Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 29a09cf71f | |||
| e4d7ece99c | |||
| b2452fb6fe | |||
| 4579f9f388 | |||
| b4b7c0d877 | |||
| ebd8e54725 |
@@ -1,6 +1,6 @@
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## Outline
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Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
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Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
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This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
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@@ -20,10 +20,6 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
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* [lua 5.2](http://www.lua.org/) - The lua programming language
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* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
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## Tools
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* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution
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## Copyright
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(Future versions (to be determined) may be released under a modified version of the [Uplink Developer's License](http://www.introversion.co.uk/uplink/developer/license.html).)
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@@ -14,10 +14,9 @@ Both a game server and game client are included in this package.
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Instructions For Setup
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-------------------------
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1. To create a server, simply run server.exe
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(a public server is provided by default)
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2. To join a server, your player information must be input into rsc/config.cfg
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(NOTE: This process will be streamlined later)
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1. To create a server, simply run server.exe.
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2. To join that server, run client.exe with config settings not already in use.
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(Note: This process will be streamlined later).
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3. To change the config settings, open rsc/config.cfg
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4. These settings must be unique for each player:
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@@ -29,7 +28,7 @@ Instructions For Setup
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* client.avatar = elliot2.bmp #male
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* client.avatar = coa2.bmp #female
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6. When you've correctly set these values, run client.exe, and select 'Start'
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from the main menu; this displays the list of available servers.
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7. Select the name of a server (default is 'Public') and select 'Join'.
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6. When you've correctly set these values (good luck), select 'Start' from the
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main menu; this displays the list of available servers.
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7. Select the name of your server (default is 'local') and select 'Join'.
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8. Welcome to Tortuga, enjoy your stay.
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@@ -37,7 +37,7 @@
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#include "main_menu.hpp"
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#include "options_menu.hpp"
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#include "lobby_menu.hpp"
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#include "world.hpp"
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#include "in_world.hpp"
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#include "disconnected_screen.hpp"
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//-------------------------
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@@ -83,6 +83,7 @@ void ClientApplication::Init(int argc, char* argv[]) {
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//debug output
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//-------------------------
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//TODO: enable/disable these with a switch
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#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
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std::cout << "Internal sizes:" << std::endl;
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@@ -136,17 +137,11 @@ void ClientApplication::Proc() {
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realTime = Clock::now();
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//simulate game time
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if (simTime < realTime) {
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while (simTime < realTime) {
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//call each user defined function
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activeScene->RunFrame();
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//~60 FPS
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simTime += std::chrono::duration<int, std::milli>(16);
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}
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}
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else {
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//give the machine a break
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SDL_Delay(10);
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while (simTime < realTime) {
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//call each user defined function
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activeScene->RunFrame();
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//~60 FPS
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simTime += std::chrono::duration<int, std::milli>(16);
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}
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//draw the game to the screen
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@@ -169,7 +164,6 @@ void ClientApplication::Quit() {
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//-------------------------
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void ClientApplication::LoadScene(SceneList sceneIndex) {
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//BUG: #16 Resources are being reloaded between scenes
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UnloadScene();
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switch(sceneIndex) {
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//add scene creation calls here
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@@ -186,8 +180,8 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&clientIndex, &accountIndex);
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break;
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case SceneList::WORLD:
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activeScene = new World(&clientIndex, &accountIndex);
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case SceneList::INWORLD:
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activeScene = new InWorld(&clientIndex, &accountIndex);
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break;
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case SceneList::DISCONNECTEDSCREEN:
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activeScene = new DisconnectedScreen();
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@@ -21,26 +21,3 @@
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*/
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#include "base_monster.hpp"
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#include "config_utility.hpp"
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void BaseMonster::CorrectSprite() {
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//TODO: (9) BaseMonster::CorrectSprite()
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}
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std::string BaseMonster::SetHandle(std::string s) {
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return handle = s;
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}
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std::string BaseMonster::GetHandle() const {
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return handle;
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}
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std::string BaseMonster::SetAvatar(std::string s) {
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avatar = s;
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sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
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return avatar;
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}
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std::string BaseMonster::GetAvatar() const {
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return avatar;
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}
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@@ -29,17 +29,8 @@ public:
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BaseMonster() = default;
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virtual ~BaseMonster() = default;
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void CorrectSprite();
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std::string SetHandle(std::string s);
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std::string GetHandle() const;
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std::string SetAvatar(std::string s);
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std::string GetAvatar() const;
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protected:
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//metadata
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std::string handle;
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std::string avatar;
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//
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};
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#endif
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@@ -1,239 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "world.hpp"
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#include "channels.hpp"
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#include <iostream>
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#include <sstream>
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#include <stdexcept>
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//-------------------------
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//character management
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//-------------------------
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//DOCS: preexisting characters will result in query responses
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//DOCS: new characters will result in create messages
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//DOCS: this client's character will exist in both (skipped)
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void World::hCharacterUpdate(CharacterPacket* const argPacket) {
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//TODO: (1) Authentication
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//NOTE: applies to the local character too
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//check that this character exists
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std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
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if (characterIt != characterMap.end()) {
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//update the origin and motion, if there's a difference
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if (characterIt->second.GetOrigin() != argPacket->origin) {
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characterIt->second.SetOrigin(argPacket->origin);
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}
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if (characterIt->second.GetMotion() != argPacket->motion) {
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characterIt->second.SetMotion(argPacket->motion);
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characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
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}
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}
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}
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void World::hCharacterCreate(CharacterPacket* const argPacket) {
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//prevent double message
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if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
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std::ostringstream msg;
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msg << "Double character creation event; ";
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msg << "Index: " << argPacket->characterIndex << "; ";
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msg << "Handle: " << argPacket->handle;
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throw(std::runtime_error(msg.str()));
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}
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//implicity create and retrieve the entity
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BaseCharacter* character = &characterMap[argPacket->characterIndex];
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//fill the character's info
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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character->SetBounds(argPacket->bounds);
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character->CorrectSprite();
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//check for this player's character
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if (character->GetOwner() == accountIndex) {
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localCharacter = static_cast<LocalCharacter*>(character);
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//focus the camera on this character's sprite
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camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
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camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
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//focus on this character's info
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characterIndex = argPacket->characterIndex;
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roomIndex = argPacket->roomIndex;
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//query the world state (room)
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CharacterPacket newPacket;
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memset(&newPacket, 0, MAX_PACKET_SIZE);
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newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
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newPacket.roomIndex = roomIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
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network.SendTo(Channels::SERVER, &newPacket);
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}
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//debug
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std::cout << "Character Create, total: " << characterMap.size() << std::endl;
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}
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void World::hCharacterDelete(CharacterPacket* const argPacket) {
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//ignore if this character doesn't exist
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std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
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if (characterIt == characterMap.end()) {
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return;
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}
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//check for this player's character
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if ((*characterIt).second.GetOwner() == accountIndex) {
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localCharacter = nullptr;
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//clear the camera
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camera.marginX = 0;
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camera.marginY = 0;
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//clear the room
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roomIndex = -1;
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regionPager.UnloadAll();
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characterMap.clear();
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monsterMap.clear();
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}
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else {
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//remove this character
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characterMap.erase(characterIt);
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}
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//debug
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std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
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}
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void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
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//prevent a double message about this player's character
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// if (argPacket->accountIndex == accountIndex) {
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// return;
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// }
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//ignore characters in a different room (sub-optimal)
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if (argPacket->roomIndex != roomIndex) {
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return;
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}
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//implicitly construct the character if it doesn't exist
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BaseCharacter* character = &characterMap[argPacket->characterIndex];
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//set/update the character's info
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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character->CorrectSprite();
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//debug
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std::cout << "Character Query, total: " << characterMap.size() << std::endl;
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}
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void World::hQueryCharacterStats(CharacterPacket* const argPacket) {
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//TODO: (9) World::hQueryCharacterStats()
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}
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void World::hQueryCharacterLocation(CharacterPacket* const argPacket) {
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//TODO: (9) World::hQueryCharacterLocation()
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}
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void World::hCharacterMovement(CharacterPacket* const argPacket) {
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//TODO: (1) Authentication
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if (argPacket->characterIndex == characterIndex) {
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return;
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}
|
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|
||||
//check that this character exists
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std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
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if (characterIt != characterMap.end()) {
|
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//set the origin and motion
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characterIt->second.SetOrigin(argPacket->origin);
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characterIt->second.SetMotion(argPacket->motion);
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characterIt->second.CorrectSprite();
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}
|
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}
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|
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void World::hCharacterAttack(CharacterPacket* const argPacket) {
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//TODO: (9) World::hCharacterAttack()
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}
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|
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void World::hCharacterDamage(CharacterPacket* const argPacket) {
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//TODO: (9) World::hCharacterDamage()
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}
|
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|
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//-------------------------
|
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//player movement & collision
|
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//-------------------------
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|
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void World::SendLocalCharacterMovement() {
|
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CharacterPacket newPacket;
|
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newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
|
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|
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newPacket.accountIndex = accountIndex;
|
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newPacket.characterIndex = characterIndex;
|
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newPacket.roomIndex = roomIndex;
|
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newPacket.origin = localCharacter->GetOrigin();
|
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newPacket.motion = localCharacter->GetMotion();
|
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|
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network.SendTo(Channels::SERVER, &newPacket);
|
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}
|
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|
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std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
|
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//prepare for collisions
|
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BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
|
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std::list<BoundingBox> boxList;
|
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|
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//NOTE: for loops were too dense to work with, so I've just used while loops
|
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|
||||
//outer loop
|
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wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
|
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while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
|
||||
//inner loop
|
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wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
|
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while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
|
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//check to see if this tile is solid
|
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if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
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//push onto the box set
|
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boxList.push_front(wallBounds);
|
||||
}
|
||||
|
||||
//increment
|
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wallBounds.y += wallBounds.h;
|
||||
}
|
||||
|
||||
//increment
|
||||
wallBounds.x += wallBounds.w;
|
||||
}
|
||||
|
||||
return std::move(boxList);
|
||||
}
|
||||
@@ -1,134 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "ip_operators.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//heartbeat system
|
||||
//-------------------------
|
||||
|
||||
void World::hPing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void World::hPong(ServerPacket* const argPacket) {
|
||||
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||
}
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
void World::CheckHeartBeat() {
|
||||
//check the connection (heartbeat)
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
//escape to the disconnect screen
|
||||
SendDisconnectRequest();
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
else {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Connection control
|
||||
//-------------------------
|
||||
|
||||
void World::SendLogoutRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a logout request
|
||||
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::SendDisconnectRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a disconnect request
|
||||
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::SendAdminDisconnectForced() {
|
||||
//TODO: (9) World::SendAdminDisconnectForced()
|
||||
}
|
||||
|
||||
void World::SendAdminShutdownRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a shutdown request
|
||||
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::hLogoutResponse(ClientPacket* const argPacket) {
|
||||
if (localCharacter) {
|
||||
characterMap.erase(characterIndex);
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
|
||||
//reset the camera
|
||||
camera.marginX = camera.marginY = 0;
|
||||
|
||||
//because, why not? I guess...
|
||||
SendDisconnectRequest();
|
||||
}
|
||||
|
||||
void World::hDisconnectResponse(ClientPacket* const argPacket) {
|
||||
hLogoutResponse(argPacket);//shortcut
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
|
||||
}
|
||||
|
||||
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
|
||||
hDisconnectResponse(argPacket);//shortcut
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
|
||||
}
|
||||
|
||||
@@ -1,427 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include "terminal_error.hpp"
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
World::World(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
disconnectButton.SetImage(&buttonImage);
|
||||
disconnectButton.SetFont(&font);
|
||||
shutDownButton.SetImage(&buttonImage);
|
||||
shutDownButton.SetFont(&font);
|
||||
|
||||
//set the button positions
|
||||
disconnectButton.SetX(50);
|
||||
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
|
||||
shutDownButton.SetX(50);
|
||||
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
|
||||
|
||||
//set the button texts
|
||||
disconnectButton.SetText("Disconnect");
|
||||
shutDownButton.SetText("Shut Down");
|
||||
|
||||
//load the tilesheet
|
||||
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
|
||||
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
|
||||
|
||||
//Send the character data
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_LOAD;
|
||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = accountIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//set the camera's values
|
||||
camera.width = GetScreen()->w;
|
||||
camera.height = GetScreen()->h;
|
||||
|
||||
//debug
|
||||
//
|
||||
}
|
||||
|
||||
World::~World() {
|
||||
//unload the local data
|
||||
characterMap.clear();
|
||||
monsterMap.clear();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void World::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void World::Update() {
|
||||
//create and zero the buffer
|
||||
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||
memset(packetBuffer, 0, MAX_PACKET_SIZE);
|
||||
|
||||
try {
|
||||
//suck in and process all waiting packets
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//free the buffer
|
||||
delete reinterpret_cast<char*>(packetBuffer);
|
||||
|
||||
//heartbeat system
|
||||
CheckHeartBeat();
|
||||
|
||||
//update all entities
|
||||
for (auto& it : characterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
|
||||
try {
|
||||
//update the map
|
||||
UpdateMap();
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//skip the rest without a local character
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//get the collidable boxes
|
||||
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
|
||||
|
||||
//process the collisions
|
||||
if (localCharacter->ProcessCollisionGrid(boxList)) {
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
//update the camera
|
||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||
}
|
||||
|
||||
void World::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void World::RenderFrame() {
|
||||
// SDL_FillRect(GetScreen(), 0, 0);
|
||||
Render(GetScreen());
|
||||
SDL_Flip(GetScreen());
|
||||
fps.Calculate();
|
||||
}
|
||||
|
||||
void World::Render(SDL_Surface* const screen) {
|
||||
//draw the map
|
||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
|
||||
|
||||
//debugging
|
||||
// std::ostringstream msg;
|
||||
// msg << it->GetX() << ", " << it->GetY();
|
||||
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
|
||||
}
|
||||
|
||||
//draw the entities
|
||||
for (auto& it : characterMap) {
|
||||
//BUG: #29 Characters (and other entities) are drawn out of order
|
||||
it.second.DrawTo(screen, camera.x, camera.y);
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
it.second.DrawTo(screen, camera.x, camera.y);
|
||||
}
|
||||
|
||||
//draw UI
|
||||
disconnectButton.DrawTo(screen);
|
||||
shutDownButton.DrawTo(screen);
|
||||
std::ostringstream msg;
|
||||
msg << fps.GetFrameRate();
|
||||
font.DrawStringTo(msg.str(), screen, 0, 0);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void World::QuitEvent() {
|
||||
//two-step logout
|
||||
SendDisconnectRequest();
|
||||
SetNextScene(SceneList::QUIT);
|
||||
}
|
||||
|
||||
void World::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
disconnectButton.MouseMotion(motion);
|
||||
shutDownButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void World::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
disconnectButton.MouseButtonDown(button);
|
||||
shutDownButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void World::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
|
||||
SendLogoutRequest();
|
||||
}
|
||||
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
|
||||
SendAdminShutdownRequest();
|
||||
}
|
||||
}
|
||||
|
||||
void World::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
//hotkeys
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
//TODO: (3) the escape key should actually control menus and stuff
|
||||
SendLogoutRequest();
|
||||
return;
|
||||
}
|
||||
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
void World::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//BUGFIX: reset cardinal direction speed on key release
|
||||
if (motion.x > 0) {
|
||||
motion.x = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
motion.x = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
if (motion.y > 0) {
|
||||
motion.y = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
motion.y = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Direct incoming traffic
|
||||
//-------------------------
|
||||
|
||||
void World::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//heartbeat system
|
||||
case SerialPacketType::PING:
|
||||
hPing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
hPong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//game server connections
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
|
||||
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//map management
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
hRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character management
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_MOVEMENT:
|
||||
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_ATTACK:
|
||||
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DAMAGE:
|
||||
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//monster management
|
||||
case SerialPacketType::MONSTER_CREATE:
|
||||
hMonsterCreate(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DELETE:
|
||||
hMonsterDelete(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_EXISTS:
|
||||
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_STATS:
|
||||
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_LOCATION:
|
||||
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_MOVEMENT:
|
||||
hMonsterMovement(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_ATTACK:
|
||||
hMonsterAttack(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DAMAGE:
|
||||
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//chat
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
hTextBroadcast(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::TEXT_SPEECH:
|
||||
hTextSpeech(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::TEXT_WHISPER:
|
||||
hTextWhisper(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//general rejection messages
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::QUERY_REJECTION:
|
||||
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
|
||||
//errors
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//static functions
|
||||
//-------------------------
|
||||
|
||||
static int regionChecksum(Region* const region) {
|
||||
int sum = 0;
|
||||
for(int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||
sum += region->GetTile(i, j, k);
|
||||
}
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//map management
|
||||
//-------------------------
|
||||
|
||||
void World::SendRegionRequest(int roomIndex, int x, int y) {
|
||||
RegionPacket packet;
|
||||
|
||||
//pack the region's data
|
||||
packet.type = SerialPacketType::REGION_REQUEST;
|
||||
packet.roomIndex = roomIndex;
|
||||
packet.x = x;
|
||||
packet.y = y;
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
void World::hRegionContent(RegionPacket* const argPacket) {
|
||||
//checksum
|
||||
if (regionChecksum(argPacket->region) == 0) {
|
||||
std::ostringstream msg;
|
||||
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//replace existing regions
|
||||
regionPager.UnloadIf([&](Region const& region) -> bool {
|
||||
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
|
||||
});
|
||||
regionPager.PushRegion(argPacket->region);
|
||||
|
||||
//clean up after the serial code
|
||||
delete argPacket->region;
|
||||
argPacket->region = nullptr;
|
||||
}
|
||||
|
||||
void World::UpdateMap() {
|
||||
if (roomIndex == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||
|
||||
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||
|
||||
//prune distant regions
|
||||
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
|
||||
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
|
||||
});
|
||||
|
||||
//request empty regions within this zone
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
Region* region = regionPager.FindRegion(i, j);
|
||||
if (!region) {
|
||||
//request absent region
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
}
|
||||
else if (regionChecksum(region) == 0) {
|
||||
//checksum failed
|
||||
//NOTE: this patches bug #45, but does not resolve it
|
||||
regionPager.UnloadIf([region](Region const& ref) -> bool {
|
||||
//remove the erroneous region
|
||||
return region == &ref;
|
||||
});
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
std::ostringstream msg;
|
||||
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//monster management
|
||||
//-------------------------
|
||||
|
||||
void World::hMonsterCreate(MonsterPacket* const argPacket) {
|
||||
//check for logic errors
|
||||
if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Double monster creation event; ";
|
||||
msg << "Index: " << argPacket->monsterIndex << "; ";
|
||||
msg << "Handle: " << argPacket->handle;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//ignore monsters from other rooms
|
||||
if (roomIndex != argPacket->roomIndex) {
|
||||
//temporary error checking
|
||||
std::ostringstream msg;
|
||||
msg << "Monster from the wrong room received: ";
|
||||
msg << "monsterIndex: " << argPacket->monsterIndex << ", roomIndex: " << argPacket->roomIndex;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//implicitly create the element
|
||||
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
|
||||
|
||||
//fill the monster's info
|
||||
monster->SetHandle(argPacket->handle);
|
||||
monster->SetAvatar(argPacket->avatar);
|
||||
monster->SetBounds(argPacket->bounds);
|
||||
monster->SetOrigin(argPacket->origin);
|
||||
monster->SetMotion(argPacket->motion);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hMonsterDelete(MonsterPacket* const argPacket) {
|
||||
//ignore if this monster doesn't exist
|
||||
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
|
||||
if (monsterIt == monsterMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//remove this monster
|
||||
monsterMap.erase(monsterIt);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
|
||||
//ignore monsters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//implicitly create the element
|
||||
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
|
||||
|
||||
//fill the monster's info
|
||||
monster->SetHandle(argPacket->handle);
|
||||
monster->SetAvatar(argPacket->avatar);
|
||||
monster->SetBounds(argPacket->bounds);
|
||||
monster->SetOrigin(argPacket->origin);
|
||||
monster->SetMotion(argPacket->motion);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryMonsterStats(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryMonsterStats()
|
||||
}
|
||||
|
||||
void World::hQueryMonsterLocation(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryMonsterLocation()
|
||||
}
|
||||
|
||||
void World::hMonsterMovement(MonsterPacket* const argPacket) {
|
||||
//ignore if this monster doesn't exist
|
||||
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
|
||||
if (monsterIt == monsterMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
monsterIt->second.SetOrigin(argPacket->origin);
|
||||
monsterIt->second.SetOrigin(argPacket->motion);
|
||||
}
|
||||
|
||||
void World::hMonsterAttack(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hMonsterAttack()
|
||||
}
|
||||
|
||||
void World::hMonsterDamage(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hMonsterDamage()
|
||||
}
|
||||
+2
-3
@@ -1,5 +1,5 @@
|
||||
#include directories
|
||||
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||
INCLUDES+=. client_utilities entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
@@ -27,8 +27,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
|
||||
all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C client_utilities
|
||||
$(MAKE) -C entities
|
||||
$(MAKE) -C gameplay_scenes
|
||||
$(MAKE) -C menu_scenes
|
||||
$(MAKE) -C scenes
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
@@ -33,7 +33,7 @@ enum class SceneList {
|
||||
MAINMENU,
|
||||
OPTIONSMENU,
|
||||
LOBBYMENU,
|
||||
WORLD,
|
||||
INWORLD,
|
||||
DISCONNECTEDSCREEN,
|
||||
};
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ void BaseScene::HandleEvents() {
|
||||
break;
|
||||
|
||||
#ifdef USE_EVENT_JOYSTICK
|
||||
//EMPTY
|
||||
//TODO: joystick/gamepad support
|
||||
#endif
|
||||
|
||||
#ifdef USE_EVENT_UNKNOWN
|
||||
@@ -59,7 +59,7 @@ protected:
|
||||
virtual void KeyUp(SDL_KeyboardEvent const&) {}
|
||||
|
||||
#ifdef USE_EVENT_JOYSTICK
|
||||
//EMPTY
|
||||
//TODO: joystick/gamepad support
|
||||
#endif
|
||||
|
||||
#ifdef USE_EVENT_UNKNOWN
|
||||
@@ -0,0 +1,757 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "in_world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "utility.hpp"
|
||||
|
||||
#include "terminal_error.hpp"
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//these should've come standard
|
||||
//-------------------------
|
||||
|
||||
bool operator==(IPaddress lhs, IPaddress rhs) {
|
||||
return lhs.host == rhs.host && lhs.port == rhs.port;
|
||||
}
|
||||
|
||||
bool operator!=(IPaddress lhs, IPaddress rhs) {
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
disconnectButton.SetImage(&buttonImage);
|
||||
disconnectButton.SetFont(&font);
|
||||
shutDownButton.SetImage(&buttonImage);
|
||||
shutDownButton.SetFont(&font);
|
||||
|
||||
//set the button positions
|
||||
disconnectButton.SetX(50);
|
||||
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
|
||||
shutDownButton.SetX(50);
|
||||
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
|
||||
|
||||
//set the button texts
|
||||
disconnectButton.SetText("Disconnect");
|
||||
shutDownButton.SetText("Shut Down");
|
||||
|
||||
//load the tilesheet
|
||||
//TODO: add the tilesheet to the map system
|
||||
//TODO: Tile size and tile sheet should be loaded elsewhere
|
||||
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
|
||||
|
||||
//Send the character data
|
||||
//TODO: login scene, prompt, etc.
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_LOAD;
|
||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = accountIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//query the world state
|
||||
memset(&newPacket, 0, MAX_PACKET_SIZE);
|
||||
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//set the camera's values
|
||||
camera.width = GetScreen()->w;
|
||||
camera.height = GetScreen()->h;
|
||||
|
||||
//debug
|
||||
//
|
||||
}
|
||||
|
||||
InWorld::~InWorld() {
|
||||
//unload the local data
|
||||
characterMap.clear();
|
||||
monsterMap.clear();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void InWorld::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::Update() {
|
||||
//create and zero the buffer
|
||||
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||
memset(packetBuffer, 0, MAX_PACKET_SIZE);
|
||||
|
||||
try {
|
||||
//suck in and process all waiting packets
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//free the buffer
|
||||
delete reinterpret_cast<char*>(packetBuffer);
|
||||
|
||||
//heartbeat system
|
||||
CheckHeartBeat();
|
||||
|
||||
//update all entities
|
||||
for (auto& it : characterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
|
||||
//update the map
|
||||
UpdateMap();
|
||||
|
||||
//skip the rest without a local character
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//get the collidable boxes
|
||||
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
|
||||
|
||||
//process the collisions
|
||||
if (localCharacter->ProcessCollisionGrid(boxList)) {
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMotion();
|
||||
}
|
||||
|
||||
//update the camera
|
||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||
}
|
||||
|
||||
void InWorld::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void InWorld::RenderFrame() {
|
||||
SDL_FillRect(GetScreen(), 0, 0);
|
||||
Render(GetScreen());
|
||||
SDL_Flip(GetScreen());
|
||||
fps.Calculate();
|
||||
}
|
||||
|
||||
void InWorld::Render(SDL_Surface* const screen) {
|
||||
//draw the map
|
||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
|
||||
}
|
||||
|
||||
//draw the entities
|
||||
for (auto& it : characterMap) {
|
||||
//TODO: depth ordering
|
||||
it.second.DrawTo(screen, camera.x, camera.y);
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
//TODO: depth ordering
|
||||
it.second.DrawTo(screen, camera.x, camera.y);
|
||||
}
|
||||
|
||||
//draw UI
|
||||
disconnectButton.DrawTo(screen);
|
||||
shutDownButton.DrawTo(screen);
|
||||
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void InWorld::QuitEvent() {
|
||||
//two-step logout
|
||||
SendDisconnectRequest();
|
||||
SetNextScene(SceneList::QUIT);
|
||||
}
|
||||
|
||||
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||
disconnectButton.MouseMotion(motion);
|
||||
shutDownButton.MouseMotion(motion);
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
disconnectButton.MouseButtonDown(button);
|
||||
shutDownButton.MouseButtonDown(button);
|
||||
}
|
||||
|
||||
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
|
||||
SendLogoutRequest();
|
||||
}
|
||||
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) {
|
||||
SendShutdownRequest();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
//hotkeys
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
//TODO: the escape key should actually control menus and stuff
|
||||
SendLogoutRequest();
|
||||
return;
|
||||
}
|
||||
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMotion();
|
||||
}
|
||||
|
||||
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//BUGFIX: reset cardinal direction speed on key release
|
||||
if (motion.x > 0) {
|
||||
motion.x = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
motion.x = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
if (motion.y > 0) {
|
||||
motion.y = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
motion.y = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMotion();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Basic connections
|
||||
//-------------------------
|
||||
|
||||
void InWorld::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//heartbeat system
|
||||
case SerialPacketType::PING:
|
||||
HandlePing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
HandlePong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//game server connections
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
HandleLogoutResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
HandleDisconnectResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT_FORCED:
|
||||
HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//map management
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
HandleRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character management
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
HandleCharacterQueryExists(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character movement
|
||||
case SerialPacketType::CHARACTER_SET_ROOM:
|
||||
HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_SET_ORIGIN:
|
||||
HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_SET_MOTION:
|
||||
HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//rejection messages
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
|
||||
//errors
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast<int>(argPacket->type);
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandlePing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandlePong(ServerPacket* const argPacket) {
|
||||
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||
}
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Connection control
|
||||
//-------------------------
|
||||
|
||||
void InWorld::SendLogoutRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a logout request
|
||||
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::SendDisconnectRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a disconnect request
|
||||
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::SendShutdownRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a shutdown request
|
||||
newPacket.type = SerialPacketType::SHUTDOWN_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) {
|
||||
if (localCharacter) {
|
||||
characterMap.erase(characterIndex);
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
|
||||
//reset the camera
|
||||
camera.marginX = camera.marginY = 0;
|
||||
|
||||
//because, why not? I guess...
|
||||
SendDisconnectRequest();
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) {
|
||||
HandleLogoutResponse(argPacket);//shortcut
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
|
||||
}
|
||||
|
||||
void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) {
|
||||
HandleDisconnectResponse(argPacket);//shortcut
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
|
||||
}
|
||||
|
||||
void InWorld::CheckHeartBeat() {
|
||||
//check the connection (heartbeat)
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
//escape to the disconnect screen
|
||||
SendDisconnectRequest();
|
||||
SetNextScene(SceneList::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
else {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//map management
|
||||
//-------------------------
|
||||
|
||||
void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
|
||||
RegionPacket packet;
|
||||
|
||||
//pack the region's data
|
||||
packet.type = SerialPacketType::REGION_REQUEST;
|
||||
packet.roomIndex = roomIndex;
|
||||
packet.x = x;
|
||||
packet.y = y;
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
|
||||
//replace existing regions
|
||||
regionPager.UnloadIf([&](Region const& region) -> bool {
|
||||
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
|
||||
});
|
||||
regionPager.PushRegion(argPacket->region);
|
||||
|
||||
//clean up after the serial code
|
||||
delete argPacket->region;
|
||||
argPacket->region = nullptr;
|
||||
}
|
||||
|
||||
void InWorld::UpdateMap() {
|
||||
if (roomIndex == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||
|
||||
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||
|
||||
//prune distant regions
|
||||
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
|
||||
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
|
||||
});
|
||||
|
||||
//request empty regions within this zone
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
if (!regionPager.FindRegion(i, j)) {
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//entity management
|
||||
//-------------------------
|
||||
|
||||
//DOCS: preexisting characters will result in query responses
|
||||
//DOCS: new characters will result in create messages
|
||||
//DOCS: this client's character will exist in both (skipped)
|
||||
|
||||
void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
|
||||
//prevent double message
|
||||
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Double character creation event; ";
|
||||
msg << "Index: " << argPacket->characterIndex << "; ";
|
||||
msg << "Handle: " << argPacket->handle;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//implicity create and retrieve the entity
|
||||
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||
|
||||
//fill the character's info
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
|
||||
character->SetHandle(argPacket->handle);
|
||||
character->SetAvatar(argPacket->avatar);
|
||||
character->SetOwner(argPacket->accountIndex);
|
||||
character->CorrectSprite();
|
||||
|
||||
//check for this player's character
|
||||
if (character->GetOwner() == accountIndex) {
|
||||
localCharacter = static_cast<LocalCharacter*>(character);
|
||||
|
||||
//focus the camera on this character
|
||||
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2);
|
||||
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2);
|
||||
|
||||
//focus on this character's info
|
||||
characterIndex = argPacket->characterIndex;
|
||||
roomIndex = argPacket->roomIndex;
|
||||
}
|
||||
|
||||
//debug
|
||||
std::cout << "Create, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||
//ignore if this character doesn't exist
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt == characterMap.end()) {
|
||||
//debug
|
||||
std::cout << "Ignoring character deletion" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
//check for this player's character
|
||||
if ((*characterIt).second.GetOwner() == accountIndex) {
|
||||
localCharacter = nullptr;
|
||||
|
||||
//clear the camera
|
||||
camera.marginX = 0;
|
||||
camera.marginY = 0;
|
||||
|
||||
//clear the room
|
||||
roomIndex = -1;
|
||||
}
|
||||
|
||||
//remove this character
|
||||
characterMap.erase(characterIt);
|
||||
|
||||
//debug
|
||||
std::cout << "Delete, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
|
||||
//prevent a double message about this player's character
|
||||
if (argPacket->accountIndex == accountIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//ignore characters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//implicitly construct the character if it doesn't exist
|
||||
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||
|
||||
//set/update the character's info
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
|
||||
character->SetHandle(argPacket->handle);
|
||||
character->SetAvatar(argPacket->avatar);
|
||||
character->SetOwner(argPacket->accountIndex);
|
||||
character->CorrectSprite();
|
||||
|
||||
//debug
|
||||
std::cout << "Query, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterSetRoom(CharacterPacket* const argPacket) {
|
||||
//someone else's character
|
||||
if (argPacket->characterIndex != characterIndex) {
|
||||
characterMap.erase(argPacket->characterIndex);
|
||||
return;
|
||||
}
|
||||
|
||||
//this character is moving between rooms
|
||||
roomIndex = argPacket->roomIndex;
|
||||
|
||||
//set the character's info
|
||||
localCharacter->SetOrigin(argPacket->origin);
|
||||
localCharacter->SetMotion(argPacket->motion);
|
||||
localCharacter->CorrectSprite();
|
||||
|
||||
//clear the old room's data
|
||||
regionPager.UnloadAll();
|
||||
monsterMap.clear();
|
||||
|
||||
//use the jenky pattern for std::map to skip this player's character
|
||||
for (std::map<int, BaseCharacter>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
||||
if (it->first != characterIndex) {
|
||||
it = characterMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
//request the info on characters in this room
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
newPacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterSetOrigin(CharacterPacket* const argPacket) {
|
||||
//TODO: Authentication
|
||||
if (argPacket->characterIndex == characterIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check that this character exists
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt != characterMap.end()) {
|
||||
//set the origin and motion
|
||||
characterIt->second.SetOrigin(argPacket->origin);
|
||||
characterIt->second.SetMotion(argPacket->motion);
|
||||
characterIt->second.CorrectSprite();
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandleCharacterSetMotion(CharacterPacket* const argPacket) {
|
||||
//TODO: Authentication
|
||||
if (argPacket->characterIndex == characterIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check that this character exists
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt != characterMap.end()) {
|
||||
//set the origin and motion
|
||||
characterIt->second.SetOrigin(argPacket->origin);
|
||||
characterIt->second.SetMotion(argPacket->motion);
|
||||
characterIt->second.CorrectSprite();
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//player movement
|
||||
//-------------------------
|
||||
|
||||
//TODO: add a "movement" packet type
|
||||
void InWorld::SendLocalCharacterMotion() {
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_SET_MOTION;
|
||||
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.characterIndex = characterIndex;
|
||||
newPacket.roomIndex = roomIndex;
|
||||
newPacket.origin = localCharacter->GetOrigin();
|
||||
newPacket.motion = localCharacter->GetMotion();
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
std::list<BoundingBox> InWorld::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
|
||||
//prepare for collisions
|
||||
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
|
||||
std::list<BoundingBox> boxList;
|
||||
|
||||
//NOTE: for loops were too dense to work with, so I've just used while loops
|
||||
|
||||
//outer loop
|
||||
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
|
||||
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
|
||||
//inner loop
|
||||
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
|
||||
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
|
||||
//check to see if this tile is solid
|
||||
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||
//push onto the box set
|
||||
boxList.push_front(wallBounds);
|
||||
}
|
||||
|
||||
//increment
|
||||
wallBounds.y += wallBounds.h;
|
||||
}
|
||||
|
||||
//increment
|
||||
wallBounds.x += wallBounds.w;
|
||||
}
|
||||
|
||||
return std::move(boxList);
|
||||
}
|
||||
@@ -49,11 +49,11 @@
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class World: public BaseScene {
|
||||
class InWorld : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
World(int* const argClientIndex, int* const argAccountIndex);
|
||||
~World();
|
||||
InWorld(int* const argClientIndex, int* const argAccountIndex);
|
||||
~InWorld();
|
||||
|
||||
protected:
|
||||
//Frame loop
|
||||
@@ -71,58 +71,37 @@ protected:
|
||||
void KeyDown(SDL_KeyboardEvent const&);
|
||||
void KeyUp(SDL_KeyboardEvent const&);
|
||||
|
||||
//handle incoming traffic
|
||||
//Basic connections
|
||||
void HandlePacket(SerialPacket* const);
|
||||
void HandlePing(ServerPacket* const);
|
||||
void HandlePong(ServerPacket* const);
|
||||
|
||||
//heartbeat system
|
||||
void hPing(ServerPacket* const);
|
||||
void hPong(ServerPacket* const);
|
||||
//Connection control
|
||||
void SendLogoutRequest();
|
||||
void SendDisconnectRequest();
|
||||
void SendShutdownRequest();
|
||||
|
||||
void HandleLogoutResponse(ClientPacket* const);
|
||||
void HandleDisconnectResponse(ClientPacket* const);
|
||||
void HandleDisconnectForced(ClientPacket* const);
|
||||
|
||||
void CheckHeartBeat();
|
||||
|
||||
//basic connections
|
||||
void SendLogoutRequest();
|
||||
void SendDisconnectRequest();
|
||||
void SendAdminDisconnectForced();
|
||||
void SendAdminShutdownRequest();
|
||||
|
||||
void hLogoutResponse(ClientPacket* const);
|
||||
void hDisconnectResponse(ClientPacket* const);
|
||||
void hAdminDisconnectForced(ClientPacket* const);
|
||||
|
||||
//map management
|
||||
void SendRegionRequest(int roomIndex, int x, int y);
|
||||
void hRegionContent(RegionPacket* const);
|
||||
void HandleRegionContent(RegionPacket* const);
|
||||
void UpdateMap();
|
||||
|
||||
//character management
|
||||
void hCharacterUpdate(CharacterPacket* const);
|
||||
void hCharacterCreate(CharacterPacket* const);
|
||||
void hCharacterDelete(CharacterPacket* const);
|
||||
void hQueryCharacterExists(CharacterPacket* const);
|
||||
void hQueryCharacterStats(CharacterPacket* const);
|
||||
void hQueryCharacterLocation(CharacterPacket* const);
|
||||
void hCharacterMovement(CharacterPacket* const);
|
||||
void hCharacterAttack(CharacterPacket* const);
|
||||
void hCharacterDamage(CharacterPacket* const);
|
||||
void HandleCharacterCreate(CharacterPacket* const);
|
||||
void HandleCharacterDelete(CharacterPacket* const);
|
||||
void HandleCharacterQueryExists(CharacterPacket* const);
|
||||
void HandleCharacterSetRoom(CharacterPacket* const);
|
||||
void HandleCharacterSetOrigin(CharacterPacket* const);
|
||||
void HandleCharacterSetMotion(CharacterPacket* const);
|
||||
|
||||
//monster management
|
||||
void hMonsterCreate(MonsterPacket* const);
|
||||
void hMonsterDelete(MonsterPacket* const);
|
||||
void hQueryMonsterExists(MonsterPacket* const);
|
||||
void hQueryMonsterStats(MonsterPacket* const);
|
||||
void hQueryMonsterLocation(MonsterPacket* const);
|
||||
void hMonsterMovement(MonsterPacket* const);
|
||||
void hMonsterAttack(MonsterPacket* const);
|
||||
void hMonsterDamage(MonsterPacket* const);
|
||||
|
||||
//chat
|
||||
void hTextBroadcast(TextPacket* const);
|
||||
void hTextSpeech(TextPacket* const);
|
||||
void hTextWhisper(TextPacket* const);
|
||||
|
||||
//general gameplay
|
||||
void SendLocalCharacterMovement();
|
||||
//player movement
|
||||
void SendLocalCharacterMotion();
|
||||
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
|
||||
|
||||
//indexes
|
||||
@@ -157,7 +136,7 @@ protected:
|
||||
LocalCharacter* localCharacter = nullptr;
|
||||
|
||||
//heartbeat
|
||||
//TODO: (2) Heartbeat needs it's own utility
|
||||
//TODO: Heartbeat needs it's own utility
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
@@ -22,9 +22,9 @@
|
||||
#include "lobby_menu.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "utility.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
@@ -100,15 +100,14 @@ void LobbyMenu::FrameEnd() {
|
||||
}
|
||||
|
||||
void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||
//TODO: (2) I need a proper UI system for the entire client and the editor
|
||||
//TODO: I need a proper UI system for the entire client and the editor
|
||||
|
||||
//UI
|
||||
search.DrawTo(screen);
|
||||
join.DrawTo(screen);
|
||||
back.DrawTo(screen);
|
||||
|
||||
//TODO: (3) draw headers for the server list
|
||||
//TODO: (3) ping/delay displayed in the server list
|
||||
//TODO: draw headers for the server list
|
||||
for (int i = 0; i < serverInfo.size(); i++) {
|
||||
//draw the selected server's highlight
|
||||
if (selection == &serverInfo[i]) {
|
||||
@@ -124,14 +123,14 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h);
|
||||
|
||||
//draw the player count
|
||||
std::ostringstream msg;
|
||||
msg << serverInfo[i].playerCount;
|
||||
font.DrawStringTo(msg.str(), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
|
||||
font.DrawStringTo(to_string_custom(serverInfo[i].playerCount), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
|
||||
|
||||
//compatible?
|
||||
if (!serverInfo[i].compatible) {
|
||||
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
|
||||
}
|
||||
|
||||
//TODO: ping/delay?
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,11 +210,8 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
|
||||
throw(std::runtime_error( msg.str() ));
|
||||
}
|
||||
default:
|
||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -249,15 +245,15 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
|
||||
throw(std::runtime_error("Client index invalid during login"));
|
||||
}
|
||||
accountIndex = argPacket->accountIndex;
|
||||
SetNextScene(SceneList::WORLD);
|
||||
SetNextScene(SceneList::INWORLD);
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
|
||||
//TODO: (9) LobbyMenu::HandleJoinRejection()
|
||||
//TODO: Better output for join rejection
|
||||
}
|
||||
|
||||
void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
|
||||
//TODO: (9) LobbyMenu::HandleLoginRejection
|
||||
//TODO: Better output for login rejection
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -84,11 +84,6 @@ void MainMenu::Render(SDL_Surface* const screen) {
|
||||
startButton.DrawTo(screen);
|
||||
optionsButton.DrawTo(screen);
|
||||
quitButton.DrawTo(screen);
|
||||
|
||||
//text
|
||||
font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2);
|
||||
font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
|
||||
font.DrawStringTo("krgamestudios.com", screen, 50, screen->h - 50 - image.GetClipH() * 0);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -108,7 +103,7 @@ void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
//TODO: (2) Buttons should only register as "selected" when the left button is used
|
||||
//TODO: Buttons should only register as "selected" when the left button is used
|
||||
if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::LOBBYMENU);
|
||||
}
|
||||
@@ -125,9 +120,5 @@ void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
}
|
||||
|
||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
//
|
||||
}
|
||||
@@ -28,7 +28,7 @@
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
//NOTE: The options screen needs to be USED
|
||||
//TODO: The options screen needs to be USED
|
||||
class OptionsMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../map
|
||||
INCLUDES+=.
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../utilities
|
||||
INCLUDES+=. ../graphics ../utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "map_system_api.hpp"
|
||||
|
||||
//all map API headers
|
||||
#include "region_api.hpp"
|
||||
#include "region_pager_api.hpp"
|
||||
#include "tile_sheet_api.hpp"
|
||||
|
||||
//useful "globals"
|
||||
//...
|
||||
|
||||
//This mimics linit.c to create a nested collection of all map modules.
|
||||
static const luaL_Reg funcs[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
static const luaL_Reg libs[] = {
|
||||
{"Region", openRegionAPI},
|
||||
{"RegionPager", openRegionPagerAPI},
|
||||
// {"TileSheet", openTileSheetAPI},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
int openMapSystemAPI(lua_State* L) {
|
||||
//create the table
|
||||
luaL_newlibtable(L, libs);
|
||||
|
||||
//push the "global" functions
|
||||
luaL_setfuncs(L, funcs, 0);
|
||||
|
||||
//push the substable
|
||||
for (const luaL_Reg* lib = libs; lib->func; lib++) {
|
||||
lib->func(L);
|
||||
lua_setfield(L, -2, lib->name);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@@ -19,12 +19,16 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef TRIGGERMANAGERAPI_HPP_
|
||||
#define TRIGGERMANAGERAPI_HPP_
|
||||
#ifndef MAPSYSTEMAPI_HPP_
|
||||
#define MAPSYSTEMAPI_APP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_TRIGGER_MANAGER_API "trigger_manager"
|
||||
LUAMOD_API int openTriggerManagerAPI(lua_State* L);
|
||||
#define TORTUGA_MAP_SYSTEM_API "map_system"
|
||||
LUAMOD_API int openMapSystemAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -42,30 +42,18 @@ Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
|
||||
}
|
||||
|
||||
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
|
||||
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
|
||||
throw(std::out_of_range("Region::SetTile() argument out of range"));
|
||||
}
|
||||
return tiles[x][y][z] = v;
|
||||
}
|
||||
|
||||
Region::type_t Region::GetTile(int x, int y, int z) {
|
||||
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
|
||||
throw(std::out_of_range("Region::GetTile() argument out of range"));
|
||||
}
|
||||
return tiles[x][y][z];
|
||||
}
|
||||
|
||||
bool Region::SetSolid(int x, int y, bool b) {
|
||||
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
|
||||
throw(std::out_of_range("Region::SetSolid() argument out of range"));
|
||||
}
|
||||
return solid[x * REGION_WIDTH + y] = b;
|
||||
}
|
||||
|
||||
bool Region::GetSolid(int x, int y) {
|
||||
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
|
||||
throw(std::out_of_range("Region::GetSolid() argument out of range"));
|
||||
}
|
||||
return solid[x * REGION_WIDTH + y];
|
||||
}
|
||||
|
||||
|
||||
@@ -22,9 +22,13 @@
|
||||
#ifndef REGIONAPI_HPP_
|
||||
#define REGIONAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_REGION_API "region"
|
||||
#define TORTUGA_REGION_NAME "region"
|
||||
LUAMOD_API int openRegionAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
#include "region.hpp"
|
||||
|
||||
//DOCS: These glue functions simply wrap RegionPagerLua's methods
|
||||
//NOTE: zero indexing is used here, but not in the region API
|
||||
|
||||
static int setTile(lua_State* L) {
|
||||
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
|
||||
|
||||
@@ -22,9 +22,13 @@
|
||||
#ifndef REGIONPAGERAPI_HPP_
|
||||
#define REGIONPAGERAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_REGION_PAGER_API "region_pager"
|
||||
#define TORTUGA_REGION_PAGER_NAME "region_pager"
|
||||
LUAMOD_API int openRegionPagerAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -70,7 +70,6 @@ Region* RegionPagerBase::FindRegion(int x, int y) {
|
||||
}
|
||||
|
||||
Region* RegionPagerBase::PushRegion(Region* const ptr) {
|
||||
//BUG: #45 Some regions are occasionally losing their tile data
|
||||
regionList.push_front(*ptr);
|
||||
return ®ionList.front();
|
||||
}
|
||||
|
||||
@@ -24,7 +24,11 @@
|
||||
|
||||
#include "region_pager_base.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "tile_sheet_api.hpp"
|
||||
|
||||
#include "tile_sheet.hpp"
|
||||
|
||||
static int load(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unload(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
sheet->Unload();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getXCount(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, sheet->GetXCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getYCount(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, sheet->GetYCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getTileW(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, sheet->GetTileW());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getTileH(lua_State* L) {
|
||||
TileSheet* sheet = reinterpret_cast<TileSheet*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, sheet->GetTileH());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg tileSheetLib[] = {
|
||||
{"Load",load},
|
||||
{"Unload",unload},
|
||||
{"GetXCount",getXCount},
|
||||
{"GetYCount",getYCount},
|
||||
{"GetTileW",getTileW},
|
||||
{"GetTileH",getTileH},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openTileSheetAPI(lua_State* L) {
|
||||
luaL_newlib(L, tileSheetLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef TILESHEETAPI_HPP_
|
||||
#define TILESHEETAPI_HPP_
|
||||
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_TILE_SHEET_NAME "tile_sheet"
|
||||
LUAMOD_API int openTileSheetAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
@@ -36,18 +36,11 @@ void serializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||
|
||||
//location
|
||||
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
|
||||
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
|
||||
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
}
|
||||
|
||||
@@ -64,17 +57,10 @@ void deserializeCharacter(void* buffer, CharacterPacket* packet) {
|
||||
|
||||
//location
|
||||
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
|
||||
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
|
||||
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
|
||||
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
}
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
struct CharacterPacket : SerialPacketBase {
|
||||
@@ -35,12 +34,14 @@ struct CharacterPacket : SerialPacketBase {
|
||||
|
||||
//the owner
|
||||
int accountIndex;
|
||||
//TODO: Authentication token?
|
||||
|
||||
//location
|
||||
int roomIndex;
|
||||
Vector2 origin;
|
||||
Vector2 motion;
|
||||
BoundingBox bounds;
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
};
|
||||
|
||||
void serializeCharacter(void* buffer, CharacterPacket* packet);
|
||||
|
||||
@@ -28,7 +28,6 @@ struct ClientPacket : SerialPacketBase {
|
||||
int clientIndex;
|
||||
int accountIndex;
|
||||
char username[PACKET_STRING_SIZE];
|
||||
//TODO: (3) password, auth token
|
||||
};
|
||||
|
||||
void serializeClient(void* buffer, ClientPacket* packet);
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "monster_packet.hpp"
|
||||
|
||||
#include "serial_utility.hpp"
|
||||
|
||||
void serializeMonster(void* buffer, MonsterPacket* packet) {
|
||||
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the monster
|
||||
serialCopy(&buffer, &packet->monsterIndex, sizeof(int));
|
||||
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//bounds
|
||||
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||
|
||||
|
||||
//location
|
||||
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
serialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
}
|
||||
|
||||
void deserializeMonster(void* buffer, MonsterPacket* packet) {
|
||||
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
|
||||
|
||||
//identify the monster
|
||||
deserialCopy(&buffer, &packet->monsterIndex, sizeof(int));
|
||||
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
|
||||
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
|
||||
|
||||
//bounds
|
||||
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
|
||||
|
||||
|
||||
//location
|
||||
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
|
||||
}
|
||||
@@ -29,12 +29,6 @@ void serializeText(void* buffer, TextPacket* packet) {
|
||||
//content
|
||||
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
|
||||
|
||||
//location
|
||||
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
serialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
serialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
serialCopy(&buffer, &packet->range, sizeof(int));
|
||||
}
|
||||
|
||||
void deserializeText(void* buffer, TextPacket* packet) {
|
||||
@@ -43,10 +37,4 @@ void deserializeText(void* buffer, TextPacket* packet) {
|
||||
//content
|
||||
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
|
||||
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
|
||||
|
||||
//location
|
||||
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
|
||||
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
|
||||
deserialCopy(&buffer, &packet->range, sizeof(int));
|
||||
}
|
||||
@@ -24,14 +24,9 @@
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
|
||||
#include "vector2.hpp"
|
||||
|
||||
struct TextPacket : SerialPacketBase {
|
||||
char name[PACKET_STRING_SIZE];
|
||||
char text[PACKET_STRING_SIZE];
|
||||
int roomIndex;
|
||||
Vector2 origin;
|
||||
int range;
|
||||
};
|
||||
|
||||
void serializeText(void* buffer, TextPacket* packet);
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
#include "serial_packet_base.hpp"
|
||||
#include "character_packet.hpp"
|
||||
#include "client_packet.hpp"
|
||||
#include "monster_packet.hpp"
|
||||
#include "region_packet.hpp"
|
||||
#include "server_packet.hpp"
|
||||
#include "text_packet.hpp"
|
||||
@@ -34,15 +33,14 @@
|
||||
typedef SerialPacketBase SerialPacket;
|
||||
|
||||
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
|
||||
constexpr int NETWORK_VERSION = 20150304;
|
||||
constexpr int NETWORK_VERSION = 20141227;
|
||||
|
||||
union MaxPacket {
|
||||
CharacterPacket a;
|
||||
ClientPacket b;
|
||||
MonsterPacket c;
|
||||
RegionPacket d;
|
||||
ServerPacket e;
|
||||
TextPacket f;
|
||||
RegionPacket c;
|
||||
ServerPacket d;
|
||||
TextPacket e;
|
||||
};
|
||||
|
||||
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
|
||||
|
||||
@@ -25,163 +25,107 @@
|
||||
/* DOCS: The headers indicate what packet type is used for each message
|
||||
* different messages under the same header will carry different amounts of
|
||||
* valid data, but it will still be carried in that packet's format.
|
||||
* FORMAT_* is for internal use, deviding the different format bounds.
|
||||
*/
|
||||
|
||||
//TODO: This needs to be smoothed out
|
||||
enum class SerialPacketType {
|
||||
//default: there is something wrong
|
||||
NONE,
|
||||
NONE = 0,
|
||||
|
||||
//-------------------------
|
||||
//ServerPacket
|
||||
// name, player count, version
|
||||
//-------------------------
|
||||
|
||||
FORMAT_SERVER,
|
||||
|
||||
//heartbeat
|
||||
PING,
|
||||
PONG,
|
||||
PING = 1,
|
||||
PONG = 2,
|
||||
|
||||
//Used for finding available servers
|
||||
BROADCAST_REQUEST,
|
||||
BROADCAST_RESPONSE,
|
||||
|
||||
FORMAT_END_SERVER,
|
||||
BROADCAST_REQUEST = 3,
|
||||
BROADCAST_RESPONSE = 4,
|
||||
|
||||
//-------------------------
|
||||
//ClientPacket
|
||||
// client index, account index, username
|
||||
//-------------------------
|
||||
|
||||
FORMAT_CLIENT,
|
||||
|
||||
//Connecting to a server as a client
|
||||
JOIN_REQUEST,
|
||||
JOIN_RESPONSE,
|
||||
JOIN_REQUEST = 5,
|
||||
JOIN_RESPONSE = 6,
|
||||
|
||||
//disconnect from the server
|
||||
DISCONNECT_REQUEST,
|
||||
DISCONNECT_RESPONSE,
|
||||
ADMIN_DISCONNECT_FORCED,
|
||||
DISCONNECT_REQUEST = 7,
|
||||
DISCONNECT_RESPONSE = 8,
|
||||
DISCONNECT_FORCED = 9,
|
||||
|
||||
//load the account
|
||||
LOGIN_REQUEST,
|
||||
LOGIN_RESPONSE,
|
||||
LOGIN_REQUEST = 10,
|
||||
LOGIN_RESPONSE = 11,
|
||||
|
||||
//unload the account
|
||||
LOGOUT_REQUEST,
|
||||
LOGOUT_RESPONSE,
|
||||
LOGOUT_REQUEST = 12,
|
||||
LOGOUT_RESPONSE = 13,
|
||||
|
||||
//shut down the server
|
||||
ADMIN_SHUTDOWN_REQUEST,
|
||||
|
||||
FORMAT_END_CLIENT,
|
||||
SHUTDOWN_REQUEST = 14,
|
||||
|
||||
//-------------------------
|
||||
//RegionPacket
|
||||
// room index, x, y, raw data
|
||||
//-------------------------
|
||||
|
||||
FORMAT_REGION,
|
||||
|
||||
//map data
|
||||
REGION_REQUEST,
|
||||
REGION_CONTENT,
|
||||
|
||||
FORMAT_END_REGION,
|
||||
REGION_REQUEST = 15, //NOTE: technically a query
|
||||
REGION_CONTENT = 16,
|
||||
|
||||
//-------------------------
|
||||
//CharacterPacket
|
||||
// character index,
|
||||
// handle, avatar,
|
||||
// account index (owner),
|
||||
// room index, origin, motion
|
||||
// room index, origin, motion,
|
||||
// statistics
|
||||
//-------------------------
|
||||
|
||||
FORMAT_CHARACTER,
|
||||
|
||||
//full data update
|
||||
CHARACTER_UPDATE,
|
||||
|
||||
//character management
|
||||
CHARACTER_CREATE,
|
||||
CHARACTER_DELETE,
|
||||
CHARACTER_LOAD,
|
||||
CHARACTER_UNLOAD,
|
||||
CHARACTER_CREATE = 17,
|
||||
CHARACTER_DELETE = 18,
|
||||
CHARACTER_LOAD = 19,
|
||||
CHARACTER_UNLOAD = 20,
|
||||
|
||||
//find out info from the server
|
||||
QUERY_CHARACTER_EXISTS,
|
||||
QUERY_CHARACTER_STATS,
|
||||
QUERY_CHARACTER_LOCATION,
|
||||
QUERY_CHARACTER_EXISTS = 21,
|
||||
QUERY_CHARACTER_STATS = 22,
|
||||
QUERY_CHARACTER_LOCATION = 23,
|
||||
|
||||
//actions taken
|
||||
CHARACTER_MOVEMENT,
|
||||
CHARACTER_ATTACK,
|
||||
CHARACTER_DAMAGE,
|
||||
//set the info in the server
|
||||
CHARACTER_SET_ROOM = 24,
|
||||
CHARACTER_SET_ORIGIN = 25,
|
||||
CHARACTER_SET_MOTION = 26,
|
||||
|
||||
//admin control
|
||||
// ADMIN_SET_CHARACTER_ORIGIN,
|
||||
|
||||
FORMAT_END_CHARACTER,
|
||||
|
||||
//-------------------------
|
||||
//MonsterPacket
|
||||
// monster index,
|
||||
// handle, avatar
|
||||
// bounds
|
||||
// room index, origin, motion
|
||||
//-------------------------
|
||||
|
||||
FORMAT_MONSTER,
|
||||
|
||||
//full data update
|
||||
MONSTER_UPDATE,
|
||||
|
||||
//character management
|
||||
MONSTER_CREATE,
|
||||
MONSTER_DELETE,
|
||||
|
||||
//find out info from the server
|
||||
QUERY_MONSTER_EXISTS,
|
||||
QUERY_MONSTER_STATS,
|
||||
QUERY_MONSTER_LOCATION,
|
||||
|
||||
//actions taken
|
||||
MONSTER_MOVEMENT,
|
||||
MONSTER_ATTACK,
|
||||
MONSTER_DAMAGE,
|
||||
|
||||
FORMAT_END_MONSTER,
|
||||
//TODO: enemy management
|
||||
|
||||
//-------------------------
|
||||
//TextPacket
|
||||
// name, text
|
||||
//-------------------------
|
||||
|
||||
FORMAT_TEXT,
|
||||
|
||||
//general speech
|
||||
TEXT_BROADCAST,
|
||||
TEXT_SPEECH,
|
||||
TEXT_WHISPER,
|
||||
TEXT_BROADCAST = 27,
|
||||
|
||||
//rejection/error messages
|
||||
JOIN_REJECTION,
|
||||
LOGIN_REJECTION,
|
||||
REGION_REJECTION,
|
||||
CHARACTER_REJECTION,
|
||||
MONSTER_REJECTION,
|
||||
SHUTDOWN_REJECTION,
|
||||
QUERY_REJECTION,
|
||||
|
||||
FORMAT_END_TEXT,
|
||||
JOIN_REJECTION = 28,
|
||||
LOGIN_REJECTION = 29,
|
||||
REGION_REJECTION = 30,
|
||||
CHARACTER_REJECTION = 31,
|
||||
SHUTDOWN_REJECTION = 32,
|
||||
|
||||
//-------------------------
|
||||
//not used
|
||||
//-------------------------
|
||||
|
||||
LAST
|
||||
LAST = 33
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -24,16 +24,12 @@
|
||||
//packet types
|
||||
#include "character_packet.hpp"
|
||||
#include "client_packet.hpp"
|
||||
#include "monster_packet.hpp"
|
||||
#include "region_packet.hpp"
|
||||
#include "server_packet.hpp"
|
||||
#include "text_packet.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
//macros
|
||||
#define BOUNDS(type, lower, upper) ((type) > (lower) && (type) < (upper))
|
||||
|
||||
//raw memory copy
|
||||
void serialCopy(void** buffer, void* data, int size) {
|
||||
memcpy(*buffer, data, size);
|
||||
@@ -49,28 +45,49 @@ void deserialCopy(void** buffer, void* data, int size) {
|
||||
|
||||
//main switch functions
|
||||
void serializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
if (BOUNDS(packet->type, SerialPacketType::FORMAT_SERVER, SerialPacketType::FORMAT_END_SERVER)) {
|
||||
serializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CLIENT, SerialPacketType::FORMAT_END_CLIENT)) {
|
||||
serializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(packet->type, SerialPacketType::FORMAT_REGION, SerialPacketType::FORMAT_END_REGION)) {
|
||||
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CHARACTER, SerialPacketType::FORMAT_END_CHARACTER)) {
|
||||
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(packet->type, SerialPacketType::FORMAT_MONSTER, SerialPacketType::FORMAT_END_MONSTER)) {
|
||||
serializeMonster(buffer, static_cast<MonsterPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(packet->type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
|
||||
serializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
switch(packet->type) {
|
||||
case SerialPacketType::PING:
|
||||
case SerialPacketType::PONG:
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
serializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
case SerialPacketType::DISCONNECT_REQUEST:
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
case SerialPacketType::DISCONNECT_FORCED:
|
||||
case SerialPacketType::LOGIN_REQUEST:
|
||||
case SerialPacketType::LOGIN_RESPONSE:
|
||||
case SerialPacketType::LOGOUT_REQUEST:
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
case SerialPacketType::SHUTDOWN_REQUEST:
|
||||
serializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
case SerialPacketType::CHARACTER_LOAD:
|
||||
case SerialPacketType::CHARACTER_UNLOAD:
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
case SerialPacketType::CHARACTER_SET_ROOM:
|
||||
case SerialPacketType::CHARACTER_SET_ORIGIN:
|
||||
case SerialPacketType::CHARACTER_SET_MOTION:
|
||||
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
case SerialPacketType::LOGIN_REJECTION:
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
serializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,27 +96,48 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
|
||||
SerialPacketType type;
|
||||
memcpy(&type, buffer, sizeof(SerialPacketType));
|
||||
|
||||
if (BOUNDS(type, SerialPacketType::FORMAT_SERVER, SerialPacketType::FORMAT_END_SERVER)) {
|
||||
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(type, SerialPacketType::FORMAT_CLIENT, SerialPacketType::FORMAT_END_CLIENT)) {
|
||||
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(type, SerialPacketType::FORMAT_REGION, SerialPacketType::FORMAT_END_REGION)) {
|
||||
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(type, SerialPacketType::FORMAT_CHARACTER, SerialPacketType::FORMAT_END_CHARACTER)) {
|
||||
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(type, SerialPacketType::FORMAT_MONSTER, SerialPacketType::FORMAT_END_MONSTER)) {
|
||||
deserializeMonster(buffer, static_cast<MonsterPacket*>(packet));
|
||||
}
|
||||
|
||||
if (BOUNDS(type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
|
||||
deserializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
switch(type) {
|
||||
case SerialPacketType::PING:
|
||||
case SerialPacketType::PONG:
|
||||
case SerialPacketType::BROADCAST_REQUEST:
|
||||
case SerialPacketType::BROADCAST_RESPONSE:
|
||||
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::JOIN_REQUEST:
|
||||
case SerialPacketType::JOIN_RESPONSE:
|
||||
case SerialPacketType::DISCONNECT_REQUEST:
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
case SerialPacketType::DISCONNECT_FORCED:
|
||||
case SerialPacketType::LOGIN_REQUEST:
|
||||
case SerialPacketType::LOGIN_RESPONSE:
|
||||
case SerialPacketType::LOGOUT_REQUEST:
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
case SerialPacketType::SHUTDOWN_REQUEST:
|
||||
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::REGION_REQUEST:
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
case SerialPacketType::CHARACTER_LOAD:
|
||||
case SerialPacketType::CHARACTER_UNLOAD:
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
case SerialPacketType::CHARACTER_SET_ROOM:
|
||||
case SerialPacketType::CHARACTER_SET_ORIGIN:
|
||||
case SerialPacketType::CHARACTER_SET_MOTION:
|
||||
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
|
||||
break;
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
case SerialPacketType::JOIN_REJECTION:
|
||||
case SerialPacketType::LOGIN_REJECTION:
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
deserializeText(buffer, static_cast<TextPacket*>(packet));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -140,6 +140,7 @@ int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
|
||||
return sent;
|
||||
}
|
||||
|
||||
//TODO: put a void* and int* parameter list here
|
||||
int UDPNetworkUtility::Receive() {
|
||||
memset(packet->data, 0, packet->maxlen);
|
||||
int ret = SDLNet_UDP_Recv(socket, packet);
|
||||
|
||||
@@ -19,21 +19,30 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
#include "utility.hpp"
|
||||
|
||||
//-------------------------
|
||||
//chat
|
||||
//-------------------------
|
||||
#include <algorithm>
|
||||
|
||||
void World::hTextBroadcast(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextBroadcast()
|
||||
std::string truncatePath(std::string pathname) {
|
||||
return std::string(
|
||||
std::find_if(
|
||||
pathname.rbegin(),
|
||||
pathname.rend(),
|
||||
[](char ch) -> bool {
|
||||
//windows & unix tested
|
||||
return ch == '/' || ch == '\\';
|
||||
}).base(),
|
||||
pathname.end());
|
||||
}
|
||||
|
||||
void World::hTextSpeech(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextSpeech()
|
||||
}
|
||||
|
||||
void World::hTextWhisper(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextWhisper()
|
||||
std::string to_string_custom(int i) {
|
||||
char buffer[20];
|
||||
snprintf(buffer, 20, "%d", i);
|
||||
return std::string(buffer);
|
||||
}
|
||||
|
||||
int to_integer_custom(std::string s) {
|
||||
int ret = 0;
|
||||
sscanf(s.c_str(), "%d", &ret);
|
||||
return ret;
|
||||
}
|
||||
@@ -19,12 +19,16 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef NETWORKAPI_HPP_
|
||||
#define NETWORKAPI_HPP_
|
||||
#ifndef UTILITY_HPP_
|
||||
#define UTILITY_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#include <string>
|
||||
|
||||
#define TORTUGA_NETWORK_API "network"
|
||||
LUAMOD_API int openNetworkAPI(lua_State* L);
|
||||
std::string truncatePath(std::string pathname);
|
||||
|
||||
#endif
|
||||
//fixing known bugs in g++
|
||||
std::string to_string_custom(int i);
|
||||
|
||||
int to_integer_custom(std::string);
|
||||
|
||||
#endif
|
||||
@@ -1,8 +1,7 @@
|
||||
#Windows 7:
|
||||
#RM=del /y
|
||||
#for use on Windows:
|
||||
|
||||
#Windows 8.1:
|
||||
#RM=del /S
|
||||
#MKDIR=mkdir
|
||||
#RM=del /y
|
||||
|
||||
OUTDIR=out
|
||||
|
||||
@@ -20,7 +19,7 @@ release: clean all package
|
||||
#For use on my machine ONLY
|
||||
package:
|
||||
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
|
||||
rar a -r Tortuga.rar rsc/* copyright.txt instructions.txt
|
||||
rar a -r Tortuga.rar rsc/* copyright.txt README.txt
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
+2
-2
@@ -12,8 +12,8 @@ server.dbname = database.db
|
||||
#client.screen.h = 600
|
||||
client.screen.f = false
|
||||
|
||||
client.username = username
|
||||
client.handle = handle
|
||||
client.username = Kayne Ruse
|
||||
client.handle = Ratstail91
|
||||
client.avatar = elliot2.bmp
|
||||
|
||||
#directories
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
local doorUtility = {}
|
||||
|
||||
roomAPI = require("room")
|
||||
regionPagerAPI = require("region_pager")
|
||||
|
||||
triggerAPI = require("trigger")
|
||||
triggerManagerAPI = require("trigger_manager")
|
||||
|
||||
entityAPI = require("entity")
|
||||
characterAPI = require("character")
|
||||
|
||||
networkAPI = require("network")
|
||||
|
||||
function doorUtility.createTrigger(handle, room, x, y, script)
|
||||
local pager = roomAPI.GetPager(room)
|
||||
|
||||
--place the indicator tile
|
||||
regionPagerAPI.SetTile(pager, x / 32, y / 32, 0, mapMaker.dirt)
|
||||
regionPagerAPI.SetTile(pager, x / 32, y / 32, 1, mapMaker.blank)
|
||||
regionPagerAPI.SetTile(pager, x / 32, y / 32, 2, mapMaker.blank)
|
||||
|
||||
--create the trigger object
|
||||
triggerManagerAPI.Create(
|
||||
roomAPI.GetTriggerMgr(room), handle, x, y,
|
||||
0, 0, 32, 32, --size of the tiles
|
||||
script
|
||||
)
|
||||
end
|
||||
|
||||
function doorUtility.createDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo, Ytwo)
|
||||
--create the scripts
|
||||
local function scriptOne(entity)
|
||||
if entityAPI.GetType(entity) ~= "character" then return end
|
||||
|
||||
--move the character
|
||||
characterAPI.SetRoom(entity, roomTwo)
|
||||
characterAPI.SetOrigin(entity, Xtwo, Ytwo-16)
|
||||
networkAPI.PumpCharacterUpdate(entity)
|
||||
|
||||
--disable the other trigger
|
||||
local triggerTwo = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
|
||||
triggerAPI.PushExclusionEntity(triggerTwo, entity)
|
||||
end
|
||||
|
||||
local function scriptTwo(entity)
|
||||
if entityAPI.GetType(entity) ~= "character" then return end
|
||||
|
||||
--move the character
|
||||
characterAPI.SetRoom(entity, roomOne)
|
||||
characterAPI.SetOrigin(entity, Xone, Yone-16) --NOTE: the 16 pixel margin for presentation
|
||||
networkAPI.PumpCharacterUpdate(entity)
|
||||
|
||||
--disable the other trigger
|
||||
local triggerOne = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
|
||||
triggerAPI.PushExclusionEntity(triggerOne, entity)
|
||||
end
|
||||
|
||||
--create the triggers proper
|
||||
doorUtility.createTrigger(handle, roomOne, Xone, Yone, scriptOne)
|
||||
doorUtility.createTrigger(handle, roomTwo, Xtwo, Ytwo, scriptTwo)
|
||||
end
|
||||
|
||||
return doorUtility
|
||||
+20
-88
@@ -1,115 +1,47 @@
|
||||
local regionAPI = require("region")
|
||||
local mapSystem = require "map_system"
|
||||
|
||||
local mapMaker = {}
|
||||
|
||||
--utility functions
|
||||
function mapMaker.Sqr(x) return x*x end
|
||||
function mapMaker.Dist(x, y, i, j) return math.sqrt(mapMaker.Sqr(x - i) + mapMaker.Sqr(y - j)) end
|
||||
function mapMaker.sqr(x) return x*x end
|
||||
function mapMaker.dist(x, y, i, j) return math.sqrt(mapMaker.sqr(x - i) + mapMaker.sqr(y - j)) end
|
||||
|
||||
--tile macros, mapped to the tilesheet "overworld.bmp"
|
||||
mapMaker.blank = 0
|
||||
mapMaker.water = 18 + 3 * 0
|
||||
mapMaker.sand = 18 + 3 * 1
|
||||
mapMaker.plains = 18 + 3 * 2
|
||||
mapMaker.grass = 18 + 3 * 3
|
||||
mapMaker.dirt = 18 + 3 * 4
|
||||
|
||||
--"edge" macros
|
||||
mapMaker.edges = {}
|
||||
mapMaker.edges.north = -16
|
||||
mapMaker.edges.south = 16
|
||||
mapMaker.edges.east = 1
|
||||
mapMaker.edges.west = -1
|
||||
|
||||
--TODO: (1) path system
|
||||
--use these macros (mapped to "overworld.bmp" for now) to smooth the region's edges
|
||||
function mapMaker.SmoothEdgesSimple(r)
|
||||
--make and pad an array to use
|
||||
local shiftArray = {}
|
||||
for i = 1, regionAPI.GetWidth(r) do
|
||||
shiftArray[i] = {}
|
||||
for j = 1, regionAPI.GetHeight(r) do
|
||||
shiftArray[i][j] = 0
|
||||
end
|
||||
end
|
||||
|
||||
--build the array
|
||||
for i = 1, regionAPI.GetWidth(r) do
|
||||
for j = 1, regionAPI.GetHeight(r) do
|
||||
--if (not regionAPI edge) and (west tile < this tile), etc.
|
||||
if i > 1 and regionAPI.GetTile(r, i - 1, j, 1) < regionAPI.GetTile(r, i, j, 1) then
|
||||
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.west
|
||||
end
|
||||
if j > 1 and regionAPI.GetTile(r, i, j - 1, 1) < regionAPI.GetTile(r, i, j, 1) then
|
||||
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.north
|
||||
end
|
||||
if i < regionAPI.GetWidth(r) and regionAPI.GetTile(r, i + 1, j, 1) < regionAPI.GetTile(r, i, j, 1) then
|
||||
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.east
|
||||
end
|
||||
if j < regionAPI.GetHeight(r) and regionAPI.GetTile(r, i, j + 1, 1) < regionAPI.GetTile(r, i, j, 1) then
|
||||
shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.south
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--finally apply this
|
||||
for i = 1, regionAPI.GetWidth(r) do
|
||||
for j = 1, regionAPI.GetHeight(r) do
|
||||
if shiftArray[i][j] ~= 0 then
|
||||
regionAPI.SetTile(r, i, j, 2, regionAPI.GetTile(r, i, j, 1) + shiftArray[i][j])
|
||||
regionAPI.SetTile(r, i, j, 1, regionAPI.GetTile(r, i, j, 1) - 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
mapMaker.water = 18 + 3 * 0
|
||||
mapMaker.sand = 18 + 3 * 1
|
||||
mapMaker.plains = 18 + 3 * 2
|
||||
mapMaker.grass = 18 + 3 * 3
|
||||
mapMaker.dirt = 18 + 3 * 4
|
||||
|
||||
--custom generation systems here
|
||||
function mapMaker.DebugIsland(r)
|
||||
--debug
|
||||
io.write("map_maker:DebugIsland(", regionAPI.GetX(r), ", ", regionAPI.GetY(r), ")\n")
|
||||
|
||||
--basic distance check for each tile, placing an island around the world origin
|
||||
for i = 1, regionAPI.GetWidth(r) do
|
||||
for j = 1, regionAPI.GetHeight(r) do
|
||||
local dist = mapMaker.Dist(0, 0, i + regionAPI.GetX(r) -1, j + regionAPI.GetY(r) -1)
|
||||
function mapMaker.debugIsland(region)
|
||||
for i = 1, mapSystem.Region.GetWidth(region) do
|
||||
for j = 1, mapSystem.Region.GetHeight(region) do
|
||||
local dist = mapMaker.dist(0, 0, i + mapSystem.Region.GetX(region) -1, j + mapSystem.Region.GetY(region) -1)
|
||||
if dist < 10 then
|
||||
regionAPI.SetTile(r, i, j, 1, mapMaker.plains)
|
||||
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.plains)
|
||||
elseif dist < 12 then
|
||||
regionAPI.SetTile(r, i, j, 1, mapMaker.sand)
|
||||
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.sand)
|
||||
else
|
||||
regionAPI.SetTile(r, i, j, 1, mapMaker.water)
|
||||
regionAPI.SetSolid(r, i, j, true)
|
||||
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.water)
|
||||
mapSystem.Region.SetSolid(region, i, j, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--examples of the smoothing function NOT working correctly
|
||||
--[[
|
||||
for j = 1, regionAPI.GetHeight(r) do
|
||||
regionAPI.SetTile(r, 3, j, 1, mapMaker.dirt)
|
||||
regionAPI.SetTile(r, 4, j, 1, mapMaker.dirt)
|
||||
|
||||
regionAPI.SetTile(r, 10, j, 1, mapMaker.dirt)
|
||||
end
|
||||
--]]
|
||||
|
||||
--A generic edge system
|
||||
mapMaker.SmoothEdgesSimple(r)
|
||||
end
|
||||
|
||||
function mapMaker.DebugGrassland(r)
|
||||
--debug
|
||||
io.write("map_maker:DebugGrassland(", regionAPI.GetX(r), ", ", regionAPI.GetY(r), ")\n")
|
||||
|
||||
--all dirt
|
||||
for i = 1, regionAPI.GetWidth(r) do
|
||||
for j = 1, regionAPI.GetHeight(r) do
|
||||
regionAPI.SetTile(r, i, j, 1, mapMaker.grass)
|
||||
function mapMaker.dirtLand(region)
|
||||
for i = 1, mapSystem.Region.GetWidth(region) do
|
||||
for j = 1, mapSystem.Region.GetHeight(region) do
|
||||
mapSystem.Region.SetTile(region, i, j, 1, mapMaker.dirt)
|
||||
end
|
||||
end
|
||||
|
||||
--A generic edge system
|
||||
-- mapMaker.SmoothEdgesSimple(r)
|
||||
end
|
||||
|
||||
return mapMaker
|
||||
@@ -1,15 +1,11 @@
|
||||
local region = require("region")
|
||||
|
||||
local mapSaver = {}
|
||||
|
||||
function mapSaver.Load(r)
|
||||
function mapSaver.Load(region)
|
||||
--empty
|
||||
-- io.write("map_saver:Load(", region.GetX(r), ", ", region.GetY(r), ")\n")
|
||||
print("map_saver.lua:mapSaver.Load(region)")
|
||||
end
|
||||
function mapSaver.Save(r)
|
||||
function mapSaver.Save(region)
|
||||
--empty
|
||||
-- io.write("map_saver:Save(", region.GetX(r), ", ", region.GetY(r), ")\n")
|
||||
print("map_saver.lua:mapSaver.Save(region)")
|
||||
end
|
||||
|
||||
--TODO: (3) create a flexible saving & loading system
|
||||
--TODO: create a flexible saving & loading system
|
||||
return mapSaver
|
||||
@@ -1,36 +1,71 @@
|
||||
print("Lua script check")
|
||||
|
||||
--requirements
|
||||
roomManagerAPI = require("room_manager")
|
||||
roomAPI = require("room")
|
||||
mapSystem = require "map_system"
|
||||
mapMaker = require "map_maker"
|
||||
mapSaver = require "map_saver"
|
||||
roomSystem = require "room_system"
|
||||
waypointSystem = require "waypoint_system"
|
||||
|
||||
mapMaker = require("map_maker")
|
||||
mapSaver = require("map_saver")
|
||||
|
||||
doorUtility = require("door_utility")
|
||||
|
||||
--test the room hooks
|
||||
roomManagerAPI.SetOnCreate(function(room, index)
|
||||
print("", "Creating room: ", roomAPI.GetName(room), index)
|
||||
|
||||
roomAPI.SetOnTick(room, function(room)
|
||||
roomAPI.ForEachCharacter(room, function(character)
|
||||
--
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
roomManagerAPI.SetOnUnload(function(room, index)
|
||||
print("", "Unloading room: ", roomAPI.GetName(room), index)
|
||||
end)
|
||||
local function dumpTable(t)
|
||||
print(t)
|
||||
for k, v in pairs(t) do
|
||||
print("",k,v)
|
||||
end
|
||||
end
|
||||
|
||||
--NOTE: room 0 is the first that the client asks for, therefore it must exist
|
||||
local overworld, uidOne = roomManagerAPI.CreateRoom("overworld", "overworld.bmp")
|
||||
roomAPI.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
|
||||
local underworld, uidTwo = roomManagerAPI.CreateRoom("underworld", "overworld.bmp")
|
||||
roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save)
|
||||
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
|
||||
|
||||
--call the monstrosity
|
||||
doorUtility.createDoorPair("pair 1", overworld, -64, -64, underworld, 64, 64)
|
||||
--NOTE: This is horrible; room initialization is important
|
||||
mapSystem.RegionPager.SetOnLoad(roomSystem.Room.GetPager(overworld), mapSaver.Load)
|
||||
mapSystem.RegionPager.SetOnSave(roomSystem.Room.GetPager(overworld), mapSaver.Save)
|
||||
mapSystem.RegionPager.SetOnCreate(roomSystem.Room.GetPager(overworld), mapMaker.debugIsland)
|
||||
mapSystem.RegionPager.SetOnUnload(roomSystem.Room.GetPager(overworld), mapSaver.Save)
|
||||
|
||||
--Dirt Land
|
||||
local dirtLand = roomSystem.RoomManager.CreateRoom("dirt land", "overworld.bmp")
|
||||
roomSystem.Room.Initialize(dirtLand, mapSaver.Load, mapSaver.Save, mapMaker.dirtLand, mapSaver.Save)
|
||||
|
||||
print("Finished the lua script")
|
||||
|
||||
--[[
|
||||
debugging test
|
||||
|
||||
Ideal output:
|
||||
|
||||
-------------------------
|
||||
pager: userdata: [memory location]
|
||||
Size 0: 0
|
||||
[debug output from load]
|
||||
Size 1: 1
|
||||
[debug output from save]
|
||||
Size 2: 0
|
||||
[debug output from load]
|
||||
Size 3: 1
|
||||
[debug output from save]
|
||||
Size 4: 0
|
||||
-------------------------
|
||||
|
||||
--]-]
|
||||
|
||||
print("-------------------------")
|
||||
local pager = roomSystem.Room.GetPager(overworld)
|
||||
|
||||
print("pager:", pager)
|
||||
|
||||
print("Size 0:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
|
||||
print("Size 1:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
mapSystem.RegionPager.UnloadRegion(pager, regionFoo)
|
||||
print("Size 2:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
|
||||
print("Size 3:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
mapSystem.RegionPager.UnloadRegion(pager, 0, 0)
|
||||
print("Size 4:", mapSystem.RegionPager.ContainerSize(pager))
|
||||
|
||||
print("-------------------------")
|
||||
--]]
|
||||
@@ -1,10 +1,10 @@
|
||||
--TODO: (3) An archive table of all dead characters
|
||||
--TODO: An archive table of all dead characters
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Accounts (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE, --TODO: (3) Swap username for email address
|
||||
username varchar(100) UNIQUE,
|
||||
|
||||
--server-client security
|
||||
--TODO: server-client security
|
||||
-- passhash varchar(100),
|
||||
-- passsalt varchar(100),
|
||||
|
||||
@@ -24,14 +24,10 @@ CREATE TABLE IF NOT EXISTS Characters (
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL DEFAULT (datetime()),
|
||||
|
||||
--physically exists in the world
|
||||
--position in the world
|
||||
roomIndex INTEGER DEFAULT 0,
|
||||
originX INTEGER DEFAULT 0,
|
||||
originY INTEGER DEFAULT 0,
|
||||
boundsX INTEGER DEFAULT 0,
|
||||
boundsY INTEGER DEFAULT 0,
|
||||
boundsW INTEGER DEFAULT 0,
|
||||
boundsH INTEGER DEFAULT 0,
|
||||
|
||||
--statistics
|
||||
baseStats INTEGER REFERENCES StatisticSets(uid),
|
||||
@@ -105,5 +101,5 @@ CREATE TABLE IF NOT EXISTS WornEquipment (
|
||||
--unique information
|
||||
durability INTEGER DEFAULT 0,
|
||||
stats INTEGER REFERENCES StatisticSets(uid)
|
||||
--attached script?
|
||||
--TODO: attached script?
|
||||
);
|
||||
|
||||
@@ -47,7 +47,7 @@ private:
|
||||
|
||||
int clientIndex;
|
||||
std::string username;
|
||||
//password/auth token
|
||||
//TODO: password
|
||||
|
||||
//bit fields?
|
||||
bool blackListed = false;
|
||||
|
||||
@@ -28,31 +28,15 @@
|
||||
//-------------------------
|
||||
|
||||
static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES (?);";
|
||||
|
||||
static const char* LOAD_USER_ACCOUNT = "SELECT "
|
||||
"uid, "
|
||||
"blacklisted, "
|
||||
"whitelisted, "
|
||||
"mod, "
|
||||
"admin "
|
||||
" FROM Accounts WHERE username = ?;";
|
||||
|
||||
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET "
|
||||
"blacklisted = ?2, "
|
||||
"whitelisted = ?3, "
|
||||
"mod = ?4, "
|
||||
"admin = ?5 "
|
||||
"WHERE uid = ?1;";
|
||||
|
||||
static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
|
||||
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
|
||||
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
|
||||
|
||||
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
|
||||
|
||||
//-------------------------
|
||||
//Define the public methods
|
||||
//-------------------------
|
||||
|
||||
//TODO: (1) block blacklisted accounts
|
||||
int AccountManager::Create(std::string username, int clientIndex) {
|
||||
//create this user account, failing if it exists, leave this account in memory
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
@@ -110,11 +94,11 @@ int AccountManager::Load(std::string username, int clientIndex) {
|
||||
|
||||
//extract the data into memory
|
||||
AccountData& newAccount = elementMap[uid];
|
||||
newAccount.username = username;
|
||||
newAccount.blackListed = sqlite3_column_int(statement, 1);
|
||||
newAccount.whiteListed = sqlite3_column_int(statement, 2);
|
||||
newAccount.mod = sqlite3_column_int(statement, 3);
|
||||
newAccount.admin = sqlite3_column_int(statement, 4);
|
||||
newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
|
||||
newAccount.blackListed = sqlite3_column_int(statement, 2);
|
||||
newAccount.whiteListed = sqlite3_column_int(statement, 3);
|
||||
newAccount.mod = sqlite3_column_int(statement, 4);
|
||||
newAccount.admin = sqlite3_column_int(statement, 5);
|
||||
newAccount.clientIndex = clientIndex;
|
||||
|
||||
//finish the routine
|
||||
|
||||
@@ -25,7 +25,11 @@
|
||||
#include "account_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
#include "sqlite3.h"
|
||||
#if defined(__MINGW32__)
|
||||
#include "sqlite3/sqlite3.h"
|
||||
#else
|
||||
#include "sqlite3.h"
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
|
||||
@@ -22,108 +22,12 @@
|
||||
#include "character_api.hpp"
|
||||
|
||||
#include "character_data.hpp"
|
||||
#include "character_manager.hpp"
|
||||
#include "entity_api.hpp"
|
||||
#include "room_manager.hpp"
|
||||
#include "server_utilities.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
static int setRoom(lua_State* L) {
|
||||
//reverse engineer the character index
|
||||
int characterIndex = -1;
|
||||
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
||||
|
||||
for (auto& it : *characterMgr.GetContainer()) {
|
||||
if (character == &it.second) {
|
||||
characterIndex = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//error checking
|
||||
if (characterIndex == -1) {
|
||||
throw(std::runtime_error("Lua Error: Failed to find character index by reference"));
|
||||
}
|
||||
|
||||
//get the room index, depending on the parameter type
|
||||
int roomIndex = -1;
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
switch(lua_type(L, 2)) {
|
||||
case LUA_TNUMBER:
|
||||
roomIndex = lua_tointeger(L, 2);
|
||||
break;
|
||||
case LUA_TLIGHTUSERDATA:
|
||||
//reverse engineer the room index
|
||||
for (auto& it : *roomMgr.GetContainer()) {
|
||||
if (lua_touserdata(L, 2) == &it.second) {
|
||||
roomIndex = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
//error checking
|
||||
if (roomIndex == -1) {
|
||||
throw(std::runtime_error("Lua Error: Failed to find room index by reference"));
|
||||
}
|
||||
|
||||
//send the delete & create messages
|
||||
pumpAndChangeRooms(character, roomIndex, characterIndex);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getOwner(lua_State* L) {
|
||||
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, character->GetOwner());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getHandle(lua_State* L) {
|
||||
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, character->GetHandle().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getAvatar(lua_State* L) {
|
||||
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, character->GetAvatar().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg characterLib[] = {
|
||||
{"SetRoom", setRoom},
|
||||
// {"GetOwner", getOwner}, //unusable without account API
|
||||
{"GetHandle", getHandle},
|
||||
{"GetAvatar", getAvatar},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openCharacterAPI(lua_State* L) {
|
||||
//get the parent table
|
||||
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
|
||||
|
||||
//the local table
|
||||
luaL_newlib(L, characterLib);
|
||||
|
||||
//merge the local table into the parent table
|
||||
lua_pushnil(L); //first key
|
||||
while(lua_next(L, -2)) {
|
||||
//copy the key-value pair
|
||||
lua_pushvalue(L, -2);
|
||||
lua_pushvalue(L, -2);
|
||||
|
||||
//push the copy to the parent table
|
||||
lua_settable(L, -6);
|
||||
|
||||
//pop the original value before continuing
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
//remove the local table, leaving the expanded parent table
|
||||
lua_pop(L, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -22,7 +22,11 @@
|
||||
#ifndef CHARACTERAPI_HPP_
|
||||
#define CHARACTERAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_CHARACTER_API "character"
|
||||
LUAMOD_API int openCharacterAPI(lua_State* L);
|
||||
|
||||
@@ -21,10 +21,6 @@
|
||||
*/
|
||||
#include "character_data.hpp"
|
||||
|
||||
CharacterData::CharacterData(): Entity("character") {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
int CharacterData::GetOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
@@ -30,11 +30,38 @@
|
||||
#include <string>
|
||||
#include <cmath>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class CharacterData: public Entity {
|
||||
public:
|
||||
CharacterData();
|
||||
CharacterData() = default;
|
||||
CharacterData(CharacterData const& rhs) {
|
||||
std::cerr << "Character copy detected" << std::endl;
|
||||
owner = rhs.owner;
|
||||
handle = rhs.handle;
|
||||
avatar = rhs.avatar;
|
||||
|
||||
//entity stuff
|
||||
roomIndex = rhs.roomIndex;
|
||||
origin = rhs.origin;
|
||||
motion = rhs.motion;
|
||||
}
|
||||
CharacterData(CharacterData&& rhs) {
|
||||
std::cerr << "Character move detected" << std::endl;
|
||||
owner = rhs.owner;
|
||||
handle = rhs.handle;
|
||||
avatar = rhs.avatar;
|
||||
|
||||
//entity stuff
|
||||
roomIndex = rhs.roomIndex;
|
||||
origin = rhs.origin;
|
||||
motion = rhs.motion;
|
||||
}
|
||||
~CharacterData() = default;
|
||||
|
||||
//accessors and mutators
|
||||
//...
|
||||
|
||||
//database stuff
|
||||
int GetOwner();
|
||||
std::string GetHandle();
|
||||
@@ -43,7 +70,7 @@ public:
|
||||
private:
|
||||
friend class CharacterManager;
|
||||
|
||||
int owner = -1;
|
||||
int owner;
|
||||
std::string handle;
|
||||
std::string avatar;
|
||||
};
|
||||
|
||||
@@ -21,9 +21,11 @@
|
||||
*/
|
||||
#include "character_manager.hpp"
|
||||
|
||||
#include "sqlite3.h"
|
||||
|
||||
#include "character_defines.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "sqlite3/sqlite3.h"
|
||||
#else
|
||||
#include "sqlite3.h"
|
||||
#endif
|
||||
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
@@ -32,45 +34,10 @@
|
||||
//Define the queries
|
||||
//-------------------------
|
||||
|
||||
//NOTE: Programmer set variables are NOT zero-indexed
|
||||
//NOTE: SQLite3 returned variables (i.e. loading) ARE zero-indexed
|
||||
|
||||
static const char* CREATE_CHARACTER = "INSERT INTO Characters ("
|
||||
"owner, "
|
||||
"handle, "
|
||||
"avatar, "
|
||||
"boundsX, "
|
||||
"boundsY, "
|
||||
"boundsW, "
|
||||
"boundsH"
|
||||
") VALUES (?1, ?2, ?3, ?4, ?5, ?6, ?7);";
|
||||
|
||||
static const char* LOAD_CHARACTER = "SELECT "
|
||||
"uid, "
|
||||
"owner, "
|
||||
"handle, "
|
||||
"avatar, "
|
||||
"roomIndex, "
|
||||
"originX, "
|
||||
"originY, "
|
||||
"boundsX, "
|
||||
"boundsY, "
|
||||
"boundsW, "
|
||||
"boundsH "
|
||||
"FROM Characters WHERE handle = ?;";
|
||||
|
||||
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
|
||||
"roomIndex = ?2, "
|
||||
"originX = ?3, "
|
||||
"originY = ?4, "
|
||||
"boundsX = ?5, "
|
||||
"boundsY = ?6, "
|
||||
"boundsW = ?7, "
|
||||
"boundsH = ?8 "
|
||||
"WHERE uid = ?1;";
|
||||
|
||||
static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, avatar) VALUES (?, ?, ?);";
|
||||
static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
|
||||
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET roomIndex = ?2, originX = ?3, originY = ?4 WHERE uid = ?1;";
|
||||
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
|
||||
|
||||
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
|
||||
|
||||
//-------------------------
|
||||
@@ -92,10 +59,6 @@ int CharacterManager::Create(int owner, std::string handle, std::string avatar)
|
||||
ret |= sqlite3_bind_int(statement, 1, owner);
|
||||
ret |= sqlite3_bind_text(statement, 2, handle.c_str(), handle.size() + 1, SQLITE_STATIC);
|
||||
ret |= sqlite3_bind_text(statement, 3, avatar.c_str(), avatar.size() + 1, SQLITE_STATIC);
|
||||
ret |= sqlite3_bind_int(statement, 4, CHARACTER_BOUNDS_X);
|
||||
ret |= sqlite3_bind_int(statement, 5, CHARACTER_BOUNDS_Y);
|
||||
ret |= sqlite3_bind_int(statement, 6, CHARACTER_BOUNDS_WIDTH);
|
||||
ret |= sqlite3_bind_int(statement, 7, CHARACTER_BOUNDS_HEIGHT);
|
||||
|
||||
//check for binding errors
|
||||
if (ret) {
|
||||
@@ -162,14 +125,9 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
|
||||
//Don't cache the birth
|
||||
|
||||
//world origin
|
||||
newChar.roomIndex = sqlite3_column_int(statement, 4);
|
||||
newChar.origin.x = (double)sqlite3_column_int(statement, 5);
|
||||
newChar.origin.y = (double)sqlite3_column_int(statement, 6);
|
||||
//bounds
|
||||
newChar.bounds.x = (int)sqlite3_column_int(statement, 7);
|
||||
newChar.bounds.y = (int)sqlite3_column_int(statement, 8);
|
||||
newChar.bounds.w = (int)sqlite3_column_int(statement, 9);
|
||||
newChar.bounds.h = (int)sqlite3_column_int(statement, 10);
|
||||
newChar.roomIndex = sqlite3_column_int(statement, 5);
|
||||
newChar.origin.x = (double)sqlite3_column_int(statement, 6);
|
||||
newChar.origin.y = (double)sqlite3_column_int(statement, 7);
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
|
||||
@@ -211,10 +169,6 @@ int CharacterManager::Save(int uid) {
|
||||
ret |= sqlite3_bind_int(statement, 2, character.roomIndex) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 5, character.bounds.x) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 6, character.bounds.y) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 7, character.bounds.w) != SQLITE_OK;
|
||||
ret |= sqlite3_bind_int(statement, 8, character.bounds.h) != SQLITE_OK;
|
||||
|
||||
//gameplay components: equipment, items, buffs, debuffs...
|
||||
|
||||
@@ -243,7 +197,6 @@ void CharacterManager::Unload(int uid) {
|
||||
}
|
||||
|
||||
void CharacterManager::Delete(int uid) {
|
||||
//TODO: when deleting a character, move it to an archive table
|
||||
//delete this character from the database, then remove it from memory
|
||||
sqlite3_stmt* statement = nullptr;
|
||||
|
||||
@@ -300,16 +253,7 @@ CharacterData* CharacterManager::Get(int uid) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
CharacterData* CharacterManager::Get(std::string handle) {
|
||||
for (std::map<int, CharacterData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
|
||||
if (it->second.GetHandle() == handle) {
|
||||
return &it->second;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
return &(it->second);
|
||||
}
|
||||
|
||||
int CharacterManager::GetLoadedCount() {
|
||||
|
||||
@@ -25,7 +25,11 @@
|
||||
#include "character_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
#include "sqlite3.h"
|
||||
#if defined(__MINGW32__)
|
||||
#include "sqlite3/sqlite3.h"
|
||||
#else
|
||||
#include "sqlite3.h"
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
@@ -44,18 +48,13 @@ public:
|
||||
|
||||
//accessors and mutators
|
||||
CharacterData* Get(int uid);
|
||||
CharacterData* Get(std::string handle);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, CharacterData>* GetContainer();
|
||||
|
||||
//API interface
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
|
||||
//hooks
|
||||
//TODO: character hooks
|
||||
|
||||
private:
|
||||
friend Singleton<CharacterManager>;
|
||||
|
||||
|
||||
@@ -23,88 +23,7 @@
|
||||
|
||||
#include "character_manager.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//TODO: (1) character hooks?
|
||||
|
||||
static int setOnCreate(lua_State* L) {
|
||||
//TODO: (9) setOnCreate()
|
||||
}
|
||||
|
||||
static int setOnLoad(lua_State* L) {
|
||||
//TODO: (9) setOnLoad()
|
||||
}
|
||||
|
||||
static int setOnSave(lua_State* L) {
|
||||
//TODO: (9) setOnSave()
|
||||
}
|
||||
|
||||
static int setOnUnload(lua_State* L) {
|
||||
//TODO: (9) setOnUnload()
|
||||
}
|
||||
|
||||
static int setOnDelete(lua_State* L) {
|
||||
//TODO: (9) setOnDelete()
|
||||
}
|
||||
|
||||
static int getCharacter(lua_State* L) {
|
||||
//integer vs name
|
||||
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
||||
CharacterData* characterData = nullptr;
|
||||
|
||||
switch(lua_type(L, 1)) {
|
||||
case LUA_TNUMBER:
|
||||
characterData = characterMgr.Get(lua_tointeger(L, 1));
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
//access characters via their handles
|
||||
characterData = characterMgr.Get(lua_tostring(L, 1));
|
||||
break;
|
||||
}
|
||||
|
||||
if (characterData) {
|
||||
lua_pushlightuserdata(L, static_cast<void*>(characterData));
|
||||
}
|
||||
else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getLoadedCount(lua_State* L) {
|
||||
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
||||
lua_pushinteger(L, characterMgr.GetLoadedCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int forEach(lua_State* L) {
|
||||
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
||||
//pass each character to the given function
|
||||
for (auto& it : *characterMgr.GetContainer()) {
|
||||
lua_pushvalue(L, -1);
|
||||
lua_pushlightuserdata(L, static_cast<void*>(&it.second));
|
||||
//call each iteration, throwing an exception if something happened
|
||||
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
|
||||
std::ostringstream os;
|
||||
os << "Lua error: ";
|
||||
os << lua_tostring(L, -1);
|
||||
throw(std::runtime_error(os.str()));
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg characterManagerLib[] = {
|
||||
// {"SetOnCreate", setOnCreate},
|
||||
// {"SetOnLoad", setOnLoad},
|
||||
// {"SetOnSave", setOnSave},
|
||||
// {"SetOnUnload", setOnUnload},
|
||||
// {"SetOnDelete", setOnDelete},
|
||||
{"GetCharacter", getCharacter},
|
||||
{"GetLoadedCount", getLoadedCount},
|
||||
{"ForEach", forEach},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
|
||||
@@ -22,7 +22,11 @@
|
||||
#ifndef CHARACTERMANAGERAPI_HPP_
|
||||
#define CHARACTERMANAGERAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_CHARACTER_MANAGER_API "character_manager"
|
||||
LUAMOD_API int openCharacterManagerAPI(lua_State* L);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../entities ../monsters ../rooms ../server_utilities ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
|
||||
INCLUDES+=. ../entities ../server_utilities ../../common/gameplay ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -21,15 +21,11 @@
|
||||
*/
|
||||
#include "client_manager.hpp"
|
||||
|
||||
#include "ip_operators.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
std::list<int> ClientManager::CheckConnections() {
|
||||
//list of clients to disconnect
|
||||
std::list<int> returnList;
|
||||
|
||||
int ClientManager::CheckConnections() {
|
||||
for (auto& it : elementMap) {
|
||||
//3 seconds between beats
|
||||
if (ClientData::Clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
|
||||
@@ -42,17 +38,21 @@ std::list<int> ClientManager::CheckConnections() {
|
||||
|
||||
for (auto& it : elementMap) {
|
||||
if (it.second.GetAttempts() > 2) {
|
||||
returnList.push_back(it.first);
|
||||
int ret = it.first;
|
||||
// elementMap.erase(it.first);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
return returnList;
|
||||
return -1;
|
||||
}
|
||||
|
||||
void ClientManager::HandlePong(ServerPacket* const argPacket) {
|
||||
//find and update the specified client
|
||||
for (auto& it : elementMap) {
|
||||
if (it.second.GetAddress() == argPacket->srcAddress) {
|
||||
if (it.second.GetAddress().host == argPacket->srcAddress.host &&
|
||||
it.second.GetAddress().port == argPacket->srcAddress.port
|
||||
) {
|
||||
it.second.ResetAttempts();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -29,13 +29,12 @@
|
||||
#include "SDL/SDL_net.h"
|
||||
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
class ClientManager: public Singleton<ClientManager> {
|
||||
public:
|
||||
//methods
|
||||
std::list<int> CheckConnections();
|
||||
int CheckConnections();
|
||||
void HandlePong(ServerPacket* const argPacket);
|
||||
|
||||
//common public methods
|
||||
|
||||
@@ -21,14 +21,6 @@
|
||||
*/
|
||||
#include "entity.hpp"
|
||||
|
||||
Entity::Entity(const char* _type): type(_type) {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void Entity::Update() {
|
||||
origin += motion;
|
||||
}
|
||||
|
||||
int Entity::SetRoomIndex(int i) {
|
||||
return roomIndex = i;
|
||||
}
|
||||
@@ -41,26 +33,14 @@ Vector2 Entity::SetMotion(Vector2 v) {
|
||||
return motion = v;
|
||||
}
|
||||
|
||||
BoundingBox Entity::SetBounds(BoundingBox b) {
|
||||
return bounds = b;
|
||||
}
|
||||
|
||||
int Entity::GetRoomIndex() const {
|
||||
int Entity::GetRoomIndex() {
|
||||
return roomIndex;
|
||||
}
|
||||
|
||||
Vector2 Entity::GetOrigin() const {
|
||||
Vector2 Entity::GetOrigin() {
|
||||
return origin;
|
||||
}
|
||||
|
||||
Vector2 Entity::GetMotion() const {
|
||||
Vector2 Entity::GetMotion() {
|
||||
return motion;
|
||||
}
|
||||
|
||||
BoundingBox Entity::GetBounds() const {
|
||||
return bounds;
|
||||
}
|
||||
|
||||
const char* Entity::GetType() const {
|
||||
return type;
|
||||
}
|
||||
@@ -22,38 +22,27 @@
|
||||
#ifndef ENTITY_HPP_
|
||||
#define ENTITY_HPP_
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "vector2.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
//The base class for all objects in the world
|
||||
class Entity {
|
||||
public:
|
||||
virtual void Update();
|
||||
|
||||
//accessors & mutators
|
||||
int SetRoomIndex(int i);
|
||||
Vector2 SetOrigin(Vector2 v);
|
||||
Vector2 SetMotion(Vector2 v);
|
||||
BoundingBox SetBounds(BoundingBox b);
|
||||
|
||||
int GetRoomIndex() const;
|
||||
Vector2 GetOrigin() const;
|
||||
Vector2 GetMotion() const;
|
||||
BoundingBox GetBounds() const;
|
||||
|
||||
const char* GetType() const;
|
||||
int GetRoomIndex();
|
||||
Vector2 GetOrigin();
|
||||
Vector2 GetMotion();
|
||||
|
||||
protected:
|
||||
Entity(const char*);
|
||||
Entity() = default;
|
||||
virtual ~Entity() = default;
|
||||
|
||||
int roomIndex = -1;
|
||||
Vector2 origin = {0, 0};
|
||||
Vector2 motion = {0, 0};
|
||||
BoundingBox bounds = {0, 0, 0, 0};
|
||||
const char* type;
|
||||
Vector2 origin;
|
||||
Vector2 motion;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -41,17 +41,6 @@ static int setMotion(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setBounds(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
entity->SetBounds({
|
||||
lua_tointeger(L, 2),
|
||||
lua_tointeger(L, 3),
|
||||
lua_tointeger(L, 4),
|
||||
lua_tointeger(L, 5)
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getRoomIndex(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, entity->GetRoomIndex());
|
||||
@@ -67,36 +56,18 @@ static int getOrigin(lua_State* L) {
|
||||
|
||||
static int getMotion(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
lua_pushnumber(L, entity->GetMotion().x);
|
||||
lua_pushnumber(L, entity->GetMotion().y);
|
||||
lua_pushnumber(L, entity->GetOrigin().x);
|
||||
lua_pushnumber(L, entity->GetOrigin().y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int getBounds(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, entity->GetBounds().x);
|
||||
lua_pushinteger(L, entity->GetBounds().y);
|
||||
lua_pushinteger(L, entity->GetBounds().w);
|
||||
lua_pushinteger(L, entity->GetBounds().h);
|
||||
return 4;
|
||||
}
|
||||
|
||||
static int getType(lua_State* L) {
|
||||
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, entity->GetType());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg entityLib[] = {
|
||||
{"SetRoomIndex", setRoomIndex},
|
||||
{"SetOrigin", setOrigin},
|
||||
{"SetMotion", setMotion},
|
||||
{"SetBounds", setBounds},
|
||||
{"GetRoomIndex", getRoomIndex},
|
||||
{"GetOrigin", getOrigin},
|
||||
{"GetMotion", getMotion},
|
||||
{"GetBounds", getBounds},
|
||||
{"GetType", getType},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
|
||||
@@ -22,7 +22,11 @@
|
||||
#ifndef ENTITYAPI_HPP_
|
||||
#define ENTITYAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_ENTITY_API "entity"
|
||||
LUAMOD_API int openEntityAPI(lua_State* L);
|
||||
|
||||
+12
-25
@@ -34,20 +34,15 @@
|
||||
#define linit_c
|
||||
#define LUA_LIB
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#include "entity_api.hpp"
|
||||
#include "character_api.hpp"
|
||||
#include "character_manager_api.hpp"
|
||||
#include "region_api.hpp"
|
||||
#include "region_pager_api.hpp"
|
||||
#include "monster_api.hpp"
|
||||
#include "monster_manager_api.hpp"
|
||||
#include "network_api.hpp"
|
||||
#include "room_api.hpp"
|
||||
#include "room_manager_api.hpp"
|
||||
#include "trigger_api.hpp"
|
||||
#include "trigger_manager_api.hpp"
|
||||
#include "map_system_api.hpp"
|
||||
#include "room_system_api.hpp"
|
||||
#include "waypoint_system_api.hpp"
|
||||
|
||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
||||
static const luaL_Reg loadedlibs[] = {
|
||||
@@ -65,20 +60,12 @@ static const luaL_Reg loadedlibs[] = {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
//these libs are preloaded and must be required before used
|
||||
static const luaL_Reg preloadedlibs[] = {
|
||||
{TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes
|
||||
{TORTUGA_CHARACTER_API, openCharacterAPI},
|
||||
{TORTUGA_CHARACTER_MANAGER_API, openCharacterManagerAPI},
|
||||
{TORTUGA_MONSTER_API, openMonsterAPI},
|
||||
{TORTUGA_MONSTER_MANAGER_API, openMonsterManagerAPI},
|
||||
{TORTUGA_NETWORK_API, openNetworkAPI},
|
||||
{TORTUGA_REGION_API, openRegionAPI},
|
||||
{TORTUGA_REGION_PAGER_API, openRegionPagerAPI},
|
||||
{TORTUGA_ROOM_API, openRoomAPI},
|
||||
{TORTUGA_ROOM_MANAGER_API, openRoomManagerAPI},
|
||||
{TORTUGA_TRIGGER_API, openTriggerAPI},
|
||||
{TORTUGA_TRIGGER_MANAGER_API, openTriggerManagerAPI},
|
||||
{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
|
||||
{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
|
||||
{TORTUGA_WAYPOINT_SYSTEM_API, openWaypointSystemAPI},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
@@ -26,8 +26,10 @@
|
||||
#include "character_manager.hpp"
|
||||
#include "client_manager.hpp"
|
||||
#include "config_utility.hpp"
|
||||
#include "monster_manager.hpp"
|
||||
#include "room_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "waypoint_manager.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
@@ -41,8 +43,10 @@ int main(int argc, char* argv[]) {
|
||||
CharacterManager::CreateSingleton();
|
||||
ClientManager::CreateSingleton();
|
||||
ConfigUtility::CreateSingleton();
|
||||
MonsterManager::CreateSingleton();
|
||||
RoomManager::CreateSingleton();
|
||||
UDPNetworkUtility::CreateSingleton();
|
||||
WaypointManager::CreateSingleton();
|
||||
|
||||
//call the server's routines
|
||||
ServerApplication::CreateSingleton();
|
||||
@@ -59,8 +63,10 @@ int main(int argc, char* argv[]) {
|
||||
CharacterManager::DeleteSingleton();
|
||||
ClientManager::DeleteSingleton();
|
||||
ConfigUtility::DeleteSingleton();
|
||||
MonsterManager::DeleteSingleton();
|
||||
RoomManager::DeleteSingleton();
|
||||
UDPNetworkUtility::DeleteSingleton();
|
||||
WaypointManager::DeleteSingleton();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
#include directories
|
||||
INCLUDES+=. accounts characters clients entities monsters rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
INCLUDES+=. accounts characters clients entities monsters rooms server_utilities waypoints ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
@@ -32,7 +32,7 @@ all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C monsters
|
||||
$(MAKE) -C rooms
|
||||
$(MAKE) -C server_utilities
|
||||
$(MAKE) -C triggers
|
||||
$(MAKE) -C waypoints
|
||||
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
@@ -23,66 +23,11 @@
|
||||
|
||||
#include "monster_data.hpp"
|
||||
|
||||
#include "entity_api.hpp"
|
||||
|
||||
static int setAvatar(lua_State* L) {
|
||||
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
|
||||
monster->SetAvatar(lua_tostring(L, 2));
|
||||
//TODO: send an update to the clients?
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getAvatar(lua_State* L) {
|
||||
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
|
||||
lua_pushstring(L, monster->GetAvatar().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int setScript(lua_State* L) {
|
||||
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, monster->GetScriptReference());
|
||||
monster->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getScript(lua_State* L) {
|
||||
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, monster->GetScriptReference());
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg monsterLib[] = {
|
||||
{"SetAvatar", setAvatar},
|
||||
{"GetAvatar", getAvatar},
|
||||
{"SetScript", setScript},
|
||||
{"GetScript", getScript},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openMonsterAPI(lua_State* L) {
|
||||
//get the parent table
|
||||
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
|
||||
|
||||
//the local table
|
||||
luaL_newlib(L, monsterLib);
|
||||
|
||||
//merge the local table into the parent table
|
||||
lua_pushnil(L); //first key
|
||||
while(lua_next(L, -2)) {
|
||||
//copy the key-value pair
|
||||
lua_pushvalue(L, -2);
|
||||
lua_pushvalue(L, -2);
|
||||
|
||||
//push the copy to the parent table
|
||||
lua_settable(L, -6);
|
||||
|
||||
//pop the original value before continuing
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
//remove the local table, leaving the expanded parent table
|
||||
lua_pop(L, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -22,7 +22,11 @@
|
||||
#ifndef MONSTERAPI_HPP_
|
||||
#define MONSTERAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_MONSTER_API "monster"
|
||||
LUAMOD_API int openMonsterAPI(lua_State* L);
|
||||
|
||||
@@ -21,22 +21,18 @@
|
||||
*/
|
||||
#include "monster_data.hpp"
|
||||
|
||||
MonsterData::MonsterData(): Entity("monster") {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
std::string MonsterData::SetAvatar(std::string s) {
|
||||
return avatar = s;
|
||||
}
|
||||
|
||||
std::string MonsterData::GetAvatar() {
|
||||
return avatar;
|
||||
}
|
||||
|
||||
int MonsterData::SetScriptReference(int i) {
|
||||
return scriptRef = i;
|
||||
}
|
||||
|
||||
std::string MonsterData::GetAvatar() {
|
||||
return avatar;
|
||||
}
|
||||
|
||||
int MonsterData::GetScriptReference() {
|
||||
return scriptRef;
|
||||
}
|
||||
@@ -24,26 +24,24 @@
|
||||
|
||||
#include "entity.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
class MonsterData: public Entity {
|
||||
public:
|
||||
MonsterData();
|
||||
MonsterData() = default;
|
||||
~MonsterData() = default;
|
||||
|
||||
std::string SetAvatar(std::string);
|
||||
std::string GetAvatar();
|
||||
|
||||
int SetScriptReference(int);
|
||||
|
||||
std::string GetAvatar();
|
||||
int GetScriptReference();
|
||||
|
||||
private:
|
||||
friend class MonsterManager;
|
||||
|
||||
std::string avatar;
|
||||
int scriptRef = LUA_NOREF;
|
||||
int scriptRef;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -21,54 +21,62 @@
|
||||
*/
|
||||
#include "monster_manager.hpp"
|
||||
|
||||
MonsterManager::MonsterManager() {
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
MonsterManager::~MonsterManager() {
|
||||
UnloadAll();
|
||||
}
|
||||
|
||||
int MonsterManager::Create(std::string) {
|
||||
//TODO: (9) MonsterManager::Create()
|
||||
//TODO
|
||||
}
|
||||
|
||||
int MonsterManager::Load(std::string) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
int MonsterManager::Save(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void MonsterManager::Unload(int uid) {
|
||||
//TODO: (9) MonsterManager::Unload()
|
||||
//TODO
|
||||
}
|
||||
|
||||
void MonsterManager::Delete(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void MonsterManager::UnloadAll() {
|
||||
//TODO: (9) MonsterManager::UnloadAll()
|
||||
//TODO
|
||||
}
|
||||
|
||||
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
|
||||
//TODO: (9) MonsterManager::UnloadIf()
|
||||
//TODO
|
||||
}
|
||||
|
||||
MonsterData* MonsterManager::Get(int uid) {
|
||||
//TODO: (9) MonsterManager::Get()
|
||||
//TODO
|
||||
}
|
||||
|
||||
int MonsterManager::GetLoadedCount() {
|
||||
//TODO: (9) MonsterManager::GetLoadedCount()
|
||||
//TODO
|
||||
}
|
||||
|
||||
int MonsterManager::GetTotalCount() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
std::map<int, MonsterData>* MonsterManager::GetContainer() {
|
||||
//TODO: (9) MonsterManager::GetContainer()
|
||||
}
|
||||
|
||||
lua_State* MonsterManager::SetLuaState(lua_State* L) {
|
||||
//TODO: (9) MonsterManager::SetLuaState()
|
||||
}
|
||||
|
||||
lua_State* MonsterManager::GetLuaState() {
|
||||
//TODO: (9) MonsterManager::GetLuaState()
|
||||
//TODO
|
||||
}
|
||||
|
||||
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
|
||||
//TODO: (9) MonsterManager::SetDatabase()
|
||||
//TODO
|
||||
}
|
||||
|
||||
sqlite3* MonsterManager::GetDatabase() {
|
||||
//TODO: (9) MonsterManager::GetDatabase()
|
||||
//TODO
|
||||
}
|
||||
|
||||
lua_State* MonsterManager::SetLuaState(lua_State* L) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
lua_State* MonsterManager::GetLuaState() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
@@ -23,22 +23,28 @@
|
||||
#define MONSTERMANAGER_HPP_
|
||||
|
||||
#include "monster_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
#include "sqlite3.h"
|
||||
#ifdef __unix__
|
||||
#include "lua.hpp"
|
||||
#include "sqlite3.h"
|
||||
#else
|
||||
#include "lua/lua.hpp"
|
||||
#include "sqlite3/sqlite3.h"
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
class MonsterManager {
|
||||
class MonsterManager: public Singleton<MonsterManager> {
|
||||
public:
|
||||
MonsterManager();
|
||||
~MonsterManager();
|
||||
|
||||
//common public methods
|
||||
int Create(std::string);
|
||||
int Load(std::string);
|
||||
int Save(int uid);
|
||||
void Unload(int uid);
|
||||
void Delete(int uid);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn);
|
||||
@@ -46,19 +52,25 @@ public:
|
||||
//accessors & mutators
|
||||
MonsterData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, MonsterData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L);
|
||||
lua_State* GetLuaState();
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
lua_State* SetLuaState(lua_State* L);
|
||||
lua_State* GetLuaState();
|
||||
|
||||
private:
|
||||
friend Singleton<MonsterManager>;
|
||||
|
||||
MonsterManager() = default;
|
||||
~MonsterManager() = default;
|
||||
|
||||
//members
|
||||
std::map<int, MonsterData> elementMap;
|
||||
lua_State* lua = nullptr;
|
||||
sqlite3* database = nullptr;
|
||||
lua_State* lua = nullptr;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -22,7 +22,11 @@
|
||||
#ifndef MONSTERMANAGERAPI_HPP_
|
||||
#define MONSTERMANAGERAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_MONSTER_MANAGER_API "monster_manager"
|
||||
LUAMOD_API int openMonsterManagerAPI(lua_State* L);
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "network_api.hpp"
|
||||
|
||||
#include "character_data.hpp"
|
||||
#include "character_manager.hpp"
|
||||
#include "server_utilities.hpp"
|
||||
|
||||
static int pumpCharacterUpdate(lua_State* L) {
|
||||
CharacterData* characterData = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
|
||||
//determine the character's index
|
||||
int index = -1;
|
||||
for (auto const& it : *CharacterManager::GetSingleton().GetContainer()) {
|
||||
if(characterData == &it.second) {
|
||||
index = it.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//signal an error
|
||||
if (index == -1) {
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
|
||||
//fill the packet with all of this character's data
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
||||
newPacket.characterIndex = index;
|
||||
strncpy(newPacket.handle, characterData->GetHandle().c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, characterData->GetAvatar().c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = characterData->GetOwner();
|
||||
newPacket.roomIndex = characterData->GetRoomIndex();
|
||||
newPacket.origin = characterData->GetOrigin();
|
||||
newPacket.motion = characterData->GetMotion();
|
||||
|
||||
//pump to the room
|
||||
pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
|
||||
|
||||
//signal success
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg networkLib[] = {
|
||||
{"PumpCharacterUpdate", pumpCharacterUpdate},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openNetworkAPI(lua_State* L) {
|
||||
luaL_newlib(L, networkLib);
|
||||
return 1;
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
#config
|
||||
INCLUDES+=. ../characters ../entities ../monsters ../server_utilities ../triggers ../../common/gameplay ../../common/map ../../common/utilities
|
||||
INCLUDES+=. ../entities ../server_utilities ../../common/map ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
|
||||
@@ -23,9 +23,6 @@
|
||||
|
||||
#include "room_data.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
static int setRoomName(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
room->SetName(lua_tostring(L, 2));
|
||||
@@ -56,51 +53,8 @@ static int getPager(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getMonsterMgr(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetMonsterMgr()) );
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getTriggerMgr(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetTriggerMgr()) );
|
||||
return 1;
|
||||
}
|
||||
|
||||
//TODO: character list
|
||||
|
||||
static int forEachCharacter(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
//pass each character to the given function
|
||||
for (auto& it : *room->GetCharacterList()) {
|
||||
lua_pushvalue(L, -1);
|
||||
lua_pushlightuserdata(L, static_cast<void*>(it));
|
||||
//call each iteration, throwing an exception if something happened
|
||||
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
|
||||
std::ostringstream os;
|
||||
os << "Lua error: ";
|
||||
os << lua_tostring(L, -1);
|
||||
throw(std::runtime_error(os.str()));
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setOnTick(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, room->GetTickReference());
|
||||
room->SetTickReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int getOnTick(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, room->GetTickReference());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int initialize(lua_State* L) {
|
||||
//set the members of the given room
|
||||
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
|
||||
//set the refs of these parameters (backwards, since it pops from the top of the stack)
|
||||
@@ -114,20 +68,11 @@ static int initialize(lua_State* L) {
|
||||
}
|
||||
|
||||
static const luaL_Reg roomLib[] = {
|
||||
{"GetPager",getPager},
|
||||
{"SetName", setRoomName},
|
||||
{"GetName", getRoomName},
|
||||
{"SetTileset", setTilesetName},
|
||||
{"GetTileset", getTilesetName},
|
||||
|
||||
{"GetPager",getPager},
|
||||
{"GetMonsterMgr",getMonsterMgr},
|
||||
{"GetTriggerMgr",getTriggerMgr},
|
||||
|
||||
{"ForEachCharacter", forEachCharacter},
|
||||
|
||||
{"SetOnTick", setOnTick},
|
||||
{"GetOnTick", getOnTick},
|
||||
|
||||
{"Initialize", initialize},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
@@ -22,7 +22,11 @@
|
||||
#ifndef ROOMAPI_HPP_
|
||||
#define ROOMAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_ROOM_API "room"
|
||||
LUAMOD_API int openRoomAPI(lua_State* L);
|
||||
|
||||
+2
-121
@@ -21,87 +21,6 @@
|
||||
*/
|
||||
#include "room_data.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
#include <stack>
|
||||
#include <stdexcept>
|
||||
|
||||
//TODO: (9) character collisions should be preformed client-side
|
||||
void RoomData::RunFrame() {
|
||||
//get the hook
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, tickRef);
|
||||
|
||||
if (!lua_isnil(lua, -1)) {
|
||||
//call the tick function, with this as a parameter
|
||||
lua_pushlightuserdata(lua, this);
|
||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
}
|
||||
else {
|
||||
lua_pop(lua, 1);
|
||||
}
|
||||
|
||||
//update the entities in the room
|
||||
for (auto& it : characterList) {
|
||||
it->Update();
|
||||
}
|
||||
//TODO: (3) iterate through the monster map
|
||||
//TODO: (3) trigger script for monsters
|
||||
|
||||
//build a list of game entities
|
||||
std::stack<Entity*> entityStack;
|
||||
for (auto& it : characterList) {
|
||||
entityStack.push(it);
|
||||
}
|
||||
//TODO: (3) push the monster entities
|
||||
|
||||
//compare the triggers to the entities, using their real hitboxes
|
||||
//NOTE: this stack solution should prevent problems when modifying the various lists
|
||||
while(entityStack.size()) {
|
||||
//get the entity & hitbox
|
||||
Entity* entity = entityStack.top();
|
||||
BoundingBox entityBox = entity->GetBounds() + entity->GetOrigin();
|
||||
|
||||
//get the trigger pair & hitbox
|
||||
for (auto& triggerPair : *triggerMgr.GetContainer()) {
|
||||
BoundingBox triggerBox = triggerPair.second.GetBoundingBox() + triggerPair.second.GetOrigin();
|
||||
|
||||
//find all collisions
|
||||
if (entityBox.CheckOverlap(triggerBox)) {
|
||||
//skip members of the exclusion list
|
||||
if (std::any_of(triggerPair.second.GetExclusionList()->begin(), triggerPair.second.GetExclusionList()->end(), [entity](Entity* ptr) -> bool {
|
||||
return entity == ptr;
|
||||
})) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//run the trigger script
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, triggerPair.second.GetScriptReference());
|
||||
lua_pushlightuserdata(lua, entity);
|
||||
|
||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||
//error
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
|
||||
//push to the exclusion list
|
||||
triggerPair.second.GetExclusionList()->push_back(entity);
|
||||
}
|
||||
else {
|
||||
//remove members of the exclusion list
|
||||
//NOTE: characters in different rooms won't be removed, but that shouldn't be a problem
|
||||
triggerPair.second.GetExclusionList()->remove_if([entity](Entity* ptr) -> bool {
|
||||
return entity == ptr;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//next
|
||||
entityStack.pop();
|
||||
}
|
||||
}
|
||||
|
||||
std::string RoomData::SetName(std::string s) {
|
||||
return roomName = s;
|
||||
}
|
||||
@@ -122,44 +41,6 @@ RegionPagerLua* RoomData::GetPager() {
|
||||
return &pager;
|
||||
}
|
||||
|
||||
MonsterManager* RoomData::GetMonsterMgr() {
|
||||
return &monsterMgr;
|
||||
std::list<Entity*>* RoomData::GetEntityList() {
|
||||
return &entityList;
|
||||
}
|
||||
|
||||
TriggerManager* RoomData::GetTriggerMgr() {
|
||||
return &triggerMgr;
|
||||
}
|
||||
|
||||
std::list<CharacterData*>* RoomData::GetCharacterList() {
|
||||
return &characterList;
|
||||
}
|
||||
|
||||
lua_State* RoomData::SetLuaState(lua_State* L) {
|
||||
lua = L;
|
||||
pager.SetLuaState(lua);
|
||||
monsterMgr.SetLuaState(lua);
|
||||
triggerMgr.SetLuaState(lua);
|
||||
return lua;
|
||||
}
|
||||
|
||||
lua_State* RoomData::GetLuaState() {
|
||||
return lua;
|
||||
}
|
||||
|
||||
sqlite3* RoomData::SetDatabase(sqlite3* db) {
|
||||
database = db;
|
||||
monsterMgr.SetDatabase(database);
|
||||
return database;
|
||||
}
|
||||
|
||||
sqlite3* RoomData::GetDatabase() {
|
||||
return database;
|
||||
}
|
||||
|
||||
int RoomData::SetTickReference(int i) {
|
||||
return tickRef = i;
|
||||
}
|
||||
|
||||
int RoomData::GetTickReference() {
|
||||
return tickRef;
|
||||
}
|
||||
+12
-31
@@ -22,12 +22,14 @@
|
||||
#ifndef ROOMDATA_HPP_
|
||||
#define ROOMDATA_HPP_
|
||||
|
||||
#include "character_data.hpp"
|
||||
#include "monster_manager.hpp"
|
||||
#include "entity.hpp"
|
||||
#include "region_pager_lua.hpp"
|
||||
#include "trigger_manager.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#include <list>
|
||||
#include <string>
|
||||
@@ -37,8 +39,6 @@ public:
|
||||
RoomData() = default;
|
||||
~RoomData() = default;
|
||||
|
||||
void RunFrame();
|
||||
|
||||
//accessors and mutators
|
||||
std::string SetName(std::string);
|
||||
std::string GetName();
|
||||
@@ -47,38 +47,19 @@ public:
|
||||
std::string GetTileset();
|
||||
|
||||
RegionPagerLua* GetPager();
|
||||
MonsterManager* GetMonsterMgr();
|
||||
TriggerManager* GetTriggerMgr();
|
||||
std::list<CharacterData*>* GetCharacterList();
|
||||
std::list<Entity*>* GetEntityList();
|
||||
|
||||
//API interfaces
|
||||
lua_State* SetLuaState(lua_State* L);
|
||||
lua_State* GetLuaState();
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
|
||||
//hooks
|
||||
int SetTickReference(int i);
|
||||
int GetTickReference();
|
||||
//TODO: other triggers like player entry & exit, etc.
|
||||
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
|
||||
|
||||
private:
|
||||
//metadata
|
||||
friend class RoomManager;
|
||||
|
||||
//members
|
||||
std::string roomName;
|
||||
std::string tilesetName;
|
||||
|
||||
//members
|
||||
RegionPagerLua pager;
|
||||
MonsterManager monsterMgr;
|
||||
TriggerManager triggerMgr;
|
||||
std::list<CharacterData*> characterList;
|
||||
|
||||
//API
|
||||
lua_State* lua = nullptr;
|
||||
sqlite3* database = nullptr;
|
||||
|
||||
//hooks
|
||||
int tickRef = LUA_NOREF;
|
||||
std::list<Entity*> entityList;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+45
-116
@@ -24,6 +24,10 @@
|
||||
#include "room_api.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
//debug
|
||||
#include <iostream>
|
||||
|
||||
//-------------------------
|
||||
//public access methods
|
||||
@@ -35,110 +39,67 @@ int RoomManager::Create(std::string roomName, std::string tileset) {
|
||||
newRoom->SetName(roomName);
|
||||
newRoom->SetTileset(tileset);
|
||||
|
||||
newRoom->SetLuaState(lua);
|
||||
newRoom->SetDatabase(database);
|
||||
|
||||
//get the hook
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
|
||||
|
||||
if(!lua_isnil(lua, -1)) {
|
||||
lua_pushlightuserdata(lua, newRoom);
|
||||
lua_pushinteger(lua, counter);
|
||||
//call the function, 2 arg, 0 return
|
||||
if (lua_pcall(lua, 2, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
}
|
||||
newRoom->pager.SetLuaState(lua);
|
||||
|
||||
//finish the routine
|
||||
return counter++;
|
||||
}
|
||||
|
||||
void RoomManager::UnloadAll() {
|
||||
//get the hook
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||
|
||||
if(!lua_isnil(lua, -1)) {
|
||||
//pass each room to the hook
|
||||
for (auto& it : elementMap) {
|
||||
lua_pushvalue(lua, -1); //copy the hook
|
||||
lua_pushlightuserdata(lua, &it.second);
|
||||
lua_pushinteger(lua, it.first);
|
||||
//call the function, 2 arg, 0 return
|
||||
if (lua_pcall(lua, 2, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
}
|
||||
void RoomManager::PushEntity(Entity const* entity) {
|
||||
if (!entity) {
|
||||
throw(std::runtime_error("Failed to push null entity"));
|
||||
}
|
||||
|
||||
//pop the hook or nil
|
||||
lua_pop(lua, 1);
|
||||
std::map<int, RoomData>::iterator it = elementMap.find(entity->GetRoomIndex());
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
std::ostringstream msg;
|
||||
// msg << "Failed to push entity; Room index not found: " << entity->GetRoomIndex() << std::endl;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
it->second.entityList.push_back(const_cast<Entity*>(entity));
|
||||
|
||||
std::cout << "\troom[" << it->first << "].entityList.size(): " << it->second.entityList.size() << std::endl;
|
||||
std::cout << "\tEntity: " << int(entity) << "," << int(it->second.entityList.front()) << std::endl;
|
||||
}
|
||||
|
||||
void RoomManager::PopEntity(Entity const* entity) {
|
||||
if (!entity) {
|
||||
throw(std::runtime_error("Failed to pop null entity"));
|
||||
}
|
||||
|
||||
std::map<int, RoomData>::iterator it = elementMap.find(entity->GetRoomIndex());
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to pop entity; Room index not found: " << entity->GetRoomIndex() << std::endl;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
it->second.entityList.remove_if([entity](Entity* ptr) -> bool {
|
||||
bool b = (entity == ptr);
|
||||
std::cout << "\tmatch(" << int(ptr) << "," << int(entity) << "): " << b << std::endl;
|
||||
return b;
|
||||
});
|
||||
|
||||
std::cout << "\troom[" << it->first << "].entityList.size(): " << it->second.entityList.size() << std::endl;
|
||||
}
|
||||
|
||||
void RoomManager::UnloadAll() {
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn) {
|
||||
//get the hook
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||
|
||||
//get the element
|
||||
std::map<int, RoomData>::iterator it = elementMap.begin();
|
||||
|
||||
//jenky pattern
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
|
||||
if(!lua_isnil(lua, -1)) {
|
||||
lua_pushvalue(lua, -1); //copy the hook
|
||||
lua_pushlightuserdata(lua, &it->second);
|
||||
lua_pushinteger(lua, it->first);
|
||||
|
||||
//call the function, 2 arg, 0 return
|
||||
if (lua_pcall(lua, 2, 0, 0) != LUA_OK) {
|
||||
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
|
||||
}
|
||||
}
|
||||
|
||||
it = elementMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
//pop the hook or nil
|
||||
lua_pop(lua, 1);
|
||||
}
|
||||
|
||||
void RoomManager::PushCharacter(CharacterData* character) {
|
||||
if (!character) {
|
||||
throw(std::runtime_error("Failed to push a null character to a room"));
|
||||
}
|
||||
|
||||
RoomData* room = Get(character->GetRoomIndex());
|
||||
|
||||
if (!room) {
|
||||
throw(std::runtime_error("Failed to push an character to a non-existant room"));
|
||||
}
|
||||
|
||||
room->GetCharacterList()->push_back(character);
|
||||
}
|
||||
|
||||
void RoomManager::PopCharacter(CharacterData const* character) {
|
||||
//NOTE: to pop an character from a room, the character must first exist
|
||||
if (!character) {
|
||||
throw(std::runtime_error("Failed to pop a null character to a room"));
|
||||
}
|
||||
|
||||
RoomData* room = Get(character->GetRoomIndex());
|
||||
|
||||
if (!room) {
|
||||
throw(std::runtime_error("Failed to pop an character to a non-existant room"));
|
||||
}
|
||||
|
||||
room->GetCharacterList()->remove_if([character](CharacterData* ptr) {
|
||||
return character == ptr;
|
||||
});
|
||||
}
|
||||
|
||||
RoomData* RoomManager::Get(int uid) {
|
||||
@@ -169,41 +130,9 @@ std::map<int, RoomData>* RoomManager::GetContainer() {
|
||||
}
|
||||
|
||||
lua_State* RoomManager::SetLuaState(lua_State* L) {
|
||||
lua = L;
|
||||
for (auto& it : elementMap) {
|
||||
it.second.SetLuaState(lua);
|
||||
}
|
||||
return lua;
|
||||
return lua = L;
|
||||
}
|
||||
|
||||
lua_State* RoomManager::GetLuaState() {
|
||||
return lua;
|
||||
}
|
||||
|
||||
sqlite3* RoomManager::SetDatabase(sqlite3* db) {
|
||||
database = db;
|
||||
for (auto& it : elementMap) {
|
||||
it.second.SetDatabase(database);
|
||||
}
|
||||
return database;
|
||||
}
|
||||
|
||||
sqlite3* RoomManager::GetDatabase() {
|
||||
return database;
|
||||
}
|
||||
|
||||
int RoomManager::SetCreateReference(int i) {
|
||||
return createRef = i;
|
||||
}
|
||||
|
||||
int RoomManager::SetUnloadReference(int i) {
|
||||
return unloadRef = i;
|
||||
}
|
||||
|
||||
int RoomManager::GetCreateReference() {
|
||||
return createRef;
|
||||
}
|
||||
|
||||
int RoomManager::GetUnloadReference() {
|
||||
return unloadRef;
|
||||
}
|
||||
|
||||
@@ -22,12 +22,15 @@
|
||||
#ifndef ROOMMANAGER_HPP_
|
||||
#define ROOMMANAGER_HPP_
|
||||
|
||||
#include "character_data.hpp"
|
||||
#include "entity.hpp"
|
||||
#include "room_data.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
#include "sqlite3.h"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
@@ -37,30 +40,21 @@ public:
|
||||
//common public methods
|
||||
int Create(std::string name, std::string tileset);
|
||||
|
||||
void PushEntity(Entity const* entity);
|
||||
void PopEntity(Entity const* entity);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
|
||||
|
||||
void PushCharacter(CharacterData* character);
|
||||
void PopCharacter(CharacterData const* character);
|
||||
|
||||
//accessors and mutators
|
||||
RoomData* Get(int uid);
|
||||
RoomData* Get(std::string name);
|
||||
int GetLoadedCount();
|
||||
std::map<int, RoomData>* GetContainer();
|
||||
|
||||
//API interfaces
|
||||
//hooks
|
||||
lua_State* SetLuaState(lua_State* L);
|
||||
lua_State* GetLuaState();
|
||||
sqlite3* SetDatabase(sqlite3* db);
|
||||
sqlite3* GetDatabase();
|
||||
|
||||
//hooks
|
||||
int SetCreateReference(int i);
|
||||
int SetUnloadReference(int i);
|
||||
|
||||
int GetCreateReference();
|
||||
int GetUnloadReference();
|
||||
|
||||
private:
|
||||
friend Singleton<RoomManager>;
|
||||
@@ -70,15 +64,8 @@ private:
|
||||
|
||||
//members
|
||||
std::map<int, RoomData> elementMap;
|
||||
int counter = 0;
|
||||
|
||||
//API
|
||||
lua_State* lua = nullptr;
|
||||
sqlite3* database = nullptr;
|
||||
|
||||
//hooks
|
||||
int createRef = LUA_NOREF;
|
||||
int unloadRef = LUA_NOREF;
|
||||
int counter = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -71,7 +71,7 @@ int unloadRoom(lua_State* L) {
|
||||
}
|
||||
|
||||
int getRoom(lua_State* L) {
|
||||
//integer vs name for getRoom()
|
||||
//TODO: integer vs name for getRoom()
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
RoomData* room = nullptr;
|
||||
|
||||
@@ -96,26 +96,10 @@ int getRoom(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int setOnCreate(lua_State* L) {
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, roomMgr.GetCreateReference());
|
||||
roomMgr.SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int setOnUnload(lua_State* L) {
|
||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, roomMgr.GetUnloadReference());
|
||||
roomMgr.SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg roomManagerLib[] = {
|
||||
{"CreateRoom", createRoom},
|
||||
{"UnloadRoom", unloadRoom},
|
||||
{"GetRoom", getRoom},
|
||||
{"SetOnCreate", setOnCreate},
|
||||
{"SetOnUnload", setOnUnload},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
|
||||
@@ -22,7 +22,11 @@
|
||||
#ifndef ROOMMANAGERAPI_HPP_
|
||||
#define ROOMMANAGERAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
#if defined(__MINGW32__)
|
||||
#include "lua/lua.hpp"
|
||||
#else
|
||||
#include "lua.hpp"
|
||||
#endif
|
||||
|
||||
#define TORTUGA_ROOM_MANAGER_API "room_manager"
|
||||
LUAMOD_API int openRoomManagerAPI(lua_State* L);
|
||||
|
||||
@@ -19,28 +19,37 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MONSTERPACKET_HPP_
|
||||
#define MONSTERPACKET_HPP_
|
||||
#include "room_system_api.hpp"
|
||||
|
||||
#include "serial_packet_base.hpp"
|
||||
//all room API headers
|
||||
#include "room_api.hpp"
|
||||
#include "room_manager_api.hpp"
|
||||
|
||||
#include "bounding_box.hpp"
|
||||
#include "vector2.hpp"
|
||||
//useful "globals"
|
||||
//...
|
||||
|
||||
struct MonsterPacket : SerialPacketBase {
|
||||
//identify the monster
|
||||
int monsterIndex;
|
||||
char handle[PACKET_STRING_SIZE];
|
||||
char avatar[PACKET_STRING_SIZE];
|
||||
BoundingBox bounds;
|
||||
|
||||
//location
|
||||
int roomIndex;
|
||||
Vector2 origin;
|
||||
Vector2 motion;
|
||||
//This mimics linit.c to create a nested collection of all room modules.
|
||||
static const luaL_Reg funcs[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
void serializeMonster(void* buffer, MonsterPacket* packet);
|
||||
void deserializeMonster(void* buffer, MonsterPacket* packet);
|
||||
static const luaL_Reg libs[] = {
|
||||
{"Room", openRoomAPI},
|
||||
{"RoomManager", openRoomManagerAPI},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
#endif
|
||||
int openRoomSystemAPI(lua_State* L) {
|
||||
//create the table
|
||||
luaL_newlibtable(L, libs);
|
||||
|
||||
//push the "global" functions
|
||||
luaL_setfuncs(L, funcs, 0);
|
||||
|
||||
//push the substable
|
||||
for (const luaL_Reg* lib = libs; lib->func; lib++) {
|
||||
lib->func(L);
|
||||
lua_setfield(L, -2, lib->name);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user