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6 Commits

Author SHA1 Message Date
Kayne Ruse 29a09cf71f Discarding: pointers to object to push/pop was a bad idea 2015-01-02 07:18:21 +11:00
Kayne Ruse e4d7ece99c Merge branch 'bugfix-lambda' into multiple-rooms
Conflicts:
	server/server_methods.cpp
2015-01-02 07:10:29 +11:00
Kayne Ruse b2452fb6fe Committing incomplete work; need to fix an urgent bug 2015-01-02 06:57:20 +11:00
Kayne Ruse 4579f9f388 Don't code while drunk; it never ends well 2015-01-01 12:53:32 +11:00
Kayne Ruse b4b7c0d877 Pop & Push don't work like they should 2015-01-01 03:37:13 +11:00
Kayne Ruse ebd8e54725 Added PushEntity() & PopEntity() to RoomManager
Calling them from server_character_methods.cpp.
2015-01-01 02:51:04 +11:00
232 changed files with 4458 additions and 6568 deletions
-3
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@@ -9,9 +9,6 @@
Release/
Debug/
Out/
release/
debug/
out/
#Project generated files
*.db
-3
View File
@@ -1,3 +0,0 @@
[submodule "bin"]
path = bin
url = https://github.com/Ratstail91/Tortuga.git
+8 -26
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@@ -1,45 +1,32 @@
## Outline
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete)
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
## External Dependencies
* [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
## Using and Including
* [Coolvetica Typeface](http://typodermicfonts.com/coolvetica/)
## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2016 Kayne Ruse
Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
@@ -47,9 +34,4 @@ Permission is granted to anyone to use this software for any purpose, including
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
### Items not made by me
* [Coolvetica Font](http://typodermicfonts.com/coolvetica/)
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
3. This notice may not be removed or altered from any source distribution.
+8 -9
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@@ -14,10 +14,9 @@ Both a game server and game client are included in this package.
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe
(a public server is provided by default)
2. To join a server, your player information must be input into rsc/config.cfg
(NOTE: This process will be streamlined later)
1. To create a server, simply run server.exe.
2. To join that server, run client.exe with config settings not already in use.
(Note: This process will be streamlined later).
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
@@ -26,10 +25,10 @@ Instructions For Setup
5. There are currently two options for 'client.avatar':
* client.avatar = character1.png #male
* client.avatar = character2.png #female
* client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female
6. When you've correctly set these values, run client.exe, and select 'Start'
from the main menu; this displays the list of available servers.
7. Select the name of a server (default is 'Public') and select 'Join'.
6. When you've correctly set these values (good luck), select 'Start' from the
main menu; this displays the list of available servers.
7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
Submodule bin deleted from c653980193
-105
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@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
-61
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@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: (9) joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
+4 -1
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@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CHANNELS_HPP_
#define CHANNELS_HPP_
enum Channels {
SERVER = 0
};
#endif
+77 -238
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@@ -24,14 +24,21 @@
#include "serial_packet.hpp"
#include "config_utility.hpp"
//for handling platforms
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_version.h"
#include <stdexcept>
#include <chrono>
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "disconnected_screen.hpp"
//-------------------------
//Public access members
@@ -44,149 +51,57 @@ void ClientApplication::Init(int argc, char* argv[]) {
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//Initialize SDL
//-------------------------
if (SDL_Init(0)) {
std::ostringstream msg;
msg << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the window
//-------------------------
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
h = h ? h : 600;
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized the window" << std::endl;
//-------------------------
//DEBUG: detecting platforms, versions & appropriate fonts
//-------------------------
SDL_SysWMinfo windowInfo;
SDL_VERSION(&windowInfo.version);
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
//
std::string platform;
std::string fontPath;
//get the info
switch(windowInfo.subsystem) {
case SDL_SYSWM_WINDOWS:
platform = "Microsoft Windows";
break;
case SDL_SYSWM_X11:
platform = "X Window System";
break;
//NOTE: OS X is currently unsupported, but it could be
case SDL_SYSWM_COCOA:
platform = "Apple OS X";
break;
default:
platform = "an unsupported platform";
}
//final output
std::cout << "SDL Version ";
std::cout << (int)windowInfo.version.major << ".";
std::cout << (int)windowInfo.version.minor << ".";
std::cout << (int)windowInfo.version.patch << " on ";
std::cout << platform << std::endl;
}
else {
std::ostringstream msg;
msg << "Failed to retrieve window info: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the renderer
//-------------------------
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, w, h);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
std::cout << "Initialized the renderer" << std::endl;
//-------------------------
//Initialize the APIs
//-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net
if (SDLNet_Init()) {
std::ostringstream msg;
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
throw(std::runtime_error("Failed to initialize SDL_net"));
}
UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
std::cout << "Initialized SDL_net 2.0" << std::endl;
//-------------------------
//Setup the screen
//-------------------------
//setting up SDL2_ttf
if (TTF_Init()) {
std::ostringstream msg;
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
std::cout << "Initialized SDL_ttf 2.0" << std::endl;
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
std::cout << "Initialized the screen" << std::endl;
//-------------------------
//debug output
//-------------------------
#define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
//TODO: enable/disable these with a switch
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_INTERNAL_VAR(NETWORK_VERSION);
DEBUG_INTERNAL_VAR(sizeof(Region::type_t));
DEBUG_INTERNAL_VAR(sizeof(Region));
DEBUG_INTERNAL_VAR(REGION_WIDTH);
DEBUG_INTERNAL_VAR(REGION_HEIGHT);
DEBUG_INTERNAL_VAR(REGION_DEPTH);
DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT);
DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE);
DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE);
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
//-------------------------
//finalize the startup
@@ -202,157 +117,81 @@ void ClientApplication::Init(int argc, char* argv[]) {
}
void ClientApplication::Proc() {
//load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
LoadScene(SceneList::FIRST);
//fixed frame rate
//prepare the time system
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes if necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal());
//The main loop
while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes when necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
LoadScene(activeScene->GetNextScene());
continue;
}
//update the current time
realTime = Clock::now();
//simulate the game or give the machine a break
if (simTime < realTime) {
while(simTime < realTime) {
//call the user defined functions
activeScene->FrameStart();
ProcessEvents();
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame();
//~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
}
SDL_RenderClear(renderer);
activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
//draw the game to the screen
activeScene->RenderFrame();
}
//cleanup
ClearScene();
UnloadScene();
}
void ClientApplication::Quit() {
//clean up after the program
std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close();
TTF_Quit();
SDLNet_Quit();
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
std::cout << "Clean exit" << std::endl;
}
//-------------------------
//Scene management
//Private access members
//-------------------------
void ClientApplication::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "disconnected_screen.hpp"
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//BUG: #16 Resources are being reloaded between scenes
ClearScene();
switch(signal) {
void ClientApplication::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneSignal::FIRST:
case SceneSignal::SPLASHSCREEN:
activeScene = new SplashScreen(window);
case SceneList::FIRST:
case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen();
break;
case SceneSignal::MAINMENU:
case SceneList::MAINMENU:
activeScene = new MainMenu();
break;
case SceneSignal::OPTIONSMENU:
case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu();
break;
case SceneSignal::LOBBYMENU:
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneSignal::WORLD:
activeScene = new World(&clientIndex, &accountIndex);
case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex);
break;
case SceneSignal::DISCONNECTEDSCREEN:
case SceneList::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
}
void ClientApplication::ClearScene() {
void ClientApplication::UnloadScene() {
delete activeScene;
activeScene = nullptr;
}
+15 -16
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@@ -19,19 +19,21 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CLIENTAPPLICATION_HPP_
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "singleton.hpp"
#include "udp_network_utility.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
#include "singleton.hpp"
#include <map>
class ClientApplication: public Singleton<ClientApplication> {
public:
//public methods
void Init(int argc, char* argv[]);
void Proc();
void Quit();
@@ -42,18 +44,15 @@ private:
ClientApplication() = default;
~ClientApplication() = default;
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
//Private access members
void LoadScene(SceneList sceneIndex);
void UnloadScene();
BaseScene* activeScene = nullptr;
//TODO: (9) build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
//global scene parameters
//shared parameters
int clientIndex = -1;
int accountIndex = -1;
};
};
#endif
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../entities ../../common/utilities
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -12,7 +12,7 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -19,6 +19,5 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "fatal_error.hpp"
#include "terminal_error.hpp"
//DOCS: This empty file is used to force an object file
@@ -19,13 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef TERMINALERROR_HPP_
#define TERMINALERROR_HPP_
#include <stdexcept>
#include <string>
class fatal_error: public std::runtime_error {
class terminal_error: public std::runtime_error {
public:
explicit fatal_error(const std::string& str): runtime_error(str) {}
explicit fatal_error(const char* cstr): runtime_error(cstr) {}
explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
};
#endif
+7 -8
View File
@@ -21,7 +21,6 @@
*/
#include "base_character.hpp"
//TODO: (3) remove this
#include "config_utility.hpp"
//-------------------------
@@ -31,16 +30,16 @@
void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetIndexY(0);
sprite.SetYIndex(0);
}
else if (motion.y < 0) {
sprite.SetIndexY(1);
sprite.SetYIndex(1);
}
else if (motion.x > 0) {
sprite.SetIndexY(3);
sprite.SetYIndex(3);
}
else if (motion.x < 0) {
sprite.SetIndexY(2);
sprite.SetYIndex(2);
}
//animation
@@ -49,7 +48,7 @@ void BaseCharacter::CorrectSprite() {
}
else {
sprite.SetDelay(0);
sprite.SetIndexX(0);
sprite.SetXIndex(0);
}
}
@@ -73,9 +72,9 @@ std::string BaseCharacter::GetHandle() const {
return handle;
}
std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
std::string BaseCharacter::SetAvatar(std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar;
}
+5 -2
View File
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef BASECHARACTER_HPP_
#define BASECHARACTER_HPP_
//components
#include "character_defines.hpp"
@@ -41,7 +42,7 @@ public:
int GetOwner();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string SetAvatar(std::string s);
std::string GetAvatar() const;
protected:
@@ -50,3 +51,5 @@ protected:
std::string handle;
std::string avatar;
};
#endif
@@ -19,9 +19,5 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_monster.hpp"
#include "lua.hpp"
#define TORTUGA_NETWORK_API "network"
LUAMOD_API int openNetworkAPI(lua_State* L);
@@ -19,9 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef BASEMONSTER_HPP_
#define BASEMONSTER_HPP_
#include "lua.hpp"
#include "entity.hpp"
#define TORTUGA_CREATURE_MANAGER_API "creature_manager"
LUAMOD_API int openCreatureManagerAPI(lua_State* L);
class BaseMonster: public Entity {
public:
BaseMonster() = default;
virtual ~BaseMonster() = default;
protected:
//
};
#endif
+2 -2
View File
@@ -26,8 +26,8 @@ void Entity::Update() {
sprite.Update(0.016);
}
void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
SpriteSheet* Entity::GetSprite() {
+5 -3
View File
@@ -19,18 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef ENTITY_HPP_
#define ENTITY_HPP_
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
//The base class for all objects in the world
//TODO: (9) write a better hierarchy
class Entity {
public:
virtual void Update();
virtual void DrawTo(SDL_Renderer* const, int camX, int camY);
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite();
@@ -52,3 +52,5 @@ protected:
Vector2 motion;
BoundingBox bounds;
};
#endif
-1
View File
@@ -26,7 +26,6 @@
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) {
//TODO: (9) write a better collision system
origin -= motion;
motion = {0, 0};
return true;
+4 -1
View File
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef LOCALCHARACTER_HPP_
#define LOCALCHARACTER_HPP_
#include "base_character.hpp"
#include "bounding_box.hpp"
@@ -37,3 +38,5 @@ public:
private:
//NOTE: NO MEMBERS
};
#endif
+5
View File
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-1
View File
@@ -44,7 +44,6 @@ int main(int argc, char* argv[]) {
app.Proc();
app.Quit();
//control the position of the app's destructor
ClientApplication::DeleteSingleton();
//delete the singletons
+4 -13
View File
@@ -1,20 +1,16 @@
#include directories
INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../common/libcommon.a -lSDL2_net
LIBS+=client.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
LIBS+=-lSDLmain -lSDL
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source
CXXSRC=$(wildcard *.cpp)
@@ -29,6 +25,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
@@ -47,12 +44,6 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all
@@ -19,19 +19,22 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
enum SceneSignal {
//reserved members for internal use
QUIT = -1,
CONTINUE = 0,
FIRST = 1,
enum class SceneList {
//these are reserved
QUIT,
CONTINUE,
FIRST,
//custom scenes
//custom indexes
SPLASHSCREEN,
MAINMENU,
OPTIONSMENU,
LOBBYMENU,
WORLD,
INWORLD,
DISCONNECTEDSCREEN,
};
};
#endif
+140
View File
@@ -0,0 +1,140 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//
}
BaseScene::~BaseScene() {
//
}
//-------------------------
//Program control
//-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame() {
FrameStart();
HandleEvents();
Update();
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
SDL_Delay(10);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
+74
View File
@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.hpp"
#include "SDL/SDL.h"
class BaseScene {
public:
//Public access members
BaseScene();
virtual ~BaseScene();
//Program control
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
virtual void RunFrame();
virtual void RenderFrame();
protected:
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update() {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
};
#endif
+30 -44
View File
@@ -25,7 +25,6 @@
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <sstream>
#include <stdexcept>
//-------------------------
@@ -36,27 +35,20 @@ DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
//TODO: (1) resource tool, to prevent reloading like this
image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the disconnection message text
textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
//set the button texts
backButton.SetText("Back");
//full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
@@ -66,65 +58,59 @@ DisconnectedScreen::DisconnectedScreen() {
}
DisconnectedScreen::~DisconnectedScreen() {
TTF_CloseFont(font);
//
}
//-------------------------
//Frame loop
//-------------------------
void DisconnectedScreen::FrameStart() {
//
}
void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetSceneSignal(SceneSignal::MAINMENU);
SetNextScene(SceneList::MAINMENU);
}
//Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive());
}
void DisconnectedScreen::FrameEnd() {
//
}
void DisconnectedScreen::Render(SDL_Surface* const screen) {
ConfigUtility& config = ConfigUtility::GetSingleton();
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
backButton.DrawTo(screen);
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(event);
void DisconnectedScreen::QuitEvent() {
SetNextScene(SceneList::QUIT);
}
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(event);
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
SetNextScene(SceneList::MAINMENU);
break;
}
}
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+23 -20
View File
@@ -19,15 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef DISCONNECTEDSCREEN_HPP_
#define DISCONNECTEDSCREEN_HPP_
#include "base_scene.hpp"
#include "button.hpp"
//graphics
#include "image.hpp"
#include "text_line.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "SDL2/SDL_ttf.h"
//client
#include "base_scene.hpp"
//std namespace
#include <chrono>
class DisconnectedScreen : public BaseScene {
@@ -36,28 +39,28 @@ public:
DisconnectedScreen();
~DisconnectedScreen();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//Frame loop
void Update();
void Render(SDL_Surface* const);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//graphics
Image image;
TTF_Font* font = nullptr;
RasterFont font;
//UI
Button backButton;
TextLine textLine;
//auto return
std::chrono::steady_clock::time_point startTick;
};
#endif
@@ -19,73 +19,66 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "world.hpp"
#include "in_world.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
#include "fatal_error.hpp"
#include "utility.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <chrono>
#include <cmath>
#include <cstring>
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//static functions
//these should've come standard
//-------------------------
//TODO: (3) proper checksum
static int regionChecksum(Region* const region) {
int sum = 0;
for(int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
sum |= region->GetTile(i, j, k);
}
}
}
return sum;
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//-------------------------
//Public access members
//-------------------------
World::World(int* const argClientIndex, int* const argAccountIndex):
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_WHITE);
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_WHITE);
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50);
shutdownButton.SetX(50);
shutdownButton.SetY(70);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
//TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
@@ -93,29 +86,34 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
World::~World() {
InWorld::~InWorld() {
//unload the local data
TTF_CloseFont(font);
characterMap.clear();
creatureMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void World::FrameStart() {
void InWorld::FrameStart() {
//
}
void World::Update() {
void InWorld::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
@@ -126,7 +124,7 @@ void World::Update() {
HandlePacket(packetBuffer);
}
}
catch(fatal_error& e) {
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
@@ -143,20 +141,12 @@ void World::Update() {
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : creatureMap) {
for (auto& it : monsterMap) {
it.second.Update();
}
try {
//update the map
UpdateMap();
}
catch(fatal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
@@ -167,10 +157,9 @@ void World::Update() {
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
//BUG: Collisions not working
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
SendLocalCharacterMotion();
}
//update the camera
@@ -178,87 +167,73 @@ void World::Update() {
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void World::FrameEnd() {
void InWorld::FrameEnd() {
//
}
void World::RenderFrame(SDL_Renderer* renderer) {
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
//debugging
// std::ostringstream msg;
// msg << it->GetX() << ", " << it->GetY();
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//BUG: #29 Characters (and other entities) are drawn out of order
it.second.DrawTo(renderer, camera.x, camera.y);
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : creatureMap) {
it.second.DrawTo(renderer, camera.x, camera.y);
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(renderer);
shutdownButton.DrawTo(renderer);
//FPS
fpsTextLine.DrawTo(renderer, 0, 0);
int fpsRet = fps.Calculate();
if (fpsRet != -1) {
std::ostringstream msg;
msg << "FPS: " << fpsRet;
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
}
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void World::QuitEvent() {
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetSceneSignal(SceneSignal::QUIT);
SetNextScene(SceneList::QUIT);
}
void World::MouseMotion(SDL_MouseMotionEvent const& event) {
disconnectButton.MouseMotion(event);
shutdownButton.MouseMotion(event);
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void World::MouseButtonDown(SDL_MouseButtonEvent const& event) {
disconnectButton.MouseButtonDown(event);
shutdownButton.MouseButtonDown(event);
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (disconnectButton.MouseButtonUp(event) == Button::State::RELEASED) {
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutdownButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendAdminShutdownRequest();
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
}
}
void World::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void World::KeyDown(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(event.keysym.sym) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: (3) the escape key should actually control menus and stuff
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
@@ -268,7 +243,7 @@ void World::KeyDown(SDL_KeyboardEvent const& event) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(event.keysym.sym) {
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
@@ -292,21 +267,16 @@ void World::KeyDown(SDL_KeyboardEvent const& event) {
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
SendLocalCharacterMotion();
}
void World::KeyUp(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(event.keysym.sym) {
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
@@ -343,91 +313,65 @@ void World::KeyUp(SDL_KeyboardEvent const& event) {
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMovement();
SendLocalCharacterMotion();
}
//-------------------------
//Direct incoming traffic
//Basic connections
//-------------------------
void World::HandlePacket(SerialPacket* const argPacket) {
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
hPing(static_cast<ServerPacket*>(argPacket));
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
hPong(static_cast<ServerPacket*>(argPacket));
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
hRegionContent(static_cast<RegionPacket*>(argPacket));
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_UPDATE:
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_CREATE:
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UNLOAD:
hCharacterUnload(static_cast<CharacterPacket*>(argPacket));
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
//character movement
case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break;
//creature management
case SerialPacketType::CREATURE_CREATE:
hCreatureCreate(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::CREATURE_UNLOAD:
hCreatureUnload(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::QUERY_CREATURE_EXISTS:
hQueryCreatureExists(static_cast<CreaturePacket*>(argPacket));
break;
case SerialPacketType::CREATURE_MOVEMENT:
hCreatureMovement(static_cast<CreaturePacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_SPEECH:
hTextSpeech(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_WHISPER:
hTextWhisper(static_cast<TextPacket*>(argPacket));
break;
//general rejection messages
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::QUERY_REJECTION:
throw(fatal_error(static_cast<TextPacket*>(argPacket)->text));
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
@@ -436,24 +380,20 @@ void World::HandlePacket(SerialPacket* const argPacket) {
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
//-------------------------
//heartbeat system
//-------------------------
void World::hPing(ServerPacket* const argPacket) {
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void World::hPong(ServerPacket* const argPacket) {
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
@@ -461,31 +401,11 @@ void World::hPong(ServerPacket* const argPacket) {
lastBeat = Clock::now();
}
void World::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//Connection control
//-------------------------
void World::SendLogoutRequest() {
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
@@ -495,7 +415,7 @@ void World::SendLogoutRequest() {
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendDisconnectRequest() {
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
@@ -505,21 +425,17 @@ void World::SendDisconnectRequest() {
network.SendTo(Channels::SERVER, &newPacket);
}
void World::SendAdminDisconnectForced() {
//TODO: (9) World::SendAdminDisconnectForced()
}
void World::SendAdminShutdownRequest() {
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void World::hLogoutResponse(ClientPacket* const argPacket) {
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
@@ -535,23 +451,43 @@ void World::hLogoutResponse(ClientPacket* const argPacket) {
SendDisconnectRequest();
}
void World::hDisconnectResponse(ClientPacket* const argPacket) {
hLogoutResponse(argPacket);//shortcut
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
hDisconnectResponse(argPacket);//shortcut
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void World::SendRegionRequest(int roomIndex, int x, int y) {
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
@@ -563,24 +499,10 @@ void World::SendRegionRequest(int roomIndex, int x, int y) {
network.SendTo(Channels::SERVER, &packet);
}
void World::hRegionContent(RegionPacket* const argPacket) {
//checksum
if (regionChecksum(argPacket->region) == 0) {
std::ostringstream msg;
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
throw(std::runtime_error(msg.str()));
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
if (region.GetX() == argPacket->x && region.GetY() == argPacket->y) {
std::cout << "Region Overwrite: " << region.GetX() << ", " << region.GetY();
std::cout << "\t" << region.GetSolid(1,1) << "\t" << argPacket->region->GetSolid(1,1) << std::endl;
return true;
}
else {
return false;
}
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
@@ -589,7 +511,7 @@ void World::hRegionContent(RegionPacket* const argPacket) {
argPacket->region = nullptr;
}
void World::UpdateMap() {
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
@@ -609,53 +531,22 @@ void World::UpdateMap() {
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
Region* region = regionPager.FindRegion(i, j);
if (!region) {
//request absent region
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
else if (regionChecksum(region) == 0) {
//checksum failed
regionPager.UnloadIf([region](Region const& ref) -> bool {
//remove the erroneous region
return region == &ref;
});
SendRegionRequest(roomIndex, i, j);
std::ostringstream msg;
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
throw(std::runtime_error(msg.str()));
}
}
}
}
//-------------------------
//character management
//entity management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void World::hCharacterUpdate(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
//NOTE: applies to the local character too
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//update the origin and motion, if there's a difference
if (characterIt->second.GetOrigin() != argPacket->origin) {
characterIt->second.SetOrigin(argPacket->origin);
}
if (characterIt->second.GetMotion() != argPacket->motion) {
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
}
}
}
void World::hCharacterCreate(CharacterPacket* const argPacket) {
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
@@ -669,45 +560,37 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetHandle(argPacket->handle);
character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds(argPacket->bounds);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character's sprite
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
//query the world state (room)
CharacterPacket newPacket;
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
newPacket.type = SerialPacketType::QUERY_CREATURE_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
}
//debug
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void World::hCharacterUnload(CharacterPacket* const argPacket) {
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
//debug
std::cout << "Ignoring character deletion" << std::endl;
return;
}
@@ -721,25 +604,20 @@ void World::hCharacterUnload(CharacterPacket* const argPacket) {
//clear the room
roomIndex = -1;
regionPager.UnloadAll();
characterMap.clear();
creatureMap.clear();
}
else {
//remove this character
characterMap.erase(characterIt);
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Character Unload, total: " << characterMap.size() << std::endl;
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
//TODO: why is this commented out?
// if (argPacket->accountIndex == accountIndex) {
// return;
// }
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
@@ -754,16 +632,68 @@ void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void World::hCharacterMovement(CharacterPacket* const argPacket) {
//TODO: (1) Authentication
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//someone else's character
if (argPacket->characterIndex != characterIndex) {
characterMap.erase(argPacket->characterIndex);
return;
}
//this character is moving between rooms
roomIndex = argPacket->roomIndex;
//set the character's info
localCharacter->SetOrigin(argPacket->origin);
localCharacter->SetMotion(argPacket->motion);
localCharacter->CorrectSprite();
//clear the old room's data
regionPager.UnloadAll();
monsterMap.clear();
//use the jenky pattern for std::map to skip this player's character
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->first != characterIndex) {
it = characterMap.erase(it);
}
else {
++it;
}
}
//request the info on characters in this room
CharacterPacket newPacket;
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
@@ -779,110 +709,13 @@ void World::hCharacterMovement(CharacterPacket* const argPacket) {
}
//-------------------------
//creature management
//player movement
//-------------------------
void World::hCreatureCreate(CreaturePacket* const argPacket) {
//check for logic errors
if (creatureMap.find(argPacket->creatureIndex) != creatureMap.end()) {
std::ostringstream msg;
msg << "Double creature creation event; ";
msg << "Index: " << argPacket->creatureIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//ignore creatures from other rooms
if (roomIndex != argPacket->roomIndex) {
//temporary error checking
std::ostringstream msg;
msg << "Creature from the wrong room received: ";
msg << "creatureIndex: " << argPacket->creatureIndex << ", roomIndex: " << argPacket->roomIndex;
throw(std::runtime_error(msg.str()));
}
//implicitly create the element
BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
//fill the creature's info
creature->SetHandle(argPacket->handle);
creature->SetAvatar(GetRenderer(), argPacket->avatar);
creature->SetBounds(argPacket->bounds);
creature->SetOrigin(argPacket->origin);
creature->SetMotion(argPacket->motion);
//debug
std::cout << "Creature Create, total: " << creatureMap.size() << std::endl;
}
void World::hCreatureUnload(CreaturePacket* const argPacket) {
//ignore if this creature doesn't exist
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
if (creatureIt == creatureMap.end()) {
return;
}
//remove this creature
creatureMap.erase(creatureIt);
//debug
std::cout << "Creature Unload, total: " << creatureMap.size() << std::endl;
}
void World::hQueryCreatureExists(CreaturePacket* const argPacket) {
//ignore creatures in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly create the element
BaseCreature* creature = &creatureMap[argPacket->creatureIndex];
//fill the creature's info
creature->SetHandle(argPacket->handle);
creature->SetAvatar(GetRenderer(), argPacket->avatar);
creature->SetBounds(argPacket->bounds);
creature->SetOrigin(argPacket->origin);
creature->SetMotion(argPacket->motion);
//debug
std::cout << "Creature Query, total: " << creatureMap.size() << std::endl;
}
void World::hCreatureMovement(CreaturePacket* const argPacket) {
//ignore if this creature doesn't exist
std::map<int, BaseCreature>::iterator creatureIt = creatureMap.find(argPacket->creatureIndex);
if (creatureIt == creatureMap.end()) {
return;
}
creatureIt->second.SetOrigin(argPacket->origin);
creatureIt->second.SetMotion(argPacket->motion);
}
//-------------------------
//chat
//-------------------------
void World::hTextBroadcast(TextPacket* const argPacket) {
//TODO: (9) World::hTextBroadcast()
}
void World::hTextSpeech(TextPacket* const argPacket) {
//TODO: (9) World::hTextSpeech()
}
void World::hTextWhisper(TextPacket* const argPacket) {
//TODO: (9) World::hTextWhisper()
}
//-------------------------
//player movement & collision
//-------------------------
void World::SendLocalCharacterMovement() {
//TODO: add a "movement" packet type
void InWorld::SendLocalCharacterMotion() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
@@ -893,7 +726,7 @@ void World::SendLocalCharacterMovement() {
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
@@ -906,8 +739,7 @@ std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth,
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid (non-existant tiles are always false)
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//maps
#include "region_pager_base.hpp"
@@ -31,95 +32,76 @@
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
#include "text_line.hpp"
//common
#include "frame_rate.hpp"
//client
#include "base_scene.hpp"
#include "base_creature.hpp"
#include "base_monster.hpp"
#include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL
#include <map>
#include <chrono>
class World: public BaseScene {
class InWorld : public BaseScene {
public:
//Public access members
World(int* const argClientIndex, int* const argAccountIndex);
~World();
InWorld(int* const argClientIndex, int* const argAccountIndex);
~InWorld();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//handle incoming traffic
//Basic connections
void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
//heartbeat system
void hPing(ServerPacket* const);
void hPong(ServerPacket* const);
//Connection control
void SendLogoutRequest();
void SendDisconnectRequest();
void SendShutdownRequest();
void HandleLogoutResponse(ClientPacket* const);
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void CheckHeartBeat();
//basic connections
void SendLogoutRequest();
void SendDisconnectRequest();
void SendAdminDisconnectForced();
void SendAdminShutdownRequest();
void hLogoutResponse(ClientPacket* const);
void hDisconnectResponse(ClientPacket* const);
void hAdminDisconnectForced(ClientPacket* const);
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void hRegionContent(RegionPacket* const);
void HandleRegionContent(RegionPacket* const);
void UpdateMap();
//character management
void hCharacterUpdate(CharacterPacket* const);
void hCharacterCreate(CharacterPacket* const);
void hCharacterUnload(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const);
void HandleCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const);
void HandleCharacterSetRoom(CharacterPacket* const);
void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
//creature management
void hCreatureCreate(CreaturePacket* const);
void hCreatureUnload(CreaturePacket* const);
void hQueryCreatureExists(CreaturePacket* const);
void hCreatureMovement(CreaturePacket* const);
//chat
//TODO: ui chat engine
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const);
//general gameplay
void SendLocalCharacterMovement();
//player movement
void SendLocalCharacterMotion();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
@@ -129,18 +111,17 @@ private:
int roomIndex = -1;
//graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton;
Button shutdownButton;
Button shutDownButton;
FrameRate fps;
TextLine fpsTextLine;
//the camera structure
struct {
@@ -151,11 +132,11 @@ private:
//entities
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseCreature> creatureMap;
std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
//TODO: (2) Heartbeat needs it's own utility
//TODO: Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
@@ -164,3 +145,5 @@ private:
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
};
#endif
+87 -109
View File
@@ -22,10 +22,9 @@
#include "lobby_menu.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <cstring>
#include <stdexcept>
#include <sstream>
//-------------------------
//Public access members
@@ -40,37 +39,33 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
accountIndex = -1;
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//pass the utility objects
search.SetImage(&image);
search.SetFont(&font);
join.SetImage(&image);
join.SetFont(&font);
back.SetImage(&image);
back.SetFont(&font);
//setup the buttons
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
searchButton.SetText(GetRenderer(), font, "Search", COLOR_WHITE);
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
joinButton.SetText(GetRenderer(), font, "Join", COLOR_WHITE);
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//set the button positions
search.SetX(50);
search.SetY(50 + image.GetClipH() * 0);
join.SetX(50);
join.SetY(50 + image.GetClipH() * 1);
back.SetX(50);
back.SetY(50 + image.GetClipH() * 2);
//set the button positions (assumed)
searchButton.SetX(50);
searchButton.SetY(50);
joinButton.SetX(50);
joinButton.SetY(70);
backButton.SetX(50);
backButton.SetY(90);
//set the button texts
search.SetText("Search");
join.SetText("Join");
back.SetText("Back");
//pseudo-list selection
boundingBox = {300, 50, 200, 12};
//hacked together a highlight box
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
//set the server list's position
listBox = {300, 50, 200, font.GetCharH()};
//Eat incoming packets
while(network.Receive());
@@ -80,7 +75,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
}
LobbyMenu::~LobbyMenu() {
TTF_CloseFont(font);
//
}
//-------------------------
@@ -104,25 +99,38 @@ void LobbyMenu::FrameEnd() {
//
}
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//TODO: (2) I need a proper UI system for the entire client and the editor
void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor
//UI
searchButton.DrawTo(renderer);
joinButton.DrawTo(renderer);
backButton.DrawTo(renderer);
search.DrawTo(screen);
join.DrawTo(screen);
back.DrawTo(screen);
//TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverVector.size(); i++) {
//TODO: draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight
if (selection == &serverVector[i]) {
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
if (selection == &serverInfo[i]) {
SDL_Rect r = {
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
}
//draw the server's info
serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+276, boundingBox.y + boundingBox.h * i);
//draw the server name
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
//draw the player count
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//TODO: ping/delay?
}
}
@@ -130,54 +138,49 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//Event handlers
//-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
searchButton.MouseMotion(event);
joinButton.MouseMotion(event);
backButton.MouseMotion(event);
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
search.MouseMotion(motion);
join.MouseMotion(motion);
back.MouseMotion(motion);
}
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
searchButton.MouseButtonDown(event);
joinButton.MouseButtonDown(event);
backButton.MouseButtonDown(event);
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
search.MouseButtonDown(button);
join.MouseButtonDown(button);
back.MouseButtonDown(button);
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) {
SendBroadcastRequest();
}
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
SendJoinRequest();
}
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
//has the user selected a server on the list?
BoundingBox tmpBox = boundingBox;
tmpBox.h *= serverVector.size(); //within the list bounds
if (tmpBox.CheckOverlap({event.x, event.y})) {
//NOTE: this memory trick requires a vector
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
BoundingBox tmpBox = listBox;
tmpBox.h *= serverInfo.size();
if (tmpBox.CheckOverlap({button.x, button.y})) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
}
else {
selection = nullptr;
}
}
void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
SetNextScene(SceneList::MAINMENU);
break;
}
}
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
@@ -207,49 +210,25 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
break;
//handle errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data
ServerInfo newServer;
ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
newServer.address = argPacket->srcAddress;
newServer.name = argPacket->name;
newServer.playerCount = argPacket->playerCount;
newServer.version = argPacket->version;
newServer.compatible = newServer.version == NETWORK_VERSION;
//Checking compatibility
server.compatible = server.version == NETWORK_VERSION;
//push
serverVector.push_back(newServer);
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
//fancy colors
SDL_Color color;
if (newServer.compatible) {
color = {255, 255, 255, 255};
}
else {
color = {255, 0, 0, 255};
}
//fancy itoa
auto itoa_base10 = [](int i) -> std::string {
char str[20];
sprintf(str, "%d", i);
return std::string(str);
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
serverInfo.push_back(server);
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
@@ -266,15 +245,15 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
throw(std::runtime_error("Client index invalid during login"));
}
accountIndex = argPacket->accountIndex;
SetSceneSignal(SceneSignal::WORLD);
SetNextScene(SceneList::INWORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleJoinRejection()
//TODO: Better output for join rejection
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleLoginRejection
//TODO: Better output for login rejection
}
//-------------------------
@@ -288,7 +267,7 @@ void LobbyMenu::SendBroadcastRequest() {
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverVector.clear();
serverInfo.clear();
selection = nullptr;
}
@@ -304,11 +283,10 @@ void LobbyMenu::SendJoinRequest() {
void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion
//TODO: (9) have a separate login screen
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
network.SendTo(Channels::SERVER, &packet);
}
+29 -34
View File
@@ -19,15 +19,14 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
//graphics & ui
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "bounding_box.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//utilities
#include "config_utility.hpp"
@@ -46,21 +45,19 @@ public:
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
~LobbyMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
@@ -81,13 +78,15 @@ protected:
int& clientIndex;
int& accountIndex;
//define the list object
struct ServerInfo {
//graphics
TextLine nameImage;
TextLine playerCountImage;
//members
Image image;
RasterFont font;
Button search;
Button join;
Button back;
//networking
//server list
struct ServerInformation {
IPaddress address;
std::string name;
int playerCount;
@@ -95,16 +94,12 @@ protected:
bool compatible;
};
//members
Image buttonImage;
Image highlightImage;
TTF_Font* font = nullptr;
Button searchButton;
Button joinButton;
Button backButton;
std::vector<ServerInformation> serverInfo;
std::vector<ServerInfo> serverVector;
ServerInfo* selection = nullptr;
BoundingBox boundingBox;
//NOTE: a terrible hack
//I'd love a proper gui system for this
BoundingBox listBox;
ServerInformation* selection = nullptr;
};
#endif
+39 -61
View File
@@ -23,9 +23,6 @@
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
@@ -34,43 +31,37 @@ MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, "Start", COLOR_WHITE);
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_WHITE);
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_WHITE);
//pass the utility objects
startButton.SetImage(&image);
startButton.SetFont(&font);
optionsButton.SetImage(&image);
optionsButton.SetFont(&font);
quitButton.SetImage(&image);
quitButton.SetFont(&font);
//set the button positions
startButton.SetX(50);
startButton.SetY(50 + 20 * 0);
startButton.SetY(50 + image.GetClipH() * 0);
optionsButton.SetX(50);
optionsButton.SetY(50 + 20 * 1);
optionsButton.SetY(50 + image.GetClipH() * 1);
quitButton.SetX(50);
quitButton.SetY(50 + 20 * 2);
quitButton.SetY(50 + image.GetClipH() * 2);
//text box
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
//set the button texts
startButton.SetText("Start");
optionsButton.SetText("Options");
quitButton.SetText("Quit");
//debug
//
}
MainMenu::~MainMenu() {
TTF_CloseFont(font);
//
}
//-------------------------
@@ -89,58 +80,45 @@ void MainMenu::FrameEnd() {
//
}
void MainMenu::RenderFrame(SDL_Renderer* renderer) {
startButton.DrawTo(renderer);
optionsButton.DrawTo(renderer);
quitButton.DrawTo(renderer);
int h = -1;
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
textBox.DrawTo(renderer, 50, h-50, -12);
void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen);
optionsButton.DrawTo(screen);
quitButton.DrawTo(screen);
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
startButton.MouseMotion(event);
optionsButton.MouseMotion(event);
quitButton.MouseMotion(event);
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
startButton.MouseMotion(motion);
optionsButton.MouseMotion(motion);
quitButton.MouseMotion(motion);
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
startButton.MouseButtonDown(event);
optionsButton.MouseButtonDown(event);
quitButton.MouseButtonDown(event);
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(button);
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//TODO: (2) Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::LOBBYMENU);
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU);
}
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::OPTIONSMENU);
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
}
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
+20 -21
View File
@@ -19,14 +19,14 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "SDL2/SDL_ttf.h"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class MainMenu : public BaseScene {
public:
@@ -34,27 +34,26 @@ public:
MainMenu();
~MainMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
Image buttonImage;
TTF_Font* font = nullptr;
Image image;
RasterFont font;
Button startButton;
Button optionsButton;
Button quitButton;
TextBox textBox;
};
#endif
+5
View File
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+25 -37
View File
@@ -23,9 +23,6 @@
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
@@ -34,30 +31,24 @@ OptionsMenu::OptionsMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
backButton.SetY(50 + image.GetClipH() * 0);
//text line
textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
//set the button texts
backButton.SetText("Back");
}
OptionsMenu::~OptionsMenu() {
TTF_CloseFont(font);
//
}
//-------------------------
@@ -76,41 +67,38 @@ void OptionsMenu::FrameEnd() {
//
}
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
void OptionsMenu::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(event);
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(event);
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
SetNextScene(SceneList::MAINMENU);
break;
}
}
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+23 -23
View File
@@ -19,40 +19,40 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#ifndef OPTIONSMENU_HPP_
#define OPTIONSMENU_HPP_
#include "base_scene.hpp"
//NOTE: The options screen needs to be USED
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene {
public:
//Public access members
OptionsMenu();
~OptionsMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
Image buttonImage;
TTF_Font* font = nullptr;
Image image;
RasterFont font;
Button backButton;
TextLine textLine;
};
#endif
+7 -17
View File
@@ -27,14 +27,8 @@
//Public access members
//-------------------------
SplashScreen::SplashScreen(SDL_Window* w) {
//fit the screen to the logo
//NOTE: not using this window trick
window = w;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
SplashScreen::SplashScreen() {
logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
startTick = std::chrono::steady_clock::now();
}
@@ -46,16 +40,12 @@ SplashScreen::~SplashScreen() {
//Frame loop
//-------------------------
void SplashScreen::FrameStart() {
//TODO: (0) config flag to change the delay
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) {
SetSceneSignal(SceneSignal::MAINMENU);
void SplashScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU);
}
}
void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
//TODO: version information
int w = 0, h = 0;
SDL_RenderGetLogicalSize(renderer, &w, &h);
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
void SplashScreen::Render(SDL_Surface* const screen) {
logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
}
+9 -10
View File
@@ -19,9 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SPLASHSCREEN_HPP_
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp"
#include "image.hpp"
#include <chrono>
@@ -29,20 +31,17 @@
class SplashScreen : public BaseScene {
public:
//Public access members
SplashScreen(SDL_Window*);
SplashScreen();
~SplashScreen();
void RenderFrame(SDL_Renderer* renderer) override;
private:
protected:
//Frame loop
void FrameStart() override;
void Update();
void Render(SDL_Surface* const);
//members
std::chrono::steady_clock::time_point startTick;
Image logo;
//screws with the window
SDL_Window* window = nullptr;
int windowWidth, windowHeight;
};
#endif
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+4 -1
View File
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef TIMER_HPP_
#define TIMER_HPP_
#include <chrono>
#include <string>
@@ -49,3 +50,5 @@ private:
};
std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
-188
View File
@@ -1,188 +0,0 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "application.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
void Application::Init(int argc, char* argv[]) {
//create and check the window
window = SDL_CreateWindow(
"Example Caption",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
screenWidth,
screenHeight,
SDL_WINDOW_RESIZABLE);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//create and check the renderer
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
}
void Application::Proc() {
//load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes if necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal());
continue;
}
//update the current time
realTime = Clock::now();
//simulate the game or give the machine a break
if (simTime < realTime) {
while(simTime < realTime) {
//call the user defined functions
activeScene->FrameStart();
ProcessEvents();
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
}
SDL_RenderClear(renderer);
activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
}
//cleanup
ClearScene();
}
void Application::Quit() {
//clean up after the program
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
}
//-------------------------
//Scene management
//-------------------------
void Application::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "example_scene.hpp"
void Application::ProcessSceneSignal(SceneSignal signal) {
ClearScene();
switch(signal) {
case SceneSignal::FIRST:
case SceneSignal::EXAMPLE_SCENE:
activeScene = new ExampleScene();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
}
}
void Application::ClearScene() {
delete activeScene;
activeScene = nullptr;
}
-54
View File
@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
//TODO: do something with these
constexpr int screenWidth = 800;
constexpr int screenHeight = 600;
//DOCS: The Application class handles scene switching, utilizing only one window
class Application {
public:
Application() = default;
~Application() = default;
void Init(int argc, char* argv[]);
void Proc();
void Quit();
private:
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
BaseScene* activeScene = nullptr;
//TODO: build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
};
-105
View File
@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
-61
View File
@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
@@ -1,83 +0,0 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "example_scene.hpp"
ExampleScene::ExampleScene() {
//
}
ExampleScene::~ExampleScene() {
//
}
//-------------------------
//frame phases
//-------------------------
void ExampleScene::FrameStart() {
//
}
void ExampleScene::Update() {
//
}
void ExampleScene::FrameEnd() {
//
}
void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
//
}
//-------------------------
//input events
//-------------------------
void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//
}
void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void ExampleScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void ExampleScene::KeyUp(SDL_KeyboardEvent const& event) {
//
}
@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
class ExampleScene : public BaseScene {
public:
ExampleScene();
~ExampleScene();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
};
-43
View File
@@ -1,43 +0,0 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "application.hpp"
#include "SDL2/SDL.h"
#include <iostream>
#include <stdexcept>
int main(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl;
try {
Application app;
app.Init(argc, argv);
app.Proc();
app.Quit();
}
catch(std::exception& e) {
std::cerr << "Fatal Error: " << e.what() << std::endl;
return 1;
}
std::cout << "Clean exit from " << argv[0] << std::endl;
return 0;
}
-56
View File
@@ -1,56 +0,0 @@
#include directories
INCLUDES+=.
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=
ifeq ($(OS),Windows_NT)
LIBS+=-lmingw32
endif
LIBS+=-lSDL2main -lSDL2
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,scenes)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name '*.o' -exec rm -f -r -v {} \;
find . -type f -name '*.a' -exec rm -f -r -v {} \;
rm -f -v $(OUT)
endif
rebuild: clean all
-32
View File
@@ -1,32 +0,0 @@
/* Copyright: (c) Kayne Ruse 2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
enum SceneSignal {
//reserved members for internal use
QUIT = -1,
CONTINUE = 0,
FIRST = 1,
//custom scenes
EXAMPLE_SCENE
};
+4 -1
View File
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#include <cmath>
@@ -37,3 +38,5 @@ constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;
#endif
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-167
View File
@@ -1,167 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include <stdexcept>
void Button::DrawTo(SDL_Renderer* renderer) {
image.SetClipY(image.GetClipH() * state);
image.DrawTo(renderer, posX, posY);
}
void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
//copy the given texture
image.Free();
//a null texture can simply free the image
if (!texture) {
return;
}
//get the w & h, & create
int w = 0, h = 0;
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
image.Create(renderer, w, h);
//copy
SDL_SetRenderTarget(renderer, image.GetTexture());
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//prune
image.SetClipH(image.GetClipH() / 3);
}
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surf = TTF_RenderText_Solid(font, s.c_str(), color);
if (!surf) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* text = SDL_CreateTextureFromSurface(renderer, surf);
SDL_FreeSurface(surf);
if (!text) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//get the dimensions & rects
int x, y, w, h;
SDL_QueryTexture(text, nullptr, nullptr, &w, &h);
x = (image.GetClipW() - w) / 2;
y = (image.GetClipH() - h) / 2;
SDL_Rect src = {0, 0, w, h};
SDL_Rect dst;
//draw the text to the background
SDL_SetRenderTarget(renderer, image.GetTexture());
for (int i = 0; i < 3; i++) {
dst = {x, y + image.GetClipH() * i, w, h};
SDL_RenderCopy(renderer, text, &src, &dst);
}
SDL_SetRenderTarget(renderer, nullptr);
//free the texture
SDL_DestroyTexture(text);
}
void Button::SetX(int x) {
posX = x;
}
void Button::SetY(int y) {
posY = y;
}
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.state & SDL_BUTTON_LMASK && state == State::PRESSED) {
//stay pressed
// state = State::PRESSED;
}
else {
state = State::HOVER;
}
return state;
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.button == SDL_BUTTON_LEFT) {
return state = State::PRESSED;
}
//NOTE: if not left button down, ignore
return State::HOVER;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if not left button up, ignore
if (event.button != SDL_BUTTON_LEFT) {
return state;
}
//if in bounds and left button up, send release signal
if (state == State::PRESSED) {
state = State::HOVER;
return State::RELEASED;
}
return state;
}
void Button::SetState(State s) {
state = s;
}
Button::State Button::GetState() {
return state;
}
bool Button::CheckBounds(int x, int y) {
//return if true (x, y) is within bounds, otherwise return false
return !(
x < posX ||
y < posY ||
x > posX + image.GetClipW() ||
y > posY + image.GetClipH()
);
}
-68
View File
@@ -1,68 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
#include "SDL2/SDL_ttf.h"
#include <string>
constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
constexpr SDL_Color COLOR_RED = {255, 0, 0, 255};
constexpr SDL_Color COLOR_ORANGE = {255, 127, 0, 255};
constexpr SDL_Color COLOR_BLUE = {0, 0, 255, 255};
class Button {
public:
enum State {
IDLE = 0, HOVER = 1, PRESSED = 2, RELEASED = 3
};
//methods
Button() = default;
~Button() = default;
void DrawTo(SDL_Renderer*);
//setup
void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color);
void SetX(int x);
void SetY(int y);
//capture input
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//states
void SetState(State); //TODO: idle, busy or disabled
State GetState();
protected:
bool CheckBounds(int x, int y);
Image image;
int posX = 0, posY = 0;
State state = State::IDLE;
};
+68 -134
View File
@@ -21,10 +21,8 @@
*/
#include "image.hpp"
#include "SDL2/SDL_image.h"
#include <sstream>
#include <stdexcept>
#include <sstream>
Image& Image::operator=(Image const& rhs) {
//don't screw yourself
@@ -32,10 +30,10 @@ Image& Image::operator=(Image const& rhs) {
return *this;
}
Free();
FreeSurface();
//Copy the other Image's stuff
texture = rhs.texture;
surface = rhs.surface;
clip = rhs.clip;
local = false;
}
@@ -46,166 +44,102 @@ Image& Image::operator=(Image&& rhs) {
return *this;
}
Free();
FreeSurface();
//Steal the other Image's stuff
texture = rhs.texture;
surface = rhs.surface;
clip = rhs.clip;
local = rhs.local;
rhs.texture = nullptr;
rhs.surface = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
}
SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
Free();
//load the file into a surface
SDL_Surface* surface = IMG_Load(fname.c_str());
if (!surface) {
std::ostringstream msg;
msg << "Failed to load an image file: " << fname;
msg << "; " << IMG_GetError();
throw(std::runtime_error(msg.str()));
}
//create a texture from this surface
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
std::ostringstream msg;
msg << "Failed to convert a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
SDL_Surface* Image::LoadSurface(std::string fname) {
FreeSurface();
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
if (!p) {
std::ostringstream os;
os << "Failed to load file: " << fname;
throw(std::runtime_error(os.str()));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
//free the surface & return
SDL_FreeSurface(surface);
return texture;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) {
Free();
//make the texture
texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET,
w, h);
//check
if (!texture) {
std::ostringstream msg;
msg << "Failed to create a texture; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly created image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
FreeSurface();
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
if (!p) {
throw(std::runtime_error("Failed to create Image surface"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
//blank (black) texture
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
SDL_RenderFillRect(renderer, nullptr);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_SetRenderTarget(renderer, nullptr);
return texture;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Texture* Image::CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr) {
Free();
int w = 0, h = 0;
//get the info
SDL_QueryTexture(ptr, nullptr, nullptr, &w, &h);
//create a texture of (w, h) size (also sets the metadata)
Create(renderer, w, h);
//copy the argument texture to the local texture
SDL_SetRenderTarget(renderer, texture);
SDL_RenderCopy(renderer, ptr, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//return the local texture
return texture;
}
SDL_Texture* Image::SetTexture(SDL_Texture* ptr) {
Free();
texture = ptr;
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly image image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
FreeSurface();
if (!p) {
throw(std::invalid_argument("No surface pointer provided"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = false;
return texture;
return surface;
}
SDL_Texture* Image::GetTexture() const {
return texture;
}
void Image::Free() {
void Image::FreeSurface() {
if (local) {
SDL_DestroyTexture(texture);
SDL_FreeSurface(surface);
local = false;
}
texture = nullptr;
surface = nullptr;
clip = {0, 0, 0, 0};
}
void Image::DrawTo(SDL_Renderer* const renderer, Sint16 x, Sint16 y, double scaleX, double scaleY) {
if (!texture) {
throw(std::logic_error("No image texture to draw"));
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!surface) {
throw(std::logic_error("No image surface to draw"));
}
SDL_Rect sclip = clip;
SDL_Rect dclip = {x, y, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
SDL_Rect sclip = clip, dclip = {x,y};
SDL_BlitSurface(surface, &sclip, dest, &dclip);
}
void Image::SetAlpha(Uint8 a) {
if (SDL_SetTextureAlphaMod(texture, a)) {
std::ostringstream msg;
msg << "Failed to set alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
if (!surface) {
throw(std::logic_error("Failed to set the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
}
Uint8 Image::GetAlpha() {
Uint8 ret = 0;
if (SDL_GetTextureAlphaMod(texture, &ret)) {
std::ostringstream msg;
msg << "Failed to get alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
void Image::ClearTransparentColor() {
if (!surface) {
throw(std::logic_error("Failed to clear the transparent color"));
}
return ret;
}
if (!local) {
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, 0, 0);
}
+19 -19
View File
@@ -19,10 +19,10 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#ifndef IMAGE_HPP_
#define IMAGE_HPP_
#include "SDL/SDL.h"
#include <string>
class Image {
@@ -30,25 +30,21 @@ public:
Image() = default;
Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); }
Image(SDL_Renderer* r, std::string fname) { Load(r, fname); }
Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); }
Image(SDL_Texture* p) { SetTexture(p); }
virtual ~Image() { Free(); }
Image(std::string fname) { LoadSurface(fname); }
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
Image(SDL_Surface* p) { SetSurface(p); }
~Image() { FreeSurface(); }
Image& operator=(Image const&);
Image& operator=(Image&&);
SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
SDL_Texture* SetTexture(SDL_Texture*);
SDL_Texture* GetTexture() const;
virtual void Free();
SDL_Surface* LoadSurface(std::string fname);
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* GetSurface() const { return surface; }
void FreeSurface();
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
void SetAlpha(Uint8 a);
Uint8 GetAlpha();
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
//Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
@@ -66,8 +62,12 @@ public:
bool GetLocal() const { return local; }
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
void ClearTransparentColor();
protected:
SDL_Texture* texture = nullptr;
SDL_Surface* surface = nullptr;
SDL_Rect clip = {0, 0, 0, 0};
bool local = false;
};
};
#endif
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+51 -135
View File
@@ -21,166 +21,82 @@
*/
#include "sprite_sheet.hpp"
#include <sstream>
#include <stdexcept>
SpriteSheet& SpriteSheet::operator=(SpriteSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
}
SpriteSheet& SpriteSheet::operator=(SpriteSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Steal the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = rhs.local;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
rhs.indexX = 0;
rhs.indexY = 0;
rhs.delay = 0.0;
rhs.tick = 0.0;
}
#include <sstream>
void SpriteSheet::Update(double delta) {
//if the delay has passed
if (delay && (tick += delta) >= delay) {
//if the index is out of bounds
if (++indexX >= countX) {
indexX = 0;
if (++xIndex >= xCount) {
xIndex = 0;
}
tick = 0;
}
//modify area drawn
clip.x = indexX * clip.w;
clip.y = indexY * clip.h;
image.SetClipX(xIndex * image.GetClipW());
image.SetClipY(yIndex * image.GetClipH());
}
SDL_Texture* SpriteSheet::Load(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) {
//call the base function
Image::Load(r, fname);
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
image.LoadSurface(fname);
//set the metadata
countX = cx;
countY = cy;
xCount = xCellCount;
yCount = yCellCount;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::Create(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) {
//call the base function
Image::Create(r, w, h);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::SetTexture(SDL_Texture* ptr, Uint16 cx, Uint16 cy) {
//call the base function
Image::SetTexture(ptr);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
void SpriteSheet::Free() {
Image::Free();
countX = countY = 0;
indexX = indexY = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetCountX(Uint16 i) {
indexX = 0;
return countX = i;
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
image.SetSurface(surface);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetCountY(Uint16 i) {
indexY = 0;
return countY = i;
void SpriteSheet::FreeSurface() {
image.FreeSurface();
xCount = yCount = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetIndexX(Uint16 i) {
if (i > countX) {
std::ostringstream msg;
msg << "Cannot set index 'x' to " << i;
throw(std::out_of_range(msg.str()));
Uint16 SpriteSheet::SetXCount(Uint16 i) {
xIndex = 0;
return xCount = i;
}
Uint16 SpriteSheet::SetYCount(Uint16 i) {
yIndex = 0;
return yCount = i;
}
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
if (i > xCount) {
std::ostringstream os;
os << "Cannot set x index to " << i;
throw(std::invalid_argument(os.str()));
}
return indexX = i;
return xIndex = i;
}
Uint16 SpriteSheet::SetIndexY(Uint16 i) {
if (i > countY) {
std::ostringstream msg;
msg << "Cannot set index 'y' to " << i;
throw(std::invalid_argument(msg.str()));
Uint16 SpriteSheet::SetYIndex(Uint16 i) {
if (i > yCount) {
std::ostringstream os;
os << "Cannot set y index to " << i;
throw(std::invalid_argument(os.str()));
}
return indexY = i;
return yIndex = i;
}
double SpriteSheet::SetDelay(double d) {
tick = 0;
return delay = d;
}
}
+28 -32
View File
@@ -19,52 +19,48 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp"
class SpriteSheet : public Image {
class SpriteSheet {
public:
SpriteSheet() = default;
SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
{ Load(r, fname, cx, cy); }
SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
{ Create(r, w, h, cx, cy); }
SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
{ SetTexture(p, cx, cy); }
~SpriteSheet() = default;
SpriteSheet& operator=(SpriteSheet const&);
SpriteSheet& operator=(SpriteSheet&&);
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
~SpriteSheet() { FreeSurface(); };
void Update(double delta);
SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
void Free() override;
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* GetSurface() { return image.GetSurface(); }
void FreeSurface();
Uint16 SetCountX(Uint16);
Uint16 SetCountY(Uint16);
Uint16 SetIndexX(Uint16);
Uint16 SetIndexY(Uint16);
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
Uint16 GetCountX() const { return countX; }
Uint16 GetCountY() const { return countY; }
Uint16 GetIndexX() const { return indexX; }
Uint16 GetIndexY() const { return indexY; }
//accessors and mutators
Image* GetImage() { return &image; } //OO breaker
Uint16 SetXCount(Uint16);
Uint16 SetYCount(Uint16);
Uint16 SetXIndex(Uint16);
Uint16 SetYIndex(Uint16);
Uint16 GetXCount() const { return xCount; }
Uint16 GetYCount() const { return yCount; }
Uint16 GetXIndex() const { return xIndex; }
Uint16 GetYIndex() const { return yIndex; }
double SetDelay(double d);
double GetDelay() const { return delay; }
private:
Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
Image image;
Uint16 xCount = 0, yCount = 0; //number of cells
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
double delay = 0.0, tick = 0.0;
};
//disable access
using Image::Load;
using Image::Create;
using Image::SetTexture;
};
#endif
-70
View File
@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_line.hpp"
#include <stdexcept>
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
//cleanup
SDL_FreeSurface(surface);
//check
if (!texture) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//NOTE: free the texture yourself
return texture;
}
TextLine::TextLine() {
//
}
TextLine::~TextLine() {
ClearText();
}
void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//just use the above global function
SDL_DestroyTexture(texture);
texture = renderTextTexture(renderer, font, str, color);
}
void TextLine::ClearText() {
SDL_DestroyTexture(texture);
}
-45
View File
@@ -1,45 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
class TextLine {
public:
TextLine();
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
{ SetText(r, f, s, c); }
virtual ~TextLine();
void DrawTo(SDL_Renderer*, int posX, int posY);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void ClearText();
protected:
SDL_Texture* texture = nullptr;
};
+2 -17
View File
@@ -1,28 +1,13 @@
#output
export OUTDIR=..
export OUT=$(addprefix $(OUTDIR)/,libcommon.a)
all: $(OUTDIR)
all:
$(MAKE) -C debugging
$(MAKE) -C gameplay
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities
debug: export CXXFLAGS+=-g
debug: clean all
$(OUTDIR):
mkdir $(OUTDIR)
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all
+10 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../graphics
INCLUDES+=. ../graphics ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+57
View File
@@ -0,0 +1,57 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "map_system_api.hpp"
//all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//useful "globals"
//...
//This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = {
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_setfield(L, -2, lib->name);
}
return 1;
}
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L);
#endif
+1 -13
View File
@@ -42,30 +42,18 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v;
}
Region::type_t Region::GetTile(int x, int y, int z) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) const {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
}
+5 -4
View File
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGION_HPP_
#define REGION_HPP_
#include <bitset>
@@ -44,7 +45,7 @@ public:
type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y) const;
bool GetSolid(int x, int y);
//accessors
int GetX() const;
@@ -52,11 +53,11 @@ public:
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private:
friend class TileSheet;
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
};
#endif
+10 -3
View File
@@ -19,9 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_API "region"
#define TORTUGA_REGION_NAME "region"
LUAMOD_API int openRegionAPI(lua_State* L);
#endif
-1
View File
@@ -25,7 +25,6 @@
#include "region.hpp"
//DOCS: These glue functions simply wrap RegionPagerLua's methods
//NOTE: zero indexing is used here, but not in the region API
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
+10 -3
View File
@@ -19,9 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_PAGER_API "region_pager"
#define TORTUGA_REGION_PAGER_NAME "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
+4 -1
View File
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "region.hpp"
@@ -56,3 +57,5 @@ public:
protected:
std::list<Region> regionList;
};
#endif
+7 -15
View File
@@ -23,6 +23,9 @@
#include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
@@ -41,7 +44,6 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//signal that there is no load function
return nullptr;
}
@@ -55,20 +57,17 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
}
//check the return value, success or failure
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
//push and return the loaded region
regionList.push_front(tmpRegion);
return &regionList.front();
}
else {
lua_pop(lua, 1);
//signal a failure
return nullptr;
}
}
//NOTE: this return value seems strange; could replace it with a boolean
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry
@@ -77,7 +76,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//signal that the region wasn't saved
return nullptr;
}
@@ -85,7 +83,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
Region* ptr = FindRegion(x, y);
if (!ptr) {
lua_pop(lua, 1);
//signal that there is no save function
return nullptr;
}
lua_pushlightuserdata(lua, ptr);
@@ -96,20 +93,17 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
}
//check the return value, success or failure
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
//return the specified region that was saved
return ptr;
}
else {
lua_pop(lua, 1);
//signal a failure
return nullptr;
}
}
//DOCS: since this method is the last ditch call from GetRegion, it must return a valid region object, even if the create function hasn't been set.
//return a new region, throwing an error on failure
//return the created region, or nullptr on failure
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
@@ -121,9 +115,7 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//return an empty region object
regionList.emplace_front(x, y);
return &regionList.front();
return nullptr;
}
//something to work on
+9 -4
View File
@@ -19,17 +19,20 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "region_pager_base.hpp"
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <functional>
#include <string>
//DOCS: set the lua hook before use
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
@@ -66,3 +69,5 @@ protected:
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
};
#endif
+23 -86
View File
@@ -21,104 +21,41 @@
*/
#include "tile_sheet.hpp"
#include <stdexcept>
TileSheet& TileSheet::operator=(TileSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
}
TileSheet& TileSheet::operator=(TileSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
void TileSheet::Unload() {
image.FreeSurface();
xCount = yCount = 0;
}
void TileSheet::Load(SDL_Renderer* renderer, std::string fname, int tileWidth, int tileHeight) {
Image::Load(renderer, fname);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
SDL_Texture* TileSheet::SetTexture(SDL_Texture* ptr, int tileWidth, int tileHeight) {
Image::SetTexture(ptr);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
}
void TileSheet::Free() {
Image::Free();
countX = countY = 0;
}
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
//TODO: (2) empty
}
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
//NOTE: TileSheet is a friend class of Region
//reimplementing DrawTo() to improve performance (less indirection)
if (!texture) {
throw(std::logic_error("No image texture to draw"));
}
//the local variables
SDL_Rect sclip = {0, 0, clip.w, clip.h};
SDL_Rect dclip = {0, 0, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0;
//for each tile
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
//get the value to skip expensive lookups
tile = region->tiles[i][j][k];
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
//set the sclip
sclip.x = (tile-1) % countX * clip.h;
sclip.y = (tile-1) / countX * clip.w;
//set the dclip
dclip.x = ((region->x + i) * clip.w - camX) * scaleX;
dclip.y = ((region->y + j) * clip.h - camY) * scaleY;
//draw
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
}
}
}
}
}
+18 -31
View File
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "region.hpp"
@@ -27,41 +28,27 @@
#include <string>
class TileSheet : public Image {
class TileSheet {
public:
TileSheet() = default;
TileSheet(TileSheet const& rhs) { *this = rhs; }
TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
~TileSheet() = default;
TileSheet& operator=(TileSheet const&);
TileSheet& operator=(TileSheet&&);
void Load(std::string fname, int tileWidth, int tileHeight);
void Unload();
void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight);
SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight);
void Free() override;
void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors
//DOCS: Reuse Image::clip for tile sizes
int GetCountX() { return countX; }
int GetCountY() { return countY; }
int GetTileW() { return clip.w; }
int GetTileH() { return clip.h; }
protected:
int countX = 0, countY = 0;
using Image::Load;
using Image::Create;
using Image::SetTexture;
using Image::SetClip;
using Image::SetClipX;
using Image::SetClipY;
using Image::SetClipW;
using Image::SetClipH;
Image* GetImage() { return &image; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
Image image;
int xCount = 0, yCount = 0;
};
#endif
+75
View File
@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -27,3 +31,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -36,18 +36,11 @@ void serializeCharacter(void* buffer, CharacterPacket* packet) {
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs...
}
@@ -64,17 +57,10 @@ void deserializeCharacter(void* buffer, CharacterPacket* packet) {
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs...
}
@@ -19,11 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct CharacterPacket : SerialPacketBase {
@@ -34,13 +34,17 @@ struct CharacterPacket : SerialPacketBase {
//the owner
int accountIndex;
//TODO: Authentication token?
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
//gameplay components: equipment, items, buffs, debuffs...
};
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp"
@@ -27,8 +28,9 @@ struct ClientPacket : SerialPacketBase {
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE];
//TODO: (3) password, auth token
};
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif
@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "creature_packet.hpp"
#include "serial_utility.hpp"
void serializeCreature(void* buffer, CreaturePacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the creature
serialCopy(&buffer, &packet->creatureIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
}
void deserializeCreature(void* buffer, CreaturePacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the creature
deserialCopy(&buffer, &packet->creatureIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
}
@@ -1,43 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct CreaturePacket : SerialPacketBase {
//identify the creature
int creatureIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
};
void serializeCreature(void* buffer, CreaturePacket* packet);
void deserializeCreature(void* buffer, CreaturePacket* packet);
+10 -1
View File
@@ -10,9 +10,13 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs ../$(OUT) $(OBJ)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp"
@@ -43,3 +44,5 @@ struct RegionPacket : SerialPacketBase {
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif
@@ -19,11 +19,12 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_
#include "serial_packet_type.hpp"
#include "SDL2/SDL_net.h"
#include "SDL/SDL_net.h"
constexpr int PACKET_STRING_SIZE = 100;
@@ -34,3 +35,5 @@ struct SerialPacketBase {
virtual ~SerialPacketBase() {};
};
#endif
@@ -27,16 +27,16 @@ void serializeServer(void* buffer, ServerPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server
serialCopy(&buffer, &packet->version, sizeof(int));
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int));
}
void deserializeServer(void* buffer, ServerPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server
deserialCopy(&buffer, &packet->version, sizeof(int));
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int));
}
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SERVERPACKET_HPP_
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp"
@@ -32,3 +33,5 @@ struct ServerPacket : SerialPacketBase {
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif
@@ -29,12 +29,6 @@ void serializeText(void* buffer, TextPacket* packet) {
//content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->range, sizeof(int));
}
void deserializeText(void* buffer, TextPacket* packet) {
@@ -43,10 +37,4 @@ void deserializeText(void* buffer, TextPacket* packet) {
//content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->range, sizeof(int));
}
+4 -6
View File
@@ -19,19 +19,17 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef TEXTPACKET_HPP_
#define TEXTPACKET_HPP_
#include "serial_packet_base.hpp"
#include "vector2.hpp"
struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE];
int roomIndex;
Vector2 origin;
int range;
};
void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif
+8 -7
View File
@@ -19,12 +19,12 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "serial_packet_base.hpp"
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "creature_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
@@ -33,15 +33,14 @@
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20160321;
constexpr int NETWORK_VERSION = 20141227;
union MaxPacket {
CharacterPacket a;
ClientPacket b;
CreaturePacket c;
RegionPacket d;
ServerPacket e;
TextPacket f;
RegionPacket c;
ServerPacket d;
TextPacket e;
};
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
@@ -61,3 +60,5 @@ constexpr int PACKET_BUFFER_SIZE =
REGION_METADATA_FOOTPRINT +
REGION_TILE_FOOTPRINT +
REGION_SOLID_FOOTPRINT;
#endif
+42 -84
View File
@@ -19,14 +19,15 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* DOCS: The headers indicate what packet type is used for each message
* different messages under the same header will carry different amounts of
* valid data, but it will still be carried in that packet's format.
* FORMAT_* is for internal use, deviding the different format bounds.
*/
//TODO: This needs to be smoothed out
enum class SerialPacketType {
//default: there is something wrong
NONE = 0,
@@ -36,138 +37,95 @@ enum class SerialPacketType {
// name, player count, version
//-------------------------
FORMAT_SERVER = 100,
//heartbeat
PING = 101,
PONG = 102,
PING = 1,
PONG = 2,
//Used for finding available servers
BROADCAST_REQUEST = 103,
BROADCAST_RESPONSE = 104,
FORMAT_END_SERVER = 199,
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//-------------------------
//ClientPacket
// client index, account index, username
//-------------------------
FORMAT_CLIENT = 200,
//Connecting to a server as a client
JOIN_REQUEST = 201,
JOIN_RESPONSE = 202,
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
//disconnect from the server
DISCONNECT_REQUEST = 203,
DISCONNECT_RESPONSE = 204,
ADMIN_DISCONNECT_FORCED = 205,
DISCONNECT_REQUEST = 7,
DISCONNECT_RESPONSE = 8,
DISCONNECT_FORCED = 9,
//load the account
LOGIN_REQUEST = 206,
LOGIN_RESPONSE = 207,
LOGIN_REQUEST = 10,
LOGIN_RESPONSE = 11,
//unload the account
LOGOUT_REQUEST = 208,
LOGOUT_RESPONSE = 209,
LOGOUT_REQUEST = 12,
LOGOUT_RESPONSE = 13,
//shut down the server
ADMIN_SHUTDOWN_REQUEST = 210,
FORMAT_END_CLIENT = 299,
SHUTDOWN_REQUEST = 14,
//-------------------------
//RegionPacket
// room index, x, y, raw data
//-------------------------
FORMAT_REGION = 300,
//map data
REGION_REQUEST = 301,
REGION_CONTENT = 302,
FORMAT_END_REGION = 399,
REGION_REQUEST = 15, //NOTE: technically a query
REGION_CONTENT = 16,
//-------------------------
//CharacterPacket
// character index,
// handle, avatar,
// account index (owner),
// room index, origin, motion
// room index, origin, motion,
// statistics
//-------------------------
FORMAT_CHARACTER = 400,
//full data update
CHARACTER_UPDATE = 401,
//character management
CHARACTER_CREATE = 402,
CHARACTER_DELETE = 403,
CHARACTER_LOAD = 404,
CHARACTER_UNLOAD = 405,
CHARACTER_CREATE = 17,
CHARACTER_DELETE = 18,
CHARACTER_LOAD = 19,
CHARACTER_UNLOAD = 20,
//find out info from the server
QUERY_CHARACTER_EXISTS = 406,
QUERY_CHARACTER_EXISTS = 21,
QUERY_CHARACTER_STATS = 22,
QUERY_CHARACTER_LOCATION = 23,
//actions taken
CHARACTER_MOVEMENT = 407,
//set the info in the server
CHARACTER_SET_ROOM = 24,
CHARACTER_SET_ORIGIN = 25,
CHARACTER_SET_MOTION = 26,
FORMAT_END_CHARACTER = 499,
//-------------------------
//CreaturePacket
// creature index,
// handle, avatar
// bounds
// room index, origin, motion
//-------------------------
FORMAT_CREATURE = 500,
//full data update
CREATURE_UPDATE = 501,
//character management
CREATURE_CREATE = 502,
CREATURE_UNLOAD = 503,
//find out info from the server
QUERY_CREATURE_EXISTS = 504,
//actions taken
CREATURE_MOVEMENT = 505,
FORMAT_END_CREATURE = 599,
//TODO: enemy management
//-------------------------
//TextPacket
// name, text
//-------------------------
FORMAT_TEXT = 600,
//general speech
TEXT_BROADCAST = 601,
TEXT_SPEECH = 602,
TEXT_WHISPER = 603,
TEXT_BROADCAST = 27,
//rejection/error messages
JOIN_REJECTION = 604,
LOGIN_REJECTION = 605,
REGION_REJECTION = 606,
CHARACTER_REJECTION = 607,
CREATURE_REJECTION = 608,
SHUTDOWN_REJECTION = 609,
QUERY_REJECTION = 610,
FORMAT_END_TEXT = 699,
JOIN_REJECTION = 28,
LOGIN_REJECTION = 29,
REGION_REJECTION = 30,
CHARACTER_REJECTION = 31,
SHUTDOWN_REJECTION = 32,
//-------------------------
//not used
//-------------------------
LAST = 700
LAST = 33
};
#endif
+86 -48
View File
@@ -24,16 +24,12 @@
//packet types
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "creature_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
#include <cstring>
//macros
#define BOUNDS(type, lower, upper) ((type) > (lower) && (type) < (upper))
//raw memory copy
void serialCopy(void** buffer, void* data, int size) {
memcpy(*buffer, data, size);
@@ -49,28 +45,49 @@ void deserialCopy(void** buffer, void* data, int size) {
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
if (BOUNDS(packet->type, SerialPacketType::FORMAT_SERVER, SerialPacketType::FORMAT_END_SERVER)) {
serializeServer(buffer, static_cast<ServerPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CLIENT, SerialPacketType::FORMAT_END_CLIENT)) {
serializeClient(buffer, static_cast<ClientPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_REGION, SerialPacketType::FORMAT_END_REGION)) {
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CHARACTER, SerialPacketType::FORMAT_END_CHARACTER)) {
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CREATURE, SerialPacketType::FORMAT_END_CREATURE)) {
serializeCreature(buffer, static_cast<CreaturePacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
serializeText(buffer, static_cast<TextPacket*>(packet));
switch(packet->type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
serializeServer(buffer, static_cast<ServerPacket*>(packet));
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
serializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
break;
case SerialPacketType::CHARACTER_CREATE:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
serializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
}
@@ -79,27 +96,48 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType));
if (BOUNDS(type, SerialPacketType::FORMAT_SERVER, SerialPacketType::FORMAT_END_SERVER)) {
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_CLIENT, SerialPacketType::FORMAT_END_CLIENT)) {
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_REGION, SerialPacketType::FORMAT_END_REGION)) {
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_CHARACTER, SerialPacketType::FORMAT_END_CHARACTER)) {
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_CREATURE, SerialPacketType::FORMAT_END_CREATURE)) {
deserializeCreature(buffer, static_cast<CreaturePacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
deserializeText(buffer, static_cast<TextPacket*>(packet));
switch(type) {
case SerialPacketType::PING:
case SerialPacketType::PONG:
case SerialPacketType::BROADCAST_REQUEST:
case SerialPacketType::BROADCAST_RESPONSE:
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
break;
case SerialPacketType::JOIN_REQUEST:
case SerialPacketType::JOIN_RESPONSE:
case SerialPacketType::DISCONNECT_REQUEST:
case SerialPacketType::DISCONNECT_RESPONSE:
case SerialPacketType::DISCONNECT_FORCED:
case SerialPacketType::LOGIN_REQUEST:
case SerialPacketType::LOGIN_RESPONSE:
case SerialPacketType::LOGOUT_REQUEST:
case SerialPacketType::LOGOUT_RESPONSE:
case SerialPacketType::SHUTDOWN_REQUEST:
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
break;
case SerialPacketType::REGION_REQUEST:
case SerialPacketType::REGION_CONTENT:
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
break;
case SerialPacketType::CHARACTER_CREATE:
case SerialPacketType::CHARACTER_DELETE:
case SerialPacketType::CHARACTER_LOAD:
case SerialPacketType::CHARACTER_UNLOAD:
case SerialPacketType::QUERY_CHARACTER_EXISTS:
case SerialPacketType::QUERY_CHARACTER_STATS:
case SerialPacketType::QUERY_CHARACTER_LOCATION:
case SerialPacketType::CHARACTER_SET_ROOM:
case SerialPacketType::CHARACTER_SET_ORIGIN:
case SerialPacketType::CHARACTER_SET_MOTION:
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
break;
case SerialPacketType::TEXT_BROADCAST:
case SerialPacketType::JOIN_REJECTION:
case SerialPacketType::LOGIN_REJECTION:
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
case SerialPacketType::SHUTDOWN_REJECTION:
deserializeText(buffer, static_cast<TextPacket*>(packet));
break;
}
}
+4 -1
View File
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SERIALIZEUTILITY_HPP_
#define SERIALIZEUTILITY_HPP_
#include "serial_packet_base.hpp"
@@ -32,3 +33,5 @@ void deserialCopy(void** buffer, void* data, int size);
//primary functions
void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet);
#endif
+1
View File
@@ -140,6 +140,7 @@ int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
return sent;
}
//TODO: put a void* and int* parameter list here
int UDPNetworkUtility::Receive() {
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
+5 -2
View File
@@ -19,14 +19,15 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef UDPNETWORKUTILITY_HPP_
#define UDPNETWORKUTILITY_HPP_
//common
#include "serial_packet_base.hpp"
#include "singleton.hpp"
//APIs
#include "SDL2/SDL_net.h"
#include "SDL/SDL_net.h"
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
public:
@@ -72,3 +73,5 @@ private:
UDPsocket socket = nullptr;
UDPpacket* packet = nullptr;
};
#endif
+81
View File
@@ -0,0 +1,81 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include <stdexcept>
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
return CalcState(motion.x, motion.y, motion.state & SDL_BUTTON_LMASK);
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
if (button.button == SDL_BUTTON_LEFT) {
return CalcState(button.x, button.y, true);
}
return state;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (button.button == SDL_BUTTON_LEFT) {
return CalcState(button.x, button.y, false);
}
return state;
}
void Button::DrawTo(SDL_Surface* const dest) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
image->SetClipY(state * image->GetClipH());
image->DrawTo(dest, x, y);
font->DrawStringTo(text, dest, textX + x, textY + y);
}
std::string Button::SetText(std::string t) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
//one line, cache the position
text = t;
textX = (image->GetClipW() / 2) - (font->GetCharW() * text.size() / 2);
textY = (image->GetClipH() / 2) - (font->GetCharH() / 2);
return text;
}
Button::State Button::CalcState(Sint16 i, Sint16 j, bool leftPressed) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
//if out of bounds
if (i < x || i >= (x + image->GetClipW()) ||
j < y || j >= (y + image->GetClipH())
) {
return state = State::NORMAL;
}
if (leftPressed) {
return state = State::PRESSED;
}
else {
return state = State::HOVER;
}
}
+94
View File
@@ -0,0 +1,94 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BUTTON_HPP_
#define BUTTON_HPP_
#include "image.hpp"
#include "raster_font.hpp"
#include <string>
/* 3-phases, no toggle, centred text
* This class uses the size of the provided image as its bounds. Also,
* The provided image should be formatted correctly.
*
* The button's image should be divided into 3 sections virtucally,
* which act as the different button images. The clip width & height of the
* Image should be set manually, and the height should be 1/3 of the total
* graphical data.
*/
class Button {
public:
enum State {
NORMAL = 0, HOVER = 1, PRESSED = 2
};
Button() = default;
~Button() = default;
//handle input
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//yet another draw function
void DrawTo(SDL_Surface* const);
//accessors and mutators
Image* SetImage(Image* const ptr) { return image = ptr; }
Image* GetImage() { return image; }
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
RasterFont* GetFont() { return font; }
Sint16 SetX(Sint16 i) { return x = i; }
Sint16 SetY(Sint16 i) { return y = i; }
Sint16 GetX() const { return x; }
Sint16 GetY() const { return y; }
Sint16 SetTextX(Sint16 i) { return textX = i; }
Sint16 SetTextY(Sint16 i) { return textY = i; }
Sint16 GetTextX() const { return textX; }
Sint16 GetTextY() const { return textY; }
State SetState(State s) { return state = s; }
State GetState() const { return state; }
std::string SetText(std::string);
std::string GetText() const { return text; }
private:
State CalcState(Sint16 x, Sint16 y, bool leftPressed);
//point to the provided external objects
Image* image = nullptr;
RasterFont* font = nullptr;
//positions
Sint16 x = 0, y = 0;
Sint16 textX = 0, textY = 0;
//
State state = State::NORMAL;
std::string text;
};
#endif
@@ -1,5 +1,5 @@
#config
INCLUDES+=. packet_types ../gameplay ../map ../utilities
INCLUDES+=. ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,10 +10,13 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet_types
$(OBJ): | $(OBJDIR)
@@ -27,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all

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