cmdLineParams.end()); configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end()); configMap.insert(redirectedFile.begin(), redirectedFile.end());
} }
ConfigUtility::table_t ConfigUtility::Read(std::string fname) { ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFile) {
//read in and return this file's data //read in and return this file's data
table_t retTable; table_t retTable;
std::ifstream is(fname); std::ifstream is(fname);
if (!is.is_open()) { if (!is.is_open()) {
if (skipMissingFile) {
return {}; //empty table
}
std::ostringstream os; std::ostringstream os;
os << "Failed to open a config file: " << fname; os << "Failed to open a config file: " << fname;
throw(std::runtime_error( os.str() )); throw(std::runtime_error( os.str() ));
@@ -143,7 +148,7 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
//load in any subordinate config files //load in any subordinate config files
if (retTable.find("config.next") != retTable.end()) { if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"]); table_t subTable = Read(retTable["config.next"], skipMissingFile);
retTable.insert(subTable.begin(), subTable.end()); retTable.insert(subTable.begin(), subTable.end());
} }
+4 -7
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -27,9 +27,9 @@
#include <map> #include <map>
#include <string> #include <string>
class ConfigUtility : public Singleton<ConfigUtility> { class ConfigUtility: public Singleton<ConfigUtility> {
public: public:
void Load(std::string fname, int argc = 0, char* argv[] = nullptr); void Load(std::string fname, bool skipMissingFile = false, int argc = 0, char* argv[] = nullptr);
//convert to a type //convert to a type
std::string& String(std::string); std::string& String(std::string);
@@ -47,10 +47,7 @@ private:
friend Singleton<ConfigUtility>; friend Singleton<ConfigUtility>;
ConfigUtility() = default; table_t Read(std::string fname, bool skipMissingFile);
~ConfigUtility() = default;
table_t Read(std::string fname);
table_t configMap; table_t configMap;
}; };
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+5 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013, 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -92,6 +92,10 @@ public:
return ret; return ret;
} }
//unary operators
Vector2 operator-() { return {-x, -y}; }
//comparison operators
bool operator==(Vector2 v) { return (x == v.x && y == v.y); } bool operator==(Vector2 v) { return (x == v.x && y == v.y); }
bool operator!=(Vector2 v) { return (x != v.x || y != v.y); } bool operator!=(Vector2 v) { return (x != v.x || y != v.y); }
+1 -1
View File
@@ -2,7 +2,7 @@ Future versions (to be determined) may be released under a modified version of t
The current version of Tortuga is released under the zlib license. The current version of Tortuga is released under the zlib license.
Copyright (c) 2013, 2014 Kayne Ruse Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
+8
View File
@@ -36,4 +36,12 @@ function mapMaker.debugIsland(region)
end end
end end
function mapMaker.dirtLand(region)
for i = 1, mapSystem.Region.GetWidth(region) do
for j = 1, mapSystem.Region.GetHeight(region) do
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.dirt)
end
end
end
return mapMaker return mapMaker
+8
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@@ -1,3 +1,11 @@
local mapSaver = {} local mapSaver = {}
function mapSaver.Load(region)
--empty
print("map_saver.lua:mapSaver.Load(region)")
end
function mapSaver.Save(region)
--empty
print("map_saver.lua:mapSaver.Save(region)")
end
--TODO: create a flexible saving & loading system --TODO: create a flexible saving & loading system
return mapSaver return mapSaver
+55 -14
View File
@@ -1,30 +1,71 @@
print("Lua script check") print("Lua script check")
mapSystem = require "map_system"
mapMaker = require "map_maker" mapMaker = require "map_maker"
mapSaver = require "map_saver" mapSaver = require "map_saver"
roomSystem = require "room_system" roomSystem = require "room_system"
waypointSystem = require "waypoint_system"
local function dumpTable(t) local function dumpTable(t)
print(t) print(t)
for k, v in pairs(t) do for k, v in pairs(t) do
print("",k, v) print("",k,v)
end end
end end
--create the overworld, set it's generator, loader & saver --NOTE: room 0 is the first that the client asks for, therefore it must exist
--[[ local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
local t = {
"overworld.bmp", --tileset name
mapSaver.load, --load function
mapSaver.save, --save function
mapMaker.debugIsland, --create function
mapSaver.save --unload function
}]]
dumpTable(roomSystem) --NOTE: This is horrible; room initialization is important
dumpTable(roomSystem.RoomManager) mapSystem.RegionPager.SetOnLoad(roomSystem.Room.GetPager(overworld), mapSaver.Load)
dumpTable(roomSystem.Room) mapSystem.RegionPager.SetOnSave(roomSystem.Room.GetPager(overworld), mapSaver.Save)
mapSystem.RegionPager.SetOnCreate(roomSystem.Room.GetPager(overworld), mapMaker.debugIsland)
mapSystem.RegionPager.SetOnUnload(roomSystem.Room.GetPager(overworld), mapSaver.Save)
local overworld = roomSystem.RoomManager.CreateRoom("overworld") --Dirt Land
local dirtLand = roomSystem.RoomManager.CreateRoom("dirt land", "overworld.bmp")
roomSystem.Room.Initialize(dirtLand, mapSaver.Load, mapSaver.Save, mapMaker.dirtLand, mapSaver.Save)
print("Finished the lua script") print("Finished the lua script")
--[[
debugging test
Ideal output:
-------------------------
pager: userdata: [memory location]
Size 0: 0
[debug output from load]
Size 1: 1
[debug output from save]
Size 2: 0
[debug output from load]
Size 3: 1
[debug output from save]
Size 4: 0
-------------------------
--]-]
print("-------------------------")
local pager = roomSystem.Room.GetPager(overworld)
print("pager:", pager)
print("Size 0:", mapSystem.RegionPager.ContainerSize(pager))
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
print("Size 1:", mapSystem.RegionPager.ContainerSize(pager))
mapSystem.RegionPager.UnloadRegion(pager, regionFoo)
print("Size 2:", mapSystem.RegionPager.ContainerSize(pager))
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
print("Size 3:", mapSystem.RegionPager.ContainerSize(pager))
mapSystem.RegionPager.UnloadRegion(pager, 0, 0)
print("Size 4:", mapSystem.RegionPager.ContainerSize(pager))
print("-------------------------")
--]]
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+2 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -200,7 +200,7 @@ void AccountManager::UnloadAll() {
elementMap.clear(); elementMap.clear();
} }
void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData>&)> fn) { void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountData const&>)> fn) {
//replicate std::remove_if, using custom code //replicate std::remove_if, using custom code
std::map<int, AccountData>::iterator it = elementMap.begin(); std::map<int, AccountData>::iterator it = elementMap.begin();
while (it != elementMap.end()) { while (it != elementMap.end()) {
@@ -219,7 +219,6 @@ void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountDat
//------------------------- //-------------------------
AccountData* AccountManager::Get(int uid) { AccountData* AccountManager::Get(int uid) {
//TODO: could this load an account first?
std::map<int, AccountData>::iterator it = elementMap.find(uid); std::map<int, AccountData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) { if (it == elementMap.end()) {
+15 -17
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -24,7 +24,6 @@
#include "account_data.hpp" #include "account_data.hpp"
#include "singleton.hpp" #include "singleton.hpp"
#include "manager_interface.hpp"
#if defined(__MINGW32__) #if defined(__MINGW32__)
#include "sqlite3/sqlite3.h" #include "sqlite3/sqlite3.h"
@@ -35,26 +34,23 @@
#include <functional> #include <functional>
#include <map> #include <map>
class AccountManager: class AccountManager: public Singleton<AccountManager> {
public Singleton<AccountManager>,
public ManagerInterface<AccountData, std::string, int>
{
public: public:
//common public methods //common public methods
int Create(std::string username, int clientIndex) override; int Create(std::string username, int clientIndex);
int Load(std::string username, int clientIndex) override; int Load(std::string username, int clientIndex);
int Save(int uid) override; int Save(int uid);
void Unload(int uid) override; void Unload(int uid);
void Delete(int uid) override; void Delete(int uid);
void UnloadAll() override; void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, AccountData>&)> fn) override; void UnloadIf(std::function<bool(std::pair<const int, AccountData const&>)> fn);
//accessors and mutators //accessors and mutators
AccountData* Get(int uid) override; AccountData* Get(int uid);
int GetLoadedCount() override; int GetLoadedCount();
int GetTotalCount() override; int GetTotalCount();
std::map<int, AccountData>* GetContainer() override; std::map<int, AccountData>* GetContainer();
sqlite3* SetDatabase(sqlite3* db); sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase(); sqlite3* GetDatabase();
@@ -65,6 +61,8 @@ private:
AccountManager() = default; AccountManager() = default;
~AccountManager() = default; ~AccountManager() = default;
//members
std::map<int, AccountData> elementMap;
sqlite3* database = nullptr; sqlite3* database = nullptr;
}; };
+33
View File
@@ -0,0 +1,33 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_api.hpp"
#include "character_data.hpp"
static const luaL_Reg characterLib[] = {
{nullptr, nullptr}
};
LUAMOD_API int openCharacterAPI(lua_State* L) {
luaL_newlib(L, characterLib);
return 1;
}
+34
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@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERAPI_HPP_
#define CHARACTERAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_CHARACTER_API "character"
LUAMOD_API int openCharacterAPI(lua_State* L);
#endif
+1 -1
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
+25 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2014 /* Copyright: (c) Kayne Ruse 2013-2015
* *
* This software is provided 'as-is', without any express or implied * This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages * warranty. In no event will the authors be held liable for any damages
@@ -30,9 +30,33 @@
#include <string> #include <string>
#include <cmath> #include <cmath>
#include <iostream>
class CharacterData: public Entity { class CharacterData: public Entity {
public: public:
CharacterData() = default; CharacterData() = default;
CharacterData(CharacterData const& rhs) {
std::cerr << "Character copy detected" << std::endl;
owner = rhs.owner;
handle = rhs.handle;
avatar = rhs.avatar;
//entity stuff
roomIndex = rhs.roomIndex;
origin = rhs.origin;
motion = rhs.motion;
}
CharacterData(CharacterData&& rhs) {
std::cerr << "Character move detected" << std::endl;
owner = rhs.owner;
handle = rhs.handle;
avatar = rhs.avatar;
//entity stuff
roomIndex = rhs.roomIndex;
origin = rhs.origin;
motion = rhs.motion;
}
~CharacterData() = default; ~CharacterData() = default;
//accessors and mutators //accessors and mutators

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