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6 Commits

Author SHA1 Message Date
Kayne Ruse 29a09cf71f Discarding: pointers to object to push/pop was a bad idea 2015-01-02 07:18:21 +11:00
Kayne Ruse e4d7ece99c Merge branch 'bugfix-lambda' into multiple-rooms
Conflicts:
	server/server_methods.cpp
2015-01-02 07:10:29 +11:00
Kayne Ruse b2452fb6fe Committing incomplete work; need to fix an urgent bug 2015-01-02 06:57:20 +11:00
Kayne Ruse 4579f9f388 Don't code while drunk; it never ends well 2015-01-01 12:53:32 +11:00
Kayne Ruse b4b7c0d877 Pop & Push don't work like they should 2015-01-01 03:37:13 +11:00
Kayne Ruse ebd8e54725 Added PushEntity() & PopEntity() to RoomManager
Calling them from server_character_methods.cpp.
2015-01-01 02:51:04 +11:00
308 changed files with 5135 additions and 10799 deletions
-3
View File
@@ -9,9 +9,6 @@
Release/
Debug/
Out/
release/
debug/
out/
#Project generated files
*.db
-3
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@@ -1,3 +0,0 @@
[submodule "bin"]
path = bin
url = https://github.com/Ratstail91/Tortuga.git
+8 -26
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@@ -1,45 +1,32 @@
## Outline
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete)
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
## External Dependencies
* [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
## Using and Including
* [Coolvetica Typeface](http://typodermicfonts.com/coolvetica/)
## Copyright
(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
The current version of Tortuga is released under the [zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013-2016 Kayne Ruse
Copyright (c) 2013-2015 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
@@ -47,9 +34,4 @@ Permission is granted to anyone to use this software for any purpose, including
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
### Items not made by me
* [Coolvetica Font](http://typodermicfonts.com/coolvetica/)
* Creative Commons Artwork from [Artsader](http://www.moosader.com/artsader/)
3. This notice may not be removed or altered from any source distribution.
+8 -9
View File
@@ -14,10 +14,9 @@ Both a game server and game client are included in this package.
Instructions For Setup
-------------------------
1. To create a server, simply run server.exe
(a public server is provided by default)
2. To join a server, your player information must be input into rsc/config.cfg
(NOTE: This process will be streamlined later)
1. To create a server, simply run server.exe.
2. To join that server, run client.exe with config settings not already in use.
(Note: This process will be streamlined later).
3. To change the config settings, open rsc/config.cfg
4. These settings must be unique for each player:
@@ -26,10 +25,10 @@ Instructions For Setup
5. There are currently two options for 'client.avatar':
* client.avatar = character1.png #male
* client.avatar = character2.png #female
* client.avatar = elliot2.bmp #male
* client.avatar = coa2.bmp #female
6. When you've correctly set these values, run client.exe, and select 'Start'
from the main menu; this displays the list of available servers.
7. Select the name of a server (default is 'Public') and select 'Join'.
6. When you've correctly set these values (good luck), select 'Start' from the
main menu; this displays the list of available servers.
7. Select the name of your server (default is 'local') and select 'Join'.
8. Welcome to Tortuga, enjoy your stay.
Submodule bin deleted from c653980193
-105
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@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
-61
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@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: (9) joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
+5 -2
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,8 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CHANNELS_HPP_
#define CHANNELS_HPP_
enum Channels {
SERVER = 0
};
#endif
+78 -243
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -24,14 +24,21 @@
#include "serial_packet.hpp"
#include "config_utility.hpp"
//for handling platforms
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_version.h"
#include <stdexcept>
#include <chrono>
#include <iostream>
#include <sstream>
#include <stdexcept>
//-------------------------
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "disconnected_screen.hpp"
//-------------------------
//Public access members
@@ -44,149 +51,57 @@ void ClientApplication::Init(int argc, char* argv[]) {
ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//Initialize SDL
//-------------------------
if (SDL_Init(0)) {
std::ostringstream msg;
msg << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the window
//-------------------------
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
h = h ? h : 600;
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized the window" << std::endl;
//-------------------------
//DEBUG: detecting platforms, versions & appropriate fonts
//-------------------------
SDL_SysWMinfo windowInfo;
SDL_VERSION(&windowInfo.version);
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
//
std::string platform;
std::string fontPath;
//get the info
switch(windowInfo.subsystem) {
case SDL_SYSWM_WINDOWS:
platform = "Microsoft Windows";
break;
case SDL_SYSWM_X11:
platform = "X Window System";
break;
//NOTE: OS X is currently unsupported, but it could be
case SDL_SYSWM_COCOA:
platform = "Apple OS X";
break;
default:
platform = "an unsupported platform";
}
//final output
std::cout << "SDL Version ";
std::cout << (int)windowInfo.version.major << ".";
std::cout << (int)windowInfo.version.minor << ".";
std::cout << (int)windowInfo.version.patch << " on ";
std::cout << platform << std::endl;
}
else {
std::ostringstream msg;
msg << "Failed to retrieve window info: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//-------------------------
//create and check the renderer
//-------------------------
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, w, h);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
std::cout << "Initialized the renderer" << std::endl;
//-------------------------
//Initialize the APIs
//-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net
if (SDLNet_Init()) {
std::ostringstream msg;
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
throw(std::runtime_error("Failed to initialize SDL_net"));
}
UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
std::cout << "Initialized SDL_net 2.0" << std::endl;
//-------------------------
//Setup the screen
//-------------------------
//setting up SDL2_ttf
if (TTF_Init()) {
std::ostringstream msg;
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF;
std::cout << "Initialized SDL_ttf 2.0" << std::endl;
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f);
std::cout << "Initialized the screen" << std::endl;
//-------------------------
//debug output
//-------------------------
#define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
//TODO: enable/disable these with a switch
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_INTERNAL_VAR(NETWORK_VERSION);
DEBUG_INTERNAL_VAR(sizeof(Region::type_t));
DEBUG_INTERNAL_VAR(sizeof(Region));
DEBUG_INTERNAL_VAR(REGION_WIDTH);
DEBUG_INTERNAL_VAR(REGION_HEIGHT);
DEBUG_INTERNAL_VAR(REGION_DEPTH);
DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT);
DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE);
DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE);
DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
//-------------------------
//finalize the startup
@@ -202,161 +117,81 @@ void ClientApplication::Init(int argc, char* argv[]) {
}
void ClientApplication::Proc() {
//load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
LoadScene(SceneList::FIRST);
//fixed frame rate
//prepare the time system
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes if necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal());
//The main loop
while(activeScene->GetNextScene() != SceneList::QUIT) {
//switch scenes when necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) {
LoadScene(activeScene->GetNextScene());
continue;
}
//update the current time
realTime = Clock::now();
//simulate the game or give the machine a break
if (simTime < realTime) {
while(simTime < realTime) {
//call the user defined functions
activeScene->FrameStart();
ProcessEvents();
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
//simulate game time
while (simTime < realTime) {
//call each user defined function
activeScene->RunFrame();
//~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
}
SDL_RenderClear(renderer);
activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
//draw the game to the screen
activeScene->RenderFrame();
}
//cleanup
ClearScene();
UnloadScene();
}
void ClientApplication::Quit() {
//clean up after the program
std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close();
TTF_Quit();
SDLNet_Quit();
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
std::cout << "Clean exit" << std::endl;
}
//-------------------------
//Scene management
//Private access members
//-------------------------
void ClientApplication::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "combat.hpp"
#include "disconnected_screen.hpp"
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//BUG: #16 Resources are being reloaded between scenes
ClearScene();
switch(signal) {
void ClientApplication::LoadScene(SceneList sceneIndex) {
UnloadScene();
switch(sceneIndex) {
//add scene creation calls here
case SceneSignal::FIRST:
case SceneSignal::SPLASHSCREEN:
activeScene = new SplashScreen(window);
case SceneList::FIRST:
case SceneList::SPLASHSCREEN:
activeScene = new SplashScreen();
break;
case SceneSignal::MAINMENU:
case SceneList::MAINMENU:
activeScene = new MainMenu();
break;
case SceneSignal::OPTIONSMENU:
case SceneList::OPTIONSMENU:
activeScene = new OptionsMenu();
break;
case SceneSignal::LOBBYMENU:
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneSignal::WORLD:
activeScene = new World(&clientIndex, &accountIndex);
case SceneList::INWORLD:
activeScene = new InWorld(&clientIndex, &accountIndex);
break;
case SceneSignal::COMBAT:
activeScene = new Combat(&clientIndex, &accountIndex);
break;
case SceneSignal::DISCONNECTEDSCREEN:
case SceneList::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
}
void ClientApplication::ClearScene() {
void ClientApplication::UnloadScene() {
delete activeScene;
activeScene = nullptr;
}
+16 -17
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,19 +19,21 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CLIENTAPPLICATION_HPP_
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "singleton.hpp"
#include "udp_network_utility.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
#include "singleton.hpp"
#include <map>
class ClientApplication: public Singleton<ClientApplication> {
public:
//public methods
void Init(int argc, char* argv[]);
void Proc();
void Quit();
@@ -42,18 +44,15 @@ private:
ClientApplication() = default;
~ClientApplication() = default;
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
//Private access members
void LoadScene(SceneList sceneIndex);
void UnloadScene();
BaseScene* activeScene = nullptr;
//TODO: (9) build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
//global scene parameters
//shared parameters
int clientIndex = -1;
int accountIndex = -1;
};
};
#endif
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../entities ../../common/utilities
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -12,7 +12,7 @@ OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
OUT=$(addprefix $(OUTDIR)/,client.a)
#targets
all: $(OBJ) $(OUT)
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,5 +19,5 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "inventory_manager.hpp"
#include "terminal_error.hpp"
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,13 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef TERMINALERROR_HPP_
#define TERMINALERROR_HPP_
#include <stdexcept>
#include <string>
class fatal_error: public std::runtime_error {
class terminal_error: public std::runtime_error {
public:
explicit fatal_error(const std::string& str): runtime_error(str) {}
explicit fatal_error(const char* cstr): runtime_error(cstr) {}
explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {}
};
#endif
-94
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@@ -1,94 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_manager.hpp"
void BarrierManager::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
for (auto& it : elementMap) {
it.second.DrawTo(dest, x, y);
}
}
void BarrierManager::LoadBaseImage(SDL_Renderer* renderer, std::string fname) {
baseImage.Load(renderer, fname);
}
void BarrierManager::UnloadBaseImage() {
baseImage.Free();
}
void BarrierManager::LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names) {
//sprite names are file names only
for (auto& it : names) {
templateImages.emplace(it, Image(renderer, spriteDir + it));
}
}
void BarrierManager::UnloadTemplateImages() {
templateImages.clear();
}
BaseBarrier* BarrierManager::Create(int index) {
elementMap.emplace(index, BaseBarrier(baseImage, templateImages));
return &elementMap[index];
}
void BarrierManager::Unload(int i) {
elementMap.erase(i);
}
void BarrierManager::UnloadAll() {
elementMap.clear();
}
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn) {
std::map<int, BaseBarrier>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
int BarrierManager::Size() {
return elementMap.size();
}
BaseBarrier* BarrierManager::Find(int i) {
std::map<int, BaseBarrier>::iterator it = elementMap.find(i);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
std::map<int, BaseBarrier>* BarrierManager::GetContainer() {
return &elementMap;
}
std::map<std::string, Image>* BarrierManager::GetTemplateContainer() {
return &templateImages;
}
-58
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@@ -1,58 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_barrier.hpp"
#include <functional>
#include <list>
#include <string>
class BarrierManager {
public:
BarrierManager() = default;
~BarrierManager() = default;
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
//NOTE: don't use these while you have barriers loaded
void LoadBaseImage(SDL_Renderer* renderer, std::string fname);
void UnloadBaseImage();
void LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list<std::string> names);
void UnloadTemplateImages();
BaseBarrier* Create(int index);
void Unload(int i);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, BaseBarrier const&>)> fn);
int Size();
BaseBarrier* Find(int i);
std::map<int, BaseBarrier>* GetContainer();
std::map<std::string, Image>* GetTemplateContainer();
private:
Image baseImage;
std::map<std::string, Image> templateImages;
std::map<int, BaseBarrier> elementMap;
};
-105
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@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_barrier.hpp"
#include "config_utility.hpp"
#include <cstring>
#include <sstream>
#include <stdexcept>
BaseBarrier::BaseBarrier(Image& argBaseImage, std::map<std::string, Image>& templateImages) {
baseImage.SetTexture(argBaseImage.GetTexture());
composite.SetTextures(templateImages);
memset(status, 0, sizeof(int) * 8);
CorrectSprite();
}
BaseBarrier::~BaseBarrier() {
//
}
void BaseBarrier::CorrectSprite() {
//TODO: link status to sprite
for (int i = 0; i < 8; i++) {
//setup the name
std::ostringstream os;
os << "slot " << i+1;
switch(status[i]) {
case 0:
composite.Disable(os.str() + " green.png");
composite.Disable(os.str() + " red.png");
break;
case 1:
composite.Enable(os.str() + " green.png");
composite.Disable(os.str() + " red.png");
break;
case 2:
composite.Disable(os.str() + " green.png");
composite.Enable(os.str() + " red.png");
break;
default: {
std::ostringstream os;
os << "index " << i << ", value " << status[i] << std::endl;
throw(std::runtime_error("Unknown graphical status in barrier; " + os.str()));
}
}
}
}
void BaseBarrier::Update() {
//
}
void BaseBarrier::DrawTo(SDL_Renderer* const dest, int camX, int camY) {
//ignore the default sprite for now
baseImage.DrawTo(dest, origin.x - camX, origin.y - camY);
composite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
int BaseBarrier::SetStatus(int k, int v) {
if (k >= 8 || k < 0) {
return -1;
}
return status[k] = v;
}
int BaseBarrier::FindStatus(int k) {
if (k >= 8 || k < 0) {
return -1;
}
return status[k];
}
int* BaseBarrier::SetStatusArray(int* ptr) {
memcpy(status, ptr, sizeof(int) * 8);
return status;
}
int* BaseBarrier::GetStatusArray() {
return status;
}
CompositeImage<>* BaseBarrier::GetComposite() {
return &composite;
}
+8 -9
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,7 +21,6 @@
*/
#include "base_character.hpp"
//TODO: (3) remove this
#include "config_utility.hpp"
//-------------------------
@@ -31,16 +30,16 @@
void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) {
sprite.SetIndexY(0);
sprite.SetYIndex(0);
}
else if (motion.y < 0) {
sprite.SetIndexY(1);
sprite.SetYIndex(1);
}
else if (motion.x > 0) {
sprite.SetIndexY(3);
sprite.SetYIndex(3);
}
else if (motion.x < 0) {
sprite.SetIndexY(2);
sprite.SetYIndex(2);
}
//animation
@@ -49,7 +48,7 @@ void BaseCharacter::CorrectSprite() {
}
else {
sprite.SetDelay(0);
sprite.SetIndexX(0);
sprite.SetXIndex(0);
}
}
@@ -73,9 +72,9 @@ std::string BaseCharacter::GetHandle() const {
return handle;
}
std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
std::string BaseCharacter::SetAvatar(std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar;
}
+6 -3
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef BASECHARACTER_HPP_
#define BASECHARACTER_HPP_
//components
#include "character_defines.hpp"
@@ -41,7 +42,7 @@ public:
int GetOwner();
std::string SetHandle(std::string s);
std::string GetHandle() const;
std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string SetAvatar(std::string s);
std::string GetAvatar() const;
protected:
@@ -50,3 +51,5 @@ protected:
std::string handle;
std::string avatar;
};
#endif
-46
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@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_creature.hpp"
#include "config_utility.hpp"
void BaseCreature::CorrectSprite() {
//TODO: (9) BaseCreature::CorrectSprite()
}
std::string BaseCreature::SetHandle(std::string s) {
return handle = s;
}
std::string BaseCreature::GetHandle() const {
return handle;
}
std::string BaseCreature::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s;
sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 4);
return avatar;
}
std::string BaseCreature::GetAvatar() const {
return avatar;
}
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,5 +19,5 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "inventory.hpp"
#include "base_monster.hpp"
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef BASEMONSTER_HPP_
#define BASEMONSTER_HPP_
#include "inventory.hpp"
#include "entity.hpp"
class InventoryManager {
class BaseMonster: public Entity {
public:
InventoryManager() = default;
~InventoryManager() = default;
BaseMonster() = default;
virtual ~BaseMonster() = default;
private:
protected:
//
};
};
#endif
+6 -6
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@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -26,8 +26,8 @@ void Entity::Update() {
sprite.Update(0.016);
}
void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY);
}
SpriteSheet* Entity::GetSprite() {
@@ -50,14 +50,14 @@ BoundingBox Entity::SetBounds(BoundingBox b) {
return bounds = b;
}
Vector2 Entity::GetOrigin() const {
Vector2 Entity::GetOrigin() {
return origin;
}
Vector2 Entity::GetMotion() const {
Vector2 Entity::GetMotion() {
return motion;
}
BoundingBox Entity::GetBounds() const {
BoundingBox Entity::GetBounds() {
return bounds;
}
+9 -7
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,18 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef ENTITY_HPP_
#define ENTITY_HPP_
#include "bounding_box.hpp"
#include "sprite_sheet.hpp"
#include "vector2.hpp"
//The base class for all objects in the world
//TODO: (9) write a better hierarchy
class Entity {
public:
virtual void Update();
virtual void DrawTo(SDL_Renderer* const, int camX, int camY);
virtual void DrawTo(SDL_Surface* const, int camX, int camY);
SpriteSheet* GetSprite();
@@ -39,9 +39,9 @@ public:
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b);
Vector2 GetOrigin() const;
Vector2 GetMotion() const;
BoundingBox GetBounds() const;
Vector2 GetOrigin();
Vector2 GetMotion();
BoundingBox GetBounds();
protected:
Entity() = default;
@@ -52,3 +52,5 @@ protected:
Vector2 motion;
BoundingBox bounds;
};
#endif
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,6 @@
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) {
//TODO: (9) write a better collision system
origin -= motion;
motion = {0, 0};
return true;
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef LOCALCHARACTER_HPP_
#define LOCALCHARACTER_HPP_
#include "base_character.hpp"
#include "bounding_box.hpp"
@@ -37,3 +38,5 @@ public:
private:
//NOTE: NO MEMBERS
};
#endif
+5
View File
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-24
View File
@@ -1,24 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "fatal_error.hpp"
//DOCS: This empty file is used to force an object file
-58
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@@ -1,58 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "heartbeat_utility.hpp"
#include "channels.hpp"
#include "ip_operators.hpp"
//heartbeat system
void HeartbeatUtility::hPing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void HeartbeatUtility::hPong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
int HeartbeatUtility::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
return 1;
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
return 0;
}
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -44,7 +44,6 @@ int main(int argc, char* argv[]) {
app.Proc();
app.Quit();
//control the position of the app's destructor
ClientApplication::DeleteSingleton();
//delete the singletons
+4 -13
View File
@@ -1,20 +1,16 @@
#include directories
INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../common/libcommon.a -lSDL2_net
LIBS+=client.a ../libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
LIBS+=-lSDLmain -lSDL
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source
CXXSRC=$(wildcard *.cpp)
@@ -29,6 +25,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
@@ -47,12 +44,6 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,20 +19,22 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SCENELIST_HPP_
#define SCENELIST_HPP_
enum SceneSignal {
//reserved members for internal use
QUIT = -1,
CONTINUE = 0,
FIRST = 1,
enum class SceneList {
//these are reserved
QUIT,
CONTINUE,
FIRST,
//custom scenes
//custom indexes
SPLASHSCREEN,
MAINMENU,
OPTIONSMENU,
LOBBYMENU,
WORLD,
COMBAT,
INWORLD,
DISCONNECTEDSCREEN,
};
};
#endif
+140
View File
@@ -0,0 +1,140 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
#include <stdexcept>
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() {
//
}
BaseScene::~BaseScene() {
//
}
//-------------------------
//Program control
//-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) {
if (!bpp) {
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
}
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
}
SDL_Surface* BaseScene::GetScreen() {
return screen;
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame() {
FrameStart();
HandleEvents();
Update();
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
SDL_Delay(10);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
}
+74
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@@ -0,0 +1,74 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BASESCENE_HPP_
#define BASESCENE_HPP_
#include "scene_list.hpp"
#include "SDL/SDL.h"
class BaseScene {
public:
//Public access members
BaseScene();
virtual ~BaseScene();
//Program control
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF);
static SDL_Surface* GetScreen();
SceneList SetNextScene(SceneList sceneIndex);
SceneList GetNextScene() const;
//Frame loop
virtual void RunFrame();
virtual void RenderFrame();
protected:
virtual void FrameStart() {}
virtual void HandleEvents();
virtual void Update() {}
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//TODO: joystick/gamepad support
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private:
static SDL_Surface* screen;
SceneList nextScene = SceneList::CONTINUE;
};
#endif
-48
View File
@@ -1,48 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
class Combat: public BaseScene {
public:
//Public access members
Combat(int* const argClientIndex, int* const argAccountIndex);
~Combat();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
};
+31 -49
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,11 +25,8 @@
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
//-------------------------
@@ -38,29 +35,20 @@ DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
//TODO: (1) resource tool, to prevent reloading like this
image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the disconnection message text
textLine.SetX(50);
textLine.SetY(30);
textLine.SetText(GetRenderer(), font, WHITE, config["client.disconnectMessage"]);
//set the button texts
backButton.SetText("Back");
//full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
@@ -70,65 +58,59 @@ DisconnectedScreen::DisconnectedScreen() {
}
DisconnectedScreen::~DisconnectedScreen() {
TTF_CloseFont(font);
//
}
//-------------------------
//Frame loop
//-------------------------
void DisconnectedScreen::FrameStart() {
//
}
void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetSceneSignal(SceneSignal::MAINMENU);
SetNextScene(SceneList::MAINMENU);
}
//Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive());
}
void DisconnectedScreen::FrameEnd() {
//
}
void DisconnectedScreen::Render(SDL_Surface* const screen) {
ConfigUtility& config = ConfigUtility::GetSingleton();
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer);
backButton.DrawTo(screen);
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(event);
void DisconnectedScreen::QuitEvent() {
SetNextScene(SceneList::QUIT);
}
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(event);
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
SetNextScene(SceneList::MAINMENU);
break;
}
}
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+24 -21
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,18 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef DISCONNECTEDSCREEN_HPP_
#define DISCONNECTEDSCREEN_HPP_
#include "base_scene.hpp"
#include "button.hpp"
//graphics
#include "image.hpp"
#include "text_line.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "SDL2/SDL_ttf.h"
//client
#include "base_scene.hpp"
//std namespace
#include <chrono>
class DisconnectedScreen : public BaseScene {
@@ -36,28 +39,28 @@ public:
DisconnectedScreen();
~DisconnectedScreen();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//Frame loop
void Update();
void Render(SDL_Surface* const);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//graphics
Image image;
TTF_Font* font = nullptr;
RasterFont font;
//UI
Button backButton;
TextLine textLine;
//auto return
std::chrono::steady_clock::time_point startTick;
};
#endif
+757
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@@ -0,0 +1,757 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <iostream>
#include <sstream>
//-------------------------
//these should've come standard
//-------------------------
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
clientIndex(*argClientIndex),
accountIndex(*argAccountIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet
//TODO: add the tilesheet to the map system
//TODO: Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
//Send the character data
//TODO: login scene, prompt, etc.
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_LOAD;
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
//query the world state
memset(&newPacket, 0, MAX_PACKET_SIZE);
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
//debug
//
}
InWorld::~InWorld() {
//unload the local data
characterMap.clear();
monsterMap.clear();
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update() {
//create and zero the buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE);
try {
//suck in and process all waiting packets
while(network.Receive(packetBuffer)) {
HandlePacket(packetBuffer);
}
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//free the buffer
delete reinterpret_cast<char*>(packetBuffer);
//heartbeat system
CheckHeartBeat();
//update all entities
for (auto& it : characterMap) {
it.second.Update();
}
for (auto& it : monsterMap) {
it.second.Update();
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
return;
}
//get the collidable boxes
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
//process the collisions
if (localCharacter->ProcessCollisionGrid(boxList)) {
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//update the camera
camera.x = localCharacter->GetOrigin().x - camera.marginX;
camera.y = localCharacter->GetOrigin().y - camera.marginY;
}
void InWorld::FrameEnd() {
//
}
void InWorld::RenderFrame() {
SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void InWorld::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
}
//draw the entities
for (auto& it : characterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
for (auto& it : monsterMap) {
//TODO: depth ordering
it.second.DrawTo(screen, camera.x, camera.y);
}
//draw UI
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::QuitEvent() {
//two-step logout
SendDisconnectRequest();
SetNextScene(SceneList::QUIT);
}
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendLogoutRequest();
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
SendShutdownRequest();
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
//hotkeys
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//TODO: the escape key should actually control menus and stuff
SendLogoutRequest();
return;
}
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED;
break;
case SDLK_a:
motion.x -= CHARACTER_WALKING_SPEED;
break;
case SDLK_s:
motion.y += CHARACTER_WALKING_SPEED;
break;
case SDLK_d:
motion.x += CHARACTER_WALKING_SPEED;
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//character movement
if (!localCharacter) {
return;
}
Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) {
case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break;
case SDLK_a:
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
break;
case SDLK_s:
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
break;
case SDLK_d:
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
break;
default:
//DOCS: prevents wrong keys screwing with character movement
return;
}
//BUGFIX: reset cardinal direction speed on key release
if (motion.x > 0) {
motion.x = CHARACTER_WALKING_SPEED;
}
else if (motion.x < 0) {
motion.x = -CHARACTER_WALKING_SPEED;
}
if (motion.y > 0) {
motion.y = CHARACTER_WALKING_SPEED;
}
else if (motion.y < 0) {
motion.y = -CHARACTER_WALKING_SPEED;
}
//handle diagonals
if (motion.x != 0 && motion.y != 0) {
motion *= CHARACTER_WALKING_MOD;
}
//set the info
localCharacter->SetMotion(motion);
localCharacter->CorrectSprite();
SendLocalCharacterMotion();
}
//-------------------------
//Basic connections
//-------------------------
void InWorld::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
HandlePing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
HandlePong(static_cast<ServerPacket*>(argPacket));
break;
//game server connections
case SerialPacketType::LOGOUT_RESPONSE:
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_RESPONSE:
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_FORCED:
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
//map management
case SerialPacketType::REGION_CONTENT:
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
break;
//character movement
case SerialPacketType::CHARACTER_SET_ROOM:
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_ORIGIN:
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_SET_MOTION:
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
break;
//rejection messages
case SerialPacketType::REGION_REJECTION:
case SerialPacketType::CHARACTER_REJECTION:
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
break;
case SerialPacketType::SHUTDOWN_REJECTION:
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
break;
//errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}
void InWorld::HandlePing(ServerPacket* const argPacket) {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PONG;
network.SendTo(argPacket->srcAddress, &newPacket);
}
void InWorld::HandlePong(ServerPacket* const argPacket) {
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
throw(std::runtime_error("Heartbeat message received from an unknown source"));
}
attemptedBeats = 0;
lastBeat = Clock::now();
}
//-------------------------
//Connection control
//-------------------------
void InWorld::SendLogoutRequest() {
ClientPacket newPacket;
//send a logout request
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendDisconnectRequest() {
ClientPacket newPacket;
//send a disconnect request
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
newPacket.clientIndex = clientIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::SendShutdownRequest() {
ClientPacket newPacket;
//send a shutdown request
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
newPacket.accountIndex = accountIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
if (localCharacter) {
characterMap.erase(characterIndex);
localCharacter = nullptr;
}
accountIndex = -1;
characterIndex = -1;
//reset the camera
camera.marginX = camera.marginY = 0;
//because, why not? I guess...
SendDisconnectRequest();
}
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
HandleLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
}
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
HandleDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
}
void InWorld::CheckHeartBeat() {
//check the connection (heartbeat)
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
if (attemptedBeats > 2) {
//escape to the disconnect screen
SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
}
else {
ServerPacket newPacket;
newPacket.type = SerialPacketType::PING;
network.SendTo(Channels::SERVER, &newPacket);
attemptedBeats++;
lastBeat = Clock::now();
}
}
}
//-------------------------
//map management
//-------------------------
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
RegionPacket packet;
//pack the region's data
packet.type = SerialPacketType::REGION_REQUEST;
packet.roomIndex = roomIndex;
packet.x = x;
packet.y = y;
network.SendTo(Channels::SERVER, &packet);
}
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
});
regionPager.PushRegion(argPacket->region);
//clean up after the serial code
delete argPacket->region;
argPacket->region = nullptr;
}
void InWorld::UpdateMap() {
if (roomIndex == -1) {
return;
}
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
//prune distant regions
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
});
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
}
}
}
//-------------------------
//entity management
//-------------------------
//DOCS: preexisting characters will result in query responses
//DOCS: new characters will result in create messages
//DOCS: this client's character will exist in both (skipped)
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
//prevent double message
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
std::ostringstream msg;
msg << "Double character creation event; ";
msg << "Index: " << argPacket->characterIndex << "; ";
msg << "Handle: " << argPacket->handle;
throw(std::runtime_error(msg.str()));
}
//implicity create and retrieve the entity
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//fill the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//check for this player's character
if (character->GetOwner() == accountIndex) {
localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
//focus on this character's info
characterIndex = argPacket->characterIndex;
roomIndex = argPacket->roomIndex;
}
//debug
std::cout << "Create, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
//ignore if this character doesn't exist
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt == characterMap.end()) {
//debug
std::cout << "Ignoring character deletion" << std::endl;
return;
}
//check for this player's character
if ((*characterIt).second.GetOwner() == accountIndex) {
localCharacter = nullptr;
//clear the camera
camera.marginX = 0;
camera.marginY = 0;
//clear the room
roomIndex = -1;
}
//remove this character
characterMap.erase(characterIt);
//debug
std::cout << "Delete, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character
if (argPacket->accountIndex == accountIndex) {
return;
}
//ignore characters in a different room (sub-optimal)
if (argPacket->roomIndex != roomIndex) {
return;
}
//implicitly construct the character if it doesn't exist
BaseCharacter* character = &characterMap[argPacket->characterIndex];
//set/update the character's info
character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar);
character->SetOwner(argPacket->accountIndex);
character->CorrectSprite();
//debug
std::cout << "Query, total: " << characterMap.size() << std::endl;
}
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
//someone else's character
if (argPacket->characterIndex != characterIndex) {
characterMap.erase(argPacket->characterIndex);
return;
}
//this character is moving between rooms
roomIndex = argPacket->roomIndex;
//set the character's info
localCharacter->SetOrigin(argPacket->origin);
localCharacter->SetMotion(argPacket->motion);
localCharacter->CorrectSprite();
//clear the old room's data
regionPager.UnloadAll();
monsterMap.clear();
//use the jenky pattern for std::map to skip this player's character
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
if (it->first != characterIndex) {
it = characterMap.erase(it);
}
else {
++it;
}
}
//request the info on characters in this room
CharacterPacket newPacket;
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
newPacket.roomIndex = roomIndex;
network.SendTo(Channels::SERVER, &newPacket);
}
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
//TODO: Authentication
if (argPacket->characterIndex == characterIndex) {
return;
}
//check that this character exists
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
if (characterIt != characterMap.end()) {
//set the origin and motion
characterIt->second.SetOrigin(argPacket->origin);
characterIt->second.SetMotion(argPacket->motion);
characterIt->second.CorrectSprite();
}
}
//-------------------------
//player movement
//-------------------------
//TODO: add a "movement" packet type
void InWorld::SendLocalCharacterMotion() {
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
newPacket.accountIndex = accountIndex;
newPacket.characterIndex = characterIndex;
newPacket.roomIndex = roomIndex;
newPacket.origin = localCharacter->GetOrigin();
newPacket.motion = localCharacter->GetMotion();
network.SendTo(Channels::SERVER, &newPacket);
}
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
//prepare for collisions
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
std::list<BoundingBox> boxList;
//NOTE: for loops were too dense to work with, so I've just used while loops
//outer loop
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
//inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set
boxList.push_front(wallBounds);
}
//increment
wallBounds.y += wallBounds.h;
}
//increment
wallBounds.x += wallBounds.w;
}
return std::move(boxList);
}
+149
View File
@@ -0,0 +1,149 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
//maps
#include "region_pager_base.hpp"
//utilities
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
//common
#include "frame_rate.hpp"
//client
#include "base_scene.hpp"
#include "base_monster.hpp"
#include "local_character.hpp"
//STL
#include <map>
#include <chrono>
class InWorld : public BaseScene {
public:
//Public access members
InWorld(int* const argClientIndex, int* const argAccountIndex);
~InWorld();
protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Basic connections
void HandlePacket(SerialPacket* const);
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
//Connection control
void SendLogoutRequest();
void SendDisconnectRequest();
void SendShutdownRequest();
void HandleLogoutResponse(ClientPacket* const);
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void CheckHeartBeat();
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void HandleRegionContent(RegionPacket* const);
void UpdateMap();
//character management
void HandleCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const);
void HandleCharacterSetRoom(CharacterPacket* const);
void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
//player movement
void SendLocalCharacterMotion();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int roomIndex = -1;
//graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Button disconnectButton;
Button shutDownButton;
FrameRate fps;
//the camera structure
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
//entities
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseMonster> monsterMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
//TODO: Heartbeat needs it's own utility
typedef std::chrono::steady_clock Clock;
Clock::time_point lastBeat = Clock::now();
int attemptedBeats = 0;
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
};
#endif
+87 -117
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -22,12 +22,9 @@
#include "lobby_menu.hpp"
#include "channels.hpp"
#include "utility.hpp"
#include <cstring>
#include <stdexcept>
#include <sstream>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
@@ -42,38 +39,33 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
accountIndex = -1;
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//pass the utility objects
search.SetImage(&image);
search.SetFont(&font);
join.SetImage(&image);
join.SetFont(&font);
back.SetImage(&image);
back.SetFont(&font);
//setup the buttons
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
searchButton.SetText(GetRenderer(), font, WHITE, "Search");
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
joinButton.SetText(GetRenderer(), font, WHITE, "Join");
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//set the button positions
search.SetX(50);
search.SetY(50 + image.GetClipH() * 0);
join.SetX(50);
join.SetY(50 + image.GetClipH() * 1);
back.SetX(50);
back.SetY(50 + image.GetClipH() * 2);
//set the button positions (assumed)
searchButton.SetX(50);
searchButton.SetY(50);
joinButton.SetX(50);
joinButton.SetY(70);
backButton.SetX(50);
backButton.SetY(90);
//set the button texts
search.SetText("Search");
join.SetText("Join");
back.SetText("Back");
//pseudo-list selection
//TODO: move this into the UI library?
boundingBox = {300, 50, 200, 12};
//hacked together a highlight box
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
//set the server list's position
listBox = {300, 50, 200, font.GetCharH()};
//Eat incoming packets
while(network.Receive());
@@ -83,7 +75,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
}
LobbyMenu::~LobbyMenu() {
TTF_CloseFont(font);
//
}
//-------------------------
@@ -107,30 +99,38 @@ void LobbyMenu::FrameEnd() {
//
}
void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//TODO: (2) I need a proper UI system for the entire client and the editor
void LobbyMenu::Render(SDL_Surface* const screen) {
//TODO: I need a proper UI system for the entire client and the editor
//UI
searchButton.DrawTo(renderer);
joinButton.DrawTo(renderer);
backButton.DrawTo(renderer);
search.DrawTo(screen);
join.DrawTo(screen);
back.DrawTo(screen);
//TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverVector.size(); i++) {
//TODO: draw headers for the server list
for (int i = 0; i < serverInfo.size(); i++) {
//draw the selected server's highlight
if (selection == &serverVector[i]) {
highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
if (selection == &serverInfo[i]) {
SDL_Rect r = {
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
}
//draw the server's info
serverVector[i].nameImage.SetX(boundingBox.x);
serverVector[i].nameImage.SetY(boundingBox.y + boundingBox.h * i);
serverVector[i].nameImage.DrawTo(renderer);
//draw the server name
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
serverVector[i].playerCountImage.SetX(boundingBox.x+276);
serverVector[i].playerCountImage.SetY(boundingBox.y + boundingBox.h * i);
serverVector[i].playerCountImage.DrawTo(renderer);
//draw the player count
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
//TODO: ping/delay?
}
}
@@ -138,54 +138,49 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//Event handlers
//-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
searchButton.MouseMotion(event);
joinButton.MouseMotion(event);
backButton.MouseMotion(event);
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
search.MouseMotion(motion);
join.MouseMotion(motion);
back.MouseMotion(motion);
}
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
searchButton.MouseButtonDown(event);
joinButton.MouseButtonDown(event);
backButton.MouseButtonDown(event);
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
search.MouseButtonDown(button);
join.MouseButtonDown(button);
back.MouseButtonDown(button);
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) {
SendBroadcastRequest();
}
if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
SendJoinRequest();
}
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
//has the user selected a server on the list?
BoundingBox tmpBox = boundingBox;
tmpBox.h *= serverVector.size(); //within the list bounds
if (tmpBox.CheckOverlap({event.x, event.y})) {
//NOTE: this memory trick requires a vector
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
BoundingBox tmpBox = listBox;
tmpBox.h *= serverInfo.size();
if (tmpBox.CheckOverlap({button.x, button.y})) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
}
else {
selection = nullptr;
}
}
void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
SetNextScene(SceneList::MAINMENU);
break;
}
}
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
@@ -215,49 +210,25 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
break;
//handle errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
throw(std::runtime_error( msg.str() ));
}
default:
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
break;
}
}
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data
ServerInfo newServer;
ServerInformation server;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
newServer.address = argPacket->srcAddress;
newServer.name = argPacket->name;
newServer.playerCount = argPacket->playerCount;
newServer.version = argPacket->version;
newServer.compatible = newServer.version == NETWORK_VERSION;
//Checking compatibility
server.compatible = server.version == NETWORK_VERSION;
//push
serverVector.push_back(newServer);
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
//fancy colors
SDL_Color color;
if (newServer.compatible) {
color = {255, 255, 255, 255};
}
else {
color = {255, 0, 0, 255};
}
//fancy itoa
auto itoa_base10 = [](int i) -> std::string {
char str[20];
sprintf(str, "%d", i);
return std::string(str);
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, color, newServer.name);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, color, itoa_base10(newServer.playerCount));
serverInfo.push_back(server);
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
@@ -274,15 +245,15 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
throw(std::runtime_error("Client index invalid during login"));
}
accountIndex = argPacket->accountIndex;
SetSceneSignal(SceneSignal::WORLD);
SetNextScene(SceneList::INWORLD);
}
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleJoinRejection()
//TODO: Better output for join rejection
}
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
//TODO: (9) LobbyMenu::HandleLoginRejection
//TODO: Better output for login rejection
}
//-------------------------
@@ -296,7 +267,7 @@ void LobbyMenu::SendBroadcastRequest() {
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list
serverVector.clear();
serverInfo.clear();
selection = nullptr;
}
@@ -312,11 +283,10 @@ void LobbyMenu::SendJoinRequest() {
void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion
//TODO: (9) have a separate login screen
ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
network.SendTo(Channels::SERVER, &packet);
}
+30 -35
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,15 +19,14 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef LOBBYMENU_HPP_
#define LOBBYMENU_HPP_
//graphics & ui
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include "bounding_box.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//utilities
#include "config_utility.hpp"
@@ -46,21 +45,19 @@ public:
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
~LobbyMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//Network handlers
void HandlePacket(SerialPacket* const);
@@ -81,13 +78,15 @@ protected:
int& clientIndex;
int& accountIndex;
//define the list object
struct ServerInfo {
//graphics
TextLine nameImage;
TextLine playerCountImage;
//members
Image image;
RasterFont font;
Button search;
Button join;
Button back;
//networking
//server list
struct ServerInformation {
IPaddress address;
std::string name;
int playerCount;
@@ -95,16 +94,12 @@ protected:
bool compatible;
};
//members
Image buttonImage;
Image highlightImage;
TTF_Font* font = nullptr;
Button searchButton;
Button joinButton;
Button backButton;
std::vector<ServerInformation> serverInfo;
std::vector<ServerInfo> serverVector;
ServerInfo* selection = nullptr;
BoundingBox boundingBox;
//NOTE: a terrible hack
//I'd love a proper gui system for this
BoundingBox listBox;
ServerInformation* selection = nullptr;
};
#endif
+40 -66
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,11 +23,6 @@
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
//-------------------------
@@ -36,49 +31,37 @@ MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, WHITE, "Start");
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, WHITE, "Options");
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, WHITE, "Quit");
//pass the utility objects
startButton.SetImage(&image);
startButton.SetFont(&font);
optionsButton.SetImage(&image);
optionsButton.SetFont(&font);
quitButton.SetImage(&image);
quitButton.SetFont(&font);
//set the button positions
startButton.SetX(50);
startButton.SetY(50 + 20 * 0);
startButton.SetY(50 + image.GetClipH() * 0);
optionsButton.SetX(50);
optionsButton.SetY(50 + 20 * 1);
optionsButton.SetY(50 + image.GetClipH() * 1);
quitButton.SetX(50);
quitButton.SetY(50 + 20 * 2);
quitButton.SetY(50 + image.GetClipH() * 2);
//text box
int h = -1;
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
textBox.SetX(50);
textBox.SetY(h-100);
textBox.PushLine(GetRenderer(), font, WHITE, "Thanks for playing!");
textBox.PushLine(GetRenderer(), font, WHITE, "You can get the latest version at: ");
textBox.PushLine(GetRenderer(), font, WHITE, "krgamestudios.com"); //TODO: (9) click to open the website/update
//set the button texts
startButton.SetText("Start");
optionsButton.SetText("Options");
quitButton.SetText("Quit");
//debug
//
}
MainMenu::~MainMenu() {
TTF_CloseFont(font);
//
}
//-------------------------
@@ -97,54 +80,45 @@ void MainMenu::FrameEnd() {
//
}
void MainMenu::RenderFrame(SDL_Renderer* renderer) {
startButton.DrawTo(renderer);
optionsButton.DrawTo(renderer);
quitButton.DrawTo(renderer);
textBox.DrawTo(renderer);
void MainMenu::Render(SDL_Surface* const screen) {
startButton.DrawTo(screen);
optionsButton.DrawTo(screen);
quitButton.DrawTo(screen);
}
//-------------------------
//Event handlers
//-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
startButton.MouseMotion(event);
optionsButton.MouseMotion(event);
quitButton.MouseMotion(event);
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
startButton.MouseMotion(motion);
optionsButton.MouseMotion(motion);
quitButton.MouseMotion(motion);
}
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
startButton.MouseButtonDown(event);
optionsButton.MouseButtonDown(event);
quitButton.MouseButtonDown(event);
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(button);
}
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//TODO: (2) Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::LOBBYMENU);
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//TODO: Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU);
}
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::OPTIONSMENU);
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
}
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
//
}
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
+21 -22
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,14 +19,14 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef MAINMENU_HPP_
#define MAINMENU_HPP_
#include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "SDL2/SDL_ttf.h"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class MainMenu : public BaseScene {
public:
@@ -34,27 +34,26 @@ public:
MainMenu();
~MainMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
Image buttonImage;
TTF_Font* font = nullptr;
Image image;
RasterFont font;
Button startButton;
Button optionsButton;
Button quitButton;
TextBox textBox;
};
#endif
+5
View File
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+26 -42
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,11 +23,6 @@
#include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
//-------------------------
@@ -36,32 +31,24 @@ OptionsMenu::OptionsMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
font = TTF_OpenFont(config["client.font"].c_str(), 12);
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//check that the font loaded
if (!font) {
std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
backButton.SetY(50 + image.GetClipH() * 0);
//text line
textLine.SetX(50);
textLine.SetY(30);
textLine.SetText(GetRenderer(), font, WHITE, "Am I making any progress?");
//set the button texts
backButton.SetText("Back");
}
OptionsMenu::~OptionsMenu() {
TTF_CloseFont(font);
//
}
//-------------------------
@@ -80,41 +67,38 @@ void OptionsMenu::FrameEnd() {
//
}
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer);
void OptionsMenu::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
}
//-------------------------
//Event handlers
//-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(event);
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
}
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(event);
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
}
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetSceneSignal(SceneSignal::MAINMENU);
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
SetSceneSignal(SceneSignal::MAINMENU);
SetNextScene(SceneList::MAINMENU);
break;
}
}
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
//
}
+24 -24
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,40 +19,40 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#ifndef OPTIONSMENU_HPP_
#define OPTIONSMENU_HPP_
#include "base_scene.hpp"
//NOTE: The options screen needs to be USED
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//TODO: The options screen needs to be USED
class OptionsMenu : public BaseScene {
public:
//Public access members
OptionsMenu();
~OptionsMenu();
void RenderFrame(SDL_Renderer* renderer) override;
protected:
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
Image buttonImage;
TTF_Font* font = nullptr;
Image image;
RasterFont font;
Button backButton;
TextLine textLine;
};
#endif
+8 -18
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -27,14 +27,8 @@
//Public access members
//-------------------------
SplashScreen::SplashScreen(SDL_Window* w) {
//fit the screen to the logo
//NOTE: not using this window trick
window = w;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
SplashScreen::SplashScreen() {
logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp");
startTick = std::chrono::steady_clock::now();
}
@@ -46,16 +40,12 @@ SplashScreen::~SplashScreen() {
//Frame loop
//-------------------------
void SplashScreen::FrameStart() {
//TODO: (0) config flag to change the delay
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) {
SetSceneSignal(SceneSignal::MAINMENU);
void SplashScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
SetNextScene(SceneList::MAINMENU);
}
}
void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
//TODO: version information
int w = 0, h = 0;
SDL_RenderGetLogicalSize(renderer, &w, &h);
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
void SplashScreen::Render(SDL_Surface* const screen) {
logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
}
+10 -11
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,11 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SPLASHSCREEN_HPP_
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp"
#include "image.hpp"
#include <chrono>
@@ -29,20 +31,17 @@
class SplashScreen : public BaseScene {
public:
//Public access members
SplashScreen(SDL_Window*);
SplashScreen();
~SplashScreen();
void RenderFrame(SDL_Renderer* renderer) override;
private:
protected:
//Frame loop
void FrameStart() override;
void Update();
void Render(SDL_Surface* const);
//members
std::chrono::steady_clock::time_point startTick;
Image logo;
//screws with the window
SDL_Window* window = nullptr;
int windowWidth, windowHeight;
};
#endif
File diff suppressed because it is too large Load Diff
-170
View File
@@ -1,170 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//maps
#include "region_pager_base.hpp"
//utilities
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
//graphics
#include "image.hpp"
#include "button.hpp"
#include "tile_sheet.hpp"
#include "text_line.hpp"
//common
#include "frame_rate.hpp"
//client
#include "barrier_manager.hpp"
#include "base_scene.hpp"
#include "base_barrier.hpp"
#include "base_creature.hpp"
#include "heartbeat_utility.hpp"
#include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL
#include <map>
#include <chrono>
class World: public BaseScene {
public:
//Public access members
World(int* const argClientIndex, int* const argAccountIndex);
~World();
void RenderFrame(SDL_Renderer* renderer) override;
private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//handle incoming traffic
void HandlePacket(SerialPacket* const);
//basic connections
void SendLogoutRequest();
void SendDisconnectRequest();
void SendAdminDisconnectForced();
void SendAdminShutdownRequest();
void hLogoutResponse(ClientPacket* const);
void hDisconnectResponse(ClientPacket* const);
void hAdminDisconnectForced(ClientPacket* const);
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void hRegionContent(RegionPacket* const);
void UpdateMap();
//character management
void hCharacterUpdate(CharacterPacket* const);
void hCharacterCreate(CharacterPacket* const);
void hCharacterUnload(CharacterPacket* const);
void hQueryCharacterExists(CharacterPacket* const);
void hCharacterMovement(CharacterPacket* const);
//creature management
void hCreatureUpdate(CreaturePacket* const);
void hCreatureCreate(CreaturePacket* const);
void hCreatureUnload(CreaturePacket* const);
void hQueryCreatureExists(CreaturePacket* const);
void hCreatureMovement(CreaturePacket* const);
//barrier management
void hBarrierUpdate(BarrierPacket* const);
void hBarrierCreate(BarrierPacket* const);
void hBarrierUnload(BarrierPacket* const);
void hQueryBarrierExists(BarrierPacket* const);
//chat
//TODO: ui chat engine
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
void hTextWhisper(TextPacket* const);
//general gameplay
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
int& clientIndex;
int& accountIndex;
int characterIndex = -1;
int roomIndex = -1;
//graphics
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton;
Button shutdownButton;
FrameRate fps;
TextLine fpsTextLine;
//the camera structure
struct {
int x = 0, y = 0;
int width = 0, height = 0;
int marginX = 0, marginY = 0;
} camera;
//entities
BarrierManager barrierMgr;
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseCreature> creatureMap;
LocalCharacter* localCharacter = nullptr;
//heartbeat
HeartbeatUtility heartbeatUtility;
typedef std::chrono::steady_clock Clock;
Clock::time_point queryTime = Clock::now() - std::chrono::seconds(4); //back 4 seconds to trigger automatically
//ugly references; I hate this
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
};
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef TIMER_HPP_
#define TIMER_HPP_
#include <chrono>
#include <string>
@@ -49,3 +50,5 @@ private:
};
std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
-188
View File
@@ -1,188 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "application.hpp"
#include <chrono>
#include <sstream>
#include <stdexcept>
void Application::Init(int argc, char* argv[]) {
//create and check the window
window = SDL_CreateWindow(
"Example Caption",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
screenWidth,
screenHeight,
SDL_WINDOW_RESIZABLE);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//create and check the renderer
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
}
void Application::Proc() {
//load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
//fixed frame rate
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//the game loop continues until the scenes signal QUIT
while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes if necessary
if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
ProcessSceneSignal(activeScene->GetSceneSignal());
continue;
}
//update the current time
realTime = Clock::now();
//simulate the game or give the machine a break
if (simTime < realTime) {
while(simTime < realTime) {
//call the user defined functions
activeScene->FrameStart();
ProcessEvents();
activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
}
}
else {
SDL_Delay(1);
}
SDL_RenderClear(renderer);
activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
}
//cleanup
ClearScene();
}
void Application::Quit() {
//clean up after the program
BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
}
//-------------------------
//Scene management
//-------------------------
void Application::ProcessEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
activeScene->QuitEvent();
break;
case SDL_MOUSEMOTION:
activeScene->MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
activeScene->MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
activeScene->MouseButtonUp(event.button);
break;
case SDL_MOUSEWHEEL:
activeScene->MouseWheel(event.wheel);
break;
case SDL_KEYDOWN:
activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
}
}
//Add the custom scene headers here
#include "example_scene.hpp"
void Application::ProcessSceneSignal(SceneSignal signal) {
ClearScene();
switch(signal) {
case SceneSignal::FIRST:
case SceneSignal::EXAMPLE_SCENE:
activeScene = new ExampleScene();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
}
}
void Application::ClearScene() {
delete activeScene;
activeScene = nullptr;
}
-54
View File
@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "base_scene.hpp"
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
//TODO: do something with these
constexpr int screenWidth = 800;
constexpr int screenHeight = 600;
//DOCS: The Application class handles scene switching, utilizing only one window
class Application {
public:
Application() = default;
~Application() = default;
void Init(int argc, char* argv[]);
void Proc();
void Quit();
private:
//scene management
void ProcessEvents();
void ProcessSceneSignal(SceneSignal);
void ClearScene();
BaseScene* activeScene = nullptr;
//TODO: build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
};
-105
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@@ -1,105 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "base_scene.hpp"
SDL_Renderer* BaseScene::rendererHandle = nullptr;
BaseScene::BaseScene() {
//EMPTY
}
BaseScene::~BaseScene() {
//EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
}
//-------------------------
//frame phases
//-------------------------
void BaseScene::FrameStart() {
//EMPTY
}
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
//EMPTY
}
-61
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@@ -1,61 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "scene_signal.hpp"
#include "SDL2/SDL.h"
class BaseScene {
public:
BaseScene();
virtual ~BaseScene();
virtual void RenderFrame(SDL_Renderer*);
static void SetRenderer(SDL_Renderer*);
SceneSignal GetSceneSignal();
//frame phases
virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//input events
virtual void QuitEvent();
virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: joystick and controller events
protected:
//control
static SDL_Renderer* GetRenderer();
void SetSceneSignal(SceneSignal);
private:
static SDL_Renderer* rendererHandle;
SceneSignal sceneSignal = SceneSignal::CONTINUE;
};
@@ -1,83 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "example_scene.hpp"
ExampleScene::ExampleScene() {
//
}
ExampleScene::~ExampleScene() {
//
}
//-------------------------
//frame phases
//-------------------------
void ExampleScene::FrameStart() {
//
}
void ExampleScene::Update() {
//
}
void ExampleScene::FrameEnd() {
//
}
void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
//
}
//-------------------------
//input events
//-------------------------
void ExampleScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//
}
void ExampleScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//
}
void ExampleScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void ExampleScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
}
}
void ExampleScene::KeyUp(SDL_KeyboardEvent const& event) {
//
}
-43
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@@ -1,43 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "application.hpp"
#include "SDL2/SDL.h"
#include <iostream>
#include <stdexcept>
int main(int argc, char** argv) {
std::cout << "Beginning " << argv[0] << std::endl;
try {
Application app;
app.Init(argc, argv);
app.Proc();
app.Quit();
}
catch(std::exception& e) {
std::cerr << "Fatal Error: " << e.what() << std::endl;
return 1;
}
std::cout << "Clean exit from " << argv[0] << std::endl;
return 0;
}
-56
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@@ -1,56 +0,0 @@
#include directories
INCLUDES+=.
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=
ifeq ($(OS),Windows_NT)
LIBS+=-lmingw32
endif
LIBS+=-lSDL2main -lSDL2
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=out
OUT=$(addprefix $(OUTDIR)/,scenes)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name '*.o' -exec rm -f -r -v {} \;
find . -type f -name '*.a' -exec rm -f -r -v {} \;
rm -f -v $(OUT)
endif
rebuild: clean all
-28
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@@ -1,28 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
//the bounds for the objects, mapped to the default sprites
constexpr int BARRIER_BOUNDS_X = 0;
constexpr int BARRIER_BOUNDS_Y = 0;
constexpr int BARRIER_BOUNDS_WIDTH = 96;
constexpr int BARRIER_BOUNDS_HEIGHT = 96;
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#include <cmath>
@@ -37,3 +38,5 @@ constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;
#endif
-39
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@@ -1,39 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <cmath>
//the speeds that the characters move
constexpr double CREATURE_WALKING_SPEED = 1.0;
constexpr double CREATURE_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CREATURE_WALKING_NEGATIVE_MOD = 1.0 - CREATURE_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CREATURE_BOUNDS_X = 0;
constexpr int CREATURE_BOUNDS_Y = 0;
constexpr int CREATURE_BOUNDS_WIDTH = 32;
constexpr int CREATURE_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CREATURE_CELLS_X = 4;
constexpr int CREATURE_CELLS_Y = 4;
-24
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@@ -1,24 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
constexpr int INFLUENCE_RADIUS = 1000;
-32
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@@ -1,32 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
enum ItemType {
//basics
POTION = 101,
//weapons
SWORD = 201,
DAGGER = 202,
STAFF = 203
};
+9
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@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-167
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@@ -1,167 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include "render_text_texture.hpp"
#include <stdexcept>
void Button::DrawTo(SDL_Renderer* renderer) {
image.SetClipY(image.GetClipH() * state);
image.DrawTo(renderer, posX, posY);
}
void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
//copy the given texture
image.Free();
//a null texture can simply free the image
if (!texture) {
return;
}
//get the w & h, & create
int w = 0, h = 0;
SDL_QueryTexture(texture, nullptr, nullptr, &w, &h);
image.Create(renderer, w, h);
//copy
SDL_SetRenderTarget(renderer, image.GetTexture());
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//prune
image.SetClipH(image.GetClipH() / 3);
}
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
//convert to texture
SDL_Texture* text = renderTextTexture(renderer, font, color, s);
//get the dimensions & rects
int x, y, w, h;
SDL_QueryTexture(text, nullptr, nullptr, &w, &h);
x = (image.GetClipW() - w) / 2;
y = (image.GetClipH() - h) / 2;
SDL_Rect src = {0, 0, w, h};
SDL_Rect dst;
//draw the text to the background
SDL_SetRenderTarget(renderer, image.GetTexture());
for (int i = 0; i < 3; i++) {
dst = {x, y + image.GetClipH() * i, w, h};
SDL_RenderCopy(renderer, text, &src, &dst);
}
SDL_SetRenderTarget(renderer, nullptr);
//free the texture
SDL_DestroyTexture(text);
}
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.state & SDL_BUTTON_LMASK && state == State::PRESSED) {
//stay pressed
// state = State::PRESSED;
}
else {
state = State::HOVER;
}
return state;
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if in bounds, check button
if (event.button == SDL_BUTTON_LEFT) {
return state = State::PRESSED;
}
//NOTE: if not left button down, ignore
return State::HOVER;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
return state = State::IDLE;
}
//if not left button up, ignore
if (event.button != SDL_BUTTON_LEFT) {
return state;
}
//if in bounds and left button up, send release signal
if (state == State::PRESSED) {
state = State::HOVER;
return State::RELEASED;
}
return state;
}
void Button::SetState(State s) {
state = s;
}
Button::State Button::GetState() {
return state;
}
int Button::SetX(int i) {
return posX = i;
}
int Button::SetY(int i) {
return posY = i;
}
int Button::GetX() const {
return posX;
}
int Button::GetY() const {
return posY;
}
bool Button::CheckBounds(int x, int y) {
//return if true (x, y) is within bounds, otherwise return false
return !(
x < posX ||
y < posY ||
x > posX + image.GetClipW() ||
y > posY + image.GetClipH()
);
}
-67
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@@ -1,67 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
#include "SDL2/SDL_ttf.h"
#include <string>
class Button {
public:
enum State {
IDLE = 0, HOVER = 1, PRESSED = 2, RELEASED = 3
};
//methods
Button() = default;
~Button() = default;
void DrawTo(SDL_Renderer*);
//setup
void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string);
//capture input
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//states
void SetState(State); //TODO: idle, busy or disabled
State GetState();
//accessors & mutators
int SetX(int x);
int SetY(int y);
int GetX() const;
int GetY() const;
protected:
bool CheckBounds(int x, int y);
Image image;
State state = State::IDLE;
int posX = 0, posY = 0;
};
-145
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@@ -1,145 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "image.hpp"
#include <list>
#include <map>
#include <string>
template<typename T = class Image>
class CompositeImage {
public:
CompositeImage() = default;
~CompositeImage() = default;
void Load(SDL_Renderer* const, std::string spriteDir, std::list<std::string> nameList);
void SetTextures(std::map<std::string, Image>& templateImages);
void Free();
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
//accessors & mutators
T* Find(std::string name);
bool Enable(std::string name);
bool Disable(std::string name);
void EnableAll();
void DisableAll();
std::map<std::string, std::pair<bool, T>>* GetTemplateImages();
private:
std::map<std::string, std::pair<bool, T>> imageMap;
};
template<typename T>
void CompositeImage<T>::Load(SDL_Renderer* const renderer, std::string spriteDir, std::list<std::string> nameList) {
for (auto& it : nameList) {
imageMap[it].first = true;
imageMap[it].second.Load(renderer, spriteDir + it);
}
}
template<typename T>
void CompositeImage<T>::SetTextures(std::map<std::string, Image>& templateImages) {
for (auto& it : templateImages) {
imageMap[it.first].first = true;
imageMap[it.first].second.SetTexture(it.second.GetTexture());
}
}
template<typename T>
void CompositeImage<T>::Free() {
imageMap.clear();
}
template<typename T>
void CompositeImage<T>::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
//draw all members, regardless of internal ordering
for (auto& it : imageMap) {
if (it.second.first) {
it.second.second.DrawTo(dest, x, y, scaleX, scaleY);
}
}
}
//-------------------------
//accessors & mutators
//-------------------------
template<typename T>
T* CompositeImage<T>::Find(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return nullptr;
}
else {
return &it->second.second;
}
}
template<typename T>
bool CompositeImage<T>::Enable(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return false;
}
else {
imageMap[name].first = true;
return true;
}
}
template<typename T>
bool CompositeImage<T>::Disable(std::string name) {
auto it = imageMap.find(name);
if (it == imageMap.end()) {
return false;
}
else {
imageMap[name].first = false;
return true;
}
}
template<typename T>
void CompositeImage<T>::EnableAll() {
for (auto& it : imageMap) {
it.second.first = true;
}
}
template<typename T>
void CompositeImage<T>::DisableAll() {
for (auto& it : imageMap) {
it.second.first = false;
}
}
template<typename T>
std::map<std::string, std::pair<bool, T>>* CompositeImage<T>::GetTemplateImages() {
return &imageMap;
}
+69 -135
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,10 +21,8 @@
*/
#include "image.hpp"
#include "SDL2/SDL_image.h"
#include <sstream>
#include <stdexcept>
#include <sstream>
Image& Image::operator=(Image const& rhs) {
//don't screw yourself
@@ -32,10 +30,10 @@ Image& Image::operator=(Image const& rhs) {
return *this;
}
Free();
FreeSurface();
//Copy the other Image's stuff
texture = rhs.texture;
surface = rhs.surface;
clip = rhs.clip;
local = false;
}
@@ -46,166 +44,102 @@ Image& Image::operator=(Image&& rhs) {
return *this;
}
Free();
FreeSurface();
//Steal the other Image's stuff
texture = rhs.texture;
surface = rhs.surface;
clip = rhs.clip;
local = rhs.local;
rhs.texture = nullptr;
rhs.surface = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
}
SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) {
Free();
//load the file into a surface
SDL_Surface* surface = IMG_Load(fname.c_str());
if (!surface) {
std::ostringstream msg;
msg << "Failed to load an image file: " << fname;
msg << "; " << IMG_GetError();
throw(std::runtime_error(msg.str()));
}
//create a texture from this surface
texture = SDL_CreateTextureFromSurface(renderer, surface);
if (!texture) {
std::ostringstream msg;
msg << "Failed to convert a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly loaded image file: " << fname;
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
SDL_Surface* Image::LoadSurface(std::string fname) {
FreeSurface();
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
if (!p) {
std::ostringstream os;
os << "Failed to load file: " << fname;
throw(std::runtime_error(os.str()));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
//free the surface & return
SDL_FreeSurface(surface);
return texture;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank) {
Free();
//make the texture
texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET,
w, h);
//check
if (!texture) {
std::ostringstream msg;
msg << "Failed to create a texture; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly created image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
FreeSurface();
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
if (!p) {
throw(std::runtime_error("Failed to create Image surface"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
//blank (black) texture
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawColor(renderer, blank.r, blank.g, blank.b, blank.a);
SDL_RenderFillRect(renderer, nullptr);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_SetRenderTarget(renderer, nullptr);
return texture;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Texture* Image::CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr) {
Free();
int w = 0, h = 0;
//get the info
SDL_QueryTexture(ptr, nullptr, nullptr, &w, &h);
//create a texture of (w, h) size (also sets the metadata)
Create(renderer, w, h);
//copy the argument texture to the local texture
SDL_SetRenderTarget(renderer, texture);
SDL_RenderCopy(renderer, ptr, nullptr, nullptr);
SDL_SetRenderTarget(renderer, nullptr);
//return the local texture
return texture;
}
SDL_Texture* Image::SetTexture(SDL_Texture* ptr) {
Free();
texture = ptr;
//set the metadata
clip.x = 0;
clip.y = 0;
if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) {
std::ostringstream msg;
msg << "Failed to record metadata for a newly set image";
msg << "; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
FreeSurface();
if (!p) {
throw(std::invalid_argument("No surface pointer provided"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = false;
return texture;
return surface;
}
SDL_Texture* Image::GetTexture() const {
return texture;
}
void Image::Free() {
void Image::FreeSurface() {
if (local) {
SDL_DestroyTexture(texture);
SDL_FreeSurface(surface);
local = false;
}
texture = nullptr;
surface = nullptr;
clip = {0, 0, 0, 0};
}
void Image::DrawTo(SDL_Renderer* const renderer, Sint16 x, Sint16 y, double scaleX, double scaleY) {
if (!texture) {
throw(std::logic_error("No image texture to draw"));
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!surface) {
throw(std::logic_error("No image surface to draw"));
}
SDL_Rect sclip = clip;
SDL_Rect dclip = {x, y, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
SDL_Rect sclip = clip, dclip = {x,y};
SDL_BlitSurface(surface, &sclip, dest, &dclip);
}
void Image::SetAlpha(Uint8 a) {
if (SDL_SetTextureAlphaMod(texture, a)) {
std::ostringstream msg;
msg << "Failed to set alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
if (!surface) {
throw(std::logic_error("Failed to set the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
}
Uint8 Image::GetAlpha() {
Uint8 ret = 0;
if (SDL_GetTextureAlphaMod(texture, &ret)) {
std::ostringstream msg;
msg << "Failed to get alpha; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
void Image::ClearTransparentColor() {
if (!surface) {
throw(std::logic_error("Failed to clear the transparent color"));
}
return ret;
}
if (!local) {
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, 0, 0);
}
+20 -20
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,10 +19,10 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#ifndef IMAGE_HPP_
#define IMAGE_HPP_
#include "SDL/SDL.h"
#include <string>
class Image {
@@ -30,25 +30,21 @@ public:
Image() = default;
Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); }
Image(SDL_Renderer* r, std::string fname) { Load(r, fname); }
Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); }
Image(SDL_Texture* p) { SetTexture(p); }
virtual ~Image() { Free(); }
Image(std::string fname) { LoadSurface(fname); }
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
Image(SDL_Surface* p) { SetSurface(p); }
~Image() { FreeSurface(); }
Image& operator=(Image const&);
Image& operator=(Image&&);
SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
SDL_Texture* SetTexture(SDL_Texture*);
SDL_Texture* GetTexture() const;
virtual void Free();
SDL_Surface* LoadSurface(std::string fname);
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* GetSurface() const { return surface; }
void FreeSurface();
void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
void SetAlpha(Uint8 a);
Uint8 GetAlpha();
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
//Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
@@ -66,8 +62,12 @@ public:
bool GetLocal() const { return local; }
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
void ClearTransparentColor();
protected:
SDL_Texture* texture = nullptr;
SDL_Surface* surface = nullptr;
SDL_Rect clip = {0, 0, 0, 0};
bool local = false;
};
};
#endif
+10 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../utilities
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-46
View File
@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "render_text_texture.hpp"
#include <stdexcept>
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
//cleanup
SDL_FreeSurface(surface);
//check
if (!texture) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//NOTE: free the texture yourself
return texture;
}
+52 -136
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,166 +21,82 @@
*/
#include "sprite_sheet.hpp"
#include <sstream>
#include <stdexcept>
SpriteSheet& SpriteSheet::operator=(SpriteSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
}
SpriteSheet& SpriteSheet::operator=(SpriteSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Steal the other SpriteSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = rhs.local;
countX = rhs.countX;
countY = rhs.countY;
indexX = rhs.indexX;
indexY = rhs.indexY;
delay = rhs.delay;
tick = rhs.tick;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
rhs.indexX = 0;
rhs.indexY = 0;
rhs.delay = 0.0;
rhs.tick = 0.0;
}
#include <sstream>
void SpriteSheet::Update(double delta) {
//if the delay has passed
if (delay && (tick += delta) >= delay) {
//if the index is out of bounds
if (++indexX >= countX) {
indexX = 0;
if (++xIndex >= xCount) {
xIndex = 0;
}
tick = 0;
}
//modify area drawn
clip.x = indexX * clip.w;
clip.y = indexY * clip.h;
image.SetClipX(xIndex * image.GetClipW());
image.SetClipY(yIndex * image.GetClipH());
}
SDL_Texture* SpriteSheet::Load(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) {
//call the base function
Image::Load(r, fname);
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
image.LoadSurface(fname);
//set the metadata
countX = cx;
countY = cy;
xCount = xCellCount;
yCount = yCellCount;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::Create(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) {
//call the base function
Image::Create(r, w, h);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
SDL_Texture* SpriteSheet::SetTexture(SDL_Texture* ptr, Uint16 cx, Uint16 cy) {
//call the base function
Image::SetTexture(ptr);
//set the metadata
countX = cx;
countY = cy;
//assume clip.x and clip.y were set to the size of the texture
//reduce the w & h to the size of one cell
clip.w = clip.w / countX;
clip.h = clip.h / countY;
indexX = indexY = 0;
delay = tick = 0.0;
return texture;
}
void SpriteSheet::Free() {
Image::Free();
countX = countY = 0;
indexX = indexY = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetCountX(Uint16 i) {
indexX = 0;
return countX = i;
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
image.SetSurface(surface);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetCountY(Uint16 i) {
indexY = 0;
return countY = i;
void SpriteSheet::FreeSurface() {
image.FreeSurface();
xCount = yCount = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetIndexX(Uint16 i) {
if (i > countX) {
std::ostringstream msg;
msg << "Cannot set index 'x' to " << i;
throw(std::out_of_range(msg.str()));
Uint16 SpriteSheet::SetXCount(Uint16 i) {
xIndex = 0;
return xCount = i;
}
Uint16 SpriteSheet::SetYCount(Uint16 i) {
yIndex = 0;
return yCount = i;
}
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
if (i > xCount) {
std::ostringstream os;
os << "Cannot set x index to " << i;
throw(std::invalid_argument(os.str()));
}
return indexX = i;
return xIndex = i;
}
Uint16 SpriteSheet::SetIndexY(Uint16 i) {
if (i > countY) {
std::ostringstream msg;
msg << "Cannot set index 'y' to " << i;
throw(std::invalid_argument(msg.str()));
Uint16 SpriteSheet::SetYIndex(Uint16 i) {
if (i > yCount) {
std::ostringstream os;
os << "Cannot set y index to " << i;
throw(std::invalid_argument(os.str()));
}
return indexY = i;
return yIndex = i;
}
double SpriteSheet::SetDelay(double d) {
tick = 0;
return delay = d;
}
}
+29 -33
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,52 +19,48 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp"
class SpriteSheet : public Image {
class SpriteSheet {
public:
SpriteSheet() = default;
SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
{ Load(r, fname, cx, cy); }
SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
{ Create(r, w, h, cx, cy); }
SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
{ SetTexture(p, cx, cy); }
~SpriteSheet() = default;
SpriteSheet& operator=(SpriteSheet const&);
SpriteSheet& operator=(SpriteSheet&&);
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
~SpriteSheet() { FreeSurface(); };
void Update(double delta);
SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
void Free() override;
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* GetSurface() { return image.GetSurface(); }
void FreeSurface();
Uint16 SetCountX(Uint16);
Uint16 SetCountY(Uint16);
Uint16 SetIndexX(Uint16);
Uint16 SetIndexY(Uint16);
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
Uint16 GetCountX() const { return countX; }
Uint16 GetCountY() const { return countY; }
Uint16 GetIndexX() const { return indexX; }
Uint16 GetIndexY() const { return indexY; }
//accessors and mutators
Image* GetImage() { return &image; } //OO breaker
Uint16 SetXCount(Uint16);
Uint16 SetYCount(Uint16);
Uint16 SetXIndex(Uint16);
Uint16 SetYIndex(Uint16);
Uint16 GetXCount() const { return xCount; }
Uint16 GetYCount() const { return yCount; }
Uint16 GetXIndex() const { return xIndex; }
Uint16 GetYIndex() const { return yIndex; }
double SetDelay(double d);
double GetDelay() const { return delay; }
private:
Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
Image image;
Uint16 xCount = 0, yCount = 0; //number of cells
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
double delay = 0.0, tick = 0.0;
};
//disable access
using Image::Load;
using Image::Create;
using Image::SetTexture;
};
#endif
-75
View File
@@ -1,75 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_box.hpp"
#include <stdexcept>
TextBox::TextBox() {
//
}
TextBox::~TextBox() {
//
}
void TextBox::DrawTo(SDL_Renderer* renderer) {
int renderY = posY;
for (std::list<TextLine>::iterator it = lineList.begin(); it != lineList.end(); it++) {
it->SetX(posX);
it->SetY(renderY);
it->DrawTo(renderer);
renderY += it->GetPointHeight();
}
}
void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
lineList.emplace_back(renderer, font, color, str, 0, 0);
}
void TextBox::PopLine(int num) {
//prevent underflow
num < lineList.size() ? num : lineList.size();
for (int i = 0; i < num; ++i) {
lineList.pop_front();
}
}
void TextBox::ClearLines() {
lineList.clear();
}
int TextBox::SetX(int i) {
return posX = i;
}
int TextBox::SetY(int i) {
return posY = i;
}
int TextBox::GetX() const {
return posX;
}
int TextBox::GetY() const {
return posY;
}
-51
View File
@@ -1,51 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "text_line.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
#include <list>
class TextBox {
public:
TextBox();
~TextBox();
void DrawTo(SDL_Renderer*);
void PushLine(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
void PopLine(int num = 1);
void ClearLines();
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
private:
std::list<TextLine> lineList;
int posX = 0, posY = 0;
};
-109
View File
@@ -1,109 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_field.hpp"
#include "render_text_texture.hpp"
TextField::TextField() {
//
}
TextField::~TextField() {
SDL_DestroyTexture(texture);
}
void TextField::DrawTo(SDL_Renderer* renderer) {
if (!texture) {
return;
}
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
std::string TextField::PushText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
text += s;
return SetText(renderer, font, color, text);
}
std::string TextField::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
text = s;
SDL_DestroyTexture(texture);
if (text.size()) {
texture = renderTextTexture(renderer, font, color, text);
}
else {
texture = nullptr;
}
return text;
}
std::string TextField::PopChars(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, int i) {
if (text.size() > 0) {
text.erase(text.size() - i);
}
return SetText(renderer, font, color, text);
}
std::string TextField::GetText() {
return text;
}
bool TextField::MouseButtonDown(SDL_MouseButtonEvent const& event) {
BoundingBox cursorBox = {event.x, event.y, 0, 0};
BoundingBox fieldBox = bounds;
fieldBox.x += posX;
fieldBox.y += posY;
return focus = fieldBox.CheckOverlap(cursorBox);
}
BoundingBox TextField::SetBounds(BoundingBox b) {
return bounds = b;
}
BoundingBox TextField::GetBounds() {
return bounds;
}
bool TextField::SetFocus(bool b) {
return focus = b;
}
bool TextField::GetFocus() {
return focus;
}
int TextField::SetX(int i) {
return posX = i;
}
int TextField::SetY(int i) {
return posY = i;
}
int TextField::GetX() const {
return posX;
}
int TextField::GetY() const {
return posY;
}
-65
View File
@@ -1,65 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "bounding_box.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
class TextField {
public:
TextField();
~TextField();
void DrawTo(SDL_Renderer*);
//input
std::string PushText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
std::string SetText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
std::string PopChars(SDL_Renderer*, TTF_Font*, SDL_Color color, int i);
std::string GetText();
bool MouseButtonDown(SDL_MouseButtonEvent const& event);
BoundingBox SetBounds(BoundingBox b);
BoundingBox GetBounds();
bool SetFocus(bool b);
bool GetFocus();
//accessors & mutators
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
private:
SDL_Texture* texture = nullptr;
std::string text;
BoundingBox bounds;
bool focus = false;
int posX = 0, posY = 0;
};
-78
View File
@@ -1,78 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_line.hpp"
#include "render_text_texture.hpp"
#include <stdexcept>
TextLine::TextLine() {
//
}
TextLine::TextLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str, int x, int y) {
SetText(renderer, font, color, str);
posX = x;
posY = y;
}
TextLine::~TextLine() {
ClearText();
}
void TextLine::DrawTo(SDL_Renderer* renderer) {
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
//just use the above global function
SDL_DestroyTexture(texture);
texture = renderTextTexture(renderer, font, color, str);
pointHeight = TTF_FontHeight(font);
}
void TextLine::ClearText() {
SDL_DestroyTexture(texture);
pointHeight = 0;
}
int TextLine::SetX(int i) {
return posX = i;
}
int TextLine::SetY(int i) {
return posY = i;
}
int TextLine::GetX() const {
return posX;
}
int TextLine::GetY() const {
return posY;
}
int TextLine::GetPointHeight() {
return pointHeight;
}
-53
View File
@@ -1,53 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
class TextLine {
public:
TextLine();
TextLine(SDL_Renderer*, TTF_Font*, SDL_Color, std::string, int x, int y);
virtual ~TextLine();
void DrawTo(SDL_Renderer*);
void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string);
void ClearText();
//accessors & mutators
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
//utility
int GetPointHeight();
protected:
SDL_Texture* texture = nullptr;
int posX = 0, posY = 0;
int pointHeight = 0; //internal use for TextBox
};
+2 -17
View File
@@ -1,28 +1,13 @@
#output
export OUTDIR=..
export OUT=$(addprefix $(OUTDIR)/,libcommon.a)
all: $(OUTDIR)
all:
$(MAKE) -C debugging
$(MAKE) -C gameplay
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities
debug: export CXXFLAGS+=-g
debug: clean all
$(OUTDIR):
mkdir $(OUTDIR)
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all
+10 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../graphics
INCLUDES+=. ../graphics ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -26,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,29 +19,39 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "lua_utilities.hpp"
#include "map_system_api.hpp"
#include <stdexcept>
#include <string>
//all map API headers
#include "region_api.hpp"
#include "region_pager_api.hpp"
#include "tile_sheet_api.hpp"
//this is for functions passed to SetOnCreate & SetOnUnload
int runHook(lua_State* L, int scriptRef, void* userdata, int index) {
//get the hook
lua_rawgeti(L, LUA_REGISTRYINDEX, scriptRef);
//useful "globals"
//...
if (lua_isnil(L, -1)) {
lua_pop(L, 1);
return -1;
//This mimics linit.c to create a nested collection of all map modules.
static const luaL_Reg funcs[] = {
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Region", openRegionAPI},
{"RegionPager", openRegionPagerAPI},
// {"TileSheet", openTileSheetAPI},
{nullptr, nullptr}
};
int openMapSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_setfield(L, -2, lib->name);
}
//push args
lua_pushlightuserdata(L, userdata);
lua_pushinteger(L, index);
//call the function, 2 arg, 0 return
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(L, -1) ));
}
return 0;
return 1;
}
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MAPSYSTEMAPI_HPP_
#define MAPSYSTEMAPI_APP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_MAP_SYSTEM_API "map_system"
LUAMOD_API int openMapSystemAPI(lua_State* L);
#endif
+3 -15
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -42,30 +42,18 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v;
}
Region::type_t Region::GetTile(int x, int y, int z) const {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
Region::type_t Region::GetTile(int x, int y, int z) {
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) const {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
bool Region::GetSolid(int x, int y) {
return solid[x * REGION_WIDTH + y];
}
+7 -6
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGION_HPP_
#define REGION_HPP_
#include <bitset>
@@ -41,10 +42,10 @@ public:
~Region() = default;
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z) const;
type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y) const;
bool GetSolid(int x, int y);
//accessors
int GetX() const;
@@ -52,11 +53,11 @@ public:
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private:
friend class TileSheet;
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
};
#endif
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
+11 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_API "region"
#define TORTUGA_REGION_NAME "region"
LUAMOD_API int openRegionAPI(lua_State* L);
#endif
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -25,7 +25,6 @@
#include "region.hpp"
//DOCS: These glue functions simply wrap RegionPagerLua's methods
//NOTE: zero indexing is used here, but not in the region API
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
+11 -4
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,9 +19,16 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_REGION_PAGER_API "region_pager"
#define TORTUGA_REGION_PAGER_NAME "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
+1 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -33,7 +33,6 @@ Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
}
//Bug Origin?
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
Region* ptr = GetRegion(x, y);
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
+5 -2
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "region.hpp"
@@ -56,3 +57,5 @@ public:
protected:
std::list<Region> regionList;
};
#endif
+8 -16
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -23,6 +23,9 @@
#include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
@@ -41,7 +44,6 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//signal that there is no load function
return nullptr;
}
@@ -55,20 +57,17 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
}
//check the return value, success or failure
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
//push and return the loaded region
regionList.push_front(tmpRegion);
return &regionList.front();
}
else {
lua_pop(lua, 1);
//signal a failure
return nullptr;
}
}
//NOTE: this return value seems strange; could replace it with a boolean
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry
@@ -77,7 +76,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//signal that the region wasn't saved
return nullptr;
}
@@ -85,7 +83,6 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
Region* ptr = FindRegion(x, y);
if (!ptr) {
lua_pop(lua, 1);
//signal that there is no save function
return nullptr;
}
lua_pushlightuserdata(lua, ptr);
@@ -96,20 +93,17 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
}
//check the return value, success or failure
if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
//return the specified region that was saved
return ptr;
}
else {
lua_pop(lua, 1);
//signal a failure
return nullptr;
}
}
//DOCS: since this method is the last ditch call from GetRegion, it must return a valid region object, even if the create function hasn't been set.
//return a new region, throwing an error on failure
//return the created region, or nullptr on failure
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
@@ -121,9 +115,7 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//return an empty region object
regionList.emplace_front(x, y);
return &regionList.front();
return nullptr;
}
//something to work on
+10 -5
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,17 +19,20 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "region_pager_base.hpp"
#include "lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <functional>
#include <string>
//DOCS: set the lua hook before use
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
@@ -66,3 +69,5 @@ protected:
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
};
#endif
+24 -87
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -21,104 +21,41 @@
*/
#include "tile_sheet.hpp"
#include <stdexcept>
TileSheet& TileSheet::operator=(TileSheet const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
}
TileSheet& TileSheet::operator=(TileSheet&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
Free();
//Copy the other TileSheet's stuff
texture = rhs.texture;
clip = rhs.clip;
local = false;
countX = rhs.countX;
countY = rhs.countY;
rhs.texture = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
rhs.countX = 0;
rhs.countY = 0;
void TileSheet::Unload() {
image.FreeSurface();
xCount = yCount = 0;
}
void TileSheet::Load(SDL_Renderer* renderer, std::string fname, int tileWidth, int tileHeight) {
Image::Load(renderer, fname);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
SDL_Texture* TileSheet::SetTexture(SDL_Texture* ptr, int tileWidth, int tileHeight) {
Image::SetTexture(ptr);
countX = clip.w / tileWidth;
countY = clip.h / tileHeight;
clip.w = tileWidth;
clip.h = tileHeight;
}
void TileSheet::Free() {
Image::Free();
countX = countY = 0;
}
void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
//TODO: (2) empty
}
void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
//NOTE: TileSheet is a friend class of Region
//reimplementing DrawTo() to improve performance (less indirection)
if (!texture) {
throw(std::logic_error("No image texture to draw"));
}
//the local variables
SDL_Rect sclip = {0, 0, clip.w, clip.h};
SDL_Rect dclip = {0, 0, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0;
//for each tile
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
//get the value to skip expensive lookups
tile = region->tiles[i][j][k];
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
//set the sclip
sclip.x = (tile-1) % countX * clip.h;
sclip.y = (tile-1) / countX * clip.w;
//set the dclip
dclip.x = ((region->x + i) * clip.w - camX) * scaleX;
dclip.y = ((region->y + j) * clip.h - camY) * scaleY;
//draw
SDL_RenderCopy(renderer, texture, &sclip, &dclip);
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
}
}
}
}
}
+19 -32
View File
@@ -1,4 +1,4 @@
/* Copyright: (c) Kayne Ruse 2013-2016
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -19,7 +19,8 @@
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "region.hpp"
@@ -27,41 +28,27 @@
#include <string>
class TileSheet : public Image {
class TileSheet {
public:
TileSheet() = default;
TileSheet(TileSheet const& rhs) { *this = rhs; }
TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
~TileSheet() = default;
TileSheet& operator=(TileSheet const&);
TileSheet& operator=(TileSheet&&);
void Load(std::string fname, int tileWidth, int tileHeight);
void Unload();
void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight);
SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight);
void Free() override;
void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors
//DOCS: Reuse Image::clip for tile sizes
int GetCountX() { return countX; }
int GetCountY() { return countY; }
int GetTileW() { return clip.w; }
int GetTileH() { return clip.h; }
protected:
int countX = 0, countY = 0;
using Image::Load;
using Image::Create;
using Image::SetTexture;
using Image::SetClip;
using Image::SetClipX;
using Image::SetClipY;
using Image::SetClipW;
using Image::SetClipH;
Image* GetImage() { return &image; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
Image image;
int xCount = 0, yCount = 0;
};
#endif
+75
View File
@@ -0,0 +1,75 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_api.hpp"
#include "tile_sheet.hpp"
static int load(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
return 0;
}
static int unload(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
sheet->Unload();
return 0;
}
static int getXCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetXCount());
return 1;
}
static int getYCount(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetYCount());
return 1;
}
static int getTileW(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileW());
return 1;
}
static int getTileH(lua_State* L) {
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
lua_pushinteger(L, sheet->GetTileH());
return 1;
}
static const luaL_Reg tileSheetLib[] = {
{"Load",load},
{"Unload",unload},
{"GetXCount",getXCount},
{"GetYCount",getYCount},
{"GetTileW",getTileW},
{"GetTileH",getTileH},
{nullptr, nullptr}
};
LUAMOD_API int openTileSheetAPI(lua_State* L) {
luaL_newlib(L, tileSheetLib);
return 1;
}
+34
View File
@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEETAPI_HPP_
#define TILESHEETAPI_HPP_
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
LUAMOD_API int openTileSheetAPI(lua_State* L);
#endif
+9
View File
@@ -10,6 +10,10 @@ CXXSRC=$(wildcard *.cpp)
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
@@ -27,3 +31,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,72 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_packet.hpp"
#include "serial_utility.hpp"
void serializeBarrier(void* buffer, BarrierPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the barrier
serialCopy(&buffer, &packet->barrierIndex, sizeof(int));
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
//graphical data
serialCopy(&buffer, packet->status, sizeof(int) * 8);
}
void deserializeBarrier(void* buffer, BarrierPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the barrier
deserialCopy(&buffer, &packet->barrierIndex, sizeof(int));
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
//graphical data
deserialCopy(&buffer, packet->status, sizeof(int) * 8);
}

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